1 /* $XFree86: xc/lib/GL/mesa/src/drv/i810/i810state.c,v 1.9 2002/10/30 12:51:33 alanh Exp $ */
13 #include "i810screen.h"
16 #include "i810context.h"
17 #include "i810state.h"
21 #include "i810ioctl.h"
23 #include "swrast/swrast.h"
26 #include "swrast_setup/swrast_setup.h"
28 #include "tnl/t_pipeline.h"
30 static INLINE GLuint
i810PackColor(GLuint format
,
35 if (I810_DEBUG
&DEBUG_DRI
)
36 fprintf(stderr
, "%s\n", __FUNCTION__
);
40 return PACK_COLOR_1555( a
, r
, g
, b
);
42 return PACK_COLOR_565( r
, g
, b
);
44 fprintf(stderr
, "unknown format %d\n", (int)format
);
50 static void i810AlphaFunc(GLcontext
*ctx
, GLenum func
, GLfloat ref
)
52 i810ContextPtr imesa
= I810_CONTEXT(ctx
);
53 GLuint a
= (ZA_UPDATE_ALPHAFUNC
|ZA_UPDATE_ALPHAREF
);
56 CLAMPED_FLOAT_TO_UBYTE(refByte
, ref
);
58 switch (ctx
->Color
.AlphaFunc
) {
59 case GL_NEVER
: a
|= ZA_ALPHA_NEVER
; break;
60 case GL_LESS
: a
|= ZA_ALPHA_LESS
; break;
61 case GL_GEQUAL
: a
|= ZA_ALPHA_GEQUAL
; break;
62 case GL_LEQUAL
: a
|= ZA_ALPHA_LEQUAL
; break;
63 case GL_GREATER
: a
|= ZA_ALPHA_GREATER
; break;
64 case GL_NOTEQUAL
: a
|= ZA_ALPHA_NOTEQUAL
; break;
65 case GL_EQUAL
: a
|= ZA_ALPHA_EQUAL
; break;
66 case GL_ALWAYS
: a
|= ZA_ALPHA_ALWAYS
; break;
70 a
|= ((refByte
& 0xfc) << ZA_ALPHAREF_SHIFT
);
72 I810_STATECHANGE(imesa
, I810_UPLOAD_CTX
);
73 imesa
->Setup
[I810_CTXREG_ZA
] &= ~(ZA_ALPHA_MASK
|ZA_ALPHAREF_MASK
);
74 imesa
->Setup
[I810_CTXREG_ZA
] |= a
;
77 static void i810BlendEquationSeparate(GLcontext
*ctx
,
78 GLenum modeRGB
, GLenum modeA
)
80 assert( modeRGB
== modeA
);
82 /* Can only do GL_ADD equation in hardware */
83 FALLBACK( I810_CONTEXT(ctx
), I810_FALLBACK_BLEND_EQ
,
84 modeRGB
!= GL_FUNC_ADD
);
86 /* BlendEquation sets ColorLogicOpEnabled in an unexpected
89 FALLBACK( I810_CONTEXT(ctx
), I810_FALLBACK_LOGICOP
,
90 (ctx
->Color
.ColorLogicOpEnabled
&&
91 ctx
->Color
.LogicOp
!= GL_COPY
));
94 static void i810BlendFuncSeparate( GLcontext
*ctx
, GLenum sfactorRGB
,
95 GLenum dfactorRGB
, GLenum sfactorA
,
98 i810ContextPtr imesa
= I810_CONTEXT(ctx
);
99 GLuint a
= SDM_UPDATE_SRC_BLEND
| SDM_UPDATE_DST_BLEND
;
100 GLboolean fallback
= GL_FALSE
;
102 switch (ctx
->Color
.BlendSrcRGB
) {
103 case GL_ZERO
: a
|= SDM_SRC_ZERO
; break;
104 case GL_ONE
: a
|= SDM_SRC_ONE
; break;
105 case GL_SRC_COLOR
: a
|= SDM_SRC_SRC_COLOR
; break;
106 case GL_ONE_MINUS_SRC_COLOR
: a
|= SDM_SRC_INV_SRC_COLOR
; break;
107 case GL_SRC_ALPHA
: a
|= SDM_SRC_SRC_ALPHA
; break;
108 case GL_ONE_MINUS_SRC_ALPHA
: a
|= SDM_SRC_INV_SRC_ALPHA
; break;
109 case GL_DST_ALPHA
: a
|= SDM_SRC_ONE
; break;
110 case GL_ONE_MINUS_DST_ALPHA
: a
|= SDM_SRC_ZERO
; break;
111 case GL_DST_COLOR
: a
|= SDM_SRC_DST_COLOR
; break;
112 case GL_ONE_MINUS_DST_COLOR
: a
|= SDM_SRC_INV_DST_COLOR
; break;
114 /* (f, f, f, 1), f = min(As, 1 - Ad) = min(As, 1 - 1) = 0
115 * So (f, f, f, 1) = (0, 0, 0, 1). Since there is no destination alpha and
116 * the only supported alpha operation is GL_FUNC_ADD, the result modulating
117 * the source alpha with the alpha factor is largely irrelevant.
119 case GL_SRC_ALPHA_SATURATE
: a
|= SDM_SRC_ZERO
; break;
121 case GL_CONSTANT_COLOR
:
122 case GL_ONE_MINUS_CONSTANT_COLOR
:
123 case GL_CONSTANT_ALPHA
:
124 case GL_ONE_MINUS_CONSTANT_ALPHA
:
131 switch (ctx
->Color
.BlendDstRGB
) {
132 case GL_ZERO
: a
|= SDM_DST_ZERO
; break;
133 case GL_ONE
: a
|= SDM_DST_ONE
; break;
134 case GL_SRC_COLOR
: a
|= SDM_DST_SRC_COLOR
; break;
135 case GL_ONE_MINUS_SRC_COLOR
: a
|= SDM_DST_INV_SRC_COLOR
; break;
136 case GL_SRC_ALPHA
: a
|= SDM_DST_SRC_ALPHA
; break;
137 case GL_ONE_MINUS_SRC_ALPHA
: a
|= SDM_DST_INV_SRC_ALPHA
; break;
138 case GL_DST_ALPHA
: a
|= SDM_DST_ONE
; break;
139 case GL_ONE_MINUS_DST_ALPHA
: a
|= SDM_DST_ZERO
; break;
140 case GL_DST_COLOR
: a
|= SDM_DST_DST_COLOR
; break;
141 case GL_ONE_MINUS_DST_COLOR
: a
|= SDM_DST_INV_DST_COLOR
; break;
143 case GL_CONSTANT_COLOR
:
144 case GL_ONE_MINUS_CONSTANT_COLOR
:
145 case GL_CONSTANT_ALPHA
:
146 case GL_ONE_MINUS_CONSTANT_ALPHA
:
153 FALLBACK( imesa
, I810_FALLBACK_BLEND_FUNC
, fallback
);
155 I810_STATECHANGE(imesa
, I810_UPLOAD_CTX
);
156 imesa
->Setup
[I810_CTXREG_SDM
] &= ~(SDM_SRC_MASK
|SDM_DST_MASK
);
157 imesa
->Setup
[I810_CTXREG_SDM
] |= a
;
163 static void i810DepthFunc(GLcontext
*ctx
, GLenum func
)
165 i810ContextPtr imesa
= I810_CONTEXT(ctx
);
169 case GL_NEVER
: zmode
= LCS_Z_NEVER
; break;
170 case GL_ALWAYS
: zmode
= LCS_Z_ALWAYS
; break;
171 case GL_LESS
: zmode
= LCS_Z_LESS
; break;
172 case GL_LEQUAL
: zmode
= LCS_Z_LEQUAL
; break;
173 case GL_EQUAL
: zmode
= LCS_Z_EQUAL
; break;
174 case GL_GREATER
: zmode
= LCS_Z_GREATER
; break;
175 case GL_GEQUAL
: zmode
= LCS_Z_GEQUAL
; break;
176 case GL_NOTEQUAL
: zmode
= LCS_Z_NOTEQUAL
; break;
180 I810_STATECHANGE(imesa
, I810_UPLOAD_CTX
);
181 imesa
->Setup
[I810_CTXREG_LCS
] &= ~LCS_Z_MASK
;
182 imesa
->Setup
[I810_CTXREG_LCS
] |= zmode
;
185 static void i810DepthMask(GLcontext
*ctx
, GLboolean flag
)
187 i810ContextPtr imesa
= I810_CONTEXT(ctx
);
188 I810_STATECHANGE(imesa
, I810_UPLOAD_CTX
);
191 imesa
->Setup
[I810_CTXREG_B2
] |= B2_ZB_WRITE_ENABLE
;
193 imesa
->Setup
[I810_CTXREG_B2
] &= ~B2_ZB_WRITE_ENABLE
;
197 /* =============================================================
200 * The i810 supports a 4x4 stipple natively, GL wants 32x32.
201 * Fortunately stipple is usually a repeating pattern.
203 static void i810PolygonStipple( GLcontext
*ctx
, const GLubyte
*mask
)
205 i810ContextPtr imesa
= I810_CONTEXT(ctx
);
206 const GLubyte
*m
= mask
;
209 int active
= (ctx
->Polygon
.StippleFlag
&&
210 imesa
->reduced_primitive
== GL_TRIANGLES
);
214 I810_STATECHANGE(imesa
, I810_UPLOAD_CTX
);
215 imesa
->Setup
[I810_CTXREG_ST1
] &= ~ST1_ENABLE
;
218 p
[0] = mask
[12] & 0xf; p
[0] |= p
[0] << 4;
219 p
[1] = mask
[8] & 0xf; p
[1] |= p
[1] << 4;
220 p
[2] = mask
[4] & 0xf; p
[2] |= p
[2] << 4;
221 p
[3] = mask
[0] & 0xf; p
[3] |= p
[3] << 4;
223 for (k
= 0 ; k
< 8 ; k
++)
224 for (j
= 0 ; j
< 4; j
++)
225 for (i
= 0 ; i
< 4 ; i
++)
227 imesa
->stipple_in_hw
= 0;
231 newMask
= ((p
[0] & 0xf) << 0) |
232 ((p
[1] & 0xf) << 4) |
233 ((p
[2] & 0xf) << 8) |
234 ((p
[3] & 0xf) << 12);
236 if (newMask
== 0xffff) {
237 /* this is needed to make conform pass */
238 imesa
->stipple_in_hw
= 0;
242 imesa
->Setup
[I810_CTXREG_ST1
] &= ~0xffff;
243 imesa
->Setup
[I810_CTXREG_ST1
] |= newMask
;
244 imesa
->stipple_in_hw
= 1;
247 imesa
->Setup
[I810_CTXREG_ST1
] |= ST1_ENABLE
;
252 /* =============================================================
257 static void i810Scissor( GLcontext
*ctx
, GLint x
, GLint y
,
258 GLsizei w
, GLsizei h
)
260 i810ContextPtr imesa
= I810_CONTEXT(ctx
);
262 if (ctx
->Scissor
.Enabled
) {
263 I810_FIREVERTICES(imesa
); /* don't pipeline cliprect changes */
264 imesa
->upload_cliprects
= GL_TRUE
;
267 imesa
->scissor_rect
.x1
= x
;
268 imesa
->scissor_rect
.y1
= imesa
->driDrawable
->h
- (y
+ h
);
269 imesa
->scissor_rect
.x2
= x
+ w
;
270 imesa
->scissor_rect
.y2
= imesa
->driDrawable
->h
- y
;
274 static void i810LogicOp( GLcontext
*ctx
, GLenum opcode
)
276 i810ContextPtr imesa
= I810_CONTEXT(ctx
);
277 FALLBACK( imesa
, I810_FALLBACK_LOGICOP
,
278 (ctx
->Color
.ColorLogicOpEnabled
&& opcode
!= GL_COPY
) );
281 /* Fallback to swrast for select and feedback.
283 static void i810RenderMode( GLcontext
*ctx
, GLenum mode
)
285 i810ContextPtr imesa
= I810_CONTEXT(ctx
);
286 FALLBACK( imesa
, I810_FALLBACK_RENDERMODE
, (mode
!= GL_RENDER
) );
290 void i810DrawBuffer(GLcontext
*ctx
, GLenum mode
)
292 i810ContextPtr imesa
= I810_CONTEXT(ctx
);
295 if (ctx
->DrawBuffer
->_NumColorDrawBuffers
!= 1) {
296 /* GL_NONE or GL_FRONT_AND_BACK or stereo left&right, etc */
297 FALLBACK( imesa
, I810_FALLBACK_DRAW_BUFFER
, GL_TRUE
);
301 switch ( ctx
->DrawBuffer
->_ColorDrawBufferIndexes
[0]) {
302 case BUFFER_FRONT_LEFT
:
305 case BUFFER_BACK_LEFT
:
309 FALLBACK( imesa
, I810_FALLBACK_DRAW_BUFFER
, GL_TRUE
);
313 if ( imesa
->sarea
->pf_current_page
== 1 )
316 FALLBACK( imesa
, I810_FALLBACK_DRAW_BUFFER
, GL_FALSE
);
317 I810_FIREVERTICES(imesa
);
318 I810_STATECHANGE(imesa
, I810_UPLOAD_BUFFERS
);
322 imesa
->BufferSetup
[I810_DESTREG_DI1
] = (imesa
->i810Screen
->fbOffset
|
323 imesa
->i810Screen
->backPitchBits
);
324 i810XMesaSetFrontClipRects( imesa
);
328 imesa
->BufferSetup
[I810_DESTREG_DI1
] = (imesa
->i810Screen
->backOffset
|
329 imesa
->i810Screen
->backPitchBits
);
330 i810XMesaSetBackClipRects( imesa
);
335 static void i810ReadBuffer(GLcontext
*ctx
, GLenum mode
)
341 static void i810ClearColor(GLcontext
*ctx
, const GLfloat color
[4] )
343 i810ContextPtr imesa
= I810_CONTEXT(ctx
);
345 CLAMPED_FLOAT_TO_UBYTE(c
[0], color
[0]);
346 CLAMPED_FLOAT_TO_UBYTE(c
[1], color
[1]);
347 CLAMPED_FLOAT_TO_UBYTE(c
[2], color
[2]);
348 CLAMPED_FLOAT_TO_UBYTE(c
[3], color
[3]);
349 imesa
->ClearColor
= i810PackColor( imesa
->i810Screen
->fbFormat
,
350 c
[0], c
[1], c
[2], c
[3] );
354 /* =============================================================
355 * Culling - the i810 isn't quite as clean here as the rest of
356 * its interfaces, but it's not bad.
358 static void i810CullFaceFrontFace(GLcontext
*ctx
, GLenum unused
)
360 i810ContextPtr imesa
= I810_CONTEXT(ctx
);
361 GLuint mode
= LCS_CULL_BOTH
;
363 if (ctx
->Polygon
.CullFaceMode
!= GL_FRONT_AND_BACK
) {
365 if (ctx
->Polygon
.CullFaceMode
== GL_FRONT
)
366 mode
^= (LCS_CULL_CW
^ LCS_CULL_CCW
);
367 if (ctx
->Polygon
.FrontFace
!= GL_CCW
)
368 mode
^= (LCS_CULL_CW
^ LCS_CULL_CCW
);
371 imesa
->LcsCullMode
= mode
;
373 if (ctx
->Polygon
.CullFlag
)
375 I810_STATECHANGE(imesa
, I810_UPLOAD_CTX
);
376 imesa
->Setup
[I810_CTXREG_LCS
] &= ~LCS_CULL_MASK
;
377 imesa
->Setup
[I810_CTXREG_LCS
] |= mode
;
382 static void i810LineWidth( GLcontext
*ctx
, GLfloat widthf
)
384 i810ContextPtr imesa
= I810_CONTEXT( ctx
);
385 /* AA, non-AA limits are same */
386 const int width
= (int) CLAMP(ctx
->Line
.Width
,
387 ctx
->Const
.MinLineWidth
,
388 ctx
->Const
.MaxLineWidth
);
390 imesa
->LcsLineWidth
= 0;
391 if (width
& 1) imesa
->LcsLineWidth
|= LCS_LINEWIDTH_1_0
;
392 if (width
& 2) imesa
->LcsLineWidth
|= LCS_LINEWIDTH_2_0
;
394 if (imesa
->reduced_primitive
== GL_LINES
) {
395 I810_STATECHANGE(imesa
, I810_UPLOAD_CTX
);
396 imesa
->Setup
[I810_CTXREG_LCS
] &= ~LCS_LINEWIDTH_3_0
;
397 imesa
->Setup
[I810_CTXREG_LCS
] |= imesa
->LcsLineWidth
;
401 static void i810PointSize( GLcontext
*ctx
, GLfloat sz
)
403 i810ContextPtr imesa
= I810_CONTEXT( ctx
);
404 /* AA, non-AA limits are same */
405 const int size
= (int) CLAMP(ctx
->Point
.Size
,
406 ctx
->Const
.MinPointSize
,
407 ctx
->Const
.MaxPointSize
);
409 imesa
->LcsPointSize
= 0;
410 if (size
& 1) imesa
->LcsPointSize
|= LCS_LINEWIDTH_1_0
;
411 if (size
& 2) imesa
->LcsPointSize
|= LCS_LINEWIDTH_2_0
;
413 if (imesa
->reduced_primitive
== GL_POINTS
) {
414 I810_STATECHANGE(imesa
, I810_UPLOAD_CTX
);
415 imesa
->Setup
[I810_CTXREG_LCS
] &= ~LCS_LINEWIDTH_3_0
;
416 imesa
->Setup
[I810_CTXREG_LCS
] |= imesa
->LcsPointSize
;
420 /* =============================================================
424 static void i810ColorMask(GLcontext
*ctx
,
425 GLboolean r
, GLboolean g
,
426 GLboolean b
, GLboolean a
)
428 i810ContextPtr imesa
= I810_CONTEXT( ctx
);
432 tmp
= imesa
->Setup
[I810_CTXREG_B2
] | B2_FB_WRITE_ENABLE
;
433 FALLBACK( imesa
, I810_FALLBACK_COLORMASK
, GL_FALSE
);
434 } else if (!r
&& !g
&& !b
) {
435 tmp
= imesa
->Setup
[I810_CTXREG_B2
] & ~B2_FB_WRITE_ENABLE
;
436 FALLBACK( imesa
, I810_FALLBACK_COLORMASK
, GL_FALSE
);
438 FALLBACK( imesa
, I810_FALLBACK_COLORMASK
, GL_TRUE
);
442 if (tmp
!= imesa
->Setup
[I810_CTXREG_B2
]) {
443 I810_STATECHANGE(imesa
, I810_UPLOAD_CTX
);
444 imesa
->Setup
[I810_CTXREG_B2
] = tmp
;
445 imesa
->dirty
|= I810_UPLOAD_CTX
;
449 /* Seperate specular not fully implemented on the i810.
451 static void i810LightModelfv(GLcontext
*ctx
, GLenum pname
,
452 const GLfloat
*param
)
454 if (pname
== GL_LIGHT_MODEL_COLOR_CONTROL
)
456 i810ContextPtr imesa
= I810_CONTEXT( ctx
);
457 FALLBACK( imesa
, I810_FALLBACK_SPECULAR
,
458 (ctx
->Light
.Enabled
&&
459 ctx
->Light
.Model
.ColorControl
== GL_SEPARATE_SPECULAR_COLOR
));
463 /* But the 815 has it...
465 static void i810LightModelfv_i815(GLcontext
*ctx
, GLenum pname
,
466 const GLfloat
*param
)
468 if (pname
== GL_LIGHT_MODEL_COLOR_CONTROL
)
470 i810ContextPtr imesa
= I810_CONTEXT( ctx
);
472 I810_STATECHANGE(imesa
, I810_UPLOAD_CTX
);
473 if (ctx
->Light
.Model
.ColorControl
== GL_SEPARATE_SPECULAR_COLOR
)
474 imesa
->Setup
[I810_CTXREG_B1
] |= B1_SPEC_ENABLE
;
476 imesa
->Setup
[I810_CTXREG_B1
] &= ~B1_SPEC_ENABLE
;
480 /* In Mesa 3.5 we can reliably do native flatshading.
482 static void i810ShadeModel(GLcontext
*ctx
, GLenum mode
)
484 i810ContextPtr imesa
= I810_CONTEXT(ctx
);
485 I810_STATECHANGE(imesa
, I810_UPLOAD_CTX
);
487 imesa
->Setup
[I810_CTXREG_LCS
] |= LCS_INTERP_FLAT
;
489 imesa
->Setup
[I810_CTXREG_LCS
] &= ~LCS_INTERP_FLAT
;
494 /* =============================================================
497 static void i810Fogfv(GLcontext
*ctx
, GLenum pname
, const GLfloat
*param
)
499 i810ContextPtr imesa
= I810_CONTEXT(ctx
);
501 if (pname
== GL_FOG_COLOR
) {
502 GLuint color
= (((GLubyte
)(ctx
->Fog
.Color
[0]*255.0F
) << 16) |
503 ((GLubyte
)(ctx
->Fog
.Color
[1]*255.0F
) << 8) |
504 ((GLubyte
)(ctx
->Fog
.Color
[2]*255.0F
) << 0));
506 I810_STATECHANGE(imesa
, I810_UPLOAD_CTX
);
507 imesa
->Setup
[I810_CTXREG_FOG
] = ((GFX_OP_FOG_COLOR
| color
) &
513 /* =============================================================
515 static void i810Enable(GLcontext
*ctx
, GLenum cap
, GLboolean state
)
517 i810ContextPtr imesa
= I810_CONTEXT(ctx
);
521 I810_STATECHANGE(imesa
, I810_UPLOAD_CTX
);
522 imesa
->Setup
[I810_CTXREG_B1
] &= ~B1_ALPHA_TEST_ENABLE
;
524 imesa
->Setup
[I810_CTXREG_B1
] |= B1_ALPHA_TEST_ENABLE
;
527 I810_STATECHANGE(imesa
, I810_UPLOAD_CTX
);
528 imesa
->Setup
[I810_CTXREG_B1
] &= ~B1_BLEND_ENABLE
;
530 imesa
->Setup
[I810_CTXREG_B1
] |= B1_BLEND_ENABLE
;
532 /* For some reason enable(GL_BLEND) affects ColorLogicOpEnabled.
534 FALLBACK( imesa
, I810_FALLBACK_LOGICOP
,
535 (ctx
->Color
.ColorLogicOpEnabled
&&
536 ctx
->Color
.LogicOp
!= GL_COPY
));
539 I810_STATECHANGE(imesa
, I810_UPLOAD_CTX
);
540 imesa
->Setup
[I810_CTXREG_B1
] &= ~B1_Z_TEST_ENABLE
;
542 imesa
->Setup
[I810_CTXREG_B1
] |= B1_Z_TEST_ENABLE
;
544 case GL_SCISSOR_TEST
:
545 /* XXX without these next two lines, conform's scissor test fails */
546 I810_STATECHANGE(imesa
, I810_UPLOAD_CTX
);
547 I810_STATECHANGE(imesa
, I810_UPLOAD_BUFFERS
);
548 I810_FIREVERTICES(imesa
); /* don't pipeline cliprect changes */
549 imesa
->upload_cliprects
= GL_TRUE
;
550 imesa
->scissor
= state
;
552 case GL_POLYGON_STIPPLE
:
553 if (imesa
->stipple_in_hw
&& imesa
->reduced_primitive
== GL_TRIANGLES
)
555 I810_STATECHANGE(imesa
, I810_UPLOAD_CTX
);
556 imesa
->Setup
[I810_CTXREG_ST1
] &= ~ST1_ENABLE
;
558 imesa
->Setup
[I810_CTXREG_ST1
] |= ST1_ENABLE
;
562 /* Need to fatten the lines by .5, or they disappear...
564 if (imesa
->reduced_primitive
== GL_LINES
) {
565 I810_STATECHANGE(imesa
, I810_UPLOAD_CTX
);
566 imesa
->Setup
[I810_CTXREG_AA
] &= ~AA_ENABLE
;
567 imesa
->Setup
[I810_CTXREG_LCS
] &= ~LCS_LINEWIDTH_0_5
;
569 imesa
->Setup
[I810_CTXREG_AA
] |= AA_ENABLE
;
570 imesa
->Setup
[I810_CTXREG_LCS
] |= LCS_LINEWIDTH_0_5
;
574 case GL_POINT_SMOOTH
:
575 if (imesa
->reduced_primitive
== GL_POINTS
) {
576 I810_STATECHANGE(imesa
, I810_UPLOAD_CTX
);
577 imesa
->Setup
[I810_CTXREG_AA
] &= ~AA_ENABLE
;
578 imesa
->Setup
[I810_CTXREG_LCS
] &= ~LCS_LINEWIDTH_0_5
;
580 imesa
->Setup
[I810_CTXREG_AA
] |= AA_ENABLE
;
581 imesa
->Setup
[I810_CTXREG_LCS
] |= LCS_LINEWIDTH_0_5
;
585 case GL_POLYGON_SMOOTH
:
586 if (imesa
->reduced_primitive
== GL_TRIANGLES
) {
587 I810_STATECHANGE(imesa
, I810_UPLOAD_CTX
);
588 imesa
->Setup
[I810_CTXREG_AA
] &= ~AA_ENABLE
;
590 imesa
->Setup
[I810_CTXREG_AA
] |= AA_ENABLE
;
594 I810_STATECHANGE(imesa
, I810_UPLOAD_CTX
);
595 imesa
->Setup
[I810_CTXREG_B1
] &= ~B1_FOG_ENABLE
;
597 imesa
->Setup
[I810_CTXREG_B1
] |= B1_FOG_ENABLE
;
600 I810_STATECHANGE(imesa
, I810_UPLOAD_CTX
);
601 imesa
->Setup
[I810_CTXREG_LCS
] &= ~LCS_CULL_MASK
;
603 imesa
->Setup
[I810_CTXREG_LCS
] |= imesa
->LcsCullMode
;
605 imesa
->Setup
[I810_CTXREG_LCS
] |= LCS_CULL_DISABLE
;
608 case GL_TEXTURE_RECTANGLE_NV
:
609 I810_STATECHANGE(imesa
, I810_UPLOAD_CTX
);
610 if (ctx
->Texture
.CurrentUnit
== 0) {
611 imesa
->Setup
[I810_CTXREG_MT
] &= ~MT_TEXEL0_ENABLE
;
613 imesa
->Setup
[I810_CTXREG_MT
] |= MT_TEXEL0_ENABLE
;
615 imesa
->Setup
[I810_CTXREG_MT
] &= ~MT_TEXEL1_ENABLE
;
617 imesa
->Setup
[I810_CTXREG_MT
] |= MT_TEXEL1_ENABLE
;
620 case GL_COLOR_LOGIC_OP
:
621 FALLBACK( imesa
, I810_FALLBACK_LOGICOP
,
622 (state
&& ctx
->Color
.LogicOp
!= GL_COPY
));
624 case GL_STENCIL_TEST
:
625 FALLBACK( imesa
, I810_FALLBACK_STENCIL
, state
);
638 /* =============================================================
644 void i810EmitDrawingRectangle( i810ContextPtr imesa
)
646 __DRIdrawablePrivate
*dPriv
= imesa
->driDrawable
;
647 i810ScreenPrivate
*i810Screen
= imesa
->i810Screen
;
648 int x0
= imesa
->drawX
;
649 int y0
= imesa
->drawY
;
650 int x1
= x0
+ dPriv
->w
;
651 int y1
= y0
+ dPriv
->h
;
652 GLuint dr2
, dr3
, dr4
;
655 /* Coordinate origin of the window - may be offscreen.
657 dr4
= imesa
->BufferSetup
[I810_DESTREG_DR4
] = ((y0
<<16) |
658 (((unsigned)x0
)&0xFFFF));
664 if (x1
> i810Screen
->width
-1) x1
= i810Screen
->width
-1;
665 if (y1
> i810Screen
->height
-1) y1
= i810Screen
->height
-1;
668 /* Onscreen drawing rectangle.
670 dr2
= imesa
->BufferSetup
[I810_DESTREG_DR2
] = ((y0
<<16) | x0
);
671 dr3
= imesa
->BufferSetup
[I810_DESTREG_DR3
] = (((y1
+1)<<16) | (x1
+1));
674 imesa
->dirty
|= I810_UPLOAD_BUFFERS
;
679 static void i810CalcViewport( GLcontext
*ctx
)
681 i810ContextPtr imesa
= I810_CONTEXT(ctx
);
682 const GLfloat
*v
= ctx
->Viewport
._WindowMap
.m
;
683 GLfloat
*m
= imesa
->ViewportMatrix
.m
;
685 /* See also i810_translate_vertex. SUBPIXEL adjustments can be done
686 * via state vars, too.
688 m
[MAT_SX
] = v
[MAT_SX
];
689 m
[MAT_TX
] = v
[MAT_TX
] + SUBPIXEL_X
;
690 m
[MAT_SY
] = - v
[MAT_SY
];
691 m
[MAT_TY
] = - v
[MAT_TY
] + imesa
->driDrawable
->h
+ SUBPIXEL_Y
;
692 m
[MAT_SZ
] = v
[MAT_SZ
] * (1.0 / 0xffff);
693 m
[MAT_TZ
] = v
[MAT_TZ
] * (1.0 / 0xffff);
696 static void i810Viewport( GLcontext
*ctx
,
698 GLsizei width
, GLsizei height
)
700 i810CalcViewport( ctx
);
703 static void i810DepthRange( GLcontext
*ctx
,
704 GLclampd nearval
, GLclampd farval
)
706 i810CalcViewport( ctx
);
711 void i810PrintDirty( const char *msg
, GLuint state
)
713 fprintf(stderr
, "%s (0x%x): %s%s%s%s\n",
715 (unsigned int) state
,
716 (state
& I810_UPLOAD_TEX0
) ? "upload-tex0, " : "",
717 (state
& I810_UPLOAD_TEX1
) ? "upload-tex1, " : "",
718 (state
& I810_UPLOAD_CTX
) ? "upload-ctx, " : "",
719 (state
& I810_UPLOAD_BUFFERS
) ? "upload-bufs, " : ""
725 void i810InitState( GLcontext
*ctx
)
727 i810ContextPtr imesa
= I810_CONTEXT(ctx
);
728 i810ScreenPrivate
*i810Screen
= imesa
->i810Screen
;
730 memset(imesa
->Setup
, 0, sizeof(imesa
->Setup
));
732 imesa
->Setup
[I810_CTXREG_VF
] = 0;
734 imesa
->Setup
[I810_CTXREG_MT
] = (GFX_OP_MAP_TEXELS
|
735 MT_UPDATE_TEXEL1_STATE
|
739 MT_UPDATE_TEXEL0_STATE
|
744 imesa
->Setup
[I810_CTXREG_MC0
] = ( GFX_OP_MAP_COLOR_STAGES
|
749 ((MC_ARG_ITERATED_COLOR
|
750 MC_ARG_DONT_REPLICATE_ALPHA
|
751 MC_ARG_DONT_INVERT
) << MC_ARG1_SHIFT
) |
754 MC_ARG_DONT_REPLICATE_ALPHA
|
755 MC_ARG_DONT_INVERT
) << MC_ARG2_SHIFT
) |
759 imesa
->Setup
[I810_CTXREG_MC1
] = ( GFX_OP_MAP_COLOR_STAGES
|
765 MC_ARG_DONT_REPLICATE_ALPHA
|
766 MC_ARG_DONT_INVERT
) << MC_ARG1_SHIFT
) |
769 MC_ARG_DONT_REPLICATE_ALPHA
|
770 MC_ARG_DONT_INVERT
) << MC_ARG2_SHIFT
) |
775 imesa
->Setup
[I810_CTXREG_MC2
] = ( GFX_OP_MAP_COLOR_STAGES
|
780 ((MC_ARG_CURRENT_COLOR
|
781 MC_ARG_REPLICATE_ALPHA
|
782 MC_ARG_DONT_INVERT
) << MC_ARG1_SHIFT
) |
785 MC_ARG_DONT_REPLICATE_ALPHA
|
786 MC_ARG_DONT_INVERT
) << MC_ARG2_SHIFT
) |
791 imesa
->Setup
[I810_CTXREG_MA0
] = ( GFX_OP_MAP_ALPHA_STAGES
|
794 ((MA_ARG_ITERATED_ALPHA
|
795 MA_ARG_DONT_INVERT
) << MA_ARG1_SHIFT
) |
797 ((MA_ARG_CURRENT_ALPHA
|
798 MA_ARG_DONT_INVERT
) << MA_ARG2_SHIFT
) |
803 imesa
->Setup
[I810_CTXREG_MA1
] = ( GFX_OP_MAP_ALPHA_STAGES
|
806 ((MA_ARG_CURRENT_ALPHA
|
807 MA_ARG_DONT_INVERT
) << MA_ARG1_SHIFT
) |
809 ((MA_ARG_CURRENT_ALPHA
|
810 MA_ARG_DONT_INVERT
) << MA_ARG2_SHIFT
) |
815 imesa
->Setup
[I810_CTXREG_MA2
] = ( GFX_OP_MAP_ALPHA_STAGES
|
818 ((MA_ARG_CURRENT_ALPHA
|
819 MA_ARG_DONT_INVERT
) << MA_ARG1_SHIFT
) |
821 ((MA_ARG_CURRENT_ALPHA
|
822 MA_ARG_DONT_INVERT
) << MA_ARG2_SHIFT
) |
827 imesa
->Setup
[I810_CTXREG_SDM
] = ( GFX_OP_SRC_DEST_MONO
|
828 SDM_UPDATE_MONO_ENABLE
|
830 SDM_UPDATE_SRC_BLEND
|
832 SDM_UPDATE_DST_BLEND
|
835 /* Use for colormask:
837 imesa
->Setup
[I810_CTXREG_CF0
] = GFX_OP_COLOR_FACTOR
;
838 imesa
->Setup
[I810_CTXREG_CF1
] = 0xffffffff;
840 imesa
->Setup
[I810_CTXREG_ZA
] = (GFX_OP_ZBIAS_ALPHAFUNC
|
841 ZA_UPDATE_ALPHAFUNC
|
848 imesa
->Setup
[I810_CTXREG_FOG
] = (GFX_OP_FOG_COLOR
|
849 (0xffffff & ~FOG_RESERVED_MASK
));
853 imesa
->Setup
[I810_CTXREG_B1
] = ( GFX_OP_BOOL_1
|
854 B1_UPDATE_SPEC_SETUP_ENABLE
|
856 B1_UPDATE_ALPHA_SETUP_ENABLE
|
857 B1_ALPHA_SETUP_ENABLE
|
858 B1_UPDATE_CI_KEY_ENABLE
|
860 B1_UPDATE_CHROMAKEY_ENABLE
|
862 B1_UPDATE_Z_BIAS_ENABLE
|
864 B1_UPDATE_SPEC_ENABLE
|
866 B1_UPDATE_FOG_ENABLE
|
868 B1_UPDATE_ALPHA_TEST_ENABLE
|
870 B1_UPDATE_BLEND_ENABLE
|
872 B1_UPDATE_Z_TEST_ENABLE
|
875 imesa
->Setup
[I810_CTXREG_B2
] = ( GFX_OP_BOOL_2
|
876 B2_UPDATE_MAP_CACHE_ENABLE
|
877 B2_MAP_CACHE_ENABLE
|
878 B2_UPDATE_ALPHA_DITHER_ENABLE
|
880 B2_UPDATE_FOG_DITHER_ENABLE
|
882 B2_UPDATE_SPEC_DITHER_ENABLE
|
884 B2_UPDATE_RGB_DITHER_ENABLE
|
885 B2_RGB_DITHER_ENABLE
|
886 B2_UPDATE_FB_WRITE_ENABLE
|
888 B2_UPDATE_ZB_WRITE_ENABLE
|
889 B2_ZB_WRITE_ENABLE
);
891 imesa
->Setup
[I810_CTXREG_LCS
] = ( GFX_OP_LINEWIDTH_CULL_SHADE_MODE
|
894 LCS_UPDATE_LINEWIDTH
|
896 LCS_UPDATE_ALPHA_INTERP
|
898 LCS_UPDATE_FOG_INTERP
|
900 LCS_UPDATE_SPEC_INTERP
|
902 LCS_UPDATE_RGB_INTERP
|
904 LCS_UPDATE_CULL_MODE
|
907 imesa
->LcsCullMode
= LCS_CULL_CW
;
908 imesa
->LcsLineWidth
= LCS_LINEWIDTH_1_0
;
909 imesa
->LcsPointSize
= LCS_LINEWIDTH_1_0
;
911 imesa
->Setup
[I810_CTXREG_PV
] = ( GFX_OP_PV_RULE
|
922 imesa
->Setup
[I810_CTXREG_ST0
] = GFX_OP_STIPPLE
;
923 imesa
->Setup
[I810_CTXREG_ST1
] = 0;
925 imesa
->Setup
[I810_CTXREG_AA
] = ( GFX_OP_ANTIALIAS
|
928 AA_UPDATE_POLYWIDTH
|
930 AA_UPDATE_LINEWIDTH
|
932 AA_UPDATE_BB_EXPANSION
|
934 AA_UPDATE_AA_ENABLE
|
937 memset(imesa
->BufferSetup
, 0, sizeof(imesa
->BufferSetup
));
938 imesa
->BufferSetup
[I810_DESTREG_DI0
] = CMD_OP_DESTBUFFER_INFO
;
940 if (imesa
->glCtx
->Visual
.doubleBufferMode
&& imesa
->sarea
->pf_current_page
== 0) {
941 /* use back buffer by default */
942 imesa
->BufferSetup
[I810_DESTREG_DI1
] = (i810Screen
->backOffset
|
943 i810Screen
->backPitchBits
);
945 /* use front buffer by default */
946 imesa
->BufferSetup
[I810_DESTREG_DI1
] = (i810Screen
->fbOffset
|
947 i810Screen
->backPitchBits
);
950 imesa
->BufferSetup
[I810_DESTREG_DV0
] = GFX_OP_DESTBUFFER_VARS
;
951 imesa
->BufferSetup
[I810_DESTREG_DV1
] = (DV_HORG_BIAS_OGL
|
953 i810Screen
->fbFormat
);
955 imesa
->BufferSetup
[I810_DESTREG_DR0
] = GFX_OP_DRAWRECT_INFO
;
956 imesa
->BufferSetup
[I810_DESTREG_DR1
] = DR1_RECT_CLIP_ENABLE
;
960 static void i810InvalidateState( GLcontext
*ctx
, GLuint new_state
)
962 _swrast_InvalidateState( ctx
, new_state
);
963 _swsetup_InvalidateState( ctx
, new_state
);
964 _vbo_InvalidateState( ctx
, new_state
);
965 _tnl_InvalidateState( ctx
, new_state
);
966 I810_CONTEXT(ctx
)->new_state
|= new_state
;
970 void i810InitStateFuncs(GLcontext
*ctx
)
972 /* Callbacks for internal Mesa events.
974 ctx
->Driver
.UpdateState
= i810InvalidateState
;
978 ctx
->Driver
.AlphaFunc
= i810AlphaFunc
;
979 ctx
->Driver
.BlendEquationSeparate
= i810BlendEquationSeparate
;
980 ctx
->Driver
.BlendFuncSeparate
= i810BlendFuncSeparate
;
981 ctx
->Driver
.ClearColor
= i810ClearColor
;
982 ctx
->Driver
.ColorMask
= i810ColorMask
;
983 ctx
->Driver
.CullFace
= i810CullFaceFrontFace
;
984 ctx
->Driver
.DepthFunc
= i810DepthFunc
;
985 ctx
->Driver
.DepthMask
= i810DepthMask
;
986 ctx
->Driver
.Enable
= i810Enable
;
987 ctx
->Driver
.Fogfv
= i810Fogfv
;
988 ctx
->Driver
.FrontFace
= i810CullFaceFrontFace
;
989 ctx
->Driver
.LineWidth
= i810LineWidth
;
990 ctx
->Driver
.LogicOpcode
= i810LogicOp
;
991 ctx
->Driver
.PolygonStipple
= i810PolygonStipple
;
992 ctx
->Driver
.RenderMode
= i810RenderMode
;
993 ctx
->Driver
.Scissor
= i810Scissor
;
994 ctx
->Driver
.DrawBuffer
= i810DrawBuffer
;
995 ctx
->Driver
.ReadBuffer
= i810ReadBuffer
;
996 ctx
->Driver
.ShadeModel
= i810ShadeModel
;
997 ctx
->Driver
.DepthRange
= i810DepthRange
;
998 ctx
->Driver
.Viewport
= i810Viewport
;
999 ctx
->Driver
.PointSize
= i810PointSize
;
1001 if (IS_I815(I810_CONTEXT(ctx
))) {
1002 ctx
->Driver
.LightModelfv
= i810LightModelfv_i815
;
1004 ctx
->Driver
.LightModelfv
= i810LightModelfv
;