Merge branch 'master' of git+ssh://joukj@git.freedesktop.org/git/mesa/mesa
[mesa.git] / src / mesa / drivers / dri / i915 / i915_reg.h
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 #ifndef _I915_REG_H_
30 #define _I915_REG_H_
31
32
33 #include "intel_reg.h"
34
35 #define I915_SET_FIELD( var, mask, value ) (var &= ~(mask), var |= value)
36
37 #define CMD_3D (0x3<<29)
38
39 #define PRIM3D_INLINE (CMD_3D | (0x1f<<24))
40 #define PRIM3D_TRILIST (0x0<<18)
41 #define PRIM3D_TRISTRIP (0x1<<18)
42 #define PRIM3D_TRISTRIP_RVRSE (0x2<<18)
43 #define PRIM3D_TRIFAN (0x3<<18)
44 #define PRIM3D_POLY (0x4<<18)
45 #define PRIM3D_LINELIST (0x5<<18)
46 #define PRIM3D_LINESTRIP (0x6<<18)
47 #define PRIM3D_RECTLIST (0x7<<18)
48 #define PRIM3D_POINTLIST (0x8<<18)
49 #define PRIM3D_DIB (0x9<<18)
50 #define PRIM3D_CLEAR_RECT (0xa<<18)
51 #define PRIM3D_ZONE_INIT (0xd<<18)
52 #define PRIM3D_MASK (0x1f<<18)
53
54 /* p137 */
55 #define _3DSTATE_AA_CMD (CMD_3D | (0x06<<24))
56 #define AA_LINE_ECAAR_WIDTH_ENABLE (1<<16)
57 #define AA_LINE_ECAAR_WIDTH_0_5 0
58 #define AA_LINE_ECAAR_WIDTH_1_0 (1<<14)
59 #define AA_LINE_ECAAR_WIDTH_2_0 (2<<14)
60 #define AA_LINE_ECAAR_WIDTH_4_0 (3<<14)
61 #define AA_LINE_REGION_WIDTH_ENABLE (1<<8)
62 #define AA_LINE_REGION_WIDTH_0_5 0
63 #define AA_LINE_REGION_WIDTH_1_0 (1<<6)
64 #define AA_LINE_REGION_WIDTH_2_0 (2<<6)
65 #define AA_LINE_REGION_WIDTH_4_0 (3<<6)
66
67 /* 3DSTATE_BACKFACE_STENCIL_OPS, p138*/
68 #define _3DSTATE_BACKFACE_STENCIL_OPS (CMD_3D | (0x8<<24))
69 #define BFO_ENABLE_STENCIL_REF (1<<23)
70 #define BFO_STENCIL_REF_SHIFT 15
71 #define BFO_STENCIL_REF_MASK (0xff<<15)
72 #define BFO_ENABLE_STENCIL_FUNCS (1<<14)
73 #define BFO_STENCIL_TEST_SHIFT 11
74 #define BFO_STENCIL_TEST_MASK (0x7<<11)
75 #define BFO_STENCIL_FAIL_SHIFT 8
76 #define BFO_STENCIL_FAIL_MASK (0x7<<8)
77 #define BFO_STENCIL_PASS_Z_FAIL_SHIFT 5
78 #define BFO_STENCIL_PASS_Z_FAIL_MASK (0x7<<5)
79 #define BFO_STENCIL_PASS_Z_PASS_SHIFT 2
80 #define BFO_STENCIL_PASS_Z_PASS_MASK (0x7<<2)
81 #define BFO_ENABLE_STENCIL_TWO_SIDE (1<<1)
82 #define BFO_STENCIL_TWO_SIDE (1<<0)
83
84
85 /* 3DSTATE_BACKFACE_STENCIL_MASKS, p140 */
86 #define _3DSTATE_BACKFACE_STENCIL_MASKS (CMD_3D | (0x9<<24))
87 #define BFM_ENABLE_STENCIL_TEST_MASK (1<<17)
88 #define BFM_ENABLE_STENCIL_WRITE_MASK (1<<16)
89 #define BFM_STENCIL_TEST_MASK_SHIFT 8
90 #define BFM_STENCIL_TEST_MASK_MASK (0xff<<8)
91 #define BFM_STENCIL_WRITE_MASK_SHIFT 0
92 #define BFM_STENCIL_WRITE_MASK_MASK (0xff<<0)
93
94
95
96 /* 3DSTATE_BIN_CONTROL p141 */
97
98 /* p143 */
99 #define _3DSTATE_BUF_INFO_CMD (CMD_3D | (0x1d<<24) | (0x8e<<16) | 1)
100 /* Dword 1 */
101 #define BUF_3D_ID_COLOR_BACK (0x3<<24)
102 #define BUF_3D_ID_DEPTH (0x7<<24)
103 #define BUF_3D_USE_FENCE (1<<23)
104 #define BUF_3D_TILED_SURFACE (1<<22)
105 #define BUF_3D_TILE_WALK_X 0
106 #define BUF_3D_TILE_WALK_Y (1<<21)
107 #define BUF_3D_PITCH(x) (((x)/4)<<2)
108 /* Dword 2 */
109 #define BUF_3D_ADDR(x) ((x) & ~0x3)
110
111
112 /* 3DSTATE_CHROMA_KEY */
113
114 /* 3DSTATE_CLEAR_PARAMETERS, p150 */
115 /*
116 * Sets the color, depth and stencil clear values used by the
117 * CLEAR_RECT and ZONE_INIT primitive types, respectively. These
118 * primitives set override most 3d state and only take a minimal x/y
119 * vertex. The color/z/stencil information is supplied here and
120 * therefore cannot vary per vertex.
121 */
122 #define _3DSTATE_CLEAR_PARAMETERS (CMD_3D | (0x1d<<24) | (0x9c<<16) | 5)
123 /* Dword 1 */
124 #define CLEARPARAM_CLEAR_RECT (1 << 16)
125 #define CLEARPARAM_ZONE_INIT (0 << 16)
126 #define CLEARPARAM_WRITE_COLOR (1 << 2)
127 #define CLEARPARAM_WRITE_DEPTH (1 << 1)
128 #define CLEARPARAM_WRITE_STENCIL (1 << 0)
129
130 /* 3DSTATE_CONSTANT_BLEND_COLOR, p153 */
131 #define _3DSTATE_CONST_BLEND_COLOR_CMD (CMD_3D | (0x1d<<24) | (0x88<<16))
132
133
134
135 /* 3DSTATE_COORD_SET_BINDINGS, p154 */
136 #define _3DSTATE_COORD_SET_BINDINGS (CMD_3D | (0x16<<24))
137 #define CSB_TCB(iunit, eunit) ((eunit)<<(iunit*3))
138
139 /* p156 */
140 #define _3DSTATE_DFLT_DIFFUSE_CMD (CMD_3D | (0x1d<<24) | (0x99<<16))
141
142 /* p157 */
143 #define _3DSTATE_DFLT_SPEC_CMD (CMD_3D | (0x1d<<24) | (0x9a<<16))
144
145 /* p158 */
146 #define _3DSTATE_DFLT_Z_CMD (CMD_3D | (0x1d<<24) | (0x98<<16))
147
148
149 /* 3DSTATE_DEPTH_OFFSET_SCALE, p159 */
150 #define _3DSTATE_DEPTH_OFFSET_SCALE (CMD_3D | (0x1d<<24) | (0x97<<16))
151 /* scale in dword 1 */
152
153
154 /* 3DSTATE_DEPTH_SUBRECT_DISABLE, p160 */
155 #define _3DSTATE_DEPTH_SUBRECT_DISABLE (CMD_3D | (0x1c<<24) | (0x11<<19) | 0x2)
156
157 /* p161 */
158 #define _3DSTATE_DST_BUF_VARS_CMD (CMD_3D | (0x1d<<24) | (0x85<<16))
159 /* Dword 1 */
160 #define TEX_DEFAULT_COLOR_OGL (0<<30)
161 #define TEX_DEFAULT_COLOR_D3D (1<<30)
162 #define ZR_EARLY_DEPTH (1<<29)
163 #define LOD_PRECLAMP_OGL (1<<28)
164 #define LOD_PRECLAMP_D3D (0<<28)
165 #define DITHER_FULL_ALWAYS (0<<26)
166 #define DITHER_FULL_ON_FB_BLEND (1<<26)
167 #define DITHER_CLAMPED_ALWAYS (2<<26)
168 #define LINEAR_GAMMA_BLEND_32BPP (1<<25)
169 #define DEBUG_DISABLE_ENH_DITHER (1<<24)
170 #define DSTORG_HORT_BIAS(x) ((x)<<20)
171 #define DSTORG_VERT_BIAS(x) ((x)<<16)
172 #define COLOR_4_2_2_CHNL_WRT_ALL 0
173 #define COLOR_4_2_2_CHNL_WRT_Y (1<<12)
174 #define COLOR_4_2_2_CHNL_WRT_CR (2<<12)
175 #define COLOR_4_2_2_CHNL_WRT_CB (3<<12)
176 #define COLOR_4_2_2_CHNL_WRT_CRCB (4<<12)
177 #define COLR_BUF_8BIT 0
178 #define COLR_BUF_RGB555 (1<<8)
179 #define COLR_BUF_RGB565 (2<<8)
180 #define COLR_BUF_ARGB8888 (3<<8)
181 #define DEPTH_FRMT_16_FIXED 0
182 #define DEPTH_FRMT_16_FLOAT (1<<2)
183 #define DEPTH_FRMT_24_FIXED_8_OTHER (2<<2)
184 #define VERT_LINE_STRIDE_1 (1<<1)
185 #define VERT_LINE_STRIDE_0 (0<<1)
186 #define VERT_LINE_STRIDE_OFS_1 1
187 #define VERT_LINE_STRIDE_OFS_0 0
188
189 /* p166 */
190 #define _3DSTATE_DRAW_RECT_CMD (CMD_3D|(0x1d<<24)|(0x80<<16)|3)
191 /* Dword 1 */
192 #define DRAW_RECT_DIS_DEPTH_OFS (1<<30)
193 #define DRAW_DITHER_OFS_X(x) ((x)<<26)
194 #define DRAW_DITHER_OFS_Y(x) ((x)<<24)
195 /* Dword 2 */
196 #define DRAW_YMIN(x) ((x)<<16)
197 #define DRAW_XMIN(x) (x)
198 /* Dword 3 */
199 #define DRAW_YMAX(x) ((x)<<16)
200 #define DRAW_XMAX(x) (x)
201 /* Dword 4 */
202 #define DRAW_YORG(x) ((x)<<16)
203 #define DRAW_XORG(x) (x)
204
205
206 /* 3DSTATE_FILTER_COEFFICIENTS_4X4, p170 */
207
208 /* 3DSTATE_FILTER_COEFFICIENTS_6X5, p172 */
209
210
211 /* _3DSTATE_FOG_COLOR, p173 */
212 #define _3DSTATE_FOG_COLOR_CMD (CMD_3D|(0x15<<24))
213 #define FOG_COLOR_RED(x) ((x)<<16)
214 #define FOG_COLOR_GREEN(x) ((x)<<8)
215 #define FOG_COLOR_BLUE(x) (x)
216
217 /* _3DSTATE_FOG_MODE, p174 */
218 #define _3DSTATE_FOG_MODE_CMD (CMD_3D|(0x1d<<24)|(0x89<<16)|2)
219 /* Dword 1 */
220 #define FMC1_FOGFUNC_MODIFY_ENABLE (1<<31)
221 #define FMC1_FOGFUNC_VERTEX (0<<28)
222 #define FMC1_FOGFUNC_PIXEL_EXP (1<<28)
223 #define FMC1_FOGFUNC_PIXEL_EXP2 (2<<28)
224 #define FMC1_FOGFUNC_PIXEL_LINEAR (3<<28)
225 #define FMC1_FOGFUNC_MASK (3<<28)
226 #define FMC1_FOGINDEX_MODIFY_ENABLE (1<<27)
227 #define FMC1_FOGINDEX_Z (0<<25)
228 #define FMC1_FOGINDEX_W (1<<25)
229 #define FMC1_C1_C2_MODIFY_ENABLE (1<<24)
230 #define FMC1_DENSITY_MODIFY_ENABLE (1<<23)
231 #define FMC1_C1_ONE (1<<13)
232 #define FMC1_C1_MASK (0xffff<<4)
233 /* Dword 2 */
234 #define FMC2_C2_ONE (1<<16)
235 /* Dword 3 */
236 #define FMC3_D_ONE (1<<16)
237
238
239
240 /* _3DSTATE_INDEPENDENT_ALPHA_BLEND, p177 */
241 #define _3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD (CMD_3D|(0x0b<<24))
242 #define IAB_MODIFY_ENABLE (1<<23)
243 #define IAB_ENABLE (1<<22)
244 #define IAB_MODIFY_FUNC (1<<21)
245 #define IAB_FUNC_SHIFT 16
246 #define IAB_MODIFY_SRC_FACTOR (1<<11)
247 #define IAB_SRC_FACTOR_SHIFT 6
248 #define IAB_SRC_FACTOR_MASK (BLENDFACT_MASK<<6)
249 #define IAB_MODIFY_DST_FACTOR (1<<5)
250 #define IAB_DST_FACTOR_SHIFT 0
251 #define IAB_DST_FACTOR_MASK (BLENDFACT_MASK<<0)
252
253
254 #define BLENDFUNC_ADD 0x0
255 #define BLENDFUNC_SUBTRACT 0x1
256 #define BLENDFUNC_REVERSE_SUBTRACT 0x2
257 #define BLENDFUNC_MIN 0x3
258 #define BLENDFUNC_MAX 0x4
259 #define BLENDFUNC_MASK 0x7
260
261 /* 3DSTATE_LOAD_INDIRECT, p180 */
262
263 #define _3DSTATE_LOAD_INDIRECT (CMD_3D|(0x1d<<24)|(0x7<<16))
264 #define LI0_STATE_STATIC_INDIRECT (0x01<<8)
265 #define LI0_STATE_DYNAMIC_INDIRECT (0x02<<8)
266 #define LI0_STATE_SAMPLER (0x04<<8)
267 #define LI0_STATE_MAP (0x08<<8)
268 #define LI0_STATE_PROGRAM (0x10<<8)
269 #define LI0_STATE_CONSTANTS (0x20<<8)
270
271 #define SIS0_BUFFER_ADDRESS(x) ((x)&~0x3)
272 #define SIS0_FORCE_LOAD (1<<1)
273 #define SIS0_BUFFER_VALID (1<<0)
274 #define SIS1_BUFFER_LENGTH(x) ((x)&0xff)
275
276 #define DIS0_BUFFER_ADDRESS(x) ((x)&~0x3)
277 #define DIS0_BUFFER_RESET (1<<1)
278 #define DIS0_BUFFER_VALID (1<<0)
279
280 #define SSB0_BUFFER_ADDRESS(x) ((x)&~0x3)
281 #define SSB0_FORCE_LOAD (1<<1)
282 #define SSB0_BUFFER_VALID (1<<0)
283 #define SSB1_BUFFER_LENGTH(x) ((x)&0xff)
284
285 #define MSB0_BUFFER_ADDRESS(x) ((x)&~0x3)
286 #define MSB0_FORCE_LOAD (1<<1)
287 #define MSB0_BUFFER_VALID (1<<0)
288 #define MSB1_BUFFER_LENGTH(x) ((x)&0xff)
289
290 #define PSP0_BUFFER_ADDRESS(x) ((x)&~0x3)
291 #define PSP0_FORCE_LOAD (1<<1)
292 #define PSP0_BUFFER_VALID (1<<0)
293 #define PSP1_BUFFER_LENGTH(x) ((x)&0xff)
294
295 #define PSC0_BUFFER_ADDRESS(x) ((x)&~0x3)
296 #define PSC0_FORCE_LOAD (1<<1)
297 #define PSC0_BUFFER_VALID (1<<0)
298 #define PSC1_BUFFER_LENGTH(x) ((x)&0xff)
299
300
301
302
303
304 /* _3DSTATE_RASTERIZATION_RULES */
305 #define _3DSTATE_RASTER_RULES_CMD (CMD_3D|(0x07<<24))
306 #define ENABLE_POINT_RASTER_RULE (1<<15)
307 #define OGL_POINT_RASTER_RULE (1<<13)
308 #define ENABLE_TEXKILL_3D_4D (1<<10)
309 #define TEXKILL_3D (0<<9)
310 #define TEXKILL_4D (1<<9)
311 #define ENABLE_LINE_STRIP_PROVOKE_VRTX (1<<8)
312 #define ENABLE_TRI_FAN_PROVOKE_VRTX (1<<5)
313 #define LINE_STRIP_PROVOKE_VRTX(x) ((x)<<6)
314 #define TRI_FAN_PROVOKE_VRTX(x) ((x)<<3)
315
316 /* _3DSTATE_SCISSOR_ENABLE, p256 */
317 #define _3DSTATE_SCISSOR_ENABLE_CMD (CMD_3D|(0x1c<<24)|(0x10<<19))
318 #define ENABLE_SCISSOR_RECT ((1<<1) | 1)
319 #define DISABLE_SCISSOR_RECT (1<<1)
320
321 /* _3DSTATE_SCISSOR_RECTANGLE_0, p257 */
322 #define _3DSTATE_SCISSOR_RECT_0_CMD (CMD_3D|(0x1d<<24)|(0x81<<16)|1)
323 /* Dword 1 */
324 #define SCISSOR_RECT_0_YMIN(x) ((x)<<16)
325 #define SCISSOR_RECT_0_XMIN(x) (x)
326 /* Dword 2 */
327 #define SCISSOR_RECT_0_YMAX(x) ((x)<<16)
328 #define SCISSOR_RECT_0_XMAX(x) (x)
329
330 /* p189 */
331 #define _3DSTATE_LOAD_STATE_IMMEDIATE_1 ((0x3<<29)|(0x1d<<24)|(0x04<<16))
332 #define I1_LOAD_S(n) (1<<(4+n))
333
334 #define S0_VB_OFFSET_MASK 0xffffffc
335 #define S0_AUTO_CACHE_INV_DISABLE (1<<0)
336
337 #define S1_VERTEX_WIDTH_SHIFT 24
338 #define S1_VERTEX_WIDTH_MASK (0x3f<<24)
339 #define S1_VERTEX_PITCH_SHIFT 16
340 #define S1_VERTEX_PITCH_MASK (0x3f<<16)
341
342 #define TEXCOORDFMT_2D 0x0
343 #define TEXCOORDFMT_3D 0x1
344 #define TEXCOORDFMT_4D 0x2
345 #define TEXCOORDFMT_1D 0x3
346 #define TEXCOORDFMT_2D_16 0x4
347 #define TEXCOORDFMT_4D_16 0x5
348 #define TEXCOORDFMT_NOT_PRESENT 0xf
349 #define S2_TEXCOORD_FMT0_MASK 0xf
350 #define S2_TEXCOORD_FMT1_SHIFT 4
351 #define S2_TEXCOORD_FMT(unit, type) ((type)<<(unit*4))
352 #define S2_TEXCOORD_NONE (~0)
353
354 /* S3 not interesting */
355
356 #define S4_POINT_WIDTH_SHIFT 23
357 #define S4_POINT_WIDTH_MASK (0x1ff<<23)
358 #define S4_LINE_WIDTH_SHIFT 19
359 #define S4_LINE_WIDTH_ONE (0x2<<19)
360 #define S4_LINE_WIDTH_MASK (0xf<<19)
361 #define S4_FLATSHADE_ALPHA (1<<18)
362 #define S4_FLATSHADE_FOG (1<<17)
363 #define S4_FLATSHADE_SPECULAR (1<<16)
364 #define S4_FLATSHADE_COLOR (1<<15)
365 #define S4_CULLMODE_BOTH (0<<13)
366 #define S4_CULLMODE_NONE (1<<13)
367 #define S4_CULLMODE_CW (2<<13)
368 #define S4_CULLMODE_CCW (3<<13)
369 #define S4_CULLMODE_MASK (3<<13)
370 #define S4_VFMT_POINT_WIDTH (1<<12)
371 #define S4_VFMT_SPEC_FOG (1<<11)
372 #define S4_VFMT_COLOR (1<<10)
373 #define S4_VFMT_DEPTH_OFFSET (1<<9)
374 #define S4_VFMT_XYZ (1<<6)
375 #define S4_VFMT_XYZW (2<<6)
376 #define S4_VFMT_XY (3<<6)
377 #define S4_VFMT_XYW (4<<6)
378 #define S4_VFMT_XYZW_MASK (7<<6)
379 #define S4_FORCE_DEFAULT_DIFFUSE (1<<5)
380 #define S4_FORCE_DEFAULT_SPECULAR (1<<4)
381 #define S4_LOCAL_DEPTH_OFFSET_ENABLE (1<<3)
382 #define S4_VFMT_FOG_PARAM (1<<2)
383 #define S4_SPRITE_POINT_ENABLE (1<<1)
384 #define S4_LINE_ANTIALIAS_ENABLE (1<<0)
385
386 #define S4_VFMT_MASK (S4_VFMT_POINT_WIDTH | \
387 S4_VFMT_SPEC_FOG | \
388 S4_VFMT_COLOR | \
389 S4_VFMT_DEPTH_OFFSET | \
390 S4_VFMT_XYZW_MASK | \
391 S4_VFMT_FOG_PARAM)
392
393
394 #define S5_WRITEDISABLE_ALPHA (1<<31)
395 #define S5_WRITEDISABLE_RED (1<<30)
396 #define S5_WRITEDISABLE_GREEN (1<<29)
397 #define S5_WRITEDISABLE_BLUE (1<<28)
398 #define S5_WRITEDISABLE_MASK (0xf<<28)
399 #define S5_FORCE_DEFAULT_POINT_SIZE (1<<27)
400 #define S5_LAST_PIXEL_ENABLE (1<<26)
401 #define S5_GLOBAL_DEPTH_OFFSET_ENABLE (1<<25)
402 #define S5_FOG_ENABLE (1<<24)
403 #define S5_STENCIL_REF_SHIFT 16
404 #define S5_STENCIL_REF_MASK (0xff<<16)
405 #define S5_STENCIL_TEST_FUNC_SHIFT 13
406 #define S5_STENCIL_TEST_FUNC_MASK (0x7<<13)
407 #define S5_STENCIL_FAIL_SHIFT 10
408 #define S5_STENCIL_FAIL_MASK (0x7<<10)
409 #define S5_STENCIL_PASS_Z_FAIL_SHIFT 7
410 #define S5_STENCIL_PASS_Z_FAIL_MASK (0x7<<7)
411 #define S5_STENCIL_PASS_Z_PASS_SHIFT 4
412 #define S5_STENCIL_PASS_Z_PASS_MASK (0x7<<4)
413 #define S5_STENCIL_WRITE_ENABLE (1<<3)
414 #define S5_STENCIL_TEST_ENABLE (1<<2)
415 #define S5_COLOR_DITHER_ENABLE (1<<1)
416 #define S5_LOGICOP_ENABLE (1<<0)
417
418
419 #define S6_ALPHA_TEST_ENABLE (1<<31)
420 #define S6_ALPHA_TEST_FUNC_SHIFT 28
421 #define S6_ALPHA_TEST_FUNC_MASK (0x7<<28)
422 #define S6_ALPHA_REF_SHIFT 20
423 #define S6_ALPHA_REF_MASK (0xff<<20)
424 #define S6_DEPTH_TEST_ENABLE (1<<19)
425 #define S6_DEPTH_TEST_FUNC_SHIFT 16
426 #define S6_DEPTH_TEST_FUNC_MASK (0x7<<16)
427 #define S6_CBUF_BLEND_ENABLE (1<<15)
428 #define S6_CBUF_BLEND_FUNC_SHIFT 12
429 #define S6_CBUF_BLEND_FUNC_MASK (0x7<<12)
430 #define S6_CBUF_SRC_BLEND_FACT_SHIFT 8
431 #define S6_CBUF_SRC_BLEND_FACT_MASK (0xf<<8)
432 #define S6_CBUF_DST_BLEND_FACT_SHIFT 4
433 #define S6_CBUF_DST_BLEND_FACT_MASK (0xf<<4)
434 #define S6_DEPTH_WRITE_ENABLE (1<<3)
435 #define S6_COLOR_WRITE_ENABLE (1<<2)
436 #define S6_TRISTRIP_PV_SHIFT 0
437 #define S6_TRISTRIP_PV_MASK (0x3<<0)
438
439 #define S7_DEPTH_OFFSET_CONST_MASK ~0
440
441
442 /* Helper macros for blend factors
443 */
444 #define DST_BLND_FACT(f) ((f)<<S6_CBUF_DST_BLEND_FACT_SHIFT)
445 #define SRC_BLND_FACT(f) ((f)<<S6_CBUF_SRC_BLEND_FACT_SHIFT)
446 #define DST_ABLND_FACT(f) ((f)<<IAB_DST_FACTOR_SHIFT)
447 #define SRC_ABLND_FACT(f) ((f)<<IAB_SRC_FACTOR_SHIFT)
448
449
450
451
452 /* 3DSTATE_MAP_DEINTERLACER_PARAMETERS */
453
454 /* 3DSTATE_MAP_PALETTE_LOAD_32, p206 */
455 #define _3DSTATE_MAP_PALETTE_LOAD_32 (CMD_3D|(0x1d<<24)|(0x8f<<16))
456 /* subsequent dwords up to length (max 16) are ARGB8888 color values */
457
458 /* _3DSTATE_MODES_4, p218 */
459 #define _3DSTATE_MODES_4_CMD (CMD_3D|(0x0d<<24))
460 #define ENABLE_LOGIC_OP_FUNC (1<<23)
461 #define LOGIC_OP_FUNC(x) ((x)<<18)
462 #define LOGICOP_MASK (0xf<<18)
463 #define MODE4_ENABLE_STENCIL_TEST_MASK ((1<<17)|(0xff00))
464 #define ENABLE_STENCIL_TEST_MASK (1<<17)
465 #define STENCIL_TEST_MASK(x) (((x)&0xff)<<8)
466 #define MODE4_ENABLE_STENCIL_WRITE_MASK ((1<<16)|(0x00ff))
467 #define ENABLE_STENCIL_WRITE_MASK (1<<16)
468 #define STENCIL_WRITE_MASK(x) ((x)&0xff)
469
470 /* _3DSTATE_MODES_5, p220 */
471 #define _3DSTATE_MODES_5_CMD (CMD_3D|(0x0c<<24))
472 #define PIPELINE_FLUSH_RENDER_CACHE (1<<18)
473 #define PIPELINE_FLUSH_TEXTURE_CACHE (1<<16)
474
475
476 /* p221 */
477 #define _3DSTATE_PIXEL_SHADER_CONSTANTS (CMD_3D|(0x1d<<24)|(0x6<<16))
478 #define PS1_REG(n) (1<<(n))
479 #define PS2_CONST_X(n) (n)
480 #define PS3_CONST_Y(n) (n)
481 #define PS4_CONST_Z(n) (n)
482 #define PS5_CONST_W(n) (n)
483
484 /* p222 */
485
486
487 #define I915_MAX_TEX_INDIRECT 4
488 #define I915_MAX_TEX_INSN 32
489 #define I915_MAX_ALU_INSN 64
490 #define I915_MAX_DECL_INSN 27
491 #define I915_MAX_TEMPORARY 16
492
493
494 /* Each instruction is 3 dwords long, though most don't require all
495 * this space. Maximum of 123 instructions. Smaller maxes per insn
496 * type.
497 */
498 #define _3DSTATE_PIXEL_SHADER_PROGRAM (CMD_3D|(0x1d<<24)|(0x5<<16))
499
500 #define REG_TYPE_R 0 /* temporary regs, no need to
501 * dcl, must be written before
502 * read -- Preserved between
503 * phases.
504 */
505 #define REG_TYPE_T 1 /* Interpolated values, must be
506 * dcl'ed before use.
507 *
508 * 0..7: texture coord,
509 * 8: diffuse spec,
510 * 9: specular color,
511 * 10: fog parameter in w.
512 */
513 #define REG_TYPE_CONST 2 /* Restriction: only one const
514 * can be referenced per
515 * instruction, though it may be
516 * selected for multiple inputs.
517 * Constants not initialized
518 * default to zero.
519 */
520 #define REG_TYPE_S 3 /* sampler */
521 #define REG_TYPE_OC 4 /* output color (rgba) */
522 #define REG_TYPE_OD 5 /* output depth (w), xyz are
523 * temporaries. If not written,
524 * interpolated depth is used?
525 */
526 #define REG_TYPE_U 6 /* unpreserved temporaries */
527 #define REG_TYPE_MASK 0x7
528 #define REG_NR_MASK 0xf
529
530
531 /* REG_TYPE_T:
532 */
533 #define T_TEX0 0
534 #define T_TEX1 1
535 #define T_TEX2 2
536 #define T_TEX3 3
537 #define T_TEX4 4
538 #define T_TEX5 5
539 #define T_TEX6 6
540 #define T_TEX7 7
541 #define T_DIFFUSE 8
542 #define T_SPECULAR 9
543 #define T_FOG_W 10 /* interpolated fog is in W coord */
544
545 /* Arithmetic instructions */
546
547 /* .replicate_swizzle == selection and replication of a particular
548 * scalar channel, ie., .xxxx, .yyyy, .zzzz or .wwww
549 */
550 #define A0_NOP (0x0<<24) /* no operation */
551 #define A0_ADD (0x1<<24) /* dst = src0 + src1 */
552 #define A0_MOV (0x2<<24) /* dst = src0 */
553 #define A0_MUL (0x3<<24) /* dst = src0 * src1 */
554 #define A0_MAD (0x4<<24) /* dst = src0 * src1 + src2 */
555 #define A0_DP2ADD (0x5<<24) /* dst.xyzw = src0.xy dot src1.xy + src2.replicate_swizzle */
556 #define A0_DP3 (0x6<<24) /* dst.xyzw = src0.xyz dot src1.xyz */
557 #define A0_DP4 (0x7<<24) /* dst.xyzw = src0.xyzw dot src1.xyzw */
558 #define A0_FRC (0x8<<24) /* dst = src0 - floor(src0) */
559 #define A0_RCP (0x9<<24) /* dst.xyzw = 1/(src0.replicate_swizzle) */
560 #define A0_RSQ (0xa<<24) /* dst.xyzw = 1/(sqrt(abs(src0.replicate_swizzle))) */
561 #define A0_EXP (0xb<<24) /* dst.xyzw = exp2(src0.replicate_swizzle) */
562 #define A0_LOG (0xc<<24) /* dst.xyzw = log2(abs(src0.replicate_swizzle)) */
563 #define A0_CMP (0xd<<24) /* dst = (src0 >= 0.0) ? src1 : src2 */
564 #define A0_MIN (0xe<<24) /* dst = (src0 < src1) ? src0 : src1 */
565 #define A0_MAX (0xf<<24) /* dst = (src0 >= src1) ? src0 : src1 */
566 #define A0_FLR (0x10<<24) /* dst = floor(src0) */
567 #define A0_MOD (0x11<<24) /* dst = src0 fmod 1.0 */
568 #define A0_TRC (0x12<<24) /* dst = int(src0) */
569 #define A0_SGE (0x13<<24) /* dst = src0 >= src1 ? 1.0 : 0.0 */
570 #define A0_SLT (0x14<<24) /* dst = src0 < src1 ? 1.0 : 0.0 */
571 #define A0_DEST_SATURATE (1<<22)
572 #define A0_DEST_TYPE_SHIFT 19
573 /* Allow: R, OC, OD, U */
574 #define A0_DEST_NR_SHIFT 14
575 /* Allow R: 0..15, OC,OD: 0..0, U: 0..2 */
576 #define A0_DEST_CHANNEL_X (1<<10)
577 #define A0_DEST_CHANNEL_Y (2<<10)
578 #define A0_DEST_CHANNEL_Z (4<<10)
579 #define A0_DEST_CHANNEL_W (8<<10)
580 #define A0_DEST_CHANNEL_ALL (0xf<<10)
581 #define A0_DEST_CHANNEL_SHIFT 10
582 #define A0_SRC0_TYPE_SHIFT 7
583 #define A0_SRC0_NR_SHIFT 2
584
585 #define A0_DEST_CHANNEL_XY (A0_DEST_CHANNEL_X|A0_DEST_CHANNEL_Y)
586 #define A0_DEST_CHANNEL_XYZ (A0_DEST_CHANNEL_XY|A0_DEST_CHANNEL_Z)
587
588
589 #define SRC_X 0
590 #define SRC_Y 1
591 #define SRC_Z 2
592 #define SRC_W 3
593 #define SRC_ZERO 4
594 #define SRC_ONE 5
595
596 #define A1_SRC0_CHANNEL_X_NEGATE (1<<31)
597 #define A1_SRC0_CHANNEL_X_SHIFT 28
598 #define A1_SRC0_CHANNEL_Y_NEGATE (1<<27)
599 #define A1_SRC0_CHANNEL_Y_SHIFT 24
600 #define A1_SRC0_CHANNEL_Z_NEGATE (1<<23)
601 #define A1_SRC0_CHANNEL_Z_SHIFT 20
602 #define A1_SRC0_CHANNEL_W_NEGATE (1<<19)
603 #define A1_SRC0_CHANNEL_W_SHIFT 16
604 #define A1_SRC1_TYPE_SHIFT 13
605 #define A1_SRC1_NR_SHIFT 8
606 #define A1_SRC1_CHANNEL_X_NEGATE (1<<7)
607 #define A1_SRC1_CHANNEL_X_SHIFT 4
608 #define A1_SRC1_CHANNEL_Y_NEGATE (1<<3)
609 #define A1_SRC1_CHANNEL_Y_SHIFT 0
610
611 #define A2_SRC1_CHANNEL_Z_NEGATE (1<<31)
612 #define A2_SRC1_CHANNEL_Z_SHIFT 28
613 #define A2_SRC1_CHANNEL_W_NEGATE (1<<27)
614 #define A2_SRC1_CHANNEL_W_SHIFT 24
615 #define A2_SRC2_TYPE_SHIFT 21
616 #define A2_SRC2_NR_SHIFT 16
617 #define A2_SRC2_CHANNEL_X_NEGATE (1<<15)
618 #define A2_SRC2_CHANNEL_X_SHIFT 12
619 #define A2_SRC2_CHANNEL_Y_NEGATE (1<<11)
620 #define A2_SRC2_CHANNEL_Y_SHIFT 8
621 #define A2_SRC2_CHANNEL_Z_NEGATE (1<<7)
622 #define A2_SRC2_CHANNEL_Z_SHIFT 4
623 #define A2_SRC2_CHANNEL_W_NEGATE (1<<3)
624 #define A2_SRC2_CHANNEL_W_SHIFT 0
625
626
627
628 /* Texture instructions */
629 #define T0_TEXLD (0x15<<24) /* Sample texture using predeclared
630 * sampler and address, and output
631 * filtered texel data to destination
632 * register */
633 #define T0_TEXLDP (0x16<<24) /* Same as texld but performs a
634 * perspective divide of the texture
635 * coordinate .xyz values by .w before
636 * sampling. */
637 #define T0_TEXLDB (0x17<<24) /* Same as texld but biases the
638 * computed LOD by w. Only S4.6 two's
639 * comp is used. This implies that a
640 * float to fixed conversion is
641 * done. */
642 #define T0_TEXKILL (0x18<<24) /* Does not perform a sampling
643 * operation. Simply kills the pixel
644 * if any channel of the address
645 * register is < 0.0. */
646 #define T0_DEST_TYPE_SHIFT 19
647 /* Allow: R, OC, OD, U */
648 /* Note: U (unpreserved) regs do not retain their values between
649 * phases (cannot be used for feedback)
650 *
651 * Note: oC and OD registers can only be used as the destination of a
652 * texture instruction once per phase (this is an implementation
653 * restriction).
654 */
655 #define T0_DEST_NR_SHIFT 14
656 /* Allow R: 0..15, OC,OD: 0..0, U: 0..2 */
657 #define T0_SAMPLER_NR_SHIFT 0 /* This field ignored for TEXKILL */
658 #define T0_SAMPLER_NR_MASK (0xf<<0)
659
660 #define T1_ADDRESS_REG_TYPE_SHIFT 24 /* Reg to use as texture coord */
661 /* Allow R, T, OC, OD -- R, OC, OD are 'dependent' reads, new program phase */
662 #define T1_ADDRESS_REG_NR_SHIFT 17
663 #define T2_MBZ 0
664
665 /* Declaration instructions */
666 #define D0_DCL (0x19<<24) /* Declare a t (interpolated attrib)
667 * register or an s (sampler)
668 * register. */
669 #define D0_SAMPLE_TYPE_SHIFT 22
670 #define D0_SAMPLE_TYPE_2D (0x0<<22)
671 #define D0_SAMPLE_TYPE_CUBE (0x1<<22)
672 #define D0_SAMPLE_TYPE_VOLUME (0x2<<22)
673 #define D0_SAMPLE_TYPE_MASK (0x3<<22)
674
675 #define D0_TYPE_SHIFT 19
676 /* Allow: T, S */
677 #define D0_NR_SHIFT 14
678 /* Allow T: 0..10, S: 0..15 */
679 #define D0_CHANNEL_X (1<<10)
680 #define D0_CHANNEL_Y (2<<10)
681 #define D0_CHANNEL_Z (4<<10)
682 #define D0_CHANNEL_W (8<<10)
683 #define D0_CHANNEL_ALL (0xf<<10)
684 #define D0_CHANNEL_NONE (0<<10)
685
686 #define D0_CHANNEL_XY (D0_CHANNEL_X|D0_CHANNEL_Y)
687 #define D0_CHANNEL_XYZ (D0_CHANNEL_XY|D0_CHANNEL_Z)
688
689 /* I915 Errata: Do not allow (xz), (xw), (xzw) combinations for diffuse
690 * or specular declarations.
691 *
692 * For T dcls, only allow: (x), (xy), (xyz), (w), (xyzw)
693 *
694 * Must be zero for S (sampler) dcls
695 */
696 #define D1_MBZ 0
697 #define D2_MBZ 0
698
699
700
701 /* p207 */
702 #define _3DSTATE_MAP_STATE (CMD_3D|(0x1d<<24)|(0x0<<16))
703
704 #define MS1_MAPMASK_SHIFT 0
705 #define MS1_MAPMASK_MASK (0x8fff<<0)
706
707 #define MS2_UNTRUSTED_SURFACE (1<<31)
708 #define MS2_ADDRESS_MASK 0xfffffffc
709 #define MS2_VERTICAL_LINE_STRIDE (1<<1)
710 #define MS2_VERTICAL_OFFSET (1<<1)
711
712 #define MS3_HEIGHT_SHIFT 21
713 #define MS3_WIDTH_SHIFT 10
714 #define MS3_PALETTE_SELECT (1<<9)
715 #define MS3_MAPSURF_FORMAT_SHIFT 7
716 #define MS3_MAPSURF_FORMAT_MASK (0x7<<7)
717 #define MAPSURF_8BIT (1<<7)
718 #define MAPSURF_16BIT (2<<7)
719 #define MAPSURF_32BIT (3<<7)
720 #define MAPSURF_422 (5<<7)
721 #define MAPSURF_COMPRESSED (6<<7)
722 #define MAPSURF_4BIT_INDEXED (7<<7)
723 #define MS3_MT_FORMAT_MASK (0x7 << 3)
724 #define MS3_MT_FORMAT_SHIFT 3
725 #define MT_4BIT_IDX_ARGB8888 (7<<3) /* SURFACE_4BIT_INDEXED */
726 #define MT_8BIT_I8 (0<<3) /* SURFACE_8BIT */
727 #define MT_8BIT_L8 (1<<3)
728 #define MT_8BIT_A8 (4<<3)
729 #define MT_8BIT_MONO8 (5<<3)
730 #define MT_16BIT_RGB565 (0<<3) /* SURFACE_16BIT */
731 #define MT_16BIT_ARGB1555 (1<<3)
732 #define MT_16BIT_ARGB4444 (2<<3)
733 #define MT_16BIT_AY88 (3<<3)
734 #define MT_16BIT_88DVDU (5<<3)
735 #define MT_16BIT_BUMP_655LDVDU (6<<3)
736 #define MT_16BIT_I16 (7<<3)
737 #define MT_16BIT_L16 (8<<3)
738 #define MT_16BIT_A16 (9<<3)
739 #define MT_32BIT_ARGB8888 (0<<3) /* SURFACE_32BIT */
740 #define MT_32BIT_ABGR8888 (1<<3)
741 #define MT_32BIT_XRGB8888 (2<<3)
742 #define MT_32BIT_XBGR8888 (3<<3)
743 #define MT_32BIT_QWVU8888 (4<<3)
744 #define MT_32BIT_AXVU8888 (5<<3)
745 #define MT_32BIT_LXVU8888 (6<<3)
746 #define MT_32BIT_XLVU8888 (7<<3)
747 #define MT_32BIT_ARGB2101010 (8<<3)
748 #define MT_32BIT_ABGR2101010 (9<<3)
749 #define MT_32BIT_AWVU2101010 (0xA<<3)
750 #define MT_32BIT_GR1616 (0xB<<3)
751 #define MT_32BIT_VU1616 (0xC<<3)
752 #define MT_32BIT_xI824 (0xD<<3)
753 #define MT_32BIT_xA824 (0xE<<3)
754 #define MT_32BIT_xL824 (0xF<<3)
755 #define MT_422_YCRCB_SWAPY (0<<3) /* SURFACE_422 */
756 #define MT_422_YCRCB_NORMAL (1<<3)
757 #define MT_422_YCRCB_SWAPUV (2<<3)
758 #define MT_422_YCRCB_SWAPUVY (3<<3)
759 #define MT_COMPRESS_DXT1 (0<<3) /* SURFACE_COMPRESSED */
760 #define MT_COMPRESS_DXT2_3 (1<<3)
761 #define MT_COMPRESS_DXT4_5 (2<<3)
762 #define MT_COMPRESS_FXT1 (3<<3)
763 #define MT_COMPRESS_DXT1_RGB (4<<3)
764 #define MS3_USE_FENCE_REGS (1<<2)
765 #define MS3_TILED_SURFACE (1<<1)
766 #define MS3_TILE_WALK (1<<0)
767
768 #define MS4_PITCH_SHIFT 21
769 #define MS4_CUBE_FACE_ENA_NEGX (1<<20)
770 #define MS4_CUBE_FACE_ENA_POSX (1<<19)
771 #define MS4_CUBE_FACE_ENA_NEGY (1<<18)
772 #define MS4_CUBE_FACE_ENA_POSY (1<<17)
773 #define MS4_CUBE_FACE_ENA_NEGZ (1<<16)
774 #define MS4_CUBE_FACE_ENA_POSZ (1<<15)
775 #define MS4_CUBE_FACE_ENA_MASK (0x3f<<15)
776 #define MS4_MAX_LOD_SHIFT 9
777 #define MS4_MAX_LOD_MASK (0x3f<<9)
778 #define MS4_MIP_LAYOUT_LEGACY (0<<8)
779 #define MS4_MIP_LAYOUT_BELOW_LPT (0<<8)
780 #define MS4_MIP_LAYOUT_RIGHT_LPT (1<<8)
781 #define MS4_VOLUME_DEPTH_SHIFT 0
782 #define MS4_VOLUME_DEPTH_MASK (0xff<<0)
783
784 /* p244 */
785 #define _3DSTATE_SAMPLER_STATE (CMD_3D|(0x1d<<24)|(0x1<<16))
786
787 #define SS1_MAPMASK_SHIFT 0
788 #define SS1_MAPMASK_MASK (0x8fff<<0)
789
790 #define SS2_REVERSE_GAMMA_ENABLE (1<<31)
791 #define SS2_PACKED_TO_PLANAR_ENABLE (1<<30)
792 #define SS2_COLORSPACE_CONVERSION (1<<29)
793 #define SS2_CHROMAKEY_SHIFT 27
794 #define SS2_BASE_MIP_LEVEL_SHIFT 22
795 #define SS2_BASE_MIP_LEVEL_MASK (0x1f<<22)
796 #define SS2_MIP_FILTER_SHIFT 20
797 #define SS2_MIP_FILTER_MASK (0x3<<20)
798 #define MIPFILTER_NONE 0
799 #define MIPFILTER_NEAREST 1
800 #define MIPFILTER_LINEAR 3
801 #define SS2_MAG_FILTER_SHIFT 17
802 #define SS2_MAG_FILTER_MASK (0x7<<17)
803 #define FILTER_NEAREST 0
804 #define FILTER_LINEAR 1
805 #define FILTER_ANISOTROPIC 2
806 #define FILTER_4X4_1 3
807 #define FILTER_4X4_2 4
808 #define FILTER_4X4_FLAT 5
809 #define FILTER_6X5_MONO 6 /* XXX - check */
810 #define SS2_MIN_FILTER_SHIFT 14
811 #define SS2_MIN_FILTER_MASK (0x7<<14)
812 #define SS2_LOD_BIAS_SHIFT 5
813 #define SS2_LOD_BIAS_ONE (0x10<<5)
814 #define SS2_LOD_BIAS_MASK (0x1ff<<5)
815 /* Shadow requires:
816 * MT_X8{I,L,A}24 or MT_{I,L,A}16 texture format
817 * FILTER_4X4_x MIN and MAG filters
818 */
819 #define SS2_SHADOW_ENABLE (1<<4)
820 #define SS2_MAX_ANISO_MASK (1<<3)
821 #define SS2_MAX_ANISO_2 (0<<3)
822 #define SS2_MAX_ANISO_4 (1<<3)
823 #define SS2_SHADOW_FUNC_SHIFT 0
824 #define SS2_SHADOW_FUNC_MASK (0x7<<0)
825 /* SS2_SHADOW_FUNC values: see COMPAREFUNC_* */
826
827 #define SS3_MIN_LOD_SHIFT 24
828 #define SS3_MIN_LOD_ONE (0x10<<24)
829 #define SS3_MIN_LOD_MASK (0xff<<24)
830 #define SS3_KILL_PIXEL_ENABLE (1<<17)
831 #define SS3_TCX_ADDR_MODE_SHIFT 12
832 #define SS3_TCX_ADDR_MODE_MASK (0x7<<12)
833 #define TEXCOORDMODE_WRAP 0
834 #define TEXCOORDMODE_MIRROR 1
835 #define TEXCOORDMODE_CLAMP_EDGE 2
836 #define TEXCOORDMODE_CUBE 3
837 #define TEXCOORDMODE_CLAMP_BORDER 4
838 #define TEXCOORDMODE_MIRROR_ONCE 5
839 #define SS3_TCY_ADDR_MODE_SHIFT 9
840 #define SS3_TCY_ADDR_MODE_MASK (0x7<<9)
841 #define SS3_TCZ_ADDR_MODE_SHIFT 6
842 #define SS3_TCZ_ADDR_MODE_MASK (0x7<<6)
843 #define SS3_NORMALIZED_COORDS (1<<5)
844 #define SS3_TEXTUREMAP_INDEX_SHIFT 1
845 #define SS3_TEXTUREMAP_INDEX_MASK (0xf<<1)
846 #define SS3_DEINTERLACER_ENABLE (1<<0)
847
848 #define SS4_BORDER_COLOR_MASK (~0)
849
850 /* 3DSTATE_SPAN_STIPPLE, p258
851 */
852 #define _3DSTATE_STIPPLE ((0x3<<29)|(0x1d<<24)|(0x83<<16))
853 #define ST1_ENABLE (1<<16)
854 #define ST1_MASK (0xffff)
855
856 #define _3DSTATE_DEFAULT_Z ((0x3<<29)|(0x1d<<24)|(0x98<<16))
857 #define _3DSTATE_DEFAULT_DIFFUSE ((0x3<<29)|(0x1d<<24)|(0x99<<16))
858 #define _3DSTATE_DEFAULT_SPECULAR ((0x3<<29)|(0x1d<<24)|(0x9a<<16))
859
860
861 #define MI_FLUSH ((0<<29)|(4<<23))
862 #define FLUSH_MAP_CACHE (1<<0)
863 #define INHIBIT_FLUSH_RENDER_CACHE (1<<2)
864
865
866 #endif