c6b7377da80d500dc678e5bba31bd4d0c4972527
[mesa.git] / src / mesa / drivers / dri / i915 / i915_context.h
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #ifndef I915CONTEXT_INC
29 #define I915CONTEXT_INC
30
31 #include "intel_context.h"
32 #include "i915_reg.h"
33
34 #define I915_FALLBACK_TEXTURE 0x1000
35 #define I915_FALLBACK_COLORMASK 0x2000
36 #define I915_FALLBACK_STENCIL 0x4000
37 #define I915_FALLBACK_STIPPLE 0x8000
38 #define I915_FALLBACK_PROGRAM 0x10000
39 #define I915_FALLBACK_LOGICOP 0x20000
40 #define I915_FALLBACK_POLYGON_SMOOTH 0x40000
41 #define I915_FALLBACK_POINT_SMOOTH 0x80000
42
43 #define I915_UPLOAD_CTX 0x1
44 #define I915_UPLOAD_BUFFERS 0x2
45 #define I915_UPLOAD_STIPPLE 0x4
46 #define I915_UPLOAD_PROGRAM 0x8
47 #define I915_UPLOAD_CONSTANTS 0x10
48 #define I915_UPLOAD_FOG 0x20
49 #define I915_UPLOAD_INVARIENT 0x40
50 #define I915_UPLOAD_DEFAULTS 0x80
51 #define I915_UPLOAD_TEX(i) (0x00010000<<(i))
52 #define I915_UPLOAD_TEX_ALL (0x00ff0000)
53 #define I915_UPLOAD_TEX_0_SHIFT 16
54
55
56 /* State structure offsets - these will probably disappear.
57 */
58 #define I915_DESTREG_CBUFADDR0 0
59 #define I915_DESTREG_CBUFADDR1 1
60 #define I915_DESTREG_DBUFADDR0 3
61 #define I915_DESTREG_DBUFADDR1 4
62 #define I915_DESTREG_DV0 6
63 #define I915_DESTREG_DV1 7
64 #define I915_DESTREG_SENABLE 8
65 #define I915_DESTREG_SR0 9
66 #define I915_DESTREG_SR1 10
67 #define I915_DESTREG_SR2 11
68 #define I915_DESTREG_DRAWRECT0 12
69 #define I915_DESTREG_DRAWRECT1 13
70 #define I915_DESTREG_DRAWRECT2 14
71 #define I915_DESTREG_DRAWRECT3 15
72 #define I915_DESTREG_DRAWRECT4 16
73 #define I915_DESTREG_DRAWRECT5 17
74 #define I915_DEST_SETUP_SIZE 18
75
76 #define I915_CTXREG_STATE4 0
77 #define I915_CTXREG_LI 1
78 #define I915_CTXREG_LIS2 2
79 #define I915_CTXREG_LIS4 3
80 #define I915_CTXREG_LIS5 4
81 #define I915_CTXREG_LIS6 5
82 #define I915_CTXREG_IAB 6
83 #define I915_CTXREG_BLENDCOLOR0 7
84 #define I915_CTXREG_BLENDCOLOR1 8
85 #define I915_CTXREG_BF_STENCIL_OPS 9
86 #define I915_CTXREG_BF_STENCIL_MASKS 10
87 #define I915_CTX_SETUP_SIZE 11
88
89 #define I915_FOGREG_COLOR 0
90 #define I915_FOGREG_MODE0 1
91 #define I915_FOGREG_MODE1 2
92 #define I915_FOGREG_MODE2 3
93 #define I915_FOGREG_MODE3 4
94 #define I915_FOG_SETUP_SIZE 5
95
96 #define I915_STPREG_ST0 0
97 #define I915_STPREG_ST1 1
98 #define I915_STP_SETUP_SIZE 2
99
100 #define I915_TEXREG_MS3 1
101 #define I915_TEXREG_MS4 2
102 #define I915_TEXREG_SS2 3
103 #define I915_TEXREG_SS3 4
104 #define I915_TEXREG_SS4 5
105 #define I915_TEX_SETUP_SIZE 6
106
107 #define I915_DEFREG_C0 0
108 #define I915_DEFREG_C1 1
109 #define I915_DEFREG_S0 2
110 #define I915_DEFREG_S1 3
111 #define I915_DEFREG_Z0 4
112 #define I915_DEFREG_Z1 5
113 #define I915_DEF_SETUP_SIZE 6
114
115
116 #define I915_MAX_CONSTANT 32
117 #define I915_CONSTANT_SIZE (2+(4*I915_MAX_CONSTANT))
118
119
120 #define I915_PROGRAM_SIZE 192
121
122 #define I915_MAX_INSN (I915_MAX_TEX_INSN+I915_MAX_ALU_INSN)
123
124 /* Hardware version of a parsed fragment program. "Derived" from the
125 * mesa fragment_program struct.
126 */
127 struct i915_fragment_program
128 {
129 struct gl_fragment_program FragProg;
130
131 GLboolean translated;
132 GLboolean params_uptodate;
133 GLboolean on_hardware;
134 GLboolean error; /* If program is malformed for any reason. */
135
136 /** Record of which phases R registers were last written in. */
137 GLuint register_phases[16];
138 GLuint indirections;
139 GLuint nr_tex_indirect;
140 GLuint nr_tex_insn;
141 GLuint nr_alu_insn;
142 GLuint nr_decl_insn;
143
144
145
146
147 /* TODO: split between the stored representation of a program and
148 * the state used to build that representation.
149 */
150 GLcontext *ctx;
151
152 GLuint declarations[I915_PROGRAM_SIZE];
153 GLuint program[I915_PROGRAM_SIZE];
154
155 GLfloat constant[I915_MAX_CONSTANT][4];
156 GLuint constant_flags[I915_MAX_CONSTANT];
157 GLuint nr_constants;
158
159 GLuint *csr; /* Cursor, points into program.
160 */
161
162 GLuint *decl; /* Cursor, points into declarations.
163 */
164
165 GLuint decl_s; /* flags for which s regs need to be decl'd */
166 GLuint decl_t; /* flags for which t regs need to be decl'd */
167
168 GLuint temp_flag; /* Tracks temporary regs which are in
169 * use.
170 */
171
172 GLuint utemp_flag; /* Tracks TYPE_U temporary regs which are in
173 * use.
174 */
175
176
177 /* Track which R registers are "live" for each instruction.
178 * A register is live between the time it's written to and the last time
179 * it's read. */
180 GLuint usedRegs[I915_MAX_INSN];
181
182 /* Helpers for i915_fragprog.c:
183 */
184 GLuint wpos_tex;
185 GLboolean depth_written;
186
187 struct
188 {
189 GLuint reg; /* Hardware constant idx */
190 const GLfloat *values; /* Pointer to tracked values */
191 } param[I915_MAX_CONSTANT];
192 GLuint nr_params;
193 };
194
195
196
197
198
199
200
201 #define I915_TEX_UNITS 8
202
203
204 struct i915_hw_state
205 {
206 GLuint Ctx[I915_CTX_SETUP_SIZE];
207 GLuint Buffer[I915_DEST_SETUP_SIZE];
208 GLuint Stipple[I915_STP_SETUP_SIZE];
209 GLuint Fog[I915_FOG_SETUP_SIZE];
210 GLuint Defaults[I915_DEF_SETUP_SIZE];
211 GLuint Tex[I915_TEX_UNITS][I915_TEX_SETUP_SIZE];
212 GLuint Constant[I915_CONSTANT_SIZE];
213 GLuint ConstantSize;
214 GLuint Program[I915_PROGRAM_SIZE];
215 GLuint ProgramSize;
216
217 /* Region pointers for relocation:
218 */
219 struct intel_region *draw_region;
220 struct intel_region *depth_region;
221 /* struct intel_region *tex_region[I915_TEX_UNITS]; */
222
223 /* Regions aren't actually that appropriate here as the memory may
224 * be from a PBO or FBO. Will have to do this for draw and depth for
225 * FBO's...
226 */
227 dri_bo *tex_buffer[I915_TEX_UNITS];
228 GLuint tex_offset[I915_TEX_UNITS];
229
230
231 GLuint active; /* I915_UPLOAD_* */
232 GLuint emitted; /* I915_UPLOAD_* */
233 };
234
235 #define I915_FOG_PIXEL 2
236 #define I915_FOG_VERTEX 1
237 #define I915_FOG_NONE 0
238
239 struct i915_context
240 {
241 struct intel_context intel;
242
243 GLuint last_ReallyEnabled;
244 GLuint vertex_fog;
245 GLuint lodbias_ss2[MAX_TEXTURE_UNITS];
246
247
248 struct i915_fragment_program *current_program;
249
250 struct i915_hw_state meta, initial, state, *current;
251 };
252
253
254 #define I915_STATECHANGE(i915, flag) \
255 do { \
256 INTEL_FIREVERTICES( &(i915)->intel ); \
257 (i915)->state.emitted &= ~(flag); \
258 } while (0)
259
260 #define I915_ACTIVESTATE(i915, flag, mode) \
261 do { \
262 INTEL_FIREVERTICES( &(i915)->intel ); \
263 if (mode) \
264 (i915)->state.active |= (flag); \
265 else \
266 (i915)->state.active &= ~(flag); \
267 } while (0)
268
269
270 /*======================================================================
271 * i915_vtbl.c
272 */
273 extern void i915InitVtbl(struct i915_context *i915);
274
275 extern void
276 i915_state_draw_region(struct intel_context *intel,
277 struct i915_hw_state *state,
278 struct intel_region *color_region,
279 struct intel_region *depth_region);
280
281
282
283 #define SZ_TO_HW(sz) ((sz-2)&0x3)
284 #define EMIT_SZ(sz) (EMIT_1F + (sz) - 1)
285 #define EMIT_ATTR( ATTR, STYLE, S4, SZ ) \
286 do { \
287 intel->vertex_attrs[intel->vertex_attr_count].attrib = (ATTR); \
288 intel->vertex_attrs[intel->vertex_attr_count].format = (STYLE); \
289 s4 |= S4; \
290 intel->vertex_attr_count++; \
291 offset += (SZ); \
292 } while (0)
293
294 #define EMIT_PAD( N ) \
295 do { \
296 intel->vertex_attrs[intel->vertex_attr_count].attrib = 0; \
297 intel->vertex_attrs[intel->vertex_attr_count].format = EMIT_PAD; \
298 intel->vertex_attrs[intel->vertex_attr_count].offset = (N); \
299 intel->vertex_attr_count++; \
300 offset += (N); \
301 } while (0)
302
303
304
305 /*======================================================================
306 * i915_context.c
307 */
308 extern GLboolean i915CreateContext(const __GLcontextModes * mesaVis,
309 __DRIcontextPrivate * driContextPriv,
310 void *sharedContextPrivate);
311
312
313 /*======================================================================
314 * i915_debug.c
315 */
316 extern void i915_disassemble_program(const GLuint * program, GLuint sz);
317 extern void i915_print_ureg(const char *msg, GLuint ureg);
318
319
320 /*======================================================================
321 * i915_state.c
322 */
323 extern void i915InitStateFunctions(struct dd_function_table *functions);
324 extern void i915InitState(struct i915_context *i915);
325 extern void i915_update_fog(GLcontext * ctx);
326 extern void i915_update_stencil(GLcontext * ctx);
327
328
329 /*======================================================================
330 * i915_tex.c
331 */
332 extern void i915UpdateTextureState(struct intel_context *intel);
333 extern void i915InitTextureFuncs(struct dd_function_table *functions);
334
335 /*======================================================================
336 * i915_metaops.c
337 */
338 void i915InitMetaFuncs(struct i915_context *i915);
339
340
341 /*======================================================================
342 * i915_fragprog.c
343 */
344 extern void i915ValidateFragmentProgram(struct i915_context *i915);
345 extern void i915InitFragProgFuncs(struct dd_function_table *functions);
346
347 /*======================================================================
348 * Inline conversion functions. These are better-typed than the
349 * macros used previously:
350 */
351 static INLINE struct i915_context *
352 i915_context(GLcontext * ctx)
353 {
354 return (struct i915_context *) ctx;
355 }
356
357
358
359 #define I915_CONTEXT(ctx) i915_context(ctx)
360
361
362
363 #endif