Added few more stubs so that control reaches to DestroyDevice().
[mesa.git] / src / mesa / drivers / dri / i915 / i915_context.h
1 /**************************************************************************
2 *
3 * Copyright 2003 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #ifndef I915CONTEXT_INC
29 #define I915CONTEXT_INC
30
31 #include "intel_context.h"
32
33 #define I915_FALLBACK_TEXTURE 0x1000
34 #define I915_FALLBACK_COLORMASK 0x2000
35 #define I915_FALLBACK_STENCIL 0x4000
36 #define I915_FALLBACK_STIPPLE 0x8000
37 #define I915_FALLBACK_PROGRAM 0x10000
38 #define I915_FALLBACK_LOGICOP 0x20000
39 #define I915_FALLBACK_POLYGON_SMOOTH 0x40000
40 #define I915_FALLBACK_POINT_SMOOTH 0x80000
41 #define I915_FALLBACK_POINT_SPRITE_COORD_ORIGIN 0x100000
42 #define I915_FALLBACK_DRAW_OFFSET 0x200000
43 #define I915_FALLBACK_COORD_REPLACE 0x400000
44
45 #define I915_UPLOAD_CTX 0x1
46 #define I915_UPLOAD_BUFFERS 0x2
47 #define I915_UPLOAD_STIPPLE 0x4
48 #define I915_UPLOAD_PROGRAM 0x8
49 #define I915_UPLOAD_CONSTANTS 0x10
50 #define I915_UPLOAD_INVARIENT 0x40
51 #define I915_UPLOAD_DEFAULTS 0x80
52 #define I915_UPLOAD_RASTER_RULES 0x100
53 #define I915_UPLOAD_BLEND 0x200
54 #define I915_UPLOAD_TEX(i) (0x00010000<<(i))
55 #define I915_UPLOAD_TEX_ALL (0x00ff0000)
56 #define I915_UPLOAD_TEX_0_SHIFT 16
57
58
59 /* State structure offsets - these will probably disappear.
60 */
61 #define I915_DESTREG_CBUFADDR0 0
62 #define I915_DESTREG_CBUFADDR1 1
63 #define I915_DESTREG_DBUFADDR0 3
64 #define I915_DESTREG_DBUFADDR1 4
65 #define I915_DESTREG_DV0 6
66 #define I915_DESTREG_DV1 7
67 #define I915_DESTREG_SR0 8
68 #define I915_DESTREG_SR1 9
69 #define I915_DESTREG_SR2 10
70 #define I915_DESTREG_SENABLE 11
71 #define I915_DESTREG_DRAWRECT0 12
72 #define I915_DESTREG_DRAWRECT1 13
73 #define I915_DESTREG_DRAWRECT2 14
74 #define I915_DESTREG_DRAWRECT3 15
75 #define I915_DESTREG_DRAWRECT4 16
76 #define I915_DESTREG_DRAWRECT5 17
77 #define I915_DEST_SETUP_SIZE 18
78
79 #define I915_CTXREG_STATE4 0
80 #define I915_CTXREG_LI 1
81 #define I915_CTXREG_LIS2 2
82 #define I915_CTXREG_LIS3 3
83 #define I915_CTXREG_LIS4 4
84 #define I915_CTXREG_LIS5 5
85 #define I915_CTXREG_LIS6 6
86 #define I915_CTXREG_BF_STENCIL_OPS 7
87 #define I915_CTXREG_BF_STENCIL_MASKS 8
88 #define I915_CTX_SETUP_SIZE 9
89
90 #define I915_BLENDREG_IAB 0
91 #define I915_BLENDREG_BLENDCOLOR0 1
92 #define I915_BLENDREG_BLENDCOLOR1 2
93 #define I915_BLEND_SETUP_SIZE 3
94
95 #define I915_STPREG_ST0 0
96 #define I915_STPREG_ST1 1
97 #define I915_STP_SETUP_SIZE 2
98
99 #define I915_TEXREG_MS3 1
100 #define I915_TEXREG_MS4 2
101 #define I915_TEXREG_SS2 3
102 #define I915_TEXREG_SS3 4
103 #define I915_TEXREG_SS4 5
104 #define I915_TEX_SETUP_SIZE 6
105
106 #define I915_DEFREG_C0 0
107 #define I915_DEFREG_C1 1
108 #define I915_DEFREG_S0 2
109 #define I915_DEFREG_S1 3
110 #define I915_DEFREG_Z0 4
111 #define I915_DEFREG_Z1 5
112 #define I915_DEF_SETUP_SIZE 6
113
114 enum {
115 I915_RASTER_RULES,
116 I915_RASTER_RULES_SETUP_SIZE,
117 };
118
119 #define I915_TEX_UNITS 8
120 #define I915_WPOS_TEX_INVALID 0xff
121
122 #define I915_MAX_CONSTANT 32
123 #define I915_CONSTANT_SIZE (2+(4*I915_MAX_CONSTANT))
124
125 #define I915_MAX_TEX_INDIRECT 4
126 #define I915_MAX_TEX_INSN 32
127 #define I915_MAX_ALU_INSN 64
128 #define I915_MAX_DECL_INSN 27
129 #define I915_MAX_TEMPORARY 16
130
131 #define I915_MAX_INSN (I915_MAX_DECL_INSN + \
132 I915_MAX_TEX_INSN + \
133 I915_MAX_ALU_INSN)
134
135 /* Maximum size of the program packet, which matches the limits on
136 * decl, tex, and ALU instructions.
137 */
138 #define I915_PROGRAM_SIZE (I915_MAX_INSN * 3 + 1)
139
140 /* Hardware version of a parsed fragment program. "Derived" from the
141 * mesa fragment_program struct.
142 */
143 struct i915_fragment_program
144 {
145 struct gl_program FragProg;
146
147 bool translated;
148 bool params_uptodate;
149 bool on_hardware;
150 bool error; /* If program is malformed for any reason. */
151
152 /** Record of which phases R registers were last written in. */
153 GLuint register_phases[16];
154 GLuint indirections;
155 GLuint nr_tex_indirect;
156 GLuint nr_tex_insn;
157 GLuint nr_alu_insn;
158 GLuint nr_decl_insn;
159
160
161
162
163 /* TODO: split between the stored representation of a program and
164 * the state used to build that representation.
165 */
166 struct gl_context *ctx;
167
168 /* declarations contains the packet header. */
169 GLuint declarations[I915_MAX_DECL_INSN * 3 + 1];
170 GLuint program[(I915_MAX_TEX_INSN + I915_MAX_ALU_INSN) * 3];
171
172 GLfloat constant[I915_MAX_CONSTANT][4];
173 GLuint constant_flags[I915_MAX_CONSTANT];
174 GLuint nr_constants;
175
176 GLuint *csr; /* Cursor, points into program.
177 */
178
179 GLuint *decl; /* Cursor, points into declarations.
180 */
181
182 GLuint decl_s; /* flags for which s regs need to be decl'd */
183 GLuint decl_t; /* flags for which t regs need to be decl'd */
184
185 GLuint temp_flag; /* Tracks temporary regs which are in
186 * use.
187 */
188
189 GLuint utemp_flag; /* Tracks TYPE_U temporary regs which are in
190 * use.
191 */
192
193
194 /* Track which R registers are "live" for each instruction.
195 * A register is live between the time it's written to and the last time
196 * it's read. */
197 GLuint usedRegs[I915_MAX_INSN];
198
199 /* Helpers for i915_fragprog.c:
200 */
201 uint8_t texcoord_mapping[I915_TEX_UNITS];
202 uint8_t wpos_tex;
203 bool depth_written;
204
205 struct
206 {
207 GLuint reg; /* Hardware constant idx */
208 const GLfloat *values; /* Pointer to tracked values */
209 } param[I915_MAX_CONSTANT];
210 GLuint nr_params;
211 };
212
213 struct i915_hw_state
214 {
215 GLuint Ctx[I915_CTX_SETUP_SIZE];
216 GLuint Blend[I915_BLEND_SETUP_SIZE];
217 GLuint Buffer[I915_DEST_SETUP_SIZE];
218 GLuint Stipple[I915_STP_SETUP_SIZE];
219 GLuint Defaults[I915_DEF_SETUP_SIZE];
220 GLuint RasterRules[I915_RASTER_RULES_SETUP_SIZE];
221 GLuint Tex[I915_TEX_UNITS][I915_TEX_SETUP_SIZE];
222 GLuint Constant[I915_CONSTANT_SIZE];
223 GLuint ConstantSize;
224 GLuint Program[I915_PROGRAM_SIZE];
225 GLuint ProgramSize;
226
227 /* Region pointers for relocation:
228 */
229 struct intel_region *draw_region;
230 struct intel_region *depth_region;
231 /* struct intel_region *tex_region[I915_TEX_UNITS]; */
232
233 /* Regions aren't actually that appropriate here as the memory may
234 * be from a PBO or FBO. Will have to do this for draw and depth for
235 * FBO's...
236 */
237 drm_intel_bo *tex_buffer[I915_TEX_UNITS];
238 GLuint tex_offset[I915_TEX_UNITS];
239
240
241 GLuint active; /* I915_UPLOAD_* */
242 GLuint emitted; /* I915_UPLOAD_* */
243 };
244
245 struct i915_context
246 {
247 struct intel_context intel;
248
249 GLuint lodbias_ss2[MAX_TEXTURE_UNITS];
250
251
252 struct i915_fragment_program *current_program;
253
254 drm_intel_bo *current_vb_bo;
255 unsigned int current_vertex_size;
256
257 struct i915_hw_state state;
258 uint32_t last_draw_offset;
259 GLuint last_sampler;
260 };
261
262
263 #define I915_STATECHANGE(i915, flag) \
264 do { \
265 INTEL_FIREVERTICES( &(i915)->intel ); \
266 (i915)->state.emitted &= ~(flag); \
267 } while (0)
268
269 #define I915_ACTIVESTATE(i915, flag, mode) \
270 do { \
271 INTEL_FIREVERTICES( &(i915)->intel ); \
272 if (mode) \
273 (i915)->state.active |= (flag); \
274 else \
275 (i915)->state.active &= ~(flag); \
276 } while (0)
277
278
279 /*======================================================================
280 * i915_vtbl.c
281 */
282 extern void i915InitVtbl(struct i915_context *i915);
283
284 extern void
285 i915_state_draw_region(struct intel_context *intel,
286 struct i915_hw_state *state,
287 struct intel_region *color_region,
288 struct intel_region *depth_region);
289
290
291
292 #define SZ_TO_HW(sz) ((sz-2)&0x3)
293 #define EMIT_SZ(sz) (EMIT_1F + (sz) - 1)
294 #define EMIT_ATTR( ATTR, STYLE, S4, SZ ) \
295 do { \
296 intel->vertex_attrs[intel->vertex_attr_count].attrib = (ATTR); \
297 intel->vertex_attrs[intel->vertex_attr_count].format = (STYLE); \
298 s4 |= S4; \
299 intel->vertex_attr_count++; \
300 offset += (SZ); \
301 } while (0)
302
303 #define EMIT_PAD( N ) \
304 do { \
305 intel->vertex_attrs[intel->vertex_attr_count].attrib = 0; \
306 intel->vertex_attrs[intel->vertex_attr_count].format = EMIT_PAD; \
307 intel->vertex_attrs[intel->vertex_attr_count].offset = (N); \
308 intel->vertex_attr_count++; \
309 offset += (N); \
310 } while (0)
311
312
313
314 /*======================================================================
315 * i915_context.c
316 */
317 extern bool i915CreateContext(int api,
318 const struct gl_config * mesaVis,
319 __DRIcontext * driContextPriv,
320 unsigned major_version,
321 unsigned minor_version,
322 uint32_t flags,
323 unsigned *error,
324 void *sharedContextPrivate);
325
326
327 /*======================================================================
328 * i915_debug.c
329 */
330 extern void i915_disassemble_program(const GLuint * program, GLuint sz);
331 extern void i915_print_ureg(const char *msg, GLuint ureg);
332
333
334 /*======================================================================
335 * i915_state.c
336 */
337 extern void i915InitStateFunctions(struct dd_function_table *functions);
338 extern void i915InitState(struct i915_context *i915);
339 extern void i915_update_stencil(struct gl_context * ctx);
340 extern void i915_update_provoking_vertex(struct gl_context *ctx);
341 extern void i915_update_sprite_point_enable(struct gl_context *ctx);
342
343
344 /*======================================================================
345 * i915_tex.c
346 */
347 extern void i915UpdateTextureState(struct intel_context *intel);
348 extern void i915InitTextureFuncs(struct dd_function_table *functions);
349
350 /*======================================================================
351 * i915_fragprog.c
352 */
353 extern void i915ValidateFragmentProgram(struct i915_context *i915);
354 extern void i915InitFragProgFuncs(struct dd_function_table *functions);
355
356 /*======================================================================
357 * Inline conversion functions. These are better-typed than the
358 * macros used previously:
359 */
360 static inline struct i915_context *
361 i915_context(struct gl_context * ctx)
362 {
363 return (struct i915_context *) ctx;
364 }
365
366
367
368 #define I915_CONTEXT(ctx) i915_context(ctx)
369
370
371
372 #endif