intel: Remove our special color packing macros and just use colormac.h.
[mesa.git] / src / mesa / drivers / dri / i915 / i830_texstate.c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "main/mtypes.h"
29 #include "main/enums.h"
30 #include "main/colormac.h"
31
32 #include "intel_mipmap_tree.h"
33 #include "intel_tex.h"
34
35 #include "i830_context.h"
36 #include "i830_reg.h"
37
38
39
40 static GLuint
41 translate_texture_format(GLuint mesa_format, GLuint internal_format)
42 {
43 switch (mesa_format) {
44 case MESA_FORMAT_L8:
45 return MAPSURF_8BIT | MT_8BIT_L8;
46 case MESA_FORMAT_I8:
47 return MAPSURF_8BIT | MT_8BIT_I8;
48 case MESA_FORMAT_A8:
49 return MAPSURF_8BIT | MT_8BIT_I8; /* Kludge! */
50 case MESA_FORMAT_AL88:
51 return MAPSURF_16BIT | MT_16BIT_AY88;
52 case MESA_FORMAT_RGB565:
53 return MAPSURF_16BIT | MT_16BIT_RGB565;
54 case MESA_FORMAT_ARGB1555:
55 return MAPSURF_16BIT | MT_16BIT_ARGB1555;
56 case MESA_FORMAT_ARGB4444:
57 return MAPSURF_16BIT | MT_16BIT_ARGB4444;
58 case MESA_FORMAT_ARGB8888:
59 if (internal_format == GL_RGB)
60 return MAPSURF_32BIT | MT_32BIT_XRGB8888;
61 else
62 return MAPSURF_32BIT | MT_32BIT_ARGB8888;
63 case MESA_FORMAT_XRGB8888:
64 return MAPSURF_32BIT | MT_32BIT_XRGB8888;
65 case MESA_FORMAT_YCBCR_REV:
66 return (MAPSURF_422 | MT_422_YCRCB_NORMAL);
67 case MESA_FORMAT_YCBCR:
68 return (MAPSURF_422 | MT_422_YCRCB_SWAPY);
69 case MESA_FORMAT_RGB_FXT1:
70 case MESA_FORMAT_RGBA_FXT1:
71 return (MAPSURF_COMPRESSED | MT_COMPRESS_FXT1);
72 case MESA_FORMAT_RGBA_DXT1:
73 case MESA_FORMAT_RGB_DXT1:
74 return (MAPSURF_COMPRESSED | MT_COMPRESS_DXT1);
75 case MESA_FORMAT_RGBA_DXT3:
76 return (MAPSURF_COMPRESSED | MT_COMPRESS_DXT2_3);
77 case MESA_FORMAT_RGBA_DXT5:
78 return (MAPSURF_COMPRESSED | MT_COMPRESS_DXT4_5);
79 default:
80 fprintf(stderr, "%s: bad image format %x\n", __FUNCTION__, mesa_format);
81 abort();
82 return 0;
83 }
84 }
85
86
87
88
89 /* The i915 (and related graphics cores) do not support GL_CLAMP. The
90 * Intel drivers for "other operating systems" implement GL_CLAMP as
91 * GL_CLAMP_TO_EDGE, so the same is done here.
92 */
93 static GLuint
94 translate_wrap_mode(GLenum wrap)
95 {
96 switch (wrap) {
97 case GL_REPEAT:
98 return TEXCOORDMODE_WRAP;
99 case GL_CLAMP:
100 case GL_CLAMP_TO_EDGE:
101 return TEXCOORDMODE_CLAMP; /* not really correct */
102 case GL_CLAMP_TO_BORDER:
103 return TEXCOORDMODE_CLAMP_BORDER;
104 case GL_MIRRORED_REPEAT:
105 return TEXCOORDMODE_MIRROR;
106 default:
107 return TEXCOORDMODE_WRAP;
108 }
109 }
110
111
112 /* Recalculate all state from scratch. Perhaps not the most
113 * efficient, but this has gotten complex enough that we need
114 * something which is understandable and reliable.
115 */
116 static GLboolean
117 i830_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3)
118 {
119 GLcontext *ctx = &intel->ctx;
120 struct i830_context *i830 = i830_context(ctx);
121 struct gl_texture_unit *tUnit = &ctx->Texture.Unit[unit];
122 struct gl_texture_object *tObj = tUnit->_Current;
123 struct intel_texture_object *intelObj = intel_texture_object(tObj);
124 struct gl_texture_image *firstImage;
125 GLuint *state = i830->state.Tex[unit], format, pitch;
126 GLint lodbias;
127 GLubyte border[4];
128
129 memset(state, 0, sizeof(state));
130
131 /*We need to refcount these. */
132
133 if (i830->state.tex_buffer[unit] != NULL) {
134 dri_bo_unreference(i830->state.tex_buffer[unit]);
135 i830->state.tex_buffer[unit] = NULL;
136 }
137
138 if (!intelObj->imageOverride && !intel_finalize_mipmap_tree(intel, unit))
139 return GL_FALSE;
140
141 /* Get first image here, since intelObj->firstLevel will get set in
142 * the intel_finalize_mipmap_tree() call above.
143 */
144 firstImage = tObj->Image[0][intelObj->firstLevel];
145
146 if (intelObj->imageOverride) {
147 i830->state.tex_buffer[unit] = NULL;
148 i830->state.tex_offset[unit] = intelObj->textureOffset;
149
150 switch (intelObj->depthOverride) {
151 case 32:
152 format = MAPSURF_32BIT | MT_32BIT_ARGB8888;
153 break;
154 case 24:
155 default:
156 format = MAPSURF_32BIT | MT_32BIT_XRGB8888;
157 break;
158 case 16:
159 format = MAPSURF_16BIT | MT_16BIT_RGB565;
160 break;
161 }
162
163 pitch = intelObj->pitchOverride;
164 } else {
165 GLuint dst_x, dst_y;
166
167 intel_miptree_get_image_offset(intelObj->mt, intelObj->firstLevel, 0, 0,
168 &dst_x, &dst_y);
169
170 dri_bo_reference(intelObj->mt->region->buffer);
171 i830->state.tex_buffer[unit] = intelObj->mt->region->buffer;
172 /* XXX: This calculation is probably broken for tiled images with
173 * a non-page-aligned offset.
174 */
175 i830->state.tex_offset[unit] = (dst_x + dst_y * intelObj->mt->pitch) *
176 intelObj->mt->cpp;
177
178 format = translate_texture_format(firstImage->TexFormat,
179 firstImage->InternalFormat);
180 pitch = intelObj->mt->pitch * intelObj->mt->cpp;
181 }
182
183 state[I830_TEXREG_TM0LI] = (_3DSTATE_LOAD_STATE_IMMEDIATE_2 |
184 (LOAD_TEXTURE_MAP0 << unit) | 4);
185
186 state[I830_TEXREG_TM0S1] =
187 (((firstImage->Height - 1) << TM0S1_HEIGHT_SHIFT) |
188 ((firstImage->Width - 1) << TM0S1_WIDTH_SHIFT) | format);
189
190 if (intelObj->mt->region->tiling != I915_TILING_NONE) {
191 state[I830_TEXREG_TM0S1] |= TM0S1_TILED_SURFACE;
192 if (intelObj->mt->region->tiling == I915_TILING_Y)
193 state[I830_TEXREG_TM0S1] |= TM0S1_TILE_WALK;
194 }
195
196 state[I830_TEXREG_TM0S2] =
197 ((((pitch / 4) - 1) << TM0S2_PITCH_SHIFT) | TM0S2_CUBE_FACE_ENA_MASK);
198
199 {
200 if (tObj->Target == GL_TEXTURE_CUBE_MAP)
201 state[I830_TEXREG_CUBE] = (_3DSTATE_MAP_CUBE | MAP_UNIT(unit) |
202 CUBE_NEGX_ENABLE |
203 CUBE_POSX_ENABLE |
204 CUBE_NEGY_ENABLE |
205 CUBE_POSY_ENABLE |
206 CUBE_NEGZ_ENABLE | CUBE_POSZ_ENABLE);
207 else
208 state[I830_TEXREG_CUBE] = (_3DSTATE_MAP_CUBE | MAP_UNIT(unit));
209 }
210
211
212
213
214 {
215 GLuint minFilt, mipFilt, magFilt;
216
217 switch (tObj->MinFilter) {
218 case GL_NEAREST:
219 minFilt = FILTER_NEAREST;
220 mipFilt = MIPFILTER_NONE;
221 break;
222 case GL_LINEAR:
223 minFilt = FILTER_LINEAR;
224 mipFilt = MIPFILTER_NONE;
225 break;
226 case GL_NEAREST_MIPMAP_NEAREST:
227 minFilt = FILTER_NEAREST;
228 mipFilt = MIPFILTER_NEAREST;
229 break;
230 case GL_LINEAR_MIPMAP_NEAREST:
231 minFilt = FILTER_LINEAR;
232 mipFilt = MIPFILTER_NEAREST;
233 break;
234 case GL_NEAREST_MIPMAP_LINEAR:
235 minFilt = FILTER_NEAREST;
236 mipFilt = MIPFILTER_LINEAR;
237 break;
238 case GL_LINEAR_MIPMAP_LINEAR:
239 minFilt = FILTER_LINEAR;
240 mipFilt = MIPFILTER_LINEAR;
241 break;
242 default:
243 return GL_FALSE;
244 }
245
246 if (tObj->MaxAnisotropy > 1.0) {
247 minFilt = FILTER_ANISOTROPIC;
248 magFilt = FILTER_ANISOTROPIC;
249 }
250 else {
251 switch (tObj->MagFilter) {
252 case GL_NEAREST:
253 magFilt = FILTER_NEAREST;
254 break;
255 case GL_LINEAR:
256 magFilt = FILTER_LINEAR;
257 break;
258 default:
259 return GL_FALSE;
260 }
261 }
262
263 lodbias = (int) ((tUnit->LodBias + tObj->LodBias) * 16.0);
264 if (lodbias < -64)
265 lodbias = -64;
266 if (lodbias > 63)
267 lodbias = 63;
268
269 state[I830_TEXREG_TM0S3] = ((lodbias << TM0S3_LOD_BIAS_SHIFT) &
270 TM0S3_LOD_BIAS_MASK);
271 #if 0
272 /* YUV conversion:
273 */
274 if (firstImage->TexFormat->MesaFormat == MESA_FORMAT_YCBCR ||
275 firstImage->TexFormat->MesaFormat == MESA_FORMAT_YCBCR_REV)
276 state[I830_TEXREG_TM0S3] |= SS2_COLORSPACE_CONVERSION;
277 #endif
278
279 state[I830_TEXREG_TM0S3] |= ((intelObj->lastLevel -
280 intelObj->firstLevel) *
281 4) << TM0S3_MIN_MIP_SHIFT;
282
283 state[I830_TEXREG_TM0S3] |= ((minFilt << TM0S3_MIN_FILTER_SHIFT) |
284 (mipFilt << TM0S3_MIP_FILTER_SHIFT) |
285 (magFilt << TM0S3_MAG_FILTER_SHIFT));
286 }
287
288 {
289 GLenum ws = tObj->WrapS;
290 GLenum wt = tObj->WrapT;
291
292
293 /* 3D textures not available on i830
294 */
295 if (tObj->Target == GL_TEXTURE_3D)
296 return GL_FALSE;
297
298 state[I830_TEXREG_MCS] = (_3DSTATE_MAP_COORD_SET_CMD |
299 MAP_UNIT(unit) |
300 ENABLE_TEXCOORD_PARAMS |
301 ss3 |
302 ENABLE_ADDR_V_CNTL |
303 TEXCOORD_ADDR_V_MODE(translate_wrap_mode(wt))
304 | ENABLE_ADDR_U_CNTL |
305 TEXCOORD_ADDR_U_MODE(translate_wrap_mode
306 (ws)));
307 }
308
309 /* convert border color from float to ubyte */
310 CLAMPED_FLOAT_TO_UBYTE(border[0], tObj->BorderColor[0]);
311 CLAMPED_FLOAT_TO_UBYTE(border[1], tObj->BorderColor[1]);
312 CLAMPED_FLOAT_TO_UBYTE(border[2], tObj->BorderColor[2]);
313 CLAMPED_FLOAT_TO_UBYTE(border[3], tObj->BorderColor[3]);
314
315 state[I830_TEXREG_TM0S4] = PACK_COLOR_8888(border[3],
316 border[0],
317 border[1],
318 border[2]);
319
320 I830_ACTIVESTATE(i830, I830_UPLOAD_TEX(unit), GL_TRUE);
321 /* memcmp was already disabled, but definitely won't work as the
322 * region might now change and that wouldn't be detected:
323 */
324 I830_STATECHANGE(i830, I830_UPLOAD_TEX(unit));
325 return GL_TRUE;
326 }
327
328
329
330
331 void
332 i830UpdateTextureState(struct intel_context *intel)
333 {
334 struct i830_context *i830 = i830_context(&intel->ctx);
335 GLboolean ok = GL_TRUE;
336 GLuint i;
337
338 for (i = 0; i < I830_TEX_UNITS && ok; i++) {
339 switch (intel->ctx.Texture.Unit[i]._ReallyEnabled) {
340 case TEXTURE_1D_BIT:
341 case TEXTURE_2D_BIT:
342 case TEXTURE_CUBE_BIT:
343 ok = i830_update_tex_unit(intel, i, TEXCOORDS_ARE_NORMAL);
344 break;
345 case TEXTURE_RECT_BIT:
346 ok = i830_update_tex_unit(intel, i, TEXCOORDS_ARE_IN_TEXELUNITS);
347 break;
348 case 0:{
349 struct i830_context *i830 = i830_context(&intel->ctx);
350 if (i830->state.active & I830_UPLOAD_TEX(i))
351 I830_ACTIVESTATE(i830, I830_UPLOAD_TEX(i), GL_FALSE);
352
353 if (i830->state.tex_buffer[i] != NULL) {
354 dri_bo_unreference(i830->state.tex_buffer[i]);
355 i830->state.tex_buffer[i] = NULL;
356 }
357 break;
358 }
359 case TEXTURE_3D_BIT:
360 default:
361 ok = GL_FALSE;
362 break;
363 }
364 }
365
366 FALLBACK(intel, I830_FALLBACK_TEXTURE, !ok);
367
368 if (ok)
369 i830EmitTextureBlend(i830);
370 }