New driver for i915 as well as older i830/i845/i865 chipsets.
[mesa.git] / src / mesa / drivers / dri / i915 / i915_reg.h
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 **************************************************************************/
7
8
9 #ifndef _I915_REG_H_
10 #define _I915_REG_H_
11
12
13 #include "intel_reg.h"
14
15 #define I915_SET_FIELD( var, mask, value ) (var &= ~(mask), var |= value)
16
17 #define CMD_3D (0x3<<29)
18
19 #define PRIM3D_INLINE (CMD_3D | (0x1f<<24))
20 #define PRIM3D_TRILIST (0x0<<18)
21 #define PRIM3D_TRISTRIP (0x1<<18)
22 #define PRIM3D_TRISTRIP_RVRSE (0x2<<18)
23 #define PRIM3D_TRIFAN (0x3<<18)
24 #define PRIM3D_POLY (0x4<<18)
25 #define PRIM3D_LINELIST (0x5<<18)
26 #define PRIM3D_LINESTRIP (0x6<<18)
27 #define PRIM3D_RECTLIST (0x7<<18)
28 #define PRIM3D_POINTLIST (0x8<<18)
29 #define PRIM3D_DIB (0x9<<18)
30 #define PRIM3D_CLEAR_RECT (0xa<<18)
31 #define PRIM3D_ZONE_INIT (0xd<<18)
32 #define PRIM3D_MASK (0x1f<<18)
33
34 /* p137 */
35 #define _3DSTATE_AA_CMD (CMD_3D | (0x06<<24))
36 #define AA_LINE_ECAAR_WIDTH_ENABLE (1<<16)
37 #define AA_LINE_ECAAR_WIDTH_0_5 0
38 #define AA_LINE_ECAAR_WIDTH_1_0 (1<<14)
39 #define AA_LINE_ECAAR_WIDTH_2_0 (2<<14)
40 #define AA_LINE_ECAAR_WIDTH_4_0 (3<<14)
41 #define AA_LINE_REGION_WIDTH_ENABLE (1<<8)
42 #define AA_LINE_REGION_WIDTH_0_5 0
43 #define AA_LINE_REGION_WIDTH_1_0 (1<<6)
44 #define AA_LINE_REGION_WIDTH_2_0 (2<<6)
45 #define AA_LINE_REGION_WIDTH_4_0 (3<<6)
46
47 /* 3DSTATE_BACKFACE_STENCIL_OPS, p138*/
48 #define _3DSTATE_BACKFACE_STENCIL_OPS (CMD_3D | (0x8<<24))
49 #define BFO_ENABLE_STENCIL_REF (1<<23)
50 #define BFO_STENCIL_REF_SHIFT 15
51 #define BFO_STENCIL_REF_MASK (0xff<<15)
52 #define BFO_ENABLE_STENCIL_FUNCS (1<<14)
53 #define BFO_STENCIL_TEST_SHIFT 11
54 #define BFO_STENCIL_TEST_MASK (0x7<<11)
55 #define BFO_STENCIL_FAIL_SHIFT 8
56 #define BFO_STENCIL_FAIL_MASK (0x7<<8)
57 #define BFO_STENCIL_PASS_Z_FAIL_SHIFT 5
58 #define BFO_STENCIL_PASS_Z_FAIL_MASK (0x7<<5)
59 #define BFO_STENCIL_PASS_Z_PASS_SHIFT 2
60 #define BFO_STENCIL_PASS_Z_PASS_MASK (0x7<<2)
61 #define BFO_ENABLE_STENCIL_TWO_SIDE (1<<1)
62 #define BFO_STENCIL_TWO_SIDE (1<<0)
63
64
65 /* 3DSTATE_BACKFACE_STENCIL_MASKS, p140 */
66 #define _3DSTATE_BACKFACE_STENCIL_MASKS (CMD_3D | (0x9<<24))
67 #define BFM_ENABLE_STENCIL_TEST_MASK (1<<17)
68 #define BFM_ENABLE_STENCIL_WRITE_MASK (1<<16)
69 #define BFM_STENCIL_TEST_MASK_SHIFT 8
70 #define BFM_STENCIL_TEST_MASK_MASK (0xff<<8)
71 #define BFM_STENCIL_WRITE_MASK_SHIFT 0
72 #define BFM_STENCIL_WRITE_MASK_MASK (0xff<<0)
73
74
75
76 /* 3DSTATE_BIN_CONTROL p141 */
77
78 /* p143 */
79 #define _3DSTATE_BUF_INFO_CMD (CMD_3D | (0x1d<<24) | (0x8e<<16) | 1)
80 /* Dword 1 */
81 #define BUF_3D_ID_COLOR_BACK (0x3<<24)
82 #define BUF_3D_ID_DEPTH (0x7<<24)
83 #define BUF_3D_USE_FENCE (1<<23)
84 #define BUF_3D_TILED_SURFACE (1<<22)
85 #define BUF_3D_TILE_WALK_X 0
86 #define BUF_3D_TILE_WALK_Y (1<<21)
87 #define BUF_3D_PITCH(x) (((x)/4)<<2)
88 /* Dword 2 */
89 #define BUF_3D_ADDR(x) ((x) & ~0x3)
90
91
92 /* 3DSTATE_CHROMA_KEY */
93
94 /* 3DSTATE_CLEAR_PARAMETERS, p150 */
95
96 /* 3DSTATE_CONSTANT_BLEND_COLOR, p153 */
97 #define _3DSTATE_CONST_BLEND_COLOR_CMD (CMD_3D | (0x1d<<24) | (0x88<<16))
98
99
100
101 /* 3DSTATE_COORD_SET_BINDINGS, p154 */
102 #define _3DSTATE_COORD_SET_BINDINGS (CMD_3D | (0x16<<24))
103 #define CSB_TCB(iunit, eunit) ((eunit)<<(iunit*3))
104
105 /* p156 */
106 #define _3DSTATE_DFLT_DIFFUSE_CMD (CMD_3D | (0x1d<<24) | (0x99<<16))
107
108 /* p157 */
109 #define _3DSTATE_DFLT_SPEC_CMD (CMD_3D | (0x1d<<24) | (0x9a<<16))
110
111 /* p158 */
112 #define _3DSTATE_DFLT_Z_CMD (CMD_3D | (0x1d<<24) | (0x98<<16))
113
114
115 /* 3DSTATE_DEPTH_OFFSET_SCALE, p159 */
116 #define _3DSTATE_DEPTH_OFFSET_SCALE (CMD_3D | (0x1d<<24) | (0x97<<16))
117 /* scale in dword 1 */
118
119
120 /* 3DSTATE_DEPTH_SUBRECT_DISABLE, p160 */
121 #define _3DSTATE_DEPTH_SUBRECT_DISABLE (CMD_3D | (0x1c<<24) | (0x11<19) | 0x2)
122
123 /* p161 */
124 #define _3DSTATE_DST_BUF_VARS_CMD (CMD_3D | (0x1d<<24) | (0x85<<16))
125 /* Dword 1 */
126 #define TEX_DEFAULT_COLOR_OGL (0<<30)
127 #define TEX_DEFAULT_COLOR_D3D (1<<30)
128 #define ZR_EARLY_DEPTH (1<<29)
129 #define LOD_PRECLAMP_OGL (1<<28)
130 #define LOD_PRECLAMP_D3D (0<<28)
131 #define DITHER_FULL_ALWAYS (0<<26)
132 #define DITHER_FULL_ON_FB_BLEND (1<<26)
133 #define DITHER_CLAMPED_ALWAYS (2<<26)
134 #define LINEAR_GAMMA_BLEND_32BPP (1<<25)
135 #define DEBUG_DISABLE_ENH_DITHER (1<<24)
136 #define DSTORG_HORT_BIAS(x) ((x)<<20)
137 #define DSTORG_VERT_BIAS(x) ((x)<<16)
138 #define COLOR_4_2_2_CHNL_WRT_ALL 0
139 #define COLOR_4_2_2_CHNL_WRT_Y (1<<12)
140 #define COLOR_4_2_2_CHNL_WRT_CR (2<<12)
141 #define COLOR_4_2_2_CHNL_WRT_CB (3<<12)
142 #define COLOR_4_2_2_CHNL_WRT_CRCB (4<<12)
143 #define COLR_BUF_8BIT 0
144 #define COLR_BUF_RGB555 (1<<8)
145 #define COLR_BUF_RGB565 (2<<8)
146 #define COLR_BUF_ARGB8888 (3<<8)
147 #define DEPTH_FRMT_16_FIXED 0
148 #define DEPTH_FRMT_16_FLOAT (1<<2)
149 #define DEPTH_FRMT_24_FIXED_8_OTHER (2<<2)
150 #define VERT_LINE_STRIDE_1 (1<<1)
151 #define VERT_LINE_STRIDE_0 (0<<1)
152 #define VERT_LINE_STRIDE_OFS_1 1
153 #define VERT_LINE_STRIDE_OFS_0 0
154
155 /* p166 */
156 #define _3DSTATE_DRAW_RECT_CMD (CMD_3D|(0x1d<<24)|(0x80<<16)|3)
157 /* Dword 1 */
158 #define DRAW_RECT_DIS_DEPTH_OFS (1<<30)
159 #define DRAW_DITHER_OFS_X(x) ((x)<<26)
160 #define DRAW_DITHER_OFS_Y(x) ((x)<<24)
161 /* Dword 2 */
162 #define DRAW_YMIN(x) ((x)<<16)
163 #define DRAW_XMIN(x) (x)
164 /* Dword 3 */
165 #define DRAW_YMAX(x) ((x)<<16)
166 #define DRAW_XMAX(x) (x)
167 /* Dword 4 */
168 #define DRAW_YORG(x) ((x)<<16)
169 #define DRAW_XORG(x) (x)
170
171
172 /* 3DSTATE_FILTER_COEFFICIENTS_4X4, p170 */
173
174 /* 3DSTATE_FILTER_COEFFICIENTS_6X5, p172 */
175
176
177 /* _3DSTATE_FOG_COLOR, p173 */
178 #define _3DSTATE_FOG_COLOR_CMD (CMD_3D|(0x15<<24))
179 #define FOG_COLOR_RED(x) ((x)<<16)
180 #define FOG_COLOR_GREEN(x) ((x)<<8)
181 #define FOG_COLOR_BLUE(x) (x)
182
183 /* _3DSTATE_FOG_MODE, p174 */
184 #define _3DSTATE_FOG_MODE_CMD (CMD_3D|(0x1d<<24)|(0x89<<16)|2)
185 /* Dword 1 */
186 #define FMC1_FOGFUNC_MODIFY_ENABLE (1<<31)
187 #define FMC1_FOGFUNC_VERTEX (0<<28)
188 #define FMC1_FOGFUNC_PIXEL_EXP (1<<28)
189 #define FMC1_FOGFUNC_PIXEL_EXP2 (2<<28)
190 #define FMC1_FOGFUNC_PIXEL_LINEAR (3<<28)
191 #define FMC1_FOGFUNC_MASK (3<<28)
192 #define FMC1_FOGINDEX_MODIFY_ENABLE (1<<27)
193 #define FMC1_FOGINDEX_Z (0<<25)
194 #define FMC1_FOGINDEX_W (1<<25)
195 #define FMC1_C1_C2_MODIFY_ENABLE (1<<24)
196 #define FMC1_DENSITY_MODIFY_ENABLE (1<<23)
197 #define FMC1_C1_ONE (1<<13)
198 #define FMC1_C1_MASK (0xffff<<4)
199 /* Dword 2 */
200 #define FMC2_C2_ONE (1<<16)
201 /* Dword 3 */
202 #define FMC3_D_ONE (1<<16)
203
204
205
206 /* _3DSTATE_INDEPENDENT_ALPHA_BLEND, p177 */
207 #define _3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD (CMD_3D|(0x0b<<24))
208 #define IAB_MODIFY_ENABLE (1<<23)
209 #define IAB_ENABLE (1<<22)
210 #define IAB_MODIFY_FUNC (1<<21)
211 #define IAB_FUNC_SHIFT 16
212 #define IAB_MODIFY_SRC_FACTOR (1<<11)
213 #define IAB_SRC_FACTOR_SHIFT 6
214 #define IAB_SRC_FACTOR_MASK (BLENDFACT_MASK<<6)
215 #define IAB_MODIFY_DST_FACTOR (1<<5)
216 #define IAB_DST_FACTOR_SHIFT 0
217 #define IAB_DST_FACTOR_MASK (BLENDFACT_MASK<<0)
218
219 #define BLENDFACT_ZERO 0x01
220 #define BLENDFACT_ONE 0x02
221 #define BLENDFACT_SRC_COLR 0x03
222 #define BLENDFACT_INV_SRC_COLR 0x04
223 #define BLENDFACT_SRC_ALPHA 0x05
224 #define BLENDFACT_INV_SRC_ALPHA 0x06
225 #define BLENDFACT_DST_ALPHA 0x07
226 #define BLENDFACT_INV_DST_ALPHA 0x08
227 #define BLENDFACT_DST_COLR 0x09
228 #define BLENDFACT_INV_DST_COLR 0x0a
229 #define BLENDFACT_SRC_ALPHA_SATURATE 0x0b
230 #define BLENDFACT_CONST_COLOR 0x0c
231 #define BLENDFACT_INV_CONST_COLOR 0x0d
232 #define BLENDFACT_CONST_ALPHA 0x0e
233 #define BLENDFACT_INV_CONST_ALPHA 0x0f
234 #define BLENDFACT_MASK 0x0f
235
236
237 #define BLENDFUNC_ADD 0x0
238 #define BLENDFUNC_SUBTRACT 0x1
239 #define BLENDFUNC_REVERSE_SUBTRACT 0x2
240 #define BLENDFUNC_MIN 0x3
241 #define BLENDFUNC_MAX 0x4
242 #define BLENDFUNC_MASK 0x7
243
244 /* 3DSTATE_LOAD_INDIRECT, p180 */
245
246 #define _3DSTATE_LOAD_INDIRECT (CMD_3D|(0x1d<<24)|(0x7<<16))
247 #define LI0_STATE_STATIC_INDIRECT (0x01<<8)
248 #define LI0_STATE_DYNAMIC_INDIRECT (0x02<<8)
249 #define LI0_STATE_SAMPLER (0x04<<8)
250 #define LI0_STATE_MAP (0x08<<8)
251 #define LI0_STATE_PROGRAM (0x10<<8)
252 #define LI0_STATE_CONSTANTS (0x20<<8)
253
254 #define SIS0_BUFFER_ADDRESS(x) ((x)&~0x3)
255 #define SIS0_FORCE_LOAD (1<<1)
256 #define SIS0_BUFFER_VALID (1<<0)
257 #define SIS1_BUFFER_LENGTH(x) ((x)&0xff)
258
259 #define DIS0_BUFFER_ADDRESS(x) ((x)&~0x3)
260 #define DIS0_BUFFER_RESET (1<<1)
261 #define DIS0_BUFFER_VALID (1<<0)
262
263 #define SSB0_BUFFER_ADDRESS(x) ((x)&~0x3)
264 #define SSB0_FORCE_LOAD (1<<1)
265 #define SSB0_BUFFER_VALID (1<<0)
266 #define SSB1_BUFFER_LENGTH(x) ((x)&0xff)
267
268 #define MSB0_BUFFER_ADDRESS(x) ((x)&~0x3)
269 #define MSB0_FORCE_LOAD (1<<1)
270 #define MSB0_BUFFER_VALID (1<<0)
271 #define MSB1_BUFFER_LENGTH(x) ((x)&0xff)
272
273 #define PSP0_BUFFER_ADDRESS(x) ((x)&~0x3)
274 #define PSP0_FORCE_LOAD (1<<1)
275 #define PSP0_BUFFER_VALID (1<<0)
276 #define PSP1_BUFFER_LENGTH(x) ((x)&0xff)
277
278 #define PSC0_BUFFER_ADDRESS(x) ((x)&~0x3)
279 #define PSC0_FORCE_LOAD (1<<1)
280 #define PSC0_BUFFER_VALID (1<<0)
281 #define PSC1_BUFFER_LENGTH(x) ((x)&0xff)
282
283
284
285
286
287 /* _3DSTATE_RASTERIZATION_RULES */
288 #define _3DSTATE_RASTER_RULES_CMD (CMD_3D|(0x07<<24))
289 #define ENABLE_POINT_RASTER_RULE (1<<15)
290 #define OGL_POINT_RASTER_RULE (1<<13)
291 #define ENABLE_TEXKILL_3D_4D (1<<10)
292 #define TEXKILL_3D (0<<9)
293 #define TEXKILL_4D (1<<9)
294 #define ENABLE_LINE_STRIP_PROVOKE_VRTX (1<<8)
295 #define ENABLE_TRI_FAN_PROVOKE_VRTX (1<<5)
296 #define LINE_STRIP_PROVOKE_VRTX(x) ((x)<<6)
297 #define TRI_FAN_PROVOKE_VRTX(x) ((x)<<3)
298
299 /* _3DSTATE_SCISSOR_ENABLE, p256 */
300 #define _3DSTATE_SCISSOR_ENABLE_CMD (CMD_3D|(0x1c<<24)|(0x10<<19))
301 #define ENABLE_SCISSOR_RECT ((1<<1) | 1)
302 #define DISABLE_SCISSOR_RECT (1<<1)
303
304 /* _3DSTATE_SCISSOR_RECTANGLE_0, p257 */
305 #define _3DSTATE_SCISSOR_RECT_0_CMD (CMD_3D|(0x1d<<24)|(0x81<<16)|1)
306 /* Dword 1 */
307 #define SCISSOR_RECT_0_YMIN(x) ((x)<<16)
308 #define SCISSOR_RECT_0_XMIN(x) (x)
309 /* Dword 2 */
310 #define SCISSOR_RECT_0_YMAX(x) ((x)<<16)
311 #define SCISSOR_RECT_0_XMAX(x) (x)
312
313 /* p189 */
314 #define _3DSTATE_LOAD_STATE_IMMEDIATE_1 ((0x3<<29)|(0x1d<<24)|(0x04<<16))
315 #define I1_LOAD_S(n) (1<<(4+n))
316
317 #define S0_VB_OFFSET_MASK 0xffffffc
318 #define S0_AUTO_CACHE_INV_DISABLE (1<<0)
319
320 #define S1_VERTEX_WIDTH_SHIFT 24
321 #define S1_VERTEX_WIDTH_MASK (0x3f<<24)
322 #define S1_VERTEX_PITCH_SHIFT 16
323 #define S1_VERTEX_PITCH_MASK (0x3f<<16)
324
325 #define TEXCOORDFMT_2D 0x0
326 #define TEXCOORDFMT_3D 0x1
327 #define TEXCOORDFMT_4D 0x2
328 #define TEXCOORDFMT_1D 0x3
329 #define TEXCOORDFMT_2D_16 0x4
330 #define TEXCOORDFMT_4D_16 0x5
331 #define TEXCOORDFMT_NOT_PRESENT 0xf
332 #define S2_TEXCOORD_FMT0_MASK 0xf
333 #define S2_TEXCOORD_FMT1_SHIFT 4
334 #define S2_TEXCOORD_FMT(unit, type) ((type)<<(unit*4))
335 #define S2_TEXCOORD_NONE (~0)
336
337 /* S3 not interesting */
338
339 #define S4_POINT_WIDTH_SHIFT 23
340 #define S4_POINT_WIDTH_MASK (0x1ff<<23)
341 #define S4_LINE_WIDTH_SHIFT 19
342 #define S4_LINE_WIDTH_ONE (0x2<<19)
343 #define S4_LINE_WIDTH_MASK (0xf<<19)
344 #define S4_FLATSHADE_ALPHA (1<<18)
345 #define S4_FLATSHADE_FOG (1<<17)
346 #define S4_FLATSHADE_SPECULAR (1<<16)
347 #define S4_FLATSHADE_COLOR (1<<15)
348 #define S4_CULLMODE_BOTH (0<<13)
349 #define S4_CULLMODE_NONE (1<<13)
350 #define S4_CULLMODE_CW (2<<13)
351 #define S4_CULLMODE_CCW (3<<13)
352 #define S4_CULLMODE_MASK (3<<13)
353 #define S4_VFMT_POINT_WIDTH (1<<12)
354 #define S4_VFMT_SPEC_FOG (1<<11)
355 #define S4_VFMT_COLOR (1<<10)
356 #define S4_VFMT_DEPTH_OFFSET (1<<9)
357 #define S4_VFMT_XYZ (1<<6)
358 #define S4_VFMT_XYZW (2<<6)
359 #define S4_VFMT_XY (3<<6)
360 #define S4_VFMT_XYW (4<<6)
361 #define S4_VFMT_XYZW_MASK (7<<6)
362 #define S4_FORCE_DEFAULT_DIFFUSE (1<<5)
363 #define S4_FORCE_DEFAULT_SPECULAR (1<<4)
364 #define S4_LOCAL_DEPTH_OFFSET_ENABLE (1<<3)
365 #define S4_VFMT_FOG_PARAM (1<<2)
366 #define S4_SPRITE_POINT_ENABLE (1<<1)
367 #define S4_LINE_ANTIALIAS_ENABLE (1<<0)
368
369 #define S4_VFMT_MASK (S4_VFMT_POINT_WIDTH | \
370 S4_VFMT_SPEC_FOG | \
371 S4_VFMT_COLOR | \
372 S4_VFMT_DEPTH_OFFSET | \
373 S4_VFMT_XYZW_MASK | \
374 S4_VFMT_FOG_PARAM)
375
376 #define COMPAREFUNC_ALWAYS 0
377 #define COMPAREFUNC_NEVER 0x1
378 #define COMPAREFUNC_LESS 0x2
379 #define COMPAREFUNC_EQUAL 0x3
380 #define COMPAREFUNC_LEQUAL 0x4
381 #define COMPAREFUNC_GREATER 0x5
382 #define COMPAREFUNC_NOTEQUAL 0x6
383 #define COMPAREFUNC_GEQUAL 0x7
384
385 #define STENCILOP_KEEP 0
386 #define STENCILOP_ZERO 0x1
387 #define STENCILOP_REPLACE 0x2
388 #define STENCILOP_INCRSAT 0x3
389 #define STENCILOP_DECRSAT 0x4
390 #define STENCILOP_INCR 0x5
391 #define STENCILOP_DECR 0x6
392 #define STENCILOP_INVERT 0x7
393
394 #define S5_WRITEDISABLE_ALPHA (1<<31)
395 #define S5_WRITEDISABLE_RED (1<<30)
396 #define S5_WRITEDISABLE_GREEN (1<<29)
397 #define S5_WRITEDISABLE_BLUE (1<<28)
398 #define S5_WRITEDISABLE_MASK (0xf<<28)
399 #define S5_FORCE_DEFAULT_POINT_SIZE (1<<27)
400 #define S5_LAST_PIXEL_ENABLE (1<<26)
401 #define S5_GLOBAL_DEPTH_OFFSET_ENABLE (1<<25)
402 #define S5_FOG_ENABLE (1<<24)
403 #define S5_STENCIL_REF_SHIFT 16
404 #define S5_STENCIL_REF_MASK (0xff<<16)
405 #define S5_STENCIL_TEST_FUNC_SHIFT 13
406 #define S5_STENCIL_TEST_FUNC_MASK (0x7<<13)
407 #define S5_STENCIL_FAIL_SHIFT 10
408 #define S5_STENCIL_FAIL_MASK (0x7<<10)
409 #define S5_STENCIL_PASS_Z_FAIL_SHIFT 7
410 #define S5_STENCIL_PASS_Z_FAIL_MASK (0x7<<7)
411 #define S5_STENCIL_PASS_Z_PASS_SHIFT 4
412 #define S5_STENCIL_PASS_Z_PASS_MASK (0x7<<4)
413 #define S5_STENCIL_WRITE_ENABLE (1<<3)
414 #define S5_STENCIL_TEST_ENABLE (1<<2)
415 #define S5_COLOR_DITHER_ENABLE (1<<1)
416 #define S5_LOGICOP_ENABLE (1<<0)
417
418
419 #define S6_ALPHA_TEST_ENABLE (1<<31)
420 #define S6_ALPHA_TEST_FUNC_SHIFT 28
421 #define S6_ALPHA_TEST_FUNC_MASK (0x7<<28)
422 #define S6_ALPHA_REF_SHIFT 20
423 #define S6_ALPHA_REF_MASK (0xff<<20)
424 #define S6_DEPTH_TEST_ENABLE (1<<19)
425 #define S6_DEPTH_TEST_FUNC_SHIFT 16
426 #define S6_DEPTH_TEST_FUNC_MASK (0x7<<16)
427 #define S6_CBUF_BLEND_ENABLE (1<<15)
428 #define S6_CBUF_BLEND_FUNC_SHIFT 12
429 #define S6_CBUF_BLEND_FUNC_MASK (0x7<<12)
430 #define S6_CBUF_SRC_BLEND_FACT_SHIFT 8
431 #define S6_CBUF_SRC_BLEND_FACT_MASK (0xf<<8)
432 #define S6_CBUF_DST_BLEND_FACT_SHIFT 4
433 #define S6_CBUF_DST_BLEND_FACT_MASK (0xf<<4)
434 #define S6_DEPTH_WRITE_ENABLE (1<<3)
435 #define S6_COLOR_WRITE_ENABLE (1<<2)
436 #define S6_TRISTRIP_PV_SHIFT 0
437 #define S6_TRISTRIP_PV_MASK (0x3<<0)
438
439 #define S7_DEPTH_OFFSET_CONST_MASK ~0
440
441 /* 3DSTATE_MAP_DEINTERLACER_PARAMETERS */
442 /* 3DSTATE_MAP_PALETTE_LOAD_32, p206 */
443
444
445 /* _3DSTATE_MODES_4, p218 */
446 #define _3DSTATE_MODES_4_CMD (CMD_3D|(0x0d<<24))
447 #define ENABLE_LOGIC_OP_FUNC (1<<23)
448 #define LOGIC_OP_FUNC(x) ((x)<<18)
449 #define LOGICOP_MASK ((1<<18)|(1<<19)|(1<<20)|(1<<21))
450 #define LOGICOP_CLEAR 0
451 #define LOGICOP_NOR 0x1
452 #define LOGICOP_AND_INV 0x2
453 #define LOGICOP_COPY_INV 0x3
454 #define LOGICOP_AND_RVRSE 0x4
455 #define LOGICOP_INV 0x5
456 #define LOGICOP_XOR 0x6
457 #define LOGICOP_NAND 0x7
458 #define LOGICOP_AND 0x8
459 #define LOGICOP_EQUIV 0x9
460 #define LOGICOP_NOOP 0xa
461 #define LOGICOP_OR_INV 0xb
462 #define LOGICOP_COPY 0xc
463 #define LOGICOP_OR_RVRSE 0xd
464 #define LOGICOP_OR 0xe
465 #define LOGICOP_SET 0xf
466 #define MODE4_ENABLE_STENCIL_TEST_MASK ((1<<17)|(0xff00))
467 #define ENABLE_STENCIL_TEST_MASK (1<<17)
468 #define STENCIL_TEST_MASK(x) ((x)<<8)
469 #define MODE4_ENABLE_STENCIL_WRITE_MASK ((1<<16)|(0x00ff))
470 #define ENABLE_STENCIL_WRITE_MASK (1<<16)
471 #define STENCIL_WRITE_MASK(x) (x)
472
473 /* _3DSTATE_MODES_5, p220 */
474 #define _3DSTATE_MODES_5_CMD (CMD_3D|(0x0c<<24))
475 #define PIPELINE_FLUSH_RENDER_CACHE (1<<18)
476 #define PIPELINE_FLUSH_TEXTURE_CACHE (1<<16)
477
478
479 /* p221 */
480 #define _3DSTATE_PIXEL_SHADER_CONSTANTS (CMD_3D|(0x1d<<24)|(0x6<<16))
481 #define PS1_REG(n) (1<<(n))
482 #define PS2_CONST_X(n) (n)
483 #define PS3_CONST_Y(n) (n)
484 #define PS4_CONST_Z(n) (n)
485 #define PS5_CONST_W(n) (n)
486
487 /* p222 */
488
489
490 #define I915_MAX_TEX_INDIRECT 4
491 #define I915_MAX_TEX_INSN 32
492 #define I915_MAX_ALU_INSN 64
493 #define I915_MAX_DECL_INSN 27
494 #define I915_MAX_TEMPORARY 16
495
496
497 /* Each instruction is 3 dwords long, though most don't require all
498 * this space. Maximum of 123 instructions. Smaller maxes per insn
499 * type.
500 */
501 #define _3DSTATE_PIXEL_SHADER_PROGRAM (CMD_3D|(0x1d<<24)|(0x5<<16))
502
503 #define REG_TYPE_R 0 /* temporary regs, no need to
504 * dcl, must be written before
505 * read -- Preserved between
506 * phases.
507 */
508 #define REG_TYPE_T 1 /* Interpolated values, must be
509 * dcl'ed before use.
510 *
511 * 0..7: texture coord,
512 * 8: diffuse spec,
513 * 9: specular color,
514 * 10: fog parameter in w.
515 */
516 #define REG_TYPE_CONST 2 /* Restriction: only one const
517 * can be referenced per
518 * instruction, though it may be
519 * selected for multiple inputs.
520 * Constants not initialized
521 * default to zero.
522 */
523 #define REG_TYPE_S 3 /* sampler */
524 #define REG_TYPE_OC 4 /* output color (rgba) */
525 #define REG_TYPE_OD 5 /* output depth (w), xyz are
526 * temporaries. If not written,
527 * interpolated depth is used?
528 */
529 #define REG_TYPE_U 6 /* unpreserved temporaries */
530 #define REG_TYPE_MASK 0x7
531 #define REG_NR_MASK 0xf
532
533
534 /* REG_TYPE_T:
535 */
536 #define T_TEX0 0
537 #define T_TEX1 1
538 #define T_TEX2 2
539 #define T_TEX3 3
540 #define T_TEX4 4
541 #define T_TEX5 5
542 #define T_TEX6 6
543 #define T_TEX7 7
544 #define T_DIFFUSE 8
545 #define T_SPECULAR 9
546 #define T_FOG_W 10 /* interpolated fog is in W coord */
547
548 /* Arithmetic instructions */
549
550 /* .replicate_swizzle == selection and replication of a particular
551 * scalar channel, ie., .xxxx, .yyyy, .zzzz or .wwww
552 */
553 #define A0_NOP (0x0<<24) /* no operation */
554 #define A0_ADD (0x1<<24) /* dst = src0 + src1 */
555 #define A0_MOV (0x2<<24) /* dst = src0 */
556 #define A0_MUL (0x3<<24) /* dst = src0 * src1 */
557 #define A0_MAD (0x4<<24) /* dst = src0 * src1 + src2 */
558 #define A0_DP2ADD (0x5<<24) /* dst.xyzw = src0.xy dot src1.xy + src2.replicate_swizzle */
559 #define A0_DP3 (0x6<<24) /* dst.xyzw = src0.xyz dot src1.xyz */
560 #define A0_DP4 (0x7<<24) /* dst.xyzw = src0.xyzw dot src1.xyzw */
561 #define A0_FRC (0x8<<24) /* dst = src0 - floor(src0) */
562 #define A0_RCP (0x9<<24) /* dst.xyzw = 1/(src0.replicate_swizzle) */
563 #define A0_RSQ (0xa<<24) /* dst.xyzw = 1/(sqrt(abs(src0.replicate_swizzle))) */
564 #define A0_EXP (0xb<<24) /* dst.xyzw = exp2(src0.replicate_swizzle) */
565 #define A0_LOG (0xc<<24) /* dst.xyzw = log2(abs(src0.replicate_swizzle)) */
566 #define A0_CMP (0xd<<24) /* dst = (src0 >= 0.0) ? src1 : src2 */
567 #define A0_MIN (0xe<<24) /* dst = (src0 < src1) ? src0 : src1 */
568 #define A0_MAX (0xf<<24) /* dst = (src0 >= src1) ? src0 : src1 */
569 #define A0_FLR (0x10<<24) /* dst = floor(src0) */
570 #define A0_MOD (0x11<<24) /* dst = src0 fmod 1.0 */
571 #define A0_TRC (0x12<<24) /* dst = int(src0) */
572 #define A0_SGE (0x13<<24) /* dst = src0 >= src1 ? 1.0 : 0.0 */
573 #define A0_SLT (0x14<<24) /* dst = src0 < src1 ? 1.0 : 0.0 */
574 #define A0_DEST_SATURATE (1<<22)
575 #define A0_DEST_TYPE_SHIFT 19
576 /* Allow: R, OC, OD, U */
577 #define A0_DEST_NR_SHIFT 14
578 /* Allow R: 0..15, OC,OD: 0..0, U: 0..2 */
579 #define A0_DEST_CHANNEL_X (1<<10)
580 #define A0_DEST_CHANNEL_Y (2<<10)
581 #define A0_DEST_CHANNEL_Z (4<<10)
582 #define A0_DEST_CHANNEL_W (8<<10)
583 #define A0_DEST_CHANNEL_ALL (0xf<<10)
584 #define A0_DEST_CHANNEL_SHIFT 10
585 #define A0_SRC0_TYPE_SHIFT 7
586 #define A0_SRC0_NR_SHIFT 2
587
588 #define A0_DEST_CHANNEL_XY (A0_DEST_CHANNEL_X|A0_DEST_CHANNEL_Y)
589 #define A0_DEST_CHANNEL_XYZ (A0_DEST_CHANNEL_XY|A0_DEST_CHANNEL_Z)
590
591
592 #define SRC_X 0
593 #define SRC_Y 1
594 #define SRC_Z 2
595 #define SRC_W 3
596 #define SRC_ZERO 4
597 #define SRC_ONE 5
598
599 #define A1_SRC0_CHANNEL_X_NEGATE (1<<31)
600 #define A1_SRC0_CHANNEL_X_SHIFT 28
601 #define A1_SRC0_CHANNEL_Y_NEGATE (1<<27)
602 #define A1_SRC0_CHANNEL_Y_SHIFT 24
603 #define A1_SRC0_CHANNEL_Z_NEGATE (1<<23)
604 #define A1_SRC0_CHANNEL_Z_SHIFT 20
605 #define A1_SRC0_CHANNEL_W_NEGATE (1<<19)
606 #define A1_SRC0_CHANNEL_W_SHIFT 16
607 #define A1_SRC1_TYPE_SHIFT 13
608 #define A1_SRC1_NR_SHIFT 8
609 #define A1_SRC1_CHANNEL_X_NEGATE (1<<7)
610 #define A1_SRC1_CHANNEL_X_SHIFT 4
611 #define A1_SRC1_CHANNEL_Y_NEGATE (1<<3)
612 #define A1_SRC1_CHANNEL_Y_SHIFT 0
613
614 #define A2_SRC1_CHANNEL_Z_NEGATE (1<<31)
615 #define A2_SRC1_CHANNEL_Z_SHIFT 28
616 #define A2_SRC1_CHANNEL_W_NEGATE (1<<27)
617 #define A2_SRC1_CHANNEL_W_SHIFT 24
618 #define A2_SRC2_TYPE_SHIFT 21
619 #define A2_SRC2_NR_SHIFT 16
620 #define A2_SRC2_CHANNEL_X_NEGATE (1<<15)
621 #define A2_SRC2_CHANNEL_X_SHIFT 12
622 #define A2_SRC2_CHANNEL_Y_NEGATE (1<<11)
623 #define A2_SRC2_CHANNEL_Y_SHIFT 8
624 #define A2_SRC2_CHANNEL_Z_NEGATE (1<<7)
625 #define A2_SRC2_CHANNEL_Z_SHIFT 4
626 #define A2_SRC2_CHANNEL_W_NEGATE (1<<3)
627 #define A2_SRC2_CHANNEL_W_SHIFT 0
628
629
630
631 /* Texture instructions */
632 #define T0_TEXLD (0x15<<24) /* Sample texture using predeclared
633 * sampler and address, and output
634 * filtered texel data to destination
635 * register */
636 #define T0_TEXLDP (0x16<<24) /* Same as texld but performs a
637 * perspective divide of the texture
638 * coordinate .xyz values by .w before
639 * sampling. */
640 #define T0_TEXLDB (0x17<<24) /* Same as texld but biases the
641 * computed LOD by w. Only S4.6 two's
642 * comp is used. This implies that a
643 * float to fixed conversion is
644 * done. */
645 #define T0_TEXKILL (0x18<<24) /* Does not perform a sampling
646 * operation. Simply kills the pixel
647 * if any channel of the address
648 * register is < 0.0. */
649 #define T0_DEST_TYPE_SHIFT 19
650 /* Allow: R, OC, OD, U */
651 /* Note: U (unpreserved) regs do not retain their values between
652 * phases (cannot be used for feedback)
653 *
654 * Note: oC and OD registers can only be used as the destination of a
655 * texture instruction once per phase (this is an implementation
656 * restriction).
657 */
658 #define T0_DEST_NR_SHIFT 14
659 /* Allow R: 0..15, OC,OD: 0..0, U: 0..2 */
660 #define T0_SAMPLER_NR_SHIFT 0 /* This field ignored for TEXKILL */
661 #define T0_SAMPLER_NR_MASK (0xf<<0)
662
663 #define T1_ADDRESS_REG_TYPE_SHIFT 24 /* Reg to use as texture coord */
664 /* Allow R, T, OC, OD -- R, OC, OD are 'dependent' reads, new program phase */
665 #define T1_ADDRESS_REG_NR_SHIFT 17
666 #define T2_MBZ 0
667
668 /* Declaration instructions */
669 #define D0_DCL (0x19<<24) /* Declare a t (interpolated attrib)
670 * register or an s (sampler)
671 * register. */
672 #define D0_SAMPLE_TYPE_SHIFT 22
673 #define D0_SAMPLE_TYPE_2D (0x0<<22)
674 #define D0_SAMPLE_TYPE_CUBE (0x1<<22)
675 #define D0_SAMPLE_TYPE_VOLUME (0x2<<22)
676 #define D0_SAMPLE_TYPE_MASK (0x3<<22)
677
678 #define D0_TYPE_SHIFT 19
679 /* Allow: T, S */
680 #define D0_NR_SHIFT 14
681 /* Allow T: 0..10, S: 0..15 */
682 #define D0_CHANNEL_X (1<<10)
683 #define D0_CHANNEL_Y (2<<10)
684 #define D0_CHANNEL_Z (4<<10)
685 #define D0_CHANNEL_W (8<<10)
686 #define D0_CHANNEL_ALL (0xf<<10)
687 #define D0_CHANNEL_NONE (0<<10)
688
689 #define D0_CHANNEL_XY (D0_CHANNEL_X|D0_CHANNEL_Y)
690 #define D0_CHANNEL_XYZ (D0_CHANNEL_XY|D0_CHANNEL_Z)
691
692 /* I915 Errata: Do not allow (xz), (xw), (xzw) combinations for diffuse
693 * or specular declarations.
694 *
695 * For T dcls, only allow: (x), (xy), (xyz), (w), (xyzw)
696 *
697 * Must be zero for S (sampler) dcls
698 */
699 #define D1_MBZ 0
700 #define D2_MBZ 0
701
702
703
704 /* p207 */
705 #define _3DSTATE_MAP_STATE (CMD_3D|(0x1d<<24)|(0x0<<16))
706
707 #define MS1_MAPMASK_SHIFT 0
708 #define MS1_MAPMASK_MASK (0x8fff<<0)
709
710 #define MS2_UNTRUSTED_SURFACE (1<<31)
711 #define MS2_ADDRESS_MASK 0xfffffffc
712 #define MS2_VERTICAL_LINE_STRIDE (1<<1)
713 #define MS2_VERTICAL_OFFSET (1<<1)
714
715 #define MS3_HEIGHT_SHIFT 21
716 #define MS3_WIDTH_SHIFT 10
717 #define MS3_PALETTE_SELECT (1<<9)
718 #define MS3_MAPSURF_FORMAT_SHIFT 7
719 #define MS3_MAPSURF_FORMAT_MASK (0x7<<7)
720 #define MAPSURF_8BIT (1<<7)
721 #define MAPSURF_16BIT (2<<7)
722 #define MAPSURF_32BIT (3<<7)
723 #define MAPSURF_422 (5<<7)
724 #define MAPSURF_COMPRESSED (6<<7)
725 #define MAPSURF_4BIT_INDEXED (7<<7)
726 #define MS3_MT_FORMAT_MASK (0x7 << 3)
727 #define MS3_MT_FORMAT_SHIFT 3
728 #define MT_4BIT_IDX_ARGB8888 (7<<3) /* SURFACE_4BIT_INDEXED */
729 #define MT_8BIT_I8 (0<<3) /* SURFACE_8BIT */
730 #define MT_8BIT_L8 (1<<3)
731 #define MT_8BIT_A8 (4<<3)
732 #define MT_8BIT_MONO8 (5<<3)
733 #define MT_16BIT_RGB565 (0<<3) /* SURFACE_16BIT */
734 #define MT_16BIT_ARGB1555 (1<<3)
735 #define MT_16BIT_ARGB4444 (2<<3)
736 #define MT_16BIT_AY88 (3<<3)
737 #define MT_16BIT_88DVDU (5<<3)
738 #define MT_16BIT_BUMP_655LDVDU (6<<3)
739 #define MT_16BIT_I16 (7<<3)
740 #define MT_16BIT_L16 (8<<3)
741 #define MT_16BIT_A16 (9<<3)
742 #define MT_32BIT_ARGB8888 (0<<3) /* SURFACE_32BIT */
743 #define MT_32BIT_ABGR8888 (1<<3)
744 #define MT_32BIT_XRGB8888 (2<<3)
745 #define MT_32BIT_XBGR8888 (3<<3)
746 #define MT_32BIT_QWVU8888 (4<<3)
747 #define MT_32BIT_AXVU8888 (5<<3)
748 #define MT_32BIT_LXVU8888 (6<<3)
749 #define MT_32BIT_XLVU8888 (7<<3)
750 #define MT_32BIT_ARGB2101010 (8<<3)
751 #define MT_32BIT_ABGR2101010 (9<<3)
752 #define MT_422_YCRCB_SWAPY (0<<3) /* SURFACE_422 */
753 #define MT_422_YCRCB_NORMAL (1<<3)
754 #define MT_422_YCRCB_SWAPUV (2<<3)
755 #define MT_422_YCRCB_SWAPUVY (3<<3)
756 #define MT_COMPRESS_DXT1 (0<<3) /* SURFACE_COMPRESSED */
757 #define MT_COMPRESS_DXT2_3 (1<<3)
758 #define MT_COMPRESS_DXT4_5 (2<<3)
759 #define MT_COMPRESS_FXT1 (3<<3)
760 #define MT_COMPRESS_DXT1_RGB (4<<3)
761 #define MS3_USE_FENCE_REGS (1<<2)
762 #define MS3_TILED_SURFACE (1<<1)
763 #define MS3_TILE_WALK (1<<0)
764
765 #define MS4_PITCH_SHIFT 21
766 #define MS4_CUBE_FACE_ENA_NEGX (1<<20)
767 #define MS4_CUBE_FACE_ENA_POSX (1<<19)
768 #define MS4_CUBE_FACE_ENA_NEGY (1<<18)
769 #define MS4_CUBE_FACE_ENA_POSY (1<<17)
770 #define MS4_CUBE_FACE_ENA_NEGZ (1<<16)
771 #define MS4_CUBE_FACE_ENA_POSZ (1<<15)
772 #define MS4_CUBE_FACE_ENA_MASK (0x3f<<15)
773 #define MS4_MAX_LOD_SHIFT 9
774 #define MS4_MAX_LOD_MASK (0x3f<<9)
775 #define MS4_VOLUME_DEPTH_SHIFT 0
776 #define MS4_VOLUME_DEPTH_MASK (0xff<<0)
777
778 /* p244 */
779 #define _3DSTATE_SAMPLER_STATE (CMD_3D|(0x1d<<24)|(0x1<<16))
780
781 #define SS1_MAPMASK_SHIFT 0
782 #define SS1_MAPMASK_MASK (0x8fff<<0)
783
784 #define SS2_REVERSE_GAMMA_ENABLE (1<<31)
785 #define SS2_PACKED_TO_PLANAR_ENABLE (1<<30)
786 #define SS2_COLORSPACE_CONVERSION (1<<29)
787 #define SS2_CHROMAKEY_SHIFT 27
788 #define SS2_BASE_MIP_LEVEL_SHIFT 22
789 #define SS2_BASE_MIP_LEVEL_MASK (0x1f<<22)
790 #define SS2_MIP_FILTER_SHIFT 20
791 #define SS2_MIP_FILTER_MASK (0x3<<20)
792 #define MIPFILTER_NONE 0
793 #define MIPFILTER_NEAREST 1
794 #define MIPFILTER_LINEAR 3
795 #define SS2_MAG_FILTER_SHIFT 17
796 #define SS2_MAG_FILTER_MASK (0x7<<17)
797 #define FILTER_NEAREST 0
798 #define FILTER_LINEAR 1
799 #define FILTER_ANISOTROPIC 2
800 #define FILTER_4X4_1 3
801 #define FILTER_4X4_2 4
802 #define FILTER_4X4_FLAT 5
803 #define FILTER_6X5_MONO 6 /* XXX - check */
804 #define SS2_MIN_FILTER_SHIFT 14
805 #define SS2_MIN_FILTER_MASK (0x7<<14)
806 #define SS2_LOD_BIAS_SHIFT 5
807 #define SS2_LOD_BIAS_ONE (0x10<<5)
808 #define SS2_LOD_BIAS_MASK (0x1ff<<5)
809 #define SS2_SHADOW_ENABLE (1<<4)
810 #define SS2_MAX_ANISO_MASK (1<<3)
811 #define SS2_MAX_ANISO_2 (0<<3)
812 #define SS2_MAX_ANISO_4 (1<<3)
813 #define SS2_SHADOW_FUNC_SHIFT 0
814 #define SS2_SHADOW_FUNC_MASK (0x7<<0)
815 #define SHADOWOP_ALWAYS 0
816 #define SHADOWOP_NEVER 1
817 #define SHADOWOP_LESS 2
818 #define SHADOWOP_EQUAL 3
819 #define SHADOWOP_LEQUAL 4
820 #define SHADOWOP_GREATER 5
821 #define SHADOWOP_NOTEQUAL 6
822 #define SHADOWOP_GEQUAL 7
823
824 #define SS3_MIN_LOD_SHIFT 24
825 #define SS3_MIN_LOD_ONE (0x10<<24)
826 #define SS3_MIN_LOD_MASK (0xff<<24)
827 #define SS3_KILL_PIXEL_ENABLE (1<<17)
828 #define SS3_TCX_ADDR_MODE_SHIFT 12
829 #define SS3_TCX_ADDR_MODE_MASK (0x7<<12)
830 #define TEXCOORDMODE_WRAP 0
831 #define TEXCOORDMODE_MIRROR 1
832 #define TEXCOORDMODE_CLAMP_EDGE 2
833 #define TEXCOORDMODE_CUBE 3
834 #define TEXCOORDMODE_CLAMP_BORDER 4
835 #define TEXCOORDMODE_MIRROR_ONCE 5
836 #define SS3_TCY_ADDR_MODE_SHIFT 9
837 #define SS3_TCY_ADDR_MODE_MASK (0x7<<9)
838 #define SS3_TCZ_ADDR_MODE_SHIFT 6
839 #define SS3_TCZ_ADDR_MODE_MASK (0x7<<6)
840 #define SS3_NORMALIZED_COORDS (1<<5)
841 #define SS3_TEXTUREMAP_INDEX_SHIFT 1
842 #define SS3_TEXTUREMAP_INDEX_MASK (0xf<<1)
843 #define SS3_DEINTERLACER_ENABLE (1<<0)
844
845 #define SS4_BORDER_COLOR_MASK (~0)
846
847 /* 3DSTATE_SPAN_STIPPLE, p258
848 */
849 #define _3DSTATE_STIPPLE ((0x3<<29)|(0x1d<<24)|(0x83<<16))
850 #define ST1_ENABLE (1<<16)
851 #define ST1_MASK (0xffff)
852
853
854 #define MI_FLUSH ((0<<29)|(4<<23))
855 #define FLUSH_MAP_CACHE (1<<0)
856 #define FLUSH_RENDER_CACHE (1<<1)
857
858
859 #endif