i965/msaa: Modify blorp code to account for Gen7 MSAA layouts.
[mesa.git] / src / mesa / drivers / dri / i915 / i915_context.h
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #ifndef I915CONTEXT_INC
29 #define I915CONTEXT_INC
30
31 #include "intel_context.h"
32
33 #define I915_FALLBACK_TEXTURE 0x1000
34 #define I915_FALLBACK_COLORMASK 0x2000
35 #define I915_FALLBACK_STENCIL 0x4000
36 #define I915_FALLBACK_STIPPLE 0x8000
37 #define I915_FALLBACK_PROGRAM 0x10000
38 #define I915_FALLBACK_LOGICOP 0x20000
39 #define I915_FALLBACK_POLYGON_SMOOTH 0x40000
40 #define I915_FALLBACK_POINT_SMOOTH 0x80000
41 #define I915_FALLBACK_POINT_SPRITE_COORD_ORIGIN 0x100000
42 #define I915_FALLBACK_DRAW_OFFSET 0x200000
43 #define I915_FALLBACK_COORD_REPLACE 0x400000
44
45 #define I915_UPLOAD_CTX 0x1
46 #define I915_UPLOAD_BUFFERS 0x2
47 #define I915_UPLOAD_STIPPLE 0x4
48 #define I915_UPLOAD_PROGRAM 0x8
49 #define I915_UPLOAD_CONSTANTS 0x10
50 #define I915_UPLOAD_INVARIENT 0x40
51 #define I915_UPLOAD_DEFAULTS 0x80
52 #define I915_UPLOAD_RASTER_RULES 0x100
53 #define I915_UPLOAD_BLEND 0x200
54 #define I915_UPLOAD_TEX(i) (0x00010000<<(i))
55 #define I915_UPLOAD_TEX_ALL (0x00ff0000)
56 #define I915_UPLOAD_TEX_0_SHIFT 16
57
58
59 /* State structure offsets - these will probably disappear.
60 */
61 #define I915_DESTREG_CBUFADDR0 0
62 #define I915_DESTREG_CBUFADDR1 1
63 #define I915_DESTREG_DBUFADDR0 3
64 #define I915_DESTREG_DBUFADDR1 4
65 #define I915_DESTREG_DV0 6
66 #define I915_DESTREG_DV1 7
67 #define I915_DESTREG_SENABLE 8
68 #define I915_DESTREG_SR0 9
69 #define I915_DESTREG_SR1 10
70 #define I915_DESTREG_SR2 11
71 #define I915_DESTREG_DRAWRECT0 12
72 #define I915_DESTREG_DRAWRECT1 13
73 #define I915_DESTREG_DRAWRECT2 14
74 #define I915_DESTREG_DRAWRECT3 15
75 #define I915_DESTREG_DRAWRECT4 16
76 #define I915_DESTREG_DRAWRECT5 17
77 #define I915_DEST_SETUP_SIZE 18
78
79 #define I915_CTXREG_STATE4 0
80 #define I915_CTXREG_LI 1
81 #define I915_CTXREG_LIS2 2
82 #define I915_CTXREG_LIS4 3
83 #define I915_CTXREG_LIS5 4
84 #define I915_CTXREG_LIS6 5
85 #define I915_CTXREG_BF_STENCIL_OPS 6
86 #define I915_CTXREG_BF_STENCIL_MASKS 7
87 #define I915_CTX_SETUP_SIZE 8
88
89 #define I915_BLENDREG_IAB 0
90 #define I915_BLENDREG_BLENDCOLOR0 1
91 #define I915_BLENDREG_BLENDCOLOR1 2
92 #define I915_BLEND_SETUP_SIZE 3
93
94 #define I915_STPREG_ST0 0
95 #define I915_STPREG_ST1 1
96 #define I915_STP_SETUP_SIZE 2
97
98 #define I915_TEXREG_MS3 1
99 #define I915_TEXREG_MS4 2
100 #define I915_TEXREG_SS2 3
101 #define I915_TEXREG_SS3 4
102 #define I915_TEXREG_SS4 5
103 #define I915_TEX_SETUP_SIZE 6
104
105 #define I915_DEFREG_C0 0
106 #define I915_DEFREG_C1 1
107 #define I915_DEFREG_S0 2
108 #define I915_DEFREG_S1 3
109 #define I915_DEFREG_Z0 4
110 #define I915_DEFREG_Z1 5
111 #define I915_DEF_SETUP_SIZE 6
112
113 enum {
114 I915_RASTER_RULES,
115 I915_RASTER_RULES_SETUP_SIZE,
116 };
117
118 #define I915_MAX_CONSTANT 32
119 #define I915_CONSTANT_SIZE (2+(4*I915_MAX_CONSTANT))
120
121 #define I915_MAX_TEX_INDIRECT 4
122 #define I915_MAX_TEX_INSN 32
123 #define I915_MAX_ALU_INSN 64
124 #define I915_MAX_DECL_INSN 27
125 #define I915_MAX_TEMPORARY 16
126
127 #define I915_MAX_INSN (I915_MAX_DECL_INSN + \
128 I915_MAX_TEX_INSN + \
129 I915_MAX_ALU_INSN)
130
131 /* Maximum size of the program packet, which matches the limits on
132 * decl, tex, and ALU instructions.
133 */
134 #define I915_PROGRAM_SIZE (I915_MAX_INSN * 3 + 1)
135
136 /* Hardware version of a parsed fragment program. "Derived" from the
137 * mesa fragment_program struct.
138 */
139 struct i915_fragment_program
140 {
141 struct gl_fragment_program FragProg;
142
143 bool translated;
144 bool params_uptodate;
145 bool on_hardware;
146 bool error; /* If program is malformed for any reason. */
147
148 /** Record of which phases R registers were last written in. */
149 GLuint register_phases[16];
150 GLuint indirections;
151 GLuint nr_tex_indirect;
152 GLuint nr_tex_insn;
153 GLuint nr_alu_insn;
154 GLuint nr_decl_insn;
155
156
157
158
159 /* TODO: split between the stored representation of a program and
160 * the state used to build that representation.
161 */
162 struct gl_context *ctx;
163
164 /* declarations contains the packet header. */
165 GLuint declarations[I915_MAX_DECL_INSN * 3 + 1];
166 GLuint program[(I915_MAX_TEX_INSN + I915_MAX_ALU_INSN) * 3];
167
168 GLfloat constant[I915_MAX_CONSTANT][4];
169 GLuint constant_flags[I915_MAX_CONSTANT];
170 GLuint nr_constants;
171
172 GLuint *csr; /* Cursor, points into program.
173 */
174
175 GLuint *decl; /* Cursor, points into declarations.
176 */
177
178 GLuint decl_s; /* flags for which s regs need to be decl'd */
179 GLuint decl_t; /* flags for which t regs need to be decl'd */
180
181 GLuint temp_flag; /* Tracks temporary regs which are in
182 * use.
183 */
184
185 GLuint utemp_flag; /* Tracks TYPE_U temporary regs which are in
186 * use.
187 */
188
189
190 /* Track which R registers are "live" for each instruction.
191 * A register is live between the time it's written to and the last time
192 * it's read. */
193 GLuint usedRegs[I915_MAX_INSN];
194
195 /* Helpers for i915_fragprog.c:
196 */
197 GLuint wpos_tex;
198 bool depth_written;
199
200 struct
201 {
202 GLuint reg; /* Hardware constant idx */
203 const GLfloat *values; /* Pointer to tracked values */
204 } param[I915_MAX_CONSTANT];
205 GLuint nr_params;
206 };
207
208
209
210
211
212
213
214 #define I915_TEX_UNITS 8
215
216
217 struct i915_hw_state
218 {
219 GLuint Ctx[I915_CTX_SETUP_SIZE];
220 GLuint Blend[I915_BLEND_SETUP_SIZE];
221 GLuint Buffer[I915_DEST_SETUP_SIZE];
222 GLuint Stipple[I915_STP_SETUP_SIZE];
223 GLuint Defaults[I915_DEF_SETUP_SIZE];
224 GLuint RasterRules[I915_RASTER_RULES_SETUP_SIZE];
225 GLuint Tex[I915_TEX_UNITS][I915_TEX_SETUP_SIZE];
226 GLuint Constant[I915_CONSTANT_SIZE];
227 GLuint ConstantSize;
228 GLuint Program[I915_PROGRAM_SIZE];
229 GLuint ProgramSize;
230
231 /* Region pointers for relocation:
232 */
233 struct intel_region *draw_region;
234 struct intel_region *depth_region;
235 /* struct intel_region *tex_region[I915_TEX_UNITS]; */
236
237 /* Regions aren't actually that appropriate here as the memory may
238 * be from a PBO or FBO. Will have to do this for draw and depth for
239 * FBO's...
240 */
241 drm_intel_bo *tex_buffer[I915_TEX_UNITS];
242 GLuint tex_offset[I915_TEX_UNITS];
243
244
245 GLuint active; /* I915_UPLOAD_* */
246 GLuint emitted; /* I915_UPLOAD_* */
247 };
248
249 struct i915_context
250 {
251 struct intel_context intel;
252
253 GLuint last_ReallyEnabled;
254 GLuint lodbias_ss2[MAX_TEXTURE_UNITS];
255
256
257 struct i915_fragment_program *current_program;
258
259 drm_intel_bo *current_vb_bo;
260 unsigned int current_vertex_size;
261
262 struct i915_hw_state state;
263 uint32_t last_draw_offset;
264 GLuint last_sampler;
265 };
266
267
268 #define I915_STATECHANGE(i915, flag) \
269 do { \
270 INTEL_FIREVERTICES( &(i915)->intel ); \
271 (i915)->state.emitted &= ~(flag); \
272 } while (0)
273
274 #define I915_ACTIVESTATE(i915, flag, mode) \
275 do { \
276 INTEL_FIREVERTICES( &(i915)->intel ); \
277 if (mode) \
278 (i915)->state.active |= (flag); \
279 else \
280 (i915)->state.active &= ~(flag); \
281 } while (0)
282
283
284 /*======================================================================
285 * i915_vtbl.c
286 */
287 extern void i915InitVtbl(struct i915_context *i915);
288
289 extern void
290 i915_state_draw_region(struct intel_context *intel,
291 struct i915_hw_state *state,
292 struct intel_region *color_region,
293 struct intel_region *depth_region);
294
295
296
297 #define SZ_TO_HW(sz) ((sz-2)&0x3)
298 #define EMIT_SZ(sz) (EMIT_1F + (sz) - 1)
299 #define EMIT_ATTR( ATTR, STYLE, S4, SZ ) \
300 do { \
301 intel->vertex_attrs[intel->vertex_attr_count].attrib = (ATTR); \
302 intel->vertex_attrs[intel->vertex_attr_count].format = (STYLE); \
303 s4 |= S4; \
304 intel->vertex_attr_count++; \
305 offset += (SZ); \
306 } while (0)
307
308 #define EMIT_PAD( N ) \
309 do { \
310 intel->vertex_attrs[intel->vertex_attr_count].attrib = 0; \
311 intel->vertex_attrs[intel->vertex_attr_count].format = EMIT_PAD; \
312 intel->vertex_attrs[intel->vertex_attr_count].offset = (N); \
313 intel->vertex_attr_count++; \
314 offset += (N); \
315 } while (0)
316
317
318
319 /*======================================================================
320 * i915_context.c
321 */
322 extern bool i915CreateContext(int api,
323 const struct gl_config * mesaVis,
324 __DRIcontext * driContextPriv,
325 void *sharedContextPrivate);
326
327
328 /*======================================================================
329 * i915_debug.c
330 */
331 extern void i915_disassemble_program(const GLuint * program, GLuint sz);
332 extern void i915_print_ureg(const char *msg, GLuint ureg);
333
334
335 /*======================================================================
336 * i915_state.c
337 */
338 extern void i915InitStateFunctions(struct dd_function_table *functions);
339 extern void i915InitState(struct i915_context *i915);
340 extern void i915_update_stencil(struct gl_context * ctx);
341 extern void i915_update_provoking_vertex(struct gl_context *ctx);
342 extern void i915_update_sprite_point_enable(struct gl_context *ctx);
343
344
345 /*======================================================================
346 * i915_tex.c
347 */
348 extern void i915UpdateTextureState(struct intel_context *intel);
349 extern void i915InitTextureFuncs(struct dd_function_table *functions);
350
351 /*======================================================================
352 * i915_fragprog.c
353 */
354 extern void i915ValidateFragmentProgram(struct i915_context *i915);
355 extern void i915InitFragProgFuncs(struct dd_function_table *functions);
356
357 /*======================================================================
358 * Inline conversion functions. These are better-typed than the
359 * macros used previously:
360 */
361 static INLINE struct i915_context *
362 i915_context(struct gl_context * ctx)
363 {
364 return (struct i915_context *) ctx;
365 }
366
367
368
369 #define I915_CONTEXT(ctx) i915_context(ctx)
370
371
372
373 #endif