enable feedback rendering
[mesa.git] / src / mesa / drivers / dri / i915 / i915_context.c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "i915_context.h"
29 #include "imports.h"
30 #include "intel_tex.h"
31 #include "intel_tris.h"
32 #include "tnl/t_context.h"
33 #include "tnl/t_pipeline.h"
34 #include "tnl/t_vertex.h"
35
36 #include "swrast/swrast.h"
37 #include "swrast_setup/swrast_setup.h"
38 #include "tnl/tnl.h"
39 #include "array_cache/acache.h"
40
41 #include "utils.h"
42 #include "i915_reg.h"
43
44 /***************************************
45 * Mesa's Driver Functions
46 ***************************************/
47
48 static const struct dri_extension i915_extensions[] =
49 {
50 { "GL_ARB_depth_texture", NULL },
51 { "GL_ARB_fragment_program", NULL },
52 { "GL_ARB_shadow", NULL },
53 { "GL_EXT_shadow_funcs", NULL },
54 /* ARB extn won't work if not enabled */
55 { "GL_SGIX_depth_texture", NULL },
56 { NULL, NULL }
57 };
58
59 /* Override intel default.
60 */
61 static void i915InvalidateState( GLcontext *ctx, GLuint new_state )
62 {
63 _swrast_InvalidateState( ctx, new_state );
64 _swsetup_InvalidateState( ctx, new_state );
65 _ac_InvalidateState( ctx, new_state );
66 _tnl_InvalidateState( ctx, new_state );
67 _tnl_invalidate_vertex_state( ctx, new_state );
68 INTEL_CONTEXT(ctx)->NewGLState |= new_state;
69
70 /* Todo: gather state values under which tracked parameters become
71 * invalidated, add callbacks for things like
72 * ProgramLocalParameters, etc.
73 */
74 {
75 struct i915_fragment_program *p =
76 (struct i915_fragment_program *)ctx->FragmentProgram._Current;
77 if (p && p->nr_params)
78 p->params_uptodate = 0;
79 }
80
81 if (new_state & (_NEW_FOG|_NEW_HINT|_NEW_PROGRAM))
82 i915_update_fog(ctx);
83 }
84
85
86 static void i915InitDriverFunctions( struct dd_function_table *functions )
87 {
88 intelInitDriverFunctions( functions );
89 i915InitStateFunctions( functions );
90 i915InitTextureFuncs( functions );
91 i915InitFragProgFuncs( functions );
92 functions->UpdateState = i915InvalidateState;
93 }
94
95
96
97 GLboolean i915CreateContext( const __GLcontextModes *mesaVis,
98 __DRIcontextPrivate *driContextPriv,
99 void *sharedContextPrivate)
100 {
101 struct dd_function_table functions;
102 i915ContextPtr i915 = (i915ContextPtr) CALLOC_STRUCT(i915_context);
103 intelContextPtr intel = &i915->intel;
104 GLcontext *ctx = &intel->ctx;
105 GLuint i;
106
107 if (!i915) return GL_FALSE;
108
109 i915InitVtbl( i915 );
110
111 i915InitDriverFunctions( &functions );
112
113 if (!intelInitContext( intel, mesaVis, driContextPriv,
114 sharedContextPrivate, &functions )) {
115 FREE(i915);
116 return GL_FALSE;
117 }
118
119 ctx->Const.MaxTextureUnits = I915_TEX_UNITS;
120 ctx->Const.MaxTextureImageUnits = I915_TEX_UNITS;
121 ctx->Const.MaxTextureCoordUnits = I915_TEX_UNITS;
122
123 intel->nr_heaps = 1;
124 intel->texture_heaps[0] =
125 driCreateTextureHeap( 0, intel,
126 intel->intelScreen->tex.size,
127 12,
128 I830_NR_TEX_REGIONS,
129 intel->sarea->texList,
130 (unsigned *) & intel->sarea->texAge,
131 & intel->swapped,
132 sizeof( struct i915_texture_object ),
133 (destroy_texture_object_t *)intelDestroyTexObj );
134
135 /* FIXME: driCalculateMaxTextureLevels assumes that mipmaps are
136 * tightly packed, but they're not in Intel graphics
137 * hardware.
138 */
139 ctx->Const.MaxTextureUnits = I915_TEX_UNITS;
140 i = driQueryOptioni( &intel->intelScreen->optionCache, "allow_large_textures");
141 driCalculateMaxTextureLevels( intel->texture_heaps,
142 intel->nr_heaps,
143 &intel->ctx.Const,
144 4,
145 11, /* max 2D texture size is 2048x2048 */
146 8, /* 3D texture */
147 11, /* cube texture. */
148 11, /* rect texture */
149 12,
150 GL_FALSE,
151 i );
152
153 /* GL_ARB_fragment_program limits - don't think Mesa actually
154 * validates programs against these, and in any case one ARB
155 * instruction can translate to more than one HW instruction, so
156 * we'll still have to check and fallback each time.
157 */
158
159 ctx->Const.FragmentProgram.MaxNativeTemps = I915_MAX_TEMPORARY;
160 ctx->Const.FragmentProgram.MaxNativeAttribs = 11; /* 8 tex, 2 color, fog */
161 ctx->Const.FragmentProgram.MaxNativeParameters = I915_MAX_CONSTANT;
162 ctx->Const.FragmentProgram.MaxNativeAluInstructions = I915_MAX_ALU_INSN;
163 ctx->Const.FragmentProgram.MaxNativeTexInstructions = I915_MAX_TEX_INSN;
164 ctx->Const.FragmentProgram.MaxNativeInstructions = (I915_MAX_ALU_INSN +
165 I915_MAX_TEX_INSN);
166 ctx->Const.FragmentProgram.MaxNativeTexIndirections = I915_MAX_TEX_INDIRECT;
167 ctx->Const.FragmentProgram.MaxNativeAddressRegs = 0; /* I don't think we have one */
168
169
170 driInitExtensions( ctx, i915_extensions, GL_FALSE );
171
172
173 _tnl_init_vertices( ctx, ctx->Const.MaxArrayLockSize + 12,
174 36 * sizeof(GLfloat) );
175
176 intel->verts = TNL_CONTEXT(ctx)->clipspace.vertex_buf;
177
178 i915InitState( i915 );
179
180 return GL_TRUE;
181 }
182