Merge remote branch 'origin/gallium-0.2' into gallium-0.2
[mesa.git] / src / mesa / drivers / dri / i915 / i830_state.c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 #include "main/glheader.h"
30 #include "main/context.h"
31 #include "main/macros.h"
32 #include "main/enums.h"
33 #include "main/dd.h"
34
35 #include "texmem.h"
36
37 #include "drivers/common/driverfuncs.h"
38
39 #include "intel_screen.h"
40 #include "intel_batchbuffer.h"
41 #include "intel_fbo.h"
42
43 #include "i830_context.h"
44 #include "i830_reg.h"
45
46 #define FILE_DEBUG_FLAG DEBUG_STATE
47
48 static void
49 i830StencilFuncSeparate(GLcontext * ctx, GLenum face, GLenum func, GLint ref,
50 GLuint mask)
51 {
52 struct i830_context *i830 = i830_context(ctx);
53 int test = intel_translate_compare_func(func);
54
55 mask = mask & 0xff;
56
57 DBG("%s : func: %s, ref : 0x%x, mask: 0x%x\n", __FUNCTION__,
58 _mesa_lookup_enum_by_nr(func), ref, mask);
59
60
61 I830_STATECHANGE(i830, I830_UPLOAD_CTX);
62 i830->state.Ctx[I830_CTXREG_STATE4] &= ~MODE4_ENABLE_STENCIL_TEST_MASK;
63 i830->state.Ctx[I830_CTXREG_STATE4] |= (ENABLE_STENCIL_TEST_MASK |
64 STENCIL_TEST_MASK(mask));
65 i830->state.Ctx[I830_CTXREG_STENCILTST] &= ~(STENCIL_REF_VALUE_MASK |
66 ENABLE_STENCIL_TEST_FUNC_MASK);
67 i830->state.Ctx[I830_CTXREG_STENCILTST] |= (ENABLE_STENCIL_REF_VALUE |
68 ENABLE_STENCIL_TEST_FUNC |
69 STENCIL_REF_VALUE(ref) |
70 STENCIL_TEST_FUNC(test));
71 }
72
73 static void
74 i830StencilMaskSeparate(GLcontext * ctx, GLenum face, GLuint mask)
75 {
76 struct i830_context *i830 = i830_context(ctx);
77
78 DBG("%s : mask 0x%x\n", __FUNCTION__, mask);
79
80 mask = mask & 0xff;
81
82 I830_STATECHANGE(i830, I830_UPLOAD_CTX);
83 i830->state.Ctx[I830_CTXREG_STATE4] &= ~MODE4_ENABLE_STENCIL_WRITE_MASK;
84 i830->state.Ctx[I830_CTXREG_STATE4] |= (ENABLE_STENCIL_WRITE_MASK |
85 STENCIL_WRITE_MASK(mask));
86 }
87
88 static void
89 i830StencilOpSeparate(GLcontext * ctx, GLenum face, GLenum fail, GLenum zfail,
90 GLenum zpass)
91 {
92 struct i830_context *i830 = i830_context(ctx);
93 int fop, dfop, dpop;
94
95 DBG("%s: fail : %s, zfail: %s, zpass : %s\n", __FUNCTION__,
96 _mesa_lookup_enum_by_nr(fail),
97 _mesa_lookup_enum_by_nr(zfail),
98 _mesa_lookup_enum_by_nr(zpass));
99
100 fop = 0;
101 dfop = 0;
102 dpop = 0;
103
104 switch (fail) {
105 case GL_KEEP:
106 fop = STENCILOP_KEEP;
107 break;
108 case GL_ZERO:
109 fop = STENCILOP_ZERO;
110 break;
111 case GL_REPLACE:
112 fop = STENCILOP_REPLACE;
113 break;
114 case GL_INCR:
115 fop = STENCILOP_INCRSAT;
116 break;
117 case GL_DECR:
118 fop = STENCILOP_DECRSAT;
119 break;
120 case GL_INCR_WRAP:
121 fop = STENCILOP_INCR;
122 break;
123 case GL_DECR_WRAP:
124 fop = STENCILOP_DECR;
125 break;
126 case GL_INVERT:
127 fop = STENCILOP_INVERT;
128 break;
129 default:
130 break;
131 }
132 switch (zfail) {
133 case GL_KEEP:
134 dfop = STENCILOP_KEEP;
135 break;
136 case GL_ZERO:
137 dfop = STENCILOP_ZERO;
138 break;
139 case GL_REPLACE:
140 dfop = STENCILOP_REPLACE;
141 break;
142 case GL_INCR:
143 dfop = STENCILOP_INCRSAT;
144 break;
145 case GL_DECR:
146 dfop = STENCILOP_DECRSAT;
147 break;
148 case GL_INCR_WRAP:
149 dfop = STENCILOP_INCR;
150 break;
151 case GL_DECR_WRAP:
152 dfop = STENCILOP_DECR;
153 break;
154 case GL_INVERT:
155 dfop = STENCILOP_INVERT;
156 break;
157 default:
158 break;
159 }
160 switch (zpass) {
161 case GL_KEEP:
162 dpop = STENCILOP_KEEP;
163 break;
164 case GL_ZERO:
165 dpop = STENCILOP_ZERO;
166 break;
167 case GL_REPLACE:
168 dpop = STENCILOP_REPLACE;
169 break;
170 case GL_INCR:
171 dpop = STENCILOP_INCRSAT;
172 break;
173 case GL_DECR:
174 dpop = STENCILOP_DECRSAT;
175 break;
176 case GL_INCR_WRAP:
177 dpop = STENCILOP_INCR;
178 break;
179 case GL_DECR_WRAP:
180 dpop = STENCILOP_DECR;
181 break;
182 case GL_INVERT:
183 dpop = STENCILOP_INVERT;
184 break;
185 default:
186 break;
187 }
188
189
190 I830_STATECHANGE(i830, I830_UPLOAD_CTX);
191 i830->state.Ctx[I830_CTXREG_STENCILTST] &= ~(STENCIL_OPS_MASK);
192 i830->state.Ctx[I830_CTXREG_STENCILTST] |= (ENABLE_STENCIL_PARMS |
193 STENCIL_FAIL_OP(fop) |
194 STENCIL_PASS_DEPTH_FAIL_OP
195 (dfop) |
196 STENCIL_PASS_DEPTH_PASS_OP
197 (dpop));
198 }
199
200 static void
201 i830AlphaFunc(GLcontext * ctx, GLenum func, GLfloat ref)
202 {
203 struct i830_context *i830 = i830_context(ctx);
204 int test = intel_translate_compare_func(func);
205 GLubyte refByte;
206 GLuint refInt;
207
208 UNCLAMPED_FLOAT_TO_UBYTE(refByte, ref);
209 refInt = (GLuint) refByte;
210
211 I830_STATECHANGE(i830, I830_UPLOAD_CTX);
212 i830->state.Ctx[I830_CTXREG_STATE2] &= ~ALPHA_TEST_REF_MASK;
213 i830->state.Ctx[I830_CTXREG_STATE2] |= (ENABLE_ALPHA_TEST_FUNC |
214 ENABLE_ALPHA_REF_VALUE |
215 ALPHA_TEST_FUNC(test) |
216 ALPHA_REF_VALUE(refInt));
217 }
218
219 /**
220 * Makes sure that the proper enables are set for LogicOp, Independant Alpha
221 * Blend, and Blending. It needs to be called from numerous places where we
222 * could change the LogicOp or Independant Alpha Blend without subsequent
223 * calls to glEnable.
224 *
225 * \todo
226 * This function is substantially different from the old i830-specific driver.
227 * I'm not sure which is correct.
228 */
229 static void
230 i830EvalLogicOpBlendState(GLcontext * ctx)
231 {
232 struct i830_context *i830 = i830_context(ctx);
233
234 I830_STATECHANGE(i830, I830_UPLOAD_CTX);
235
236 if (RGBA_LOGICOP_ENABLED(ctx)) {
237 i830->state.Ctx[I830_CTXREG_ENABLES_1] &= ~(ENABLE_COLOR_BLEND |
238 ENABLE_LOGIC_OP_MASK);
239 i830->state.Ctx[I830_CTXREG_ENABLES_1] |= (DISABLE_COLOR_BLEND |
240 ENABLE_LOGIC_OP);
241 }
242 else if (ctx->Color.BlendEnabled) {
243 i830->state.Ctx[I830_CTXREG_ENABLES_1] &= ~(ENABLE_COLOR_BLEND |
244 ENABLE_LOGIC_OP_MASK);
245 i830->state.Ctx[I830_CTXREG_ENABLES_1] |= (ENABLE_COLOR_BLEND |
246 DISABLE_LOGIC_OP);
247 }
248 else {
249 i830->state.Ctx[I830_CTXREG_ENABLES_1] &= ~(ENABLE_COLOR_BLEND |
250 ENABLE_LOGIC_OP_MASK);
251 i830->state.Ctx[I830_CTXREG_ENABLES_1] |= (DISABLE_COLOR_BLEND |
252 DISABLE_LOGIC_OP);
253 }
254 }
255
256 static void
257 i830BlendColor(GLcontext * ctx, const GLfloat color[4])
258 {
259 struct i830_context *i830 = i830_context(ctx);
260 GLubyte r, g, b, a;
261
262 DBG("%s\n", __FUNCTION__);
263
264 UNCLAMPED_FLOAT_TO_UBYTE(r, color[RCOMP]);
265 UNCLAMPED_FLOAT_TO_UBYTE(g, color[GCOMP]);
266 UNCLAMPED_FLOAT_TO_UBYTE(b, color[BCOMP]);
267 UNCLAMPED_FLOAT_TO_UBYTE(a, color[ACOMP]);
268
269 I830_STATECHANGE(i830, I830_UPLOAD_CTX);
270 i830->state.Ctx[I830_CTXREG_BLENDCOLOR1] =
271 (a << 24) | (r << 16) | (g << 8) | b;
272 }
273
274 /**
275 * Sets both the blend equation (called "function" in i830 docs) and the
276 * blend function (called "factor" in i830 docs). This is done in a single
277 * function because some blend equations (i.e., \c GL_MIN and \c GL_MAX)
278 * change the interpretation of the blend function.
279 */
280 static void
281 i830_set_blend_state(GLcontext * ctx)
282 {
283 struct i830_context *i830 = i830_context(ctx);
284 int funcA;
285 int funcRGB;
286 int eqnA;
287 int eqnRGB;
288 int iab;
289 int s1;
290
291
292 funcRGB =
293 SRC_BLND_FACT(intel_translate_blend_factor(ctx->Color.BlendSrcRGB))
294 | DST_BLND_FACT(intel_translate_blend_factor(ctx->Color.BlendDstRGB));
295
296 switch (ctx->Color.BlendEquationRGB) {
297 case GL_FUNC_ADD:
298 eqnRGB = BLENDFUNC_ADD;
299 break;
300 case GL_MIN:
301 eqnRGB = BLENDFUNC_MIN;
302 funcRGB = SRC_BLND_FACT(BLENDFACT_ONE) | DST_BLND_FACT(BLENDFACT_ONE);
303 break;
304 case GL_MAX:
305 eqnRGB = BLENDFUNC_MAX;
306 funcRGB = SRC_BLND_FACT(BLENDFACT_ONE) | DST_BLND_FACT(BLENDFACT_ONE);
307 break;
308 case GL_FUNC_SUBTRACT:
309 eqnRGB = BLENDFUNC_SUB;
310 break;
311 case GL_FUNC_REVERSE_SUBTRACT:
312 eqnRGB = BLENDFUNC_RVRSE_SUB;
313 break;
314 default:
315 fprintf(stderr, "[%s:%u] Invalid RGB blend equation (0x%04x).\n",
316 __FUNCTION__, __LINE__, ctx->Color.BlendEquationRGB);
317 return;
318 }
319
320
321 funcA = SRC_ABLEND_FACT(intel_translate_blend_factor(ctx->Color.BlendSrcA))
322 | DST_ABLEND_FACT(intel_translate_blend_factor(ctx->Color.BlendDstA));
323
324 switch (ctx->Color.BlendEquationA) {
325 case GL_FUNC_ADD:
326 eqnA = BLENDFUNC_ADD;
327 break;
328 case GL_MIN:
329 eqnA = BLENDFUNC_MIN;
330 funcA = SRC_BLND_FACT(BLENDFACT_ONE) | DST_BLND_FACT(BLENDFACT_ONE);
331 break;
332 case GL_MAX:
333 eqnA = BLENDFUNC_MAX;
334 funcA = SRC_BLND_FACT(BLENDFACT_ONE) | DST_BLND_FACT(BLENDFACT_ONE);
335 break;
336 case GL_FUNC_SUBTRACT:
337 eqnA = BLENDFUNC_SUB;
338 break;
339 case GL_FUNC_REVERSE_SUBTRACT:
340 eqnA = BLENDFUNC_RVRSE_SUB;
341 break;
342 default:
343 fprintf(stderr, "[%s:%u] Invalid alpha blend equation (0x%04x).\n",
344 __FUNCTION__, __LINE__, ctx->Color.BlendEquationA);
345 return;
346 }
347
348 iab = eqnA | funcA
349 | _3DSTATE_INDPT_ALPHA_BLEND_CMD
350 | ENABLE_SRC_ABLEND_FACTOR | ENABLE_DST_ABLEND_FACTOR
351 | ENABLE_ALPHA_BLENDFUNC;
352 s1 = eqnRGB | funcRGB
353 | _3DSTATE_MODES_1_CMD
354 | ENABLE_SRC_BLND_FACTOR | ENABLE_DST_BLND_FACTOR
355 | ENABLE_COLR_BLND_FUNC;
356
357 if ((eqnA | funcA) != (eqnRGB | funcRGB))
358 iab |= ENABLE_INDPT_ALPHA_BLEND;
359 else
360 iab |= DISABLE_INDPT_ALPHA_BLEND;
361
362 if (iab != i830->state.Ctx[I830_CTXREG_IALPHAB] ||
363 s1 != i830->state.Ctx[I830_CTXREG_STATE1]) {
364 I830_STATECHANGE(i830, I830_UPLOAD_CTX);
365 i830->state.Ctx[I830_CTXREG_IALPHAB] = iab;
366 i830->state.Ctx[I830_CTXREG_STATE1] = s1;
367 }
368
369 /* This will catch a logicop blend equation. It will also ensure
370 * independant alpha blend is really in the correct state (either enabled
371 * or disabled) if blending is already enabled.
372 */
373
374 i830EvalLogicOpBlendState(ctx);
375
376 if (0) {
377 fprintf(stderr,
378 "[%s:%u] STATE1: 0x%08x IALPHAB: 0x%08x blend is %sabled\n",
379 __FUNCTION__, __LINE__, i830->state.Ctx[I830_CTXREG_STATE1],
380 i830->state.Ctx[I830_CTXREG_IALPHAB],
381 (ctx->Color.BlendEnabled) ? "en" : "dis");
382 }
383 }
384
385
386 static void
387 i830BlendEquationSeparate(GLcontext * ctx, GLenum modeRGB, GLenum modeA)
388 {
389 DBG("%s -> %s, %s\n", __FUNCTION__,
390 _mesa_lookup_enum_by_nr(modeRGB),
391 _mesa_lookup_enum_by_nr(modeA));
392
393 (void) modeRGB;
394 (void) modeA;
395 i830_set_blend_state(ctx);
396 }
397
398
399 static void
400 i830BlendFuncSeparate(GLcontext * ctx, GLenum sfactorRGB,
401 GLenum dfactorRGB, GLenum sfactorA, GLenum dfactorA)
402 {
403 DBG("%s -> RGB(%s, %s) A(%s, %s)\n", __FUNCTION__,
404 _mesa_lookup_enum_by_nr(sfactorRGB),
405 _mesa_lookup_enum_by_nr(dfactorRGB),
406 _mesa_lookup_enum_by_nr(sfactorA),
407 _mesa_lookup_enum_by_nr(dfactorA));
408
409 (void) sfactorRGB;
410 (void) dfactorRGB;
411 (void) sfactorA;
412 (void) dfactorA;
413 i830_set_blend_state(ctx);
414 }
415
416
417
418 static void
419 i830DepthFunc(GLcontext * ctx, GLenum func)
420 {
421 struct i830_context *i830 = i830_context(ctx);
422 int test = intel_translate_compare_func(func);
423
424 DBG("%s\n", __FUNCTION__);
425
426 I830_STATECHANGE(i830, I830_UPLOAD_CTX);
427 i830->state.Ctx[I830_CTXREG_STATE3] &= ~DEPTH_TEST_FUNC_MASK;
428 i830->state.Ctx[I830_CTXREG_STATE3] |= (ENABLE_DEPTH_TEST_FUNC |
429 DEPTH_TEST_FUNC(test));
430 }
431
432 static void
433 i830DepthMask(GLcontext * ctx, GLboolean flag)
434 {
435 struct i830_context *i830 = i830_context(ctx);
436
437 DBG("%s flag (%d)\n", __FUNCTION__, flag);
438
439 I830_STATECHANGE(i830, I830_UPLOAD_CTX);
440
441 i830->state.Ctx[I830_CTXREG_ENABLES_2] &= ~ENABLE_DIS_DEPTH_WRITE_MASK;
442
443 if (flag && ctx->Depth.Test)
444 i830->state.Ctx[I830_CTXREG_ENABLES_2] |= ENABLE_DEPTH_WRITE;
445 else
446 i830->state.Ctx[I830_CTXREG_ENABLES_2] |= DISABLE_DEPTH_WRITE;
447 }
448
449 /* =============================================================
450 * Polygon stipple
451 *
452 * The i830 supports a 4x4 stipple natively, GL wants 32x32.
453 * Fortunately stipple is usually a repeating pattern.
454 */
455 static void
456 i830PolygonStipple(GLcontext * ctx, const GLubyte * mask)
457 {
458 struct i830_context *i830 = i830_context(ctx);
459 const GLubyte *m = mask;
460 GLubyte p[4];
461 int i, j, k;
462 int active = (ctx->Polygon.StippleFlag &&
463 i830->intel.reduced_primitive == GL_TRIANGLES);
464 GLuint newMask;
465
466 if (active) {
467 I830_STATECHANGE(i830, I830_UPLOAD_STIPPLE);
468 i830->state.Stipple[I830_STPREG_ST1] &= ~ST1_ENABLE;
469 }
470
471 p[0] = mask[12] & 0xf;
472 p[0] |= p[0] << 4;
473 p[1] = mask[8] & 0xf;
474 p[1] |= p[1] << 4;
475 p[2] = mask[4] & 0xf;
476 p[2] |= p[2] << 4;
477 p[3] = mask[0] & 0xf;
478 p[3] |= p[3] << 4;
479
480 for (k = 0; k < 8; k++)
481 for (j = 3; j >= 0; j--)
482 for (i = 0; i < 4; i++, m++)
483 if (*m != p[j]) {
484 i830->intel.hw_stipple = 0;
485 return;
486 }
487
488 newMask = (((p[0] & 0xf) << 0) |
489 ((p[1] & 0xf) << 4) |
490 ((p[2] & 0xf) << 8) | ((p[3] & 0xf) << 12));
491
492
493 if (newMask == 0xffff || newMask == 0x0) {
494 /* this is needed to make conform pass */
495 i830->intel.hw_stipple = 0;
496 return;
497 }
498
499 i830->state.Stipple[I830_STPREG_ST1] &= ~0xffff;
500 i830->state.Stipple[I830_STPREG_ST1] |= newMask;
501 i830->intel.hw_stipple = 1;
502
503 if (active)
504 i830->state.Stipple[I830_STPREG_ST1] |= ST1_ENABLE;
505 }
506
507
508 /* =============================================================
509 * Hardware clipping
510 */
511 static void
512 i830Scissor(GLcontext * ctx, GLint x, GLint y, GLsizei w, GLsizei h)
513 {
514 struct i830_context *i830 = i830_context(ctx);
515 int x1, y1, x2, y2;
516
517 if (!ctx->DrawBuffer)
518 return;
519
520 DBG("%s %d,%d %dx%d\n", __FUNCTION__, x, y, w, h);
521
522 if (ctx->DrawBuffer->Name == 0) {
523 x1 = x;
524 y1 = ctx->DrawBuffer->Height - (y + h);
525 x2 = x + w - 1;
526 y2 = y1 + h - 1;
527 DBG("%s %d..%d,%d..%d (inverted)\n", __FUNCTION__, x1, x2, y1, y2);
528 }
529 else {
530 /* FBO - not inverted
531 */
532 x1 = x;
533 y1 = y;
534 x2 = x + w - 1;
535 y2 = y + h - 1;
536 DBG("%s %d..%d,%d..%d (not inverted)\n", __FUNCTION__, x1, x2, y1, y2);
537 }
538
539 x1 = CLAMP(x1, 0, ctx->DrawBuffer->Width - 1);
540 y1 = CLAMP(y1, 0, ctx->DrawBuffer->Height - 1);
541 x2 = CLAMP(x2, 0, ctx->DrawBuffer->Width - 1);
542 y2 = CLAMP(y2, 0, ctx->DrawBuffer->Height - 1);
543
544 DBG("%s %d..%d,%d..%d (clamped)\n", __FUNCTION__, x1, x2, y1, y2);
545
546 I830_STATECHANGE(i830, I830_UPLOAD_BUFFERS);
547 i830->state.Buffer[I830_DESTREG_SR1] = (y1 << 16) | (x1 & 0xffff);
548 i830->state.Buffer[I830_DESTREG_SR2] = (y2 << 16) | (x2 & 0xffff);
549 }
550
551 static void
552 i830LogicOp(GLcontext * ctx, GLenum opcode)
553 {
554 struct i830_context *i830 = i830_context(ctx);
555 int tmp = intel_translate_logic_op(opcode);
556
557 DBG("%s\n", __FUNCTION__);
558
559 I830_STATECHANGE(i830, I830_UPLOAD_CTX);
560 i830->state.Ctx[I830_CTXREG_STATE4] &= ~LOGICOP_MASK;
561 i830->state.Ctx[I830_CTXREG_STATE4] |= LOGIC_OP_FUNC(tmp);
562 }
563
564
565
566 static void
567 i830CullFaceFrontFace(GLcontext * ctx, GLenum unused)
568 {
569 struct i830_context *i830 = i830_context(ctx);
570 GLuint mode;
571
572 DBG("%s\n", __FUNCTION__);
573
574 if (!ctx->Polygon.CullFlag) {
575 mode = CULLMODE_NONE;
576 }
577 else if (ctx->Polygon.CullFaceMode != GL_FRONT_AND_BACK) {
578 mode = CULLMODE_CW;
579
580 if (ctx->Polygon.CullFaceMode == GL_FRONT)
581 mode ^= (CULLMODE_CW ^ CULLMODE_CCW);
582 if (ctx->Polygon.FrontFace != GL_CCW)
583 mode ^= (CULLMODE_CW ^ CULLMODE_CCW);
584 }
585 else {
586 mode = CULLMODE_BOTH;
587 }
588
589 I830_STATECHANGE(i830, I830_UPLOAD_CTX);
590 i830->state.Ctx[I830_CTXREG_STATE3] &= ~CULLMODE_MASK;
591 i830->state.Ctx[I830_CTXREG_STATE3] |= ENABLE_CULL_MODE | mode;
592 }
593
594 static void
595 i830LineWidth(GLcontext * ctx, GLfloat widthf)
596 {
597 struct i830_context *i830 = i830_context(ctx);
598 int width;
599 int state5;
600
601 DBG("%s\n", __FUNCTION__);
602
603 width = (int) (widthf * 2);
604 CLAMP_SELF(width, 1, 15);
605
606 state5 = i830->state.Ctx[I830_CTXREG_STATE5] & ~FIXED_LINE_WIDTH_MASK;
607 state5 |= (ENABLE_FIXED_LINE_WIDTH | FIXED_LINE_WIDTH(width));
608
609 if (state5 != i830->state.Ctx[I830_CTXREG_STATE5]) {
610 I830_STATECHANGE(i830, I830_UPLOAD_CTX);
611 i830->state.Ctx[I830_CTXREG_STATE5] = state5;
612 }
613 }
614
615 static void
616 i830PointSize(GLcontext * ctx, GLfloat size)
617 {
618 struct i830_context *i830 = i830_context(ctx);
619 GLint point_size = (int) size;
620
621 DBG("%s\n", __FUNCTION__);
622
623 CLAMP_SELF(point_size, 1, 256);
624 I830_STATECHANGE(i830, I830_UPLOAD_CTX);
625 i830->state.Ctx[I830_CTXREG_STATE5] &= ~FIXED_POINT_WIDTH_MASK;
626 i830->state.Ctx[I830_CTXREG_STATE5] |= (ENABLE_FIXED_POINT_WIDTH |
627 FIXED_POINT_WIDTH(point_size));
628 }
629
630
631 /* =============================================================
632 * Color masks
633 */
634
635 static void
636 i830ColorMask(GLcontext * ctx,
637 GLboolean r, GLboolean g, GLboolean b, GLboolean a)
638 {
639 struct i830_context *i830 = i830_context(ctx);
640 GLuint tmp = 0;
641
642 DBG("%s r(%d) g(%d) b(%d) a(%d)\n", __FUNCTION__, r, g, b, a);
643
644 tmp = ((i830->state.Ctx[I830_CTXREG_ENABLES_2] & ~WRITEMASK_MASK) |
645 ENABLE_COLOR_MASK |
646 ENABLE_COLOR_WRITE |
647 ((!r) << WRITEMASK_RED_SHIFT) |
648 ((!g) << WRITEMASK_GREEN_SHIFT) |
649 ((!b) << WRITEMASK_BLUE_SHIFT) | ((!a) << WRITEMASK_ALPHA_SHIFT));
650
651 if (tmp != i830->state.Ctx[I830_CTXREG_ENABLES_2]) {
652 I830_STATECHANGE(i830, I830_UPLOAD_CTX);
653 i830->state.Ctx[I830_CTXREG_ENABLES_2] = tmp;
654 }
655 }
656
657 static void
658 update_specular(GLcontext * ctx)
659 {
660 struct i830_context *i830 = i830_context(ctx);
661
662 I830_STATECHANGE(i830, I830_UPLOAD_CTX);
663 i830->state.Ctx[I830_CTXREG_ENABLES_1] &= ~ENABLE_SPEC_ADD_MASK;
664
665 if (NEED_SECONDARY_COLOR(ctx))
666 i830->state.Ctx[I830_CTXREG_ENABLES_1] |= ENABLE_SPEC_ADD;
667 else
668 i830->state.Ctx[I830_CTXREG_ENABLES_1] |= DISABLE_SPEC_ADD;
669 }
670
671 static void
672 i830LightModelfv(GLcontext * ctx, GLenum pname, const GLfloat * param)
673 {
674 DBG("%s\n", __FUNCTION__);
675
676 if (pname == GL_LIGHT_MODEL_COLOR_CONTROL) {
677 update_specular(ctx);
678 }
679 }
680
681 /* In Mesa 3.5 we can reliably do native flatshading.
682 */
683 static void
684 i830ShadeModel(GLcontext * ctx, GLenum mode)
685 {
686 struct i830_context *i830 = i830_context(ctx);
687 I830_STATECHANGE(i830, I830_UPLOAD_CTX);
688
689
690 #define SHADE_MODE_MASK ((1<<10)|(1<<8)|(1<<6)|(1<<4))
691
692 i830->state.Ctx[I830_CTXREG_STATE3] &= ~SHADE_MODE_MASK;
693
694 if (mode == GL_FLAT) {
695 i830->state.Ctx[I830_CTXREG_STATE3] |=
696 (ALPHA_SHADE_MODE(SHADE_MODE_FLAT) | FOG_SHADE_MODE(SHADE_MODE_FLAT)
697 | SPEC_SHADE_MODE(SHADE_MODE_FLAT) |
698 COLOR_SHADE_MODE(SHADE_MODE_FLAT));
699 }
700 else {
701 i830->state.Ctx[I830_CTXREG_STATE3] |=
702 (ALPHA_SHADE_MODE(SHADE_MODE_LINEAR) |
703 FOG_SHADE_MODE(SHADE_MODE_LINEAR) |
704 SPEC_SHADE_MODE(SHADE_MODE_LINEAR) |
705 COLOR_SHADE_MODE(SHADE_MODE_LINEAR));
706 }
707 }
708
709 /* =============================================================
710 * Fog
711 */
712 static void
713 i830Fogfv(GLcontext * ctx, GLenum pname, const GLfloat * param)
714 {
715 struct i830_context *i830 = i830_context(ctx);
716
717 DBG("%s\n", __FUNCTION__);
718
719 if (pname == GL_FOG_COLOR) {
720 GLuint color = (((GLubyte) (ctx->Fog.Color[0] * 255.0F) << 16) |
721 ((GLubyte) (ctx->Fog.Color[1] * 255.0F) << 8) |
722 ((GLubyte) (ctx->Fog.Color[2] * 255.0F) << 0));
723
724 I830_STATECHANGE(i830, I830_UPLOAD_CTX);
725 i830->state.Ctx[I830_CTXREG_FOGCOLOR] =
726 (_3DSTATE_FOG_COLOR_CMD | color);
727 }
728 }
729
730 /* =============================================================
731 */
732
733 static void
734 i830Enable(GLcontext * ctx, GLenum cap, GLboolean state)
735 {
736 struct i830_context *i830 = i830_context(ctx);
737
738 switch (cap) {
739 case GL_LIGHTING:
740 case GL_COLOR_SUM:
741 update_specular(ctx);
742 break;
743
744 case GL_ALPHA_TEST:
745 I830_STATECHANGE(i830, I830_UPLOAD_CTX);
746 i830->state.Ctx[I830_CTXREG_ENABLES_1] &= ~ENABLE_DIS_ALPHA_TEST_MASK;
747 if (state)
748 i830->state.Ctx[I830_CTXREG_ENABLES_1] |= ENABLE_ALPHA_TEST;
749 else
750 i830->state.Ctx[I830_CTXREG_ENABLES_1] |= DISABLE_ALPHA_TEST;
751
752 break;
753
754 case GL_BLEND:
755 i830EvalLogicOpBlendState(ctx);
756 break;
757
758 case GL_COLOR_LOGIC_OP:
759 i830EvalLogicOpBlendState(ctx);
760
761 /* Logicop doesn't seem to work at 16bpp:
762 */
763 if (i830->intel.ctx.Visual.rgbBits == 16)
764 FALLBACK(&i830->intel, I830_FALLBACK_LOGICOP, state);
765 break;
766
767 case GL_DITHER:
768 I830_STATECHANGE(i830, I830_UPLOAD_CTX);
769 i830->state.Ctx[I830_CTXREG_ENABLES_2] &= ~ENABLE_DITHER;
770
771 if (state)
772 i830->state.Ctx[I830_CTXREG_ENABLES_2] |= ENABLE_DITHER;
773 else
774 i830->state.Ctx[I830_CTXREG_ENABLES_2] |= DISABLE_DITHER;
775 break;
776
777 case GL_DEPTH_TEST:
778 I830_STATECHANGE(i830, I830_UPLOAD_CTX);
779 i830->state.Ctx[I830_CTXREG_ENABLES_1] &= ~ENABLE_DIS_DEPTH_TEST_MASK;
780
781 if (state)
782 i830->state.Ctx[I830_CTXREG_ENABLES_1] |= ENABLE_DEPTH_TEST;
783 else
784 i830->state.Ctx[I830_CTXREG_ENABLES_1] |= DISABLE_DEPTH_TEST;
785
786 /* Also turn off depth writes when GL_DEPTH_TEST is disabled:
787 */
788 i830DepthMask(ctx, ctx->Depth.Mask);
789 break;
790
791 case GL_SCISSOR_TEST:
792 I830_STATECHANGE(i830, I830_UPLOAD_BUFFERS);
793
794 if (state)
795 i830->state.Buffer[I830_DESTREG_SENABLE] =
796 (_3DSTATE_SCISSOR_ENABLE_CMD | ENABLE_SCISSOR_RECT);
797 else
798 i830->state.Buffer[I830_DESTREG_SENABLE] =
799 (_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT);
800
801 break;
802
803 case GL_LINE_SMOOTH:
804 I830_STATECHANGE(i830, I830_UPLOAD_CTX);
805
806 i830->state.Ctx[I830_CTXREG_AA] &= ~AA_LINE_ENABLE;
807 if (state)
808 i830->state.Ctx[I830_CTXREG_AA] |= AA_LINE_ENABLE;
809 else
810 i830->state.Ctx[I830_CTXREG_AA] |= AA_LINE_DISABLE;
811 break;
812
813 case GL_FOG:
814 I830_STATECHANGE(i830, I830_UPLOAD_CTX);
815 i830->state.Ctx[I830_CTXREG_ENABLES_1] &= ~ENABLE_DIS_FOG_MASK;
816 if (state)
817 i830->state.Ctx[I830_CTXREG_ENABLES_1] |= ENABLE_FOG;
818 else
819 i830->state.Ctx[I830_CTXREG_ENABLES_1] |= DISABLE_FOG;
820 break;
821
822 case GL_CULL_FACE:
823 i830CullFaceFrontFace(ctx, 0);
824 break;
825
826 case GL_TEXTURE_2D:
827 break;
828
829 case GL_STENCIL_TEST:
830 {
831 GLboolean hw_stencil = GL_FALSE;
832 if (ctx->DrawBuffer) {
833 struct intel_renderbuffer *irbStencil
834 = intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_STENCIL);
835 hw_stencil = (irbStencil && irbStencil->region);
836 }
837 if (hw_stencil) {
838 I830_STATECHANGE(i830, I830_UPLOAD_CTX);
839
840 if (state) {
841 i830->state.Ctx[I830_CTXREG_ENABLES_1] |= ENABLE_STENCIL_TEST;
842 i830->state.Ctx[I830_CTXREG_ENABLES_2] |= ENABLE_STENCIL_WRITE;
843 }
844 else {
845 i830->state.Ctx[I830_CTXREG_ENABLES_1] &= ~ENABLE_STENCIL_TEST;
846 i830->state.Ctx[I830_CTXREG_ENABLES_2] &=
847 ~ENABLE_STENCIL_WRITE;
848 i830->state.Ctx[I830_CTXREG_ENABLES_1] |= DISABLE_STENCIL_TEST;
849 i830->state.Ctx[I830_CTXREG_ENABLES_2] |=
850 DISABLE_STENCIL_WRITE;
851 }
852 }
853 else {
854 FALLBACK(&i830->intel, I830_FALLBACK_STENCIL, state);
855 }
856 }
857 break;
858
859 case GL_POLYGON_STIPPLE:
860 /* The stipple command worked on my 855GM box, but not my 845G.
861 * I'll do more testing later to find out exactly which hardware
862 * supports it. Disabled for now.
863 */
864 if (i830->intel.hw_stipple &&
865 i830->intel.reduced_primitive == GL_TRIANGLES) {
866 I830_STATECHANGE(i830, I830_UPLOAD_STIPPLE);
867 i830->state.Stipple[I830_STPREG_ST1] &= ~ST1_ENABLE;
868 if (state)
869 i830->state.Stipple[I830_STPREG_ST1] |= ST1_ENABLE;
870 }
871 break;
872
873 default:
874 ;
875 }
876 }
877
878
879 static void
880 i830_init_packets(struct i830_context *i830)
881 {
882 /* Zero all state */
883 memset(&i830->state, 0, sizeof(i830->state));
884
885 /* Set default blend state */
886 i830->state.TexBlend[0][0] = (_3DSTATE_MAP_BLEND_OP_CMD(0) |
887 TEXPIPE_COLOR |
888 ENABLE_TEXOUTPUT_WRT_SEL |
889 TEXOP_OUTPUT_CURRENT |
890 DISABLE_TEX_CNTRL_STAGE |
891 TEXOP_SCALE_1X |
892 TEXOP_MODIFY_PARMS |
893 TEXOP_LAST_STAGE | TEXBLENDOP_ARG1);
894 i830->state.TexBlend[0][1] = (_3DSTATE_MAP_BLEND_OP_CMD(0) |
895 TEXPIPE_ALPHA |
896 ENABLE_TEXOUTPUT_WRT_SEL |
897 TEXOP_OUTPUT_CURRENT |
898 TEXOP_SCALE_1X |
899 TEXOP_MODIFY_PARMS | TEXBLENDOP_ARG1);
900 i830->state.TexBlend[0][2] = (_3DSTATE_MAP_BLEND_ARG_CMD(0) |
901 TEXPIPE_COLOR |
902 TEXBLEND_ARG1 |
903 TEXBLENDARG_MODIFY_PARMS |
904 TEXBLENDARG_DIFFUSE);
905 i830->state.TexBlend[0][3] = (_3DSTATE_MAP_BLEND_ARG_CMD(0) |
906 TEXPIPE_ALPHA |
907 TEXBLEND_ARG1 |
908 TEXBLENDARG_MODIFY_PARMS |
909 TEXBLENDARG_DIFFUSE);
910
911 i830->state.TexBlendWordsUsed[0] = 4;
912
913
914 i830->state.Ctx[I830_CTXREG_VF] = 0;
915 i830->state.Ctx[I830_CTXREG_VF2] = 0;
916
917 i830->state.Ctx[I830_CTXREG_AA] = (_3DSTATE_AA_CMD |
918 AA_LINE_ECAAR_WIDTH_ENABLE |
919 AA_LINE_ECAAR_WIDTH_1_0 |
920 AA_LINE_REGION_WIDTH_ENABLE |
921 AA_LINE_REGION_WIDTH_1_0 |
922 AA_LINE_DISABLE);
923
924 i830->state.Ctx[I830_CTXREG_ENABLES_1] = (_3DSTATE_ENABLES_1_CMD |
925 DISABLE_LOGIC_OP |
926 DISABLE_STENCIL_TEST |
927 DISABLE_DEPTH_BIAS |
928 DISABLE_SPEC_ADD |
929 DISABLE_FOG |
930 DISABLE_ALPHA_TEST |
931 DISABLE_COLOR_BLEND |
932 DISABLE_DEPTH_TEST);
933
934 #if 000 /* XXX all the stencil enable state is set in i830Enable(), right? */
935 if (i830->intel.hw_stencil) {
936 i830->state.Ctx[I830_CTXREG_ENABLES_2] = (_3DSTATE_ENABLES_2_CMD |
937 ENABLE_STENCIL_WRITE |
938 ENABLE_TEX_CACHE |
939 ENABLE_DITHER |
940 ENABLE_COLOR_MASK |
941 /* set no color comps disabled */
942 ENABLE_COLOR_WRITE |
943 ENABLE_DEPTH_WRITE);
944 }
945 else
946 #endif
947 {
948 i830->state.Ctx[I830_CTXREG_ENABLES_2] = (_3DSTATE_ENABLES_2_CMD |
949 DISABLE_STENCIL_WRITE |
950 ENABLE_TEX_CACHE |
951 ENABLE_DITHER |
952 ENABLE_COLOR_MASK |
953 /* set no color comps disabled */
954 ENABLE_COLOR_WRITE |
955 ENABLE_DEPTH_WRITE);
956 }
957
958 i830->state.Ctx[I830_CTXREG_STATE1] = (_3DSTATE_MODES_1_CMD |
959 ENABLE_COLR_BLND_FUNC |
960 BLENDFUNC_ADD |
961 ENABLE_SRC_BLND_FACTOR |
962 SRC_BLND_FACT(BLENDFACT_ONE) |
963 ENABLE_DST_BLND_FACTOR |
964 DST_BLND_FACT(BLENDFACT_ZERO));
965
966 i830->state.Ctx[I830_CTXREG_STATE2] = (_3DSTATE_MODES_2_CMD |
967 ENABLE_GLOBAL_DEPTH_BIAS |
968 GLOBAL_DEPTH_BIAS(0) |
969 ENABLE_ALPHA_TEST_FUNC |
970 ALPHA_TEST_FUNC(COMPAREFUNC_ALWAYS)
971 | ALPHA_REF_VALUE(0));
972
973 i830->state.Ctx[I830_CTXREG_STATE3] = (_3DSTATE_MODES_3_CMD |
974 ENABLE_DEPTH_TEST_FUNC |
975 DEPTH_TEST_FUNC(COMPAREFUNC_LESS) |
976 ENABLE_ALPHA_SHADE_MODE |
977 ALPHA_SHADE_MODE(SHADE_MODE_LINEAR)
978 | ENABLE_FOG_SHADE_MODE |
979 FOG_SHADE_MODE(SHADE_MODE_LINEAR) |
980 ENABLE_SPEC_SHADE_MODE |
981 SPEC_SHADE_MODE(SHADE_MODE_LINEAR) |
982 ENABLE_COLOR_SHADE_MODE |
983 COLOR_SHADE_MODE(SHADE_MODE_LINEAR)
984 | ENABLE_CULL_MODE | CULLMODE_NONE);
985
986 i830->state.Ctx[I830_CTXREG_STATE4] = (_3DSTATE_MODES_4_CMD |
987 ENABLE_LOGIC_OP_FUNC |
988 LOGIC_OP_FUNC(LOGICOP_COPY) |
989 ENABLE_STENCIL_TEST_MASK |
990 STENCIL_TEST_MASK(0xff) |
991 ENABLE_STENCIL_WRITE_MASK |
992 STENCIL_WRITE_MASK(0xff));
993
994 i830->state.Ctx[I830_CTXREG_STENCILTST] = (_3DSTATE_STENCIL_TEST_CMD |
995 ENABLE_STENCIL_PARMS |
996 STENCIL_FAIL_OP(STENCILOP_KEEP)
997 |
998 STENCIL_PASS_DEPTH_FAIL_OP
999 (STENCILOP_KEEP) |
1000 STENCIL_PASS_DEPTH_PASS_OP
1001 (STENCILOP_KEEP) |
1002 ENABLE_STENCIL_TEST_FUNC |
1003 STENCIL_TEST_FUNC
1004 (COMPAREFUNC_ALWAYS) |
1005 ENABLE_STENCIL_REF_VALUE |
1006 STENCIL_REF_VALUE(0));
1007
1008 i830->state.Ctx[I830_CTXREG_STATE5] = (_3DSTATE_MODES_5_CMD | FLUSH_TEXTURE_CACHE | ENABLE_SPRITE_POINT_TEX | SPRITE_POINT_TEX_OFF | ENABLE_FIXED_LINE_WIDTH | FIXED_LINE_WIDTH(0x2) | /* 1.0 */
1009 ENABLE_FIXED_POINT_WIDTH |
1010 FIXED_POINT_WIDTH(1));
1011
1012 i830->state.Ctx[I830_CTXREG_IALPHAB] = (_3DSTATE_INDPT_ALPHA_BLEND_CMD |
1013 DISABLE_INDPT_ALPHA_BLEND |
1014 ENABLE_ALPHA_BLENDFUNC |
1015 ABLENDFUNC_ADD);
1016
1017 i830->state.Ctx[I830_CTXREG_FOGCOLOR] = (_3DSTATE_FOG_COLOR_CMD |
1018 FOG_COLOR_RED(0) |
1019 FOG_COLOR_GREEN(0) |
1020 FOG_COLOR_BLUE(0));
1021
1022 i830->state.Ctx[I830_CTXREG_BLENDCOLOR0] = _3DSTATE_CONST_BLEND_COLOR_CMD;
1023 i830->state.Ctx[I830_CTXREG_BLENDCOLOR1] = 0;
1024
1025 i830->state.Ctx[I830_CTXREG_MCSB0] = _3DSTATE_MAP_COORD_SETBIND_CMD;
1026 i830->state.Ctx[I830_CTXREG_MCSB1] = (TEXBIND_SET3(TEXCOORDSRC_VTXSET_3) |
1027 TEXBIND_SET2(TEXCOORDSRC_VTXSET_2) |
1028 TEXBIND_SET1(TEXCOORDSRC_VTXSET_1) |
1029 TEXBIND_SET0(TEXCOORDSRC_VTXSET_0));
1030
1031
1032 i830->state.Stipple[I830_STPREG_ST0] = _3DSTATE_STIPPLE;
1033
1034 i830->state.Buffer[I830_DESTREG_DV0] = _3DSTATE_DST_BUF_VARS_CMD;
1035 i830->state.Buffer[I830_DESTREG_SENABLE] = (_3DSTATE_SCISSOR_ENABLE_CMD |
1036 DISABLE_SCISSOR_RECT);
1037 i830->state.Buffer[I830_DESTREG_SR0] = _3DSTATE_SCISSOR_RECT_0_CMD;
1038 i830->state.Buffer[I830_DESTREG_SR1] = 0;
1039 i830->state.Buffer[I830_DESTREG_SR2] = 0;
1040 }
1041
1042
1043 void
1044 i830InitStateFuncs(struct dd_function_table *functions)
1045 {
1046 functions->AlphaFunc = i830AlphaFunc;
1047 functions->BlendColor = i830BlendColor;
1048 functions->BlendEquationSeparate = i830BlendEquationSeparate;
1049 functions->BlendFuncSeparate = i830BlendFuncSeparate;
1050 functions->ColorMask = i830ColorMask;
1051 functions->CullFace = i830CullFaceFrontFace;
1052 functions->DepthFunc = i830DepthFunc;
1053 functions->DepthMask = i830DepthMask;
1054 functions->Enable = i830Enable;
1055 functions->Fogfv = i830Fogfv;
1056 functions->FrontFace = i830CullFaceFrontFace;
1057 functions->LightModelfv = i830LightModelfv;
1058 functions->LineWidth = i830LineWidth;
1059 functions->LogicOpcode = i830LogicOp;
1060 functions->PointSize = i830PointSize;
1061 functions->PolygonStipple = i830PolygonStipple;
1062 functions->Scissor = i830Scissor;
1063 functions->ShadeModel = i830ShadeModel;
1064 functions->StencilFuncSeparate = i830StencilFuncSeparate;
1065 functions->StencilMaskSeparate = i830StencilMaskSeparate;
1066 functions->StencilOpSeparate = i830StencilOpSeparate;
1067 }
1068
1069 void
1070 i830InitState(struct i830_context *i830)
1071 {
1072 GLcontext *ctx = &i830->intel.ctx;
1073
1074 i830_init_packets(i830);
1075
1076 _mesa_init_driver_state(ctx);
1077
1078 memcpy(&i830->initial, &i830->state, sizeof(i830->state));
1079
1080 i830->current = &i830->state;
1081 i830->state.emitted = 0;
1082 i830->state.active = (I830_UPLOAD_INVARIENT |
1083 I830_UPLOAD_TEXBLEND(0) |
1084 I830_UPLOAD_STIPPLE |
1085 I830_UPLOAD_CTX | I830_UPLOAD_BUFFERS);
1086 }