1 /**************************************************************************
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
34 #include "intel_screen.h"
35 #include "intel_batchbuffer.h"
36 #include "intel_regions.h"
38 #include "i915_context.h"
41 /* We touch almost everything:
43 #define ACTIVE (I915_UPLOAD_INVARIENT | \
45 I915_UPLOAD_BUFFERS | \
46 I915_UPLOAD_STIPPLE | \
47 I915_UPLOAD_PROGRAM | \
51 #define SET_STATE( i915, STATE ) \
53 i915->current->emitted &= ~ACTIVE; \
54 i915->current = &i915->STATE; \
55 i915->current->emitted &= ~ACTIVE; \
60 meta_no_stencil_write(struct intel_context
*intel
)
62 struct i915_context
*i915
= i915_context(&intel
->ctx
);
64 /* ctx->Driver.Enable( ctx, GL_STENCIL_TEST, GL_FALSE )
66 i915
->meta
.Ctx
[I915_CTXREG_LIS5
] &= ~(S5_STENCIL_TEST_ENABLE
|
67 S5_STENCIL_WRITE_ENABLE
);
69 i915
->meta
.emitted
&= ~I915_UPLOAD_CTX
;
73 meta_no_depth_write(struct intel_context
*intel
)
75 struct i915_context
*i915
= i915_context(&intel
->ctx
);
77 /* ctx->Driver.Enable( ctx, GL_DEPTH_TEST, GL_FALSE )
79 i915
->meta
.Ctx
[I915_CTXREG_LIS6
] &= ~(S6_DEPTH_TEST_ENABLE
|
80 S6_DEPTH_WRITE_ENABLE
);
82 i915
->meta
.emitted
&= ~I915_UPLOAD_CTX
;
86 meta_depth_replace(struct intel_context
*intel
)
88 struct i915_context
*i915
= i915_context(&intel
->ctx
);
90 /* ctx->Driver.Enable( ctx, GL_DEPTH_TEST, GL_TRUE )
91 * ctx->Driver.DepthMask( ctx, GL_TRUE )
93 i915
->meta
.Ctx
[I915_CTXREG_LIS6
] |= (S6_DEPTH_TEST_ENABLE
|
94 S6_DEPTH_WRITE_ENABLE
);
96 /* ctx->Driver.DepthFunc( ctx, GL_ALWAYS )
98 i915
->meta
.Ctx
[I915_CTXREG_LIS6
] &= ~S6_DEPTH_TEST_FUNC_MASK
;
99 i915
->meta
.Ctx
[I915_CTXREG_LIS6
] |=
100 COMPAREFUNC_ALWAYS
<< S6_DEPTH_TEST_FUNC_SHIFT
;
102 i915
->meta
.emitted
&= ~I915_UPLOAD_CTX
;
106 /* Set stencil unit to replace always with the reference value.
109 meta_stencil_replace(struct intel_context
*intel
,
110 GLuint s_mask
, GLuint s_clear
)
112 struct i915_context
*i915
= i915_context(&intel
->ctx
);
113 GLuint op
= STENCILOP_REPLACE
;
114 GLuint func
= COMPAREFUNC_ALWAYS
;
116 /* ctx->Driver.Enable( ctx, GL_STENCIL_TEST, GL_TRUE )
118 i915
->meta
.Ctx
[I915_CTXREG_LIS5
] |= (S5_STENCIL_TEST_ENABLE
|
119 S5_STENCIL_WRITE_ENABLE
);
121 /* ctx->Driver.StencilMask( ctx, s_mask )
123 i915
->meta
.Ctx
[I915_CTXREG_STATE4
] &= ~MODE4_ENABLE_STENCIL_WRITE_MASK
;
125 i915
->meta
.Ctx
[I915_CTXREG_STATE4
] |= (ENABLE_STENCIL_WRITE_MASK
|
126 STENCIL_WRITE_MASK(s_mask
));
128 /* ctx->Driver.StencilOp( ctx, GL_REPLACE, GL_REPLACE, GL_REPLACE )
130 i915
->meta
.Ctx
[I915_CTXREG_LIS5
] &= ~(S5_STENCIL_FAIL_MASK
|
131 S5_STENCIL_PASS_Z_FAIL_MASK
|
132 S5_STENCIL_PASS_Z_PASS_MASK
);
134 i915
->meta
.Ctx
[I915_CTXREG_LIS5
] |= ((op
<< S5_STENCIL_FAIL_SHIFT
) |
135 (op
<< S5_STENCIL_PASS_Z_FAIL_SHIFT
) |
136 (op
<< S5_STENCIL_PASS_Z_PASS_SHIFT
));
139 /* ctx->Driver.StencilFunc( ctx, GL_ALWAYS, s_ref, ~0 )
141 i915
->meta
.Ctx
[I915_CTXREG_STATE4
] &= ~MODE4_ENABLE_STENCIL_TEST_MASK
;
142 i915
->meta
.Ctx
[I915_CTXREG_STATE4
] |= (ENABLE_STENCIL_TEST_MASK
|
143 STENCIL_TEST_MASK(0xff));
145 i915
->meta
.Ctx
[I915_CTXREG_LIS5
] &= ~(S5_STENCIL_REF_MASK
|
146 S5_STENCIL_TEST_FUNC_MASK
);
148 i915
->meta
.Ctx
[I915_CTXREG_LIS5
] |= ((s_clear
<< S5_STENCIL_REF_SHIFT
) |
149 (func
<< S5_STENCIL_TEST_FUNC_SHIFT
));
152 i915
->meta
.emitted
&= ~I915_UPLOAD_CTX
;
157 meta_color_mask(struct intel_context
*intel
, GLboolean state
)
159 struct i915_context
*i915
= i915_context(&intel
->ctx
);
160 const GLuint mask
= (S5_WRITEDISABLE_RED
|
161 S5_WRITEDISABLE_GREEN
|
162 S5_WRITEDISABLE_BLUE
| S5_WRITEDISABLE_ALPHA
);
164 /* Copy colormask state from "regular" hw context.
167 i915
->meta
.Ctx
[I915_CTXREG_LIS5
] &= ~mask
;
168 i915
->meta
.Ctx
[I915_CTXREG_LIS5
] |=
169 (i915
->state
.Ctx
[I915_CTXREG_LIS5
] & mask
);
172 i915
->meta
.Ctx
[I915_CTXREG_LIS5
] |= mask
;
174 i915
->meta
.emitted
&= ~I915_UPLOAD_CTX
;
180 meta_import_pixel_state(struct intel_context
*intel
)
182 struct i915_context
*i915
= i915_context(&intel
->ctx
);
183 memcpy(i915
->meta
.Fog
, i915
->state
.Fog
, I915_FOG_SETUP_SIZE
* 4);
185 i915
->meta
.Ctx
[I915_CTXREG_LIS5
] = i915
->state
.Ctx
[I915_CTXREG_LIS5
];
186 i915
->meta
.Ctx
[I915_CTXREG_LIS6
] = i915
->state
.Ctx
[I915_CTXREG_LIS6
];
187 i915
->meta
.Ctx
[I915_CTXREG_STATE4
] = i915
->state
.Ctx
[I915_CTXREG_STATE4
];
188 i915
->meta
.Ctx
[I915_CTXREG_BLENDCOLOR1
] =
189 i915
->state
.Ctx
[I915_CTXREG_BLENDCOLOR1
];
190 i915
->meta
.Ctx
[I915_CTXREG_IAB
] = i915
->state
.Ctx
[I915_CTXREG_IAB
];
192 i915
->meta
.Buffer
[I915_DESTREG_SENABLE
] =
193 i915
->state
.Buffer
[I915_DESTREG_SENABLE
];
194 i915
->meta
.Buffer
[I915_DESTREG_SR1
] = i915
->state
.Buffer
[I915_DESTREG_SR1
];
195 i915
->meta
.Buffer
[I915_DESTREG_SR2
] = i915
->state
.Buffer
[I915_DESTREG_SR2
];
197 i915
->meta
.emitted
&= ~I915_UPLOAD_FOG
;
198 i915
->meta
.emitted
&= ~I915_UPLOAD_BUFFERS
;
199 i915
->meta
.emitted
&= ~I915_UPLOAD_CTX
;
205 #define REG( type, nr ) (((type)<<5)|(nr))
207 #define REG_R(x) REG(REG_TYPE_R, x)
208 #define REG_T(x) REG(REG_TYPE_T, x)
209 #define REG_CONST(x) REG(REG_TYPE_CONST, x)
210 #define REG_S(x) REG(REG_TYPE_S, x)
211 #define REG_OC REG(REG_TYPE_OC, 0)
212 #define REG_OD REG(REG_TYPE_OD, 0)
213 #define REG_U(x) REG(REG_TYPE_U, x)
215 #define REG_T_DIFFUSE REG(REG_TYPE_T, T_DIFFUSE)
216 #define REG_T_SPECULAR REG(REG_TYPE_T, T_SPECULAR)
217 #define REG_T_FOG_W REG(REG_TYPE_T, T_FOG_W)
218 #define REG_T_TEX(x) REG(REG_TYPE_T, x)
221 #define A0_DEST_REG( reg ) ( (reg) << A0_DEST_NR_SHIFT )
222 #define A0_SRC0_REG( reg ) ( (reg) << A0_SRC0_NR_SHIFT )
223 #define A1_SRC1_REG( reg ) ( (reg) << A1_SRC1_NR_SHIFT )
224 #define A1_SRC2_REG( reg ) ( (reg) << A1_SRC2_NR_SHIFT )
225 #define A2_SRC2_REG( reg ) ( (reg) << A2_SRC2_NR_SHIFT )
226 #define D0_DECL_REG( reg ) ( (reg) << D0_NR_SHIFT )
227 #define T0_DEST_REG( reg ) ( (reg) << T0_DEST_NR_SHIFT )
229 #define T0_SAMPLER( unit ) ((unit)<<T0_SAMPLER_NR_SHIFT)
231 #define T1_ADDRESS_REG( type, nr ) (((type)<<T1_ADDRESS_REG_TYPE_SHIFT)| \
232 ((nr)<<T1_ADDRESS_REG_NR_SHIFT))
235 #define A1_SRC0_XYZW ((SRC_X << A1_SRC0_CHANNEL_X_SHIFT) | \
236 (SRC_Y << A1_SRC0_CHANNEL_Y_SHIFT) | \
237 (SRC_Z << A1_SRC0_CHANNEL_Z_SHIFT) | \
238 (SRC_W << A1_SRC0_CHANNEL_W_SHIFT))
240 #define A1_SRC1_XY ((SRC_X << A1_SRC1_CHANNEL_X_SHIFT) | \
241 (SRC_Y << A1_SRC1_CHANNEL_Y_SHIFT))
243 #define A2_SRC1_ZW ((SRC_Z << A2_SRC1_CHANNEL_Z_SHIFT) | \
244 (SRC_W << A2_SRC1_CHANNEL_W_SHIFT))
246 #define A2_SRC2_XYZW ((SRC_X << A2_SRC2_CHANNEL_X_SHIFT) | \
247 (SRC_Y << A2_SRC2_CHANNEL_Y_SHIFT) | \
248 (SRC_Z << A2_SRC2_CHANNEL_Z_SHIFT) | \
249 (SRC_W << A2_SRC2_CHANNEL_W_SHIFT))
256 meta_no_texture(struct intel_context
*intel
)
258 struct i915_context
*i915
= i915_context(&intel
->ctx
);
260 static const GLuint prog
[] = {
261 _3DSTATE_PIXEL_SHADER_PROGRAM
,
263 /* Declare incoming diffuse color:
265 (D0_DCL
| D0_DECL_REG(REG_T_DIFFUSE
) | D0_CHANNEL_ALL
),
269 /* output-color = mov(t_diffuse)
272 A0_DEST_REG(REG_OC
) |
273 A0_DEST_CHANNEL_ALL
| A0_SRC0_REG(REG_T_DIFFUSE
)),
279 memcpy(i915
->meta
.Program
, prog
, sizeof(prog
));
280 i915
->meta
.ProgramSize
= sizeof(prog
) / sizeof(*prog
);
281 i915
->meta
.Program
[0] |= i915
->meta
.ProgramSize
- 2;
282 i915
->meta
.emitted
&= ~I915_UPLOAD_PROGRAM
;
286 meta_texture_blend_replace(struct intel_context
*intel
)
288 struct i915_context
*i915
= i915_context(&intel
->ctx
);
290 static const GLuint prog
[] = {
291 _3DSTATE_PIXEL_SHADER_PROGRAM
,
293 /* Declare the sampler:
295 (D0_DCL
| D0_DECL_REG(REG_S(0)) | D0_SAMPLE_TYPE_2D
| D0_CHANNEL_NONE
),
299 /* Declare the interpolated texture coordinate:
301 (D0_DCL
| D0_DECL_REG(REG_T_TEX(0)) | D0_CHANNEL_ALL
),
305 /* output-color = texld(sample0, texcoord0)
307 (T0_TEXLD
| T0_DEST_REG(REG_OC
) | T0_SAMPLER(0)),
308 T1_ADDRESS_REG(REG_TYPE_T
, 0),
312 memcpy(i915
->meta
.Program
, prog
, sizeof(prog
));
313 i915
->meta
.ProgramSize
= sizeof(prog
) / sizeof(*prog
);
314 i915
->meta
.Program
[0] |= i915
->meta
.ProgramSize
- 2;
315 i915
->meta
.emitted
&= ~I915_UPLOAD_PROGRAM
;
322 /* Set up an arbitary piece of memory as a rectangular texture
323 * (including the front or back buffer).
326 meta_tex_rect_source(struct intel_context
*intel
,
329 GLuint pitch
, GLuint height
, GLenum format
, GLenum type
)
331 struct i915_context
*i915
= i915_context(&intel
->ctx
);
334 GLuint
*state
= i915
->meta
.Tex
[0];
335 GLuint textureFormat
;
338 /* A full implementation of this would do the upload through
339 * glTexImage2d, and get all the conversion operations at that
340 * point. We are restricted, but still at least have access to the
341 * fragment program swizzle.
346 case GL_UNSIGNED_INT_8_8_8_8_REV
:
347 case GL_UNSIGNED_BYTE
:
348 textureFormat
= (MAPSURF_32BIT
| MT_32BIT_ARGB8888
);
357 case GL_UNSIGNED_INT_8_8_8_8_REV
:
358 case GL_UNSIGNED_BYTE
:
359 textureFormat
= (MAPSURF_32BIT
| MT_32BIT_ABGR8888
);
368 case GL_UNSIGNED_SHORT_5_6_5_REV
:
369 textureFormat
= (MAPSURF_16BIT
| MT_16BIT_RGB565
);
378 case GL_UNSIGNED_SHORT_5_6_5
:
379 textureFormat
= (MAPSURF_16BIT
| MT_16BIT_RGB565
);
392 if ((pitch
* cpp
) & 3) {
393 _mesa_printf("%s: texture is not dword pitch\n", __FUNCTION__
);
397 /* intel_region_release(&i915->meta.tex_region[0]); */
398 /* intel_region_reference(&i915->meta.tex_region[0], region); */
399 i915
->meta
.tex_buffer
[0] = buffer
;
400 i915
->meta
.tex_offset
[0] = offset
;
402 state
[I915_TEXREG_MS3
] = (((height
- 1) << MS3_HEIGHT_SHIFT
) |
403 ((pitch
- 1) << MS3_WIDTH_SHIFT
) |
404 textureFormat
| MS3_USE_FENCE_REGS
);
406 state
[I915_TEXREG_MS4
] = (((((pitch
* cpp
) / 4) - 1) << MS4_PITCH_SHIFT
) |
407 MS4_CUBE_FACE_ENA_MASK
|
408 ((((numLevels
- 1) * 4)) << MS4_MAX_LOD_SHIFT
));
410 state
[I915_TEXREG_SS2
] = ((FILTER_NEAREST
<< SS2_MIN_FILTER_SHIFT
) |
411 (MIPFILTER_NONE
<< SS2_MIP_FILTER_SHIFT
) |
412 (FILTER_NEAREST
<< SS2_MAG_FILTER_SHIFT
));
414 state
[I915_TEXREG_SS3
] = ((TEXCOORDMODE_WRAP
<< SS3_TCX_ADDR_MODE_SHIFT
) |
415 (TEXCOORDMODE_WRAP
<< SS3_TCY_ADDR_MODE_SHIFT
) |
416 (TEXCOORDMODE_WRAP
<< SS3_TCZ_ADDR_MODE_SHIFT
) |
417 (unit
<< SS3_TEXTUREMAP_INDEX_SHIFT
));
419 state
[I915_TEXREG_SS4
] = 0;
421 i915
->meta
.emitted
&= ~I915_UPLOAD_TEX(0);
427 * Set the color and depth drawing region for meta ops.
430 meta_draw_region(struct intel_context
*intel
,
431 struct intel_region
*color_region
,
432 struct intel_region
*depth_region
)
434 struct i915_context
*i915
= i915_context(&intel
->ctx
);
435 i915_state_draw_region(intel
, &i915
->meta
, color_region
, depth_region
);
440 set_vertex_format(struct intel_context
*intel
)
442 struct i915_context
*i915
= i915_context(&intel
->ctx
);
444 i915
->meta
.Ctx
[I915_CTXREG_LIS2
] =
445 (S2_TEXCOORD_FMT(0, TEXCOORDFMT_2D
) |
446 S2_TEXCOORD_FMT(1, TEXCOORDFMT_NOT_PRESENT
) |
447 S2_TEXCOORD_FMT(2, TEXCOORDFMT_NOT_PRESENT
) |
448 S2_TEXCOORD_FMT(3, TEXCOORDFMT_NOT_PRESENT
) |
449 S2_TEXCOORD_FMT(4, TEXCOORDFMT_NOT_PRESENT
) |
450 S2_TEXCOORD_FMT(5, TEXCOORDFMT_NOT_PRESENT
) |
451 S2_TEXCOORD_FMT(6, TEXCOORDFMT_NOT_PRESENT
) |
452 S2_TEXCOORD_FMT(7, TEXCOORDFMT_NOT_PRESENT
));
454 i915
->meta
.Ctx
[I915_CTXREG_LIS4
] &= ~S4_VFMT_MASK
;
456 i915
->meta
.Ctx
[I915_CTXREG_LIS4
] |= (S4_VFMT_COLOR
| S4_VFMT_XYZ
);
458 i915
->meta
.emitted
&= ~I915_UPLOAD_CTX
;
463 /* Operations where the 3D engine is decoupled temporarily from the
464 * current GL state and used for other purposes than simply rendering
465 * incoming triangles.
468 install_meta_state(struct intel_context
*intel
)
470 struct i915_context
*i915
= i915_context(&intel
->ctx
);
471 memcpy(&i915
->meta
, &i915
->initial
, sizeof(i915
->meta
));
472 i915
->meta
.active
= ACTIVE
;
473 i915
->meta
.emitted
= 0;
475 SET_STATE(i915
, meta
);
476 set_vertex_format(intel
);
477 meta_no_texture(intel
);
481 leave_meta_state(struct intel_context
*intel
)
483 struct i915_context
*i915
= i915_context(&intel
->ctx
);
484 intel_region_release(&i915
->meta
.draw_region
);
485 intel_region_release(&i915
->meta
.depth_region
);
486 /* intel_region_release(&i915->meta.tex_region[0]); */
487 SET_STATE(i915
, state
);
493 i915InitMetaFuncs(struct i915_context
*i915
)
495 i915
->intel
.vtbl
.install_meta_state
= install_meta_state
;
496 i915
->intel
.vtbl
.leave_meta_state
= leave_meta_state
;
497 i915
->intel
.vtbl
.meta_no_depth_write
= meta_no_depth_write
;
498 i915
->intel
.vtbl
.meta_no_stencil_write
= meta_no_stencil_write
;
499 i915
->intel
.vtbl
.meta_stencil_replace
= meta_stencil_replace
;
500 i915
->intel
.vtbl
.meta_depth_replace
= meta_depth_replace
;
501 i915
->intel
.vtbl
.meta_color_mask
= meta_color_mask
;
502 i915
->intel
.vtbl
.meta_no_texture
= meta_no_texture
;
503 i915
->intel
.vtbl
.meta_texture_blend_replace
= meta_texture_blend_replace
;
504 i915
->intel
.vtbl
.meta_tex_rect_source
= meta_tex_rect_source
;
505 i915
->intel
.vtbl
.meta_draw_region
= meta_draw_region
;
506 i915
->intel
.vtbl
.meta_import_pixel_state
= meta_import_pixel_state
;