12 #include "i810screen.h"
15 #include "i810context.h"
16 #include "i810state.h"
20 #include "i810ioctl.h"
22 #include "swrast/swrast.h"
25 #include "swrast_setup/swrast_setup.h"
27 #include "tnl/t_pipeline.h"
29 static INLINE GLuint
i810PackColor(GLuint format
,
34 if (I810_DEBUG
&DEBUG_DRI
)
35 fprintf(stderr
, "%s\n", __FUNCTION__
);
39 return PACK_COLOR_1555( a
, r
, g
, b
);
41 return PACK_COLOR_565( r
, g
, b
);
43 fprintf(stderr
, "unknown format %d\n", (int)format
);
49 static void i810AlphaFunc(GLcontext
*ctx
, GLenum func
, GLfloat ref
)
51 i810ContextPtr imesa
= I810_CONTEXT(ctx
);
52 GLuint a
= (ZA_UPDATE_ALPHAFUNC
|ZA_UPDATE_ALPHAREF
);
55 CLAMPED_FLOAT_TO_UBYTE(refByte
, ref
);
57 switch (ctx
->Color
.AlphaFunc
) {
58 case GL_NEVER
: a
|= ZA_ALPHA_NEVER
; break;
59 case GL_LESS
: a
|= ZA_ALPHA_LESS
; break;
60 case GL_GEQUAL
: a
|= ZA_ALPHA_GEQUAL
; break;
61 case GL_LEQUAL
: a
|= ZA_ALPHA_LEQUAL
; break;
62 case GL_GREATER
: a
|= ZA_ALPHA_GREATER
; break;
63 case GL_NOTEQUAL
: a
|= ZA_ALPHA_NOTEQUAL
; break;
64 case GL_EQUAL
: a
|= ZA_ALPHA_EQUAL
; break;
65 case GL_ALWAYS
: a
|= ZA_ALPHA_ALWAYS
; break;
69 a
|= ((refByte
& 0xfc) << ZA_ALPHAREF_SHIFT
);
71 I810_STATECHANGE(imesa
, I810_UPLOAD_CTX
);
72 imesa
->Setup
[I810_CTXREG_ZA
] &= ~(ZA_ALPHA_MASK
|ZA_ALPHAREF_MASK
);
73 imesa
->Setup
[I810_CTXREG_ZA
] |= a
;
76 static void i810BlendEquationSeparate(GLcontext
*ctx
,
77 GLenum modeRGB
, GLenum modeA
)
79 assert( modeRGB
== modeA
);
81 /* Can only do GL_ADD equation in hardware */
82 FALLBACK( I810_CONTEXT(ctx
), I810_FALLBACK_BLEND_EQ
,
83 modeRGB
!= GL_FUNC_ADD
);
85 /* BlendEquation sets ColorLogicOpEnabled in an unexpected
88 FALLBACK( I810_CONTEXT(ctx
), I810_FALLBACK_LOGICOP
,
89 (ctx
->Color
.ColorLogicOpEnabled
&&
90 ctx
->Color
.LogicOp
!= GL_COPY
));
93 static void i810BlendFuncSeparate( GLcontext
*ctx
, GLenum sfactorRGB
,
94 GLenum dfactorRGB
, GLenum sfactorA
,
97 i810ContextPtr imesa
= I810_CONTEXT(ctx
);
98 GLuint a
= SDM_UPDATE_SRC_BLEND
| SDM_UPDATE_DST_BLEND
;
99 GLboolean fallback
= GL_FALSE
;
101 switch (ctx
->Color
.BlendSrcRGB
) {
102 case GL_ZERO
: a
|= SDM_SRC_ZERO
; break;
103 case GL_ONE
: a
|= SDM_SRC_ONE
; break;
104 case GL_SRC_COLOR
: a
|= SDM_SRC_SRC_COLOR
; break;
105 case GL_ONE_MINUS_SRC_COLOR
: a
|= SDM_SRC_INV_SRC_COLOR
; break;
106 case GL_SRC_ALPHA
: a
|= SDM_SRC_SRC_ALPHA
; break;
107 case GL_ONE_MINUS_SRC_ALPHA
: a
|= SDM_SRC_INV_SRC_ALPHA
; break;
108 case GL_DST_ALPHA
: a
|= SDM_SRC_ONE
; break;
109 case GL_ONE_MINUS_DST_ALPHA
: a
|= SDM_SRC_ZERO
; break;
110 case GL_DST_COLOR
: a
|= SDM_SRC_DST_COLOR
; break;
111 case GL_ONE_MINUS_DST_COLOR
: a
|= SDM_SRC_INV_DST_COLOR
; break;
113 /* (f, f, f, 1), f = min(As, 1 - Ad) = min(As, 1 - 1) = 0
114 * So (f, f, f, 1) = (0, 0, 0, 1). Since there is no destination alpha and
115 * the only supported alpha operation is GL_FUNC_ADD, the result modulating
116 * the source alpha with the alpha factor is largely irrelevant.
118 case GL_SRC_ALPHA_SATURATE
: a
|= SDM_SRC_ZERO
; break;
120 case GL_CONSTANT_COLOR
:
121 case GL_ONE_MINUS_CONSTANT_COLOR
:
122 case GL_CONSTANT_ALPHA
:
123 case GL_ONE_MINUS_CONSTANT_ALPHA
:
130 switch (ctx
->Color
.BlendDstRGB
) {
131 case GL_ZERO
: a
|= SDM_DST_ZERO
; break;
132 case GL_ONE
: a
|= SDM_DST_ONE
; break;
133 case GL_SRC_COLOR
: a
|= SDM_DST_SRC_COLOR
; break;
134 case GL_ONE_MINUS_SRC_COLOR
: a
|= SDM_DST_INV_SRC_COLOR
; break;
135 case GL_SRC_ALPHA
: a
|= SDM_DST_SRC_ALPHA
; break;
136 case GL_ONE_MINUS_SRC_ALPHA
: a
|= SDM_DST_INV_SRC_ALPHA
; break;
137 case GL_DST_ALPHA
: a
|= SDM_DST_ONE
; break;
138 case GL_ONE_MINUS_DST_ALPHA
: a
|= SDM_DST_ZERO
; break;
139 case GL_DST_COLOR
: a
|= SDM_DST_DST_COLOR
; break;
140 case GL_ONE_MINUS_DST_COLOR
: a
|= SDM_DST_INV_DST_COLOR
; break;
142 case GL_CONSTANT_COLOR
:
143 case GL_ONE_MINUS_CONSTANT_COLOR
:
144 case GL_CONSTANT_ALPHA
:
145 case GL_ONE_MINUS_CONSTANT_ALPHA
:
152 FALLBACK( imesa
, I810_FALLBACK_BLEND_FUNC
, fallback
);
154 I810_STATECHANGE(imesa
, I810_UPLOAD_CTX
);
155 imesa
->Setup
[I810_CTXREG_SDM
] &= ~(SDM_SRC_MASK
|SDM_DST_MASK
);
156 imesa
->Setup
[I810_CTXREG_SDM
] |= a
;
162 static void i810DepthFunc(GLcontext
*ctx
, GLenum func
)
164 i810ContextPtr imesa
= I810_CONTEXT(ctx
);
168 case GL_NEVER
: zmode
= LCS_Z_NEVER
; break;
169 case GL_ALWAYS
: zmode
= LCS_Z_ALWAYS
; break;
170 case GL_LESS
: zmode
= LCS_Z_LESS
; break;
171 case GL_LEQUAL
: zmode
= LCS_Z_LEQUAL
; break;
172 case GL_EQUAL
: zmode
= LCS_Z_EQUAL
; break;
173 case GL_GREATER
: zmode
= LCS_Z_GREATER
; break;
174 case GL_GEQUAL
: zmode
= LCS_Z_GEQUAL
; break;
175 case GL_NOTEQUAL
: zmode
= LCS_Z_NOTEQUAL
; break;
179 I810_STATECHANGE(imesa
, I810_UPLOAD_CTX
);
180 imesa
->Setup
[I810_CTXREG_LCS
] &= ~LCS_Z_MASK
;
181 imesa
->Setup
[I810_CTXREG_LCS
] |= zmode
;
184 static void i810DepthMask(GLcontext
*ctx
, GLboolean flag
)
186 i810ContextPtr imesa
= I810_CONTEXT(ctx
);
187 I810_STATECHANGE(imesa
, I810_UPLOAD_CTX
);
190 imesa
->Setup
[I810_CTXREG_B2
] |= B2_ZB_WRITE_ENABLE
;
192 imesa
->Setup
[I810_CTXREG_B2
] &= ~B2_ZB_WRITE_ENABLE
;
196 /* =============================================================
199 * The i810 supports a 4x4 stipple natively, GL wants 32x32.
200 * Fortunately stipple is usually a repeating pattern.
202 static void i810PolygonStipple( GLcontext
*ctx
, const GLubyte
*mask
)
204 i810ContextPtr imesa
= I810_CONTEXT(ctx
);
205 const GLubyte
*m
= mask
;
208 int active
= (ctx
->Polygon
.StippleFlag
&&
209 imesa
->reduced_primitive
== GL_TRIANGLES
);
213 I810_STATECHANGE(imesa
, I810_UPLOAD_CTX
);
214 imesa
->Setup
[I810_CTXREG_ST1
] &= ~ST1_ENABLE
;
217 p
[0] = mask
[12] & 0xf; p
[0] |= p
[0] << 4;
218 p
[1] = mask
[8] & 0xf; p
[1] |= p
[1] << 4;
219 p
[2] = mask
[4] & 0xf; p
[2] |= p
[2] << 4;
220 p
[3] = mask
[0] & 0xf; p
[3] |= p
[3] << 4;
222 for (k
= 0 ; k
< 8 ; k
++)
223 for (j
= 0 ; j
< 4; j
++)
224 for (i
= 0 ; i
< 4 ; i
++)
226 imesa
->stipple_in_hw
= 0;
230 newMask
= ((p
[0] & 0xf) << 0) |
231 ((p
[1] & 0xf) << 4) |
232 ((p
[2] & 0xf) << 8) |
233 ((p
[3] & 0xf) << 12);
235 if (newMask
== 0xffff) {
236 /* this is needed to make conform pass */
237 imesa
->stipple_in_hw
= 0;
241 imesa
->Setup
[I810_CTXREG_ST1
] &= ~0xffff;
242 imesa
->Setup
[I810_CTXREG_ST1
] |= newMask
;
243 imesa
->stipple_in_hw
= 1;
246 imesa
->Setup
[I810_CTXREG_ST1
] |= ST1_ENABLE
;
251 /* =============================================================
256 static void i810Scissor( GLcontext
*ctx
, GLint x
, GLint y
,
257 GLsizei w
, GLsizei h
)
259 i810ContextPtr imesa
= I810_CONTEXT(ctx
);
261 if (ctx
->Scissor
.Enabled
) {
262 I810_FIREVERTICES(imesa
); /* don't pipeline cliprect changes */
263 imesa
->upload_cliprects
= GL_TRUE
;
266 imesa
->scissor_rect
.x1
= x
;
267 imesa
->scissor_rect
.y1
= imesa
->driDrawable
->h
- (y
+ h
);
268 imesa
->scissor_rect
.x2
= x
+ w
;
269 imesa
->scissor_rect
.y2
= imesa
->driDrawable
->h
- y
;
273 static void i810LogicOp( GLcontext
*ctx
, GLenum opcode
)
275 i810ContextPtr imesa
= I810_CONTEXT(ctx
);
276 FALLBACK( imesa
, I810_FALLBACK_LOGICOP
,
277 (ctx
->Color
.ColorLogicOpEnabled
&& opcode
!= GL_COPY
) );
280 /* Fallback to swrast for select and feedback.
282 static void i810RenderMode( GLcontext
*ctx
, GLenum mode
)
284 i810ContextPtr imesa
= I810_CONTEXT(ctx
);
285 FALLBACK( imesa
, I810_FALLBACK_RENDERMODE
, (mode
!= GL_RENDER
) );
289 void i810DrawBuffer(GLcontext
*ctx
, GLenum mode
)
291 i810ContextPtr imesa
= I810_CONTEXT(ctx
);
294 if (ctx
->DrawBuffer
->_NumColorDrawBuffers
!= 1) {
295 /* GL_NONE or GL_FRONT_AND_BACK or stereo left&right, etc */
296 FALLBACK( imesa
, I810_FALLBACK_DRAW_BUFFER
, GL_TRUE
);
300 switch ( ctx
->DrawBuffer
->_ColorDrawBufferIndexes
[0]) {
301 case BUFFER_FRONT_LEFT
:
304 case BUFFER_BACK_LEFT
:
308 FALLBACK( imesa
, I810_FALLBACK_DRAW_BUFFER
, GL_TRUE
);
312 if ( imesa
->sarea
->pf_current_page
== 1 )
315 FALLBACK( imesa
, I810_FALLBACK_DRAW_BUFFER
, GL_FALSE
);
316 I810_FIREVERTICES(imesa
);
317 I810_STATECHANGE(imesa
, I810_UPLOAD_BUFFERS
);
321 imesa
->BufferSetup
[I810_DESTREG_DI1
] = (imesa
->i810Screen
->fbOffset
|
322 imesa
->i810Screen
->backPitchBits
);
323 i810XMesaSetFrontClipRects( imesa
);
327 imesa
->BufferSetup
[I810_DESTREG_DI1
] = (imesa
->i810Screen
->backOffset
|
328 imesa
->i810Screen
->backPitchBits
);
329 i810XMesaSetBackClipRects( imesa
);
334 static void i810ReadBuffer(GLcontext
*ctx
, GLenum mode
)
340 static void i810ClearColor(GLcontext
*ctx
, const GLfloat color
[4] )
342 i810ContextPtr imesa
= I810_CONTEXT(ctx
);
344 CLAMPED_FLOAT_TO_UBYTE(c
[0], color
[0]);
345 CLAMPED_FLOAT_TO_UBYTE(c
[1], color
[1]);
346 CLAMPED_FLOAT_TO_UBYTE(c
[2], color
[2]);
347 CLAMPED_FLOAT_TO_UBYTE(c
[3], color
[3]);
348 imesa
->ClearColor
= i810PackColor( imesa
->i810Screen
->fbFormat
,
349 c
[0], c
[1], c
[2], c
[3] );
353 /* =============================================================
354 * Culling - the i810 isn't quite as clean here as the rest of
355 * its interfaces, but it's not bad.
357 static void i810CullFaceFrontFace(GLcontext
*ctx
, GLenum unused
)
359 i810ContextPtr imesa
= I810_CONTEXT(ctx
);
360 GLuint mode
= LCS_CULL_BOTH
;
362 if (ctx
->Polygon
.CullFaceMode
!= GL_FRONT_AND_BACK
) {
364 if (ctx
->Polygon
.CullFaceMode
== GL_FRONT
)
365 mode
^= (LCS_CULL_CW
^ LCS_CULL_CCW
);
366 if (ctx
->Polygon
.FrontFace
!= GL_CCW
)
367 mode
^= (LCS_CULL_CW
^ LCS_CULL_CCW
);
370 imesa
->LcsCullMode
= mode
;
372 if (ctx
->Polygon
.CullFlag
)
374 I810_STATECHANGE(imesa
, I810_UPLOAD_CTX
);
375 imesa
->Setup
[I810_CTXREG_LCS
] &= ~LCS_CULL_MASK
;
376 imesa
->Setup
[I810_CTXREG_LCS
] |= mode
;
381 static void i810LineWidth( GLcontext
*ctx
, GLfloat widthf
)
383 i810ContextPtr imesa
= I810_CONTEXT( ctx
);
384 /* AA, non-AA limits are same */
385 const int width
= (int) CLAMP(ctx
->Line
.Width
,
386 ctx
->Const
.MinLineWidth
,
387 ctx
->Const
.MaxLineWidth
);
389 imesa
->LcsLineWidth
= 0;
390 if (width
& 1) imesa
->LcsLineWidth
|= LCS_LINEWIDTH_1_0
;
391 if (width
& 2) imesa
->LcsLineWidth
|= LCS_LINEWIDTH_2_0
;
393 if (imesa
->reduced_primitive
== GL_LINES
) {
394 I810_STATECHANGE(imesa
, I810_UPLOAD_CTX
);
395 imesa
->Setup
[I810_CTXREG_LCS
] &= ~LCS_LINEWIDTH_3_0
;
396 imesa
->Setup
[I810_CTXREG_LCS
] |= imesa
->LcsLineWidth
;
400 static void i810PointSize( GLcontext
*ctx
, GLfloat sz
)
402 i810ContextPtr imesa
= I810_CONTEXT( ctx
);
403 /* AA, non-AA limits are same */
404 const int size
= (int) CLAMP(ctx
->Point
.Size
,
405 ctx
->Const
.MinPointSize
,
406 ctx
->Const
.MaxPointSize
);
408 imesa
->LcsPointSize
= 0;
409 if (size
& 1) imesa
->LcsPointSize
|= LCS_LINEWIDTH_1_0
;
410 if (size
& 2) imesa
->LcsPointSize
|= LCS_LINEWIDTH_2_0
;
412 if (imesa
->reduced_primitive
== GL_POINTS
) {
413 I810_STATECHANGE(imesa
, I810_UPLOAD_CTX
);
414 imesa
->Setup
[I810_CTXREG_LCS
] &= ~LCS_LINEWIDTH_3_0
;
415 imesa
->Setup
[I810_CTXREG_LCS
] |= imesa
->LcsPointSize
;
419 /* =============================================================
423 static void i810ColorMask(GLcontext
*ctx
,
424 GLboolean r
, GLboolean g
,
425 GLboolean b
, GLboolean a
)
427 i810ContextPtr imesa
= I810_CONTEXT( ctx
);
431 tmp
= imesa
->Setup
[I810_CTXREG_B2
] | B2_FB_WRITE_ENABLE
;
432 FALLBACK( imesa
, I810_FALLBACK_COLORMASK
, GL_FALSE
);
433 } else if (!r
&& !g
&& !b
) {
434 tmp
= imesa
->Setup
[I810_CTXREG_B2
] & ~B2_FB_WRITE_ENABLE
;
435 FALLBACK( imesa
, I810_FALLBACK_COLORMASK
, GL_FALSE
);
437 FALLBACK( imesa
, I810_FALLBACK_COLORMASK
, GL_TRUE
);
441 if (tmp
!= imesa
->Setup
[I810_CTXREG_B2
]) {
442 I810_STATECHANGE(imesa
, I810_UPLOAD_CTX
);
443 imesa
->Setup
[I810_CTXREG_B2
] = tmp
;
444 imesa
->dirty
|= I810_UPLOAD_CTX
;
448 /* Seperate specular not fully implemented on the i810.
450 static void i810LightModelfv(GLcontext
*ctx
, GLenum pname
,
451 const GLfloat
*param
)
453 if (pname
== GL_LIGHT_MODEL_COLOR_CONTROL
)
455 i810ContextPtr imesa
= I810_CONTEXT( ctx
);
456 FALLBACK( imesa
, I810_FALLBACK_SPECULAR
,
457 (ctx
->Light
.Enabled
&&
458 ctx
->Light
.Model
.ColorControl
== GL_SEPARATE_SPECULAR_COLOR
));
462 /* But the 815 has it...
464 static void i810LightModelfv_i815(GLcontext
*ctx
, GLenum pname
,
465 const GLfloat
*param
)
467 if (pname
== GL_LIGHT_MODEL_COLOR_CONTROL
)
469 i810ContextPtr imesa
= I810_CONTEXT( ctx
);
471 I810_STATECHANGE(imesa
, I810_UPLOAD_CTX
);
472 if (ctx
->Light
.Model
.ColorControl
== GL_SEPARATE_SPECULAR_COLOR
)
473 imesa
->Setup
[I810_CTXREG_B1
] |= B1_SPEC_ENABLE
;
475 imesa
->Setup
[I810_CTXREG_B1
] &= ~B1_SPEC_ENABLE
;
479 /* In Mesa 3.5 we can reliably do native flatshading.
481 static void i810ShadeModel(GLcontext
*ctx
, GLenum mode
)
483 i810ContextPtr imesa
= I810_CONTEXT(ctx
);
484 I810_STATECHANGE(imesa
, I810_UPLOAD_CTX
);
486 imesa
->Setup
[I810_CTXREG_LCS
] |= LCS_INTERP_FLAT
;
488 imesa
->Setup
[I810_CTXREG_LCS
] &= ~LCS_INTERP_FLAT
;
493 /* =============================================================
496 static void i810Fogfv(GLcontext
*ctx
, GLenum pname
, const GLfloat
*param
)
498 i810ContextPtr imesa
= I810_CONTEXT(ctx
);
500 if (pname
== GL_FOG_COLOR
) {
501 GLuint color
= (((GLubyte
)(ctx
->Fog
.Color
[0]*255.0F
) << 16) |
502 ((GLubyte
)(ctx
->Fog
.Color
[1]*255.0F
) << 8) |
503 ((GLubyte
)(ctx
->Fog
.Color
[2]*255.0F
) << 0));
505 I810_STATECHANGE(imesa
, I810_UPLOAD_CTX
);
506 imesa
->Setup
[I810_CTXREG_FOG
] = ((GFX_OP_FOG_COLOR
| color
) &
512 /* =============================================================
514 static void i810Enable(GLcontext
*ctx
, GLenum cap
, GLboolean state
)
516 i810ContextPtr imesa
= I810_CONTEXT(ctx
);
520 I810_STATECHANGE(imesa
, I810_UPLOAD_CTX
);
521 imesa
->Setup
[I810_CTXREG_B1
] &= ~B1_ALPHA_TEST_ENABLE
;
523 imesa
->Setup
[I810_CTXREG_B1
] |= B1_ALPHA_TEST_ENABLE
;
526 I810_STATECHANGE(imesa
, I810_UPLOAD_CTX
);
527 imesa
->Setup
[I810_CTXREG_B1
] &= ~B1_BLEND_ENABLE
;
529 imesa
->Setup
[I810_CTXREG_B1
] |= B1_BLEND_ENABLE
;
531 /* For some reason enable(GL_BLEND) affects ColorLogicOpEnabled.
533 FALLBACK( imesa
, I810_FALLBACK_LOGICOP
,
534 (ctx
->Color
.ColorLogicOpEnabled
&&
535 ctx
->Color
.LogicOp
!= GL_COPY
));
538 I810_STATECHANGE(imesa
, I810_UPLOAD_CTX
);
539 imesa
->Setup
[I810_CTXREG_B1
] &= ~B1_Z_TEST_ENABLE
;
541 imesa
->Setup
[I810_CTXREG_B1
] |= B1_Z_TEST_ENABLE
;
543 case GL_SCISSOR_TEST
:
544 /* XXX without these next two lines, conform's scissor test fails */
545 I810_STATECHANGE(imesa
, I810_UPLOAD_CTX
);
546 I810_STATECHANGE(imesa
, I810_UPLOAD_BUFFERS
);
547 I810_FIREVERTICES(imesa
); /* don't pipeline cliprect changes */
548 imesa
->upload_cliprects
= GL_TRUE
;
549 imesa
->scissor
= state
;
551 case GL_POLYGON_STIPPLE
:
552 if (imesa
->stipple_in_hw
&& imesa
->reduced_primitive
== GL_TRIANGLES
)
554 I810_STATECHANGE(imesa
, I810_UPLOAD_CTX
);
555 imesa
->Setup
[I810_CTXREG_ST1
] &= ~ST1_ENABLE
;
557 imesa
->Setup
[I810_CTXREG_ST1
] |= ST1_ENABLE
;
561 /* Need to fatten the lines by .5, or they disappear...
563 if (imesa
->reduced_primitive
== GL_LINES
) {
564 I810_STATECHANGE(imesa
, I810_UPLOAD_CTX
);
565 imesa
->Setup
[I810_CTXREG_AA
] &= ~AA_ENABLE
;
566 imesa
->Setup
[I810_CTXREG_LCS
] &= ~LCS_LINEWIDTH_0_5
;
568 imesa
->Setup
[I810_CTXREG_AA
] |= AA_ENABLE
;
569 imesa
->Setup
[I810_CTXREG_LCS
] |= LCS_LINEWIDTH_0_5
;
573 case GL_POINT_SMOOTH
:
574 if (imesa
->reduced_primitive
== GL_POINTS
) {
575 I810_STATECHANGE(imesa
, I810_UPLOAD_CTX
);
576 imesa
->Setup
[I810_CTXREG_AA
] &= ~AA_ENABLE
;
577 imesa
->Setup
[I810_CTXREG_LCS
] &= ~LCS_LINEWIDTH_0_5
;
579 imesa
->Setup
[I810_CTXREG_AA
] |= AA_ENABLE
;
580 imesa
->Setup
[I810_CTXREG_LCS
] |= LCS_LINEWIDTH_0_5
;
584 case GL_POLYGON_SMOOTH
:
585 if (imesa
->reduced_primitive
== GL_TRIANGLES
) {
586 I810_STATECHANGE(imesa
, I810_UPLOAD_CTX
);
587 imesa
->Setup
[I810_CTXREG_AA
] &= ~AA_ENABLE
;
589 imesa
->Setup
[I810_CTXREG_AA
] |= AA_ENABLE
;
593 I810_STATECHANGE(imesa
, I810_UPLOAD_CTX
);
594 imesa
->Setup
[I810_CTXREG_B1
] &= ~B1_FOG_ENABLE
;
596 imesa
->Setup
[I810_CTXREG_B1
] |= B1_FOG_ENABLE
;
599 I810_STATECHANGE(imesa
, I810_UPLOAD_CTX
);
600 imesa
->Setup
[I810_CTXREG_LCS
] &= ~LCS_CULL_MASK
;
602 imesa
->Setup
[I810_CTXREG_LCS
] |= imesa
->LcsCullMode
;
604 imesa
->Setup
[I810_CTXREG_LCS
] |= LCS_CULL_DISABLE
;
607 case GL_TEXTURE_RECTANGLE_NV
:
608 I810_STATECHANGE(imesa
, I810_UPLOAD_CTX
);
609 if (ctx
->Texture
.CurrentUnit
== 0) {
610 imesa
->Setup
[I810_CTXREG_MT
] &= ~MT_TEXEL0_ENABLE
;
612 imesa
->Setup
[I810_CTXREG_MT
] |= MT_TEXEL0_ENABLE
;
614 imesa
->Setup
[I810_CTXREG_MT
] &= ~MT_TEXEL1_ENABLE
;
616 imesa
->Setup
[I810_CTXREG_MT
] |= MT_TEXEL1_ENABLE
;
619 case GL_COLOR_LOGIC_OP
:
620 FALLBACK( imesa
, I810_FALLBACK_LOGICOP
,
621 (state
&& ctx
->Color
.LogicOp
!= GL_COPY
));
623 case GL_STENCIL_TEST
:
624 FALLBACK( imesa
, I810_FALLBACK_STENCIL
, state
);
637 /* =============================================================
643 void i810EmitDrawingRectangle( i810ContextPtr imesa
)
645 __DRIdrawablePrivate
*dPriv
= imesa
->driDrawable
;
646 i810ScreenPrivate
*i810Screen
= imesa
->i810Screen
;
647 int x0
= imesa
->drawX
;
648 int y0
= imesa
->drawY
;
649 int x1
= x0
+ dPriv
->w
;
650 int y1
= y0
+ dPriv
->h
;
651 GLuint dr2
, dr3
, dr4
;
654 /* Coordinate origin of the window - may be offscreen.
656 dr4
= imesa
->BufferSetup
[I810_DESTREG_DR4
] = ((y0
<<16) |
657 (((unsigned)x0
)&0xFFFF));
663 if (x1
> i810Screen
->width
-1) x1
= i810Screen
->width
-1;
664 if (y1
> i810Screen
->height
-1) y1
= i810Screen
->height
-1;
667 /* Onscreen drawing rectangle.
669 dr2
= imesa
->BufferSetup
[I810_DESTREG_DR2
] = ((y0
<<16) | x0
);
670 dr3
= imesa
->BufferSetup
[I810_DESTREG_DR3
] = (((y1
+1)<<16) | (x1
+1));
673 imesa
->dirty
|= I810_UPLOAD_BUFFERS
;
678 static void i810CalcViewport( GLcontext
*ctx
)
680 i810ContextPtr imesa
= I810_CONTEXT(ctx
);
681 const GLfloat
*v
= ctx
->Viewport
._WindowMap
.m
;
682 GLfloat
*m
= imesa
->ViewportMatrix
.m
;
684 /* See also i810_translate_vertex. SUBPIXEL adjustments can be done
685 * via state vars, too.
687 m
[MAT_SX
] = v
[MAT_SX
];
688 m
[MAT_TX
] = v
[MAT_TX
] + SUBPIXEL_X
;
689 m
[MAT_SY
] = - v
[MAT_SY
];
690 m
[MAT_TY
] = - v
[MAT_TY
] + imesa
->driDrawable
->h
+ SUBPIXEL_Y
;
691 m
[MAT_SZ
] = v
[MAT_SZ
] * (1.0 / 0xffff);
692 m
[MAT_TZ
] = v
[MAT_TZ
] * (1.0 / 0xffff);
695 static void i810Viewport( GLcontext
*ctx
,
697 GLsizei width
, GLsizei height
)
699 i810CalcViewport( ctx
);
702 static void i810DepthRange( GLcontext
*ctx
,
703 GLclampd nearval
, GLclampd farval
)
705 i810CalcViewport( ctx
);
710 void i810PrintDirty( const char *msg
, GLuint state
)
712 fprintf(stderr
, "%s (0x%x): %s%s%s%s\n",
714 (unsigned int) state
,
715 (state
& I810_UPLOAD_TEX0
) ? "upload-tex0, " : "",
716 (state
& I810_UPLOAD_TEX1
) ? "upload-tex1, " : "",
717 (state
& I810_UPLOAD_CTX
) ? "upload-ctx, " : "",
718 (state
& I810_UPLOAD_BUFFERS
) ? "upload-bufs, " : ""
724 void i810InitState( GLcontext
*ctx
)
726 i810ContextPtr imesa
= I810_CONTEXT(ctx
);
727 i810ScreenPrivate
*i810Screen
= imesa
->i810Screen
;
729 memset(imesa
->Setup
, 0, sizeof(imesa
->Setup
));
731 imesa
->Setup
[I810_CTXREG_VF
] = 0;
733 imesa
->Setup
[I810_CTXREG_MT
] = (GFX_OP_MAP_TEXELS
|
734 MT_UPDATE_TEXEL1_STATE
|
738 MT_UPDATE_TEXEL0_STATE
|
743 imesa
->Setup
[I810_CTXREG_MC0
] = ( GFX_OP_MAP_COLOR_STAGES
|
748 ((MC_ARG_ITERATED_COLOR
|
749 MC_ARG_DONT_REPLICATE_ALPHA
|
750 MC_ARG_DONT_INVERT
) << MC_ARG1_SHIFT
) |
753 MC_ARG_DONT_REPLICATE_ALPHA
|
754 MC_ARG_DONT_INVERT
) << MC_ARG2_SHIFT
) |
758 imesa
->Setup
[I810_CTXREG_MC1
] = ( GFX_OP_MAP_COLOR_STAGES
|
764 MC_ARG_DONT_REPLICATE_ALPHA
|
765 MC_ARG_DONT_INVERT
) << MC_ARG1_SHIFT
) |
768 MC_ARG_DONT_REPLICATE_ALPHA
|
769 MC_ARG_DONT_INVERT
) << MC_ARG2_SHIFT
) |
774 imesa
->Setup
[I810_CTXREG_MC2
] = ( GFX_OP_MAP_COLOR_STAGES
|
779 ((MC_ARG_CURRENT_COLOR
|
780 MC_ARG_REPLICATE_ALPHA
|
781 MC_ARG_DONT_INVERT
) << MC_ARG1_SHIFT
) |
784 MC_ARG_DONT_REPLICATE_ALPHA
|
785 MC_ARG_DONT_INVERT
) << MC_ARG2_SHIFT
) |
790 imesa
->Setup
[I810_CTXREG_MA0
] = ( GFX_OP_MAP_ALPHA_STAGES
|
793 ((MA_ARG_ITERATED_ALPHA
|
794 MA_ARG_DONT_INVERT
) << MA_ARG1_SHIFT
) |
796 ((MA_ARG_CURRENT_ALPHA
|
797 MA_ARG_DONT_INVERT
) << MA_ARG2_SHIFT
) |
802 imesa
->Setup
[I810_CTXREG_MA1
] = ( GFX_OP_MAP_ALPHA_STAGES
|
805 ((MA_ARG_CURRENT_ALPHA
|
806 MA_ARG_DONT_INVERT
) << MA_ARG1_SHIFT
) |
808 ((MA_ARG_CURRENT_ALPHA
|
809 MA_ARG_DONT_INVERT
) << MA_ARG2_SHIFT
) |
814 imesa
->Setup
[I810_CTXREG_MA2
] = ( GFX_OP_MAP_ALPHA_STAGES
|
817 ((MA_ARG_CURRENT_ALPHA
|
818 MA_ARG_DONT_INVERT
) << MA_ARG1_SHIFT
) |
820 ((MA_ARG_CURRENT_ALPHA
|
821 MA_ARG_DONT_INVERT
) << MA_ARG2_SHIFT
) |
826 imesa
->Setup
[I810_CTXREG_SDM
] = ( GFX_OP_SRC_DEST_MONO
|
827 SDM_UPDATE_MONO_ENABLE
|
829 SDM_UPDATE_SRC_BLEND
|
831 SDM_UPDATE_DST_BLEND
|
834 /* Use for colormask:
836 imesa
->Setup
[I810_CTXREG_CF0
] = GFX_OP_COLOR_FACTOR
;
837 imesa
->Setup
[I810_CTXREG_CF1
] = 0xffffffff;
839 imesa
->Setup
[I810_CTXREG_ZA
] = (GFX_OP_ZBIAS_ALPHAFUNC
|
840 ZA_UPDATE_ALPHAFUNC
|
847 imesa
->Setup
[I810_CTXREG_FOG
] = (GFX_OP_FOG_COLOR
|
848 (0xffffff & ~FOG_RESERVED_MASK
));
852 imesa
->Setup
[I810_CTXREG_B1
] = ( GFX_OP_BOOL_1
|
853 B1_UPDATE_SPEC_SETUP_ENABLE
|
855 B1_UPDATE_ALPHA_SETUP_ENABLE
|
856 B1_ALPHA_SETUP_ENABLE
|
857 B1_UPDATE_CI_KEY_ENABLE
|
859 B1_UPDATE_CHROMAKEY_ENABLE
|
861 B1_UPDATE_Z_BIAS_ENABLE
|
863 B1_UPDATE_SPEC_ENABLE
|
865 B1_UPDATE_FOG_ENABLE
|
867 B1_UPDATE_ALPHA_TEST_ENABLE
|
869 B1_UPDATE_BLEND_ENABLE
|
871 B1_UPDATE_Z_TEST_ENABLE
|
874 imesa
->Setup
[I810_CTXREG_B2
] = ( GFX_OP_BOOL_2
|
875 B2_UPDATE_MAP_CACHE_ENABLE
|
876 B2_MAP_CACHE_ENABLE
|
877 B2_UPDATE_ALPHA_DITHER_ENABLE
|
879 B2_UPDATE_FOG_DITHER_ENABLE
|
881 B2_UPDATE_SPEC_DITHER_ENABLE
|
883 B2_UPDATE_RGB_DITHER_ENABLE
|
884 B2_RGB_DITHER_ENABLE
|
885 B2_UPDATE_FB_WRITE_ENABLE
|
887 B2_UPDATE_ZB_WRITE_ENABLE
|
888 B2_ZB_WRITE_ENABLE
);
890 imesa
->Setup
[I810_CTXREG_LCS
] = ( GFX_OP_LINEWIDTH_CULL_SHADE_MODE
|
893 LCS_UPDATE_LINEWIDTH
|
895 LCS_UPDATE_ALPHA_INTERP
|
897 LCS_UPDATE_FOG_INTERP
|
899 LCS_UPDATE_SPEC_INTERP
|
901 LCS_UPDATE_RGB_INTERP
|
903 LCS_UPDATE_CULL_MODE
|
906 imesa
->LcsCullMode
= LCS_CULL_CW
;
907 imesa
->LcsLineWidth
= LCS_LINEWIDTH_1_0
;
908 imesa
->LcsPointSize
= LCS_LINEWIDTH_1_0
;
910 imesa
->Setup
[I810_CTXREG_PV
] = ( GFX_OP_PV_RULE
|
921 imesa
->Setup
[I810_CTXREG_ST0
] = GFX_OP_STIPPLE
;
922 imesa
->Setup
[I810_CTXREG_ST1
] = 0;
924 imesa
->Setup
[I810_CTXREG_AA
] = ( GFX_OP_ANTIALIAS
|
927 AA_UPDATE_POLYWIDTH
|
929 AA_UPDATE_LINEWIDTH
|
931 AA_UPDATE_BB_EXPANSION
|
933 AA_UPDATE_AA_ENABLE
|
936 memset(imesa
->BufferSetup
, 0, sizeof(imesa
->BufferSetup
));
937 imesa
->BufferSetup
[I810_DESTREG_DI0
] = CMD_OP_DESTBUFFER_INFO
;
939 if (imesa
->glCtx
->Visual
.doubleBufferMode
&& imesa
->sarea
->pf_current_page
== 0) {
940 /* use back buffer by default */
941 imesa
->BufferSetup
[I810_DESTREG_DI1
] = (i810Screen
->backOffset
|
942 i810Screen
->backPitchBits
);
944 /* use front buffer by default */
945 imesa
->BufferSetup
[I810_DESTREG_DI1
] = (i810Screen
->fbOffset
|
946 i810Screen
->backPitchBits
);
949 imesa
->BufferSetup
[I810_DESTREG_DV0
] = GFX_OP_DESTBUFFER_VARS
;
950 imesa
->BufferSetup
[I810_DESTREG_DV1
] = (DV_HORG_BIAS_OGL
|
952 i810Screen
->fbFormat
);
954 imesa
->BufferSetup
[I810_DESTREG_DR0
] = GFX_OP_DRAWRECT_INFO
;
955 imesa
->BufferSetup
[I810_DESTREG_DR1
] = DR1_RECT_CLIP_ENABLE
;
959 static void i810InvalidateState( GLcontext
*ctx
, GLuint new_state
)
961 _swrast_InvalidateState( ctx
, new_state
);
962 _swsetup_InvalidateState( ctx
, new_state
);
963 _vbo_InvalidateState( ctx
, new_state
);
964 _tnl_InvalidateState( ctx
, new_state
);
965 I810_CONTEXT(ctx
)->new_state
|= new_state
;
969 void i810InitStateFuncs(GLcontext
*ctx
)
971 /* Callbacks for internal Mesa events.
973 ctx
->Driver
.UpdateState
= i810InvalidateState
;
977 ctx
->Driver
.AlphaFunc
= i810AlphaFunc
;
978 ctx
->Driver
.BlendEquationSeparate
= i810BlendEquationSeparate
;
979 ctx
->Driver
.BlendFuncSeparate
= i810BlendFuncSeparate
;
980 ctx
->Driver
.ClearColor
= i810ClearColor
;
981 ctx
->Driver
.ColorMask
= i810ColorMask
;
982 ctx
->Driver
.CullFace
= i810CullFaceFrontFace
;
983 ctx
->Driver
.DepthFunc
= i810DepthFunc
;
984 ctx
->Driver
.DepthMask
= i810DepthMask
;
985 ctx
->Driver
.Enable
= i810Enable
;
986 ctx
->Driver
.Fogfv
= i810Fogfv
;
987 ctx
->Driver
.FrontFace
= i810CullFaceFrontFace
;
988 ctx
->Driver
.LineWidth
= i810LineWidth
;
989 ctx
->Driver
.LogicOpcode
= i810LogicOp
;
990 ctx
->Driver
.PolygonStipple
= i810PolygonStipple
;
991 ctx
->Driver
.RenderMode
= i810RenderMode
;
992 ctx
->Driver
.Scissor
= i810Scissor
;
993 ctx
->Driver
.DrawBuffer
= i810DrawBuffer
;
994 ctx
->Driver
.ReadBuffer
= i810ReadBuffer
;
995 ctx
->Driver
.ShadeModel
= i810ShadeModel
;
996 ctx
->Driver
.DepthRange
= i810DepthRange
;
997 ctx
->Driver
.Viewport
= i810Viewport
;
998 ctx
->Driver
.PointSize
= i810PointSize
;
1000 if (IS_I815(I810_CONTEXT(ctx
))) {
1001 ctx
->Driver
.LightModelfv
= i810LightModelfv_i815
;
1003 ctx
->Driver
.LightModelfv
= i810LightModelfv
;