Merge branch 'mesa_7_5_branch' into mesa_7_6_branch
[mesa.git] / src / mesa / drivers / dri / i915 / i830_vtbl.c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "glapi/glapi.h"
29 #include "main/texformat.h"
30
31 #include "i830_context.h"
32 #include "i830_reg.h"
33 #include "intel_batchbuffer.h"
34 #include "intel_regions.h"
35 #include "intel_tris.h"
36 #include "intel_fbo.h"
37 #include "tnl/t_context.h"
38 #include "tnl/t_vertex.h"
39
40 #define FILE_DEBUG_FLAG DEBUG_STATE
41
42 static GLboolean i830_check_vertex_size(struct intel_context *intel,
43 GLuint expected);
44
45 #define SZ_TO_HW(sz) ((sz-2)&0x3)
46 #define EMIT_SZ(sz) (EMIT_1F + (sz) - 1)
47 #define EMIT_ATTR( ATTR, STYLE, V0 ) \
48 do { \
49 intel->vertex_attrs[intel->vertex_attr_count].attrib = (ATTR); \
50 intel->vertex_attrs[intel->vertex_attr_count].format = (STYLE); \
51 intel->vertex_attr_count++; \
52 v0 |= V0; \
53 } while (0)
54
55 #define EMIT_PAD( N ) \
56 do { \
57 intel->vertex_attrs[intel->vertex_attr_count].attrib = 0; \
58 intel->vertex_attrs[intel->vertex_attr_count].format = EMIT_PAD; \
59 intel->vertex_attrs[intel->vertex_attr_count].offset = (N); \
60 intel->vertex_attr_count++; \
61 } while (0)
62
63
64 #define VRTX_TEX_SET_FMT(n, x) ((x)<<((n)*2))
65 #define TEXBIND_SET(n, x) ((x)<<((n)*4))
66
67 static void
68 i830_render_prevalidate(struct intel_context *intel)
69 {
70 }
71
72 static void
73 i830_render_start(struct intel_context *intel)
74 {
75 GLcontext *ctx = &intel->ctx;
76 struct i830_context *i830 = i830_context(ctx);
77 TNLcontext *tnl = TNL_CONTEXT(ctx);
78 struct vertex_buffer *VB = &tnl->vb;
79 DECLARE_RENDERINPUTS(index_bitset);
80 GLuint v0 = _3DSTATE_VFT0_CMD;
81 GLuint v2 = _3DSTATE_VFT1_CMD;
82 GLuint mcsb1 = 0;
83
84 RENDERINPUTS_COPY(index_bitset, tnl->render_inputs_bitset);
85
86 /* Important:
87 */
88 VB->AttribPtr[VERT_ATTRIB_POS] = VB->NdcPtr;
89 intel->vertex_attr_count = 0;
90
91 /* EMIT_ATTR's must be in order as they tell t_vertex.c how to
92 * build up a hardware vertex.
93 */
94 if (RENDERINPUTS_TEST_RANGE(index_bitset, _TNL_FIRST_TEX, _TNL_LAST_TEX)) {
95 EMIT_ATTR(_TNL_ATTRIB_POS, EMIT_4F_VIEWPORT, VFT0_XYZW);
96 intel->coloroffset = 4;
97 }
98 else {
99 EMIT_ATTR(_TNL_ATTRIB_POS, EMIT_3F_VIEWPORT, VFT0_XYZ);
100 intel->coloroffset = 3;
101 }
102
103 if (RENDERINPUTS_TEST(index_bitset, _TNL_ATTRIB_POINTSIZE)) {
104 EMIT_ATTR(_TNL_ATTRIB_POINTSIZE, EMIT_1F, VFT0_POINT_WIDTH);
105 }
106
107 EMIT_ATTR(_TNL_ATTRIB_COLOR0, EMIT_4UB_4F_BGRA, VFT0_DIFFUSE);
108
109 intel->specoffset = 0;
110 if (RENDERINPUTS_TEST(index_bitset, _TNL_ATTRIB_COLOR1) ||
111 RENDERINPUTS_TEST(index_bitset, _TNL_ATTRIB_FOG)) {
112 if (RENDERINPUTS_TEST(index_bitset, _TNL_ATTRIB_COLOR1)) {
113 intel->specoffset = intel->coloroffset + 1;
114 EMIT_ATTR(_TNL_ATTRIB_COLOR1, EMIT_3UB_3F_BGR, VFT0_SPEC);
115 }
116 else
117 EMIT_PAD(3);
118
119 if (RENDERINPUTS_TEST(index_bitset, _TNL_ATTRIB_FOG))
120 EMIT_ATTR(_TNL_ATTRIB_FOG, EMIT_1UB_1F, VFT0_SPEC);
121 else
122 EMIT_PAD(1);
123 }
124
125 if (RENDERINPUTS_TEST_RANGE(index_bitset, _TNL_FIRST_TEX, _TNL_LAST_TEX)) {
126 int i, count = 0;
127
128 for (i = 0; i < I830_TEX_UNITS; i++) {
129 if (RENDERINPUTS_TEST(index_bitset, _TNL_ATTRIB_TEX(i))) {
130 GLuint sz = VB->TexCoordPtr[i]->size;
131 GLuint emit;
132 GLuint mcs = (i830->state.Tex[i][I830_TEXREG_MCS] &
133 ~TEXCOORDTYPE_MASK);
134
135 switch (sz) {
136 case 1:
137 case 2:
138 emit = EMIT_2F;
139 sz = 2;
140 mcs |= TEXCOORDTYPE_CARTESIAN;
141 break;
142 case 3:
143 emit = EMIT_3F;
144 sz = 3;
145 mcs |= TEXCOORDTYPE_VECTOR;
146 break;
147 case 4:
148 emit = EMIT_3F_XYW;
149 sz = 3;
150 mcs |= TEXCOORDTYPE_HOMOGENEOUS;
151 break;
152 default:
153 continue;
154 };
155
156
157 EMIT_ATTR(_TNL_ATTRIB_TEX0 + i, emit, 0);
158 v2 |= VRTX_TEX_SET_FMT(count, SZ_TO_HW(sz));
159 mcsb1 |= (count + 8) << (i * 4);
160
161 if (mcs != i830->state.Tex[i][I830_TEXREG_MCS]) {
162 I830_STATECHANGE(i830, I830_UPLOAD_TEX(i));
163 i830->state.Tex[i][I830_TEXREG_MCS] = mcs;
164 }
165
166 count++;
167 }
168 }
169
170 v0 |= VFT0_TEX_COUNT(count);
171 }
172
173 /* Only need to change the vertex emit code if there has been a
174 * statechange to a new hardware vertex format:
175 */
176 if (v0 != i830->state.Ctx[I830_CTXREG_VF] ||
177 v2 != i830->state.Ctx[I830_CTXREG_VF2] ||
178 mcsb1 != i830->state.Ctx[I830_CTXREG_MCSB1] ||
179 !RENDERINPUTS_EQUAL(index_bitset, i830->last_index_bitset)) {
180 int k;
181
182 I830_STATECHANGE(i830, I830_UPLOAD_CTX);
183
184 /* Must do this *after* statechange, so as not to affect
185 * buffered vertices reliant on the old state:
186 */
187 intel->vertex_size =
188 _tnl_install_attrs(ctx,
189 intel->vertex_attrs,
190 intel->vertex_attr_count,
191 intel->ViewportMatrix.m, 0);
192
193 intel->vertex_size >>= 2;
194
195 i830->state.Ctx[I830_CTXREG_VF] = v0;
196 i830->state.Ctx[I830_CTXREG_VF2] = v2;
197 i830->state.Ctx[I830_CTXREG_MCSB1] = mcsb1;
198 RENDERINPUTS_COPY(i830->last_index_bitset, index_bitset);
199
200 k = i830_check_vertex_size(intel, intel->vertex_size);
201 assert(k);
202 }
203 }
204
205 static void
206 i830_reduced_primitive_state(struct intel_context *intel, GLenum rprim)
207 {
208 struct i830_context *i830 = i830_context(&intel->ctx);
209 GLuint st1 = i830->state.Stipple[I830_STPREG_ST1];
210
211 st1 &= ~ST1_ENABLE;
212
213 switch (rprim) {
214 case GL_TRIANGLES:
215 if (intel->ctx.Polygon.StippleFlag && intel->hw_stipple)
216 st1 |= ST1_ENABLE;
217 break;
218 case GL_LINES:
219 case GL_POINTS:
220 default:
221 break;
222 }
223
224 i830->intel.reduced_primitive = rprim;
225
226 if (st1 != i830->state.Stipple[I830_STPREG_ST1]) {
227 INTEL_FIREVERTICES(intel);
228
229 I830_STATECHANGE(i830, I830_UPLOAD_STIPPLE);
230 i830->state.Stipple[I830_STPREG_ST1] = st1;
231 }
232 }
233
234 /* Pull apart the vertex format registers and figure out how large a
235 * vertex is supposed to be.
236 */
237 static GLboolean
238 i830_check_vertex_size(struct intel_context *intel, GLuint expected)
239 {
240 struct i830_context *i830 = i830_context(&intel->ctx);
241 int vft0 = i830->current->Ctx[I830_CTXREG_VF];
242 int vft1 = i830->current->Ctx[I830_CTXREG_VF2];
243 int nrtex = (vft0 & VFT0_TEX_COUNT_MASK) >> VFT0_TEX_COUNT_SHIFT;
244 int i, sz = 0;
245
246 switch (vft0 & VFT0_XYZW_MASK) {
247 case VFT0_XY:
248 sz = 2;
249 break;
250 case VFT0_XYZ:
251 sz = 3;
252 break;
253 case VFT0_XYW:
254 sz = 3;
255 break;
256 case VFT0_XYZW:
257 sz = 4;
258 break;
259 default:
260 fprintf(stderr, "no xyzw specified\n");
261 return 0;
262 }
263
264 if (vft0 & VFT0_SPEC)
265 sz++;
266 if (vft0 & VFT0_DIFFUSE)
267 sz++;
268 if (vft0 & VFT0_DEPTH_OFFSET)
269 sz++;
270 if (vft0 & VFT0_POINT_WIDTH)
271 sz++;
272
273 for (i = 0; i < nrtex; i++) {
274 switch (vft1 & VFT1_TEX0_MASK) {
275 case TEXCOORDFMT_2D:
276 sz += 2;
277 break;
278 case TEXCOORDFMT_3D:
279 sz += 3;
280 break;
281 case TEXCOORDFMT_4D:
282 sz += 4;
283 break;
284 case TEXCOORDFMT_1D:
285 sz += 1;
286 break;
287 }
288 vft1 >>= VFT1_TEX1_SHIFT;
289 }
290
291 if (sz != expected)
292 fprintf(stderr, "vertex size mismatch %d/%d\n", sz, expected);
293
294 return sz == expected;
295 }
296
297 static void
298 i830_emit_invarient_state(struct intel_context *intel)
299 {
300 BATCH_LOCALS;
301
302 BEGIN_BATCH(29, IGNORE_CLIPRECTS);
303
304 OUT_BATCH(_3DSTATE_DFLT_DIFFUSE_CMD);
305 OUT_BATCH(0);
306
307 OUT_BATCH(_3DSTATE_DFLT_SPEC_CMD);
308 OUT_BATCH(0);
309
310 OUT_BATCH(_3DSTATE_DFLT_Z_CMD);
311 OUT_BATCH(0);
312
313 OUT_BATCH(_3DSTATE_FOG_MODE_CMD);
314 OUT_BATCH(FOGFUNC_ENABLE |
315 FOG_LINEAR_CONST | FOGSRC_INDEX_Z | ENABLE_FOG_DENSITY);
316 OUT_BATCH(0);
317 OUT_BATCH(0);
318
319
320 OUT_BATCH(_3DSTATE_MAP_TEX_STREAM_CMD |
321 MAP_UNIT(0) |
322 DISABLE_TEX_STREAM_BUMP |
323 ENABLE_TEX_STREAM_COORD_SET |
324 TEX_STREAM_COORD_SET(0) |
325 ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(0));
326 OUT_BATCH(_3DSTATE_MAP_TEX_STREAM_CMD |
327 MAP_UNIT(1) |
328 DISABLE_TEX_STREAM_BUMP |
329 ENABLE_TEX_STREAM_COORD_SET |
330 TEX_STREAM_COORD_SET(1) |
331 ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(1));
332 OUT_BATCH(_3DSTATE_MAP_TEX_STREAM_CMD |
333 MAP_UNIT(2) |
334 DISABLE_TEX_STREAM_BUMP |
335 ENABLE_TEX_STREAM_COORD_SET |
336 TEX_STREAM_COORD_SET(2) |
337 ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(2));
338 OUT_BATCH(_3DSTATE_MAP_TEX_STREAM_CMD |
339 MAP_UNIT(3) |
340 DISABLE_TEX_STREAM_BUMP |
341 ENABLE_TEX_STREAM_COORD_SET |
342 TEX_STREAM_COORD_SET(3) |
343 ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(3));
344
345 OUT_BATCH(_3DSTATE_MAP_COORD_TRANSFORM);
346 OUT_BATCH(DISABLE_TEX_TRANSFORM | TEXTURE_SET(0));
347 OUT_BATCH(_3DSTATE_MAP_COORD_TRANSFORM);
348 OUT_BATCH(DISABLE_TEX_TRANSFORM | TEXTURE_SET(1));
349 OUT_BATCH(_3DSTATE_MAP_COORD_TRANSFORM);
350 OUT_BATCH(DISABLE_TEX_TRANSFORM | TEXTURE_SET(2));
351 OUT_BATCH(_3DSTATE_MAP_COORD_TRANSFORM);
352 OUT_BATCH(DISABLE_TEX_TRANSFORM | TEXTURE_SET(3));
353
354 OUT_BATCH(_3DSTATE_VERTEX_TRANSFORM);
355 OUT_BATCH(DISABLE_VIEWPORT_TRANSFORM | DISABLE_PERSPECTIVE_DIVIDE);
356
357 OUT_BATCH(_3DSTATE_W_STATE_CMD);
358 OUT_BATCH(MAGIC_W_STATE_DWORD1);
359 OUT_BATCH(0x3f800000 /* 1.0 in IEEE float */ );
360
361
362 OUT_BATCH(_3DSTATE_COLOR_FACTOR_CMD);
363 OUT_BATCH(0x80808080); /* .5 required in alpha for GL_DOT3_RGBA_EXT */
364
365 ADVANCE_BATCH();
366 }
367
368
369 #define emit( intel, state, size ) \
370 intel_batchbuffer_data(intel->batch, state, size, IGNORE_CLIPRECTS )
371
372 static GLuint
373 get_dirty(struct i830_hw_state *state)
374 {
375 return state->active & ~state->emitted;
376 }
377
378 static GLuint
379 get_state_size(struct i830_hw_state *state)
380 {
381 GLuint dirty = get_dirty(state);
382 GLuint sz = 0;
383 GLuint i;
384
385 if (dirty & I830_UPLOAD_INVARIENT)
386 sz += 40 * sizeof(int);
387
388 if (dirty & I830_UPLOAD_RASTER_RULES)
389 sz += sizeof(state->RasterRules);
390
391 if (dirty & I830_UPLOAD_CTX)
392 sz += sizeof(state->Ctx);
393
394 if (dirty & I830_UPLOAD_BUFFERS)
395 sz += sizeof(state->Buffer);
396
397 if (dirty & I830_UPLOAD_STIPPLE)
398 sz += sizeof(state->Stipple);
399
400 for (i = 0; i < I830_TEX_UNITS; i++) {
401 if ((dirty & I830_UPLOAD_TEX(i)))
402 sz += sizeof(state->Tex[i]);
403
404 if (dirty & I830_UPLOAD_TEXBLEND(i))
405 sz += state->TexBlendWordsUsed[i] * 4;
406 }
407
408 return sz;
409 }
410
411
412 /* Push the state into the sarea and/or texture memory.
413 */
414 static void
415 i830_emit_state(struct intel_context *intel)
416 {
417 struct i830_context *i830 = i830_context(&intel->ctx);
418 struct i830_hw_state *state = i830->current;
419 int i, count;
420 GLuint dirty;
421 dri_bo *aper_array[3 + I830_TEX_UNITS];
422 int aper_count;
423 GET_CURRENT_CONTEXT(ctx);
424 BATCH_LOCALS;
425
426 /* We don't hold the lock at this point, so want to make sure that
427 * there won't be a buffer wrap between the state emits and the primitive
428 * emit header.
429 *
430 * It might be better to talk about explicit places where
431 * scheduling is allowed, rather than assume that it is whenever a
432 * batchbuffer fills up.
433 *
434 * Set the space as LOOP_CLIPRECTS now, since that's what our primitives
435 * will be emitted under.
436 */
437 intel_batchbuffer_require_space(intel->batch,
438 get_state_size(state) + INTEL_PRIM_EMIT_SIZE,
439 LOOP_CLIPRECTS);
440 count = 0;
441 again:
442 aper_count = 0;
443 dirty = get_dirty(state);
444
445 aper_array[aper_count++] = intel->batch->buf;
446 if (dirty & I830_UPLOAD_BUFFERS) {
447 aper_array[aper_count++] = state->draw_region->buffer;
448 if (state->depth_region)
449 aper_array[aper_count++] = state->depth_region->buffer;
450 }
451
452 for (i = 0; i < I830_TEX_UNITS; i++)
453 if (dirty & I830_UPLOAD_TEX(i)) {
454 if (state->tex_buffer[i]) {
455 aper_array[aper_count++] = state->tex_buffer[i];
456 }
457 }
458
459 if (dri_bufmgr_check_aperture_space(aper_array, aper_count)) {
460 if (count == 0) {
461 count++;
462 intel_batchbuffer_flush(intel->batch);
463 goto again;
464 } else {
465 _mesa_error(ctx, GL_OUT_OF_MEMORY, "i830 emit state");
466 assert(0);
467 }
468 }
469
470
471 /* Do this here as we may have flushed the batchbuffer above,
472 * causing more state to be dirty!
473 */
474 dirty = get_dirty(state);
475 state->emitted |= dirty;
476 assert(get_dirty(state) == 0);
477
478 if (dirty & I830_UPLOAD_INVARIENT) {
479 DBG("I830_UPLOAD_INVARIENT:\n");
480 i830_emit_invarient_state(intel);
481 }
482
483 if (dirty & I830_UPLOAD_RASTER_RULES) {
484 DBG("I830_UPLOAD_RASTER_RULES:\n");
485 emit(intel, state->RasterRules, sizeof(state->RasterRules));
486 }
487
488 if (dirty & I830_UPLOAD_CTX) {
489 DBG("I830_UPLOAD_CTX:\n");
490 emit(intel, state->Ctx, sizeof(state->Ctx));
491
492 }
493
494 if (dirty & I830_UPLOAD_BUFFERS) {
495 GLuint count = 9;
496
497 DBG("I830_UPLOAD_BUFFERS:\n");
498
499 if (state->depth_region)
500 count += 3;
501
502 if (intel->constant_cliprect)
503 count += 6;
504
505 BEGIN_BATCH(count, IGNORE_CLIPRECTS);
506 OUT_BATCH(state->Buffer[I830_DESTREG_CBUFADDR0]);
507 OUT_BATCH(state->Buffer[I830_DESTREG_CBUFADDR1]);
508 OUT_RELOC(state->draw_region->buffer,
509 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
510 state->draw_region->draw_offset);
511
512 if (state->depth_region) {
513 OUT_BATCH(state->Buffer[I830_DESTREG_DBUFADDR0]);
514 OUT_BATCH(state->Buffer[I830_DESTREG_DBUFADDR1]);
515 OUT_RELOC(state->depth_region->buffer,
516 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
517 state->depth_region->draw_offset);
518 }
519
520 OUT_BATCH(state->Buffer[I830_DESTREG_DV0]);
521 OUT_BATCH(state->Buffer[I830_DESTREG_DV1]);
522 OUT_BATCH(state->Buffer[I830_DESTREG_SENABLE]);
523 OUT_BATCH(state->Buffer[I830_DESTREG_SR0]);
524 OUT_BATCH(state->Buffer[I830_DESTREG_SR1]);
525 OUT_BATCH(state->Buffer[I830_DESTREG_SR2]);
526
527 if (intel->constant_cliprect) {
528 assert(state->Buffer[I830_DESTREG_DRAWRECT0] != MI_NOOP);
529 OUT_BATCH(state->Buffer[I830_DESTREG_DRAWRECT0]);
530 OUT_BATCH(state->Buffer[I830_DESTREG_DRAWRECT1]);
531 OUT_BATCH(state->Buffer[I830_DESTREG_DRAWRECT2]);
532 OUT_BATCH(state->Buffer[I830_DESTREG_DRAWRECT3]);
533 OUT_BATCH(state->Buffer[I830_DESTREG_DRAWRECT4]);
534 OUT_BATCH(state->Buffer[I830_DESTREG_DRAWRECT5]);
535 }
536 ADVANCE_BATCH();
537 }
538
539 if (dirty & I830_UPLOAD_STIPPLE) {
540 DBG("I830_UPLOAD_STIPPLE:\n");
541 emit(intel, state->Stipple, sizeof(state->Stipple));
542 }
543
544 for (i = 0; i < I830_TEX_UNITS; i++) {
545 if ((dirty & I830_UPLOAD_TEX(i))) {
546 DBG("I830_UPLOAD_TEX(%d):\n", i);
547
548 BEGIN_BATCH(I830_TEX_SETUP_SIZE + 1, IGNORE_CLIPRECTS);
549 OUT_BATCH(state->Tex[i][I830_TEXREG_TM0LI]);
550
551 if (state->tex_buffer[i]) {
552 OUT_RELOC(state->tex_buffer[i],
553 I915_GEM_DOMAIN_SAMPLER, 0,
554 state->tex_offset[i]);
555 }
556 else if (state == &i830->meta) {
557 assert(i == 0);
558 OUT_BATCH(0);
559 }
560 else {
561 OUT_BATCH(state->tex_offset[i]);
562 }
563
564 OUT_BATCH(state->Tex[i][I830_TEXREG_TM0S1]);
565 OUT_BATCH(state->Tex[i][I830_TEXREG_TM0S2]);
566 OUT_BATCH(state->Tex[i][I830_TEXREG_TM0S3]);
567 OUT_BATCH(state->Tex[i][I830_TEXREG_TM0S4]);
568 OUT_BATCH(state->Tex[i][I830_TEXREG_MCS]);
569 OUT_BATCH(state->Tex[i][I830_TEXREG_CUBE]);
570
571 ADVANCE_BATCH();
572 }
573
574 if (dirty & I830_UPLOAD_TEXBLEND(i)) {
575 DBG("I830_UPLOAD_TEXBLEND(%d): %d words\n", i,
576 state->TexBlendWordsUsed[i]);
577 emit(intel, state->TexBlend[i], state->TexBlendWordsUsed[i] * 4);
578 }
579 }
580
581 intel->batch->dirty_state &= ~dirty;
582 assert(get_dirty(state) == 0);
583 assert((intel->batch->dirty_state & (1<<1)) == 0);
584 }
585
586 static void
587 i830_destroy_context(struct intel_context *intel)
588 {
589 GLuint i;
590 struct i830_context *i830 = i830_context(&intel->ctx);
591
592 intel_region_release(&i830->state.draw_region);
593 intel_region_release(&i830->state.depth_region);
594 intel_region_release(&i830->meta.draw_region);
595 intel_region_release(&i830->meta.depth_region);
596 intel_region_release(&i830->initial.draw_region);
597 intel_region_release(&i830->initial.depth_region);
598
599 for (i = 0; i < I830_TEX_UNITS; i++) {
600 if (i830->state.tex_buffer[i] != NULL) {
601 dri_bo_unreference(i830->state.tex_buffer[i]);
602 i830->state.tex_buffer[i] = NULL;
603 }
604 }
605
606 _tnl_free_vertices(&intel->ctx);
607 }
608
609
610 void
611 i830_state_draw_region(struct intel_context *intel,
612 struct i830_hw_state *state,
613 struct intel_region *color_region,
614 struct intel_region *depth_region)
615 {
616 struct i830_context *i830 = i830_context(&intel->ctx);
617 GLcontext *ctx = &intel->ctx;
618 struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0];
619 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
620 GLuint value;
621
622 ASSERT(state == &i830->state || state == &i830->meta);
623
624 if (state->draw_region != color_region) {
625 intel_region_release(&state->draw_region);
626 intel_region_reference(&state->draw_region, color_region);
627 }
628 if (state->depth_region != depth_region) {
629 intel_region_release(&state->depth_region);
630 intel_region_reference(&state->depth_region, depth_region);
631 }
632
633 /*
634 * Set stride/cpp values
635 */
636 i915_set_buf_info_for_region(&state->Buffer[I830_DESTREG_CBUFADDR0],
637 color_region, BUF_3D_ID_COLOR_BACK);
638
639 i915_set_buf_info_for_region(&state->Buffer[I830_DESTREG_DBUFADDR0],
640 depth_region, BUF_3D_ID_DEPTH);
641
642 /*
643 * Compute/set I830_DESTREG_DV1 value
644 */
645 value = (DSTORG_HORT_BIAS(0x8) | /* .5 */
646 DSTORG_VERT_BIAS(0x8) | DEPTH_IS_Z); /* .5 */
647
648 if (irb != NULL) {
649 switch (irb->texformat->MesaFormat) {
650 case MESA_FORMAT_ARGB8888:
651 value |= DV_PF_8888;
652 break;
653 case MESA_FORMAT_RGB565:
654 value |= DV_PF_565;
655 break;
656 case MESA_FORMAT_ARGB1555:
657 value |= DV_PF_1555;
658 break;
659 case MESA_FORMAT_ARGB4444:
660 value |= DV_PF_4444;
661 break;
662 default:
663 _mesa_problem(ctx, "Bad renderbuffer format: %d\n",
664 irb->texformat->MesaFormat);
665 }
666 }
667
668 if (depth_region && depth_region->cpp == 4) {
669 value |= DEPTH_FRMT_24_FIXED_8_OTHER;
670 }
671 else {
672 value |= DEPTH_FRMT_16_FIXED;
673 }
674 state->Buffer[I830_DESTREG_DV1] = value;
675
676 if (intel->constant_cliprect) {
677 state->Buffer[I830_DESTREG_DRAWRECT0] = _3DSTATE_DRAWRECT_INFO;
678 state->Buffer[I830_DESTREG_DRAWRECT1] = 0;
679 state->Buffer[I830_DESTREG_DRAWRECT2] = 0; /* xmin, ymin */
680 state->Buffer[I830_DESTREG_DRAWRECT3] =
681 (ctx->DrawBuffer->Width & 0xffff) |
682 (ctx->DrawBuffer->Height << 16);
683 state->Buffer[I830_DESTREG_DRAWRECT4] = 0; /* xoff, yoff */
684 state->Buffer[I830_DESTREG_DRAWRECT5] = 0;
685 } else {
686 state->Buffer[I830_DESTREG_DRAWRECT0] = MI_NOOP;
687 state->Buffer[I830_DESTREG_DRAWRECT1] = MI_NOOP;
688 state->Buffer[I830_DESTREG_DRAWRECT2] = MI_NOOP;
689 state->Buffer[I830_DESTREG_DRAWRECT3] = MI_NOOP;
690 state->Buffer[I830_DESTREG_DRAWRECT4] = MI_NOOP;
691 state->Buffer[I830_DESTREG_DRAWRECT5] = MI_NOOP;
692 }
693
694 I830_STATECHANGE(i830, I830_UPLOAD_BUFFERS);
695
696
697 }
698
699
700 static void
701 i830_set_draw_region(struct intel_context *intel,
702 struct intel_region *color_regions[],
703 struct intel_region *depth_region,
704 GLuint num_regions)
705 {
706 struct i830_context *i830 = i830_context(&intel->ctx);
707 i830_state_draw_region(intel, &i830->state, color_regions[0], depth_region);
708 }
709
710 /* This isn't really handled at the moment.
711 */
712 static void
713 i830_new_batch(struct intel_context *intel)
714 {
715 struct i830_context *i830 = i830_context(&intel->ctx);
716 i830->state.emitted = 0;
717
718 /* Check that we didn't just wrap our batchbuffer at a bad time. */
719 assert(!intel->no_batch_wrap);
720 }
721
722
723
724 static GLuint
725 i830_flush_cmd(void)
726 {
727 return MI_FLUSH | FLUSH_MAP_CACHE;
728 }
729
730
731 static void
732 i830_assert_not_dirty( struct intel_context *intel )
733 {
734 struct i830_context *i830 = i830_context(&intel->ctx);
735 struct i830_hw_state *state = i830->current;
736 assert(!get_dirty(state));
737 }
738
739 static void
740 i830_invalidate_state(struct intel_context *intel, GLuint new_state)
741 {
742 if (new_state & _NEW_LIGHT)
743 i830_update_provoking_vertex(&intel->ctx);
744 }
745
746 void
747 i830InitVtbl(struct i830_context *i830)
748 {
749 i830->intel.vtbl.check_vertex_size = i830_check_vertex_size;
750 i830->intel.vtbl.destroy = i830_destroy_context;
751 i830->intel.vtbl.emit_state = i830_emit_state;
752 i830->intel.vtbl.new_batch = i830_new_batch;
753 i830->intel.vtbl.reduced_primitive_state = i830_reduced_primitive_state;
754 i830->intel.vtbl.set_draw_region = i830_set_draw_region;
755 i830->intel.vtbl.update_texture_state = i830UpdateTextureState;
756 i830->intel.vtbl.flush_cmd = i830_flush_cmd;
757 i830->intel.vtbl.render_start = i830_render_start;
758 i830->intel.vtbl.render_prevalidate = i830_render_prevalidate;
759 i830->intel.vtbl.assert_not_dirty = i830_assert_not_dirty;
760 i830->intel.vtbl.finish_batch = intel_finish_vb;
761 i830->intel.vtbl.invalidate_state = i830_invalidate_state;
762 }