Merge branch 'mesa_7_5_branch'
[mesa.git] / src / mesa / drivers / dri / i915 / i830_vtbl.c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "glapi/glapi.h"
29 #include "main/texformat.h"
30
31 #include "i830_context.h"
32 #include "i830_reg.h"
33 #include "intel_batchbuffer.h"
34 #include "intel_regions.h"
35 #include "intel_tris.h"
36 #include "intel_fbo.h"
37 #include "tnl/t_context.h"
38 #include "tnl/t_vertex.h"
39
40 #define FILE_DEBUG_FLAG DEBUG_STATE
41
42 static GLboolean i830_check_vertex_size(struct intel_context *intel,
43 GLuint expected);
44
45 #define SZ_TO_HW(sz) ((sz-2)&0x3)
46 #define EMIT_SZ(sz) (EMIT_1F + (sz) - 1)
47 #define EMIT_ATTR( ATTR, STYLE, V0 ) \
48 do { \
49 intel->vertex_attrs[intel->vertex_attr_count].attrib = (ATTR); \
50 intel->vertex_attrs[intel->vertex_attr_count].format = (STYLE); \
51 intel->vertex_attr_count++; \
52 v0 |= V0; \
53 } while (0)
54
55 #define EMIT_PAD( N ) \
56 do { \
57 intel->vertex_attrs[intel->vertex_attr_count].attrib = 0; \
58 intel->vertex_attrs[intel->vertex_attr_count].format = EMIT_PAD; \
59 intel->vertex_attrs[intel->vertex_attr_count].offset = (N); \
60 intel->vertex_attr_count++; \
61 } while (0)
62
63
64 #define VRTX_TEX_SET_FMT(n, x) ((x)<<((n)*2))
65 #define TEXBIND_SET(n, x) ((x)<<((n)*4))
66
67 static void
68 i830_render_prevalidate(struct intel_context *intel)
69 {
70 }
71
72 static void
73 i830_render_start(struct intel_context *intel)
74 {
75 GLcontext *ctx = &intel->ctx;
76 struct i830_context *i830 = i830_context(ctx);
77 TNLcontext *tnl = TNL_CONTEXT(ctx);
78 struct vertex_buffer *VB = &tnl->vb;
79 DECLARE_RENDERINPUTS(index_bitset);
80 GLuint v0 = _3DSTATE_VFT0_CMD;
81 GLuint v2 = _3DSTATE_VFT1_CMD;
82 GLuint mcsb1 = 0;
83
84 RENDERINPUTS_COPY(index_bitset, tnl->render_inputs_bitset);
85
86 /* Important:
87 */
88 VB->AttribPtr[VERT_ATTRIB_POS] = VB->NdcPtr;
89 intel->vertex_attr_count = 0;
90
91 /* EMIT_ATTR's must be in order as they tell t_vertex.c how to
92 * build up a hardware vertex.
93 */
94 if (RENDERINPUTS_TEST_RANGE(index_bitset, _TNL_FIRST_TEX, _TNL_LAST_TEX)) {
95 EMIT_ATTR(_TNL_ATTRIB_POS, EMIT_4F_VIEWPORT, VFT0_XYZW);
96 intel->coloroffset = 4;
97 }
98 else {
99 EMIT_ATTR(_TNL_ATTRIB_POS, EMIT_3F_VIEWPORT, VFT0_XYZ);
100 intel->coloroffset = 3;
101 }
102
103 if (RENDERINPUTS_TEST(index_bitset, _TNL_ATTRIB_POINTSIZE)) {
104 EMIT_ATTR(_TNL_ATTRIB_POINTSIZE, EMIT_1F, VFT0_POINT_WIDTH);
105 }
106
107 EMIT_ATTR(_TNL_ATTRIB_COLOR0, EMIT_4UB_4F_BGRA, VFT0_DIFFUSE);
108
109 intel->specoffset = 0;
110 if (RENDERINPUTS_TEST(index_bitset, _TNL_ATTRIB_COLOR1) ||
111 RENDERINPUTS_TEST(index_bitset, _TNL_ATTRIB_FOG)) {
112 if (RENDERINPUTS_TEST(index_bitset, _TNL_ATTRIB_COLOR1)) {
113 intel->specoffset = intel->coloroffset + 1;
114 EMIT_ATTR(_TNL_ATTRIB_COLOR1, EMIT_3UB_3F_BGR, VFT0_SPEC);
115 }
116 else
117 EMIT_PAD(3);
118
119 if (RENDERINPUTS_TEST(index_bitset, _TNL_ATTRIB_FOG))
120 EMIT_ATTR(_TNL_ATTRIB_FOG, EMIT_1UB_1F, VFT0_SPEC);
121 else
122 EMIT_PAD(1);
123 }
124
125 if (RENDERINPUTS_TEST_RANGE(index_bitset, _TNL_FIRST_TEX, _TNL_LAST_TEX)) {
126 int i, count = 0;
127
128 for (i = 0; i < I830_TEX_UNITS; i++) {
129 if (RENDERINPUTS_TEST(index_bitset, _TNL_ATTRIB_TEX(i))) {
130 GLuint sz = VB->TexCoordPtr[i]->size;
131 GLuint emit;
132 GLuint mcs = (i830->state.Tex[i][I830_TEXREG_MCS] &
133 ~TEXCOORDTYPE_MASK);
134
135 switch (sz) {
136 case 1:
137 case 2:
138 emit = EMIT_2F;
139 sz = 2;
140 mcs |= TEXCOORDTYPE_CARTESIAN;
141 break;
142 case 3:
143 emit = EMIT_3F;
144 sz = 3;
145 mcs |= TEXCOORDTYPE_VECTOR;
146 break;
147 case 4:
148 emit = EMIT_3F_XYW;
149 sz = 3;
150 mcs |= TEXCOORDTYPE_HOMOGENEOUS;
151 break;
152 default:
153 continue;
154 };
155
156
157 EMIT_ATTR(_TNL_ATTRIB_TEX0 + i, emit, 0);
158 v2 |= VRTX_TEX_SET_FMT(count, SZ_TO_HW(sz));
159 mcsb1 |= (count + 8) << (i * 4);
160
161 if (mcs != i830->state.Tex[i][I830_TEXREG_MCS]) {
162 I830_STATECHANGE(i830, I830_UPLOAD_TEX(i));
163 i830->state.Tex[i][I830_TEXREG_MCS] = mcs;
164 }
165
166 count++;
167 }
168 }
169
170 v0 |= VFT0_TEX_COUNT(count);
171 }
172
173 /* Only need to change the vertex emit code if there has been a
174 * statechange to a new hardware vertex format:
175 */
176 if (v0 != i830->state.Ctx[I830_CTXREG_VF] ||
177 v2 != i830->state.Ctx[I830_CTXREG_VF2] ||
178 mcsb1 != i830->state.Ctx[I830_CTXREG_MCSB1] ||
179 !RENDERINPUTS_EQUAL(index_bitset, i830->last_index_bitset)) {
180 int k;
181
182 I830_STATECHANGE(i830, I830_UPLOAD_CTX);
183
184 /* Must do this *after* statechange, so as not to affect
185 * buffered vertices reliant on the old state:
186 */
187 intel->vertex_size =
188 _tnl_install_attrs(ctx,
189 intel->vertex_attrs,
190 intel->vertex_attr_count,
191 intel->ViewportMatrix.m, 0);
192
193 intel->vertex_size >>= 2;
194
195 i830->state.Ctx[I830_CTXREG_VF] = v0;
196 i830->state.Ctx[I830_CTXREG_VF2] = v2;
197 i830->state.Ctx[I830_CTXREG_MCSB1] = mcsb1;
198 RENDERINPUTS_COPY(i830->last_index_bitset, index_bitset);
199
200 k = i830_check_vertex_size(intel, intel->vertex_size);
201 assert(k);
202 }
203 }
204
205 static void
206 i830_reduced_primitive_state(struct intel_context *intel, GLenum rprim)
207 {
208 struct i830_context *i830 = i830_context(&intel->ctx);
209 GLuint st1 = i830->state.Stipple[I830_STPREG_ST1];
210
211 st1 &= ~ST1_ENABLE;
212
213 switch (rprim) {
214 case GL_TRIANGLES:
215 if (intel->ctx.Polygon.StippleFlag && intel->hw_stipple)
216 st1 |= ST1_ENABLE;
217 break;
218 case GL_LINES:
219 case GL_POINTS:
220 default:
221 break;
222 }
223
224 i830->intel.reduced_primitive = rprim;
225
226 if (st1 != i830->state.Stipple[I830_STPREG_ST1]) {
227 INTEL_FIREVERTICES(intel);
228
229 I830_STATECHANGE(i830, I830_UPLOAD_STIPPLE);
230 i830->state.Stipple[I830_STPREG_ST1] = st1;
231 }
232 }
233
234 /* Pull apart the vertex format registers and figure out how large a
235 * vertex is supposed to be.
236 */
237 static GLboolean
238 i830_check_vertex_size(struct intel_context *intel, GLuint expected)
239 {
240 struct i830_context *i830 = i830_context(&intel->ctx);
241 int vft0 = i830->current->Ctx[I830_CTXREG_VF];
242 int vft1 = i830->current->Ctx[I830_CTXREG_VF2];
243 int nrtex = (vft0 & VFT0_TEX_COUNT_MASK) >> VFT0_TEX_COUNT_SHIFT;
244 int i, sz = 0;
245
246 switch (vft0 & VFT0_XYZW_MASK) {
247 case VFT0_XY:
248 sz = 2;
249 break;
250 case VFT0_XYZ:
251 sz = 3;
252 break;
253 case VFT0_XYW:
254 sz = 3;
255 break;
256 case VFT0_XYZW:
257 sz = 4;
258 break;
259 default:
260 fprintf(stderr, "no xyzw specified\n");
261 return 0;
262 }
263
264 if (vft0 & VFT0_SPEC)
265 sz++;
266 if (vft0 & VFT0_DIFFUSE)
267 sz++;
268 if (vft0 & VFT0_DEPTH_OFFSET)
269 sz++;
270 if (vft0 & VFT0_POINT_WIDTH)
271 sz++;
272
273 for (i = 0; i < nrtex; i++) {
274 switch (vft1 & VFT1_TEX0_MASK) {
275 case TEXCOORDFMT_2D:
276 sz += 2;
277 break;
278 case TEXCOORDFMT_3D:
279 sz += 3;
280 break;
281 case TEXCOORDFMT_4D:
282 sz += 4;
283 break;
284 case TEXCOORDFMT_1D:
285 sz += 1;
286 break;
287 }
288 vft1 >>= VFT1_TEX1_SHIFT;
289 }
290
291 if (sz != expected)
292 fprintf(stderr, "vertex size mismatch %d/%d\n", sz, expected);
293
294 return sz == expected;
295 }
296
297 static void
298 i830_emit_invarient_state(struct intel_context *intel)
299 {
300 BATCH_LOCALS;
301
302 BEGIN_BATCH(30, IGNORE_CLIPRECTS);
303
304 OUT_BATCH(_3DSTATE_DFLT_DIFFUSE_CMD);
305 OUT_BATCH(0);
306
307 OUT_BATCH(_3DSTATE_DFLT_SPEC_CMD);
308 OUT_BATCH(0);
309
310 OUT_BATCH(_3DSTATE_DFLT_Z_CMD);
311 OUT_BATCH(0);
312
313 OUT_BATCH(_3DSTATE_FOG_MODE_CMD);
314 OUT_BATCH(FOGFUNC_ENABLE |
315 FOG_LINEAR_CONST | FOGSRC_INDEX_Z | ENABLE_FOG_DENSITY);
316 OUT_BATCH(0);
317 OUT_BATCH(0);
318
319
320 OUT_BATCH(_3DSTATE_MAP_TEX_STREAM_CMD |
321 MAP_UNIT(0) |
322 DISABLE_TEX_STREAM_BUMP |
323 ENABLE_TEX_STREAM_COORD_SET |
324 TEX_STREAM_COORD_SET(0) |
325 ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(0));
326 OUT_BATCH(_3DSTATE_MAP_TEX_STREAM_CMD |
327 MAP_UNIT(1) |
328 DISABLE_TEX_STREAM_BUMP |
329 ENABLE_TEX_STREAM_COORD_SET |
330 TEX_STREAM_COORD_SET(1) |
331 ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(1));
332 OUT_BATCH(_3DSTATE_MAP_TEX_STREAM_CMD |
333 MAP_UNIT(2) |
334 DISABLE_TEX_STREAM_BUMP |
335 ENABLE_TEX_STREAM_COORD_SET |
336 TEX_STREAM_COORD_SET(2) |
337 ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(2));
338 OUT_BATCH(_3DSTATE_MAP_TEX_STREAM_CMD |
339 MAP_UNIT(3) |
340 DISABLE_TEX_STREAM_BUMP |
341 ENABLE_TEX_STREAM_COORD_SET |
342 TEX_STREAM_COORD_SET(3) |
343 ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(3));
344
345 OUT_BATCH(_3DSTATE_MAP_COORD_TRANSFORM);
346 OUT_BATCH(DISABLE_TEX_TRANSFORM | TEXTURE_SET(0));
347 OUT_BATCH(_3DSTATE_MAP_COORD_TRANSFORM);
348 OUT_BATCH(DISABLE_TEX_TRANSFORM | TEXTURE_SET(1));
349 OUT_BATCH(_3DSTATE_MAP_COORD_TRANSFORM);
350 OUT_BATCH(DISABLE_TEX_TRANSFORM | TEXTURE_SET(2));
351 OUT_BATCH(_3DSTATE_MAP_COORD_TRANSFORM);
352 OUT_BATCH(DISABLE_TEX_TRANSFORM | TEXTURE_SET(3));
353
354 OUT_BATCH(_3DSTATE_RASTER_RULES_CMD |
355 ENABLE_POINT_RASTER_RULE |
356 OGL_POINT_RASTER_RULE |
357 ENABLE_LINE_STRIP_PROVOKE_VRTX |
358 ENABLE_TRI_FAN_PROVOKE_VRTX |
359 ENABLE_TRI_STRIP_PROVOKE_VRTX |
360 LINE_STRIP_PROVOKE_VRTX(1) |
361 TRI_FAN_PROVOKE_VRTX(2) | TRI_STRIP_PROVOKE_VRTX(2));
362
363 OUT_BATCH(_3DSTATE_VERTEX_TRANSFORM);
364 OUT_BATCH(DISABLE_VIEWPORT_TRANSFORM | DISABLE_PERSPECTIVE_DIVIDE);
365
366 OUT_BATCH(_3DSTATE_W_STATE_CMD);
367 OUT_BATCH(MAGIC_W_STATE_DWORD1);
368 OUT_BATCH(0x3f800000 /* 1.0 in IEEE float */ );
369
370
371 OUT_BATCH(_3DSTATE_COLOR_FACTOR_CMD);
372 OUT_BATCH(0x80808080); /* .5 required in alpha for GL_DOT3_RGBA_EXT */
373
374 ADVANCE_BATCH();
375 }
376
377
378 #define emit( intel, state, size ) \
379 intel_batchbuffer_data(intel->batch, state, size, IGNORE_CLIPRECTS )
380
381 static GLuint
382 get_dirty(struct i830_hw_state *state)
383 {
384 return state->active & ~state->emitted;
385 }
386
387 static GLuint
388 get_state_size(struct i830_hw_state *state)
389 {
390 GLuint dirty = get_dirty(state);
391 GLuint sz = 0;
392 GLuint i;
393
394 if (dirty & I830_UPLOAD_INVARIENT)
395 sz += 40 * sizeof(int);
396
397 if (dirty & I830_UPLOAD_CTX)
398 sz += sizeof(state->Ctx);
399
400 if (dirty & I830_UPLOAD_BUFFERS)
401 sz += sizeof(state->Buffer);
402
403 if (dirty & I830_UPLOAD_STIPPLE)
404 sz += sizeof(state->Stipple);
405
406 for (i = 0; i < I830_TEX_UNITS; i++) {
407 if ((dirty & I830_UPLOAD_TEX(i)))
408 sz += sizeof(state->Tex[i]);
409
410 if (dirty & I830_UPLOAD_TEXBLEND(i))
411 sz += state->TexBlendWordsUsed[i] * 4;
412 }
413
414 return sz;
415 }
416
417
418 /* Push the state into the sarea and/or texture memory.
419 */
420 static void
421 i830_emit_state(struct intel_context *intel)
422 {
423 struct i830_context *i830 = i830_context(&intel->ctx);
424 struct i830_hw_state *state = i830->current;
425 int i, count;
426 GLuint dirty;
427 dri_bo *aper_array[3 + I830_TEX_UNITS];
428 int aper_count;
429 GET_CURRENT_CONTEXT(ctx);
430 BATCH_LOCALS;
431
432 /* We don't hold the lock at this point, so want to make sure that
433 * there won't be a buffer wrap between the state emits and the primitive
434 * emit header.
435 *
436 * It might be better to talk about explicit places where
437 * scheduling is allowed, rather than assume that it is whenever a
438 * batchbuffer fills up.
439 *
440 * Set the space as LOOP_CLIPRECTS now, since that's what our primitives
441 * will be emitted under.
442 */
443 intel_batchbuffer_require_space(intel->batch,
444 get_state_size(state) + INTEL_PRIM_EMIT_SIZE,
445 LOOP_CLIPRECTS);
446 count = 0;
447 again:
448 aper_count = 0;
449 dirty = get_dirty(state);
450
451 aper_array[aper_count++] = intel->batch->buf;
452 if (dirty & I830_UPLOAD_BUFFERS) {
453 aper_array[aper_count++] = state->draw_region->buffer;
454 if (state->depth_region)
455 aper_array[aper_count++] = state->depth_region->buffer;
456 }
457
458 for (i = 0; i < I830_TEX_UNITS; i++)
459 if (dirty & I830_UPLOAD_TEX(i)) {
460 if (state->tex_buffer[i]) {
461 aper_array[aper_count++] = state->tex_buffer[i];
462 }
463 }
464
465 if (dri_bufmgr_check_aperture_space(aper_array, aper_count)) {
466 if (count == 0) {
467 count++;
468 intel_batchbuffer_flush(intel->batch);
469 goto again;
470 } else {
471 _mesa_error(ctx, GL_OUT_OF_MEMORY, "i830 emit state");
472 assert(0);
473 }
474 }
475
476
477 /* Do this here as we may have flushed the batchbuffer above,
478 * causing more state to be dirty!
479 */
480 dirty = get_dirty(state);
481 state->emitted |= dirty;
482 assert(get_dirty(state) == 0);
483
484 if (dirty & I830_UPLOAD_INVARIENT) {
485 DBG("I830_UPLOAD_INVARIENT:\n");
486 i830_emit_invarient_state(intel);
487 }
488
489 if (dirty & I830_UPLOAD_CTX) {
490 DBG("I830_UPLOAD_CTX:\n");
491 emit(intel, state->Ctx, sizeof(state->Ctx));
492
493 }
494
495 if (dirty & I830_UPLOAD_BUFFERS) {
496 GLuint count = 9;
497
498 DBG("I830_UPLOAD_BUFFERS:\n");
499
500 if (state->depth_region)
501 count += 3;
502
503 if (intel->constant_cliprect)
504 count += 6;
505
506 BEGIN_BATCH(count, IGNORE_CLIPRECTS);
507 OUT_BATCH(state->Buffer[I830_DESTREG_CBUFADDR0]);
508 OUT_BATCH(state->Buffer[I830_DESTREG_CBUFADDR1]);
509 OUT_RELOC(state->draw_region->buffer,
510 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
511 state->draw_region->draw_offset);
512
513 if (state->depth_region) {
514 OUT_BATCH(state->Buffer[I830_DESTREG_DBUFADDR0]);
515 OUT_BATCH(state->Buffer[I830_DESTREG_DBUFADDR1]);
516 OUT_RELOC(state->depth_region->buffer,
517 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
518 state->depth_region->draw_offset);
519 }
520
521 OUT_BATCH(state->Buffer[I830_DESTREG_DV0]);
522 OUT_BATCH(state->Buffer[I830_DESTREG_DV1]);
523 OUT_BATCH(state->Buffer[I830_DESTREG_SENABLE]);
524 OUT_BATCH(state->Buffer[I830_DESTREG_SR0]);
525 OUT_BATCH(state->Buffer[I830_DESTREG_SR1]);
526 OUT_BATCH(state->Buffer[I830_DESTREG_SR2]);
527
528 if (intel->constant_cliprect) {
529 assert(state->Buffer[I830_DESTREG_DRAWRECT0] != MI_NOOP);
530 OUT_BATCH(state->Buffer[I830_DESTREG_DRAWRECT0]);
531 OUT_BATCH(state->Buffer[I830_DESTREG_DRAWRECT1]);
532 OUT_BATCH(state->Buffer[I830_DESTREG_DRAWRECT2]);
533 OUT_BATCH(state->Buffer[I830_DESTREG_DRAWRECT3]);
534 OUT_BATCH(state->Buffer[I830_DESTREG_DRAWRECT4]);
535 OUT_BATCH(state->Buffer[I830_DESTREG_DRAWRECT5]);
536 }
537 ADVANCE_BATCH();
538 }
539
540 if (dirty & I830_UPLOAD_STIPPLE) {
541 DBG("I830_UPLOAD_STIPPLE:\n");
542 emit(intel, state->Stipple, sizeof(state->Stipple));
543 }
544
545 for (i = 0; i < I830_TEX_UNITS; i++) {
546 if ((dirty & I830_UPLOAD_TEX(i))) {
547 DBG("I830_UPLOAD_TEX(%d):\n", i);
548
549 BEGIN_BATCH(I830_TEX_SETUP_SIZE + 1, IGNORE_CLIPRECTS);
550 OUT_BATCH(state->Tex[i][I830_TEXREG_TM0LI]);
551
552 if (state->tex_buffer[i]) {
553 OUT_RELOC(state->tex_buffer[i],
554 I915_GEM_DOMAIN_SAMPLER, 0,
555 state->tex_offset[i]);
556 }
557 else if (state == &i830->meta) {
558 assert(i == 0);
559 OUT_BATCH(0);
560 }
561 else {
562 OUT_BATCH(state->tex_offset[i]);
563 }
564
565 OUT_BATCH(state->Tex[i][I830_TEXREG_TM0S1]);
566 OUT_BATCH(state->Tex[i][I830_TEXREG_TM0S2]);
567 OUT_BATCH(state->Tex[i][I830_TEXREG_TM0S3]);
568 OUT_BATCH(state->Tex[i][I830_TEXREG_TM0S4]);
569 OUT_BATCH(state->Tex[i][I830_TEXREG_MCS]);
570 OUT_BATCH(state->Tex[i][I830_TEXREG_CUBE]);
571
572 ADVANCE_BATCH();
573 }
574
575 if (dirty & I830_UPLOAD_TEXBLEND(i)) {
576 DBG("I830_UPLOAD_TEXBLEND(%d): %d words\n", i,
577 state->TexBlendWordsUsed[i]);
578 emit(intel, state->TexBlend[i], state->TexBlendWordsUsed[i] * 4);
579 }
580 }
581
582 intel->batch->dirty_state &= ~dirty;
583 assert(get_dirty(state) == 0);
584 assert((intel->batch->dirty_state & (1<<1)) == 0);
585 }
586
587 static void
588 i830_destroy_context(struct intel_context *intel)
589 {
590 GLuint i;
591 struct i830_context *i830 = i830_context(&intel->ctx);
592
593 intel_region_release(&i830->state.draw_region);
594 intel_region_release(&i830->state.depth_region);
595 intel_region_release(&i830->meta.draw_region);
596 intel_region_release(&i830->meta.depth_region);
597 intel_region_release(&i830->initial.draw_region);
598 intel_region_release(&i830->initial.depth_region);
599
600 for (i = 0; i < I830_TEX_UNITS; i++) {
601 if (i830->state.tex_buffer[i] != NULL) {
602 dri_bo_unreference(i830->state.tex_buffer[i]);
603 i830->state.tex_buffer[i] = NULL;
604 }
605 }
606
607 _tnl_free_vertices(&intel->ctx);
608 }
609
610
611 void
612 i830_state_draw_region(struct intel_context *intel,
613 struct i830_hw_state *state,
614 struct intel_region *color_region,
615 struct intel_region *depth_region)
616 {
617 struct i830_context *i830 = i830_context(&intel->ctx);
618 GLcontext *ctx = &intel->ctx;
619 struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0];
620 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
621 GLuint value;
622
623 ASSERT(state == &i830->state || state == &i830->meta);
624
625 if (state->draw_region != color_region) {
626 intel_region_release(&state->draw_region);
627 intel_region_reference(&state->draw_region, color_region);
628 }
629 if (state->depth_region != depth_region) {
630 intel_region_release(&state->depth_region);
631 intel_region_reference(&state->depth_region, depth_region);
632 }
633
634 /*
635 * Set stride/cpp values
636 */
637 i915_set_buf_info_for_region(&state->Buffer[I830_DESTREG_CBUFADDR0],
638 color_region, BUF_3D_ID_COLOR_BACK);
639
640 i915_set_buf_info_for_region(&state->Buffer[I830_DESTREG_DBUFADDR0],
641 depth_region, BUF_3D_ID_DEPTH);
642
643 /*
644 * Compute/set I830_DESTREG_DV1 value
645 */
646 value = (DSTORG_HORT_BIAS(0x8) | /* .5 */
647 DSTORG_VERT_BIAS(0x8) | DEPTH_IS_Z); /* .5 */
648
649 if (irb != NULL) {
650 switch (irb->texformat->MesaFormat) {
651 case MESA_FORMAT_ARGB8888:
652 value |= DV_PF_8888;
653 break;
654 case MESA_FORMAT_RGB565:
655 value |= DV_PF_565;
656 break;
657 case MESA_FORMAT_ARGB1555:
658 value |= DV_PF_1555;
659 break;
660 case MESA_FORMAT_ARGB4444:
661 value |= DV_PF_4444;
662 break;
663 default:
664 _mesa_problem(ctx, "Bad renderbuffer format: %d\n",
665 irb->texformat->MesaFormat);
666 }
667 }
668
669 if (depth_region && depth_region->cpp == 4) {
670 value |= DEPTH_FRMT_24_FIXED_8_OTHER;
671 }
672 else {
673 value |= DEPTH_FRMT_16_FIXED;
674 }
675 state->Buffer[I830_DESTREG_DV1] = value;
676
677 if (intel->constant_cliprect) {
678 state->Buffer[I830_DESTREG_DRAWRECT0] = _3DSTATE_DRAWRECT_INFO;
679 state->Buffer[I830_DESTREG_DRAWRECT1] = 0;
680 state->Buffer[I830_DESTREG_DRAWRECT2] = 0; /* xmin, ymin */
681 state->Buffer[I830_DESTREG_DRAWRECT3] =
682 (ctx->DrawBuffer->Width & 0xffff) |
683 (ctx->DrawBuffer->Height << 16);
684 state->Buffer[I830_DESTREG_DRAWRECT4] = 0; /* xoff, yoff */
685 state->Buffer[I830_DESTREG_DRAWRECT5] = 0;
686 } else {
687 state->Buffer[I830_DESTREG_DRAWRECT0] = MI_NOOP;
688 state->Buffer[I830_DESTREG_DRAWRECT1] = MI_NOOP;
689 state->Buffer[I830_DESTREG_DRAWRECT2] = MI_NOOP;
690 state->Buffer[I830_DESTREG_DRAWRECT3] = MI_NOOP;
691 state->Buffer[I830_DESTREG_DRAWRECT4] = MI_NOOP;
692 state->Buffer[I830_DESTREG_DRAWRECT5] = MI_NOOP;
693 }
694
695 I830_STATECHANGE(i830, I830_UPLOAD_BUFFERS);
696
697
698 }
699
700
701 static void
702 i830_set_draw_region(struct intel_context *intel,
703 struct intel_region *color_regions[],
704 struct intel_region *depth_region,
705 GLuint num_regions)
706 {
707 struct i830_context *i830 = i830_context(&intel->ctx);
708 i830_state_draw_region(intel, &i830->state, color_regions[0], depth_region);
709 }
710
711 /* This isn't really handled at the moment.
712 */
713 static void
714 i830_new_batch(struct intel_context *intel)
715 {
716 struct i830_context *i830 = i830_context(&intel->ctx);
717 i830->state.emitted = 0;
718
719 /* Check that we didn't just wrap our batchbuffer at a bad time. */
720 assert(!intel->no_batch_wrap);
721 }
722
723
724
725 static GLuint
726 i830_flush_cmd(void)
727 {
728 return MI_FLUSH | FLUSH_MAP_CACHE;
729 }
730
731
732 static void
733 i830_assert_not_dirty( struct intel_context *intel )
734 {
735 struct i830_context *i830 = i830_context(&intel->ctx);
736 struct i830_hw_state *state = i830->current;
737 assert(!get_dirty(state));
738 }
739
740 void
741 i830InitVtbl(struct i830_context *i830)
742 {
743 i830->intel.vtbl.check_vertex_size = i830_check_vertex_size;
744 i830->intel.vtbl.destroy = i830_destroy_context;
745 i830->intel.vtbl.emit_state = i830_emit_state;
746 i830->intel.vtbl.new_batch = i830_new_batch;
747 i830->intel.vtbl.reduced_primitive_state = i830_reduced_primitive_state;
748 i830->intel.vtbl.set_draw_region = i830_set_draw_region;
749 i830->intel.vtbl.update_texture_state = i830UpdateTextureState;
750 i830->intel.vtbl.flush_cmd = i830_flush_cmd;
751 i830->intel.vtbl.render_start = i830_render_start;
752 i830->intel.vtbl.render_prevalidate = i830_render_prevalidate;
753 i830->intel.vtbl.assert_not_dirty = i830_assert_not_dirty;
754 i830->intel.vtbl.finish_batch = intel_finish_vb;
755 }