Merge branch 'master' into autoconf2
[mesa.git] / src / mesa / drivers / dri / i915 / i830_vtbl.c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 #include "i830_context.h"
30 #include "i830_reg.h"
31 #include "intel_batchbuffer.h"
32 #include "intel_regions.h"
33 #include "tnl/t_context.h"
34 #include "tnl/t_vertex.h"
35
36 #define FILE_DEBUG_FLAG DEBUG_STATE
37
38 static GLboolean i830_check_vertex_size(struct intel_context *intel,
39 GLuint expected);
40
41 #define SZ_TO_HW(sz) ((sz-2)&0x3)
42 #define EMIT_SZ(sz) (EMIT_1F + (sz) - 1)
43 #define EMIT_ATTR( ATTR, STYLE, V0 ) \
44 do { \
45 intel->vertex_attrs[intel->vertex_attr_count].attrib = (ATTR); \
46 intel->vertex_attrs[intel->vertex_attr_count].format = (STYLE); \
47 intel->vertex_attr_count++; \
48 v0 |= V0; \
49 } while (0)
50
51 #define EMIT_PAD( N ) \
52 do { \
53 intel->vertex_attrs[intel->vertex_attr_count].attrib = 0; \
54 intel->vertex_attrs[intel->vertex_attr_count].format = EMIT_PAD; \
55 intel->vertex_attrs[intel->vertex_attr_count].offset = (N); \
56 intel->vertex_attr_count++; \
57 } while (0)
58
59
60 #define VRTX_TEX_SET_FMT(n, x) ((x)<<((n)*2))
61 #define TEXBIND_SET(n, x) ((x)<<((n)*4))
62
63 static void
64 i830_render_prevalidate(struct intel_context *intel)
65 {
66 }
67
68 static void
69 i830_render_start(struct intel_context *intel)
70 {
71 GLcontext *ctx = &intel->ctx;
72 struct i830_context *i830 = i830_context(ctx);
73 TNLcontext *tnl = TNL_CONTEXT(ctx);
74 struct vertex_buffer *VB = &tnl->vb;
75 DECLARE_RENDERINPUTS(index_bitset);
76 GLuint v0 = _3DSTATE_VFT0_CMD;
77 GLuint v2 = _3DSTATE_VFT1_CMD;
78 GLuint mcsb1 = 0;
79
80 RENDERINPUTS_COPY(index_bitset, tnl->render_inputs_bitset);
81
82 /* Important:
83 */
84 VB->AttribPtr[VERT_ATTRIB_POS] = VB->NdcPtr;
85 intel->vertex_attr_count = 0;
86
87 /* EMIT_ATTR's must be in order as they tell t_vertex.c how to
88 * build up a hardware vertex.
89 */
90 if (RENDERINPUTS_TEST_RANGE(index_bitset, _TNL_FIRST_TEX, _TNL_LAST_TEX)) {
91 EMIT_ATTR(_TNL_ATTRIB_POS, EMIT_4F_VIEWPORT, VFT0_XYZW);
92 intel->coloroffset = 4;
93 }
94 else {
95 EMIT_ATTR(_TNL_ATTRIB_POS, EMIT_3F_VIEWPORT, VFT0_XYZ);
96 intel->coloroffset = 3;
97 }
98
99 if (RENDERINPUTS_TEST(index_bitset, _TNL_ATTRIB_POINTSIZE)) {
100 EMIT_ATTR(_TNL_ATTRIB_POINTSIZE, EMIT_1F, VFT0_POINT_WIDTH);
101 }
102
103 EMIT_ATTR(_TNL_ATTRIB_COLOR0, EMIT_4UB_4F_BGRA, VFT0_DIFFUSE);
104
105 intel->specoffset = 0;
106 if (RENDERINPUTS_TEST(index_bitset, _TNL_ATTRIB_COLOR1) ||
107 RENDERINPUTS_TEST(index_bitset, _TNL_ATTRIB_FOG)) {
108 if (RENDERINPUTS_TEST(index_bitset, _TNL_ATTRIB_COLOR1)) {
109 intel->specoffset = intel->coloroffset + 1;
110 EMIT_ATTR(_TNL_ATTRIB_COLOR1, EMIT_3UB_3F_BGR, VFT0_SPEC);
111 }
112 else
113 EMIT_PAD(3);
114
115 if (RENDERINPUTS_TEST(index_bitset, _TNL_ATTRIB_FOG))
116 EMIT_ATTR(_TNL_ATTRIB_FOG, EMIT_1UB_1F, VFT0_SPEC);
117 else
118 EMIT_PAD(1);
119 }
120
121 if (RENDERINPUTS_TEST_RANGE(index_bitset, _TNL_FIRST_TEX, _TNL_LAST_TEX)) {
122 int i, count = 0;
123
124 for (i = 0; i < I830_TEX_UNITS; i++) {
125 if (RENDERINPUTS_TEST(index_bitset, _TNL_ATTRIB_TEX(i))) {
126 GLuint sz = VB->TexCoordPtr[i]->size;
127 GLuint emit;
128 GLuint mcs = (i830->state.Tex[i][I830_TEXREG_MCS] &
129 ~TEXCOORDTYPE_MASK);
130
131 switch (sz) {
132 case 1:
133 case 2:
134 emit = EMIT_2F;
135 sz = 2;
136 mcs |= TEXCOORDTYPE_CARTESIAN;
137 break;
138 case 3:
139 emit = EMIT_3F;
140 sz = 3;
141 mcs |= TEXCOORDTYPE_VECTOR;
142 break;
143 case 4:
144 emit = EMIT_3F_XYW;
145 sz = 3;
146 mcs |= TEXCOORDTYPE_HOMOGENEOUS;
147 break;
148 default:
149 continue;
150 };
151
152
153 EMIT_ATTR(_TNL_ATTRIB_TEX0 + i, emit, 0);
154 v2 |= VRTX_TEX_SET_FMT(count, SZ_TO_HW(sz));
155 mcsb1 |= (count + 8) << (i * 4);
156
157 if (mcs != i830->state.Tex[i][I830_TEXREG_MCS]) {
158 I830_STATECHANGE(i830, I830_UPLOAD_TEX(i));
159 i830->state.Tex[i][I830_TEXREG_MCS] = mcs;
160 }
161
162 count++;
163 }
164 }
165
166 v0 |= VFT0_TEX_COUNT(count);
167 }
168
169 /* Only need to change the vertex emit code if there has been a
170 * statechange to a new hardware vertex format:
171 */
172 if (v0 != i830->state.Ctx[I830_CTXREG_VF] ||
173 v2 != i830->state.Ctx[I830_CTXREG_VF2] ||
174 mcsb1 != i830->state.Ctx[I830_CTXREG_MCSB1] ||
175 !RENDERINPUTS_EQUAL(index_bitset, i830->last_index_bitset)) {
176 int k;
177
178 I830_STATECHANGE(i830, I830_UPLOAD_CTX);
179
180 /* Must do this *after* statechange, so as not to affect
181 * buffered vertices reliant on the old state:
182 */
183 intel->vertex_size =
184 _tnl_install_attrs(ctx,
185 intel->vertex_attrs,
186 intel->vertex_attr_count,
187 intel->ViewportMatrix.m, 0);
188
189 intel->vertex_size >>= 2;
190
191 i830->state.Ctx[I830_CTXREG_VF] = v0;
192 i830->state.Ctx[I830_CTXREG_VF2] = v2;
193 i830->state.Ctx[I830_CTXREG_MCSB1] = mcsb1;
194 RENDERINPUTS_COPY(i830->last_index_bitset, index_bitset);
195
196 k = i830_check_vertex_size(intel, intel->vertex_size);
197 assert(k);
198 }
199 }
200
201 static void
202 i830_reduced_primitive_state(struct intel_context *intel, GLenum rprim)
203 {
204 struct i830_context *i830 = i830_context(&intel->ctx);
205 GLuint st1 = i830->state.Stipple[I830_STPREG_ST1];
206
207 st1 &= ~ST1_ENABLE;
208
209 switch (rprim) {
210 case GL_TRIANGLES:
211 if (intel->ctx.Polygon.StippleFlag && intel->hw_stipple)
212 st1 |= ST1_ENABLE;
213 break;
214 case GL_LINES:
215 case GL_POINTS:
216 default:
217 break;
218 }
219
220 i830->intel.reduced_primitive = rprim;
221
222 if (st1 != i830->state.Stipple[I830_STPREG_ST1]) {
223 INTEL_FIREVERTICES(intel);
224
225 I830_STATECHANGE(i830, I830_UPLOAD_STIPPLE);
226 i830->state.Stipple[I830_STPREG_ST1] = st1;
227 }
228 }
229
230 /* Pull apart the vertex format registers and figure out how large a
231 * vertex is supposed to be.
232 */
233 static GLboolean
234 i830_check_vertex_size(struct intel_context *intel, GLuint expected)
235 {
236 struct i830_context *i830 = i830_context(&intel->ctx);
237 int vft0 = i830->current->Ctx[I830_CTXREG_VF];
238 int vft1 = i830->current->Ctx[I830_CTXREG_VF2];
239 int nrtex = (vft0 & VFT0_TEX_COUNT_MASK) >> VFT0_TEX_COUNT_SHIFT;
240 int i, sz = 0;
241
242 switch (vft0 & VFT0_XYZW_MASK) {
243 case VFT0_XY:
244 sz = 2;
245 break;
246 case VFT0_XYZ:
247 sz = 3;
248 break;
249 case VFT0_XYW:
250 sz = 3;
251 break;
252 case VFT0_XYZW:
253 sz = 4;
254 break;
255 default:
256 fprintf(stderr, "no xyzw specified\n");
257 return 0;
258 }
259
260 if (vft0 & VFT0_SPEC)
261 sz++;
262 if (vft0 & VFT0_DIFFUSE)
263 sz++;
264 if (vft0 & VFT0_DEPTH_OFFSET)
265 sz++;
266 if (vft0 & VFT0_POINT_WIDTH)
267 sz++;
268
269 for (i = 0; i < nrtex; i++) {
270 switch (vft1 & VFT1_TEX0_MASK) {
271 case TEXCOORDFMT_2D:
272 sz += 2;
273 break;
274 case TEXCOORDFMT_3D:
275 sz += 3;
276 break;
277 case TEXCOORDFMT_4D:
278 sz += 4;
279 break;
280 case TEXCOORDFMT_1D:
281 sz += 1;
282 break;
283 }
284 vft1 >>= VFT1_TEX1_SHIFT;
285 }
286
287 if (sz != expected)
288 fprintf(stderr, "vertex size mismatch %d/%d\n", sz, expected);
289
290 return sz == expected;
291 }
292
293 static void
294 i830_emit_invarient_state(struct intel_context *intel)
295 {
296 BATCH_LOCALS;
297
298 BEGIN_BATCH(40, 0);
299
300 OUT_BATCH(_3DSTATE_DFLT_DIFFUSE_CMD);
301 OUT_BATCH(0);
302
303 OUT_BATCH(_3DSTATE_DFLT_SPEC_CMD);
304 OUT_BATCH(0);
305
306 OUT_BATCH(_3DSTATE_DFLT_Z_CMD);
307 OUT_BATCH(0);
308
309 OUT_BATCH(_3DSTATE_FOG_MODE_CMD);
310 OUT_BATCH(FOGFUNC_ENABLE |
311 FOG_LINEAR_CONST | FOGSRC_INDEX_Z | ENABLE_FOG_DENSITY);
312 OUT_BATCH(0);
313 OUT_BATCH(0);
314
315
316 OUT_BATCH(_3DSTATE_MAP_TEX_STREAM_CMD |
317 MAP_UNIT(0) |
318 DISABLE_TEX_STREAM_BUMP |
319 ENABLE_TEX_STREAM_COORD_SET |
320 TEX_STREAM_COORD_SET(0) |
321 ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(0));
322 OUT_BATCH(_3DSTATE_MAP_TEX_STREAM_CMD |
323 MAP_UNIT(1) |
324 DISABLE_TEX_STREAM_BUMP |
325 ENABLE_TEX_STREAM_COORD_SET |
326 TEX_STREAM_COORD_SET(1) |
327 ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(1));
328 OUT_BATCH(_3DSTATE_MAP_TEX_STREAM_CMD |
329 MAP_UNIT(2) |
330 DISABLE_TEX_STREAM_BUMP |
331 ENABLE_TEX_STREAM_COORD_SET |
332 TEX_STREAM_COORD_SET(2) |
333 ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(2));
334 OUT_BATCH(_3DSTATE_MAP_TEX_STREAM_CMD |
335 MAP_UNIT(3) |
336 DISABLE_TEX_STREAM_BUMP |
337 ENABLE_TEX_STREAM_COORD_SET |
338 TEX_STREAM_COORD_SET(3) |
339 ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(3));
340
341 OUT_BATCH(_3DSTATE_MAP_COORD_TRANSFORM);
342 OUT_BATCH(DISABLE_TEX_TRANSFORM | TEXTURE_SET(0));
343 OUT_BATCH(_3DSTATE_MAP_COORD_TRANSFORM);
344 OUT_BATCH(DISABLE_TEX_TRANSFORM | TEXTURE_SET(1));
345 OUT_BATCH(_3DSTATE_MAP_COORD_TRANSFORM);
346 OUT_BATCH(DISABLE_TEX_TRANSFORM | TEXTURE_SET(2));
347 OUT_BATCH(_3DSTATE_MAP_COORD_TRANSFORM);
348 OUT_BATCH(DISABLE_TEX_TRANSFORM | TEXTURE_SET(3));
349
350 OUT_BATCH(_3DSTATE_RASTER_RULES_CMD |
351 ENABLE_POINT_RASTER_RULE |
352 OGL_POINT_RASTER_RULE |
353 ENABLE_LINE_STRIP_PROVOKE_VRTX |
354 ENABLE_TRI_FAN_PROVOKE_VRTX |
355 ENABLE_TRI_STRIP_PROVOKE_VRTX |
356 LINE_STRIP_PROVOKE_VRTX(1) |
357 TRI_FAN_PROVOKE_VRTX(2) | TRI_STRIP_PROVOKE_VRTX(2));
358
359 OUT_BATCH(_3DSTATE_VERTEX_TRANSFORM);
360 OUT_BATCH(DISABLE_VIEWPORT_TRANSFORM | DISABLE_PERSPECTIVE_DIVIDE);
361
362 OUT_BATCH(_3DSTATE_W_STATE_CMD);
363 OUT_BATCH(MAGIC_W_STATE_DWORD1);
364 OUT_BATCH(0x3f800000 /* 1.0 in IEEE float */ );
365
366
367 OUT_BATCH(_3DSTATE_COLOR_FACTOR_CMD);
368 OUT_BATCH(0x80808080); /* .5 required in alpha for GL_DOT3_RGBA_EXT */
369
370 ADVANCE_BATCH();
371 }
372
373
374 #define emit( intel, state, size ) \
375 do { \
376 int k; \
377 BEGIN_BATCH(size / sizeof(GLuint), 0); \
378 for (k = 0 ; k < size / sizeof(GLuint) ; k++) { \
379 if (0) _mesa_printf(" 0x%08x\n", state[k]); \
380 OUT_BATCH(state[k]); \
381 } \
382 ADVANCE_BATCH(); \
383 } while (0)
384
385 static GLuint
386 get_dirty(struct i830_hw_state *state)
387 {
388 return state->active & ~state->emitted;
389 }
390
391 static GLuint
392 get_state_size(struct i830_hw_state *state)
393 {
394 GLuint dirty = get_dirty(state);
395 GLuint sz = 0;
396 GLuint i;
397
398 if (dirty & I830_UPLOAD_INVARIENT)
399 sz += 40 * sizeof(int);
400
401 if (dirty & I830_UPLOAD_CTX)
402 sz += sizeof(state->Ctx);
403
404 if (dirty & I830_UPLOAD_BUFFERS)
405 sz += sizeof(state->Buffer);
406
407 if (dirty & I830_UPLOAD_STIPPLE)
408 sz += sizeof(state->Stipple);
409
410 for (i = 0; i < I830_TEX_UNITS; i++) {
411 if ((dirty & I830_UPLOAD_TEX(i)))
412 sz += sizeof(state->Tex[i]);
413
414 if (dirty & I830_UPLOAD_TEXBLEND(i))
415 sz += state->TexBlendWordsUsed[i] * 4;
416 }
417
418 return sz;
419 }
420
421
422 /* Push the state into the sarea and/or texture memory.
423 */
424 static void
425 i830_do_emit_state(struct intel_context *intel)
426 {
427 struct i830_context *i830 = i830_context(&intel->ctx);
428 struct i830_hw_state *state = i830->current;
429 int i;
430 GLuint dirty;
431 BATCH_LOCALS;
432
433 /* We don't hold the lock at this point, so want to make sure that
434 * there won't be a buffer wrap.
435 *
436 * It might be better to talk about explicit places where
437 * scheduling is allowed, rather than assume that it is whenever a
438 * batchbuffer fills up.
439 */
440 intel_batchbuffer_require_space(intel->batch, get_state_size(state), 0);
441
442 /* Workaround. There are cases I haven't been able to track down
443 * where we aren't emitting a full state at the start of a new
444 * batchbuffer. This code spots that we are on a new batchbuffer
445 * and forces a full state emit no matter what.
446 *
447 * In the normal case state->emitted is already zero, this code is
448 * another set of checks to make sure it really is.
449 */
450 if (intel->batch->id != intel->last_state_batch_id ||
451 intel->batch->map == intel->batch->ptr)
452 {
453 state->emitted = 0;
454 intel_batchbuffer_require_space(intel->batch, get_state_size(state), 0);
455 }
456
457 /* Do this here as we may have flushed the batchbuffer above,
458 * causing more state to be dirty!
459 */
460 dirty = get_dirty(state);
461 state->emitted |= dirty;
462 assert(get_dirty(state) == 0);
463
464 if (intel->batch->id != intel->last_state_batch_id) {
465 assert(dirty & I830_UPLOAD_CTX);
466 intel->last_state_batch_id = intel->batch->id;
467 }
468
469 if (dirty & I830_UPLOAD_INVARIENT) {
470 DBG("I830_UPLOAD_INVARIENT:\n");
471 i830_emit_invarient_state(intel);
472 }
473
474 if (dirty & I830_UPLOAD_CTX) {
475 DBG("I830_UPLOAD_CTX:\n");
476 emit(i830, state->Ctx, sizeof(state->Ctx));
477
478 }
479
480 if (dirty & I830_UPLOAD_BUFFERS) {
481 DBG("I830_UPLOAD_BUFFERS:\n");
482 BEGIN_BATCH(I830_DEST_SETUP_SIZE + 2, 0);
483 OUT_BATCH(state->Buffer[I830_DESTREG_CBUFADDR0]);
484 OUT_BATCH(state->Buffer[I830_DESTREG_CBUFADDR1]);
485 OUT_RELOC(state->draw_region->buffer,
486 DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_WRITE,
487 state->draw_region->draw_offset);
488
489 if (state->depth_region) {
490 OUT_BATCH(state->Buffer[I830_DESTREG_DBUFADDR0]);
491 OUT_BATCH(state->Buffer[I830_DESTREG_DBUFADDR1]);
492 OUT_RELOC(state->depth_region->buffer,
493 DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_WRITE,
494 state->depth_region->draw_offset);
495 }
496
497 OUT_BATCH(state->Buffer[I830_DESTREG_DV0]);
498 OUT_BATCH(state->Buffer[I830_DESTREG_DV1]);
499 OUT_BATCH(state->Buffer[I830_DESTREG_SENABLE]);
500 OUT_BATCH(state->Buffer[I830_DESTREG_SR0]);
501 OUT_BATCH(state->Buffer[I830_DESTREG_SR1]);
502 OUT_BATCH(state->Buffer[I830_DESTREG_SR2]);
503 ADVANCE_BATCH();
504 }
505
506 if (dirty & I830_UPLOAD_STIPPLE) {
507 DBG("I830_UPLOAD_STIPPLE:\n");
508 emit(i830, state->Stipple, sizeof(state->Stipple));
509 }
510
511 for (i = 0; i < I830_TEX_UNITS; i++) {
512 if ((dirty & I830_UPLOAD_TEX(i))) {
513 DBG("I830_UPLOAD_TEX(%d):\n", i);
514
515 BEGIN_BATCH(I830_TEX_SETUP_SIZE + 1, 0);
516 OUT_BATCH(state->Tex[i][I830_TEXREG_TM0LI]);
517
518 if (state->tex_buffer[i]) {
519 OUT_RELOC(state->tex_buffer[i],
520 DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_READ,
521 state->tex_offset[i] | TM0S0_USE_FENCE);
522 }
523 else if (state == &i830->meta) {
524 assert(i == 0);
525 OUT_BATCH(0);
526 }
527 else {
528 OUT_BATCH(state->tex_offset[i]);
529 }
530
531 OUT_BATCH(state->Tex[i][I830_TEXREG_TM0S1]);
532 OUT_BATCH(state->Tex[i][I830_TEXREG_TM0S2]);
533 OUT_BATCH(state->Tex[i][I830_TEXREG_TM0S3]);
534 OUT_BATCH(state->Tex[i][I830_TEXREG_TM0S4]);
535 OUT_BATCH(state->Tex[i][I830_TEXREG_MCS]);
536 OUT_BATCH(state->Tex[i][I830_TEXREG_CUBE]);
537 }
538
539 if (dirty & I830_UPLOAD_TEXBLEND(i)) {
540 DBG("I830_UPLOAD_TEXBLEND(%d): %d words\n", i,
541 state->TexBlendWordsUsed[i]);
542 emit(i830, state->TexBlend[i], state->TexBlendWordsUsed[i] * 4);
543 }
544 }
545
546 intel->batch->dirty_state &= ~dirty;
547 assert(get_dirty(state) == 0);
548 }
549
550 static void
551 i830_emit_state(struct intel_context *intel)
552 {
553 struct i830_context *i830 = i830_context(&intel->ctx);
554
555 i830_do_emit_state( intel );
556
557 /* Second chance - catch batchbuffer wrap in the middle of state
558 * emit. This shouldn't happen but it has been observed in
559 * testing.
560 */
561 if (get_dirty( i830->current )) {
562 /* Force a full re-emit if this happens.
563 */
564 i830->current->emitted = 0;
565 i830_do_emit_state( intel );
566 }
567
568 assert(get_dirty(i830->current) == 0);
569 assert((intel->batch->dirty_state & (1<<1)) == 0);
570 }
571
572 static void
573 i830_destroy_context(struct intel_context *intel)
574 {
575 GLuint i;
576 struct i830_context *i830 = i830_context(&intel->ctx);
577
578 for (i = 0; i < I830_TEX_UNITS; i++) {
579 if (i830->state.tex_buffer[i] != NULL) {
580 dri_bo_unreference(i830->state.tex_buffer[i]);
581 i830->state.tex_buffer[i] = NULL;
582 }
583 }
584
585 _tnl_free_vertices(&intel->ctx);
586 }
587
588
589 void
590 i830_state_draw_region(struct intel_context *intel,
591 struct i830_hw_state *state,
592 struct intel_region *color_region,
593 struct intel_region *depth_region)
594 {
595 struct i830_context *i830 = i830_context(&intel->ctx);
596 GLuint value;
597
598 ASSERT(state == &i830->state || state == &i830->meta);
599
600 if (state->draw_region != color_region) {
601 intel_region_release(&state->draw_region);
602 intel_region_reference(&state->draw_region, color_region);
603 }
604 if (state->depth_region != depth_region) {
605 intel_region_release(&state->depth_region);
606 intel_region_reference(&state->depth_region, depth_region);
607 }
608
609 /*
610 * Set stride/cpp values
611 */
612 if (color_region) {
613 state->Buffer[I830_DESTREG_CBUFADDR0] = _3DSTATE_BUF_INFO_CMD;
614 state->Buffer[I830_DESTREG_CBUFADDR1] =
615 (BUF_3D_ID_COLOR_BACK |
616 BUF_3D_PITCH(color_region->pitch * color_region->cpp) |
617 BUF_3D_USE_FENCE);
618 }
619
620 if (depth_region) {
621 state->Buffer[I830_DESTREG_DBUFADDR0] = _3DSTATE_BUF_INFO_CMD;
622 state->Buffer[I830_DESTREG_DBUFADDR1] =
623 (BUF_3D_ID_DEPTH |
624 BUF_3D_PITCH(depth_region->pitch * depth_region->cpp) |
625 BUF_3D_USE_FENCE);
626 }
627
628 /*
629 * Compute/set I830_DESTREG_DV1 value
630 */
631 value = (DSTORG_HORT_BIAS(0x8) | /* .5 */
632 DSTORG_VERT_BIAS(0x8) | DEPTH_IS_Z); /* .5 */
633
634 if (color_region && color_region->cpp == 4) {
635 value |= DV_PF_8888;
636 }
637 else {
638 value |= DV_PF_565;
639 }
640 if (depth_region && depth_region->cpp == 4) {
641 value |= DEPTH_FRMT_24_FIXED_8_OTHER;
642 }
643 else {
644 value |= DEPTH_FRMT_16_FIXED;
645 }
646 state->Buffer[I830_DESTREG_DV1] = value;
647
648 I830_STATECHANGE(i830, I830_UPLOAD_BUFFERS);
649
650
651 }
652
653
654 static void
655 i830_set_draw_region(struct intel_context *intel,
656 struct intel_region *color_region,
657 struct intel_region *depth_region)
658 {
659 struct i830_context *i830 = i830_context(&intel->ctx);
660 i830_state_draw_region(intel, &i830->state, color_region, depth_region);
661 }
662
663 #if 0
664 static void
665 i830_update_color_z_regions(intelContextPtr intel,
666 const intelRegion * colorRegion,
667 const intelRegion * depthRegion)
668 {
669 i830ContextPtr i830 = I830_CONTEXT(intel);
670
671 i830->state.Buffer[I830_DESTREG_CBUFADDR1] =
672 (BUF_3D_ID_COLOR_BACK | BUF_3D_PITCH(colorRegion->pitch) |
673 BUF_3D_USE_FENCE);
674 i830->state.Buffer[I830_DESTREG_CBUFADDR2] = colorRegion->offset;
675
676 i830->state.Buffer[I830_DESTREG_DBUFADDR1] =
677 (BUF_3D_ID_DEPTH | BUF_3D_PITCH(depthRegion->pitch) | BUF_3D_USE_FENCE);
678 i830->state.Buffer[I830_DESTREG_DBUFADDR2] = depthRegion->offset;
679 }
680 #endif
681
682
683 /* This isn't really handled at the moment.
684 */
685 static void
686 i830_lost_hardware(struct intel_context *intel)
687 {
688 struct i830_context *i830 = i830_context(&intel->ctx);
689 i830->state.emitted = 0;
690 }
691
692
693
694 static GLuint
695 i830_flush_cmd(void)
696 {
697 return MI_FLUSH | FLUSH_MAP_CACHE;
698 }
699
700
701 static void
702 i830_assert_not_dirty( struct intel_context *intel )
703 {
704 struct i830_context *i830 = i830_context(&intel->ctx);
705 struct i830_hw_state *state = i830->current;
706 assert(!get_dirty(state));
707 }
708
709
710 void
711 i830InitVtbl(struct i830_context *i830)
712 {
713 i830->intel.vtbl.check_vertex_size = i830_check_vertex_size;
714 i830->intel.vtbl.destroy = i830_destroy_context;
715 i830->intel.vtbl.emit_state = i830_emit_state;
716 i830->intel.vtbl.lost_hardware = i830_lost_hardware;
717 i830->intel.vtbl.reduced_primitive_state = i830_reduced_primitive_state;
718 i830->intel.vtbl.set_draw_region = i830_set_draw_region;
719 i830->intel.vtbl.update_texture_state = i830UpdateTextureState;
720 i830->intel.vtbl.flush_cmd = i830_flush_cmd;
721 i830->intel.vtbl.render_start = i830_render_start;
722 i830->intel.vtbl.render_prevalidate = i830_render_prevalidate;
723 i830->intel.vtbl.assert_not_dirty = i830_assert_not_dirty;
724 }