fix up radeon span functions using latest r200 code from Brian,
[mesa.git] / src / mesa / drivers / dri / i915 / i915_context.h
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #ifndef I915CONTEXT_INC
29 #define I915CONTEXT_INC
30
31 #include "intel_context.h"
32
33 #define I915_FALLBACK_TEXTURE 0x1000
34 #define I915_FALLBACK_COLORMASK 0x2000
35 #define I915_FALLBACK_STENCIL 0x4000
36 #define I915_FALLBACK_STIPPLE 0x8000
37 #define I915_FALLBACK_PROGRAM 0x10000
38 #define I915_FALLBACK_LOGICOP 0x20000
39
40 #define I915_UPLOAD_CTX 0x1
41 #define I915_UPLOAD_BUFFERS 0x2
42 #define I915_UPLOAD_STIPPLE 0x4
43 #define I915_UPLOAD_PROGRAM 0x8
44 #define I915_UPLOAD_CONSTANTS 0x10
45 #define I915_UPLOAD_FOG 0x20
46 #define I915_UPLOAD_TEX(i) (0x00010000<<(i))
47 #define I915_UPLOAD_TEX_ALL (0x00ff0000)
48 #define I915_UPLOAD_TEX_0_SHIFT 16
49
50
51 /* State structure offsets - these will probably disappear.
52 */
53 #define I915_DESTREG_CBUFADDR0 0
54 #define I915_DESTREG_CBUFADDR1 1
55 #define I915_DESTREG_CBUFADDR2 2
56 #define I915_DESTREG_DBUFADDR0 3
57 #define I915_DESTREG_DBUFADDR1 4
58 #define I915_DESTREG_DBUFADDR2 5
59 #define I915_DESTREG_DV0 6
60 #define I915_DESTREG_DV1 7
61 #define I915_DESTREG_SENABLE 8
62 #define I915_DESTREG_SR0 9
63 #define I915_DESTREG_SR1 10
64 #define I915_DESTREG_SR2 11
65 #define I915_DEST_SETUP_SIZE 12
66
67 #define I915_CTXREG_STATE4 0
68 #define I915_CTXREG_LI 1
69 #define I915_CTXREG_LIS2 2
70 #define I915_CTXREG_LIS4 3
71 #define I915_CTXREG_LIS5 4
72 #define I915_CTXREG_LIS6 5
73 #define I915_CTXREG_IAB 6
74 #define I915_CTXREG_BLENDCOLOR0 7
75 #define I915_CTXREG_BLENDCOLOR1 8
76 #define I915_CTX_SETUP_SIZE 9
77
78 #define I915_FOGREG_COLOR 0
79 #define I915_FOGREG_MODE0 1
80 #define I915_FOGREG_MODE1 2
81 #define I915_FOGREG_MODE2 3
82 #define I915_FOGREG_MODE3 4
83 #define I915_FOG_SETUP_SIZE 5
84
85 #define I915_STPREG_ST0 0
86 #define I915_STPREG_ST1 1
87 #define I915_STP_SETUP_SIZE 2
88
89 #define I915_TEXREG_MS2 0
90 #define I915_TEXREG_MS3 1
91 #define I915_TEXREG_MS4 2
92 #define I915_TEXREG_SS2 3
93 #define I915_TEXREG_SS3 4
94 #define I915_TEXREG_SS4 5
95 #define I915_TEX_SETUP_SIZE 6
96
97 #define I915_MAX_CONSTANT 32
98 #define I915_CONSTANT_SIZE (2+(4*I915_MAX_CONSTANT))
99
100
101 #define I915_PROGRAM_SIZE 192
102
103
104 /* Hardware version of a parsed fragment program. "Derived" from the
105 * mesa fragment_program struct.
106 */
107 struct i915_fragment_program {
108 struct fragment_program FragProg;
109
110 GLboolean translated;
111 GLboolean params_uptodate;
112 GLboolean on_hardware;
113 GLboolean error; /* If program is malformed for any reason. */
114
115 GLuint nr_tex_indirect;
116 GLuint nr_tex_insn;
117 GLuint nr_alu_insn;
118 GLuint nr_decl_insn;
119
120
121
122
123 /* TODO: split between the stored representation of a program and
124 * the state used to build that representation.
125 */
126 GLcontext *ctx;
127
128 GLuint declarations[I915_PROGRAM_SIZE];
129 GLuint program[I915_PROGRAM_SIZE];
130
131 GLfloat constant[I915_MAX_CONSTANT][4];
132 GLuint constant_flags[I915_MAX_CONSTANT];
133 GLuint nr_constants;
134
135 GLuint *csr; /* Cursor, points into program.
136 */
137
138 GLuint *decl; /* Cursor, points into declarations.
139 */
140
141 GLuint decl_s; /* flags for which s regs need to be decl'd */
142 GLuint decl_t; /* flags for which t regs need to be decl'd */
143
144 GLuint temp_flag; /* Tracks temporary regs which are in
145 * use.
146 */
147
148 GLuint utemp_flag; /* Tracks TYPE_U temporary regs which are in
149 * use.
150 */
151
152
153
154 /* Helpers for i915_fragprog.c:
155 */
156 GLuint wpos_tex;
157 GLboolean depth_written;
158
159 struct {
160 GLuint reg; /* Hardware constant idx */
161 const GLfloat *values; /* Pointer to tracked values */
162 } param[I915_MAX_CONSTANT];
163 GLuint nr_params;
164
165
166
167
168 /* Helpers for i915_texprog.c:
169 */
170 GLuint src_texture; /* Reg containing sampled texture color,
171 * else UREG_BAD.
172 */
173
174 GLuint src_previous; /* Reg containing color from previous
175 * stage. May need to be decl'd.
176 */
177
178 GLuint last_tex_stage; /* Number of last enabled texture unit */
179
180 struct vertex_buffer *VB;
181 };
182
183
184
185
186
187
188 struct i915_texture_object
189 {
190 struct intel_texture_object intel;
191 GLenum lastTarget;
192 GLboolean refs_border_color;
193 GLuint Setup[I915_TEX_SETUP_SIZE];
194 };
195
196 #define I915_TEX_UNITS 8
197
198
199 struct i915_hw_state {
200 GLuint Ctx[I915_CTX_SETUP_SIZE];
201 GLuint Buffer[I915_DEST_SETUP_SIZE];
202 GLuint Stipple[I915_STP_SETUP_SIZE];
203 GLuint Fog[I915_FOG_SETUP_SIZE];
204 GLuint Tex[I915_TEX_UNITS][I915_TEX_SETUP_SIZE];
205 GLuint Constant[I915_CONSTANT_SIZE];
206 GLuint ConstantSize;
207 GLuint Program[I915_PROGRAM_SIZE];
208 GLuint ProgramSize;
209 GLuint active; /* I915_UPLOAD_* */
210 GLuint emitted; /* I915_UPLOAD_* */
211 };
212
213 #define I915_FOG_PIXEL 2
214 #define I915_FOG_VERTEX 1
215 #define I915_FOG_NONE 0
216
217 struct i915_context
218 {
219 struct intel_context intel;
220
221 GLuint last_ReallyEnabled;
222 GLuint vertex_fog;
223
224 struct i915_fragment_program tex_program;
225 struct i915_fragment_program *current_program;
226
227 struct i915_hw_state meta, initial, state, *current;
228 };
229
230
231 typedef struct i915_context *i915ContextPtr;
232 typedef struct i915_texture_object *i915TextureObjectPtr;
233
234 #define I915_CONTEXT(ctx) ((i915ContextPtr)(ctx))
235
236
237
238 #define I915_STATECHANGE(i915, flag) \
239 do { \
240 if (0) fprintf(stderr, "I915_STATECHANGE %x in %s\n", flag, __FUNCTION__); \
241 INTEL_FIREVERTICES( &(i915)->intel ); \
242 (i915)->state.emitted &= ~(flag); \
243 } while (0)
244
245 #define I915_ACTIVESTATE(i915, flag, mode) \
246 do { \
247 if (0) fprintf(stderr, "I915_ACTIVESTATE %x %d in %s\n", \
248 flag, mode, __FUNCTION__); \
249 INTEL_FIREVERTICES( &(i915)->intel ); \
250 if (mode) \
251 (i915)->state.active |= (flag); \
252 else \
253 (i915)->state.active &= ~(flag); \
254 } while (0)
255
256
257 /*======================================================================
258 * i915_vtbl.c
259 */
260 extern void i915InitVtbl( i915ContextPtr i915 );
261
262
263
264 #define SZ_TO_HW(sz) ((sz-2)&0x3)
265 #define EMIT_SZ(sz) (EMIT_1F + (sz) - 1)
266 #define EMIT_ATTR( ATTR, STYLE, S4, SZ ) \
267 do { \
268 intel->vertex_attrs[intel->vertex_attr_count].attrib = (ATTR); \
269 intel->vertex_attrs[intel->vertex_attr_count].format = (STYLE); \
270 s4 |= S4; \
271 intel->vertex_attr_count++; \
272 offset += (SZ); \
273 } while (0)
274
275 #define EMIT_PAD( N ) \
276 do { \
277 intel->vertex_attrs[intel->vertex_attr_count].attrib = 0; \
278 intel->vertex_attrs[intel->vertex_attr_count].format = EMIT_PAD; \
279 intel->vertex_attrs[intel->vertex_attr_count].offset = (N); \
280 intel->vertex_attr_count++; \
281 offset += (N); \
282 } while (0)
283
284
285
286 /*======================================================================
287 * i915_context.c
288 */
289 extern GLboolean i915CreateContext( const __GLcontextModes *mesaVis,
290 __DRIcontextPrivate *driContextPriv,
291 void *sharedContextPrivate);
292
293
294 /*======================================================================
295 * i915_texprog.c
296 */
297 extern void i915ValidateTextureProgram( i915ContextPtr i915 );
298
299
300 /*======================================================================
301 * i915_debug.c
302 */
303 extern void i915_disassemble_program( const GLuint *program, GLuint sz );
304 extern void i915_print_ureg( const char *msg, GLuint ureg );
305
306
307 /*======================================================================
308 * i915_state.c
309 */
310 extern void i915InitStateFunctions( struct dd_function_table *functions );
311 extern void i915InitState( i915ContextPtr i915 );
312 extern void i915_update_fog( GLcontext *ctx );
313
314
315 /*======================================================================
316 * i915_tex.c
317 */
318 extern void i915UpdateTextureState( intelContextPtr intel );
319 extern void i915InitTextureFuncs( struct dd_function_table *functions );
320 extern intelTextureObjectPtr i915AllocTexObj( struct gl_texture_object *texObj );
321
322 /*======================================================================
323 * i915_metaops.c
324 */
325 extern GLboolean
326 i915TryTextureReadPixels( GLcontext *ctx,
327 GLint x, GLint y, GLsizei width, GLsizei height,
328 GLenum format, GLenum type,
329 const struct gl_pixelstore_attrib *pack,
330 GLvoid *pixels );
331
332 extern GLboolean
333 i915TryTextureDrawPixels( GLcontext *ctx,
334 GLint x, GLint y, GLsizei width, GLsizei height,
335 GLenum format, GLenum type,
336 const struct gl_pixelstore_attrib *unpack,
337 const GLvoid *pixels );
338
339 extern void
340 i915ClearWithTris( intelContextPtr intel, GLbitfield mask,
341 GLboolean all, GLint cx, GLint cy, GLint cw, GLint ch);
342
343
344 /*======================================================================
345 * i915_fragprog.c
346 */
347 extern void i915ValidateFragmentProgram( i915ContextPtr i915 );
348 extern void i915InitFragProgFuncs( struct dd_function_table *functions );
349
350 #endif
351