Merge commit 'origin/gallium-0.1' into gallium-0.2
[mesa.git] / src / mesa / drivers / dri / i915 / i915_context.h
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #ifndef I915CONTEXT_INC
29 #define I915CONTEXT_INC
30
31 #include "intel_context.h"
32 #include "i915_reg.h"
33
34 #define I915_FALLBACK_TEXTURE 0x1000
35 #define I915_FALLBACK_COLORMASK 0x2000
36 #define I915_FALLBACK_STENCIL 0x4000
37 #define I915_FALLBACK_STIPPLE 0x8000
38 #define I915_FALLBACK_PROGRAM 0x10000
39 #define I915_FALLBACK_LOGICOP 0x20000
40 #define I915_FALLBACK_POLYGON_SMOOTH 0x40000
41 #define I915_FALLBACK_POINT_SMOOTH 0x80000
42
43 #define I915_UPLOAD_CTX 0x1
44 #define I915_UPLOAD_BUFFERS 0x2
45 #define I915_UPLOAD_STIPPLE 0x4
46 #define I915_UPLOAD_PROGRAM 0x8
47 #define I915_UPLOAD_CONSTANTS 0x10
48 #define I915_UPLOAD_FOG 0x20
49 #define I915_UPLOAD_INVARIENT 0x40
50 #define I915_UPLOAD_DEFAULTS 0x80
51 #define I915_UPLOAD_TEX(i) (0x00010000<<(i))
52 #define I915_UPLOAD_TEX_ALL (0x00ff0000)
53 #define I915_UPLOAD_TEX_0_SHIFT 16
54
55
56 /* State structure offsets - these will probably disappear.
57 */
58 #define I915_DESTREG_CBUFADDR0 0
59 #define I915_DESTREG_CBUFADDR1 1
60 #define I915_DESTREG_DBUFADDR0 3
61 #define I915_DESTREG_DBUFADDR1 4
62 #define I915_DESTREG_DV0 6
63 #define I915_DESTREG_DV1 7
64 #define I915_DESTREG_SENABLE 8
65 #define I915_DESTREG_SR0 9
66 #define I915_DESTREG_SR1 10
67 #define I915_DESTREG_SR2 11
68 #define I915_DEST_SETUP_SIZE 12
69
70 #define I915_CTXREG_STATE4 0
71 #define I915_CTXREG_LI 1
72 #define I915_CTXREG_LIS2 2
73 #define I915_CTXREG_LIS4 3
74 #define I915_CTXREG_LIS5 4
75 #define I915_CTXREG_LIS6 5
76 #define I915_CTXREG_IAB 6
77 #define I915_CTXREG_BLENDCOLOR0 7
78 #define I915_CTXREG_BLENDCOLOR1 8
79 #define I915_CTX_SETUP_SIZE 9
80
81 #define I915_FOGREG_COLOR 0
82 #define I915_FOGREG_MODE0 1
83 #define I915_FOGREG_MODE1 2
84 #define I915_FOGREG_MODE2 3
85 #define I915_FOGREG_MODE3 4
86 #define I915_FOG_SETUP_SIZE 5
87
88 #define I915_STPREG_ST0 0
89 #define I915_STPREG_ST1 1
90 #define I915_STP_SETUP_SIZE 2
91
92 #define I915_TEXREG_MS3 1
93 #define I915_TEXREG_MS4 2
94 #define I915_TEXREG_SS2 3
95 #define I915_TEXREG_SS3 4
96 #define I915_TEXREG_SS4 5
97 #define I915_TEX_SETUP_SIZE 6
98
99 #define I915_DEFREG_C0 0
100 #define I915_DEFREG_C1 1
101 #define I915_DEFREG_S0 2
102 #define I915_DEFREG_S1 3
103 #define I915_DEFREG_Z0 4
104 #define I915_DEFREG_Z1 5
105 #define I915_DEF_SETUP_SIZE 6
106
107
108 #define I915_MAX_CONSTANT 32
109 #define I915_CONSTANT_SIZE (2+(4*I915_MAX_CONSTANT))
110
111
112 #define I915_PROGRAM_SIZE 192
113
114 #define I915_MAX_INSN (I915_MAX_TEX_INSN+I915_MAX_ALU_INSN)
115
116 /* Hardware version of a parsed fragment program. "Derived" from the
117 * mesa fragment_program struct.
118 */
119 struct i915_fragment_program
120 {
121 struct gl_fragment_program FragProg;
122
123 GLboolean translated;
124 GLboolean params_uptodate;
125 GLboolean on_hardware;
126 GLboolean error; /* If program is malformed for any reason. */
127
128 /** Record of which phases R registers were last written in. */
129 GLuint register_phases[16];
130 GLuint indirections;
131 GLuint nr_tex_indirect;
132 GLuint nr_tex_insn;
133 GLuint nr_alu_insn;
134 GLuint nr_decl_insn;
135
136
137
138
139 /* TODO: split between the stored representation of a program and
140 * the state used to build that representation.
141 */
142 GLcontext *ctx;
143
144 GLuint declarations[I915_PROGRAM_SIZE];
145 GLuint program[I915_PROGRAM_SIZE];
146
147 GLfloat constant[I915_MAX_CONSTANT][4];
148 GLuint constant_flags[I915_MAX_CONSTANT];
149 GLuint nr_constants;
150
151 GLuint *csr; /* Cursor, points into program.
152 */
153
154 GLuint *decl; /* Cursor, points into declarations.
155 */
156
157 GLuint decl_s; /* flags for which s regs need to be decl'd */
158 GLuint decl_t; /* flags for which t regs need to be decl'd */
159
160 GLuint temp_flag; /* Tracks temporary regs which are in
161 * use.
162 */
163
164 GLuint utemp_flag; /* Tracks TYPE_U temporary regs which are in
165 * use.
166 */
167
168
169 /* Track which R registers are "live" for each instruction.
170 * A register is live between the time it's written to and the last time
171 * it's read. */
172 GLuint usedRegs[I915_MAX_INSN];
173
174 /* Helpers for i915_fragprog.c:
175 */
176 GLuint wpos_tex;
177 GLboolean depth_written;
178
179 struct
180 {
181 GLuint reg; /* Hardware constant idx */
182 const GLfloat *values; /* Pointer to tracked values */
183 } param[I915_MAX_CONSTANT];
184 GLuint nr_params;
185 };
186
187
188
189
190
191
192
193 #define I915_TEX_UNITS 8
194
195
196 struct i915_hw_state
197 {
198 GLuint Ctx[I915_CTX_SETUP_SIZE];
199 GLuint Buffer[I915_DEST_SETUP_SIZE];
200 GLuint Stipple[I915_STP_SETUP_SIZE];
201 GLuint Fog[I915_FOG_SETUP_SIZE];
202 GLuint Defaults[I915_DEF_SETUP_SIZE];
203 GLuint Tex[I915_TEX_UNITS][I915_TEX_SETUP_SIZE];
204 GLuint Constant[I915_CONSTANT_SIZE];
205 GLuint ConstantSize;
206 GLuint Program[I915_PROGRAM_SIZE];
207 GLuint ProgramSize;
208
209 /* Region pointers for relocation:
210 */
211 struct intel_region *draw_region;
212 struct intel_region *depth_region;
213 /* struct intel_region *tex_region[I915_TEX_UNITS]; */
214
215 /* Regions aren't actually that appropriate here as the memory may
216 * be from a PBO or FBO. Will have to do this for draw and depth for
217 * FBO's...
218 */
219 dri_bo *tex_buffer[I915_TEX_UNITS];
220 GLuint tex_offset[I915_TEX_UNITS];
221
222
223 GLuint active; /* I915_UPLOAD_* */
224 GLuint emitted; /* I915_UPLOAD_* */
225 };
226
227 #define I915_FOG_PIXEL 2
228 #define I915_FOG_VERTEX 1
229 #define I915_FOG_NONE 0
230
231 struct i915_context
232 {
233 struct intel_context intel;
234
235 GLuint last_ReallyEnabled;
236 GLuint vertex_fog;
237 GLuint lodbias_ss2[MAX_TEXTURE_UNITS];
238
239
240 struct i915_fragment_program *current_program;
241
242 struct i915_hw_state meta, initial, state, *current;
243 };
244
245
246 #define I915_STATECHANGE(i915, flag) \
247 do { \
248 INTEL_FIREVERTICES( &(i915)->intel ); \
249 (i915)->state.emitted &= ~(flag); \
250 } while (0)
251
252 #define I915_ACTIVESTATE(i915, flag, mode) \
253 do { \
254 INTEL_FIREVERTICES( &(i915)->intel ); \
255 if (mode) \
256 (i915)->state.active |= (flag); \
257 else \
258 (i915)->state.active &= ~(flag); \
259 } while (0)
260
261
262 /*======================================================================
263 * i915_vtbl.c
264 */
265 extern void i915InitVtbl(struct i915_context *i915);
266
267 extern void
268 i915_state_draw_region(struct intel_context *intel,
269 struct i915_hw_state *state,
270 struct intel_region *color_region,
271 struct intel_region *depth_region);
272
273
274
275 #define SZ_TO_HW(sz) ((sz-2)&0x3)
276 #define EMIT_SZ(sz) (EMIT_1F + (sz) - 1)
277 #define EMIT_ATTR( ATTR, STYLE, S4, SZ ) \
278 do { \
279 intel->vertex_attrs[intel->vertex_attr_count].attrib = (ATTR); \
280 intel->vertex_attrs[intel->vertex_attr_count].format = (STYLE); \
281 s4 |= S4; \
282 intel->vertex_attr_count++; \
283 offset += (SZ); \
284 } while (0)
285
286 #define EMIT_PAD( N ) \
287 do { \
288 intel->vertex_attrs[intel->vertex_attr_count].attrib = 0; \
289 intel->vertex_attrs[intel->vertex_attr_count].format = EMIT_PAD; \
290 intel->vertex_attrs[intel->vertex_attr_count].offset = (N); \
291 intel->vertex_attr_count++; \
292 offset += (N); \
293 } while (0)
294
295
296
297 /*======================================================================
298 * i915_context.c
299 */
300 extern GLboolean i915CreateContext(const __GLcontextModes * mesaVis,
301 __DRIcontextPrivate * driContextPriv,
302 void *sharedContextPrivate);
303
304
305 /*======================================================================
306 * i915_debug.c
307 */
308 extern void i915_disassemble_program(const GLuint * program, GLuint sz);
309 extern void i915_print_ureg(const char *msg, GLuint ureg);
310
311
312 /*======================================================================
313 * i915_state.c
314 */
315 extern void i915InitStateFunctions(struct dd_function_table *functions);
316 extern void i915InitState(struct i915_context *i915);
317 extern void i915_update_fog(GLcontext * ctx);
318
319
320 /*======================================================================
321 * i915_tex.c
322 */
323 extern void i915UpdateTextureState(struct intel_context *intel);
324 extern void i915InitTextureFuncs(struct dd_function_table *functions);
325
326 /*======================================================================
327 * i915_metaops.c
328 */
329 void i915InitMetaFuncs(struct i915_context *i915);
330
331
332 /*======================================================================
333 * i915_fragprog.c
334 */
335 extern void i915ValidateFragmentProgram(struct i915_context *i915);
336 extern void i915InitFragProgFuncs(struct dd_function_table *functions);
337
338 /*======================================================================
339 * Inline conversion functions. These are better-typed than the
340 * macros used previously:
341 */
342 static INLINE struct i915_context *
343 i915_context(GLcontext * ctx)
344 {
345 return (struct i915_context *) ctx;
346 }
347
348
349
350 #define I915_CONTEXT(ctx) i915_context(ctx)
351
352
353
354 #endif