fix fd.o bug #12217, recalcuate urb when clip plane size change
[mesa.git] / src / mesa / drivers / dri / i915 / i915_context.c
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2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
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27
28 #include "i915_context.h"
29 #include "imports.h"
30 #include "intel_tex.h"
31 #include "intel_tris.h"
32 #include "tnl/t_context.h"
33 #include "tnl/t_pipeline.h"
34 #include "tnl/t_vertex.h"
35
36 #include "swrast/swrast.h"
37 #include "swrast_setup/swrast_setup.h"
38 #include "tnl/tnl.h"
39 #include "vbo/vbo.h"
40
41
42 #include "utils.h"
43 #include "i915_reg.h"
44
45 /***************************************
46 * Mesa's Driver Functions
47 ***************************************/
48
49 static const struct dri_extension i915_extensions[] =
50 {
51 { "GL_ARB_depth_texture", NULL },
52 { "GL_ARB_fragment_program", NULL },
53 { "GL_ARB_shadow", NULL },
54 { "GL_ARB_texture_env_crossbar", NULL },
55 { "GL_EXT_shadow_funcs", NULL },
56 /* ARB extn won't work if not enabled */
57 { "GL_SGIX_depth_texture", NULL },
58 { NULL, NULL }
59 };
60
61 /* Override intel default.
62 */
63 static void i915InvalidateState( GLcontext *ctx, GLuint new_state )
64 {
65 _swrast_InvalidateState( ctx, new_state );
66 _swsetup_InvalidateState( ctx, new_state );
67 _vbo_InvalidateState( ctx, new_state );
68 _tnl_InvalidateState( ctx, new_state );
69 _tnl_invalidate_vertex_state( ctx, new_state );
70 INTEL_CONTEXT(ctx)->NewGLState |= new_state;
71
72 /* Todo: gather state values under which tracked parameters become
73 * invalidated, add callbacks for things like
74 * ProgramLocalParameters, etc.
75 */
76 {
77 struct i915_fragment_program *p =
78 (struct i915_fragment_program *)ctx->FragmentProgram._Current;
79 if (p && p->nr_params)
80 p->params_uptodate = 0;
81 }
82
83 if (new_state & (_NEW_FOG|_NEW_HINT|_NEW_PROGRAM))
84 i915_update_fog(ctx);
85 }
86
87
88 static void i915InitDriverFunctions( struct dd_function_table *functions )
89 {
90 intelInitDriverFunctions( functions );
91 i915InitStateFunctions( functions );
92 i915InitTextureFuncs( functions );
93 i915InitFragProgFuncs( functions );
94 functions->UpdateState = i915InvalidateState;
95 }
96
97
98
99 GLboolean i915CreateContext( const __GLcontextModes *mesaVis,
100 __DRIcontextPrivate *driContextPriv,
101 void *sharedContextPrivate)
102 {
103 struct dd_function_table functions;
104 i915ContextPtr i915 = (i915ContextPtr) CALLOC_STRUCT(i915_context);
105 intelContextPtr intel = &i915->intel;
106 GLcontext *ctx = &intel->ctx;
107 GLuint i;
108
109 if (!i915) return GL_FALSE;
110
111 i915InitVtbl( i915 );
112
113 i915InitDriverFunctions( &functions );
114
115 if (!intelInitContext( intel, mesaVis, driContextPriv,
116 sharedContextPrivate, &functions )) {
117 FREE(i915);
118 return GL_FALSE;
119 }
120
121 ctx->Const.MaxTextureUnits = I915_TEX_UNITS;
122 ctx->Const.MaxTextureImageUnits = I915_TEX_UNITS;
123 ctx->Const.MaxTextureCoordUnits = I915_TEX_UNITS;
124
125 intel->nr_heaps = 1;
126 intel->texture_heaps[0] =
127 driCreateTextureHeap( 0, intel,
128 intel->intelScreen->tex.size,
129 12,
130 I830_NR_TEX_REGIONS,
131 intel->sarea->texList,
132 (unsigned *) & intel->sarea->texAge,
133 & intel->swapped,
134 sizeof( struct i915_texture_object ),
135 (destroy_texture_object_t *)intelDestroyTexObj );
136
137 /* FIXME: driCalculateMaxTextureLevels assumes that mipmaps are
138 * tightly packed, but they're not in Intel graphics
139 * hardware.
140 */
141 ctx->Const.MaxTextureUnits = I915_TEX_UNITS;
142 i = driQueryOptioni( &intel->optionCache, "allow_large_textures");
143 driCalculateMaxTextureLevels( intel->texture_heaps,
144 intel->nr_heaps,
145 &intel->ctx.Const,
146 4,
147 11, /* max 2D texture size is 2048x2048 */
148 8, /* 3D texture */
149 11, /* cube texture. */
150 11, /* rect texture */
151 12,
152 GL_FALSE,
153 i );
154
155 /* GL_ARB_fragment_program limits - don't think Mesa actually
156 * validates programs against these, and in any case one ARB
157 * instruction can translate to more than one HW instruction, so
158 * we'll still have to check and fallback each time.
159 */
160
161 ctx->Const.FragmentProgram.MaxNativeTemps = I915_MAX_TEMPORARY;
162 ctx->Const.FragmentProgram.MaxNativeAttribs = 11; /* 8 tex, 2 color, fog */
163 ctx->Const.FragmentProgram.MaxNativeParameters = I915_MAX_CONSTANT;
164 ctx->Const.FragmentProgram.MaxNativeAluInstructions = I915_MAX_ALU_INSN;
165 ctx->Const.FragmentProgram.MaxNativeTexInstructions = I915_MAX_TEX_INSN;
166 ctx->Const.FragmentProgram.MaxNativeInstructions = (I915_MAX_ALU_INSN +
167 I915_MAX_TEX_INSN);
168 ctx->Const.FragmentProgram.MaxNativeTexIndirections = I915_MAX_TEX_INDIRECT;
169 ctx->Const.FragmentProgram.MaxNativeAddressRegs = 0; /* I don't think we have one */
170 ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
171 ctx->FragmentProgram._UseTexEnvProgram = GL_TRUE;
172
173
174 driInitExtensions( ctx, i915_extensions, GL_FALSE );
175
176
177 _tnl_init_vertices( ctx, ctx->Const.MaxArrayLockSize + 12,
178 36 * sizeof(GLfloat) );
179
180 intel->verts = TNL_CONTEXT(ctx)->clipspace.vertex_buf;
181
182 i915InitState( i915 );
183
184 return GL_TRUE;
185 }
186