fix from DRI trunk
[mesa.git] / src / mesa / drivers / dri / i830 / i830_context.h
1 /*
2 * GLX Hardware Device Driver for Intel i830
3 * Copyright (C) 1999 Keith Whitwell
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be included
13 * in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
16 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * KEITH WHITWELL, OR ANY OTHER CONTRIBUTORS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE
21 * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
22 *
23 */
24
25 /* Adapted for use in the I830M driver:
26 * Jeff Hartmann <jhartmann@2d3d.com>
27 */
28 /* $XFree86: xc/lib/GL/mesa/src/drv/i830/i830_context.h,v 1.7 2003/02/06 04:18:01 dawes Exp $ */
29
30 #ifndef I830CONTEXT_INC
31 #define I830CONTEXT_INC
32
33 typedef struct i830_context_t i830Context;
34 typedef struct i830_context_t *i830ContextPtr;
35 typedef struct i830_texture_object_t *i830TextureObjectPtr;
36
37
38 #include "mtypes.h"
39 #include "drm.h"
40 #include "mm.h"
41
42 #include "i830_screen.h"
43 #include "i830_tex.h"
44
45 #define TAG(x) i830##x
46 #include "tnl_dd/t_dd_vertex.h"
47 #undef TAG
48
49 #define DV_PF_555 (1<<8)
50 #define DV_PF_565 (2<<8)
51 #define DV_PF_8888 (3<<8)
52
53 #define I830_TEX_MAXLEVELS 10
54
55 #define I830_CONTEXT(ctx) ((i830ContextPtr)(ctx->DriverCtx))
56 #define GET_DISPATCH_AGE(imesa) imesa->sarea->last_dispatch
57 #define GET_ENQUEUE_AGE(imesa) imesa->sarea->last_enqueue
58
59
60 typedef void (*i830_tri_func)(i830ContextPtr, i830Vertex *, i830Vertex *,
61 i830Vertex *);
62 typedef void (*i830_line_func)(i830ContextPtr, i830Vertex *, i830Vertex *);
63 typedef void (*i830_point_func)(i830ContextPtr, i830Vertex *);
64
65 #define I830_FALLBACK_TEXTURE 0x1
66 #define I830_FALLBACK_DRAW_BUFFER 0x2
67 #define I830_FALLBACK_READ_BUFFER 0x4
68 #define I830_FALLBACK_COLORMASK 0x8
69 #define I830_FALLBACK_RENDERMODE 0x10
70 #define I830_FALLBACK_STENCIL 0x20
71 #define I830_FALLBACK_STIPPLE 0x40
72 #define I830_FALLBACK_USER 0x80
73
74 struct i830_context_t
75 {
76 GLint refcount;
77 GLcontext *glCtx;
78
79 /*From I830 stuff*/
80 int TextureMode;
81 GLuint renderindex;
82 GLuint TexBlendWordsUsed[I830_TEXBLEND_COUNT];
83 GLuint TexBlend[I830_TEXBLEND_COUNT][I830_TEXBLEND_SIZE];
84 GLuint Init_TexBlend[I830_TEXBLEND_COUNT][I830_TEXBLEND_SIZE];
85 GLuint Init_TexBlendWordsUsed[I830_TEXBLEND_COUNT];
86 GLuint Init_TexBlendColorPipeNum[I830_TEXBLEND_COUNT];
87 GLuint TexBlendColorPipeNum[I830_TEXBLEND_COUNT];
88 GLuint Init_BufferSetup[I830_DEST_SETUP_SIZE];
89 GLuint LodBias[2];
90
91 GLenum palette_format;
92 GLuint palette[256];
93
94
95 GLuint Init_Setup[I830_CTX_SETUP_SIZE];
96 GLuint vertex_prim;
97 drmBufPtr vertex_dma_buffer;
98
99 GLboolean mask_red;
100 GLboolean mask_green;
101 GLboolean mask_blue;
102 GLboolean mask_alpha;
103
104 GLubyte clear_red;
105 GLubyte clear_green;
106 GLubyte clear_blue;
107 GLubyte clear_alpha;
108
109 GLfloat depth_scale;
110 int depth_clear_mask;
111 int stencil_clear_mask;
112 int ClearDepth;
113 int hw_stencil;
114
115 GLuint MonoColor;
116
117 GLuint LastTexEnabled;
118 GLuint TexEnabledMask;
119
120 /* Texture object bookkeeping
121 */
122 unsigned nr_heaps;
123 driTexHeap * texture_heaps[1];
124 driTextureObject swapped;
125
126 struct i830_texture_object_t *CurrentTexObj[2];
127
128 /* Rasterization and vertex state:
129 */
130 GLuint Fallback;
131 GLuint NewGLState;
132
133 /* Temporaries for translating away float colors:
134 */
135 struct gl_client_array UbyteColor;
136 struct gl_client_array UbyteSecondaryColor;
137
138 /* State for i830vb.c and i830tris.c.
139 */
140 GLuint SetupNewInputs;
141 GLuint SetupIndex;
142 GLuint RenderIndex;
143 GLmatrix ViewportMatrix;
144 GLenum render_primitive;
145 GLenum reduced_primitive;
146 GLuint hw_primitive;
147 GLuint vertex_format;
148 char *verts;
149
150 drmBufPtr vertex_buffer;
151 char *vertex_addr;
152 GLuint vertex_low;
153 GLuint vertex_high;
154 GLuint vertex_last_prim;
155
156 GLboolean upload_cliprects;
157
158
159 /* Fallback rasterization functions
160 */
161 i830_point_func draw_point;
162 i830_line_func draw_line;
163 i830_tri_func draw_tri;
164
165 /* Hardware state
166 */
167 GLuint dirty; /* I810_UPLOAD_* */
168 GLuint Setup[I830_CTX_SETUP_SIZE];
169 GLuint BufferSetup[I830_DEST_SETUP_SIZE];
170 GLuint StippleSetup[I830_STP_SETUP_SIZE];
171 int vertex_size;
172 int vertex_stride_shift;
173 unsigned int lastStamp;
174 GLboolean hw_stipple;
175
176 GLenum TexEnvImageFmt[2];
177
178 /* State which can't be computed completely on the fly:
179 */
180 GLuint LcsCullMode;
181 GLuint LcsLineWidth;
182 GLuint LcsPointSize;
183
184 /* Funny mesa mirrors
185 */
186 GLuint ClearColor;
187
188 /* DRI stuff
189 */
190 GLuint needClip;
191 GLframebuffer *glBuffer;
192
193 /* These refer to the current draw (front vs. back) buffer:
194 */
195 char *drawMap; /* draw buffer address in virtual mem */
196 char *readMap;
197 int drawX; /* origin of drawable in draw buffer */
198 int drawY;
199 GLuint numClipRects; /* cliprects for that buffer */
200 XF86DRIClipRectPtr pClipRects;
201
202 int lastSwap;
203 int texAge;
204 int ctxAge;
205 int dirtyAge;
206 int perf_boxes;
207
208 int do_irqs;
209
210 GLboolean scissor;
211 XF86DRIClipRectRec draw_rect;
212 XF86DRIClipRectRec scissor_rect;
213
214 drmContext hHWContext;
215 drmLock *driHwLock;
216 int driFd;
217
218 __DRIdrawablePrivate *driDrawable;
219 __DRIscreenPrivate *driScreen;
220 i830ScreenPrivate *i830Screen;
221 I830SAREAPtr sarea;
222 };
223
224
225 #define I830_TEX_UNIT_ENABLED(unit) (1<<unit)
226 #define VALID_I830_TEXTURE_OBJECT(tobj) (tobj)
227
228 #define I830_CONTEXT(ctx) ((i830ContextPtr)(ctx->DriverCtx))
229 #define I830_DRIVER_DATA(vb) ((i830VertexBufferPtr)((vb)->driver_data))
230 #define GET_DISPATCH_AGE(imesa) imesa->sarea->last_dispatch
231 #define GET_ENQUEUE_AGE(imesa) imesa->sarea->last_enqueue
232
233
234 /* Lock the hardware and validate our state.
235 */
236 #define LOCK_HARDWARE( imesa ) \
237 do { \
238 char __ret=0; \
239 DRM_CAS(imesa->driHwLock, imesa->hHWContext, \
240 (DRM_LOCK_HELD|imesa->hHWContext), __ret); \
241 if (__ret) \
242 i830GetLock( imesa, 0 ); \
243 }while (0)
244
245
246 /* Unlock the hardware using the global current context
247 */
248 #define UNLOCK_HARDWARE(imesa) \
249 do { \
250 imesa->perf_boxes |= imesa->sarea->perf_boxes; \
251 DRM_UNLOCK(imesa->driFd, imesa->driHwLock, imesa->hHWContext); \
252 } while (0)
253
254 /* This is the wrong way to do it, I'm sure. Otherwise the drm
255 * bitches that I've already got the heavyweight lock. At worst,
256 * this is 3 ioctls. The best solution probably only gets me down
257 * to 2 ioctls in the worst case.
258 */
259 #define LOCK_HARDWARE_QUIESCENT( imesa ) do { \
260 LOCK_HARDWARE( imesa ); \
261 i830RegetLockQuiescent( imesa ); \
262 } while(0)
263
264
265
266 extern void i830GetLock(i830ContextPtr imesa, GLuint flags);
267 extern void i830EmitHwStateLocked(i830ContextPtr imesa);
268 extern void i830EmitDrawingRectangle(i830ContextPtr imesa);
269 extern void i830XMesaSetBackClipRects(i830ContextPtr imesa);
270 extern void i830XMesaSetFrontClipRects(i830ContextPtr imesa);
271 extern void i830DDExtensionsInit(GLcontext *ctx);
272 extern void i830DDInitDriverFuncs(GLcontext *ctx);
273 extern void i830DDUpdateHwState(GLcontext *ctx);
274
275 #define SUBPIXEL_X 0.125
276 #define SUBPIXEL_Y 0.125
277
278
279 /* ================================================================
280 * Debugging:
281 */
282 #define DO_DEBUG 1
283 #if DO_DEBUG
284 extern int I830_DEBUG;
285 #else
286 #define I830_DEBUG 0
287 #endif
288
289 #define DEBUG_TEXTURE 0x1
290 #define DEBUG_STATE 0x2
291 #define DEBUG_IOCTL 0x4
292 #define DEBUG_PRIMS 0x8
293 #define DEBUG_VERTS 0x10
294 #define DEBUG_FALLBACKS 0x20
295 #define DEBUG_VERBOSE 0x40
296 #define DEBUG_DRI 0x80
297 #define DEBUG_DMA 0x100
298 #define DEBUG_SANITY 0x200
299 #define DEBUG_SYNC 0x400
300 #define DEBUG_SLEEP 0x800
301
302
303 #define PCI_CHIP_845_G 0x2562
304 #define PCI_CHIP_I830_M 0x3577
305 #define PCI_CHIP_I855_GM 0x3582
306 #define PCI_CHIP_I865_G 0x2572
307
308
309 #endif
310