1 /* $XFree86: xc/lib/GL/mesa/src/drv/i810/i810state.c,v 1.9 2002/10/30 12:51:33 alanh Exp $ */
14 #include "i810screen.h"
17 #include "i810context.h"
18 #include "i810state.h"
22 #include "i810ioctl.h"
24 #include "swrast/swrast.h"
25 #include "array_cache/acache.h"
27 #include "swrast_setup/swrast_setup.h"
29 #include "tnl/t_pipeline.h"
31 static __inline__ GLuint
i810PackColor(GLuint format
,
36 if (I810_DEBUG
&DEBUG_DRI
)
37 fprintf(stderr
, "%s\n", __FUNCTION__
);
41 return PACK_COLOR_1555( a
, r
, g
, b
);
43 return PACK_COLOR_565( r
, g
, b
);
45 fprintf(stderr
, "unknown format %d\n", (int)format
);
51 static void i810AlphaFunc(GLcontext
*ctx
, GLenum func
, GLfloat ref
)
53 i810ContextPtr imesa
= I810_CONTEXT(ctx
);
54 GLuint a
= (ZA_UPDATE_ALPHAFUNC
|ZA_UPDATE_ALPHAREF
);
57 CLAMPED_FLOAT_TO_UBYTE(refByte
, ref
);
59 switch (ctx
->Color
.AlphaFunc
) {
60 case GL_NEVER
: a
|= ZA_ALPHA_NEVER
; break;
61 case GL_LESS
: a
|= ZA_ALPHA_LESS
; break;
62 case GL_GEQUAL
: a
|= ZA_ALPHA_GEQUAL
; break;
63 case GL_LEQUAL
: a
|= ZA_ALPHA_LEQUAL
; break;
64 case GL_GREATER
: a
|= ZA_ALPHA_GREATER
; break;
65 case GL_NOTEQUAL
: a
|= ZA_ALPHA_NOTEQUAL
; break;
66 case GL_EQUAL
: a
|= ZA_ALPHA_EQUAL
; break;
67 case GL_ALWAYS
: a
|= ZA_ALPHA_ALWAYS
; break;
71 a
|= ((refByte
& 0xfc) << ZA_ALPHAREF_SHIFT
);
73 I810_STATECHANGE(imesa
, I810_UPLOAD_CTX
);
74 imesa
->Setup
[I810_CTXREG_ZA
] &= ~(ZA_ALPHA_MASK
|ZA_ALPHAREF_MASK
);
75 imesa
->Setup
[I810_CTXREG_ZA
] |= a
;
78 static void i810BlendEquationSeparate(GLcontext
*ctx
,
79 GLenum modeRGB
, GLenum modeA
)
81 assert( modeRGB
== modeA
);
83 /* Can only do GL_ADD equation in hardware */
84 FALLBACK( I810_CONTEXT(ctx
), I810_FALLBACK_BLEND_EQ
,
85 modeRGB
!= GL_FUNC_ADD
);
87 /* BlendEquation sets ColorLogicOpEnabled in an unexpected
90 FALLBACK( I810_CONTEXT(ctx
), I810_FALLBACK_LOGICOP
,
91 (ctx
->Color
.ColorLogicOpEnabled
&&
92 ctx
->Color
.LogicOp
!= GL_COPY
));
95 static void i810BlendFuncSeparate( GLcontext
*ctx
, GLenum sfactorRGB
,
96 GLenum dfactorRGB
, GLenum sfactorA
,
99 i810ContextPtr imesa
= I810_CONTEXT(ctx
);
100 GLuint a
= SDM_UPDATE_SRC_BLEND
| SDM_UPDATE_DST_BLEND
;
101 GLboolean fallback
= GL_FALSE
;
103 switch (ctx
->Color
.BlendSrcRGB
) {
104 case GL_ZERO
: a
|= SDM_SRC_ZERO
; break;
105 case GL_SRC_ALPHA
: a
|= SDM_SRC_SRC_ALPHA
; break;
106 case GL_ONE
: a
|= SDM_SRC_ONE
; break;
107 case GL_DST_COLOR
: a
|= SDM_SRC_DST_COLOR
; break;
108 case GL_ONE_MINUS_DST_COLOR
: a
|= SDM_SRC_INV_DST_COLOR
; break;
109 case GL_ONE_MINUS_SRC_ALPHA
: a
|= SDM_SRC_INV_SRC_ALPHA
; break;
110 case GL_DST_ALPHA
: a
|= SDM_SRC_ONE
; break;
111 case GL_ONE_MINUS_DST_ALPHA
: a
|= SDM_SRC_ZERO
; break;
112 case GL_SRC_ALPHA_SATURATE
: /*a |= SDM_SRC_SRC_ALPHA; break;*/
113 case GL_CONSTANT_COLOR
:
114 case GL_ONE_MINUS_CONSTANT_COLOR
:
115 case GL_CONSTANT_ALPHA
:
116 case GL_ONE_MINUS_CONSTANT_ALPHA
:
123 switch (ctx
->Color
.BlendDstRGB
) {
124 case GL_SRC_ALPHA
: a
|= SDM_DST_SRC_ALPHA
; break;
125 case GL_ONE_MINUS_SRC_ALPHA
: a
|= SDM_DST_INV_SRC_ALPHA
; break;
126 case GL_ZERO
: a
|= SDM_DST_ZERO
; break;
127 case GL_ONE
: a
|= SDM_DST_ONE
; break;
128 case GL_SRC_COLOR
: a
|= SDM_DST_SRC_COLOR
; break;
129 case GL_ONE_MINUS_SRC_COLOR
: a
|= SDM_DST_INV_SRC_COLOR
; break;
130 case GL_DST_ALPHA
: a
|= SDM_DST_ONE
; break;
131 case GL_ONE_MINUS_DST_ALPHA
: a
|= SDM_DST_ZERO
; break;
132 case GL_CONSTANT_COLOR
:
133 case GL_ONE_MINUS_CONSTANT_COLOR
:
134 case GL_CONSTANT_ALPHA
:
135 case GL_ONE_MINUS_CONSTANT_ALPHA
:
142 FALLBACK( imesa
, I810_FALLBACK_BLEND_FUNC
, fallback
);
144 I810_STATECHANGE(imesa
, I810_UPLOAD_CTX
);
145 imesa
->Setup
[I810_CTXREG_SDM
] &= ~(SDM_SRC_MASK
|SDM_DST_MASK
);
146 imesa
->Setup
[I810_CTXREG_SDM
] |= a
;
152 static void i810DepthFunc(GLcontext
*ctx
, GLenum func
)
154 i810ContextPtr imesa
= I810_CONTEXT(ctx
);
158 case GL_NEVER
: zmode
= LCS_Z_NEVER
; break;
159 case GL_ALWAYS
: zmode
= LCS_Z_ALWAYS
; break;
160 case GL_LESS
: zmode
= LCS_Z_LESS
; break;
161 case GL_LEQUAL
: zmode
= LCS_Z_LEQUAL
; break;
162 case GL_EQUAL
: zmode
= LCS_Z_EQUAL
; break;
163 case GL_GREATER
: zmode
= LCS_Z_GREATER
; break;
164 case GL_GEQUAL
: zmode
= LCS_Z_GEQUAL
; break;
165 case GL_NOTEQUAL
: zmode
= LCS_Z_NOTEQUAL
; break;
169 I810_STATECHANGE(imesa
, I810_UPLOAD_CTX
);
170 imesa
->Setup
[I810_CTXREG_LCS
] &= ~LCS_Z_MASK
;
171 imesa
->Setup
[I810_CTXREG_LCS
] |= zmode
;
174 static void i810DepthMask(GLcontext
*ctx
, GLboolean flag
)
176 i810ContextPtr imesa
= I810_CONTEXT(ctx
);
177 I810_STATECHANGE(imesa
, I810_UPLOAD_CTX
);
180 imesa
->Setup
[I810_CTXREG_B2
] |= B2_ZB_WRITE_ENABLE
;
182 imesa
->Setup
[I810_CTXREG_B2
] &= ~B2_ZB_WRITE_ENABLE
;
186 /* =============================================================
189 * The i810 supports a 4x4 stipple natively, GL wants 32x32.
190 * Fortunately stipple is usually a repeating pattern.
192 static void i810PolygonStipple( GLcontext
*ctx
, const GLubyte
*mask
)
194 i810ContextPtr imesa
= I810_CONTEXT(ctx
);
195 const GLubyte
*m
= mask
;
198 int active
= (ctx
->Polygon
.StippleFlag
&&
199 imesa
->reduced_primitive
== GL_TRIANGLES
);
203 I810_STATECHANGE(imesa
, I810_UPLOAD_CTX
);
204 imesa
->Setup
[I810_CTXREG_ST1
] &= ~ST1_ENABLE
;
207 p
[0] = mask
[12] & 0xf; p
[0] |= p
[0] << 4;
208 p
[1] = mask
[8] & 0xf; p
[1] |= p
[1] << 4;
209 p
[2] = mask
[4] & 0xf; p
[2] |= p
[2] << 4;
210 p
[3] = mask
[0] & 0xf; p
[3] |= p
[3] << 4;
212 for (k
= 0 ; k
< 8 ; k
++)
213 for (j
= 0 ; j
< 4; j
++)
214 for (i
= 0 ; i
< 4 ; i
++)
216 imesa
->stipple_in_hw
= 0;
220 newMask
= ((p
[0] & 0xf) << 0) |
221 ((p
[1] & 0xf) << 4) |
222 ((p
[2] & 0xf) << 8) |
223 ((p
[3] & 0xf) << 12);
225 if (newMask
== 0xffff) {
226 /* this is needed to make conform pass */
227 imesa
->stipple_in_hw
= 0;
231 imesa
->Setup
[I810_CTXREG_ST1
] &= ~0xffff;
232 imesa
->Setup
[I810_CTXREG_ST1
] |= newMask
;
233 imesa
->stipple_in_hw
= 1;
236 imesa
->Setup
[I810_CTXREG_ST1
] |= ST1_ENABLE
;
241 /* =============================================================
246 static void i810Scissor( GLcontext
*ctx
, GLint x
, GLint y
,
247 GLsizei w
, GLsizei h
)
249 i810ContextPtr imesa
= I810_CONTEXT(ctx
);
251 if (ctx
->Scissor
.Enabled
) {
252 I810_FIREVERTICES(imesa
); /* don't pipeline cliprect changes */
253 imesa
->upload_cliprects
= GL_TRUE
;
256 imesa
->scissor_rect
.x1
= x
;
257 imesa
->scissor_rect
.y1
= imesa
->driDrawable
->h
- (y
+ h
);
258 imesa
->scissor_rect
.x2
= x
+ w
;
259 imesa
->scissor_rect
.y2
= imesa
->driDrawable
->h
- y
;
263 static void i810LogicOp( GLcontext
*ctx
, GLenum opcode
)
265 i810ContextPtr imesa
= I810_CONTEXT(ctx
);
266 FALLBACK( imesa
, I810_FALLBACK_LOGICOP
,
267 (ctx
->Color
.ColorLogicOpEnabled
&& opcode
!= GL_COPY
) );
270 /* Fallback to swrast for select and feedback.
272 static void i810RenderMode( GLcontext
*ctx
, GLenum mode
)
274 i810ContextPtr imesa
= I810_CONTEXT(ctx
);
275 FALLBACK( imesa
, I810_FALLBACK_RENDERMODE
, (mode
!= GL_RENDER
) );
279 void i810DrawBuffer(GLcontext
*ctx
, GLenum mode
)
281 i810ContextPtr imesa
= I810_CONTEXT(ctx
);
285 * _DrawDestMask is easier to cope with than <mode>.
287 switch ( ctx
->Color
._DrawDestMask
[0] ) {
288 case DD_FRONT_LEFT_BIT
:
291 case DD_BACK_LEFT_BIT
:
295 /* GL_NONE or GL_FRONT_AND_BACK or stereo left&right, etc */
296 FALLBACK( imesa
, I810_FALLBACK_DRAW_BUFFER
, GL_TRUE
);
300 if ( imesa
->sarea
->pf_current_page
== 1 )
303 FALLBACK( imesa
, I810_FALLBACK_DRAW_BUFFER
, GL_FALSE
);
304 I810_FIREVERTICES(imesa
);
305 I810_STATECHANGE(imesa
, I810_UPLOAD_BUFFERS
);
309 imesa
->BufferSetup
[I810_DESTREG_DI1
] = (imesa
->i810Screen
->fbOffset
|
310 imesa
->i810Screen
->backPitchBits
);
311 i810XMesaSetFrontClipRects( imesa
);
315 imesa
->BufferSetup
[I810_DESTREG_DI1
] = (imesa
->i810Screen
->backOffset
|
316 imesa
->i810Screen
->backPitchBits
);
317 i810XMesaSetBackClipRects( imesa
);
320 /* We want to update the s/w rast state too so that r200SetBuffer()
323 _swrast_DrawBuffer(ctx
, mode
);
327 static void i810ReadBuffer(GLcontext
*ctx
, GLenum mode
)
333 static void i810ClearColor(GLcontext
*ctx
, const GLfloat color
[4] )
335 i810ContextPtr imesa
= I810_CONTEXT(ctx
);
337 CLAMPED_FLOAT_TO_UBYTE(c
[0], color
[0]);
338 CLAMPED_FLOAT_TO_UBYTE(c
[1], color
[1]);
339 CLAMPED_FLOAT_TO_UBYTE(c
[2], color
[2]);
340 CLAMPED_FLOAT_TO_UBYTE(c
[3], color
[3]);
341 imesa
->ClearColor
= i810PackColor( imesa
->i810Screen
->fbFormat
,
342 c
[0], c
[1], c
[2], c
[3] );
346 /* =============================================================
347 * Culling - the i810 isn't quite as clean here as the rest of
348 * its interfaces, but it's not bad.
350 static void i810CullFaceFrontFace(GLcontext
*ctx
, GLenum unused
)
352 i810ContextPtr imesa
= I810_CONTEXT(ctx
);
353 GLuint mode
= LCS_CULL_BOTH
;
355 if (ctx
->Polygon
.CullFaceMode
!= GL_FRONT_AND_BACK
) {
357 if (ctx
->Polygon
.CullFaceMode
== GL_FRONT
)
358 mode
^= (LCS_CULL_CW
^ LCS_CULL_CCW
);
359 if (ctx
->Polygon
.FrontFace
!= GL_CCW
)
360 mode
^= (LCS_CULL_CW
^ LCS_CULL_CCW
);
363 imesa
->LcsCullMode
= mode
;
365 if (ctx
->Polygon
.CullFlag
)
367 I810_STATECHANGE(imesa
, I810_UPLOAD_CTX
);
368 imesa
->Setup
[I810_CTXREG_LCS
] &= ~LCS_CULL_MASK
;
369 imesa
->Setup
[I810_CTXREG_LCS
] |= mode
;
374 static void i810LineWidth( GLcontext
*ctx
, GLfloat widthf
)
376 i810ContextPtr imesa
= I810_CONTEXT( ctx
);
377 int width
= (int)ctx
->Line
._Width
;
379 imesa
->LcsLineWidth
= 0;
380 if (width
& 1) imesa
->LcsLineWidth
|= LCS_LINEWIDTH_1_0
;
381 if (width
& 2) imesa
->LcsLineWidth
|= LCS_LINEWIDTH_2_0
;
383 if (imesa
->reduced_primitive
== GL_LINES
) {
384 I810_STATECHANGE(imesa
, I810_UPLOAD_CTX
);
385 imesa
->Setup
[I810_CTXREG_LCS
] &= ~LCS_LINEWIDTH_3_0
;
386 imesa
->Setup
[I810_CTXREG_LCS
] |= imesa
->LcsLineWidth
;
390 static void i810PointSize( GLcontext
*ctx
, GLfloat sz
)
392 i810ContextPtr imesa
= I810_CONTEXT( ctx
);
393 int size
= (int)ctx
->Point
._Size
;
395 imesa
->LcsPointSize
= 0;
396 if (size
& 1) imesa
->LcsPointSize
|= LCS_LINEWIDTH_1_0
;
397 if (size
& 2) imesa
->LcsPointSize
|= LCS_LINEWIDTH_2_0
;
399 if (imesa
->reduced_primitive
== GL_POINTS
) {
400 I810_STATECHANGE(imesa
, I810_UPLOAD_CTX
);
401 imesa
->Setup
[I810_CTXREG_LCS
] &= ~LCS_LINEWIDTH_3_0
;
402 imesa
->Setup
[I810_CTXREG_LCS
] |= imesa
->LcsPointSize
;
406 /* =============================================================
410 static void i810ColorMask(GLcontext
*ctx
,
411 GLboolean r
, GLboolean g
,
412 GLboolean b
, GLboolean a
)
414 i810ContextPtr imesa
= I810_CONTEXT( ctx
);
418 tmp
= imesa
->Setup
[I810_CTXREG_B2
] | B2_FB_WRITE_ENABLE
;
419 FALLBACK( imesa
, I810_FALLBACK_COLORMASK
, GL_FALSE
);
420 } else if (!r
&& !g
&& !b
) {
421 tmp
= imesa
->Setup
[I810_CTXREG_B2
] & ~B2_FB_WRITE_ENABLE
;
422 FALLBACK( imesa
, I810_FALLBACK_COLORMASK
, GL_FALSE
);
424 FALLBACK( imesa
, I810_FALLBACK_COLORMASK
, GL_TRUE
);
428 if (tmp
!= imesa
->Setup
[I810_CTXREG_B2
]) {
429 I810_STATECHANGE(imesa
, I810_UPLOAD_CTX
);
430 imesa
->Setup
[I810_CTXREG_B2
] = tmp
;
431 imesa
->dirty
|= I810_UPLOAD_CTX
;
435 /* Seperate specular not fully implemented on the i810.
437 static void i810LightModelfv(GLcontext
*ctx
, GLenum pname
,
438 const GLfloat
*param
)
440 if (pname
== GL_LIGHT_MODEL_COLOR_CONTROL
)
442 i810ContextPtr imesa
= I810_CONTEXT( ctx
);
443 FALLBACK( imesa
, I810_FALLBACK_SPECULAR
,
444 (ctx
->Light
.Enabled
&&
445 ctx
->Light
.Model
.ColorControl
== GL_SEPARATE_SPECULAR_COLOR
));
449 /* But the 815 has it...
451 static void i810LightModelfv_i815(GLcontext
*ctx
, GLenum pname
,
452 const GLfloat
*param
)
454 if (pname
== GL_LIGHT_MODEL_COLOR_CONTROL
)
456 i810ContextPtr imesa
= I810_CONTEXT( ctx
);
458 I810_STATECHANGE(imesa
, I810_UPLOAD_CTX
);
459 if (ctx
->Light
.Model
.ColorControl
== GL_SEPARATE_SPECULAR_COLOR
)
460 imesa
->Setup
[I810_CTXREG_B1
] |= B1_SPEC_ENABLE
;
462 imesa
->Setup
[I810_CTXREG_B1
] &= ~B1_SPEC_ENABLE
;
466 /* In Mesa 3.5 we can reliably do native flatshading.
468 static void i810ShadeModel(GLcontext
*ctx
, GLenum mode
)
470 i810ContextPtr imesa
= I810_CONTEXT(ctx
);
471 I810_STATECHANGE(imesa
, I810_UPLOAD_CTX
);
473 imesa
->Setup
[I810_CTXREG_LCS
] |= LCS_INTERP_FLAT
;
475 imesa
->Setup
[I810_CTXREG_LCS
] &= ~LCS_INTERP_FLAT
;
480 /* =============================================================
483 static void i810Fogfv(GLcontext
*ctx
, GLenum pname
, const GLfloat
*param
)
485 i810ContextPtr imesa
= I810_CONTEXT(ctx
);
487 if (pname
== GL_FOG_COLOR
) {
488 GLuint color
= (((GLubyte
)(ctx
->Fog
.Color
[0]*255.0F
) << 16) |
489 ((GLubyte
)(ctx
->Fog
.Color
[1]*255.0F
) << 8) |
490 ((GLubyte
)(ctx
->Fog
.Color
[2]*255.0F
) << 0));
492 I810_STATECHANGE(imesa
, I810_UPLOAD_CTX
);
493 imesa
->Setup
[I810_CTXREG_FOG
] = ((GFX_OP_FOG_COLOR
| color
) &
499 /* =============================================================
501 static void i810Enable(GLcontext
*ctx
, GLenum cap
, GLboolean state
)
503 i810ContextPtr imesa
= I810_CONTEXT(ctx
);
507 I810_STATECHANGE(imesa
, I810_UPLOAD_CTX
);
508 imesa
->Setup
[I810_CTXREG_B1
] &= ~B1_ALPHA_TEST_ENABLE
;
510 imesa
->Setup
[I810_CTXREG_B1
] |= B1_ALPHA_TEST_ENABLE
;
513 I810_STATECHANGE(imesa
, I810_UPLOAD_CTX
);
514 imesa
->Setup
[I810_CTXREG_B1
] &= ~B1_BLEND_ENABLE
;
516 imesa
->Setup
[I810_CTXREG_B1
] |= B1_BLEND_ENABLE
;
518 /* For some reason enable(GL_BLEND) affects ColorLogicOpEnabled.
520 FALLBACK( imesa
, I810_FALLBACK_LOGICOP
,
521 (ctx
->Color
.ColorLogicOpEnabled
&&
522 ctx
->Color
.LogicOp
!= GL_COPY
));
525 I810_STATECHANGE(imesa
, I810_UPLOAD_CTX
);
526 imesa
->Setup
[I810_CTXREG_B1
] &= ~B1_Z_TEST_ENABLE
;
528 imesa
->Setup
[I810_CTXREG_B1
] |= B1_Z_TEST_ENABLE
;
530 case GL_SCISSOR_TEST
:
531 /* XXX without these next two lines, conform's scissor test fails */
532 I810_STATECHANGE(imesa
, I810_UPLOAD_CTX
);
533 I810_STATECHANGE(imesa
, I810_UPLOAD_BUFFERS
);
534 I810_FIREVERTICES(imesa
); /* don't pipeline cliprect changes */
535 imesa
->upload_cliprects
= GL_TRUE
;
536 imesa
->scissor
= state
;
538 case GL_POLYGON_STIPPLE
:
539 if (imesa
->stipple_in_hw
&& imesa
->reduced_primitive
== GL_TRIANGLES
)
541 I810_STATECHANGE(imesa
, I810_UPLOAD_CTX
);
542 imesa
->Setup
[I810_CTXREG_ST1
] &= ~ST1_ENABLE
;
544 imesa
->Setup
[I810_CTXREG_ST1
] |= ST1_ENABLE
;
548 /* Need to fatten the lines by .5, or they disappear...
550 if (imesa
->reduced_primitive
== GL_LINES
) {
551 I810_STATECHANGE(imesa
, I810_UPLOAD_CTX
);
552 imesa
->Setup
[I810_CTXREG_AA
] &= ~AA_ENABLE
;
553 imesa
->Setup
[I810_CTXREG_LCS
] &= ~LCS_LINEWIDTH_0_5
;
555 imesa
->Setup
[I810_CTXREG_AA
] |= AA_ENABLE
;
556 imesa
->Setup
[I810_CTXREG_LCS
] |= LCS_LINEWIDTH_0_5
;
560 case GL_POINT_SMOOTH
:
561 if (imesa
->reduced_primitive
== GL_POINTS
) {
562 I810_STATECHANGE(imesa
, I810_UPLOAD_CTX
);
563 imesa
->Setup
[I810_CTXREG_AA
] &= ~AA_ENABLE
;
564 imesa
->Setup
[I810_CTXREG_LCS
] &= ~LCS_LINEWIDTH_0_5
;
566 imesa
->Setup
[I810_CTXREG_AA
] |= AA_ENABLE
;
567 imesa
->Setup
[I810_CTXREG_LCS
] |= LCS_LINEWIDTH_0_5
;
571 case GL_POLYGON_SMOOTH
:
572 if (imesa
->reduced_primitive
== GL_TRIANGLES
) {
573 I810_STATECHANGE(imesa
, I810_UPLOAD_CTX
);
574 imesa
->Setup
[I810_CTXREG_AA
] &= ~AA_ENABLE
;
576 imesa
->Setup
[I810_CTXREG_AA
] |= AA_ENABLE
;
580 I810_STATECHANGE(imesa
, I810_UPLOAD_CTX
);
581 imesa
->Setup
[I810_CTXREG_B1
] &= ~B1_FOG_ENABLE
;
583 imesa
->Setup
[I810_CTXREG_B1
] |= B1_FOG_ENABLE
;
586 I810_STATECHANGE(imesa
, I810_UPLOAD_CTX
);
587 imesa
->Setup
[I810_CTXREG_LCS
] &= ~LCS_CULL_MASK
;
589 imesa
->Setup
[I810_CTXREG_LCS
] |= imesa
->LcsCullMode
;
591 imesa
->Setup
[I810_CTXREG_LCS
] |= LCS_CULL_DISABLE
;
594 I810_STATECHANGE(imesa
, I810_UPLOAD_CTX
);
595 if (ctx
->Texture
.CurrentUnit
== 0) {
596 imesa
->Setup
[I810_CTXREG_MT
] &= ~MT_TEXEL0_ENABLE
;
598 imesa
->Setup
[I810_CTXREG_MT
] |= MT_TEXEL0_ENABLE
;
600 imesa
->Setup
[I810_CTXREG_MT
] &= ~MT_TEXEL1_ENABLE
;
602 imesa
->Setup
[I810_CTXREG_MT
] |= MT_TEXEL1_ENABLE
;
605 case GL_COLOR_LOGIC_OP
:
606 FALLBACK( imesa
, I810_FALLBACK_LOGICOP
,
607 (state
&& ctx
->Color
.LogicOp
!= GL_COPY
));
609 case GL_STENCIL_TEST
:
610 FALLBACK( imesa
, I810_FALLBACK_STENCIL
, state
);
623 /* =============================================================
629 void i810EmitDrawingRectangle( i810ContextPtr imesa
)
631 __DRIdrawablePrivate
*dPriv
= imesa
->driDrawable
;
632 i810ScreenPrivate
*i810Screen
= imesa
->i810Screen
;
633 int x0
= imesa
->drawX
;
634 int y0
= imesa
->drawY
;
635 int x1
= x0
+ dPriv
->w
;
636 int y1
= y0
+ dPriv
->h
;
637 GLuint dr2
, dr3
, dr4
;
640 /* Coordinate origin of the window - may be offscreen.
642 dr4
= imesa
->BufferSetup
[I810_DESTREG_DR4
] = ((y0
<<16) |
643 (((unsigned)x0
)&0xFFFF));
649 if (x1
> i810Screen
->width
-1) x1
= i810Screen
->width
-1;
650 if (y1
> i810Screen
->height
-1) y1
= i810Screen
->height
-1;
653 /* Onscreen drawing rectangle.
655 dr2
= imesa
->BufferSetup
[I810_DESTREG_DR2
] = ((y0
<<16) | x0
);
656 dr3
= imesa
->BufferSetup
[I810_DESTREG_DR3
] = (((y1
+1)<<16) | (x1
+1));
659 imesa
->dirty
|= I810_UPLOAD_BUFFERS
;
664 static void i810CalcViewport( GLcontext
*ctx
)
666 i810ContextPtr imesa
= I810_CONTEXT(ctx
);
667 const GLfloat
*v
= ctx
->Viewport
._WindowMap
.m
;
668 GLfloat
*m
= imesa
->ViewportMatrix
.m
;
670 /* See also i810_translate_vertex. SUBPIXEL adjustments can be done
671 * via state vars, too.
673 m
[MAT_SX
] = v
[MAT_SX
];
674 m
[MAT_TX
] = v
[MAT_TX
] + SUBPIXEL_X
;
675 m
[MAT_SY
] = - v
[MAT_SY
];
676 m
[MAT_TY
] = - v
[MAT_TY
] + imesa
->driDrawable
->h
+ SUBPIXEL_Y
;
677 m
[MAT_SZ
] = v
[MAT_SZ
] * (1.0 / 0xffff);
678 m
[MAT_TZ
] = v
[MAT_TZ
] * (1.0 / 0xffff);
681 static void i810Viewport( GLcontext
*ctx
,
683 GLsizei width
, GLsizei height
)
685 i810CalcViewport( ctx
);
688 static void i810DepthRange( GLcontext
*ctx
,
689 GLclampd nearval
, GLclampd farval
)
691 i810CalcViewport( ctx
);
696 void i810PrintDirty( const char *msg
, GLuint state
)
698 fprintf(stderr
, "%s (0x%x): %s%s%s%s\n",
700 (unsigned int) state
,
701 (state
& I810_UPLOAD_TEX0
) ? "upload-tex0, " : "",
702 (state
& I810_UPLOAD_TEX1
) ? "upload-tex1, " : "",
703 (state
& I810_UPLOAD_CTX
) ? "upload-ctx, " : "",
704 (state
& I810_UPLOAD_BUFFERS
) ? "upload-bufs, " : ""
710 void i810InitState( GLcontext
*ctx
)
712 i810ContextPtr imesa
= I810_CONTEXT(ctx
);
713 i810ScreenPrivate
*i810Screen
= imesa
->i810Screen
;
715 memset(imesa
->Setup
, 0, sizeof(imesa
->Setup
));
717 imesa
->Setup
[I810_CTXREG_VF
] = 0;
719 imesa
->Setup
[I810_CTXREG_MT
] = (GFX_OP_MAP_TEXELS
|
720 MT_UPDATE_TEXEL1_STATE
|
724 MT_UPDATE_TEXEL0_STATE
|
729 imesa
->Setup
[I810_CTXREG_MC0
] = ( GFX_OP_MAP_COLOR_STAGES
|
734 MC_ARG1_ITERATED_COLOR
|
735 MC_ARG1_DONT_REPLICATE_ALPHA
|
736 MC_ARG1_DONT_INVERT
|
739 MC_ARG2_DONT_REPLICATE_ALPHA
|
740 MC_ARG2_DONT_INVERT
|
744 imesa
->Setup
[I810_CTXREG_MC1
] = ( GFX_OP_MAP_COLOR_STAGES
|
750 MC_ARG1_DONT_REPLICATE_ALPHA
|
751 MC_ARG1_DONT_INVERT
|
754 MC_ARG2_DONT_REPLICATE_ALPHA
|
755 MC_ARG2_DONT_INVERT
|
760 imesa
->Setup
[I810_CTXREG_MC2
] = ( GFX_OP_MAP_COLOR_STAGES
|
765 MC_ARG1_CURRENT_COLOR
|
766 MC_ARG1_REPLICATE_ALPHA
|
767 MC_ARG1_DONT_INVERT
|
770 MC_ARG2_DONT_REPLICATE_ALPHA
|
771 MC_ARG2_DONT_INVERT
|
776 imesa
->Setup
[I810_CTXREG_MA0
] = ( GFX_OP_MAP_ALPHA_STAGES
|
779 MA_ARG1_ITERATED_ALPHA
|
780 MA_ARG1_DONT_INVERT
|
782 MA_ARG2_CURRENT_ALPHA
|
783 MA_ARG2_DONT_INVERT
|
788 imesa
->Setup
[I810_CTXREG_MA1
] = ( GFX_OP_MAP_ALPHA_STAGES
|
791 MA_ARG1_CURRENT_ALPHA
|
792 MA_ARG1_DONT_INVERT
|
794 MA_ARG2_CURRENT_ALPHA
|
795 MA_ARG2_DONT_INVERT
|
800 imesa
->Setup
[I810_CTXREG_MA2
] = ( GFX_OP_MAP_ALPHA_STAGES
|
803 MA_ARG1_CURRENT_ALPHA
|
804 MA_ARG1_DONT_INVERT
|
806 MA_ARG2_CURRENT_ALPHA
|
807 MA_ARG2_DONT_INVERT
|
812 imesa
->Setup
[I810_CTXREG_SDM
] = ( GFX_OP_SRC_DEST_MONO
|
813 SDM_UPDATE_MONO_ENABLE
|
815 SDM_UPDATE_SRC_BLEND
|
817 SDM_UPDATE_DST_BLEND
|
820 /* Use for colormask:
822 imesa
->Setup
[I810_CTXREG_CF0
] = GFX_OP_COLOR_FACTOR
;
823 imesa
->Setup
[I810_CTXREG_CF1
] = 0xffffffff;
825 imesa
->Setup
[I810_CTXREG_ZA
] = (GFX_OP_ZBIAS_ALPHAFUNC
|
826 ZA_UPDATE_ALPHAFUNC
|
833 imesa
->Setup
[I810_CTXREG_FOG
] = (GFX_OP_FOG_COLOR
|
834 (0xffffff & ~FOG_RESERVED_MASK
));
838 imesa
->Setup
[I810_CTXREG_B1
] = ( GFX_OP_BOOL_1
|
839 B1_UPDATE_SPEC_SETUP_ENABLE
|
841 B1_UPDATE_ALPHA_SETUP_ENABLE
|
842 B1_ALPHA_SETUP_ENABLE
|
843 B1_UPDATE_CI_KEY_ENABLE
|
845 B1_UPDATE_CHROMAKEY_ENABLE
|
847 B1_UPDATE_Z_BIAS_ENABLE
|
849 B1_UPDATE_SPEC_ENABLE
|
851 B1_UPDATE_FOG_ENABLE
|
853 B1_UPDATE_ALPHA_TEST_ENABLE
|
855 B1_UPDATE_BLEND_ENABLE
|
857 B1_UPDATE_Z_TEST_ENABLE
|
860 imesa
->Setup
[I810_CTXREG_B2
] = ( GFX_OP_BOOL_2
|
861 B2_UPDATE_MAP_CACHE_ENABLE
|
862 B2_MAP_CACHE_ENABLE
|
863 B2_UPDATE_ALPHA_DITHER_ENABLE
|
865 B2_UPDATE_FOG_DITHER_ENABLE
|
867 B2_UPDATE_SPEC_DITHER_ENABLE
|
869 B2_UPDATE_RGB_DITHER_ENABLE
|
870 B2_RGB_DITHER_ENABLE
|
871 B2_UPDATE_FB_WRITE_ENABLE
|
873 B2_UPDATE_ZB_WRITE_ENABLE
|
874 B2_ZB_WRITE_ENABLE
);
876 imesa
->Setup
[I810_CTXREG_LCS
] = ( GFX_OP_LINEWIDTH_CULL_SHADE_MODE
|
879 LCS_UPDATE_LINEWIDTH
|
881 LCS_UPDATE_ALPHA_INTERP
|
883 LCS_UPDATE_FOG_INTERP
|
885 LCS_UPDATE_SPEC_INTERP
|
887 LCS_UPDATE_RGB_INTERP
|
889 LCS_UPDATE_CULL_MODE
|
892 imesa
->LcsCullMode
= LCS_CULL_CW
;
893 imesa
->LcsLineWidth
= LCS_LINEWIDTH_1_0
;
894 imesa
->LcsPointSize
= LCS_LINEWIDTH_1_0
;
896 imesa
->Setup
[I810_CTXREG_PV
] = ( GFX_OP_PV_RULE
|
907 imesa
->Setup
[I810_CTXREG_ST0
] = GFX_OP_STIPPLE
;
908 imesa
->Setup
[I810_CTXREG_ST1
] = 0;
910 imesa
->Setup
[I810_CTXREG_AA
] = ( GFX_OP_ANTIALIAS
|
913 AA_UPDATE_POLYWIDTH
|
915 AA_UPDATE_LINEWIDTH
|
917 AA_UPDATE_BB_EXPANSION
|
919 AA_UPDATE_AA_ENABLE
|
922 memset(imesa
->BufferSetup
, 0, sizeof(imesa
->BufferSetup
));
923 imesa
->BufferSetup
[I810_DESTREG_DI0
] = CMD_OP_DESTBUFFER_INFO
;
925 if (imesa
->glCtx
->Visual
.doubleBufferMode
&& imesa
->sarea
->pf_current_page
== 0) {
926 /* use back buffer by default */
927 imesa
->drawMap
= i810Screen
->back
.map
;
928 imesa
->readMap
= i810Screen
->back
.map
;
929 imesa
->BufferSetup
[I810_DESTREG_DI1
] = (i810Screen
->backOffset
|
930 i810Screen
->backPitchBits
);
932 /* use front buffer by default */
933 imesa
->drawMap
= (char *)imesa
->driScreen
->pFB
;
934 imesa
->readMap
= (char *)imesa
->driScreen
->pFB
;
935 imesa
->BufferSetup
[I810_DESTREG_DI1
] = (i810Screen
->fbOffset
|
936 i810Screen
->backPitchBits
);
939 imesa
->BufferSetup
[I810_DESTREG_DV0
] = GFX_OP_DESTBUFFER_VARS
;
940 imesa
->BufferSetup
[I810_DESTREG_DV1
] = (DV_HORG_BIAS_OGL
|
942 i810Screen
->fbFormat
);
944 imesa
->BufferSetup
[I810_DESTREG_DR0
] = GFX_OP_DRAWRECT_INFO
;
945 imesa
->BufferSetup
[I810_DESTREG_DR1
] = DR1_RECT_CLIP_ENABLE
;
949 static void i810InvalidateState( GLcontext
*ctx
, GLuint new_state
)
951 _swrast_InvalidateState( ctx
, new_state
);
952 _swsetup_InvalidateState( ctx
, new_state
);
953 _ac_InvalidateState( ctx
, new_state
);
954 _tnl_InvalidateState( ctx
, new_state
);
955 I810_CONTEXT(ctx
)->new_state
|= new_state
;
959 void i810InitStateFuncs(GLcontext
*ctx
)
961 /* Callbacks for internal Mesa events.
963 ctx
->Driver
.UpdateState
= i810InvalidateState
;
967 ctx
->Driver
.AlphaFunc
= i810AlphaFunc
;
968 ctx
->Driver
.BlendEquationSeparate
= i810BlendEquationSeparate
;
969 ctx
->Driver
.BlendFuncSeparate
= i810BlendFuncSeparate
;
970 ctx
->Driver
.ClearColor
= i810ClearColor
;
971 ctx
->Driver
.ColorMask
= i810ColorMask
;
972 ctx
->Driver
.CullFace
= i810CullFaceFrontFace
;
973 ctx
->Driver
.DepthFunc
= i810DepthFunc
;
974 ctx
->Driver
.DepthMask
= i810DepthMask
;
975 ctx
->Driver
.Enable
= i810Enable
;
976 ctx
->Driver
.Fogfv
= i810Fogfv
;
977 ctx
->Driver
.FrontFace
= i810CullFaceFrontFace
;
978 ctx
->Driver
.LineWidth
= i810LineWidth
;
979 ctx
->Driver
.LogicOpcode
= i810LogicOp
;
980 ctx
->Driver
.PolygonStipple
= i810PolygonStipple
;
981 ctx
->Driver
.RenderMode
= i810RenderMode
;
982 ctx
->Driver
.Scissor
= i810Scissor
;
983 ctx
->Driver
.DrawBuffer
= i810DrawBuffer
;
984 ctx
->Driver
.ReadBuffer
= i810ReadBuffer
;
985 ctx
->Driver
.ShadeModel
= i810ShadeModel
;
986 ctx
->Driver
.DepthRange
= i810DepthRange
;
987 ctx
->Driver
.Viewport
= i810Viewport
;
988 ctx
->Driver
.PointSize
= i810PointSize
;
990 if (IS_I815(I810_CONTEXT(ctx
))) {
991 ctx
->Driver
.LightModelfv
= i810LightModelfv_i815
;
993 ctx
->Driver
.LightModelfv
= i810LightModelfv
;
996 /* Pixel path fallbacks.
998 ctx
->Driver
.Accum
= _swrast_Accum
;
999 ctx
->Driver
.Bitmap
= _swrast_Bitmap
;
1000 ctx
->Driver
.CopyPixels
= _swrast_CopyPixels
;
1001 ctx
->Driver
.DrawPixels
= _swrast_DrawPixels
;
1002 ctx
->Driver
.ReadPixels
= _swrast_ReadPixels
;
1004 /* Swrast hooks for imaging extensions:
1006 ctx
->Driver
.CopyColorTable
= _swrast_CopyColorTable
;
1007 ctx
->Driver
.CopyColorSubTable
= _swrast_CopyColorSubTable
;
1008 ctx
->Driver
.CopyConvolutionFilter1D
= _swrast_CopyConvolutionFilter1D
;
1009 ctx
->Driver
.CopyConvolutionFilter2D
= _swrast_CopyConvolutionFilter2D
;