mesa: Remove _Active and _UseTexEnvProgram flags from fragment programs.
[mesa.git] / src / mesa / drivers / dri / i915 / i915_context.c
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3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
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27
28 #include "i915_context.h"
29 #include "main/imports.h"
30 #include "intel_tex.h"
31 #include "intel_tris.h"
32 #include "tnl/t_context.h"
33 #include "tnl/t_pipeline.h"
34 #include "tnl/t_vertex.h"
35
36 #include "swrast/swrast.h"
37 #include "swrast_setup/swrast_setup.h"
38 #include "tnl/tnl.h"
39
40 #include "utils.h"
41 #include "i915_reg.h"
42
43 #include "intel_regions.h"
44 #include "intel_batchbuffer.h"
45 #include "intel_tris.h"
46 #include "intel_span.h"
47 #include "intel_pixel.h"
48
49 /***************************************
50 * Mesa's Driver Functions
51 ***************************************/
52
53 static const struct dri_extension i915_extensions[] = {
54 {"GL_ARB_depth_texture", NULL},
55 {"GL_ARB_fragment_program", NULL},
56 {"GL_ARB_shadow", NULL},
57 {"GL_ARB_texture_non_power_of_two", NULL},
58 {"GL_ATI_texture_env_combine3", NULL},
59 {"GL_EXT_shadow_funcs", NULL},
60 {NULL, NULL}
61 };
62
63 /* Override intel default.
64 */
65 static void
66 i915InvalidateState(GLcontext * ctx, GLuint new_state)
67 {
68 _swrast_InvalidateState(ctx, new_state);
69 _swsetup_InvalidateState(ctx, new_state);
70 _vbo_InvalidateState(ctx, new_state);
71 _tnl_InvalidateState(ctx, new_state);
72 _tnl_invalidate_vertex_state(ctx, new_state);
73 intel_context(ctx)->NewGLState |= new_state;
74
75 /* Todo: gather state values under which tracked parameters become
76 * invalidated, add callbacks for things like
77 * ProgramLocalParameters, etc.
78 */
79 {
80 struct i915_fragment_program *p =
81 (struct i915_fragment_program *) ctx->FragmentProgram._Current;
82 if (p && p->nr_params)
83 p->params_uptodate = 0;
84 }
85
86 if (new_state & (_NEW_FOG | _NEW_HINT | _NEW_PROGRAM))
87 i915_update_fog(ctx);
88 }
89
90
91 static void
92 i915InitDriverFunctions(struct dd_function_table *functions)
93 {
94 intelInitDriverFunctions(functions);
95 i915InitStateFunctions(functions);
96 i915InitTextureFuncs(functions);
97 i915InitFragProgFuncs(functions);
98 functions->UpdateState = i915InvalidateState;
99 }
100
101
102 extern const struct tnl_pipeline_stage *intel_pipeline[];
103
104 GLboolean
105 i915CreateContext(const __GLcontextModes * mesaVis,
106 __DRIcontextPrivate * driContextPriv,
107 void *sharedContextPrivate)
108 {
109 struct dd_function_table functions;
110 struct i915_context *i915 =
111 (struct i915_context *) CALLOC_STRUCT(i915_context);
112 struct intel_context *intel = &i915->intel;
113 GLcontext *ctx = &intel->ctx;
114
115 if (!i915)
116 return GL_FALSE;
117
118 if (0)
119 _mesa_printf("\ntexmem-0-3 branch\n\n");
120
121 i915InitVtbl(i915);
122 i915InitMetaFuncs(i915);
123
124 i915InitDriverFunctions(&functions);
125
126 if (!intelInitContext(intel, mesaVis, driContextPriv,
127 sharedContextPrivate, &functions)) {
128 FREE(i915);
129 return GL_FALSE;
130 }
131
132 /* Initialize swrast, tnl driver tables: */
133 intelInitSpanFuncs(ctx);
134 intelInitTriFuncs(ctx);
135
136 /* Install the customized pipeline: */
137 _tnl_destroy_pipeline(ctx);
138 _tnl_install_pipeline(ctx, intel_pipeline);
139
140 if (intel->no_rast)
141 FALLBACK(intel, INTEL_FALLBACK_USER, 1);
142
143 ctx->Const.MaxTextureUnits = I915_TEX_UNITS;
144 ctx->Const.MaxTextureImageUnits = I915_TEX_UNITS;
145 ctx->Const.MaxTextureCoordUnits = I915_TEX_UNITS;
146
147
148 /* Advertise the full hardware capabilities. The new memory
149 * manager should cope much better with overload situations:
150 */
151 ctx->Const.MaxTextureLevels = 12;
152 ctx->Const.Max3DTextureLevels = 9;
153 ctx->Const.MaxCubeTextureLevels = 12;
154 ctx->Const.MaxTextureRectSize = (1 << 11);
155 ctx->Const.MaxTextureUnits = I915_TEX_UNITS;
156
157 /* GL_ARB_fragment_program limits - don't think Mesa actually
158 * validates programs against these, and in any case one ARB
159 * instruction can translate to more than one HW instruction, so
160 * we'll still have to check and fallback each time.
161 */
162 ctx->Const.FragmentProgram.MaxNativeTemps = I915_MAX_TEMPORARY;
163 ctx->Const.FragmentProgram.MaxNativeAttribs = 11; /* 8 tex, 2 color, fog */
164 ctx->Const.FragmentProgram.MaxNativeParameters = I915_MAX_CONSTANT;
165 ctx->Const.FragmentProgram.MaxNativeAluInstructions = I915_MAX_ALU_INSN;
166 ctx->Const.FragmentProgram.MaxNativeTexInstructions = I915_MAX_TEX_INSN;
167 ctx->Const.FragmentProgram.MaxNativeInstructions = (I915_MAX_ALU_INSN +
168 I915_MAX_TEX_INSN);
169 ctx->Const.FragmentProgram.MaxNativeTexIndirections =
170 I915_MAX_TEX_INDIRECT;
171 ctx->Const.FragmentProgram.MaxNativeAddressRegs = 0; /* I don't think we have one */
172
173 ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
174
175 driInitExtensions(ctx, i915_extensions, GL_FALSE);
176
177
178 _tnl_init_vertices(ctx, ctx->Const.MaxArrayLockSize + 12,
179 36 * sizeof(GLfloat));
180
181 intel->verts = TNL_CONTEXT(ctx)->clipspace.vertex_buf;
182
183 i915InitState(i915);
184
185 return GL_TRUE;
186 }