1 /**************************************************************************
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
31 #include "simple_list.h"
33 #include "texformat.h"
38 #include "intel_screen.h"
39 #include "intel_ioctl.h"
40 #include "intel_tex.h"
42 #include "i830_context.h"
46 /* ================================================================
47 * Texture combine functions
50 pass_through(GLuint
* state
, GLuint blendUnit
)
52 state
[0] = (_3DSTATE_MAP_BLEND_OP_CMD(blendUnit
) |
54 ENABLE_TEXOUTPUT_WRT_SEL
|
55 TEXOP_OUTPUT_CURRENT
|
56 DISABLE_TEX_CNTRL_STAGE
|
57 TEXOP_SCALE_1X
| TEXOP_MODIFY_PARMS
| TEXBLENDOP_ARG1
);
58 state
[1] = (_3DSTATE_MAP_BLEND_OP_CMD(blendUnit
) |
60 ENABLE_TEXOUTPUT_WRT_SEL
|
61 TEXOP_OUTPUT_CURRENT
|
62 TEXOP_SCALE_1X
| TEXOP_MODIFY_PARMS
| TEXBLENDOP_ARG1
);
63 state
[2] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit
) |
66 TEXBLENDARG_MODIFY_PARMS
| TEXBLENDARG_CURRENT
);
67 state
[3] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit
) |
70 TEXBLENDARG_MODIFY_PARMS
| TEXBLENDARG_CURRENT
);
76 emit_factor(GLuint blendUnit
, GLuint
* state
, GLuint count
,
77 const GLfloat
* factor
)
83 fprintf(stderr
, "emit constant %d: %.2f %.2f %.2f %.2f\n",
84 blendUnit
, factor
[0], factor
[1], factor
[2], factor
[3]);
86 UNCLAMPED_FLOAT_TO_UBYTE(r
, factor
[0]);
87 UNCLAMPED_FLOAT_TO_UBYTE(g
, factor
[1]);
88 UNCLAMPED_FLOAT_TO_UBYTE(b
, factor
[2]);
89 UNCLAMPED_FLOAT_TO_UBYTE(a
, factor
[3]);
91 col
= ((a
<< 24) | (r
<< 16) | (g
<< 8) | b
);
93 state
[count
++] = _3DSTATE_COLOR_FACTOR_N_CMD(blendUnit
);
101 GetTexelOp(GLint unit
)
105 return TEXBLENDARG_TEXEL0
;
107 return TEXBLENDARG_TEXEL1
;
109 return TEXBLENDARG_TEXEL2
;
111 return TEXBLENDARG_TEXEL3
;
113 return TEXBLENDARG_TEXEL0
;
119 * Calculate the hardware instuctions to setup the current texture enviromnemt
120 * settings. Since \c gl_texture_unit::_CurrentCombine is used, both
121 * "classic" texture enviroments and GL_ARB_texture_env_combine type texture
122 * environments are treated identically.
125 * This function should return \c GLboolean. When \c GL_FALSE is returned,
126 * it means that an environment is selected that the hardware cannot do. This
127 * is the way the Radeon and R200 drivers work.
130 * Looking at i830_3d_regs.h, it seems the i830 can do part of
131 * GL_ATI_texture_env_combine3. It can handle using \c GL_ONE and
132 * \c GL_ZERO as combine inputs (which the code already supports). It can
133 * also handle the \c GL_MODULATE_ADD_ATI mode. Is it worth investigating
134 * partial support for the extension?
137 i830SetTexEnvCombine(struct i830_context
* i830
,
138 const struct gl_tex_env_combine_state
* combine
,
140 GLuint texel_op
, GLuint
* state
, const GLfloat
* factor
)
142 const GLuint numColorArgs
= combine
->_NumArgsRGB
;
143 const GLuint numAlphaArgs
= combine
->_NumArgsA
;
151 GLboolean need_factor
= 0;
154 static const GLuint tex_blend_rgb
[3] = {
155 TEXPIPE_COLOR
| TEXBLEND_ARG1
| TEXBLENDARG_MODIFY_PARMS
,
156 TEXPIPE_COLOR
| TEXBLEND_ARG2
| TEXBLENDARG_MODIFY_PARMS
,
157 TEXPIPE_COLOR
| TEXBLEND_ARG0
| TEXBLENDARG_MODIFY_PARMS
,
159 static const GLuint tex_blend_a
[3] = {
160 TEXPIPE_ALPHA
| TEXBLEND_ARG1
| TEXBLENDARG_MODIFY_PARMS
,
161 TEXPIPE_ALPHA
| TEXBLEND_ARG2
| TEXBLENDARG_MODIFY_PARMS
,
162 TEXPIPE_ALPHA
| TEXBLEND_ARG0
| TEXBLENDARG_MODIFY_PARMS
,
165 if (INTEL_DEBUG
& DEBUG_TEXTURE
)
166 fprintf(stderr
, "%s\n", __FUNCTION__
);
169 /* The EXT version of the DOT3 extension does not support the
170 * scale factor, but the ARB version (and the version in OpenGL
173 switch (combine
->ModeRGB
) {
174 case GL_DOT3_RGB_EXT
:
175 alpha_shift
= combine
->ScaleShiftA
;
179 case GL_DOT3_RGBA_EXT
:
185 rgb_shift
= combine
->ScaleShiftRGB
;
186 alpha_shift
= combine
->ScaleShiftA
;
191 switch (combine
->ModeRGB
) {
193 blendop
= TEXBLENDOP_ARG1
;
196 blendop
= TEXBLENDOP_MODULATE
;
199 blendop
= TEXBLENDOP_ADD
;
202 blendop
= TEXBLENDOP_ADDSIGNED
;
205 blendop
= TEXBLENDOP_BLEND
;
208 blendop
= TEXBLENDOP_SUBTRACT
;
210 case GL_DOT3_RGB_EXT
:
212 blendop
= TEXBLENDOP_DOT3
;
214 case GL_DOT3_RGBA_EXT
:
216 blendop
= TEXBLENDOP_DOT3
;
219 return pass_through(state
, blendUnit
);
222 blendop
|= (rgb_shift
<< TEXOP_SCALE_SHIFT
);
225 /* Handle RGB args */
226 for (i
= 0; i
< 3; i
++) {
227 switch (combine
->SourceRGB
[i
]) {
229 args_RGB
[i
] = texel_op
;
235 args_RGB
[i
] = GetTexelOp(combine
->SourceRGB
[i
] - GL_TEXTURE0
);
238 args_RGB
[i
] = TEXBLENDARG_FACTOR_N
;
241 case GL_PRIMARY_COLOR
:
242 args_RGB
[i
] = TEXBLENDARG_DIFFUSE
;
245 args_RGB
[i
] = TEXBLENDARG_CURRENT
;
248 return pass_through(state
, blendUnit
);
251 switch (combine
->OperandRGB
[i
]) {
255 case GL_ONE_MINUS_SRC_COLOR
:
256 args_RGB
[i
] |= TEXBLENDARG_INV_ARG
;
259 args_RGB
[i
] |= TEXBLENDARG_REPLICATE_ALPHA
;
261 case GL_ONE_MINUS_SRC_ALPHA
:
262 args_RGB
[i
] |= (TEXBLENDARG_REPLICATE_ALPHA
| TEXBLENDARG_INV_ARG
);
265 return pass_through(state
, blendUnit
);
270 /* Need to knobble the alpha calculations of TEXBLENDOP_DOT4 to
271 * match the spec. Can't use DOT3 as it won't propogate values
272 * into alpha as required:
274 * Note - the global factor is set up with alpha == .5, so
275 * the alpha part of the DOT4 calculation should be zero.
277 if (combine
->ModeRGB
== GL_DOT3_RGBA_EXT
||
278 combine
->ModeRGB
== GL_DOT3_RGBA
) {
279 ablendop
= TEXBLENDOP_DOT4
;
280 args_A
[0] = TEXBLENDARG_FACTOR
; /* the global factor */
281 args_A
[1] = TEXBLENDARG_FACTOR
;
282 args_A
[2] = TEXBLENDARG_FACTOR
;
285 switch (combine
->ModeA
) {
287 ablendop
= TEXBLENDOP_ARG1
;
290 ablendop
= TEXBLENDOP_MODULATE
;
293 ablendop
= TEXBLENDOP_ADD
;
296 ablendop
= TEXBLENDOP_ADDSIGNED
;
299 ablendop
= TEXBLENDOP_BLEND
;
302 ablendop
= TEXBLENDOP_SUBTRACT
;
305 return pass_through(state
, blendUnit
);
309 ablendop
|= (alpha_shift
<< TEXOP_SCALE_SHIFT
);
312 for (i
= 0; i
< 3; i
++) {
313 switch (combine
->SourceA
[i
]) {
315 args_A
[i
] = texel_op
;
321 args_A
[i
] = GetTexelOp(combine
->SourceA
[i
] - GL_TEXTURE0
);
324 args_A
[i
] = TEXBLENDARG_FACTOR_N
;
327 case GL_PRIMARY_COLOR
:
328 args_A
[i
] = TEXBLENDARG_DIFFUSE
;
331 args_A
[i
] = TEXBLENDARG_CURRENT
;
334 return pass_through(state
, blendUnit
);
337 switch (combine
->OperandA
[i
]) {
341 case GL_ONE_MINUS_SRC_ALPHA
:
342 args_A
[i
] |= TEXBLENDARG_INV_ARG
;
345 return pass_through(state
, blendUnit
);
352 /* Native Arg1 == Arg0 in GL_EXT_texture_env_combine spec */
353 /* Native Arg2 == Arg1 in GL_EXT_texture_env_combine spec */
354 /* Native Arg0 == Arg2 in GL_EXT_texture_env_combine spec */
356 /* When we render we need to figure out which is the last really enabled
357 * tex unit, and put last stage on it
361 /* Build color & alpha pipelines */
364 state
[used
++] = (_3DSTATE_MAP_BLEND_OP_CMD(blendUnit
) |
366 ENABLE_TEXOUTPUT_WRT_SEL
|
367 TEXOP_OUTPUT_CURRENT
|
368 DISABLE_TEX_CNTRL_STAGE
| TEXOP_MODIFY_PARMS
| blendop
);
369 state
[used
++] = (_3DSTATE_MAP_BLEND_OP_CMD(blendUnit
) |
371 ENABLE_TEXOUTPUT_WRT_SEL
|
372 TEXOP_OUTPUT_CURRENT
| TEXOP_MODIFY_PARMS
| ablendop
);
374 for (i
= 0; i
< numColorArgs
; i
++) {
375 state
[used
++] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit
) |
376 tex_blend_rgb
[i
] | args_RGB
[i
]);
379 for (i
= 0; i
< numAlphaArgs
; i
++) {
380 state
[used
++] = (_3DSTATE_MAP_BLEND_ARG_CMD(blendUnit
) |
381 tex_blend_a
[i
] | args_A
[i
]);
386 return emit_factor(blendUnit
, state
, used
, factor
);
393 emit_texblend(struct i830_context
*i830
, GLuint unit
, GLuint blendUnit
,
394 GLboolean last_stage
)
396 struct gl_texture_unit
*texUnit
= &i830
->intel
.ctx
.Texture
.Unit
[unit
];
397 GLuint tmp
[I830_TEXBLEND_SIZE
], tmp_sz
;
401 fprintf(stderr
, "%s unit %d\n", __FUNCTION__
, unit
);
403 /* Update i830->state.TexBlend
405 tmp_sz
= i830SetTexEnvCombine(i830
, texUnit
->_CurrentCombine
, blendUnit
,
406 GetTexelOp(unit
), tmp
, texUnit
->EnvColor
);
409 tmp
[0] |= TEXOP_LAST_STAGE
;
411 if (tmp_sz
!= i830
->state
.TexBlendWordsUsed
[blendUnit
] ||
412 memcmp(tmp
, i830
->state
.TexBlend
[blendUnit
],
413 tmp_sz
* sizeof(GLuint
))) {
415 I830_STATECHANGE(i830
, I830_UPLOAD_TEXBLEND(blendUnit
));
416 memcpy(i830
->state
.TexBlend
[blendUnit
], tmp
, tmp_sz
* sizeof(GLuint
));
417 i830
->state
.TexBlendWordsUsed
[blendUnit
] = tmp_sz
;
420 I830_ACTIVESTATE(i830
, I830_UPLOAD_TEXBLEND(blendUnit
), GL_TRUE
);
424 emit_passthrough(struct i830_context
*i830
)
426 GLuint tmp
[I830_TEXBLEND_SIZE
], tmp_sz
;
429 tmp_sz
= pass_through(tmp
, unit
);
430 tmp
[0] |= TEXOP_LAST_STAGE
;
432 if (tmp_sz
!= i830
->state
.TexBlendWordsUsed
[unit
] ||
433 memcmp(tmp
, i830
->state
.TexBlend
[unit
], tmp_sz
* sizeof(GLuint
))) {
435 I830_STATECHANGE(i830
, I830_UPLOAD_TEXBLEND(unit
));
436 memcpy(i830
->state
.TexBlend
[unit
], tmp
, tmp_sz
* sizeof(GLuint
));
437 i830
->state
.TexBlendWordsUsed
[unit
] = tmp_sz
;
440 I830_ACTIVESTATE(i830
, I830_UPLOAD_TEXBLEND(unit
), GL_TRUE
);
444 i830EmitTextureBlend(struct i830_context
*i830
)
446 GLcontext
*ctx
= &i830
->intel
.ctx
;
447 GLuint unit
, last_stage
= 0, blendunit
= 0;
449 I830_ACTIVESTATE(i830
, I830_UPLOAD_TEXBLEND_ALL
, GL_FALSE
);
451 if (ctx
->Texture
._EnabledUnits
) {
452 for (unit
= 0; unit
< ctx
->Const
.MaxTextureUnits
; unit
++)
453 if (ctx
->Texture
.Unit
[unit
]._ReallyEnabled
)
456 for (unit
= 0; unit
< ctx
->Const
.MaxTextureUnits
; unit
++)
457 if (ctx
->Texture
.Unit
[unit
]._ReallyEnabled
)
458 emit_texblend(i830
, unit
, blendunit
++, last_stage
== unit
);
461 emit_passthrough(i830
);