1 /**************************************************************************
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
28 #ifndef I915CONTEXT_INC
29 #define I915CONTEXT_INC
31 #include "intel_context.h"
33 #define I915_FALLBACK_TEXTURE 0x1000
34 #define I915_FALLBACK_COLORMASK 0x2000
35 #define I915_FALLBACK_STENCIL 0x4000
36 #define I915_FALLBACK_STIPPLE 0x8000
37 #define I915_FALLBACK_PROGRAM 0x10000
38 #define I915_FALLBACK_LOGICOP 0x20000
39 #define I915_FALLBACK_POLYGON_SMOOTH 0x40000
40 #define I915_FALLBACK_POINT_SMOOTH 0x80000
42 #define I915_UPLOAD_CTX 0x1
43 #define I915_UPLOAD_BUFFERS 0x2
44 #define I915_UPLOAD_STIPPLE 0x4
45 #define I915_UPLOAD_PROGRAM 0x8
46 #define I915_UPLOAD_CONSTANTS 0x10
47 #define I915_UPLOAD_FOG 0x20
48 #define I915_UPLOAD_INVARIENT 0x40
49 #define I915_UPLOAD_DEFAULTS 0x80
50 #define I915_UPLOAD_TEX(i) (0x00010000<<(i))
51 #define I915_UPLOAD_TEX_ALL (0x00ff0000)
52 #define I915_UPLOAD_TEX_0_SHIFT 16
55 /* State structure offsets - these will probably disappear.
57 #define I915_DESTREG_CBUFADDR0 0
58 #define I915_DESTREG_CBUFADDR1 1
59 #define I915_DESTREG_DBUFADDR0 3
60 #define I915_DESTREG_DBUFADDR1 4
61 #define I915_DESTREG_DV0 6
62 #define I915_DESTREG_DV1 7
63 #define I915_DESTREG_SENABLE 8
64 #define I915_DESTREG_SR0 9
65 #define I915_DESTREG_SR1 10
66 #define I915_DESTREG_SR2 11
67 #define I915_DEST_SETUP_SIZE 12
69 #define I915_CTXREG_STATE4 0
70 #define I915_CTXREG_LI 1
71 #define I915_CTXREG_LIS2 2
72 #define I915_CTXREG_LIS4 3
73 #define I915_CTXREG_LIS5 4
74 #define I915_CTXREG_LIS6 5
75 #define I915_CTXREG_IAB 6
76 #define I915_CTXREG_BLENDCOLOR0 7
77 #define I915_CTXREG_BLENDCOLOR1 8
78 #define I915_CTX_SETUP_SIZE 9
80 #define I915_FOGREG_COLOR 0
81 #define I915_FOGREG_MODE0 1
82 #define I915_FOGREG_MODE1 2
83 #define I915_FOGREG_MODE2 3
84 #define I915_FOGREG_MODE3 4
85 #define I915_FOG_SETUP_SIZE 5
87 #define I915_STPREG_ST0 0
88 #define I915_STPREG_ST1 1
89 #define I915_STP_SETUP_SIZE 2
91 #define I915_TEXREG_MS3 1
92 #define I915_TEXREG_MS4 2
93 #define I915_TEXREG_SS2 3
94 #define I915_TEXREG_SS3 4
95 #define I915_TEXREG_SS4 5
96 #define I915_TEX_SETUP_SIZE 6
98 #define I915_DEFREG_C0 0
99 #define I915_DEFREG_C1 1
100 #define I915_DEFREG_S0 2
101 #define I915_DEFREG_S1 3
102 #define I915_DEFREG_Z0 4
103 #define I915_DEFREG_Z1 5
104 #define I915_DEF_SETUP_SIZE 6
107 #define I915_MAX_CONSTANT 32
108 #define I915_CONSTANT_SIZE (2+(4*I915_MAX_CONSTANT))
111 #define I915_PROGRAM_SIZE 192
114 /* Hardware version of a parsed fragment program. "Derived" from the
115 * mesa fragment_program struct.
117 struct i915_fragment_program
119 struct gl_fragment_program FragProg
;
121 GLboolean translated
;
122 GLboolean params_uptodate
;
123 GLboolean on_hardware
;
124 GLboolean error
; /* If program is malformed for any reason. */
126 GLuint nr_tex_indirect
;
134 /* TODO: split between the stored representation of a program and
135 * the state used to build that representation.
139 GLuint declarations
[I915_PROGRAM_SIZE
];
140 GLuint program
[I915_PROGRAM_SIZE
];
142 GLfloat constant
[I915_MAX_CONSTANT
][4];
143 GLuint constant_flags
[I915_MAX_CONSTANT
];
146 GLuint
*csr
; /* Cursor, points into program.
149 GLuint
*decl
; /* Cursor, points into declarations.
152 GLuint decl_s
; /* flags for which s regs need to be decl'd */
153 GLuint decl_t
; /* flags for which t regs need to be decl'd */
155 GLuint temp_flag
; /* Tracks temporary regs which are in
159 GLuint utemp_flag
; /* Tracks TYPE_U temporary regs which are in
165 /* Helpers for i915_fragprog.c:
168 GLboolean depth_written
;
172 GLuint reg
; /* Hardware constant idx */
173 const GLfloat
*values
; /* Pointer to tracked values */
174 } param
[I915_MAX_CONSTANT
];
184 #define I915_TEX_UNITS 8
189 GLuint Ctx
[I915_CTX_SETUP_SIZE
];
190 GLuint Buffer
[I915_DEST_SETUP_SIZE
];
191 GLuint Stipple
[I915_STP_SETUP_SIZE
];
192 GLuint Fog
[I915_FOG_SETUP_SIZE
];
193 GLuint Defaults
[I915_DEF_SETUP_SIZE
];
194 GLuint Tex
[I915_TEX_UNITS
][I915_TEX_SETUP_SIZE
];
195 GLuint Constant
[I915_CONSTANT_SIZE
];
197 GLuint Program
[I915_PROGRAM_SIZE
];
200 /* Region pointers for relocation:
202 struct intel_region
*draw_region
;
203 struct intel_region
*depth_region
;
204 /* struct intel_region *tex_region[I915_TEX_UNITS]; */
206 /* Regions aren't actually that appropriate here as the memory may
207 * be from a PBO or FBO. Will have to do this for draw and depth for
210 dri_bo
*tex_buffer
[I915_TEX_UNITS
];
211 GLuint tex_offset
[I915_TEX_UNITS
];
214 GLuint active
; /* I915_UPLOAD_* */
215 GLuint emitted
; /* I915_UPLOAD_* */
218 #define I915_FOG_PIXEL 2
219 #define I915_FOG_VERTEX 1
220 #define I915_FOG_NONE 0
224 struct intel_context intel
;
226 GLuint last_ReallyEnabled
;
228 GLuint lodbias_ss2
[MAX_TEXTURE_UNITS
];
231 struct i915_fragment_program
*current_program
;
233 struct i915_hw_state meta
, initial
, state
, *current
;
237 #define I915_STATECHANGE(i915, flag) \
239 INTEL_FIREVERTICES( &(i915)->intel ); \
240 (i915)->state.emitted &= ~(flag); \
243 #define I915_ACTIVESTATE(i915, flag, mode) \
245 INTEL_FIREVERTICES( &(i915)->intel ); \
247 (i915)->state.active |= (flag); \
249 (i915)->state.active &= ~(flag); \
253 /*======================================================================
256 extern void i915InitVtbl(struct i915_context
*i915
);
259 i915_state_draw_region(struct intel_context
*intel
,
260 struct i915_hw_state
*state
,
261 struct intel_region
*color_region
,
262 struct intel_region
*depth_region
);
266 #define SZ_TO_HW(sz) ((sz-2)&0x3)
267 #define EMIT_SZ(sz) (EMIT_1F + (sz) - 1)
268 #define EMIT_ATTR( ATTR, STYLE, S4, SZ ) \
270 intel->vertex_attrs[intel->vertex_attr_count].attrib = (ATTR); \
271 intel->vertex_attrs[intel->vertex_attr_count].format = (STYLE); \
273 intel->vertex_attr_count++; \
277 #define EMIT_PAD( N ) \
279 intel->vertex_attrs[intel->vertex_attr_count].attrib = 0; \
280 intel->vertex_attrs[intel->vertex_attr_count].format = EMIT_PAD; \
281 intel->vertex_attrs[intel->vertex_attr_count].offset = (N); \
282 intel->vertex_attr_count++; \
288 /*======================================================================
291 extern GLboolean
i915CreateContext(const __GLcontextModes
* mesaVis
,
292 __DRIcontextPrivate
* driContextPriv
,
293 void *sharedContextPrivate
);
296 /*======================================================================
299 extern void i915_disassemble_program(const GLuint
* program
, GLuint sz
);
300 extern void i915_print_ureg(const char *msg
, GLuint ureg
);
303 /*======================================================================
306 extern void i915InitStateFunctions(struct dd_function_table
*functions
);
307 extern void i915InitState(struct i915_context
*i915
);
308 extern void i915_update_fog(GLcontext
* ctx
);
311 /*======================================================================
314 extern void i915UpdateTextureState(struct intel_context
*intel
);
315 extern void i915InitTextureFuncs(struct dd_function_table
*functions
);
317 /*======================================================================
320 void i915InitMetaFuncs(struct i915_context
*i915
);
323 /*======================================================================
326 extern void i915ValidateFragmentProgram(struct i915_context
*i915
);
327 extern void i915InitFragProgFuncs(struct dd_function_table
*functions
);
329 /*======================================================================
330 * Inline conversion functions. These are better-typed than the
331 * macros used previously:
333 static INLINE
struct i915_context
*
334 i915_context(GLcontext
* ctx
)
336 return (struct i915_context
*) ctx
;
341 #define I915_CONTEXT(ctx) i915_context(ctx)