Merge branch 'radeon-fbo-hacking' into radeon-rewrite
[mesa.git] / src / mesa / drivers / dri / i915 / i830_texstate.c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "main/mtypes.h"
29 #include "main/enums.h"
30 #include "main/texformat.h"
31
32 #include "intel_mipmap_tree.h"
33 #include "intel_tex.h"
34
35 #include "i830_context.h"
36 #include "i830_reg.h"
37
38
39
40 static GLuint
41 translate_texture_format(GLuint mesa_format, GLuint internal_format)
42 {
43 switch (mesa_format) {
44 case MESA_FORMAT_L8:
45 return MAPSURF_8BIT | MT_8BIT_L8;
46 case MESA_FORMAT_I8:
47 return MAPSURF_8BIT | MT_8BIT_I8;
48 case MESA_FORMAT_A8:
49 return MAPSURF_8BIT | MT_8BIT_I8; /* Kludge! */
50 case MESA_FORMAT_AL88:
51 return MAPSURF_16BIT | MT_16BIT_AY88;
52 case MESA_FORMAT_RGB565:
53 return MAPSURF_16BIT | MT_16BIT_RGB565;
54 case MESA_FORMAT_ARGB1555:
55 return MAPSURF_16BIT | MT_16BIT_ARGB1555;
56 case MESA_FORMAT_ARGB4444:
57 return MAPSURF_16BIT | MT_16BIT_ARGB4444;
58 case MESA_FORMAT_ARGB8888:
59 if (internal_format == GL_RGB)
60 return MAPSURF_32BIT | MT_32BIT_XRGB8888;
61 else
62 return MAPSURF_32BIT | MT_32BIT_ARGB8888;
63 case MESA_FORMAT_YCBCR_REV:
64 return (MAPSURF_422 | MT_422_YCRCB_NORMAL);
65 case MESA_FORMAT_YCBCR:
66 return (MAPSURF_422 | MT_422_YCRCB_SWAPY);
67 case MESA_FORMAT_RGB_FXT1:
68 case MESA_FORMAT_RGBA_FXT1:
69 return (MAPSURF_COMPRESSED | MT_COMPRESS_FXT1);
70 case MESA_FORMAT_RGBA_DXT1:
71 case MESA_FORMAT_RGB_DXT1:
72 return (MAPSURF_COMPRESSED | MT_COMPRESS_DXT1);
73 case MESA_FORMAT_RGBA_DXT3:
74 return (MAPSURF_COMPRESSED | MT_COMPRESS_DXT2_3);
75 case MESA_FORMAT_RGBA_DXT5:
76 return (MAPSURF_COMPRESSED | MT_COMPRESS_DXT4_5);
77 default:
78 fprintf(stderr, "%s: bad image format %x\n", __FUNCTION__, mesa_format);
79 abort();
80 return 0;
81 }
82 }
83
84
85
86
87 /* The i915 (and related graphics cores) do not support GL_CLAMP. The
88 * Intel drivers for "other operating systems" implement GL_CLAMP as
89 * GL_CLAMP_TO_EDGE, so the same is done here.
90 */
91 static GLuint
92 translate_wrap_mode(GLenum wrap)
93 {
94 switch (wrap) {
95 case GL_REPEAT:
96 return TEXCOORDMODE_WRAP;
97 case GL_CLAMP:
98 case GL_CLAMP_TO_EDGE:
99 return TEXCOORDMODE_CLAMP; /* not really correct */
100 case GL_CLAMP_TO_BORDER:
101 return TEXCOORDMODE_CLAMP_BORDER;
102 case GL_MIRRORED_REPEAT:
103 return TEXCOORDMODE_MIRROR;
104 default:
105 return TEXCOORDMODE_WRAP;
106 }
107 }
108
109
110 /* Recalculate all state from scratch. Perhaps not the most
111 * efficient, but this has gotten complex enough that we need
112 * something which is understandable and reliable.
113 */
114 static GLboolean
115 i830_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3)
116 {
117 GLcontext *ctx = &intel->ctx;
118 struct i830_context *i830 = i830_context(ctx);
119 struct gl_texture_unit *tUnit = &ctx->Texture.Unit[unit];
120 struct gl_texture_object *tObj = tUnit->_Current;
121 struct intel_texture_object *intelObj = intel_texture_object(tObj);
122 struct gl_texture_image *firstImage;
123 GLuint *state = i830->state.Tex[unit], format, pitch;
124 GLint lodbias;
125
126 memset(state, 0, sizeof(state));
127
128 /*We need to refcount these. */
129
130 if (i830->state.tex_buffer[unit] != NULL) {
131 dri_bo_unreference(i830->state.tex_buffer[unit]);
132 i830->state.tex_buffer[unit] = NULL;
133 }
134
135 if (!intelObj->imageOverride && !intel_finalize_mipmap_tree(intel, unit))
136 return GL_FALSE;
137
138 /* Get first image here, since intelObj->firstLevel will get set in
139 * the intel_finalize_mipmap_tree() call above.
140 */
141 firstImage = tObj->Image[0][intelObj->firstLevel];
142
143 if (intelObj->imageOverride) {
144 i830->state.tex_buffer[unit] = NULL;
145 i830->state.tex_offset[unit] = intelObj->textureOffset;
146
147 switch (intelObj->depthOverride) {
148 case 32:
149 format = MAPSURF_32BIT | MT_32BIT_ARGB8888;
150 break;
151 case 24:
152 default:
153 format = MAPSURF_32BIT | MT_32BIT_XRGB8888;
154 break;
155 case 16:
156 format = MAPSURF_16BIT | MT_16BIT_RGB565;
157 break;
158 }
159
160 pitch = intelObj->pitchOverride;
161 } else {
162 dri_bo_reference(intelObj->mt->region->buffer);
163 i830->state.tex_buffer[unit] = intelObj->mt->region->buffer;
164 i830->state.tex_offset[unit] = intel_miptree_image_offset(intelObj->mt,
165 0, intelObj->
166 firstLevel);
167
168 format = translate_texture_format(firstImage->TexFormat->MesaFormat,
169 firstImage->InternalFormat);
170 pitch = intelObj->mt->pitch * intelObj->mt->cpp;
171 }
172
173 state[I830_TEXREG_TM0LI] = (_3DSTATE_LOAD_STATE_IMMEDIATE_2 |
174 (LOAD_TEXTURE_MAP0 << unit) | 4);
175
176 /* state[I830_TEXREG_TM0S0] = (TM0S0_USE_FENCE | */
177 /* t->intel.TextureOffset); */
178
179
180 state[I830_TEXREG_TM0S1] =
181 (((firstImage->Height - 1) << TM0S1_HEIGHT_SHIFT) |
182 ((firstImage->Width - 1) << TM0S1_WIDTH_SHIFT) | format);
183
184 state[I830_TEXREG_TM0S2] =
185 ((((pitch / 4) - 1) << TM0S2_PITCH_SHIFT) | TM0S2_CUBE_FACE_ENA_MASK);
186
187 {
188 if (tObj->Target == GL_TEXTURE_CUBE_MAP)
189 state[I830_TEXREG_CUBE] = (_3DSTATE_MAP_CUBE | MAP_UNIT(unit) |
190 CUBE_NEGX_ENABLE |
191 CUBE_POSX_ENABLE |
192 CUBE_NEGY_ENABLE |
193 CUBE_POSY_ENABLE |
194 CUBE_NEGZ_ENABLE | CUBE_POSZ_ENABLE);
195 else
196 state[I830_TEXREG_CUBE] = (_3DSTATE_MAP_CUBE | MAP_UNIT(unit));
197 }
198
199
200
201
202 {
203 GLuint minFilt, mipFilt, magFilt;
204
205 switch (tObj->MinFilter) {
206 case GL_NEAREST:
207 minFilt = FILTER_NEAREST;
208 mipFilt = MIPFILTER_NONE;
209 break;
210 case GL_LINEAR:
211 minFilt = FILTER_LINEAR;
212 mipFilt = MIPFILTER_NONE;
213 break;
214 case GL_NEAREST_MIPMAP_NEAREST:
215 minFilt = FILTER_NEAREST;
216 mipFilt = MIPFILTER_NEAREST;
217 break;
218 case GL_LINEAR_MIPMAP_NEAREST:
219 minFilt = FILTER_LINEAR;
220 mipFilt = MIPFILTER_NEAREST;
221 break;
222 case GL_NEAREST_MIPMAP_LINEAR:
223 minFilt = FILTER_NEAREST;
224 mipFilt = MIPFILTER_LINEAR;
225 break;
226 case GL_LINEAR_MIPMAP_LINEAR:
227 minFilt = FILTER_LINEAR;
228 mipFilt = MIPFILTER_LINEAR;
229 break;
230 default:
231 return GL_FALSE;
232 }
233
234 if (tObj->MaxAnisotropy > 1.0) {
235 minFilt = FILTER_ANISOTROPIC;
236 magFilt = FILTER_ANISOTROPIC;
237 }
238 else {
239 switch (tObj->MagFilter) {
240 case GL_NEAREST:
241 magFilt = FILTER_NEAREST;
242 break;
243 case GL_LINEAR:
244 magFilt = FILTER_LINEAR;
245 break;
246 default:
247 return GL_FALSE;
248 }
249 }
250
251 lodbias = (int) ((tUnit->LodBias + tObj->LodBias) * 16.0);
252 if (lodbias < -64)
253 lodbias = -64;
254 if (lodbias > 63)
255 lodbias = 63;
256
257 state[I830_TEXREG_TM0S3] = ((lodbias << TM0S3_LOD_BIAS_SHIFT) &
258 TM0S3_LOD_BIAS_MASK);
259 #if 0
260 /* YUV conversion:
261 */
262 if (firstImage->TexFormat->MesaFormat == MESA_FORMAT_YCBCR ||
263 firstImage->TexFormat->MesaFormat == MESA_FORMAT_YCBCR_REV)
264 state[I830_TEXREG_TM0S3] |= SS2_COLORSPACE_CONVERSION;
265 #endif
266
267 state[I830_TEXREG_TM0S3] |= ((intelObj->lastLevel -
268 intelObj->firstLevel) *
269 4) << TM0S3_MIN_MIP_SHIFT;
270
271 state[I830_TEXREG_TM0S3] |= ((minFilt << TM0S3_MIN_FILTER_SHIFT) |
272 (mipFilt << TM0S3_MIP_FILTER_SHIFT) |
273 (magFilt << TM0S3_MAG_FILTER_SHIFT));
274 }
275
276 {
277 GLenum ws = tObj->WrapS;
278 GLenum wt = tObj->WrapT;
279
280
281 /* 3D textures not available on i830
282 */
283 if (tObj->Target == GL_TEXTURE_3D)
284 return GL_FALSE;
285
286 state[I830_TEXREG_MCS] = (_3DSTATE_MAP_COORD_SET_CMD |
287 MAP_UNIT(unit) |
288 ENABLE_TEXCOORD_PARAMS |
289 ss3 |
290 ENABLE_ADDR_V_CNTL |
291 TEXCOORD_ADDR_V_MODE(translate_wrap_mode(wt))
292 | ENABLE_ADDR_U_CNTL |
293 TEXCOORD_ADDR_U_MODE(translate_wrap_mode
294 (ws)));
295 }
296
297
298 state[I830_TEXREG_TM0S4] = INTEL_PACKCOLOR8888(tObj->_BorderChan[0],
299 tObj->_BorderChan[1],
300 tObj->_BorderChan[2],
301 tObj->_BorderChan[3]);
302
303
304 I830_ACTIVESTATE(i830, I830_UPLOAD_TEX(unit), GL_TRUE);
305 /* memcmp was already disabled, but definitely won't work as the
306 * region might now change and that wouldn't be detected:
307 */
308 I830_STATECHANGE(i830, I830_UPLOAD_TEX(unit));
309 return GL_TRUE;
310 }
311
312
313
314
315 void
316 i830UpdateTextureState(struct intel_context *intel)
317 {
318 struct i830_context *i830 = i830_context(&intel->ctx);
319 GLboolean ok = GL_TRUE;
320 GLuint i;
321
322 for (i = 0; i < I830_TEX_UNITS && ok; i++) {
323 switch (intel->ctx.Texture.Unit[i]._ReallyEnabled) {
324 case TEXTURE_1D_BIT:
325 case TEXTURE_2D_BIT:
326 case TEXTURE_CUBE_BIT:
327 ok = i830_update_tex_unit(intel, i, TEXCOORDS_ARE_NORMAL);
328 break;
329 case TEXTURE_RECT_BIT:
330 ok = i830_update_tex_unit(intel, i, TEXCOORDS_ARE_IN_TEXELUNITS);
331 break;
332 case 0:{
333 struct i830_context *i830 = i830_context(&intel->ctx);
334 if (i830->state.active & I830_UPLOAD_TEX(i))
335 I830_ACTIVESTATE(i830, I830_UPLOAD_TEX(i), GL_FALSE);
336
337 if (i830->state.tex_buffer[i] != NULL) {
338 dri_bo_unreference(i830->state.tex_buffer[i]);
339 i830->state.tex_buffer[i] = NULL;
340 }
341 break;
342 }
343 case TEXTURE_3D_BIT:
344 default:
345 ok = GL_FALSE;
346 break;
347 }
348 }
349
350 FALLBACK(intel, I830_FALLBACK_TEXTURE, !ok);
351
352 if (ok)
353 i830EmitTextureBlend(i830);
354 }