i965: Support CS in update_stage_texture_surfaces
[mesa.git] / src / mesa / drivers / dri / i915 / i830_texblend.c
1 /**************************************************************************
2 *
3 * Copyright 2003 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
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8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
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23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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26 **************************************************************************/
27
28 #include "main/glheader.h"
29 #include "main/macros.h"
30 #include "main/mtypes.h"
31 #include "util/simple_list.h"
32 #include "main/enums.h"
33 #include "main/mm.h"
34
35 #include "intel_screen.h"
36 #include "intel_tex.h"
37
38 #include "i830_context.h"
39 #include "i830_reg.h"
40
41
42 /* ================================================================
43 * Texture combine functions
44 */
45 static GLuint
46 pass_through(GLuint * state, GLuint blendUnit)
47 {
48 state[0] = (_3DSTATE_MAP_BLEND_OP_CMD(blendUnit) |
49 TEXPIPE_COLOR |
50 ENABLE_TEXOUTPUT_WRT_SEL |
51 TEXOP_OUTPUT_CURRENT |
52 DISABLE_TEX_CNTRL_STAGE |
53 TEXOP_SCALE_1X | TEXOP_MODIFY_PARMS | TEXBLENDOP_ARG1);
54 state[1] = (_3DSTATE_MAP_BLEND_OP_CMD(blendUnit) |
55 TEXPIPE_ALPHA |
56 ENABLE_TEXOUTPUT_WRT_SEL |
57 TEXOP_OUTPUT_CURRENT |
58 TEXOP_SCALE_1X | TEXOP_MODIFY_PARMS | TEXBLENDOP_ARG1);
59 state[2] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
60 TEXPIPE_COLOR |
61 TEXBLEND_ARG1 |
62 TEXBLENDARG_MODIFY_PARMS | TEXBLENDARG_CURRENT);
63 state[3] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
64 TEXPIPE_ALPHA |
65 TEXBLEND_ARG1 |
66 TEXBLENDARG_MODIFY_PARMS | TEXBLENDARG_CURRENT);
67
68 return 4;
69 }
70
71 static GLuint
72 emit_factor(GLuint blendUnit, GLuint * state, GLuint count,
73 const GLfloat * factor)
74 {
75 GLubyte r, g, b, a;
76 GLuint col;
77
78 if (0)
79 fprintf(stderr, "emit constant %d: %.2f %.2f %.2f %.2f\n",
80 blendUnit, factor[0], factor[1], factor[2], factor[3]);
81
82 UNCLAMPED_FLOAT_TO_UBYTE(r, factor[0]);
83 UNCLAMPED_FLOAT_TO_UBYTE(g, factor[1]);
84 UNCLAMPED_FLOAT_TO_UBYTE(b, factor[2]);
85 UNCLAMPED_FLOAT_TO_UBYTE(a, factor[3]);
86
87 col = ((a << 24) | (r << 16) | (g << 8) | b);
88
89 state[count++] = _3DSTATE_COLOR_FACTOR_N_CMD(blendUnit);
90 state[count++] = col;
91
92 return count;
93 }
94
95
96 static inline GLuint
97 GetTexelOp(GLint unit)
98 {
99 switch (unit) {
100 case 0:
101 return TEXBLENDARG_TEXEL0;
102 case 1:
103 return TEXBLENDARG_TEXEL1;
104 case 2:
105 return TEXBLENDARG_TEXEL2;
106 case 3:
107 return TEXBLENDARG_TEXEL3;
108 default:
109 return TEXBLENDARG_TEXEL0;
110 }
111 }
112
113
114 /**
115 * Calculate the hardware instuctions to setup the current texture enviromnemt
116 * settings. Since \c gl_texture_unit::_CurrentCombine is used, both
117 * "classic" texture enviroments and GL_ARB_texture_env_combine type texture
118 * environments are treated identically.
119 *
120 * \todo
121 * This function should return \c bool. When \c false is returned,
122 * it means that an environment is selected that the hardware cannot do. This
123 * is the way the Radeon and R200 drivers work.
124 *
125 * \todo
126 * Looking at i830_3d_regs.h, it seems the i830 can do part of
127 * GL_ATI_texture_env_combine3. It can handle using \c GL_ONE and
128 * \c GL_ZERO as combine inputs (which the code already supports). It can
129 * also handle the \c GL_MODULATE_ADD_ATI mode. Is it worth investigating
130 * partial support for the extension?
131 */
132 GLuint
133 i830SetTexEnvCombine(struct i830_context * i830,
134 const struct gl_tex_env_combine_state * combine,
135 GLint blendUnit,
136 GLuint texel_op, GLuint * state, const GLfloat * factor)
137 {
138 const GLuint numColorArgs = combine->_NumArgsRGB;
139 GLuint numAlphaArgs = combine->_NumArgsA;
140
141 GLuint blendop;
142 GLuint ablendop;
143 GLuint args_RGB[3];
144 GLuint args_A[3];
145 GLuint rgb_shift;
146 GLuint alpha_shift;
147 bool need_factor = 0;
148 int i;
149 unsigned used;
150 static const GLuint tex_blend_rgb[3] = {
151 TEXPIPE_COLOR | TEXBLEND_ARG1 | TEXBLENDARG_MODIFY_PARMS,
152 TEXPIPE_COLOR | TEXBLEND_ARG2 | TEXBLENDARG_MODIFY_PARMS,
153 TEXPIPE_COLOR | TEXBLEND_ARG0 | TEXBLENDARG_MODIFY_PARMS,
154 };
155 static const GLuint tex_blend_a[3] = {
156 TEXPIPE_ALPHA | TEXBLEND_ARG1 | TEXBLENDARG_MODIFY_PARMS,
157 TEXPIPE_ALPHA | TEXBLEND_ARG2 | TEXBLENDARG_MODIFY_PARMS,
158 TEXPIPE_ALPHA | TEXBLEND_ARG0 | TEXBLENDARG_MODIFY_PARMS,
159 };
160
161 if (INTEL_DEBUG & DEBUG_TEXTURE)
162 fprintf(stderr, "%s\n", __func__);
163
164
165 /* The EXT version of the DOT3 extension does not support the
166 * scale factor, but the ARB version (and the version in OpenGL
167 * 1.3) does.
168 */
169 switch (combine->ModeRGB) {
170 case GL_DOT3_RGB_EXT:
171 alpha_shift = combine->ScaleShiftA;
172 rgb_shift = 0;
173 break;
174
175 case GL_DOT3_RGBA_EXT:
176 alpha_shift = 0;
177 rgb_shift = 0;
178 break;
179
180 default:
181 rgb_shift = combine->ScaleShiftRGB;
182 alpha_shift = combine->ScaleShiftA;
183 break;
184 }
185
186
187 switch (combine->ModeRGB) {
188 case GL_REPLACE:
189 blendop = TEXBLENDOP_ARG1;
190 break;
191 case GL_MODULATE:
192 blendop = TEXBLENDOP_MODULATE;
193 break;
194 case GL_ADD:
195 blendop = TEXBLENDOP_ADD;
196 break;
197 case GL_ADD_SIGNED:
198 blendop = TEXBLENDOP_ADDSIGNED;
199 break;
200 case GL_INTERPOLATE:
201 blendop = TEXBLENDOP_BLEND;
202 break;
203 case GL_SUBTRACT:
204 blendop = TEXBLENDOP_SUBTRACT;
205 break;
206 case GL_DOT3_RGB_EXT:
207 case GL_DOT3_RGB:
208 blendop = TEXBLENDOP_DOT3;
209 break;
210 case GL_DOT3_RGBA_EXT:
211 case GL_DOT3_RGBA:
212 blendop = TEXBLENDOP_DOT4;
213 break;
214 default:
215 return pass_through(state, blendUnit);
216 }
217
218 blendop |= (rgb_shift << TEXOP_SCALE_SHIFT);
219
220
221 /* Handle RGB args */
222 for (i = 0; i < 3; i++) {
223 switch (combine->SourceRGB[i]) {
224 case GL_TEXTURE:
225 args_RGB[i] = texel_op;
226 break;
227 case GL_TEXTURE0:
228 case GL_TEXTURE1:
229 case GL_TEXTURE2:
230 case GL_TEXTURE3:
231 args_RGB[i] = GetTexelOp(combine->SourceRGB[i] - GL_TEXTURE0);
232 break;
233 case GL_CONSTANT:
234 args_RGB[i] = TEXBLENDARG_FACTOR_N;
235 need_factor = 1;
236 break;
237 case GL_PRIMARY_COLOR:
238 args_RGB[i] = TEXBLENDARG_DIFFUSE;
239 break;
240 case GL_PREVIOUS:
241 args_RGB[i] = TEXBLENDARG_CURRENT;
242 break;
243 default:
244 return pass_through(state, blendUnit);
245 }
246
247 switch (combine->OperandRGB[i]) {
248 case GL_SRC_COLOR:
249 args_RGB[i] |= 0;
250 break;
251 case GL_ONE_MINUS_SRC_COLOR:
252 args_RGB[i] |= TEXBLENDARG_INV_ARG;
253 break;
254 case GL_SRC_ALPHA:
255 args_RGB[i] |= TEXBLENDARG_REPLICATE_ALPHA;
256 break;
257 case GL_ONE_MINUS_SRC_ALPHA:
258 args_RGB[i] |= (TEXBLENDARG_REPLICATE_ALPHA | TEXBLENDARG_INV_ARG);
259 break;
260 default:
261 return pass_through(state, blendUnit);
262 }
263 }
264
265
266 /* Need to knobble the alpha calculations of TEXBLENDOP_DOT4 to
267 * match the spec. Can't use DOT3 as it won't propogate values
268 * into alpha as required:
269 *
270 * Note - the global factor is set up with alpha == .5, so
271 * the alpha part of the DOT4 calculation should be zero.
272 */
273 if (combine->ModeRGB == GL_DOT3_RGBA_EXT ||
274 combine->ModeRGB == GL_DOT3_RGBA) {
275 ablendop = TEXBLENDOP_DOT4;
276 numAlphaArgs = 2;
277 args_A[0] = TEXBLENDARG_FACTOR; /* the global factor */
278 args_A[1] = TEXBLENDARG_FACTOR;
279 args_A[2] = TEXBLENDARG_FACTOR;
280 }
281 else {
282 switch (combine->ModeA) {
283 case GL_REPLACE:
284 ablendop = TEXBLENDOP_ARG1;
285 break;
286 case GL_MODULATE:
287 ablendop = TEXBLENDOP_MODULATE;
288 break;
289 case GL_ADD:
290 ablendop = TEXBLENDOP_ADD;
291 break;
292 case GL_ADD_SIGNED:
293 ablendop = TEXBLENDOP_ADDSIGNED;
294 break;
295 case GL_INTERPOLATE:
296 ablendop = TEXBLENDOP_BLEND;
297 break;
298 case GL_SUBTRACT:
299 ablendop = TEXBLENDOP_SUBTRACT;
300 break;
301 default:
302 return pass_through(state, blendUnit);
303 }
304
305
306 ablendop |= (alpha_shift << TEXOP_SCALE_SHIFT);
307
308 /* Handle A args */
309 for (i = 0; i < 3; i++) {
310 switch (combine->SourceA[i]) {
311 case GL_TEXTURE:
312 args_A[i] = texel_op;
313 break;
314 case GL_TEXTURE0:
315 case GL_TEXTURE1:
316 case GL_TEXTURE2:
317 case GL_TEXTURE3:
318 args_A[i] = GetTexelOp(combine->SourceA[i] - GL_TEXTURE0);
319 break;
320 case GL_CONSTANT:
321 args_A[i] = TEXBLENDARG_FACTOR_N;
322 need_factor = 1;
323 break;
324 case GL_PRIMARY_COLOR:
325 args_A[i] = TEXBLENDARG_DIFFUSE;
326 break;
327 case GL_PREVIOUS:
328 args_A[i] = TEXBLENDARG_CURRENT;
329 break;
330 default:
331 return pass_through(state, blendUnit);
332 }
333
334 switch (combine->OperandA[i]) {
335 case GL_SRC_ALPHA:
336 args_A[i] |= 0;
337 break;
338 case GL_ONE_MINUS_SRC_ALPHA:
339 args_A[i] |= TEXBLENDARG_INV_ARG;
340 break;
341 default:
342 return pass_through(state, blendUnit);
343 }
344 }
345 }
346
347
348
349 /* Native Arg1 == Arg0 in GL_EXT_texture_env_combine spec */
350 /* Native Arg2 == Arg1 in GL_EXT_texture_env_combine spec */
351 /* Native Arg0 == Arg2 in GL_EXT_texture_env_combine spec */
352
353 /* When we render we need to figure out which is the last really enabled
354 * tex unit, and put last stage on it
355 */
356
357
358 /* Build color & alpha pipelines */
359
360 used = 0;
361 state[used++] = (_3DSTATE_MAP_BLEND_OP_CMD(blendUnit) |
362 TEXPIPE_COLOR |
363 ENABLE_TEXOUTPUT_WRT_SEL |
364 TEXOP_OUTPUT_CURRENT |
365 DISABLE_TEX_CNTRL_STAGE | TEXOP_MODIFY_PARMS | blendop);
366 state[used++] = (_3DSTATE_MAP_BLEND_OP_CMD(blendUnit) |
367 TEXPIPE_ALPHA |
368 ENABLE_TEXOUTPUT_WRT_SEL |
369 TEXOP_OUTPUT_CURRENT | TEXOP_MODIFY_PARMS | ablendop);
370
371 for (i = 0; i < numColorArgs; i++) {
372 state[used++] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
373 tex_blend_rgb[i] | args_RGB[i]);
374 }
375
376 for (i = 0; i < numAlphaArgs; i++) {
377 state[used++] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit) |
378 tex_blend_a[i] | args_A[i]);
379 }
380
381
382 if (need_factor)
383 return emit_factor(blendUnit, state, used, factor);
384 else
385 return used;
386 }
387
388
389 static void
390 emit_texblend(struct i830_context *i830, GLuint unit, GLuint blendUnit,
391 bool last_stage)
392 {
393 struct gl_texture_unit *texUnit = &i830->intel.ctx.Texture.Unit[unit];
394 GLuint tmp[I830_TEXBLEND_SIZE], tmp_sz;
395
396
397 if (0)
398 fprintf(stderr, "%s unit %d\n", __func__, unit);
399
400 /* Update i830->state.TexBlend
401 */
402 tmp_sz = i830SetTexEnvCombine(i830, texUnit->_CurrentCombine, blendUnit,
403 GetTexelOp(unit), tmp, texUnit->EnvColor);
404
405 if (last_stage)
406 tmp[0] |= TEXOP_LAST_STAGE;
407
408 if (tmp_sz != i830->state.TexBlendWordsUsed[blendUnit] ||
409 memcmp(tmp, i830->state.TexBlend[blendUnit],
410 tmp_sz * sizeof(GLuint))) {
411
412 I830_STATECHANGE(i830, I830_UPLOAD_TEXBLEND(blendUnit));
413 memcpy(i830->state.TexBlend[blendUnit], tmp, tmp_sz * sizeof(GLuint));
414 i830->state.TexBlendWordsUsed[blendUnit] = tmp_sz;
415 }
416
417 I830_ACTIVESTATE(i830, I830_UPLOAD_TEXBLEND(blendUnit), true);
418 }
419
420 static void
421 emit_passthrough(struct i830_context *i830)
422 {
423 GLuint tmp[I830_TEXBLEND_SIZE], tmp_sz;
424 GLuint unit = 0;
425
426 tmp_sz = pass_through(tmp, unit);
427 tmp[0] |= TEXOP_LAST_STAGE;
428
429 if (tmp_sz != i830->state.TexBlendWordsUsed[unit] ||
430 memcmp(tmp, i830->state.TexBlend[unit], tmp_sz * sizeof(GLuint))) {
431
432 I830_STATECHANGE(i830, I830_UPLOAD_TEXBLEND(unit));
433 memcpy(i830->state.TexBlend[unit], tmp, tmp_sz * sizeof(GLuint));
434 i830->state.TexBlendWordsUsed[unit] = tmp_sz;
435 }
436
437 I830_ACTIVESTATE(i830, I830_UPLOAD_TEXBLEND(unit), true);
438 }
439
440 void
441 i830EmitTextureBlend(struct i830_context *i830)
442 {
443 struct gl_context *ctx = &i830->intel.ctx;
444 GLuint unit, blendunit = 0;
445
446 I830_ACTIVESTATE(i830, I830_UPLOAD_TEXBLEND_ALL, false);
447
448 if (ctx->Texture._MaxEnabledTexImageUnit != -1) {
449 for (unit = 0; unit <= ctx->Texture._MaxEnabledTexImageUnit; unit++)
450 if (ctx->Texture.Unit[unit]._Current)
451 emit_texblend(i830, unit, blendunit++,
452 unit == ctx->Texture._MaxEnabledTexImageUnit);
453 } else {
454 emit_passthrough(i830);
455 }
456 }