1 /**************************************************************************
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
29 #include "main/glheader.h"
30 #include "main/context.h"
31 #include "main/macros.h"
32 #include "main/enums.h"
34 #include "main/state.h"
36 #include "drivers/common/driverfuncs.h"
38 #include "intel_screen.h"
39 #include "intel_batchbuffer.h"
40 #include "intel_fbo.h"
41 #include "intel_buffers.h"
43 #include "i830_context.h"
46 #define FILE_DEBUG_FLAG DEBUG_STATE
49 i830StencilFuncSeparate(struct gl_context
* ctx
, GLenum face
, GLenum func
, GLint ref
,
52 struct i830_context
*i830
= i830_context(ctx
);
53 int test
= intel_translate_compare_func(func
);
57 DBG("%s : func: %s, ref : 0x%x, mask: 0x%x\n", __FUNCTION__
,
58 _mesa_lookup_enum_by_nr(func
), ref
, mask
);
61 I830_STATECHANGE(i830
, I830_UPLOAD_CTX
);
62 i830
->state
.Ctx
[I830_CTXREG_STATE4
] &= ~MODE4_ENABLE_STENCIL_TEST_MASK
;
63 i830
->state
.Ctx
[I830_CTXREG_STATE4
] |= (ENABLE_STENCIL_TEST_MASK
|
64 STENCIL_TEST_MASK(mask
));
65 i830
->state
.Ctx
[I830_CTXREG_STENCILTST
] &= ~(STENCIL_REF_VALUE_MASK
|
66 ENABLE_STENCIL_TEST_FUNC_MASK
);
67 i830
->state
.Ctx
[I830_CTXREG_STENCILTST
] |= (ENABLE_STENCIL_REF_VALUE
|
68 ENABLE_STENCIL_TEST_FUNC
|
69 STENCIL_REF_VALUE(ref
) |
70 STENCIL_TEST_FUNC(test
));
74 i830StencilMaskSeparate(struct gl_context
* ctx
, GLenum face
, GLuint mask
)
76 struct i830_context
*i830
= i830_context(ctx
);
78 DBG("%s : mask 0x%x\n", __FUNCTION__
, mask
);
82 I830_STATECHANGE(i830
, I830_UPLOAD_CTX
);
83 i830
->state
.Ctx
[I830_CTXREG_STATE4
] &= ~MODE4_ENABLE_STENCIL_WRITE_MASK
;
84 i830
->state
.Ctx
[I830_CTXREG_STATE4
] |= (ENABLE_STENCIL_WRITE_MASK
|
85 STENCIL_WRITE_MASK(mask
));
89 i830StencilOpSeparate(struct gl_context
* ctx
, GLenum face
, GLenum fail
, GLenum zfail
,
92 struct i830_context
*i830
= i830_context(ctx
);
95 DBG("%s: fail : %s, zfail: %s, zpass : %s\n", __FUNCTION__
,
96 _mesa_lookup_enum_by_nr(fail
),
97 _mesa_lookup_enum_by_nr(zfail
),
98 _mesa_lookup_enum_by_nr(zpass
));
106 fop
= STENCILOP_KEEP
;
109 fop
= STENCILOP_ZERO
;
112 fop
= STENCILOP_REPLACE
;
115 fop
= STENCILOP_INCRSAT
;
118 fop
= STENCILOP_DECRSAT
;
121 fop
= STENCILOP_INCR
;
124 fop
= STENCILOP_DECR
;
127 fop
= STENCILOP_INVERT
;
134 dfop
= STENCILOP_KEEP
;
137 dfop
= STENCILOP_ZERO
;
140 dfop
= STENCILOP_REPLACE
;
143 dfop
= STENCILOP_INCRSAT
;
146 dfop
= STENCILOP_DECRSAT
;
149 dfop
= STENCILOP_INCR
;
152 dfop
= STENCILOP_DECR
;
155 dfop
= STENCILOP_INVERT
;
162 dpop
= STENCILOP_KEEP
;
165 dpop
= STENCILOP_ZERO
;
168 dpop
= STENCILOP_REPLACE
;
171 dpop
= STENCILOP_INCRSAT
;
174 dpop
= STENCILOP_DECRSAT
;
177 dpop
= STENCILOP_INCR
;
180 dpop
= STENCILOP_DECR
;
183 dpop
= STENCILOP_INVERT
;
190 I830_STATECHANGE(i830
, I830_UPLOAD_CTX
);
191 i830
->state
.Ctx
[I830_CTXREG_STENCILTST
] &= ~(STENCIL_OPS_MASK
);
192 i830
->state
.Ctx
[I830_CTXREG_STENCILTST
] |= (ENABLE_STENCIL_PARMS
|
193 STENCIL_FAIL_OP(fop
) |
194 STENCIL_PASS_DEPTH_FAIL_OP
196 STENCIL_PASS_DEPTH_PASS_OP
201 i830AlphaFunc(struct gl_context
* ctx
, GLenum func
, GLfloat ref
)
203 struct i830_context
*i830
= i830_context(ctx
);
204 int test
= intel_translate_compare_func(func
);
208 UNCLAMPED_FLOAT_TO_UBYTE(refByte
, ref
);
209 refInt
= (GLuint
) refByte
;
211 I830_STATECHANGE(i830
, I830_UPLOAD_CTX
);
212 i830
->state
.Ctx
[I830_CTXREG_STATE2
] &= ~ALPHA_TEST_REF_MASK
;
213 i830
->state
.Ctx
[I830_CTXREG_STATE2
] |= (ENABLE_ALPHA_TEST_FUNC
|
214 ENABLE_ALPHA_REF_VALUE
|
215 ALPHA_TEST_FUNC(test
) |
216 ALPHA_REF_VALUE(refInt
));
220 * Makes sure that the proper enables are set for LogicOp, Independant Alpha
221 * Blend, and Blending. It needs to be called from numerous places where we
222 * could change the LogicOp or Independant Alpha Blend without subsequent
226 * This function is substantially different from the old i830-specific driver.
227 * I'm not sure which is correct.
230 i830EvalLogicOpBlendState(struct gl_context
* ctx
)
232 struct i830_context
*i830
= i830_context(ctx
);
234 I830_STATECHANGE(i830
, I830_UPLOAD_CTX
);
236 if (ctx
->Color
.ColorLogicOpEnabled
) {
237 i830
->state
.Ctx
[I830_CTXREG_ENABLES_1
] &= ~(ENABLE_COLOR_BLEND
|
238 ENABLE_LOGIC_OP_MASK
);
239 i830
->state
.Ctx
[I830_CTXREG_ENABLES_1
] |= (DISABLE_COLOR_BLEND
|
242 else if (ctx
->Color
.BlendEnabled
) {
243 i830
->state
.Ctx
[I830_CTXREG_ENABLES_1
] &= ~(ENABLE_COLOR_BLEND
|
244 ENABLE_LOGIC_OP_MASK
);
245 i830
->state
.Ctx
[I830_CTXREG_ENABLES_1
] |= (ENABLE_COLOR_BLEND
|
249 i830
->state
.Ctx
[I830_CTXREG_ENABLES_1
] &= ~(ENABLE_COLOR_BLEND
|
250 ENABLE_LOGIC_OP_MASK
);
251 i830
->state
.Ctx
[I830_CTXREG_ENABLES_1
] |= (DISABLE_COLOR_BLEND
|
257 i830BlendColor(struct gl_context
* ctx
, const GLfloat color
[4])
259 struct i830_context
*i830
= i830_context(ctx
);
262 DBG("%s\n", __FUNCTION__
);
264 UNCLAMPED_FLOAT_TO_UBYTE(r
, color
[RCOMP
]);
265 UNCLAMPED_FLOAT_TO_UBYTE(g
, color
[GCOMP
]);
266 UNCLAMPED_FLOAT_TO_UBYTE(b
, color
[BCOMP
]);
267 UNCLAMPED_FLOAT_TO_UBYTE(a
, color
[ACOMP
]);
269 I830_STATECHANGE(i830
, I830_UPLOAD_CTX
);
270 i830
->state
.Ctx
[I830_CTXREG_BLENDCOLOR1
] =
271 (a
<< 24) | (r
<< 16) | (g
<< 8) | b
;
275 * Sets both the blend equation (called "function" in i830 docs) and the
276 * blend function (called "factor" in i830 docs). This is done in a single
277 * function because some blend equations (i.e., \c GL_MIN and \c GL_MAX)
278 * change the interpretation of the blend function.
281 i830_set_blend_state(struct gl_context
* ctx
)
283 struct i830_context
*i830
= i830_context(ctx
);
293 SRC_BLND_FACT(intel_translate_blend_factor(ctx
->Color
.Blend
[0].SrcRGB
))
294 | DST_BLND_FACT(intel_translate_blend_factor(ctx
->Color
.Blend
[0].DstRGB
));
296 switch (ctx
->Color
.Blend
[0].EquationRGB
) {
298 eqnRGB
= BLENDFUNC_ADD
;
301 eqnRGB
= BLENDFUNC_MIN
;
302 funcRGB
= SRC_BLND_FACT(BLENDFACT_ONE
) | DST_BLND_FACT(BLENDFACT_ONE
);
305 eqnRGB
= BLENDFUNC_MAX
;
306 funcRGB
= SRC_BLND_FACT(BLENDFACT_ONE
) | DST_BLND_FACT(BLENDFACT_ONE
);
308 case GL_FUNC_SUBTRACT
:
309 eqnRGB
= BLENDFUNC_SUB
;
311 case GL_FUNC_REVERSE_SUBTRACT
:
312 eqnRGB
= BLENDFUNC_RVRSE_SUB
;
315 fprintf(stderr
, "[%s:%u] Invalid RGB blend equation (0x%04x).\n",
316 __FUNCTION__
, __LINE__
, ctx
->Color
.Blend
[0].EquationRGB
);
321 funcA
= SRC_ABLEND_FACT(intel_translate_blend_factor(ctx
->Color
.Blend
[0].SrcA
))
322 | DST_ABLEND_FACT(intel_translate_blend_factor(ctx
->Color
.Blend
[0].DstA
));
324 switch (ctx
->Color
.Blend
[0].EquationA
) {
326 eqnA
= BLENDFUNC_ADD
;
329 eqnA
= BLENDFUNC_MIN
;
330 funcA
= SRC_BLND_FACT(BLENDFACT_ONE
) | DST_BLND_FACT(BLENDFACT_ONE
);
333 eqnA
= BLENDFUNC_MAX
;
334 funcA
= SRC_BLND_FACT(BLENDFACT_ONE
) | DST_BLND_FACT(BLENDFACT_ONE
);
336 case GL_FUNC_SUBTRACT
:
337 eqnA
= BLENDFUNC_SUB
;
339 case GL_FUNC_REVERSE_SUBTRACT
:
340 eqnA
= BLENDFUNC_RVRSE_SUB
;
343 fprintf(stderr
, "[%s:%u] Invalid alpha blend equation (0x%04x).\n",
344 __FUNCTION__
, __LINE__
, ctx
->Color
.Blend
[0].EquationA
);
349 | _3DSTATE_INDPT_ALPHA_BLEND_CMD
350 | ENABLE_SRC_ABLEND_FACTOR
| ENABLE_DST_ABLEND_FACTOR
351 | ENABLE_ALPHA_BLENDFUNC
;
352 s1
= eqnRGB
| funcRGB
353 | _3DSTATE_MODES_1_CMD
354 | ENABLE_SRC_BLND_FACTOR
| ENABLE_DST_BLND_FACTOR
355 | ENABLE_COLR_BLND_FUNC
;
357 if ((eqnA
| funcA
) != (eqnRGB
| funcRGB
))
358 iab
|= ENABLE_INDPT_ALPHA_BLEND
;
360 iab
|= DISABLE_INDPT_ALPHA_BLEND
;
362 if (iab
!= i830
->state
.Ctx
[I830_CTXREG_IALPHAB
] ||
363 s1
!= i830
->state
.Ctx
[I830_CTXREG_STATE1
]) {
364 I830_STATECHANGE(i830
, I830_UPLOAD_CTX
);
365 i830
->state
.Ctx
[I830_CTXREG_IALPHAB
] = iab
;
366 i830
->state
.Ctx
[I830_CTXREG_STATE1
] = s1
;
369 /* This will catch a logicop blend equation. It will also ensure
370 * independant alpha blend is really in the correct state (either enabled
371 * or disabled) if blending is already enabled.
374 i830EvalLogicOpBlendState(ctx
);
378 "[%s:%u] STATE1: 0x%08x IALPHAB: 0x%08x blend is %sabled\n",
379 __FUNCTION__
, __LINE__
, i830
->state
.Ctx
[I830_CTXREG_STATE1
],
380 i830
->state
.Ctx
[I830_CTXREG_IALPHAB
],
381 (ctx
->Color
.BlendEnabled
) ? "en" : "dis");
387 i830BlendEquationSeparate(struct gl_context
* ctx
, GLenum modeRGB
, GLenum modeA
)
389 DBG("%s -> %s, %s\n", __FUNCTION__
,
390 _mesa_lookup_enum_by_nr(modeRGB
),
391 _mesa_lookup_enum_by_nr(modeA
));
395 i830_set_blend_state(ctx
);
400 i830BlendFuncSeparate(struct gl_context
* ctx
, GLenum sfactorRGB
,
401 GLenum dfactorRGB
, GLenum sfactorA
, GLenum dfactorA
)
403 DBG("%s -> RGB(%s, %s) A(%s, %s)\n", __FUNCTION__
,
404 _mesa_lookup_enum_by_nr(sfactorRGB
),
405 _mesa_lookup_enum_by_nr(dfactorRGB
),
406 _mesa_lookup_enum_by_nr(sfactorA
),
407 _mesa_lookup_enum_by_nr(dfactorA
));
413 i830_set_blend_state(ctx
);
419 i830DepthFunc(struct gl_context
* ctx
, GLenum func
)
421 struct i830_context
*i830
= i830_context(ctx
);
422 int test
= intel_translate_compare_func(func
);
424 DBG("%s\n", __FUNCTION__
);
426 I830_STATECHANGE(i830
, I830_UPLOAD_CTX
);
427 i830
->state
.Ctx
[I830_CTXREG_STATE3
] &= ~DEPTH_TEST_FUNC_MASK
;
428 i830
->state
.Ctx
[I830_CTXREG_STATE3
] |= (ENABLE_DEPTH_TEST_FUNC
|
429 DEPTH_TEST_FUNC(test
));
433 i830DepthMask(struct gl_context
* ctx
, GLboolean flag
)
435 struct i830_context
*i830
= i830_context(ctx
);
437 DBG("%s flag (%d)\n", __FUNCTION__
, flag
);
439 I830_STATECHANGE(i830
, I830_UPLOAD_CTX
);
441 i830
->state
.Ctx
[I830_CTXREG_ENABLES_2
] &= ~ENABLE_DIS_DEPTH_WRITE_MASK
;
443 if (flag
&& ctx
->Depth
.Test
)
444 i830
->state
.Ctx
[I830_CTXREG_ENABLES_2
] |= ENABLE_DEPTH_WRITE
;
446 i830
->state
.Ctx
[I830_CTXREG_ENABLES_2
] |= DISABLE_DEPTH_WRITE
;
449 /** Called from ctx->Driver.Viewport() */
451 i830Viewport(struct gl_context
* ctx
,
452 GLint x
, GLint y
, GLsizei width
, GLsizei height
)
454 intelCalcViewport(ctx
);
458 /** Called from ctx->Driver.DepthRange() */
460 i830DepthRange(struct gl_context
* ctx
, GLclampd nearval
, GLclampd farval
)
462 intelCalcViewport(ctx
);
465 /* =============================================================
468 * The i830 supports a 4x4 stipple natively, GL wants 32x32.
469 * Fortunately stipple is usually a repeating pattern.
472 i830PolygonStipple(struct gl_context
* ctx
, const GLubyte
* mask
)
474 struct i830_context
*i830
= i830_context(ctx
);
475 const GLubyte
*m
= mask
;
478 int active
= (ctx
->Polygon
.StippleFlag
&&
479 i830
->intel
.reduced_primitive
== GL_TRIANGLES
);
483 I830_STATECHANGE(i830
, I830_UPLOAD_STIPPLE
);
484 i830
->state
.Stipple
[I830_STPREG_ST1
] &= ~ST1_ENABLE
;
487 p
[0] = mask
[12] & 0xf;
489 p
[1] = mask
[8] & 0xf;
491 p
[2] = mask
[4] & 0xf;
493 p
[3] = mask
[0] & 0xf;
496 for (k
= 0; k
< 8; k
++)
497 for (j
= 3; j
>= 0; j
--)
498 for (i
= 0; i
< 4; i
++, m
++)
500 i830
->intel
.hw_stipple
= 0;
504 newMask
= (((p
[0] & 0xf) << 0) |
505 ((p
[1] & 0xf) << 4) |
506 ((p
[2] & 0xf) << 8) | ((p
[3] & 0xf) << 12));
509 if (newMask
== 0xffff || newMask
== 0x0) {
510 /* this is needed to make conform pass */
511 i830
->intel
.hw_stipple
= 0;
515 i830
->state
.Stipple
[I830_STPREG_ST1
] &= ~0xffff;
516 i830
->state
.Stipple
[I830_STPREG_ST1
] |= newMask
;
517 i830
->intel
.hw_stipple
= 1;
520 i830
->state
.Stipple
[I830_STPREG_ST1
] |= ST1_ENABLE
;
524 /* =============================================================
528 i830Scissor(struct gl_context
* ctx
, GLint x
, GLint y
, GLsizei w
, GLsizei h
)
530 struct i830_context
*i830
= i830_context(ctx
);
533 if (!ctx
->DrawBuffer
)
536 DBG("%s %d,%d %dx%d\n", __FUNCTION__
, x
, y
, w
, h
);
538 if (ctx
->DrawBuffer
->Name
== 0) {
540 y1
= ctx
->DrawBuffer
->Height
- (y
+ h
);
543 DBG("%s %d..%d,%d..%d (inverted)\n", __FUNCTION__
, x1
, x2
, y1
, y2
);
546 /* FBO - not inverted
552 DBG("%s %d..%d,%d..%d (not inverted)\n", __FUNCTION__
, x1
, x2
, y1
, y2
);
555 x1
= CLAMP(x1
, 0, ctx
->DrawBuffer
->Width
- 1);
556 y1
= CLAMP(y1
, 0, ctx
->DrawBuffer
->Height
- 1);
557 x2
= CLAMP(x2
, 0, ctx
->DrawBuffer
->Width
- 1);
558 y2
= CLAMP(y2
, 0, ctx
->DrawBuffer
->Height
- 1);
560 DBG("%s %d..%d,%d..%d (clamped)\n", __FUNCTION__
, x1
, x2
, y1
, y2
);
562 I830_STATECHANGE(i830
, I830_UPLOAD_BUFFERS
);
563 i830
->state
.Buffer
[I830_DESTREG_SR1
] = (y1
<< 16) | (x1
& 0xffff);
564 i830
->state
.Buffer
[I830_DESTREG_SR2
] = (y2
<< 16) | (x2
& 0xffff);
568 i830LogicOp(struct gl_context
* ctx
, GLenum opcode
)
570 struct i830_context
*i830
= i830_context(ctx
);
571 int tmp
= intel_translate_logic_op(opcode
);
573 DBG("%s\n", __FUNCTION__
);
575 I830_STATECHANGE(i830
, I830_UPLOAD_CTX
);
576 i830
->state
.Ctx
[I830_CTXREG_STATE4
] &= ~LOGICOP_MASK
;
577 i830
->state
.Ctx
[I830_CTXREG_STATE4
] |= LOGIC_OP_FUNC(tmp
);
583 i830CullFaceFrontFace(struct gl_context
* ctx
, GLenum unused
)
585 struct i830_context
*i830
= i830_context(ctx
);
588 DBG("%s\n", __FUNCTION__
);
590 if (!ctx
->Polygon
.CullFlag
) {
591 mode
= CULLMODE_NONE
;
593 else if (ctx
->Polygon
.CullFaceMode
!= GL_FRONT_AND_BACK
) {
596 if (ctx
->Polygon
.CullFaceMode
== GL_FRONT
)
597 mode
^= (CULLMODE_CW
^ CULLMODE_CCW
);
598 if (ctx
->Polygon
.FrontFace
!= GL_CCW
)
599 mode
^= (CULLMODE_CW
^ CULLMODE_CCW
);
602 mode
= CULLMODE_BOTH
;
605 I830_STATECHANGE(i830
, I830_UPLOAD_CTX
);
606 i830
->state
.Ctx
[I830_CTXREG_STATE3
] &= ~CULLMODE_MASK
;
607 i830
->state
.Ctx
[I830_CTXREG_STATE3
] |= ENABLE_CULL_MODE
| mode
;
611 i830LineWidth(struct gl_context
* ctx
, GLfloat widthf
)
613 struct i830_context
*i830
= i830_context(ctx
);
617 DBG("%s\n", __FUNCTION__
);
619 width
= (int) (widthf
* 2);
620 width
= CLAMP(width
, 1, 15);
622 state5
= i830
->state
.Ctx
[I830_CTXREG_STATE5
] & ~FIXED_LINE_WIDTH_MASK
;
623 state5
|= (ENABLE_FIXED_LINE_WIDTH
| FIXED_LINE_WIDTH(width
));
625 if (state5
!= i830
->state
.Ctx
[I830_CTXREG_STATE5
]) {
626 I830_STATECHANGE(i830
, I830_UPLOAD_CTX
);
627 i830
->state
.Ctx
[I830_CTXREG_STATE5
] = state5
;
632 i830PointSize(struct gl_context
* ctx
, GLfloat size
)
634 struct i830_context
*i830
= i830_context(ctx
);
635 GLint point_size
= (int) size
;
637 DBG("%s\n", __FUNCTION__
);
639 point_size
= CLAMP(point_size
, 1, 256);
640 I830_STATECHANGE(i830
, I830_UPLOAD_CTX
);
641 i830
->state
.Ctx
[I830_CTXREG_STATE5
] &= ~FIXED_POINT_WIDTH_MASK
;
642 i830
->state
.Ctx
[I830_CTXREG_STATE5
] |= (ENABLE_FIXED_POINT_WIDTH
|
643 FIXED_POINT_WIDTH(point_size
));
647 /* =============================================================
652 i830ColorMask(struct gl_context
* ctx
,
653 GLboolean r
, GLboolean g
, GLboolean b
, GLboolean a
)
655 struct i830_context
*i830
= i830_context(ctx
);
658 DBG("%s r(%d) g(%d) b(%d) a(%d)\n", __FUNCTION__
, r
, g
, b
, a
);
660 tmp
= ((i830
->state
.Ctx
[I830_CTXREG_ENABLES_2
] & ~WRITEMASK_MASK
) |
663 ((!r
) << WRITEMASK_RED_SHIFT
) |
664 ((!g
) << WRITEMASK_GREEN_SHIFT
) |
665 ((!b
) << WRITEMASK_BLUE_SHIFT
) | ((!a
) << WRITEMASK_ALPHA_SHIFT
));
667 if (tmp
!= i830
->state
.Ctx
[I830_CTXREG_ENABLES_2
]) {
668 I830_STATECHANGE(i830
, I830_UPLOAD_CTX
);
669 i830
->state
.Ctx
[I830_CTXREG_ENABLES_2
] = tmp
;
674 update_specular(struct gl_context
* ctx
)
676 struct i830_context
*i830
= i830_context(ctx
);
678 I830_STATECHANGE(i830
, I830_UPLOAD_CTX
);
679 i830
->state
.Ctx
[I830_CTXREG_ENABLES_1
] &= ~ENABLE_SPEC_ADD_MASK
;
681 if (_mesa_need_secondary_color(ctx
))
682 i830
->state
.Ctx
[I830_CTXREG_ENABLES_1
] |= ENABLE_SPEC_ADD
;
684 i830
->state
.Ctx
[I830_CTXREG_ENABLES_1
] |= DISABLE_SPEC_ADD
;
688 i830LightModelfv(struct gl_context
* ctx
, GLenum pname
, const GLfloat
* param
)
690 DBG("%s\n", __FUNCTION__
);
692 if (pname
== GL_LIGHT_MODEL_COLOR_CONTROL
) {
693 update_specular(ctx
);
697 /* In Mesa 3.5 we can reliably do native flatshading.
700 i830ShadeModel(struct gl_context
* ctx
, GLenum mode
)
702 struct i830_context
*i830
= i830_context(ctx
);
703 I830_STATECHANGE(i830
, I830_UPLOAD_CTX
);
706 #define SHADE_MODE_MASK ((1<<10)|(1<<8)|(1<<6)|(1<<4))
708 i830
->state
.Ctx
[I830_CTXREG_STATE3
] &= ~SHADE_MODE_MASK
;
710 if (mode
== GL_FLAT
) {
711 i830
->state
.Ctx
[I830_CTXREG_STATE3
] |=
712 (ALPHA_SHADE_MODE(SHADE_MODE_FLAT
) | FOG_SHADE_MODE(SHADE_MODE_FLAT
)
713 | SPEC_SHADE_MODE(SHADE_MODE_FLAT
) |
714 COLOR_SHADE_MODE(SHADE_MODE_FLAT
));
717 i830
->state
.Ctx
[I830_CTXREG_STATE3
] |=
718 (ALPHA_SHADE_MODE(SHADE_MODE_LINEAR
) |
719 FOG_SHADE_MODE(SHADE_MODE_LINEAR
) |
720 SPEC_SHADE_MODE(SHADE_MODE_LINEAR
) |
721 COLOR_SHADE_MODE(SHADE_MODE_LINEAR
));
725 /* =============================================================
729 i830Fogfv(struct gl_context
* ctx
, GLenum pname
, const GLfloat
* param
)
731 struct i830_context
*i830
= i830_context(ctx
);
733 DBG("%s\n", __FUNCTION__
);
735 if (pname
== GL_FOG_COLOR
) {
736 GLuint color
= (((GLubyte
) (ctx
->Fog
.Color
[0] * 255.0F
) << 16) |
737 ((GLubyte
) (ctx
->Fog
.Color
[1] * 255.0F
) << 8) |
738 ((GLubyte
) (ctx
->Fog
.Color
[2] * 255.0F
) << 0));
740 I830_STATECHANGE(i830
, I830_UPLOAD_CTX
);
741 i830
->state
.Ctx
[I830_CTXREG_FOGCOLOR
] =
742 (_3DSTATE_FOG_COLOR_CMD
| color
);
746 /* =============================================================
750 i830Enable(struct gl_context
* ctx
, GLenum cap
, GLboolean state
)
752 struct i830_context
*i830
= i830_context(ctx
);
757 update_specular(ctx
);
761 I830_STATECHANGE(i830
, I830_UPLOAD_CTX
);
762 i830
->state
.Ctx
[I830_CTXREG_ENABLES_1
] &= ~ENABLE_DIS_ALPHA_TEST_MASK
;
764 i830
->state
.Ctx
[I830_CTXREG_ENABLES_1
] |= ENABLE_ALPHA_TEST
;
766 i830
->state
.Ctx
[I830_CTXREG_ENABLES_1
] |= DISABLE_ALPHA_TEST
;
771 i830EvalLogicOpBlendState(ctx
);
774 case GL_COLOR_LOGIC_OP
:
775 i830EvalLogicOpBlendState(ctx
);
777 /* Logicop doesn't seem to work at 16bpp:
779 if (i830
->intel
.ctx
.Visual
.rgbBits
== 16)
780 FALLBACK(&i830
->intel
, I830_FALLBACK_LOGICOP
, state
);
784 I830_STATECHANGE(i830
, I830_UPLOAD_CTX
);
785 i830
->state
.Ctx
[I830_CTXREG_ENABLES_2
] &= ~ENABLE_DITHER
;
788 i830
->state
.Ctx
[I830_CTXREG_ENABLES_2
] |= ENABLE_DITHER
;
790 i830
->state
.Ctx
[I830_CTXREG_ENABLES_2
] |= DISABLE_DITHER
;
794 I830_STATECHANGE(i830
, I830_UPLOAD_CTX
);
795 i830
->state
.Ctx
[I830_CTXREG_ENABLES_1
] &= ~ENABLE_DIS_DEPTH_TEST_MASK
;
798 i830
->state
.Ctx
[I830_CTXREG_ENABLES_1
] |= ENABLE_DEPTH_TEST
;
800 i830
->state
.Ctx
[I830_CTXREG_ENABLES_1
] |= DISABLE_DEPTH_TEST
;
802 /* Also turn off depth writes when GL_DEPTH_TEST is disabled:
804 i830DepthMask(ctx
, ctx
->Depth
.Mask
);
807 case GL_SCISSOR_TEST
:
808 I830_STATECHANGE(i830
, I830_UPLOAD_BUFFERS
);
811 i830
->state
.Buffer
[I830_DESTREG_SENABLE
] =
812 (_3DSTATE_SCISSOR_ENABLE_CMD
| ENABLE_SCISSOR_RECT
);
814 i830
->state
.Buffer
[I830_DESTREG_SENABLE
] =
815 (_3DSTATE_SCISSOR_ENABLE_CMD
| DISABLE_SCISSOR_RECT
);
820 I830_STATECHANGE(i830
, I830_UPLOAD_CTX
);
822 i830
->state
.Ctx
[I830_CTXREG_AA
] &= ~AA_LINE_ENABLE
;
824 i830
->state
.Ctx
[I830_CTXREG_AA
] |= AA_LINE_ENABLE
;
826 i830
->state
.Ctx
[I830_CTXREG_AA
] |= AA_LINE_DISABLE
;
830 I830_STATECHANGE(i830
, I830_UPLOAD_CTX
);
831 i830
->state
.Ctx
[I830_CTXREG_ENABLES_1
] &= ~ENABLE_DIS_FOG_MASK
;
833 i830
->state
.Ctx
[I830_CTXREG_ENABLES_1
] |= ENABLE_FOG
;
835 i830
->state
.Ctx
[I830_CTXREG_ENABLES_1
] |= DISABLE_FOG
;
839 i830CullFaceFrontFace(ctx
, 0);
845 case GL_STENCIL_TEST
:
847 bool hw_stencil
= false;
848 if (ctx
->DrawBuffer
) {
849 struct intel_renderbuffer
*irbStencil
850 = intel_get_renderbuffer(ctx
->DrawBuffer
, BUFFER_STENCIL
);
851 hw_stencil
= (irbStencil
&& irbStencil
->region
);
854 I830_STATECHANGE(i830
, I830_UPLOAD_CTX
);
857 i830
->state
.Ctx
[I830_CTXREG_ENABLES_1
] |= ENABLE_STENCIL_TEST
;
858 i830
->state
.Ctx
[I830_CTXREG_ENABLES_2
] |= ENABLE_STENCIL_WRITE
;
861 i830
->state
.Ctx
[I830_CTXREG_ENABLES_1
] &= ~ENABLE_STENCIL_TEST
;
862 i830
->state
.Ctx
[I830_CTXREG_ENABLES_2
] &=
863 ~ENABLE_STENCIL_WRITE
;
864 i830
->state
.Ctx
[I830_CTXREG_ENABLES_1
] |= DISABLE_STENCIL_TEST
;
865 i830
->state
.Ctx
[I830_CTXREG_ENABLES_2
] |=
866 DISABLE_STENCIL_WRITE
;
870 FALLBACK(&i830
->intel
, I830_FALLBACK_STENCIL
, state
);
875 case GL_POLYGON_STIPPLE
:
876 /* The stipple command worked on my 855GM box, but not my 845G.
877 * I'll do more testing later to find out exactly which hardware
878 * supports it. Disabled for now.
880 if (i830
->intel
.hw_stipple
&&
881 i830
->intel
.reduced_primitive
== GL_TRIANGLES
) {
882 I830_STATECHANGE(i830
, I830_UPLOAD_STIPPLE
);
883 i830
->state
.Stipple
[I830_STPREG_ST1
] &= ~ST1_ENABLE
;
885 i830
->state
.Stipple
[I830_STPREG_ST1
] |= ST1_ENABLE
;
896 i830_init_packets(struct i830_context
*i830
)
899 memset(&i830
->state
, 0, sizeof(i830
->state
));
901 /* Set default blend state */
902 i830
->state
.TexBlend
[0][0] = (_3DSTATE_MAP_BLEND_OP_CMD(0) |
904 ENABLE_TEXOUTPUT_WRT_SEL
|
905 TEXOP_OUTPUT_CURRENT
|
906 DISABLE_TEX_CNTRL_STAGE
|
909 TEXOP_LAST_STAGE
| TEXBLENDOP_ARG1
);
910 i830
->state
.TexBlend
[0][1] = (_3DSTATE_MAP_BLEND_OP_CMD(0) |
912 ENABLE_TEXOUTPUT_WRT_SEL
|
913 TEXOP_OUTPUT_CURRENT
|
915 TEXOP_MODIFY_PARMS
| TEXBLENDOP_ARG1
);
916 i830
->state
.TexBlend
[0][2] = (_3DSTATE_MAP_BLEND_ARG_CMD(0) |
919 TEXBLENDARG_MODIFY_PARMS
|
920 TEXBLENDARG_DIFFUSE
);
921 i830
->state
.TexBlend
[0][3] = (_3DSTATE_MAP_BLEND_ARG_CMD(0) |
924 TEXBLENDARG_MODIFY_PARMS
|
925 TEXBLENDARG_DIFFUSE
);
927 i830
->state
.TexBlendWordsUsed
[0] = 4;
930 i830
->state
.Ctx
[I830_CTXREG_VF
] = 0;
931 i830
->state
.Ctx
[I830_CTXREG_VF2
] = 0;
933 i830
->state
.Ctx
[I830_CTXREG_AA
] = (_3DSTATE_AA_CMD
|
934 AA_LINE_ECAAR_WIDTH_ENABLE
|
935 AA_LINE_ECAAR_WIDTH_1_0
|
936 AA_LINE_REGION_WIDTH_ENABLE
|
937 AA_LINE_REGION_WIDTH_1_0
|
940 i830
->state
.Ctx
[I830_CTXREG_ENABLES_1
] = (_3DSTATE_ENABLES_1_CMD
|
942 DISABLE_STENCIL_TEST
|
947 DISABLE_COLOR_BLEND
|
950 #if 000 /* XXX all the stencil enable state is set in i830Enable(), right? */
951 if (i830
->intel
.hw_stencil
) {
952 i830
->state
.Ctx
[I830_CTXREG_ENABLES_2
] = (_3DSTATE_ENABLES_2_CMD
|
953 ENABLE_STENCIL_WRITE
|
957 /* set no color comps disabled */
964 i830
->state
.Ctx
[I830_CTXREG_ENABLES_2
] = (_3DSTATE_ENABLES_2_CMD
|
965 DISABLE_STENCIL_WRITE
|
969 /* set no color comps disabled */
974 i830
->state
.Ctx
[I830_CTXREG_STATE1
] = (_3DSTATE_MODES_1_CMD
|
975 ENABLE_COLR_BLND_FUNC
|
977 ENABLE_SRC_BLND_FACTOR
|
978 SRC_BLND_FACT(BLENDFACT_ONE
) |
979 ENABLE_DST_BLND_FACTOR
|
980 DST_BLND_FACT(BLENDFACT_ZERO
));
982 i830
->state
.Ctx
[I830_CTXREG_STATE2
] = (_3DSTATE_MODES_2_CMD
|
983 ENABLE_GLOBAL_DEPTH_BIAS
|
984 GLOBAL_DEPTH_BIAS(0) |
985 ENABLE_ALPHA_TEST_FUNC
|
986 ALPHA_TEST_FUNC(COMPAREFUNC_ALWAYS
)
987 | ALPHA_REF_VALUE(0));
989 i830
->state
.Ctx
[I830_CTXREG_STATE3
] = (_3DSTATE_MODES_3_CMD
|
990 ENABLE_DEPTH_TEST_FUNC
|
991 DEPTH_TEST_FUNC(COMPAREFUNC_LESS
) |
992 ENABLE_ALPHA_SHADE_MODE
|
993 ALPHA_SHADE_MODE(SHADE_MODE_LINEAR
)
994 | ENABLE_FOG_SHADE_MODE
|
995 FOG_SHADE_MODE(SHADE_MODE_LINEAR
) |
996 ENABLE_SPEC_SHADE_MODE
|
997 SPEC_SHADE_MODE(SHADE_MODE_LINEAR
) |
998 ENABLE_COLOR_SHADE_MODE
|
999 COLOR_SHADE_MODE(SHADE_MODE_LINEAR
)
1000 | ENABLE_CULL_MODE
| CULLMODE_NONE
);
1002 i830
->state
.Ctx
[I830_CTXREG_STATE4
] = (_3DSTATE_MODES_4_CMD
|
1003 ENABLE_LOGIC_OP_FUNC
|
1004 LOGIC_OP_FUNC(LOGICOP_COPY
) |
1005 ENABLE_STENCIL_TEST_MASK
|
1006 STENCIL_TEST_MASK(0xff) |
1007 ENABLE_STENCIL_WRITE_MASK
|
1008 STENCIL_WRITE_MASK(0xff));
1010 i830
->state
.Ctx
[I830_CTXREG_STENCILTST
] = (_3DSTATE_STENCIL_TEST_CMD
|
1011 ENABLE_STENCIL_PARMS
|
1012 STENCIL_FAIL_OP(STENCILOP_KEEP
)
1014 STENCIL_PASS_DEPTH_FAIL_OP
1016 STENCIL_PASS_DEPTH_PASS_OP
1018 ENABLE_STENCIL_TEST_FUNC
|
1020 (COMPAREFUNC_ALWAYS
) |
1021 ENABLE_STENCIL_REF_VALUE
|
1022 STENCIL_REF_VALUE(0));
1024 i830
->state
.Ctx
[I830_CTXREG_STATE5
] = (_3DSTATE_MODES_5_CMD
| FLUSH_TEXTURE_CACHE
| ENABLE_SPRITE_POINT_TEX
| SPRITE_POINT_TEX_OFF
| ENABLE_FIXED_LINE_WIDTH
| FIXED_LINE_WIDTH(0x2) | /* 1.0 */
1025 ENABLE_FIXED_POINT_WIDTH
|
1026 FIXED_POINT_WIDTH(1));
1028 i830
->state
.Ctx
[I830_CTXREG_IALPHAB
] = (_3DSTATE_INDPT_ALPHA_BLEND_CMD
|
1029 DISABLE_INDPT_ALPHA_BLEND
|
1030 ENABLE_ALPHA_BLENDFUNC
|
1033 i830
->state
.Ctx
[I830_CTXREG_FOGCOLOR
] = (_3DSTATE_FOG_COLOR_CMD
|
1035 FOG_COLOR_GREEN(0) |
1038 i830
->state
.Ctx
[I830_CTXREG_BLENDCOLOR0
] = _3DSTATE_CONST_BLEND_COLOR_CMD
;
1039 i830
->state
.Ctx
[I830_CTXREG_BLENDCOLOR1
] = 0;
1041 i830
->state
.Ctx
[I830_CTXREG_MCSB0
] = _3DSTATE_MAP_COORD_SETBIND_CMD
;
1042 i830
->state
.Ctx
[I830_CTXREG_MCSB1
] = (TEXBIND_SET3(TEXCOORDSRC_VTXSET_3
) |
1043 TEXBIND_SET2(TEXCOORDSRC_VTXSET_2
) |
1044 TEXBIND_SET1(TEXCOORDSRC_VTXSET_1
) |
1045 TEXBIND_SET0(TEXCOORDSRC_VTXSET_0
));
1047 i830
->state
.RasterRules
[I830_RASTER_RULES
] = (_3DSTATE_RASTER_RULES_CMD
|
1048 ENABLE_POINT_RASTER_RULE
|
1049 OGL_POINT_RASTER_RULE
|
1050 ENABLE_LINE_STRIP_PROVOKE_VRTX
|
1051 ENABLE_TRI_FAN_PROVOKE_VRTX
|
1052 ENABLE_TRI_STRIP_PROVOKE_VRTX
|
1053 LINE_STRIP_PROVOKE_VRTX(1) |
1054 TRI_FAN_PROVOKE_VRTX(2) |
1055 TRI_STRIP_PROVOKE_VRTX(2));
1058 i830
->state
.Stipple
[I830_STPREG_ST0
] = _3DSTATE_STIPPLE
;
1060 i830
->state
.Buffer
[I830_DESTREG_DV0
] = _3DSTATE_DST_BUF_VARS_CMD
;
1061 i830
->state
.Buffer
[I830_DESTREG_SENABLE
] = (_3DSTATE_SCISSOR_ENABLE_CMD
|
1062 DISABLE_SCISSOR_RECT
);
1063 i830
->state
.Buffer
[I830_DESTREG_SR0
] = _3DSTATE_SCISSOR_RECT_0_CMD
;
1064 i830
->state
.Buffer
[I830_DESTREG_SR1
] = 0;
1065 i830
->state
.Buffer
[I830_DESTREG_SR2
] = 0;
1069 i830_update_provoking_vertex(struct gl_context
* ctx
)
1071 struct i830_context
*i830
= i830_context(ctx
);
1073 I830_STATECHANGE(i830
, I830_UPLOAD_RASTER_RULES
);
1074 i830
->state
.RasterRules
[I830_RASTER_RULES
] &= ~(LINE_STRIP_PROVOKE_VRTX_MASK
|
1075 TRI_FAN_PROVOKE_VRTX_MASK
|
1076 TRI_STRIP_PROVOKE_VRTX_MASK
);
1079 if (ctx
->Light
.ProvokingVertex
== GL_LAST_VERTEX_CONVENTION
) {
1080 i830
->state
.RasterRules
[I830_RASTER_RULES
] |= (LINE_STRIP_PROVOKE_VRTX(1) |
1081 TRI_FAN_PROVOKE_VRTX(2) |
1082 TRI_STRIP_PROVOKE_VRTX(2));
1084 i830
->state
.RasterRules
[I830_RASTER_RULES
] |= (LINE_STRIP_PROVOKE_VRTX(0) |
1085 TRI_FAN_PROVOKE_VRTX(1) |
1086 TRI_STRIP_PROVOKE_VRTX(0));
1091 i830InitStateFuncs(struct dd_function_table
*functions
)
1093 functions
->AlphaFunc
= i830AlphaFunc
;
1094 functions
->BlendColor
= i830BlendColor
;
1095 functions
->BlendEquationSeparate
= i830BlendEquationSeparate
;
1096 functions
->BlendFuncSeparate
= i830BlendFuncSeparate
;
1097 functions
->ColorMask
= i830ColorMask
;
1098 functions
->CullFace
= i830CullFaceFrontFace
;
1099 functions
->DepthFunc
= i830DepthFunc
;
1100 functions
->DepthMask
= i830DepthMask
;
1101 functions
->Enable
= i830Enable
;
1102 functions
->Fogfv
= i830Fogfv
;
1103 functions
->FrontFace
= i830CullFaceFrontFace
;
1104 functions
->LightModelfv
= i830LightModelfv
;
1105 functions
->LineWidth
= i830LineWidth
;
1106 functions
->LogicOpcode
= i830LogicOp
;
1107 functions
->PointSize
= i830PointSize
;
1108 functions
->PolygonStipple
= i830PolygonStipple
;
1109 functions
->Scissor
= i830Scissor
;
1110 functions
->ShadeModel
= i830ShadeModel
;
1111 functions
->StencilFuncSeparate
= i830StencilFuncSeparate
;
1112 functions
->StencilMaskSeparate
= i830StencilMaskSeparate
;
1113 functions
->StencilOpSeparate
= i830StencilOpSeparate
;
1114 functions
->DepthRange
= i830DepthRange
;
1115 functions
->Viewport
= i830Viewport
;
1119 i830InitState(struct i830_context
*i830
)
1121 struct gl_context
*ctx
= &i830
->intel
.ctx
;
1123 i830_init_packets(i830
);
1125 _mesa_init_driver_state(ctx
);
1127 i830
->state
.emitted
= 0;
1128 i830
->state
.active
= (I830_UPLOAD_INVARIENT
|
1129 I830_UPLOAD_RASTER_RULES
|
1130 I830_UPLOAD_TEXBLEND(0) |
1131 I830_UPLOAD_STIPPLE
|
1132 I830_UPLOAD_CTX
| I830_UPLOAD_BUFFERS
);