4 #include "i810context.h"
6 extern void i810InitState( GLcontext
*ctx
);
7 extern void i810InitStateFuncs( GLcontext
*ctx
);
8 extern void i810PrintDirty( const char *msg
, GLuint state
);
9 extern void i810DrawBuffer(GLcontext
*ctx
, GLenum mode
);
11 extern void i810Fallback( i810ContextPtr imesa
, GLuint bit
, GLboolean mode
);
12 #define FALLBACK( imesa, bit, mode ) i810Fallback( imesa, bit, mode )