1 /**************************************************************************
3 * Copyright 2003 VMware, Inc.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
28 #include "i915_context.h"
29 #include "main/api_exec.h"
30 #include "main/imports.h"
31 #include "main/macros.h"
32 #include "main/version.h"
33 #include "main/vtxfmt.h"
34 #include "intel_chipset.h"
35 #include "intel_tris.h"
36 #include "tnl/t_context.h"
37 #include "tnl/t_pipeline.h"
38 #include "tnl/t_vertex.h"
40 #include "swrast/swrast.h"
41 #include "swrast_setup/swrast_setup.h"
43 #include "util/ralloc.h"
46 #include "i915_program.h"
48 /***************************************
49 * Mesa's Driver Functions
50 ***************************************/
52 /* Override intel default.
55 i915InvalidateState(struct gl_context
* ctx
)
57 GLuint new_state
= ctx
->NewState
;
59 _swrast_InvalidateState(ctx
, new_state
);
60 _swsetup_InvalidateState(ctx
, new_state
);
61 _tnl_InvalidateState(ctx
, new_state
);
62 _tnl_invalidate_vertex_state(ctx
, new_state
);
63 intel_context(ctx
)->NewGLState
|= new_state
;
65 /* Todo: gather state values under which tracked parameters become
66 * invalidated, add callbacks for things like
67 * ProgramLocalParameters, etc.
70 struct i915_fragment_program
*p
=
71 (struct i915_fragment_program
*) ctx
->FragmentProgram
._Current
;
72 if (p
&& p
->nr_params
)
73 p
->params_uptodate
= 0;
76 if (new_state
& (_NEW_STENCIL
| _NEW_BUFFERS
| _NEW_POLYGON
))
77 i915_update_stencil(ctx
);
78 if (new_state
& (_NEW_LIGHT
))
79 i915_update_provoking_vertex(ctx
);
80 if (new_state
& (_NEW_PROGRAM
| _NEW_PROGRAM_CONSTANTS
))
81 i915_update_program(ctx
);
82 if (new_state
& (_NEW_PROGRAM
| _NEW_POINT
))
83 i915_update_sprite_point_enable(ctx
);
88 i915InitDriverFunctions(struct dd_function_table
*functions
)
90 intelInitDriverFunctions(functions
);
91 i915InitStateFunctions(functions
);
92 i915InitFragProgFuncs(functions
);
93 functions
->UpdateState
= i915InvalidateState
;
96 /* Note: this is shared with i830. */
98 intel_init_texture_formats(struct gl_context
*ctx
)
100 struct intel_context
*intel
= intel_context(ctx
);
101 struct intel_screen
*intel_screen
= intel
->intelScreen
;
103 ctx
->TextureFormatSupported
[MESA_FORMAT_B8G8R8A8_UNORM
] = true;
104 if (intel_screen
->deviceID
!= PCI_CHIP_I830_M
&&
105 intel_screen
->deviceID
!= PCI_CHIP_845_G
)
106 ctx
->TextureFormatSupported
[MESA_FORMAT_B8G8R8X8_UNORM
] = true;
108 ctx
->TextureFormatSupported
[MESA_FORMAT_B8G8R8A8_SRGB
] = true;
109 ctx
->TextureFormatSupported
[MESA_FORMAT_B4G4R4A4_UNORM
] = true;
110 ctx
->TextureFormatSupported
[MESA_FORMAT_B5G5R5A1_UNORM
] = true;
111 ctx
->TextureFormatSupported
[MESA_FORMAT_B5G6R5_UNORM
] = true;
112 ctx
->TextureFormatSupported
[MESA_FORMAT_L_UNORM8
] = true;
114 ctx
->TextureFormatSupported
[MESA_FORMAT_A_UNORM8
] = true;
115 ctx
->TextureFormatSupported
[MESA_FORMAT_I_UNORM8
] = true;
116 ctx
->TextureFormatSupported
[MESA_FORMAT_L8A8_UNORM
] = true;
118 /* Depth and stencil */
119 if (intel
->gen
== 3) {
120 ctx
->TextureFormatSupported
[MESA_FORMAT_Z24_UNORM_S8_UINT
] = true;
121 ctx
->TextureFormatSupported
[MESA_FORMAT_Z24_UNORM_X8_UINT
] = true;
124 * This was disabled in initial FBO enabling to avoid combinations
125 * of depth+stencil that wouldn't work together. We since decided
126 * that it was OK, since it's up to the app to come up with the
127 * combo that actually works, so this can probably be re-enabled.
130 ctx->TextureFormatSupported[MESA_FORMAT_Z_UNORM16] = true;
131 ctx->TextureFormatSupported[MESA_FORMAT_Z24] = true;
135 /* ctx->Extensions.MESA_ycbcr_texture */
136 ctx
->TextureFormatSupported
[MESA_FORMAT_YCBCR
] = true;
137 ctx
->TextureFormatSupported
[MESA_FORMAT_YCBCR_REV
] = true;
139 /* GL_3DFX_texture_compression_FXT1 */
140 ctx
->TextureFormatSupported
[MESA_FORMAT_RGB_FXT1
] = true;
141 ctx
->TextureFormatSupported
[MESA_FORMAT_RGBA_FXT1
] = true;
143 /* GL_EXT_texture_compression_s3tc */
144 ctx
->TextureFormatSupported
[MESA_FORMAT_RGB_DXT1
] = true;
145 ctx
->TextureFormatSupported
[MESA_FORMAT_RGBA_DXT1
] = true;
146 ctx
->TextureFormatSupported
[MESA_FORMAT_RGBA_DXT3
] = true;
147 ctx
->TextureFormatSupported
[MESA_FORMAT_RGBA_DXT5
] = true;
150 extern const struct tnl_pipeline_stage
*intel_pipeline
[];
153 i915CreateContext(int api
,
154 const struct gl_config
* mesaVis
,
155 __DRIcontext
* driContextPriv
,
156 unsigned major_version
,
157 unsigned minor_version
,
160 void *sharedContextPrivate
)
162 struct dd_function_table functions
;
163 struct i915_context
*i915
= rzalloc(NULL
, struct i915_context
);
164 struct intel_context
*intel
= &i915
->intel
;
165 struct gl_context
*ctx
= &intel
->ctx
;
168 *error
= __DRI_CTX_ERROR_NO_MEMORY
;
174 i915InitDriverFunctions(&functions
);
176 if (!intelInitContext(intel
, api
, major_version
, minor_version
, flags
,
177 mesaVis
, driContextPriv
,
178 sharedContextPrivate
, &functions
,
184 intel_init_texture_formats(ctx
);
186 _math_matrix_ctr(&intel
->ViewportMatrix
);
188 /* Initialize swrast, tnl driver tables: */
189 intelInitTriFuncs(ctx
);
191 /* Install the customized pipeline: */
192 _tnl_destroy_pipeline(ctx
);
193 _tnl_install_pipeline(ctx
, intel_pipeline
);
196 FALLBACK(intel
, INTEL_FALLBACK_USER
, 1);
198 ctx
->Const
.MaxTextureUnits
= I915_TEX_UNITS
;
199 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxTextureImageUnits
= I915_TEX_UNITS
;
200 ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxTextureImageUnits
= I915_TEX_UNITS
;
201 ctx
->Const
.MaxTextureCoordUnits
= I915_TEX_UNITS
;
202 ctx
->Const
.MaxVarying
= I915_TEX_UNITS
;
203 ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxOutputComponents
=
204 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxInputComponents
= ctx
->Const
.MaxVarying
* 4;
205 ctx
->Const
.MaxCombinedTextureImageUnits
=
206 ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxTextureImageUnits
+
207 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxTextureImageUnits
;
209 /* Advertise the full hardware capabilities. The new memory
210 * manager should cope much better with overload situations:
212 ctx
->Const
.MaxTextureLevels
= 12;
213 ctx
->Const
.Max3DTextureLevels
= 9;
214 ctx
->Const
.MaxCubeTextureLevels
= 12;
215 ctx
->Const
.MaxTextureRectSize
= (1 << 11);
216 ctx
->Const
.MaxTextureUnits
= I915_TEX_UNITS
;
218 ctx
->Const
.MaxTextureMaxAnisotropy
= 4.0;
220 /* GL_ARB_fragment_program limits - don't think Mesa actually
221 * validates programs against these, and in any case one ARB
222 * instruction can translate to more than one HW instruction, so
223 * we'll still have to check and fallback each time.
225 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxNativeTemps
= I915_MAX_TEMPORARY
;
226 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxNativeAttribs
= 11; /* 8 tex, 2 color, fog */
227 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxNativeParameters
= I915_MAX_CONSTANT
;
228 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxNativeAluInstructions
= I915_MAX_ALU_INSN
;
229 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxNativeTexInstructions
= I915_MAX_TEX_INSN
;
230 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxNativeInstructions
= (I915_MAX_ALU_INSN
+
232 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxNativeTexIndirections
=
233 I915_MAX_TEX_INDIRECT
;
234 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxNativeAddressRegs
= 0; /* I don't think we have one */
235 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxEnvParams
=
236 MIN2(ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxNativeParameters
,
237 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxEnvParams
);
239 /* i915 stores all values in single-precision floats. Values aren't set
240 * for other program targets because software is used for those targets.
242 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MediumFloat
.RangeMin
= 127;
243 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MediumFloat
.RangeMax
= 127;
244 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MediumFloat
.Precision
= 23;
245 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].LowFloat
= ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].HighFloat
=
246 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MediumFloat
;
247 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MediumInt
.RangeMin
= 24;
248 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MediumInt
.RangeMax
= 24;
249 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MediumInt
.Precision
= 0;
250 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].LowInt
= ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].HighInt
=
251 ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MediumInt
;
253 ctx
->FragmentProgram
._MaintainTexEnvProgram
= true;
255 /* FINISHME: Are there other options that should be enabled for software
256 * FINISHME: vertex shaders?
258 ctx
->Const
.ShaderCompilerOptions
[MESA_SHADER_VERTEX
].EmitNoIndirectSampler
=
261 struct gl_shader_compiler_options
*const fs_options
=
262 & ctx
->Const
.ShaderCompilerOptions
[MESA_SHADER_FRAGMENT
];
263 fs_options
->MaxIfDepth
= 0;
264 fs_options
->EmitNoPow
= true;
265 fs_options
->EmitNoMainReturn
= true;
266 fs_options
->EmitNoIndirectInput
= true;
267 fs_options
->EmitNoIndirectOutput
= true;
268 fs_options
->EmitNoIndirectUniform
= true;
269 fs_options
->EmitNoIndirectTemp
= true;
270 fs_options
->EmitNoIndirectSampler
= true;
272 ctx
->Const
.MaxDrawBuffers
= 1;
273 ctx
->Const
.QueryCounterBits
.SamplesPassed
= 0;
275 _tnl_init_vertices(ctx
, ctx
->Const
.MaxArrayLockSize
+ 12,
276 36 * sizeof(GLfloat
));
278 intel
->verts
= TNL_CONTEXT(ctx
)->clipspace
.vertex_buf
;
282 /* Always enable pixel fog. Vertex fog using fog coord will conflict
283 * with fog code appended onto fragment program.
285 _tnl_allow_vertex_fog(ctx
, 0);
286 _tnl_allow_pixel_fog(ctx
, 1);
288 _mesa_compute_version(ctx
);
290 _mesa_initialize_dispatch_tables(ctx
);
291 _mesa_initialize_vbo_vtxfmt(ctx
);