e38281ee03493bd71f41b7e2e69ea33571363c2b
[mesa.git] / src / mesa / drivers / dri / i915 / i915_context.h
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #ifndef I915CONTEXT_INC
29 #define I915CONTEXT_INC
30
31 #include "intel_context.h"
32 #include "i915_reg.h"
33
34 #define I915_FALLBACK_TEXTURE 0x1000
35 #define I915_FALLBACK_COLORMASK 0x2000
36 #define I915_FALLBACK_STENCIL 0x4000
37 #define I915_FALLBACK_STIPPLE 0x8000
38 #define I915_FALLBACK_PROGRAM 0x10000
39 #define I915_FALLBACK_LOGICOP 0x20000
40 #define I915_FALLBACK_POLYGON_SMOOTH 0x40000
41 #define I915_FALLBACK_POINT_SMOOTH 0x80000
42 #define I915_FALLBACK_POINT_SPRITE_COORD_ORIGIN 0x100000
43 #define I915_FALLBACK_DRAW_OFFSET 0x200000
44
45 #define I915_UPLOAD_CTX 0x1
46 #define I915_UPLOAD_BUFFERS 0x2
47 #define I915_UPLOAD_STIPPLE 0x4
48 #define I915_UPLOAD_PROGRAM 0x8
49 #define I915_UPLOAD_CONSTANTS 0x10
50 #define I915_UPLOAD_FOG 0x20
51 #define I915_UPLOAD_INVARIENT 0x40
52 #define I915_UPLOAD_DEFAULTS 0x80
53 #define I915_UPLOAD_RASTER_RULES 0x100
54 #define I915_UPLOAD_BLEND 0x200
55 #define I915_UPLOAD_TEX(i) (0x00010000<<(i))
56 #define I915_UPLOAD_TEX_ALL (0x00ff0000)
57 #define I915_UPLOAD_TEX_0_SHIFT 16
58
59
60 /* State structure offsets - these will probably disappear.
61 */
62 #define I915_DESTREG_CBUFADDR0 0
63 #define I915_DESTREG_CBUFADDR1 1
64 #define I915_DESTREG_DBUFADDR0 3
65 #define I915_DESTREG_DBUFADDR1 4
66 #define I915_DESTREG_DV0 6
67 #define I915_DESTREG_DV1 7
68 #define I915_DESTREG_SENABLE 8
69 #define I915_DESTREG_SR0 9
70 #define I915_DESTREG_SR1 10
71 #define I915_DESTREG_SR2 11
72 #define I915_DESTREG_DRAWRECT0 12
73 #define I915_DESTREG_DRAWRECT1 13
74 #define I915_DESTREG_DRAWRECT2 14
75 #define I915_DESTREG_DRAWRECT3 15
76 #define I915_DESTREG_DRAWRECT4 16
77 #define I915_DESTREG_DRAWRECT5 17
78 #define I915_DEST_SETUP_SIZE 18
79
80 #define I915_CTXREG_STATE4 0
81 #define I915_CTXREG_LI 1
82 #define I915_CTXREG_LIS2 2
83 #define I915_CTXREG_LIS4 3
84 #define I915_CTXREG_LIS5 4
85 #define I915_CTXREG_LIS6 5
86 #define I915_CTXREG_BF_STENCIL_OPS 6
87 #define I915_CTXREG_BF_STENCIL_MASKS 7
88 #define I915_CTX_SETUP_SIZE 8
89
90 #define I915_BLENDREG_IAB 0
91 #define I915_BLENDREG_BLENDCOLOR0 1
92 #define I915_BLENDREG_BLENDCOLOR1 2
93 #define I915_BLEND_SETUP_SIZE 3
94
95 #define I915_FOGREG_COLOR 0
96 #define I915_FOGREG_MODE0 1
97 #define I915_FOGREG_MODE1 2
98 #define I915_FOGREG_MODE2 3
99 #define I915_FOGREG_MODE3 4
100 #define I915_FOG_SETUP_SIZE 5
101
102 #define I915_STPREG_ST0 0
103 #define I915_STPREG_ST1 1
104 #define I915_STP_SETUP_SIZE 2
105
106 #define I915_TEXREG_MS3 1
107 #define I915_TEXREG_MS4 2
108 #define I915_TEXREG_SS2 3
109 #define I915_TEXREG_SS3 4
110 #define I915_TEXREG_SS4 5
111 #define I915_TEX_SETUP_SIZE 6
112
113 #define I915_DEFREG_C0 0
114 #define I915_DEFREG_C1 1
115 #define I915_DEFREG_S0 2
116 #define I915_DEFREG_S1 3
117 #define I915_DEFREG_Z0 4
118 #define I915_DEFREG_Z1 5
119 #define I915_DEF_SETUP_SIZE 6
120
121 enum {
122 I915_RASTER_RULES,
123 I915_RASTER_RULES_SETUP_SIZE,
124 };
125
126 #define I915_MAX_CONSTANT 32
127 #define I915_CONSTANT_SIZE (2+(4*I915_MAX_CONSTANT))
128
129 #define I915_MAX_INSN (I915_MAX_DECL_INSN + \
130 I915_MAX_TEX_INSN + \
131 I915_MAX_ALU_INSN)
132
133 /* Maximum size of the program packet, which matches the limits on
134 * decl, tex, and ALU instructions.
135 */
136 #define I915_PROGRAM_SIZE (I915_MAX_INSN * 3 + 1)
137
138 /* Hardware version of a parsed fragment program. "Derived" from the
139 * mesa fragment_program struct.
140 */
141 struct i915_fragment_program
142 {
143 struct gl_fragment_program FragProg;
144
145 GLboolean translated;
146 GLboolean params_uptodate;
147 GLboolean on_hardware;
148 GLboolean error; /* If program is malformed for any reason. */
149
150 /** Record of which phases R registers were last written in. */
151 GLuint register_phases[16];
152 GLuint indirections;
153 GLuint nr_tex_indirect;
154 GLuint nr_tex_insn;
155 GLuint nr_alu_insn;
156 GLuint nr_decl_insn;
157
158
159
160
161 /* TODO: split between the stored representation of a program and
162 * the state used to build that representation.
163 */
164 struct gl_context *ctx;
165
166 /* declarations contains the packet header. */
167 GLuint declarations[I915_MAX_DECL_INSN * 3 + 1];
168 GLuint program[(I915_MAX_TEX_INSN + I915_MAX_ALU_INSN) * 3];
169
170 GLfloat constant[I915_MAX_CONSTANT][4];
171 GLuint constant_flags[I915_MAX_CONSTANT];
172 GLuint nr_constants;
173
174 GLuint *csr; /* Cursor, points into program.
175 */
176
177 GLuint *decl; /* Cursor, points into declarations.
178 */
179
180 GLuint decl_s; /* flags for which s regs need to be decl'd */
181 GLuint decl_t; /* flags for which t regs need to be decl'd */
182
183 GLuint temp_flag; /* Tracks temporary regs which are in
184 * use.
185 */
186
187 GLuint utemp_flag; /* Tracks TYPE_U temporary regs which are in
188 * use.
189 */
190
191
192 /* Track which R registers are "live" for each instruction.
193 * A register is live between the time it's written to and the last time
194 * it's read. */
195 GLuint usedRegs[I915_MAX_INSN];
196
197 /* Helpers for i915_fragprog.c:
198 */
199 GLuint wpos_tex;
200 GLboolean depth_written;
201
202 struct
203 {
204 GLuint reg; /* Hardware constant idx */
205 const GLfloat *values; /* Pointer to tracked values */
206 } param[I915_MAX_CONSTANT];
207 GLuint nr_params;
208 };
209
210
211
212
213
214
215
216 #define I915_TEX_UNITS 8
217
218
219 struct i915_hw_state
220 {
221 GLuint Ctx[I915_CTX_SETUP_SIZE];
222 GLuint Blend[I915_BLEND_SETUP_SIZE];
223 GLuint Buffer[I915_DEST_SETUP_SIZE];
224 GLuint Stipple[I915_STP_SETUP_SIZE];
225 GLuint Fog[I915_FOG_SETUP_SIZE];
226 GLuint Defaults[I915_DEF_SETUP_SIZE];
227 GLuint RasterRules[I915_RASTER_RULES_SETUP_SIZE];
228 GLuint Tex[I915_TEX_UNITS][I915_TEX_SETUP_SIZE];
229 GLuint Constant[I915_CONSTANT_SIZE];
230 GLuint ConstantSize;
231 GLuint Program[I915_PROGRAM_SIZE];
232 GLuint ProgramSize;
233
234 /* Region pointers for relocation:
235 */
236 struct intel_region *draw_region;
237 struct intel_region *depth_region;
238 /* struct intel_region *tex_region[I915_TEX_UNITS]; */
239
240 /* Regions aren't actually that appropriate here as the memory may
241 * be from a PBO or FBO. Will have to do this for draw and depth for
242 * FBO's...
243 */
244 drm_intel_bo *tex_buffer[I915_TEX_UNITS];
245 GLuint tex_offset[I915_TEX_UNITS];
246
247
248 GLuint active; /* I915_UPLOAD_* */
249 GLuint emitted; /* I915_UPLOAD_* */
250 };
251
252 #define I915_FOG_PIXEL 2
253 #define I915_FOG_VERTEX 1
254 #define I915_FOG_NONE 0
255
256 struct i915_context
257 {
258 struct intel_context intel;
259
260 GLuint last_ReallyEnabled;
261 GLuint vertex_fog;
262 GLuint lodbias_ss2[MAX_TEXTURE_UNITS];
263
264
265 struct i915_fragment_program *current_program;
266
267 struct i915_hw_state state;
268 uint32_t last_draw_offset;
269 GLuint last_sampler;
270 };
271
272
273 #define I915_STATECHANGE(i915, flag) \
274 do { \
275 INTEL_FIREVERTICES( &(i915)->intel ); \
276 (i915)->state.emitted &= ~(flag); \
277 } while (0)
278
279 #define I915_ACTIVESTATE(i915, flag, mode) \
280 do { \
281 INTEL_FIREVERTICES( &(i915)->intel ); \
282 if (mode) \
283 (i915)->state.active |= (flag); \
284 else \
285 (i915)->state.active &= ~(flag); \
286 } while (0)
287
288
289 /*======================================================================
290 * i915_vtbl.c
291 */
292 extern void i915InitVtbl(struct i915_context *i915);
293
294 extern void
295 i915_state_draw_region(struct intel_context *intel,
296 struct i915_hw_state *state,
297 struct intel_region *color_region,
298 struct intel_region *depth_region);
299
300
301
302 #define SZ_TO_HW(sz) ((sz-2)&0x3)
303 #define EMIT_SZ(sz) (EMIT_1F + (sz) - 1)
304 #define EMIT_ATTR( ATTR, STYLE, S4, SZ ) \
305 do { \
306 intel->vertex_attrs[intel->vertex_attr_count].attrib = (ATTR); \
307 intel->vertex_attrs[intel->vertex_attr_count].format = (STYLE); \
308 s4 |= S4; \
309 intel->vertex_attr_count++; \
310 offset += (SZ); \
311 } while (0)
312
313 #define EMIT_PAD( N ) \
314 do { \
315 intel->vertex_attrs[intel->vertex_attr_count].attrib = 0; \
316 intel->vertex_attrs[intel->vertex_attr_count].format = EMIT_PAD; \
317 intel->vertex_attrs[intel->vertex_attr_count].offset = (N); \
318 intel->vertex_attr_count++; \
319 offset += (N); \
320 } while (0)
321
322
323
324 /*======================================================================
325 * i915_context.c
326 */
327 extern GLboolean i915CreateContext(int api,
328 const struct gl_config * mesaVis,
329 __DRIcontext * driContextPriv,
330 void *sharedContextPrivate);
331
332
333 /*======================================================================
334 * i915_debug.c
335 */
336 extern void i915_disassemble_program(const GLuint * program, GLuint sz);
337 extern void i915_print_ureg(const char *msg, GLuint ureg);
338
339
340 /*======================================================================
341 * i915_state.c
342 */
343 extern void i915InitStateFunctions(struct dd_function_table *functions);
344 extern void i915InitState(struct i915_context *i915);
345 extern void i915_update_fog(struct gl_context * ctx);
346 extern void i915_update_stencil(struct gl_context * ctx);
347 extern void i915_update_provoking_vertex(struct gl_context *ctx);
348
349
350 /*======================================================================
351 * i915_tex.c
352 */
353 extern void i915UpdateTextureState(struct intel_context *intel);
354 extern void i915InitTextureFuncs(struct dd_function_table *functions);
355
356 /*======================================================================
357 * i915_fragprog.c
358 */
359 extern void i915ValidateFragmentProgram(struct i915_context *i915);
360 extern void i915InitFragProgFuncs(struct dd_function_table *functions);
361
362 /*======================================================================
363 * Inline conversion functions. These are better-typed than the
364 * macros used previously:
365 */
366 static INLINE struct i915_context *
367 i915_context(struct gl_context * ctx)
368 {
369 return (struct i915_context *) ctx;
370 }
371
372
373
374 #define I915_CONTEXT(ctx) i915_context(ctx)
375
376
377
378 #endif