1 /**************************************************************************
3 * Copyright 2003 VMware, Inc.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
28 #include "i915_context.h"
29 #include "main/api_exec.h"
30 #include "main/imports.h"
31 #include "main/macros.h"
32 #include "main/version.h"
33 #include "main/vtxfmt.h"
34 #include "intel_chipset.h"
35 #include "intel_tris.h"
36 #include "tnl/t_context.h"
37 #include "tnl/t_pipeline.h"
38 #include "tnl/t_vertex.h"
40 #include "swrast/swrast.h"
41 #include "swrast_setup/swrast_setup.h"
43 #include "../glsl/ralloc.h"
46 #include "i915_program.h"
48 /***************************************
49 * Mesa's Driver Functions
50 ***************************************/
52 /* Override intel default.
55 i915InvalidateState(struct gl_context
* ctx
, GLuint new_state
)
57 _swrast_InvalidateState(ctx
, new_state
);
58 _swsetup_InvalidateState(ctx
, new_state
);
59 _vbo_InvalidateState(ctx
, new_state
);
60 _tnl_InvalidateState(ctx
, new_state
);
61 _tnl_invalidate_vertex_state(ctx
, new_state
);
62 intel_context(ctx
)->NewGLState
|= new_state
;
64 /* Todo: gather state values under which tracked parameters become
65 * invalidated, add callbacks for things like
66 * ProgramLocalParameters, etc.
69 struct i915_fragment_program
*p
=
70 (struct i915_fragment_program
*) ctx
->FragmentProgram
._Current
;
71 if (p
&& p
->nr_params
)
72 p
->params_uptodate
= 0;
75 if (new_state
& (_NEW_STENCIL
| _NEW_BUFFERS
| _NEW_POLYGON
))
76 i915_update_stencil(ctx
);
77 if (new_state
& (_NEW_LIGHT
))
78 i915_update_provoking_vertex(ctx
);
79 if (new_state
& (_NEW_PROGRAM
| _NEW_PROGRAM_CONSTANTS
))
80 i915_update_program(ctx
);
81 if (new_state
& (_NEW_PROGRAM
| _NEW_POINT
))
82 i915_update_sprite_point_enable(ctx
);
87 i915InitDriverFunctions(struct dd_function_table
*functions
)
89 intelInitDriverFunctions(functions
);
90 i915InitStateFunctions(functions
);
91 i915InitFragProgFuncs(functions
);
92 functions
->UpdateState
= i915InvalidateState
;
95 /* Note: this is shared with i830. */
97 intel_init_texture_formats(struct gl_context
*ctx
)
99 struct intel_context
*intel
= intel_context(ctx
);
100 struct intel_screen
*intel_screen
= intel
->intelScreen
;
102 ctx
->TextureFormatSupported
[MESA_FORMAT_B8G8R8A8_UNORM
] = true;
103 if (intel_screen
->deviceID
!= PCI_CHIP_I830_M
&&
104 intel_screen
->deviceID
!= PCI_CHIP_845_G
)
105 ctx
->TextureFormatSupported
[MESA_FORMAT_B8G8R8X8_UNORM
] = true;
107 ctx
->TextureFormatSupported
[MESA_FORMAT_B8G8R8A8_SRGB
] = true;
108 ctx
->TextureFormatSupported
[MESA_FORMAT_B4G4R4A4_UNORM
] = true;
109 ctx
->TextureFormatSupported
[MESA_FORMAT_B5G5R5A1_UNORM
] = true;
110 ctx
->TextureFormatSupported
[MESA_FORMAT_B5G6R5_UNORM
] = true;
111 ctx
->TextureFormatSupported
[MESA_FORMAT_L_UNORM8
] = true;
112 ctx
->TextureFormatSupported
[MESA_FORMAT_A_UNORM8
] = true;
113 ctx
->TextureFormatSupported
[MESA_FORMAT_I_UNORM8
] = true;
114 ctx
->TextureFormatSupported
[MESA_FORMAT_L8A8_UNORM
] = true;
116 /* Depth and stencil */
117 ctx
->TextureFormatSupported
[MESA_FORMAT_Z24_UNORM_S8_UINT
] = true;
118 ctx
->TextureFormatSupported
[MESA_FORMAT_Z24_UNORM_X8_UINT
] = true;
121 * This was disabled in initial FBO enabling to avoid combinations
122 * of depth+stencil that wouldn't work together. We since decided
123 * that it was OK, since it's up to the app to come up with the
124 * combo that actually works, so this can probably be re-enabled.
127 ctx->TextureFormatSupported[MESA_FORMAT_Z_UNORM16] = true;
128 ctx->TextureFormatSupported[MESA_FORMAT_Z24] = true;
131 /* ctx->Extensions.MESA_ycbcr_texture */
132 ctx
->TextureFormatSupported
[MESA_FORMAT_YCBCR
] = true;
133 ctx
->TextureFormatSupported
[MESA_FORMAT_YCBCR_REV
] = true;
135 /* GL_3DFX_texture_compression_FXT1 */
136 ctx
->TextureFormatSupported
[MESA_FORMAT_RGB_FXT1
] = true;
137 ctx
->TextureFormatSupported
[MESA_FORMAT_RGBA_FXT1
] = true;
139 /* GL_EXT_texture_compression_s3tc */
140 ctx
->TextureFormatSupported
[MESA_FORMAT_RGB_DXT1
] = true;
141 ctx
->TextureFormatSupported
[MESA_FORMAT_RGBA_DXT1
] = true;
142 ctx
->TextureFormatSupported
[MESA_FORMAT_RGBA_DXT3
] = true;
143 ctx
->TextureFormatSupported
[MESA_FORMAT_RGBA_DXT5
] = true;
146 extern const struct tnl_pipeline_stage
*intel_pipeline
[];
149 i915CreateContext(int api
,
150 const struct gl_config
* mesaVis
,
151 __DRIcontext
* driContextPriv
,
152 unsigned major_version
,
153 unsigned minor_version
,
156 void *sharedContextPrivate
)
158 struct dd_function_table functions
;
159 struct i915_context
*i915
= rzalloc(NULL
, struct i915_context
);
160 struct intel_context
*intel
= &i915
->intel
;
161 struct gl_context
*ctx
= &intel
->ctx
;
164 *error
= __DRI_CTX_ERROR_NO_MEMORY
;
170 i915InitDriverFunctions(&functions
);
172 if (!intelInitContext(intel
, api
, major_version
, minor_version
, flags
,
173 mesaVis
, driContextPriv
,
174 sharedContextPrivate
, &functions
,
180 intel_init_texture_formats(ctx
);
182 _math_matrix_ctr(&intel
->ViewportMatrix
);
184 /* Initialize swrast, tnl driver tables: */
185 intelInitTriFuncs(ctx
);
187 /* Install the customized pipeline: */
188 _tnl_destroy_pipeline(ctx
);
189 _tnl_install_pipeline(ctx
, intel_pipeline
);
192 FALLBACK(intel
, INTEL_FALLBACK_USER
, 1);
194 ctx
->Const
.MaxTextureUnits
= I915_TEX_UNITS
;
195 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxTextureImageUnits
= I915_TEX_UNITS
;
196 ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxTextureImageUnits
= I915_TEX_UNITS
;
197 ctx
->Const
.MaxTextureCoordUnits
= I915_TEX_UNITS
;
198 ctx
->Const
.MaxVarying
= I915_TEX_UNITS
;
199 ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxOutputComponents
=
200 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxInputComponents
= ctx
->Const
.MaxVarying
* 4;
201 ctx
->Const
.MaxCombinedTextureImageUnits
=
202 ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxTextureImageUnits
+
203 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxTextureImageUnits
;
205 /* Advertise the full hardware capabilities. The new memory
206 * manager should cope much better with overload situations:
208 ctx
->Const
.MaxTextureLevels
= 12;
209 ctx
->Const
.Max3DTextureLevels
= 9;
210 ctx
->Const
.MaxCubeTextureLevels
= 12;
211 ctx
->Const
.MaxTextureRectSize
= (1 << 11);
212 ctx
->Const
.MaxTextureUnits
= I915_TEX_UNITS
;
214 ctx
->Const
.MaxTextureMaxAnisotropy
= 4.0;
216 /* GL_ARB_fragment_program limits - don't think Mesa actually
217 * validates programs against these, and in any case one ARB
218 * instruction can translate to more than one HW instruction, so
219 * we'll still have to check and fallback each time.
221 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxNativeTemps
= I915_MAX_TEMPORARY
;
222 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxNativeAttribs
= 11; /* 8 tex, 2 color, fog */
223 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxNativeParameters
= I915_MAX_CONSTANT
;
224 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxNativeAluInstructions
= I915_MAX_ALU_INSN
;
225 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxNativeTexInstructions
= I915_MAX_TEX_INSN
;
226 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxNativeInstructions
= (I915_MAX_ALU_INSN
+
228 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxNativeTexIndirections
=
229 I915_MAX_TEX_INDIRECT
;
230 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxNativeAddressRegs
= 0; /* I don't think we have one */
231 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxEnvParams
=
232 MIN2(ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxNativeParameters
,
233 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxEnvParams
);
235 /* i915 stores all values in single-precision floats. Values aren't set
236 * for other program targets because software is used for those targets.
238 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MediumFloat
.RangeMin
= 127;
239 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MediumFloat
.RangeMax
= 127;
240 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MediumFloat
.Precision
= 23;
241 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].LowFloat
= ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].HighFloat
=
242 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MediumFloat
;
243 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MediumInt
.RangeMin
= 24;
244 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MediumInt
.RangeMax
= 24;
245 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MediumInt
.Precision
= 0;
246 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].LowInt
= ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].HighInt
=
247 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MediumInt
;
249 ctx
->FragmentProgram
._MaintainTexEnvProgram
= true;
251 /* FINISHME: Are there other options that should be enabled for software
252 * FINISHME: vertex shaders?
254 ctx
->ShaderCompilerOptions
[MESA_SHADER_VERTEX
].EmitCondCodes
= true;
256 struct gl_shader_compiler_options
*const fs_options
=
257 & ctx
->ShaderCompilerOptions
[MESA_SHADER_FRAGMENT
];
258 fs_options
->MaxIfDepth
= 0;
259 fs_options
->EmitNoNoise
= true;
260 fs_options
->EmitNoPow
= true;
261 fs_options
->EmitNoMainReturn
= true;
262 fs_options
->EmitNoIndirectInput
= true;
263 fs_options
->EmitNoIndirectOutput
= true;
264 fs_options
->EmitNoIndirectUniform
= true;
265 fs_options
->EmitNoIndirectTemp
= true;
267 ctx
->Const
.MaxDrawBuffers
= 1;
268 ctx
->Const
.QueryCounterBits
.SamplesPassed
= 0;
270 _tnl_init_vertices(ctx
, ctx
->Const
.MaxArrayLockSize
+ 12,
271 36 * sizeof(GLfloat
));
273 intel
->verts
= TNL_CONTEXT(ctx
)->clipspace
.vertex_buf
;
277 /* Always enable pixel fog. Vertex fog using fog coord will conflict
278 * with fog code appended onto fragment program.
280 _tnl_allow_vertex_fog(ctx
, 0);
281 _tnl_allow_pixel_fog(ctx
, 1);
283 _mesa_compute_version(ctx
);
285 _mesa_initialize_dispatch_tables(ctx
);
286 _mesa_initialize_vbo_vtxfmt(ctx
);