mesa: Make the drivers call a non-code-generated dispatch table setup.
[mesa.git] / src / mesa / drivers / dri / i915 / i915_context.c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
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8 * "Software"), to deal in the Software without restriction, including
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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26 **************************************************************************/
27
28 #include "i915_context.h"
29 #include "main/api_exec.h"
30 #include "main/imports.h"
31 #include "main/macros.h"
32 #include "main/version.h"
33 #include "main/vtxfmt.h"
34 #include "intel_tris.h"
35 #include "tnl/t_context.h"
36 #include "tnl/t_pipeline.h"
37 #include "tnl/t_vertex.h"
38
39 #include "swrast/swrast.h"
40 #include "swrast_setup/swrast_setup.h"
41 #include "tnl/tnl.h"
42 #include "../glsl/ralloc.h"
43
44 #include "i915_reg.h"
45 #include "i915_program.h"
46
47 #include "intel_span.h"
48
49 /***************************************
50 * Mesa's Driver Functions
51 ***************************************/
52
53 /* Override intel default.
54 */
55 static void
56 i915InvalidateState(struct gl_context * ctx, GLuint new_state)
57 {
58 _swrast_InvalidateState(ctx, new_state);
59 _swsetup_InvalidateState(ctx, new_state);
60 _vbo_InvalidateState(ctx, new_state);
61 _tnl_InvalidateState(ctx, new_state);
62 _tnl_invalidate_vertex_state(ctx, new_state);
63 intel_context(ctx)->NewGLState |= new_state;
64
65 /* Todo: gather state values under which tracked parameters become
66 * invalidated, add callbacks for things like
67 * ProgramLocalParameters, etc.
68 */
69 {
70 struct i915_fragment_program *p =
71 (struct i915_fragment_program *) ctx->FragmentProgram._Current;
72 if (p && p->nr_params)
73 p->params_uptodate = 0;
74 }
75
76 if (new_state & (_NEW_STENCIL | _NEW_BUFFERS | _NEW_POLYGON))
77 i915_update_stencil(ctx);
78 if (new_state & (_NEW_LIGHT))
79 i915_update_provoking_vertex(ctx);
80 if (new_state & (_NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS))
81 i915_update_program(ctx);
82 if (new_state & (_NEW_PROGRAM | _NEW_POINT))
83 i915_update_sprite_point_enable(ctx);
84 }
85
86
87 static void
88 i915InitDriverFunctions(struct dd_function_table *functions)
89 {
90 intelInitDriverFunctions(functions);
91 i915InitStateFunctions(functions);
92 i915InitFragProgFuncs(functions);
93 functions->UpdateState = i915InvalidateState;
94 }
95
96 /* Note: this is shared with i830. */
97 void
98 intel_init_texture_formats(struct gl_context *ctx)
99 {
100 struct intel_context *intel = intel_context(ctx);
101 struct intel_screen *intel_screen = intel->intelScreen;
102
103 ctx->TextureFormatSupported[MESA_FORMAT_ARGB8888] = true;
104 if (intel_screen->deviceID != PCI_CHIP_I830_M &&
105 intel_screen->deviceID != PCI_CHIP_845_G)
106 ctx->TextureFormatSupported[MESA_FORMAT_XRGB8888] = true;
107 ctx->TextureFormatSupported[MESA_FORMAT_ARGB4444] = true;
108 ctx->TextureFormatSupported[MESA_FORMAT_ARGB1555] = true;
109 ctx->TextureFormatSupported[MESA_FORMAT_RGB565] = true;
110 ctx->TextureFormatSupported[MESA_FORMAT_L8] = true;
111 ctx->TextureFormatSupported[MESA_FORMAT_A8] = true;
112 ctx->TextureFormatSupported[MESA_FORMAT_I8] = true;
113 ctx->TextureFormatSupported[MESA_FORMAT_AL88] = true;
114
115 /* Depth and stencil */
116 ctx->TextureFormatSupported[MESA_FORMAT_S8_Z24] = true;
117 ctx->TextureFormatSupported[MESA_FORMAT_X8_Z24] = true;
118 ctx->TextureFormatSupported[MESA_FORMAT_S8] = intel->has_separate_stencil;
119
120 /*
121 * This was disabled in initial FBO enabling to avoid combinations
122 * of depth+stencil that wouldn't work together. We since decided
123 * that it was OK, since it's up to the app to come up with the
124 * combo that actually works, so this can probably be re-enabled.
125 */
126 /*
127 ctx->TextureFormatSupported[MESA_FORMAT_Z16] = true;
128 ctx->TextureFormatSupported[MESA_FORMAT_Z24] = true;
129 */
130
131 /* ctx->Extensions.MESA_ycbcr_texture */
132 ctx->TextureFormatSupported[MESA_FORMAT_YCBCR] = true;
133 ctx->TextureFormatSupported[MESA_FORMAT_YCBCR_REV] = true;
134
135 /* GL_3DFX_texture_compression_FXT1 */
136 ctx->TextureFormatSupported[MESA_FORMAT_RGB_FXT1] = true;
137 ctx->TextureFormatSupported[MESA_FORMAT_RGBA_FXT1] = true;
138
139 /* GL_EXT_texture_compression_s3tc */
140 ctx->TextureFormatSupported[MESA_FORMAT_RGB_DXT1] = true;
141 ctx->TextureFormatSupported[MESA_FORMAT_RGBA_DXT1] = true;
142 ctx->TextureFormatSupported[MESA_FORMAT_RGBA_DXT3] = true;
143 ctx->TextureFormatSupported[MESA_FORMAT_RGBA_DXT5] = true;
144 }
145
146 extern const struct tnl_pipeline_stage *intel_pipeline[];
147
148 bool
149 i915CreateContext(int api,
150 const struct gl_config * mesaVis,
151 __DRIcontext * driContextPriv,
152 unsigned major_version,
153 unsigned minor_version,
154 unsigned *error,
155 void *sharedContextPrivate)
156 {
157 struct dd_function_table functions;
158 struct i915_context *i915 = rzalloc(NULL, struct i915_context);
159 struct intel_context *intel = &i915->intel;
160 struct gl_context *ctx = &intel->ctx;
161
162 if (!i915) {
163 *error = __DRI_CTX_ERROR_NO_MEMORY;
164 return false;
165 }
166
167 i915InitVtbl(i915);
168
169 i915InitDriverFunctions(&functions);
170
171 if (!intelInitContext(intel, api, major_version, minor_version,
172 mesaVis, driContextPriv,
173 sharedContextPrivate, &functions,
174 error)) {
175 ralloc_free(i915);
176 return false;
177 }
178
179 intel_init_texture_formats(ctx);
180
181 _math_matrix_ctr(&intel->ViewportMatrix);
182
183 /* Initialize swrast, tnl driver tables: */
184 intelInitSpanFuncs(ctx);
185 intelInitTriFuncs(ctx);
186
187 /* Install the customized pipeline: */
188 _tnl_destroy_pipeline(ctx);
189 _tnl_install_pipeline(ctx, intel_pipeline);
190
191 if (intel->no_rast)
192 FALLBACK(intel, INTEL_FALLBACK_USER, 1);
193
194 ctx->Const.MaxTextureUnits = I915_TEX_UNITS;
195 ctx->Const.MaxTextureImageUnits = I915_TEX_UNITS;
196 ctx->Const.MaxTextureCoordUnits = I915_TEX_UNITS;
197 ctx->Const.MaxVarying = I915_TEX_UNITS;
198 ctx->Const.MaxCombinedTextureImageUnits =
199 ctx->Const.MaxVertexTextureImageUnits +
200 ctx->Const.MaxTextureImageUnits;
201
202 /* Advertise the full hardware capabilities. The new memory
203 * manager should cope much better with overload situations:
204 */
205 ctx->Const.MaxTextureLevels = 12;
206 ctx->Const.Max3DTextureLevels = 9;
207 ctx->Const.MaxCubeTextureLevels = 12;
208 ctx->Const.MaxTextureRectSize = (1 << 11);
209 ctx->Const.MaxTextureUnits = I915_TEX_UNITS;
210
211 ctx->Const.MaxTextureMaxAnisotropy = 4.0;
212
213 /* GL_ARB_fragment_program limits - don't think Mesa actually
214 * validates programs against these, and in any case one ARB
215 * instruction can translate to more than one HW instruction, so
216 * we'll still have to check and fallback each time.
217 */
218 ctx->Const.FragmentProgram.MaxNativeTemps = I915_MAX_TEMPORARY;
219 ctx->Const.FragmentProgram.MaxNativeAttribs = 11; /* 8 tex, 2 color, fog */
220 ctx->Const.FragmentProgram.MaxNativeParameters = I915_MAX_CONSTANT;
221 ctx->Const.FragmentProgram.MaxNativeAluInstructions = I915_MAX_ALU_INSN;
222 ctx->Const.FragmentProgram.MaxNativeTexInstructions = I915_MAX_TEX_INSN;
223 ctx->Const.FragmentProgram.MaxNativeInstructions = (I915_MAX_ALU_INSN +
224 I915_MAX_TEX_INSN);
225 ctx->Const.FragmentProgram.MaxNativeTexIndirections =
226 I915_MAX_TEX_INDIRECT;
227 ctx->Const.FragmentProgram.MaxNativeAddressRegs = 0; /* I don't think we have one */
228 ctx->Const.FragmentProgram.MaxEnvParams =
229 MIN2(ctx->Const.FragmentProgram.MaxNativeParameters,
230 ctx->Const.FragmentProgram.MaxEnvParams);
231
232 /* i915 stores all values in single-precision floats. Values aren't set
233 * for other program targets because software is used for those targets.
234 */
235 ctx->Const.FragmentProgram.MediumFloat.RangeMin = 127;
236 ctx->Const.FragmentProgram.MediumFloat.RangeMax = 127;
237 ctx->Const.FragmentProgram.MediumFloat.Precision = 23;
238 ctx->Const.FragmentProgram.LowFloat = ctx->Const.FragmentProgram.HighFloat =
239 ctx->Const.FragmentProgram.MediumFloat;
240 ctx->Const.FragmentProgram.MediumInt.RangeMin = 24;
241 ctx->Const.FragmentProgram.MediumInt.RangeMax = 24;
242 ctx->Const.FragmentProgram.MediumInt.Precision = 0;
243 ctx->Const.FragmentProgram.LowInt = ctx->Const.FragmentProgram.HighInt =
244 ctx->Const.FragmentProgram.MediumInt;
245
246 ctx->FragmentProgram._MaintainTexEnvProgram = true;
247
248 /* FINISHME: Are there other options that should be enabled for software
249 * FINISHME: vertex shaders?
250 */
251 ctx->ShaderCompilerOptions[MESA_SHADER_VERTEX].EmitCondCodes = true;
252
253 struct gl_shader_compiler_options *const fs_options =
254 & ctx->ShaderCompilerOptions[MESA_SHADER_FRAGMENT];
255 fs_options->MaxIfDepth = 0;
256 fs_options->EmitNoNoise = true;
257 fs_options->EmitNoPow = true;
258 fs_options->EmitNoMainReturn = true;
259 fs_options->EmitNoIndirectInput = true;
260 fs_options->EmitNoIndirectOutput = true;
261 fs_options->EmitNoIndirectUniform = true;
262 fs_options->EmitNoIndirectTemp = true;
263
264 ctx->Const.MaxDrawBuffers = 1;
265
266 _tnl_init_vertices(ctx, ctx->Const.MaxArrayLockSize + 12,
267 36 * sizeof(GLfloat));
268
269 intel->verts = TNL_CONTEXT(ctx)->clipspace.vertex_buf;
270
271 i915InitState(i915);
272
273 /* Always enable pixel fog. Vertex fog using fog coord will conflict
274 * with fog code appended onto fragment program.
275 */
276 _tnl_allow_vertex_fog(ctx, 0);
277 _tnl_allow_pixel_fog(ctx, 1);
278
279 _mesa_compute_version(ctx);
280
281 _mesa_initialize_dispatch_tables(ctx);
282 _mesa_initialize_vbo_vtxfmt(ctx);
283
284 return true;
285 }