Merge branch 'gallium-polygon-stipple'
[mesa.git] / src / mesa / drivers / dri / i915 / i830_state.c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 #include "main/glheader.h"
30 #include "main/context.h"
31 #include "main/macros.h"
32 #include "main/enums.h"
33 #include "main/dd.h"
34 #include "main/state.h"
35
36 #include "texmem.h"
37
38 #include "drivers/common/driverfuncs.h"
39
40 #include "intel_screen.h"
41 #include "intel_batchbuffer.h"
42 #include "intel_fbo.h"
43 #include "intel_buffers.h"
44
45 #include "i830_context.h"
46 #include "i830_reg.h"
47
48 #define FILE_DEBUG_FLAG DEBUG_STATE
49
50 static void
51 i830StencilFuncSeparate(struct gl_context * ctx, GLenum face, GLenum func, GLint ref,
52 GLuint mask)
53 {
54 struct i830_context *i830 = i830_context(ctx);
55 int test = intel_translate_compare_func(func);
56
57 mask = mask & 0xff;
58
59 DBG("%s : func: %s, ref : 0x%x, mask: 0x%x\n", __FUNCTION__,
60 _mesa_lookup_enum_by_nr(func), ref, mask);
61
62
63 I830_STATECHANGE(i830, I830_UPLOAD_CTX);
64 i830->state.Ctx[I830_CTXREG_STATE4] &= ~MODE4_ENABLE_STENCIL_TEST_MASK;
65 i830->state.Ctx[I830_CTXREG_STATE4] |= (ENABLE_STENCIL_TEST_MASK |
66 STENCIL_TEST_MASK(mask));
67 i830->state.Ctx[I830_CTXREG_STENCILTST] &= ~(STENCIL_REF_VALUE_MASK |
68 ENABLE_STENCIL_TEST_FUNC_MASK);
69 i830->state.Ctx[I830_CTXREG_STENCILTST] |= (ENABLE_STENCIL_REF_VALUE |
70 ENABLE_STENCIL_TEST_FUNC |
71 STENCIL_REF_VALUE(ref) |
72 STENCIL_TEST_FUNC(test));
73 }
74
75 static void
76 i830StencilMaskSeparate(struct gl_context * ctx, GLenum face, GLuint mask)
77 {
78 struct i830_context *i830 = i830_context(ctx);
79
80 DBG("%s : mask 0x%x\n", __FUNCTION__, mask);
81
82 mask = mask & 0xff;
83
84 I830_STATECHANGE(i830, I830_UPLOAD_CTX);
85 i830->state.Ctx[I830_CTXREG_STATE4] &= ~MODE4_ENABLE_STENCIL_WRITE_MASK;
86 i830->state.Ctx[I830_CTXREG_STATE4] |= (ENABLE_STENCIL_WRITE_MASK |
87 STENCIL_WRITE_MASK(mask));
88 }
89
90 static void
91 i830StencilOpSeparate(struct gl_context * ctx, GLenum face, GLenum fail, GLenum zfail,
92 GLenum zpass)
93 {
94 struct i830_context *i830 = i830_context(ctx);
95 int fop, dfop, dpop;
96
97 DBG("%s: fail : %s, zfail: %s, zpass : %s\n", __FUNCTION__,
98 _mesa_lookup_enum_by_nr(fail),
99 _mesa_lookup_enum_by_nr(zfail),
100 _mesa_lookup_enum_by_nr(zpass));
101
102 fop = 0;
103 dfop = 0;
104 dpop = 0;
105
106 switch (fail) {
107 case GL_KEEP:
108 fop = STENCILOP_KEEP;
109 break;
110 case GL_ZERO:
111 fop = STENCILOP_ZERO;
112 break;
113 case GL_REPLACE:
114 fop = STENCILOP_REPLACE;
115 break;
116 case GL_INCR:
117 fop = STENCILOP_INCRSAT;
118 break;
119 case GL_DECR:
120 fop = STENCILOP_DECRSAT;
121 break;
122 case GL_INCR_WRAP:
123 fop = STENCILOP_INCR;
124 break;
125 case GL_DECR_WRAP:
126 fop = STENCILOP_DECR;
127 break;
128 case GL_INVERT:
129 fop = STENCILOP_INVERT;
130 break;
131 default:
132 break;
133 }
134 switch (zfail) {
135 case GL_KEEP:
136 dfop = STENCILOP_KEEP;
137 break;
138 case GL_ZERO:
139 dfop = STENCILOP_ZERO;
140 break;
141 case GL_REPLACE:
142 dfop = STENCILOP_REPLACE;
143 break;
144 case GL_INCR:
145 dfop = STENCILOP_INCRSAT;
146 break;
147 case GL_DECR:
148 dfop = STENCILOP_DECRSAT;
149 break;
150 case GL_INCR_WRAP:
151 dfop = STENCILOP_INCR;
152 break;
153 case GL_DECR_WRAP:
154 dfop = STENCILOP_DECR;
155 break;
156 case GL_INVERT:
157 dfop = STENCILOP_INVERT;
158 break;
159 default:
160 break;
161 }
162 switch (zpass) {
163 case GL_KEEP:
164 dpop = STENCILOP_KEEP;
165 break;
166 case GL_ZERO:
167 dpop = STENCILOP_ZERO;
168 break;
169 case GL_REPLACE:
170 dpop = STENCILOP_REPLACE;
171 break;
172 case GL_INCR:
173 dpop = STENCILOP_INCRSAT;
174 break;
175 case GL_DECR:
176 dpop = STENCILOP_DECRSAT;
177 break;
178 case GL_INCR_WRAP:
179 dpop = STENCILOP_INCR;
180 break;
181 case GL_DECR_WRAP:
182 dpop = STENCILOP_DECR;
183 break;
184 case GL_INVERT:
185 dpop = STENCILOP_INVERT;
186 break;
187 default:
188 break;
189 }
190
191
192 I830_STATECHANGE(i830, I830_UPLOAD_CTX);
193 i830->state.Ctx[I830_CTXREG_STENCILTST] &= ~(STENCIL_OPS_MASK);
194 i830->state.Ctx[I830_CTXREG_STENCILTST] |= (ENABLE_STENCIL_PARMS |
195 STENCIL_FAIL_OP(fop) |
196 STENCIL_PASS_DEPTH_FAIL_OP
197 (dfop) |
198 STENCIL_PASS_DEPTH_PASS_OP
199 (dpop));
200 }
201
202 static void
203 i830AlphaFunc(struct gl_context * ctx, GLenum func, GLfloat ref)
204 {
205 struct i830_context *i830 = i830_context(ctx);
206 int test = intel_translate_compare_func(func);
207 GLubyte refByte;
208 GLuint refInt;
209
210 UNCLAMPED_FLOAT_TO_UBYTE(refByte, ref);
211 refInt = (GLuint) refByte;
212
213 I830_STATECHANGE(i830, I830_UPLOAD_CTX);
214 i830->state.Ctx[I830_CTXREG_STATE2] &= ~ALPHA_TEST_REF_MASK;
215 i830->state.Ctx[I830_CTXREG_STATE2] |= (ENABLE_ALPHA_TEST_FUNC |
216 ENABLE_ALPHA_REF_VALUE |
217 ALPHA_TEST_FUNC(test) |
218 ALPHA_REF_VALUE(refInt));
219 }
220
221 /**
222 * Makes sure that the proper enables are set for LogicOp, Independant Alpha
223 * Blend, and Blending. It needs to be called from numerous places where we
224 * could change the LogicOp or Independant Alpha Blend without subsequent
225 * calls to glEnable.
226 *
227 * \todo
228 * This function is substantially different from the old i830-specific driver.
229 * I'm not sure which is correct.
230 */
231 static void
232 i830EvalLogicOpBlendState(struct gl_context * ctx)
233 {
234 struct i830_context *i830 = i830_context(ctx);
235
236 I830_STATECHANGE(i830, I830_UPLOAD_CTX);
237
238 if (_mesa_rgba_logicop_enabled(ctx)) {
239 i830->state.Ctx[I830_CTXREG_ENABLES_1] &= ~(ENABLE_COLOR_BLEND |
240 ENABLE_LOGIC_OP_MASK);
241 i830->state.Ctx[I830_CTXREG_ENABLES_1] |= (DISABLE_COLOR_BLEND |
242 ENABLE_LOGIC_OP);
243 }
244 else if (ctx->Color.BlendEnabled) {
245 i830->state.Ctx[I830_CTXREG_ENABLES_1] &= ~(ENABLE_COLOR_BLEND |
246 ENABLE_LOGIC_OP_MASK);
247 i830->state.Ctx[I830_CTXREG_ENABLES_1] |= (ENABLE_COLOR_BLEND |
248 DISABLE_LOGIC_OP);
249 }
250 else {
251 i830->state.Ctx[I830_CTXREG_ENABLES_1] &= ~(ENABLE_COLOR_BLEND |
252 ENABLE_LOGIC_OP_MASK);
253 i830->state.Ctx[I830_CTXREG_ENABLES_1] |= (DISABLE_COLOR_BLEND |
254 DISABLE_LOGIC_OP);
255 }
256 }
257
258 static void
259 i830BlendColor(struct gl_context * ctx, const GLfloat color[4])
260 {
261 struct i830_context *i830 = i830_context(ctx);
262 GLubyte r, g, b, a;
263
264 DBG("%s\n", __FUNCTION__);
265
266 UNCLAMPED_FLOAT_TO_UBYTE(r, color[RCOMP]);
267 UNCLAMPED_FLOAT_TO_UBYTE(g, color[GCOMP]);
268 UNCLAMPED_FLOAT_TO_UBYTE(b, color[BCOMP]);
269 UNCLAMPED_FLOAT_TO_UBYTE(a, color[ACOMP]);
270
271 I830_STATECHANGE(i830, I830_UPLOAD_CTX);
272 i830->state.Ctx[I830_CTXREG_BLENDCOLOR1] =
273 (a << 24) | (r << 16) | (g << 8) | b;
274 }
275
276 /**
277 * Sets both the blend equation (called "function" in i830 docs) and the
278 * blend function (called "factor" in i830 docs). This is done in a single
279 * function because some blend equations (i.e., \c GL_MIN and \c GL_MAX)
280 * change the interpretation of the blend function.
281 */
282 static void
283 i830_set_blend_state(struct gl_context * ctx)
284 {
285 struct i830_context *i830 = i830_context(ctx);
286 int funcA;
287 int funcRGB;
288 int eqnA;
289 int eqnRGB;
290 int iab;
291 int s1;
292
293
294 funcRGB =
295 SRC_BLND_FACT(intel_translate_blend_factor(ctx->Color.Blend[0].SrcRGB))
296 | DST_BLND_FACT(intel_translate_blend_factor(ctx->Color.Blend[0].DstRGB));
297
298 switch (ctx->Color.Blend[0].EquationRGB) {
299 case GL_FUNC_ADD:
300 eqnRGB = BLENDFUNC_ADD;
301 break;
302 case GL_MIN:
303 eqnRGB = BLENDFUNC_MIN;
304 funcRGB = SRC_BLND_FACT(BLENDFACT_ONE) | DST_BLND_FACT(BLENDFACT_ONE);
305 break;
306 case GL_MAX:
307 eqnRGB = BLENDFUNC_MAX;
308 funcRGB = SRC_BLND_FACT(BLENDFACT_ONE) | DST_BLND_FACT(BLENDFACT_ONE);
309 break;
310 case GL_FUNC_SUBTRACT:
311 eqnRGB = BLENDFUNC_SUB;
312 break;
313 case GL_FUNC_REVERSE_SUBTRACT:
314 eqnRGB = BLENDFUNC_RVRSE_SUB;
315 break;
316 default:
317 fprintf(stderr, "[%s:%u] Invalid RGB blend equation (0x%04x).\n",
318 __FUNCTION__, __LINE__, ctx->Color.Blend[0].EquationRGB);
319 return;
320 }
321
322
323 funcA = SRC_ABLEND_FACT(intel_translate_blend_factor(ctx->Color.Blend[0].SrcA))
324 | DST_ABLEND_FACT(intel_translate_blend_factor(ctx->Color.Blend[0].DstA));
325
326 switch (ctx->Color.Blend[0].EquationA) {
327 case GL_FUNC_ADD:
328 eqnA = BLENDFUNC_ADD;
329 break;
330 case GL_MIN:
331 eqnA = BLENDFUNC_MIN;
332 funcA = SRC_BLND_FACT(BLENDFACT_ONE) | DST_BLND_FACT(BLENDFACT_ONE);
333 break;
334 case GL_MAX:
335 eqnA = BLENDFUNC_MAX;
336 funcA = SRC_BLND_FACT(BLENDFACT_ONE) | DST_BLND_FACT(BLENDFACT_ONE);
337 break;
338 case GL_FUNC_SUBTRACT:
339 eqnA = BLENDFUNC_SUB;
340 break;
341 case GL_FUNC_REVERSE_SUBTRACT:
342 eqnA = BLENDFUNC_RVRSE_SUB;
343 break;
344 default:
345 fprintf(stderr, "[%s:%u] Invalid alpha blend equation (0x%04x).\n",
346 __FUNCTION__, __LINE__, ctx->Color.Blend[0].EquationA);
347 return;
348 }
349
350 iab = eqnA | funcA
351 | _3DSTATE_INDPT_ALPHA_BLEND_CMD
352 | ENABLE_SRC_ABLEND_FACTOR | ENABLE_DST_ABLEND_FACTOR
353 | ENABLE_ALPHA_BLENDFUNC;
354 s1 = eqnRGB | funcRGB
355 | _3DSTATE_MODES_1_CMD
356 | ENABLE_SRC_BLND_FACTOR | ENABLE_DST_BLND_FACTOR
357 | ENABLE_COLR_BLND_FUNC;
358
359 if ((eqnA | funcA) != (eqnRGB | funcRGB))
360 iab |= ENABLE_INDPT_ALPHA_BLEND;
361 else
362 iab |= DISABLE_INDPT_ALPHA_BLEND;
363
364 if (iab != i830->state.Ctx[I830_CTXREG_IALPHAB] ||
365 s1 != i830->state.Ctx[I830_CTXREG_STATE1]) {
366 I830_STATECHANGE(i830, I830_UPLOAD_CTX);
367 i830->state.Ctx[I830_CTXREG_IALPHAB] = iab;
368 i830->state.Ctx[I830_CTXREG_STATE1] = s1;
369 }
370
371 /* This will catch a logicop blend equation. It will also ensure
372 * independant alpha blend is really in the correct state (either enabled
373 * or disabled) if blending is already enabled.
374 */
375
376 i830EvalLogicOpBlendState(ctx);
377
378 if (0) {
379 fprintf(stderr,
380 "[%s:%u] STATE1: 0x%08x IALPHAB: 0x%08x blend is %sabled\n",
381 __FUNCTION__, __LINE__, i830->state.Ctx[I830_CTXREG_STATE1],
382 i830->state.Ctx[I830_CTXREG_IALPHAB],
383 (ctx->Color.BlendEnabled) ? "en" : "dis");
384 }
385 }
386
387
388 static void
389 i830BlendEquationSeparate(struct gl_context * ctx, GLenum modeRGB, GLenum modeA)
390 {
391 DBG("%s -> %s, %s\n", __FUNCTION__,
392 _mesa_lookup_enum_by_nr(modeRGB),
393 _mesa_lookup_enum_by_nr(modeA));
394
395 (void) modeRGB;
396 (void) modeA;
397 i830_set_blend_state(ctx);
398 }
399
400
401 static void
402 i830BlendFuncSeparate(struct gl_context * ctx, GLenum sfactorRGB,
403 GLenum dfactorRGB, GLenum sfactorA, GLenum dfactorA)
404 {
405 DBG("%s -> RGB(%s, %s) A(%s, %s)\n", __FUNCTION__,
406 _mesa_lookup_enum_by_nr(sfactorRGB),
407 _mesa_lookup_enum_by_nr(dfactorRGB),
408 _mesa_lookup_enum_by_nr(sfactorA),
409 _mesa_lookup_enum_by_nr(dfactorA));
410
411 (void) sfactorRGB;
412 (void) dfactorRGB;
413 (void) sfactorA;
414 (void) dfactorA;
415 i830_set_blend_state(ctx);
416 }
417
418
419
420 static void
421 i830DepthFunc(struct gl_context * ctx, GLenum func)
422 {
423 struct i830_context *i830 = i830_context(ctx);
424 int test = intel_translate_compare_func(func);
425
426 DBG("%s\n", __FUNCTION__);
427
428 I830_STATECHANGE(i830, I830_UPLOAD_CTX);
429 i830->state.Ctx[I830_CTXREG_STATE3] &= ~DEPTH_TEST_FUNC_MASK;
430 i830->state.Ctx[I830_CTXREG_STATE3] |= (ENABLE_DEPTH_TEST_FUNC |
431 DEPTH_TEST_FUNC(test));
432 }
433
434 static void
435 i830DepthMask(struct gl_context * ctx, GLboolean flag)
436 {
437 struct i830_context *i830 = i830_context(ctx);
438
439 DBG("%s flag (%d)\n", __FUNCTION__, flag);
440
441 I830_STATECHANGE(i830, I830_UPLOAD_CTX);
442
443 i830->state.Ctx[I830_CTXREG_ENABLES_2] &= ~ENABLE_DIS_DEPTH_WRITE_MASK;
444
445 if (flag && ctx->Depth.Test)
446 i830->state.Ctx[I830_CTXREG_ENABLES_2] |= ENABLE_DEPTH_WRITE;
447 else
448 i830->state.Ctx[I830_CTXREG_ENABLES_2] |= DISABLE_DEPTH_WRITE;
449 }
450
451 /** Called from ctx->Driver.Viewport() */
452 static void
453 i830Viewport(struct gl_context * ctx,
454 GLint x, GLint y, GLsizei width, GLsizei height)
455 {
456 intelCalcViewport(ctx);
457 }
458
459
460 /** Called from ctx->Driver.DepthRange() */
461 static void
462 i830DepthRange(struct gl_context * ctx, GLclampd nearval, GLclampd farval)
463 {
464 intelCalcViewport(ctx);
465 }
466
467 /* =============================================================
468 * Polygon stipple
469 *
470 * The i830 supports a 4x4 stipple natively, GL wants 32x32.
471 * Fortunately stipple is usually a repeating pattern.
472 */
473 static void
474 i830PolygonStipple(struct gl_context * ctx, const GLubyte * mask)
475 {
476 struct i830_context *i830 = i830_context(ctx);
477 const GLubyte *m = mask;
478 GLubyte p[4];
479 int i, j, k;
480 int active = (ctx->Polygon.StippleFlag &&
481 i830->intel.reduced_primitive == GL_TRIANGLES);
482 GLuint newMask;
483
484 if (active) {
485 I830_STATECHANGE(i830, I830_UPLOAD_STIPPLE);
486 i830->state.Stipple[I830_STPREG_ST1] &= ~ST1_ENABLE;
487 }
488
489 p[0] = mask[12] & 0xf;
490 p[0] |= p[0] << 4;
491 p[1] = mask[8] & 0xf;
492 p[1] |= p[1] << 4;
493 p[2] = mask[4] & 0xf;
494 p[2] |= p[2] << 4;
495 p[3] = mask[0] & 0xf;
496 p[3] |= p[3] << 4;
497
498 for (k = 0; k < 8; k++)
499 for (j = 3; j >= 0; j--)
500 for (i = 0; i < 4; i++, m++)
501 if (*m != p[j]) {
502 i830->intel.hw_stipple = 0;
503 return;
504 }
505
506 newMask = (((p[0] & 0xf) << 0) |
507 ((p[1] & 0xf) << 4) |
508 ((p[2] & 0xf) << 8) | ((p[3] & 0xf) << 12));
509
510
511 if (newMask == 0xffff || newMask == 0x0) {
512 /* this is needed to make conform pass */
513 i830->intel.hw_stipple = 0;
514 return;
515 }
516
517 i830->state.Stipple[I830_STPREG_ST1] &= ~0xffff;
518 i830->state.Stipple[I830_STPREG_ST1] |= newMask;
519 i830->intel.hw_stipple = 1;
520
521 if (active)
522 i830->state.Stipple[I830_STPREG_ST1] |= ST1_ENABLE;
523 }
524
525
526 /* =============================================================
527 * Hardware clipping
528 */
529 static void
530 i830Scissor(struct gl_context * ctx, GLint x, GLint y, GLsizei w, GLsizei h)
531 {
532 struct i830_context *i830 = i830_context(ctx);
533 int x1, y1, x2, y2;
534
535 if (!ctx->DrawBuffer)
536 return;
537
538 DBG("%s %d,%d %dx%d\n", __FUNCTION__, x, y, w, h);
539
540 if (ctx->DrawBuffer->Name == 0) {
541 x1 = x;
542 y1 = ctx->DrawBuffer->Height - (y + h);
543 x2 = x + w - 1;
544 y2 = y1 + h - 1;
545 DBG("%s %d..%d,%d..%d (inverted)\n", __FUNCTION__, x1, x2, y1, y2);
546 }
547 else {
548 /* FBO - not inverted
549 */
550 x1 = x;
551 y1 = y;
552 x2 = x + w - 1;
553 y2 = y + h - 1;
554 DBG("%s %d..%d,%d..%d (not inverted)\n", __FUNCTION__, x1, x2, y1, y2);
555 }
556
557 x1 = CLAMP(x1, 0, ctx->DrawBuffer->Width - 1);
558 y1 = CLAMP(y1, 0, ctx->DrawBuffer->Height - 1);
559 x2 = CLAMP(x2, 0, ctx->DrawBuffer->Width - 1);
560 y2 = CLAMP(y2, 0, ctx->DrawBuffer->Height - 1);
561
562 DBG("%s %d..%d,%d..%d (clamped)\n", __FUNCTION__, x1, x2, y1, y2);
563
564 I830_STATECHANGE(i830, I830_UPLOAD_BUFFERS);
565 i830->state.Buffer[I830_DESTREG_SR1] = (y1 << 16) | (x1 & 0xffff);
566 i830->state.Buffer[I830_DESTREG_SR2] = (y2 << 16) | (x2 & 0xffff);
567 }
568
569 static void
570 i830LogicOp(struct gl_context * ctx, GLenum opcode)
571 {
572 struct i830_context *i830 = i830_context(ctx);
573 int tmp = intel_translate_logic_op(opcode);
574
575 DBG("%s\n", __FUNCTION__);
576
577 I830_STATECHANGE(i830, I830_UPLOAD_CTX);
578 i830->state.Ctx[I830_CTXREG_STATE4] &= ~LOGICOP_MASK;
579 i830->state.Ctx[I830_CTXREG_STATE4] |= LOGIC_OP_FUNC(tmp);
580 }
581
582
583
584 static void
585 i830CullFaceFrontFace(struct gl_context * ctx, GLenum unused)
586 {
587 struct i830_context *i830 = i830_context(ctx);
588 GLuint mode;
589
590 DBG("%s\n", __FUNCTION__);
591
592 if (!ctx->Polygon.CullFlag) {
593 mode = CULLMODE_NONE;
594 }
595 else if (ctx->Polygon.CullFaceMode != GL_FRONT_AND_BACK) {
596 mode = CULLMODE_CW;
597
598 if (ctx->Polygon.CullFaceMode == GL_FRONT)
599 mode ^= (CULLMODE_CW ^ CULLMODE_CCW);
600 if (ctx->Polygon.FrontFace != GL_CCW)
601 mode ^= (CULLMODE_CW ^ CULLMODE_CCW);
602 }
603 else {
604 mode = CULLMODE_BOTH;
605 }
606
607 I830_STATECHANGE(i830, I830_UPLOAD_CTX);
608 i830->state.Ctx[I830_CTXREG_STATE3] &= ~CULLMODE_MASK;
609 i830->state.Ctx[I830_CTXREG_STATE3] |= ENABLE_CULL_MODE | mode;
610 }
611
612 static void
613 i830LineWidth(struct gl_context * ctx, GLfloat widthf)
614 {
615 struct i830_context *i830 = i830_context(ctx);
616 int width;
617 int state5;
618
619 DBG("%s\n", __FUNCTION__);
620
621 width = (int) (widthf * 2);
622 width = CLAMP(width, 1, 15);
623
624 state5 = i830->state.Ctx[I830_CTXREG_STATE5] & ~FIXED_LINE_WIDTH_MASK;
625 state5 |= (ENABLE_FIXED_LINE_WIDTH | FIXED_LINE_WIDTH(width));
626
627 if (state5 != i830->state.Ctx[I830_CTXREG_STATE5]) {
628 I830_STATECHANGE(i830, I830_UPLOAD_CTX);
629 i830->state.Ctx[I830_CTXREG_STATE5] = state5;
630 }
631 }
632
633 static void
634 i830PointSize(struct gl_context * ctx, GLfloat size)
635 {
636 struct i830_context *i830 = i830_context(ctx);
637 GLint point_size = (int) size;
638
639 DBG("%s\n", __FUNCTION__);
640
641 point_size = CLAMP(point_size, 1, 256);
642 I830_STATECHANGE(i830, I830_UPLOAD_CTX);
643 i830->state.Ctx[I830_CTXREG_STATE5] &= ~FIXED_POINT_WIDTH_MASK;
644 i830->state.Ctx[I830_CTXREG_STATE5] |= (ENABLE_FIXED_POINT_WIDTH |
645 FIXED_POINT_WIDTH(point_size));
646 }
647
648
649 /* =============================================================
650 * Color masks
651 */
652
653 static void
654 i830ColorMask(struct gl_context * ctx,
655 GLboolean r, GLboolean g, GLboolean b, GLboolean a)
656 {
657 struct i830_context *i830 = i830_context(ctx);
658 GLuint tmp = 0;
659
660 DBG("%s r(%d) g(%d) b(%d) a(%d)\n", __FUNCTION__, r, g, b, a);
661
662 tmp = ((i830->state.Ctx[I830_CTXREG_ENABLES_2] & ~WRITEMASK_MASK) |
663 ENABLE_COLOR_MASK |
664 ENABLE_COLOR_WRITE |
665 ((!r) << WRITEMASK_RED_SHIFT) |
666 ((!g) << WRITEMASK_GREEN_SHIFT) |
667 ((!b) << WRITEMASK_BLUE_SHIFT) | ((!a) << WRITEMASK_ALPHA_SHIFT));
668
669 if (tmp != i830->state.Ctx[I830_CTXREG_ENABLES_2]) {
670 I830_STATECHANGE(i830, I830_UPLOAD_CTX);
671 i830->state.Ctx[I830_CTXREG_ENABLES_2] = tmp;
672 }
673 }
674
675 static void
676 update_specular(struct gl_context * ctx)
677 {
678 struct i830_context *i830 = i830_context(ctx);
679
680 I830_STATECHANGE(i830, I830_UPLOAD_CTX);
681 i830->state.Ctx[I830_CTXREG_ENABLES_1] &= ~ENABLE_SPEC_ADD_MASK;
682
683 if (_mesa_need_secondary_color(ctx))
684 i830->state.Ctx[I830_CTXREG_ENABLES_1] |= ENABLE_SPEC_ADD;
685 else
686 i830->state.Ctx[I830_CTXREG_ENABLES_1] |= DISABLE_SPEC_ADD;
687 }
688
689 static void
690 i830LightModelfv(struct gl_context * ctx, GLenum pname, const GLfloat * param)
691 {
692 DBG("%s\n", __FUNCTION__);
693
694 if (pname == GL_LIGHT_MODEL_COLOR_CONTROL) {
695 update_specular(ctx);
696 }
697 }
698
699 /* In Mesa 3.5 we can reliably do native flatshading.
700 */
701 static void
702 i830ShadeModel(struct gl_context * ctx, GLenum mode)
703 {
704 struct i830_context *i830 = i830_context(ctx);
705 I830_STATECHANGE(i830, I830_UPLOAD_CTX);
706
707
708 #define SHADE_MODE_MASK ((1<<10)|(1<<8)|(1<<6)|(1<<4))
709
710 i830->state.Ctx[I830_CTXREG_STATE3] &= ~SHADE_MODE_MASK;
711
712 if (mode == GL_FLAT) {
713 i830->state.Ctx[I830_CTXREG_STATE3] |=
714 (ALPHA_SHADE_MODE(SHADE_MODE_FLAT) | FOG_SHADE_MODE(SHADE_MODE_FLAT)
715 | SPEC_SHADE_MODE(SHADE_MODE_FLAT) |
716 COLOR_SHADE_MODE(SHADE_MODE_FLAT));
717 }
718 else {
719 i830->state.Ctx[I830_CTXREG_STATE3] |=
720 (ALPHA_SHADE_MODE(SHADE_MODE_LINEAR) |
721 FOG_SHADE_MODE(SHADE_MODE_LINEAR) |
722 SPEC_SHADE_MODE(SHADE_MODE_LINEAR) |
723 COLOR_SHADE_MODE(SHADE_MODE_LINEAR));
724 }
725 }
726
727 /* =============================================================
728 * Fog
729 */
730 static void
731 i830Fogfv(struct gl_context * ctx, GLenum pname, const GLfloat * param)
732 {
733 struct i830_context *i830 = i830_context(ctx);
734
735 DBG("%s\n", __FUNCTION__);
736
737 if (pname == GL_FOG_COLOR) {
738 GLuint color = (((GLubyte) (ctx->Fog.Color[0] * 255.0F) << 16) |
739 ((GLubyte) (ctx->Fog.Color[1] * 255.0F) << 8) |
740 ((GLubyte) (ctx->Fog.Color[2] * 255.0F) << 0));
741
742 I830_STATECHANGE(i830, I830_UPLOAD_CTX);
743 i830->state.Ctx[I830_CTXREG_FOGCOLOR] =
744 (_3DSTATE_FOG_COLOR_CMD | color);
745 }
746 }
747
748 /* =============================================================
749 */
750
751 static void
752 i830Enable(struct gl_context * ctx, GLenum cap, GLboolean state)
753 {
754 struct i830_context *i830 = i830_context(ctx);
755
756 switch (cap) {
757 case GL_LIGHTING:
758 case GL_COLOR_SUM:
759 update_specular(ctx);
760 break;
761
762 case GL_ALPHA_TEST:
763 I830_STATECHANGE(i830, I830_UPLOAD_CTX);
764 i830->state.Ctx[I830_CTXREG_ENABLES_1] &= ~ENABLE_DIS_ALPHA_TEST_MASK;
765 if (state)
766 i830->state.Ctx[I830_CTXREG_ENABLES_1] |= ENABLE_ALPHA_TEST;
767 else
768 i830->state.Ctx[I830_CTXREG_ENABLES_1] |= DISABLE_ALPHA_TEST;
769
770 break;
771
772 case GL_BLEND:
773 i830EvalLogicOpBlendState(ctx);
774 break;
775
776 case GL_COLOR_LOGIC_OP:
777 i830EvalLogicOpBlendState(ctx);
778
779 /* Logicop doesn't seem to work at 16bpp:
780 */
781 if (i830->intel.ctx.Visual.rgbBits == 16)
782 FALLBACK(&i830->intel, I830_FALLBACK_LOGICOP, state);
783 break;
784
785 case GL_DITHER:
786 I830_STATECHANGE(i830, I830_UPLOAD_CTX);
787 i830->state.Ctx[I830_CTXREG_ENABLES_2] &= ~ENABLE_DITHER;
788
789 if (state)
790 i830->state.Ctx[I830_CTXREG_ENABLES_2] |= ENABLE_DITHER;
791 else
792 i830->state.Ctx[I830_CTXREG_ENABLES_2] |= DISABLE_DITHER;
793 break;
794
795 case GL_DEPTH_TEST:
796 I830_STATECHANGE(i830, I830_UPLOAD_CTX);
797 i830->state.Ctx[I830_CTXREG_ENABLES_1] &= ~ENABLE_DIS_DEPTH_TEST_MASK;
798
799 if (state)
800 i830->state.Ctx[I830_CTXREG_ENABLES_1] |= ENABLE_DEPTH_TEST;
801 else
802 i830->state.Ctx[I830_CTXREG_ENABLES_1] |= DISABLE_DEPTH_TEST;
803
804 /* Also turn off depth writes when GL_DEPTH_TEST is disabled:
805 */
806 i830DepthMask(ctx, ctx->Depth.Mask);
807 break;
808
809 case GL_SCISSOR_TEST:
810 I830_STATECHANGE(i830, I830_UPLOAD_BUFFERS);
811
812 if (state)
813 i830->state.Buffer[I830_DESTREG_SENABLE] =
814 (_3DSTATE_SCISSOR_ENABLE_CMD | ENABLE_SCISSOR_RECT);
815 else
816 i830->state.Buffer[I830_DESTREG_SENABLE] =
817 (_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT);
818
819 break;
820
821 case GL_LINE_SMOOTH:
822 I830_STATECHANGE(i830, I830_UPLOAD_CTX);
823
824 i830->state.Ctx[I830_CTXREG_AA] &= ~AA_LINE_ENABLE;
825 if (state)
826 i830->state.Ctx[I830_CTXREG_AA] |= AA_LINE_ENABLE;
827 else
828 i830->state.Ctx[I830_CTXREG_AA] |= AA_LINE_DISABLE;
829 break;
830
831 case GL_FOG:
832 I830_STATECHANGE(i830, I830_UPLOAD_CTX);
833 i830->state.Ctx[I830_CTXREG_ENABLES_1] &= ~ENABLE_DIS_FOG_MASK;
834 if (state)
835 i830->state.Ctx[I830_CTXREG_ENABLES_1] |= ENABLE_FOG;
836 else
837 i830->state.Ctx[I830_CTXREG_ENABLES_1] |= DISABLE_FOG;
838 break;
839
840 case GL_CULL_FACE:
841 i830CullFaceFrontFace(ctx, 0);
842 break;
843
844 case GL_TEXTURE_2D:
845 break;
846
847 case GL_STENCIL_TEST:
848 {
849 GLboolean hw_stencil = GL_FALSE;
850 if (ctx->DrawBuffer) {
851 struct intel_renderbuffer *irbStencil
852 = intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_STENCIL);
853 hw_stencil = (irbStencil && irbStencil->region);
854 }
855 if (hw_stencil) {
856 I830_STATECHANGE(i830, I830_UPLOAD_CTX);
857
858 if (state) {
859 i830->state.Ctx[I830_CTXREG_ENABLES_1] |= ENABLE_STENCIL_TEST;
860 i830->state.Ctx[I830_CTXREG_ENABLES_2] |= ENABLE_STENCIL_WRITE;
861 }
862 else {
863 i830->state.Ctx[I830_CTXREG_ENABLES_1] &= ~ENABLE_STENCIL_TEST;
864 i830->state.Ctx[I830_CTXREG_ENABLES_2] &=
865 ~ENABLE_STENCIL_WRITE;
866 i830->state.Ctx[I830_CTXREG_ENABLES_1] |= DISABLE_STENCIL_TEST;
867 i830->state.Ctx[I830_CTXREG_ENABLES_2] |=
868 DISABLE_STENCIL_WRITE;
869 }
870 }
871 else {
872 FALLBACK(&i830->intel, I830_FALLBACK_STENCIL, state);
873 }
874 }
875 break;
876
877 case GL_POLYGON_STIPPLE:
878 /* The stipple command worked on my 855GM box, but not my 845G.
879 * I'll do more testing later to find out exactly which hardware
880 * supports it. Disabled for now.
881 */
882 if (i830->intel.hw_stipple &&
883 i830->intel.reduced_primitive == GL_TRIANGLES) {
884 I830_STATECHANGE(i830, I830_UPLOAD_STIPPLE);
885 i830->state.Stipple[I830_STPREG_ST1] &= ~ST1_ENABLE;
886 if (state)
887 i830->state.Stipple[I830_STPREG_ST1] |= ST1_ENABLE;
888 }
889 break;
890
891 default:
892 ;
893 }
894 }
895
896
897 static void
898 i830_init_packets(struct i830_context *i830)
899 {
900 /* Zero all state */
901 memset(&i830->state, 0, sizeof(i830->state));
902
903 /* Set default blend state */
904 i830->state.TexBlend[0][0] = (_3DSTATE_MAP_BLEND_OP_CMD(0) |
905 TEXPIPE_COLOR |
906 ENABLE_TEXOUTPUT_WRT_SEL |
907 TEXOP_OUTPUT_CURRENT |
908 DISABLE_TEX_CNTRL_STAGE |
909 TEXOP_SCALE_1X |
910 TEXOP_MODIFY_PARMS |
911 TEXOP_LAST_STAGE | TEXBLENDOP_ARG1);
912 i830->state.TexBlend[0][1] = (_3DSTATE_MAP_BLEND_OP_CMD(0) |
913 TEXPIPE_ALPHA |
914 ENABLE_TEXOUTPUT_WRT_SEL |
915 TEXOP_OUTPUT_CURRENT |
916 TEXOP_SCALE_1X |
917 TEXOP_MODIFY_PARMS | TEXBLENDOP_ARG1);
918 i830->state.TexBlend[0][2] = (_3DSTATE_MAP_BLEND_ARG_CMD(0) |
919 TEXPIPE_COLOR |
920 TEXBLEND_ARG1 |
921 TEXBLENDARG_MODIFY_PARMS |
922 TEXBLENDARG_DIFFUSE);
923 i830->state.TexBlend[0][3] = (_3DSTATE_MAP_BLEND_ARG_CMD(0) |
924 TEXPIPE_ALPHA |
925 TEXBLEND_ARG1 |
926 TEXBLENDARG_MODIFY_PARMS |
927 TEXBLENDARG_DIFFUSE);
928
929 i830->state.TexBlendWordsUsed[0] = 4;
930
931
932 i830->state.Ctx[I830_CTXREG_VF] = 0;
933 i830->state.Ctx[I830_CTXREG_VF2] = 0;
934
935 i830->state.Ctx[I830_CTXREG_AA] = (_3DSTATE_AA_CMD |
936 AA_LINE_ECAAR_WIDTH_ENABLE |
937 AA_LINE_ECAAR_WIDTH_1_0 |
938 AA_LINE_REGION_WIDTH_ENABLE |
939 AA_LINE_REGION_WIDTH_1_0 |
940 AA_LINE_DISABLE);
941
942 i830->state.Ctx[I830_CTXREG_ENABLES_1] = (_3DSTATE_ENABLES_1_CMD |
943 DISABLE_LOGIC_OP |
944 DISABLE_STENCIL_TEST |
945 DISABLE_DEPTH_BIAS |
946 DISABLE_SPEC_ADD |
947 DISABLE_FOG |
948 DISABLE_ALPHA_TEST |
949 DISABLE_COLOR_BLEND |
950 DISABLE_DEPTH_TEST);
951
952 #if 000 /* XXX all the stencil enable state is set in i830Enable(), right? */
953 if (i830->intel.hw_stencil) {
954 i830->state.Ctx[I830_CTXREG_ENABLES_2] = (_3DSTATE_ENABLES_2_CMD |
955 ENABLE_STENCIL_WRITE |
956 ENABLE_TEX_CACHE |
957 ENABLE_DITHER |
958 ENABLE_COLOR_MASK |
959 /* set no color comps disabled */
960 ENABLE_COLOR_WRITE |
961 ENABLE_DEPTH_WRITE);
962 }
963 else
964 #endif
965 {
966 i830->state.Ctx[I830_CTXREG_ENABLES_2] = (_3DSTATE_ENABLES_2_CMD |
967 DISABLE_STENCIL_WRITE |
968 ENABLE_TEX_CACHE |
969 ENABLE_DITHER |
970 ENABLE_COLOR_MASK |
971 /* set no color comps disabled */
972 ENABLE_COLOR_WRITE |
973 ENABLE_DEPTH_WRITE);
974 }
975
976 i830->state.Ctx[I830_CTXREG_STATE1] = (_3DSTATE_MODES_1_CMD |
977 ENABLE_COLR_BLND_FUNC |
978 BLENDFUNC_ADD |
979 ENABLE_SRC_BLND_FACTOR |
980 SRC_BLND_FACT(BLENDFACT_ONE) |
981 ENABLE_DST_BLND_FACTOR |
982 DST_BLND_FACT(BLENDFACT_ZERO));
983
984 i830->state.Ctx[I830_CTXREG_STATE2] = (_3DSTATE_MODES_2_CMD |
985 ENABLE_GLOBAL_DEPTH_BIAS |
986 GLOBAL_DEPTH_BIAS(0) |
987 ENABLE_ALPHA_TEST_FUNC |
988 ALPHA_TEST_FUNC(COMPAREFUNC_ALWAYS)
989 | ALPHA_REF_VALUE(0));
990
991 i830->state.Ctx[I830_CTXREG_STATE3] = (_3DSTATE_MODES_3_CMD |
992 ENABLE_DEPTH_TEST_FUNC |
993 DEPTH_TEST_FUNC(COMPAREFUNC_LESS) |
994 ENABLE_ALPHA_SHADE_MODE |
995 ALPHA_SHADE_MODE(SHADE_MODE_LINEAR)
996 | ENABLE_FOG_SHADE_MODE |
997 FOG_SHADE_MODE(SHADE_MODE_LINEAR) |
998 ENABLE_SPEC_SHADE_MODE |
999 SPEC_SHADE_MODE(SHADE_MODE_LINEAR) |
1000 ENABLE_COLOR_SHADE_MODE |
1001 COLOR_SHADE_MODE(SHADE_MODE_LINEAR)
1002 | ENABLE_CULL_MODE | CULLMODE_NONE);
1003
1004 i830->state.Ctx[I830_CTXREG_STATE4] = (_3DSTATE_MODES_4_CMD |
1005 ENABLE_LOGIC_OP_FUNC |
1006 LOGIC_OP_FUNC(LOGICOP_COPY) |
1007 ENABLE_STENCIL_TEST_MASK |
1008 STENCIL_TEST_MASK(0xff) |
1009 ENABLE_STENCIL_WRITE_MASK |
1010 STENCIL_WRITE_MASK(0xff));
1011
1012 i830->state.Ctx[I830_CTXREG_STENCILTST] = (_3DSTATE_STENCIL_TEST_CMD |
1013 ENABLE_STENCIL_PARMS |
1014 STENCIL_FAIL_OP(STENCILOP_KEEP)
1015 |
1016 STENCIL_PASS_DEPTH_FAIL_OP
1017 (STENCILOP_KEEP) |
1018 STENCIL_PASS_DEPTH_PASS_OP
1019 (STENCILOP_KEEP) |
1020 ENABLE_STENCIL_TEST_FUNC |
1021 STENCIL_TEST_FUNC
1022 (COMPAREFUNC_ALWAYS) |
1023 ENABLE_STENCIL_REF_VALUE |
1024 STENCIL_REF_VALUE(0));
1025
1026 i830->state.Ctx[I830_CTXREG_STATE5] = (_3DSTATE_MODES_5_CMD | FLUSH_TEXTURE_CACHE | ENABLE_SPRITE_POINT_TEX | SPRITE_POINT_TEX_OFF | ENABLE_FIXED_LINE_WIDTH | FIXED_LINE_WIDTH(0x2) | /* 1.0 */
1027 ENABLE_FIXED_POINT_WIDTH |
1028 FIXED_POINT_WIDTH(1));
1029
1030 i830->state.Ctx[I830_CTXREG_IALPHAB] = (_3DSTATE_INDPT_ALPHA_BLEND_CMD |
1031 DISABLE_INDPT_ALPHA_BLEND |
1032 ENABLE_ALPHA_BLENDFUNC |
1033 ABLENDFUNC_ADD);
1034
1035 i830->state.Ctx[I830_CTXREG_FOGCOLOR] = (_3DSTATE_FOG_COLOR_CMD |
1036 FOG_COLOR_RED(0) |
1037 FOG_COLOR_GREEN(0) |
1038 FOG_COLOR_BLUE(0));
1039
1040 i830->state.Ctx[I830_CTXREG_BLENDCOLOR0] = _3DSTATE_CONST_BLEND_COLOR_CMD;
1041 i830->state.Ctx[I830_CTXREG_BLENDCOLOR1] = 0;
1042
1043 i830->state.Ctx[I830_CTXREG_MCSB0] = _3DSTATE_MAP_COORD_SETBIND_CMD;
1044 i830->state.Ctx[I830_CTXREG_MCSB1] = (TEXBIND_SET3(TEXCOORDSRC_VTXSET_3) |
1045 TEXBIND_SET2(TEXCOORDSRC_VTXSET_2) |
1046 TEXBIND_SET1(TEXCOORDSRC_VTXSET_1) |
1047 TEXBIND_SET0(TEXCOORDSRC_VTXSET_0));
1048
1049 i830->state.RasterRules[I830_RASTER_RULES] = (_3DSTATE_RASTER_RULES_CMD |
1050 ENABLE_POINT_RASTER_RULE |
1051 OGL_POINT_RASTER_RULE |
1052 ENABLE_LINE_STRIP_PROVOKE_VRTX |
1053 ENABLE_TRI_FAN_PROVOKE_VRTX |
1054 ENABLE_TRI_STRIP_PROVOKE_VRTX |
1055 LINE_STRIP_PROVOKE_VRTX(1) |
1056 TRI_FAN_PROVOKE_VRTX(2) |
1057 TRI_STRIP_PROVOKE_VRTX(2));
1058
1059
1060 i830->state.Stipple[I830_STPREG_ST0] = _3DSTATE_STIPPLE;
1061
1062 i830->state.Buffer[I830_DESTREG_DV0] = _3DSTATE_DST_BUF_VARS_CMD;
1063 i830->state.Buffer[I830_DESTREG_SENABLE] = (_3DSTATE_SCISSOR_ENABLE_CMD |
1064 DISABLE_SCISSOR_RECT);
1065 i830->state.Buffer[I830_DESTREG_SR0] = _3DSTATE_SCISSOR_RECT_0_CMD;
1066 i830->state.Buffer[I830_DESTREG_SR1] = 0;
1067 i830->state.Buffer[I830_DESTREG_SR2] = 0;
1068 }
1069
1070 void
1071 i830_update_provoking_vertex(struct gl_context * ctx)
1072 {
1073 struct i830_context *i830 = i830_context(ctx);
1074
1075 I830_STATECHANGE(i830, I830_UPLOAD_RASTER_RULES);
1076 i830->state.RasterRules[I830_RASTER_RULES] &= ~(LINE_STRIP_PROVOKE_VRTX_MASK |
1077 TRI_FAN_PROVOKE_VRTX_MASK |
1078 TRI_STRIP_PROVOKE_VRTX_MASK);
1079
1080 /* _NEW_LIGHT */
1081 if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION) {
1082 i830->state.RasterRules[I830_RASTER_RULES] |= (LINE_STRIP_PROVOKE_VRTX(1) |
1083 TRI_FAN_PROVOKE_VRTX(2) |
1084 TRI_STRIP_PROVOKE_VRTX(2));
1085 } else {
1086 i830->state.RasterRules[I830_RASTER_RULES] |= (LINE_STRIP_PROVOKE_VRTX(0) |
1087 TRI_FAN_PROVOKE_VRTX(1) |
1088 TRI_STRIP_PROVOKE_VRTX(0));
1089 }
1090 }
1091
1092 void
1093 i830InitStateFuncs(struct dd_function_table *functions)
1094 {
1095 functions->AlphaFunc = i830AlphaFunc;
1096 functions->BlendColor = i830BlendColor;
1097 functions->BlendEquationSeparate = i830BlendEquationSeparate;
1098 functions->BlendFuncSeparate = i830BlendFuncSeparate;
1099 functions->ColorMask = i830ColorMask;
1100 functions->CullFace = i830CullFaceFrontFace;
1101 functions->DepthFunc = i830DepthFunc;
1102 functions->DepthMask = i830DepthMask;
1103 functions->Enable = i830Enable;
1104 functions->Fogfv = i830Fogfv;
1105 functions->FrontFace = i830CullFaceFrontFace;
1106 functions->LightModelfv = i830LightModelfv;
1107 functions->LineWidth = i830LineWidth;
1108 functions->LogicOpcode = i830LogicOp;
1109 functions->PointSize = i830PointSize;
1110 functions->PolygonStipple = i830PolygonStipple;
1111 functions->Scissor = i830Scissor;
1112 functions->ShadeModel = i830ShadeModel;
1113 functions->StencilFuncSeparate = i830StencilFuncSeparate;
1114 functions->StencilMaskSeparate = i830StencilMaskSeparate;
1115 functions->StencilOpSeparate = i830StencilOpSeparate;
1116 functions->DepthRange = i830DepthRange;
1117 functions->Viewport = i830Viewport;
1118 }
1119
1120 void
1121 i830InitState(struct i830_context *i830)
1122 {
1123 struct gl_context *ctx = &i830->intel.ctx;
1124
1125 i830_init_packets(i830);
1126
1127 _mesa_init_driver_state(ctx);
1128
1129 i830->state.emitted = 0;
1130 i830->state.active = (I830_UPLOAD_INVARIENT |
1131 I830_UPLOAD_RASTER_RULES |
1132 I830_UPLOAD_TEXBLEND(0) |
1133 I830_UPLOAD_STIPPLE |
1134 I830_UPLOAD_CTX | I830_UPLOAD_BUFFERS);
1135 }