1 /**************************************************************************
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
34 #include "intel_screen.h"
35 #include "intel_batchbuffer.h"
36 #include "intel_ioctl.h"
37 #include "intel_regions.h"
38 #include "intel_rotate.h"
40 #include "i915_context.h"
43 /* We touch almost everything:
45 #define ACTIVE (I915_UPLOAD_INVARIENT | \
47 I915_UPLOAD_BUFFERS | \
48 I915_UPLOAD_STIPPLE | \
49 I915_UPLOAD_PROGRAM | \
53 #define SET_STATE( i915, STATE ) \
55 i915->current->emitted &= ~ACTIVE; \
56 i915->current = &i915->STATE; \
57 i915->current->emitted &= ~ACTIVE; \
62 meta_no_stencil_write(struct intel_context
*intel
)
64 struct i915_context
*i915
= i915_context(&intel
->ctx
);
66 /* ctx->Driver.Enable( ctx, GL_STENCIL_TEST, GL_FALSE )
68 i915
->meta
.Ctx
[I915_CTXREG_LIS5
] &= ~(S5_STENCIL_TEST_ENABLE
|
69 S5_STENCIL_WRITE_ENABLE
);
71 i915
->meta
.emitted
&= ~I915_UPLOAD_CTX
;
75 meta_no_depth_write(struct intel_context
*intel
)
77 struct i915_context
*i915
= i915_context(&intel
->ctx
);
79 /* ctx->Driver.Enable( ctx, GL_DEPTH_TEST, GL_FALSE )
81 i915
->meta
.Ctx
[I915_CTXREG_LIS6
] &= ~(S6_DEPTH_TEST_ENABLE
|
82 S6_DEPTH_WRITE_ENABLE
);
84 i915
->meta
.emitted
&= ~I915_UPLOAD_CTX
;
88 meta_depth_replace(struct intel_context
*intel
)
90 struct i915_context
*i915
= i915_context(&intel
->ctx
);
92 /* ctx->Driver.Enable( ctx, GL_DEPTH_TEST, GL_TRUE )
93 * ctx->Driver.DepthMask( ctx, GL_TRUE )
95 i915
->meta
.Ctx
[I915_CTXREG_LIS6
] |= (S6_DEPTH_TEST_ENABLE
|
96 S6_DEPTH_WRITE_ENABLE
);
98 /* ctx->Driver.DepthFunc( ctx, GL_ALWAYS )
100 i915
->meta
.Ctx
[I915_CTXREG_LIS6
] &= ~S6_DEPTH_TEST_FUNC_MASK
;
101 i915
->meta
.Ctx
[I915_CTXREG_LIS6
] |=
102 COMPAREFUNC_ALWAYS
<< S6_DEPTH_TEST_FUNC_SHIFT
;
104 i915
->meta
.emitted
&= ~I915_UPLOAD_CTX
;
108 /* Set stencil unit to replace always with the reference value.
111 meta_stencil_replace(struct intel_context
*intel
,
112 GLuint s_mask
, GLuint s_clear
)
114 struct i915_context
*i915
= i915_context(&intel
->ctx
);
115 GLuint op
= STENCILOP_REPLACE
;
116 GLuint func
= COMPAREFUNC_ALWAYS
;
118 /* ctx->Driver.Enable( ctx, GL_STENCIL_TEST, GL_TRUE )
120 i915
->meta
.Ctx
[I915_CTXREG_LIS5
] |= (S5_STENCIL_TEST_ENABLE
|
121 S5_STENCIL_WRITE_ENABLE
);
123 /* ctx->Driver.StencilMask( ctx, s_mask )
125 i915
->meta
.Ctx
[I915_CTXREG_STATE4
] &= ~MODE4_ENABLE_STENCIL_WRITE_MASK
;
127 i915
->meta
.Ctx
[I915_CTXREG_STATE4
] |= (ENABLE_STENCIL_WRITE_MASK
|
128 STENCIL_WRITE_MASK(s_mask
));
130 /* ctx->Driver.StencilOp( ctx, GL_REPLACE, GL_REPLACE, GL_REPLACE )
132 i915
->meta
.Ctx
[I915_CTXREG_LIS5
] &= ~(S5_STENCIL_FAIL_MASK
|
133 S5_STENCIL_PASS_Z_FAIL_MASK
|
134 S5_STENCIL_PASS_Z_PASS_MASK
);
136 i915
->meta
.Ctx
[I915_CTXREG_LIS5
] |= ((op
<< S5_STENCIL_FAIL_SHIFT
) |
137 (op
<< S5_STENCIL_PASS_Z_FAIL_SHIFT
) |
138 (op
<< S5_STENCIL_PASS_Z_PASS_SHIFT
));
141 /* ctx->Driver.StencilFunc( ctx, GL_ALWAYS, s_ref, ~0 )
143 i915
->meta
.Ctx
[I915_CTXREG_STATE4
] &= ~MODE4_ENABLE_STENCIL_TEST_MASK
;
144 i915
->meta
.Ctx
[I915_CTXREG_STATE4
] |= (ENABLE_STENCIL_TEST_MASK
|
145 STENCIL_TEST_MASK(0xff));
147 i915
->meta
.Ctx
[I915_CTXREG_LIS5
] &= ~(S5_STENCIL_REF_MASK
|
148 S5_STENCIL_TEST_FUNC_MASK
);
150 i915
->meta
.Ctx
[I915_CTXREG_LIS5
] |= ((s_clear
<< S5_STENCIL_REF_SHIFT
) |
151 (func
<< S5_STENCIL_TEST_FUNC_SHIFT
));
154 i915
->meta
.emitted
&= ~I915_UPLOAD_CTX
;
159 meta_color_mask(struct intel_context
*intel
, GLboolean state
)
161 struct i915_context
*i915
= i915_context(&intel
->ctx
);
162 const GLuint mask
= (S5_WRITEDISABLE_RED
|
163 S5_WRITEDISABLE_GREEN
|
164 S5_WRITEDISABLE_BLUE
| S5_WRITEDISABLE_ALPHA
);
166 /* Copy colormask state from "regular" hw context.
169 i915
->meta
.Ctx
[I915_CTXREG_LIS5
] &= ~mask
;
170 i915
->meta
.Ctx
[I915_CTXREG_LIS5
] |=
171 (i915
->state
.Ctx
[I915_CTXREG_LIS5
] & mask
);
174 i915
->meta
.Ctx
[I915_CTXREG_LIS5
] |= mask
;
176 i915
->meta
.emitted
&= ~I915_UPLOAD_CTX
;
182 meta_import_pixel_state(struct intel_context
*intel
)
184 struct i915_context
*i915
= i915_context(&intel
->ctx
);
185 memcpy(i915
->meta
.Fog
, i915
->state
.Fog
, I915_FOG_SETUP_SIZE
* 4);
187 i915
->meta
.Ctx
[I915_CTXREG_LIS5
] = i915
->state
.Ctx
[I915_CTXREG_LIS5
];
188 i915
->meta
.Ctx
[I915_CTXREG_LIS6
] = i915
->state
.Ctx
[I915_CTXREG_LIS6
];
189 i915
->meta
.Ctx
[I915_CTXREG_STATE4
] = i915
->state
.Ctx
[I915_CTXREG_STATE4
];
190 i915
->meta
.Ctx
[I915_CTXREG_BLENDCOLOR1
] =
191 i915
->state
.Ctx
[I915_CTXREG_BLENDCOLOR1
];
192 i915
->meta
.Ctx
[I915_CTXREG_IAB
] = i915
->state
.Ctx
[I915_CTXREG_IAB
];
194 i915
->meta
.Buffer
[I915_DESTREG_SENABLE
] =
195 i915
->state
.Buffer
[I915_DESTREG_SENABLE
];
196 i915
->meta
.Buffer
[I915_DESTREG_SR1
] = i915
->state
.Buffer
[I915_DESTREG_SR1
];
197 i915
->meta
.Buffer
[I915_DESTREG_SR2
] = i915
->state
.Buffer
[I915_DESTREG_SR2
];
199 i915
->meta
.emitted
&= ~I915_UPLOAD_FOG
;
200 i915
->meta
.emitted
&= ~I915_UPLOAD_BUFFERS
;
201 i915
->meta
.emitted
&= ~I915_UPLOAD_CTX
;
207 #define REG( type, nr ) (((type)<<5)|(nr))
209 #define REG_R(x) REG(REG_TYPE_R, x)
210 #define REG_T(x) REG(REG_TYPE_T, x)
211 #define REG_CONST(x) REG(REG_TYPE_CONST, x)
212 #define REG_S(x) REG(REG_TYPE_S, x)
213 #define REG_OC REG(REG_TYPE_OC, 0)
214 #define REG_OD REG(REG_TYPE_OD, 0)
215 #define REG_U(x) REG(REG_TYPE_U, x)
217 #define REG_T_DIFFUSE REG(REG_TYPE_T, T_DIFFUSE)
218 #define REG_T_SPECULAR REG(REG_TYPE_T, T_SPECULAR)
219 #define REG_T_FOG_W REG(REG_TYPE_T, T_FOG_W)
220 #define REG_T_TEX(x) REG(REG_TYPE_T, x)
223 #define A0_DEST_REG( reg ) ( (reg) << A0_DEST_NR_SHIFT )
224 #define A0_SRC0_REG( reg ) ( (reg) << A0_SRC0_NR_SHIFT )
225 #define A1_SRC1_REG( reg ) ( (reg) << A1_SRC1_NR_SHIFT )
226 #define A1_SRC2_REG( reg ) ( (reg) << A1_SRC2_NR_SHIFT )
227 #define A2_SRC2_REG( reg ) ( (reg) << A2_SRC2_NR_SHIFT )
228 #define D0_DECL_REG( reg ) ( (reg) << D0_NR_SHIFT )
229 #define T0_DEST_REG( reg ) ( (reg) << T0_DEST_NR_SHIFT )
231 #define T0_SAMPLER( unit ) ((unit)<<T0_SAMPLER_NR_SHIFT)
233 #define T1_ADDRESS_REG( type, nr ) (((type)<<T1_ADDRESS_REG_TYPE_SHIFT)| \
234 ((nr)<<T1_ADDRESS_REG_NR_SHIFT))
237 #define A1_SRC0_XYZW ((SRC_X << A1_SRC0_CHANNEL_X_SHIFT) | \
238 (SRC_Y << A1_SRC0_CHANNEL_Y_SHIFT) | \
239 (SRC_Z << A1_SRC0_CHANNEL_Z_SHIFT) | \
240 (SRC_W << A1_SRC0_CHANNEL_W_SHIFT))
242 #define A1_SRC1_XY ((SRC_X << A1_SRC1_CHANNEL_X_SHIFT) | \
243 (SRC_Y << A1_SRC1_CHANNEL_Y_SHIFT))
245 #define A2_SRC1_ZW ((SRC_Z << A2_SRC1_CHANNEL_Z_SHIFT) | \
246 (SRC_W << A2_SRC1_CHANNEL_W_SHIFT))
248 #define A2_SRC2_XYZW ((SRC_X << A2_SRC2_CHANNEL_X_SHIFT) | \
249 (SRC_Y << A2_SRC2_CHANNEL_Y_SHIFT) | \
250 (SRC_Z << A2_SRC2_CHANNEL_Z_SHIFT) | \
251 (SRC_W << A2_SRC2_CHANNEL_W_SHIFT))
258 meta_no_texture(struct intel_context
*intel
)
260 struct i915_context
*i915
= i915_context(&intel
->ctx
);
262 static const GLuint prog
[] = {
263 _3DSTATE_PIXEL_SHADER_PROGRAM
,
265 /* Declare incoming diffuse color:
267 (D0_DCL
| D0_DECL_REG(REG_T_DIFFUSE
) | D0_CHANNEL_ALL
),
271 /* output-color = mov(t_diffuse)
274 A0_DEST_REG(REG_OC
) |
275 A0_DEST_CHANNEL_ALL
| A0_SRC0_REG(REG_T_DIFFUSE
)),
281 memcpy(i915
->meta
.Program
, prog
, sizeof(prog
));
282 i915
->meta
.ProgramSize
= sizeof(prog
) / sizeof(*prog
);
283 i915
->meta
.Program
[0] |= i915
->meta
.ProgramSize
- 2;
284 i915
->meta
.emitted
&= ~I915_UPLOAD_PROGRAM
;
288 meta_texture_blend_replace(struct intel_context
*intel
)
290 struct i915_context
*i915
= i915_context(&intel
->ctx
);
292 static const GLuint prog
[] = {
293 _3DSTATE_PIXEL_SHADER_PROGRAM
,
295 /* Declare the sampler:
297 (D0_DCL
| D0_DECL_REG(REG_S(0)) | D0_SAMPLE_TYPE_2D
| D0_CHANNEL_NONE
),
301 /* Declare the interpolated texture coordinate:
303 (D0_DCL
| D0_DECL_REG(REG_T_TEX(0)) | D0_CHANNEL_ALL
),
307 /* output-color = texld(sample0, texcoord0)
309 (T0_TEXLD
| T0_DEST_REG(REG_OC
) | T0_SAMPLER(0)),
310 T1_ADDRESS_REG(REG_TYPE_T
, 0),
314 memcpy(i915
->meta
.Program
, prog
, sizeof(prog
));
315 i915
->meta
.ProgramSize
= sizeof(prog
) / sizeof(*prog
);
316 i915
->meta
.Program
[0] |= i915
->meta
.ProgramSize
- 2;
317 i915
->meta
.emitted
&= ~I915_UPLOAD_PROGRAM
;
324 /* Set up an arbitary piece of memory as a rectangular texture
325 * (including the front or back buffer).
328 meta_tex_rect_source(struct intel_context
*intel
,
331 GLuint pitch
, GLuint height
, GLenum format
, GLenum type
)
333 struct i915_context
*i915
= i915_context(&intel
->ctx
);
336 GLuint
*state
= i915
->meta
.Tex
[0];
337 GLuint textureFormat
;
340 /* A full implementation of this would do the upload through
341 * glTexImage2d, and get all the conversion operations at that
342 * point. We are restricted, but still at least have access to the
343 * fragment program swizzle.
348 case GL_UNSIGNED_INT_8_8_8_8_REV
:
349 case GL_UNSIGNED_BYTE
:
350 textureFormat
= (MAPSURF_32BIT
| MT_32BIT_ARGB8888
);
359 case GL_UNSIGNED_INT_8_8_8_8_REV
:
360 case GL_UNSIGNED_BYTE
:
361 textureFormat
= (MAPSURF_32BIT
| MT_32BIT_ABGR8888
);
370 case GL_UNSIGNED_SHORT_5_6_5_REV
:
371 textureFormat
= (MAPSURF_16BIT
| MT_16BIT_RGB565
);
380 case GL_UNSIGNED_SHORT_5_6_5
:
381 textureFormat
= (MAPSURF_16BIT
| MT_16BIT_RGB565
);
394 if ((pitch
* cpp
) & 3) {
395 _mesa_printf("%s: texture is not dword pitch\n", __FUNCTION__
);
399 /* intel_region_release(&i915->meta.tex_region[0]); */
400 /* intel_region_reference(&i915->meta.tex_region[0], region); */
401 i915
->meta
.tex_buffer
[0] = buffer
;
402 i915
->meta
.tex_offset
[0] = offset
;
404 state
[I915_TEXREG_MS3
] = (((height
- 1) << MS3_HEIGHT_SHIFT
) |
405 ((pitch
- 1) << MS3_WIDTH_SHIFT
) |
406 textureFormat
| MS3_USE_FENCE_REGS
);
408 state
[I915_TEXREG_MS4
] = (((((pitch
* cpp
) / 4) - 1) << MS4_PITCH_SHIFT
) |
409 MS4_CUBE_FACE_ENA_MASK
|
410 ((((numLevels
- 1) * 4)) << MS4_MAX_LOD_SHIFT
));
412 state
[I915_TEXREG_SS2
] = ((FILTER_NEAREST
<< SS2_MIN_FILTER_SHIFT
) |
413 (MIPFILTER_NONE
<< SS2_MIP_FILTER_SHIFT
) |
414 (FILTER_NEAREST
<< SS2_MAG_FILTER_SHIFT
));
416 state
[I915_TEXREG_SS3
] = ((TEXCOORDMODE_WRAP
<< SS3_TCX_ADDR_MODE_SHIFT
) |
417 (TEXCOORDMODE_WRAP
<< SS3_TCY_ADDR_MODE_SHIFT
) |
418 (TEXCOORDMODE_WRAP
<< SS3_TCZ_ADDR_MODE_SHIFT
) |
419 (unit
<< SS3_TEXTUREMAP_INDEX_SHIFT
));
421 state
[I915_TEXREG_SS4
] = 0;
423 i915
->meta
.emitted
&= ~I915_UPLOAD_TEX(0);
429 * Set the color and depth drawing region for meta ops.
432 meta_draw_region(struct intel_context
*intel
,
433 struct intel_region
*color_region
,
434 struct intel_region
*depth_region
)
436 struct i915_context
*i915
= i915_context(&intel
->ctx
);
437 i915_state_draw_region(intel
, &i915
->meta
, color_region
, depth_region
);
442 set_vertex_format(struct intel_context
*intel
)
444 struct i915_context
*i915
= i915_context(&intel
->ctx
);
446 i915
->meta
.Ctx
[I915_CTXREG_LIS2
] =
447 (S2_TEXCOORD_FMT(0, TEXCOORDFMT_2D
) |
448 S2_TEXCOORD_FMT(1, TEXCOORDFMT_NOT_PRESENT
) |
449 S2_TEXCOORD_FMT(2, TEXCOORDFMT_NOT_PRESENT
) |
450 S2_TEXCOORD_FMT(3, TEXCOORDFMT_NOT_PRESENT
) |
451 S2_TEXCOORD_FMT(4, TEXCOORDFMT_NOT_PRESENT
) |
452 S2_TEXCOORD_FMT(5, TEXCOORDFMT_NOT_PRESENT
) |
453 S2_TEXCOORD_FMT(6, TEXCOORDFMT_NOT_PRESENT
) |
454 S2_TEXCOORD_FMT(7, TEXCOORDFMT_NOT_PRESENT
));
456 i915
->meta
.Ctx
[I915_CTXREG_LIS4
] &= ~S4_VFMT_MASK
;
458 i915
->meta
.Ctx
[I915_CTXREG_LIS4
] |= (S4_VFMT_COLOR
| S4_VFMT_XYZ
);
460 i915
->meta
.emitted
&= ~I915_UPLOAD_CTX
;
465 /* Operations where the 3D engine is decoupled temporarily from the
466 * current GL state and used for other purposes than simply rendering
467 * incoming triangles.
470 install_meta_state(struct intel_context
*intel
)
472 struct i915_context
*i915
= i915_context(&intel
->ctx
);
473 memcpy(&i915
->meta
, &i915
->initial
, sizeof(i915
->meta
));
474 i915
->meta
.active
= ACTIVE
;
475 i915
->meta
.emitted
= 0;
477 SET_STATE(i915
, meta
);
478 set_vertex_format(intel
);
479 meta_no_texture(intel
);
483 leave_meta_state(struct intel_context
*intel
)
485 struct i915_context
*i915
= i915_context(&intel
->ctx
);
486 intel_region_release(&i915
->meta
.draw_region
);
487 intel_region_release(&i915
->meta
.depth_region
);
488 /* intel_region_release(&i915->meta.tex_region[0]); */
489 SET_STATE(i915
, state
);
495 i915InitMetaFuncs(struct i915_context
*i915
)
497 i915
->intel
.vtbl
.install_meta_state
= install_meta_state
;
498 i915
->intel
.vtbl
.leave_meta_state
= leave_meta_state
;
499 i915
->intel
.vtbl
.meta_no_depth_write
= meta_no_depth_write
;
500 i915
->intel
.vtbl
.meta_no_stencil_write
= meta_no_stencil_write
;
501 i915
->intel
.vtbl
.meta_stencil_replace
= meta_stencil_replace
;
502 i915
->intel
.vtbl
.meta_depth_replace
= meta_depth_replace
;
503 i915
->intel
.vtbl
.meta_color_mask
= meta_color_mask
;
504 i915
->intel
.vtbl
.meta_no_texture
= meta_no_texture
;
505 i915
->intel
.vtbl
.meta_texture_blend_replace
= meta_texture_blend_replace
;
506 i915
->intel
.vtbl
.meta_tex_rect_source
= meta_tex_rect_source
;
507 i915
->intel
.vtbl
.meta_draw_region
= meta_draw_region
;
508 i915
->intel
.vtbl
.meta_import_pixel_state
= meta_import_pixel_state
;