Merge branch 'gallium-polygon-stipple'
[mesa.git] / src / mesa / drivers / dri / i915 / i915_state.c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 #include "main/glheader.h"
30 #include "main/context.h"
31 #include "main/macros.h"
32 #include "main/enums.h"
33 #include "main/dd.h"
34 #include "main/state.h"
35 #include "tnl/tnl.h"
36 #include "tnl/t_context.h"
37
38 #include "texmem.h"
39
40 #include "drivers/common/driverfuncs.h"
41
42 #include "intel_fbo.h"
43 #include "intel_screen.h"
44 #include "intel_batchbuffer.h"
45 #include "intel_buffers.h"
46
47 #include "i915_context.h"
48 #include "i915_reg.h"
49
50 #define FILE_DEBUG_FLAG DEBUG_STATE
51
52 void
53 i915_update_stencil(struct gl_context * ctx)
54 {
55 struct i915_context *i915 = I915_CONTEXT(ctx);
56 GLuint front_ref, front_writemask, front_mask;
57 GLenum front_func, front_fail, front_pass_z_fail, front_pass_z_pass;
58 GLuint back_ref, back_writemask, back_mask;
59 GLenum back_func, back_fail, back_pass_z_fail, back_pass_z_pass;
60 GLuint dirty = 0;
61
62 /* The 915 considers CW to be "front" for two-sided stencil, so choose
63 * appropriately.
64 */
65 /* _NEW_POLYGON | _NEW_STENCIL */
66 if (ctx->Polygon.FrontFace == GL_CW) {
67 front_ref = ctx->Stencil.Ref[0];
68 front_mask = ctx->Stencil.ValueMask[0];
69 front_writemask = ctx->Stencil.WriteMask[0];
70 front_func = ctx->Stencil.Function[0];
71 front_fail = ctx->Stencil.FailFunc[0];
72 front_pass_z_fail = ctx->Stencil.ZFailFunc[0];
73 front_pass_z_pass = ctx->Stencil.ZPassFunc[0];
74 back_ref = ctx->Stencil.Ref[ctx->Stencil._BackFace];
75 back_mask = ctx->Stencil.ValueMask[ctx->Stencil._BackFace];
76 back_writemask = ctx->Stencil.WriteMask[ctx->Stencil._BackFace];
77 back_func = ctx->Stencil.Function[ctx->Stencil._BackFace];
78 back_fail = ctx->Stencil.FailFunc[ctx->Stencil._BackFace];
79 back_pass_z_fail = ctx->Stencil.ZFailFunc[ctx->Stencil._BackFace];
80 back_pass_z_pass = ctx->Stencil.ZPassFunc[ctx->Stencil._BackFace];
81 } else {
82 front_ref = ctx->Stencil.Ref[ctx->Stencil._BackFace];
83 front_mask = ctx->Stencil.ValueMask[ctx->Stencil._BackFace];
84 front_writemask = ctx->Stencil.WriteMask[ctx->Stencil._BackFace];
85 front_func = ctx->Stencil.Function[ctx->Stencil._BackFace];
86 front_fail = ctx->Stencil.FailFunc[ctx->Stencil._BackFace];
87 front_pass_z_fail = ctx->Stencil.ZFailFunc[ctx->Stencil._BackFace];
88 front_pass_z_pass = ctx->Stencil.ZPassFunc[ctx->Stencil._BackFace];
89 back_ref = ctx->Stencil.Ref[0];
90 back_mask = ctx->Stencil.ValueMask[0];
91 back_writemask = ctx->Stencil.WriteMask[0];
92 back_func = ctx->Stencil.Function[0];
93 back_fail = ctx->Stencil.FailFunc[0];
94 back_pass_z_fail = ctx->Stencil.ZFailFunc[0];
95 back_pass_z_pass = ctx->Stencil.ZPassFunc[0];
96 }
97 #define set_ctx_bits(reg, mask, set) do{ \
98 GLuint dw = i915->state.Ctx[reg]; \
99 dw &= ~(mask); \
100 dw |= (set); \
101 dirty |= dw != i915->state.Ctx[reg]; \
102 i915->state.Ctx[reg] = dw; \
103 } while(0)
104
105 /* Set front state. */
106 set_ctx_bits(I915_CTXREG_STATE4,
107 MODE4_ENABLE_STENCIL_TEST_MASK |
108 MODE4_ENABLE_STENCIL_WRITE_MASK,
109 ENABLE_STENCIL_TEST_MASK |
110 ENABLE_STENCIL_WRITE_MASK |
111 STENCIL_TEST_MASK(front_mask) |
112 STENCIL_WRITE_MASK(front_writemask));
113
114 set_ctx_bits(I915_CTXREG_LIS5,
115 S5_STENCIL_REF_MASK |
116 S5_STENCIL_TEST_FUNC_MASK |
117 S5_STENCIL_FAIL_MASK |
118 S5_STENCIL_PASS_Z_FAIL_MASK |
119 S5_STENCIL_PASS_Z_PASS_MASK,
120 (front_ref << S5_STENCIL_REF_SHIFT) |
121 (intel_translate_compare_func(front_func) << S5_STENCIL_TEST_FUNC_SHIFT) |
122 (intel_translate_stencil_op(front_fail) << S5_STENCIL_FAIL_SHIFT) |
123 (intel_translate_stencil_op(front_pass_z_fail) <<
124 S5_STENCIL_PASS_Z_FAIL_SHIFT) |
125 (intel_translate_stencil_op(front_pass_z_pass) <<
126 S5_STENCIL_PASS_Z_PASS_SHIFT));
127
128 /* Set back state if different from front. */
129 if (ctx->Stencil._TestTwoSide) {
130 set_ctx_bits(I915_CTXREG_BF_STENCIL_OPS,
131 BFO_STENCIL_REF_MASK |
132 BFO_STENCIL_TEST_MASK |
133 BFO_STENCIL_FAIL_MASK |
134 BFO_STENCIL_PASS_Z_FAIL_MASK |
135 BFO_STENCIL_PASS_Z_PASS_MASK,
136 BFO_STENCIL_TWO_SIDE |
137 (back_ref << BFO_STENCIL_REF_SHIFT) |
138 (intel_translate_compare_func(back_func) << BFO_STENCIL_TEST_SHIFT) |
139 (intel_translate_stencil_op(back_fail) << BFO_STENCIL_FAIL_SHIFT) |
140 (intel_translate_stencil_op(back_pass_z_fail) <<
141 BFO_STENCIL_PASS_Z_FAIL_SHIFT) |
142 (intel_translate_stencil_op(back_pass_z_pass) <<
143 BFO_STENCIL_PASS_Z_PASS_SHIFT));
144
145 set_ctx_bits(I915_CTXREG_BF_STENCIL_MASKS,
146 BFM_STENCIL_TEST_MASK_MASK |
147 BFM_STENCIL_WRITE_MASK_MASK,
148 BFM_STENCIL_TEST_MASK(back_mask) |
149 BFM_STENCIL_WRITE_MASK(back_writemask));
150 } else {
151 set_ctx_bits(I915_CTXREG_BF_STENCIL_OPS,
152 BFO_STENCIL_TWO_SIDE, 0);
153 }
154
155 #undef set_ctx_bits
156
157 if (dirty)
158 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
159 }
160
161 static void
162 i915StencilFuncSeparate(struct gl_context * ctx, GLenum face, GLenum func, GLint ref,
163 GLuint mask)
164 {
165 }
166
167 static void
168 i915StencilMaskSeparate(struct gl_context * ctx, GLenum face, GLuint mask)
169 {
170 }
171
172 static void
173 i915StencilOpSeparate(struct gl_context * ctx, GLenum face, GLenum fail, GLenum zfail,
174 GLenum zpass)
175 {
176 }
177
178 static void
179 i915AlphaFunc(struct gl_context * ctx, GLenum func, GLfloat ref)
180 {
181 struct i915_context *i915 = I915_CONTEXT(ctx);
182 int test = intel_translate_compare_func(func);
183 GLubyte refByte;
184 GLuint dw;
185
186 UNCLAMPED_FLOAT_TO_UBYTE(refByte, ref);
187
188 dw = i915->state.Ctx[I915_CTXREG_LIS6];
189 dw &= ~(S6_ALPHA_TEST_FUNC_MASK | S6_ALPHA_REF_MASK);
190 dw |= ((test << S6_ALPHA_TEST_FUNC_SHIFT) |
191 (((GLuint) refByte) << S6_ALPHA_REF_SHIFT));
192 if (dw != i915->state.Ctx[I915_CTXREG_LIS6]) {
193 i915->state.Ctx[I915_CTXREG_LIS6] = dw;
194 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
195 }
196 }
197
198 /* This function makes sure that the proper enables are
199 * set for LogicOp, Independant Alpha Blend, and Blending.
200 * It needs to be called from numerous places where we
201 * could change the LogicOp or Independant Alpha Blend without subsequent
202 * calls to glEnable.
203 */
204 static void
205 i915EvalLogicOpBlendState(struct gl_context * ctx)
206 {
207 struct i915_context *i915 = I915_CONTEXT(ctx);
208 GLuint dw0, dw1;
209
210 dw0 = i915->state.Ctx[I915_CTXREG_LIS5];
211 dw1 = i915->state.Ctx[I915_CTXREG_LIS6];
212
213 if (_mesa_rgba_logicop_enabled(ctx)) {
214 dw0 |= S5_LOGICOP_ENABLE;
215 dw1 &= ~S6_CBUF_BLEND_ENABLE;
216 }
217 else {
218 dw0 &= ~S5_LOGICOP_ENABLE;
219
220 if (ctx->Color.BlendEnabled) {
221 dw1 |= S6_CBUF_BLEND_ENABLE;
222 }
223 else {
224 dw1 &= ~S6_CBUF_BLEND_ENABLE;
225 }
226 }
227 if (dw0 != i915->state.Ctx[I915_CTXREG_LIS5] ||
228 dw1 != i915->state.Ctx[I915_CTXREG_LIS6]) {
229 i915->state.Ctx[I915_CTXREG_LIS5] = dw0;
230 i915->state.Ctx[I915_CTXREG_LIS6] = dw1;
231
232 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
233 }
234 }
235
236 static void
237 i915BlendColor(struct gl_context * ctx, const GLfloat color[4])
238 {
239 struct i915_context *i915 = I915_CONTEXT(ctx);
240 GLubyte r, g, b, a;
241 GLuint dw;
242
243 DBG("%s\n", __FUNCTION__);
244
245 UNCLAMPED_FLOAT_TO_UBYTE(r, color[RCOMP]);
246 UNCLAMPED_FLOAT_TO_UBYTE(g, color[GCOMP]);
247 UNCLAMPED_FLOAT_TO_UBYTE(b, color[BCOMP]);
248 UNCLAMPED_FLOAT_TO_UBYTE(a, color[ACOMP]);
249
250 dw = (a << 24) | (r << 16) | (g << 8) | b;
251 if (dw != i915->state.Blend[I915_BLENDREG_BLENDCOLOR1]) {
252 i915->state.Blend[I915_BLENDREG_BLENDCOLOR1] = dw;
253 I915_STATECHANGE(i915, I915_UPLOAD_BLEND);
254 }
255 }
256
257
258 #define DST_BLND_FACT(f) ((f)<<S6_CBUF_DST_BLEND_FACT_SHIFT)
259 #define SRC_BLND_FACT(f) ((f)<<S6_CBUF_SRC_BLEND_FACT_SHIFT)
260 #define DST_ABLND_FACT(f) ((f)<<IAB_DST_FACTOR_SHIFT)
261 #define SRC_ABLND_FACT(f) ((f)<<IAB_SRC_FACTOR_SHIFT)
262
263
264
265 static GLuint
266 translate_blend_equation(GLenum mode)
267 {
268 switch (mode) {
269 case GL_FUNC_ADD:
270 return BLENDFUNC_ADD;
271 case GL_MIN:
272 return BLENDFUNC_MIN;
273 case GL_MAX:
274 return BLENDFUNC_MAX;
275 case GL_FUNC_SUBTRACT:
276 return BLENDFUNC_SUBTRACT;
277 case GL_FUNC_REVERSE_SUBTRACT:
278 return BLENDFUNC_REVERSE_SUBTRACT;
279 default:
280 return 0;
281 }
282 }
283
284 static void
285 i915UpdateBlendState(struct gl_context * ctx)
286 {
287 struct i915_context *i915 = I915_CONTEXT(ctx);
288 GLuint iab = (i915->state.Blend[I915_BLENDREG_IAB] &
289 ~(IAB_SRC_FACTOR_MASK |
290 IAB_DST_FACTOR_MASK |
291 (BLENDFUNC_MASK << IAB_FUNC_SHIFT) | IAB_ENABLE));
292
293 GLuint lis6 = (i915->state.Ctx[I915_CTXREG_LIS6] &
294 ~(S6_CBUF_SRC_BLEND_FACT_MASK |
295 S6_CBUF_DST_BLEND_FACT_MASK | S6_CBUF_BLEND_FUNC_MASK));
296
297 GLuint eqRGB = ctx->Color.Blend[0].EquationRGB;
298 GLuint eqA = ctx->Color.Blend[0].EquationA;
299 GLuint srcRGB = ctx->Color.Blend[0].SrcRGB;
300 GLuint dstRGB = ctx->Color.Blend[0].DstRGB;
301 GLuint srcA = ctx->Color.Blend[0].SrcA;
302 GLuint dstA = ctx->Color.Blend[0].DstA;
303
304 if (eqRGB == GL_MIN || eqRGB == GL_MAX) {
305 srcRGB = dstRGB = GL_ONE;
306 }
307
308 if (eqA == GL_MIN || eqA == GL_MAX) {
309 srcA = dstA = GL_ONE;
310 }
311
312 lis6 |= SRC_BLND_FACT(intel_translate_blend_factor(srcRGB));
313 lis6 |= DST_BLND_FACT(intel_translate_blend_factor(dstRGB));
314 lis6 |= translate_blend_equation(eqRGB) << S6_CBUF_BLEND_FUNC_SHIFT;
315
316 iab |= SRC_ABLND_FACT(intel_translate_blend_factor(srcA));
317 iab |= DST_ABLND_FACT(intel_translate_blend_factor(dstA));
318 iab |= translate_blend_equation(eqA) << IAB_FUNC_SHIFT;
319
320 if (srcA != srcRGB || dstA != dstRGB || eqA != eqRGB)
321 iab |= IAB_ENABLE;
322
323 if (iab != i915->state.Blend[I915_BLENDREG_IAB]) {
324 i915->state.Blend[I915_BLENDREG_IAB] = iab;
325 I915_STATECHANGE(i915, I915_UPLOAD_BLEND);
326 }
327 if (lis6 != i915->state.Ctx[I915_CTXREG_LIS6]) {
328 i915->state.Ctx[I915_CTXREG_LIS6] = lis6;
329 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
330 }
331
332 /* This will catch a logicop blend equation */
333 i915EvalLogicOpBlendState(ctx);
334 }
335
336
337 static void
338 i915BlendFuncSeparate(struct gl_context * ctx, GLenum srcRGB,
339 GLenum dstRGB, GLenum srcA, GLenum dstA)
340 {
341 i915UpdateBlendState(ctx);
342 }
343
344
345 static void
346 i915BlendEquationSeparate(struct gl_context * ctx, GLenum eqRGB, GLenum eqA)
347 {
348 i915UpdateBlendState(ctx);
349 }
350
351
352 static void
353 i915DepthFunc(struct gl_context * ctx, GLenum func)
354 {
355 struct i915_context *i915 = I915_CONTEXT(ctx);
356 int test = intel_translate_compare_func(func);
357 GLuint dw;
358
359 DBG("%s\n", __FUNCTION__);
360
361 dw = i915->state.Ctx[I915_CTXREG_LIS6];
362 dw &= ~S6_DEPTH_TEST_FUNC_MASK;
363 dw |= test << S6_DEPTH_TEST_FUNC_SHIFT;
364 if (dw != i915->state.Ctx[I915_CTXREG_LIS6]) {
365 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
366 i915->state.Ctx[I915_CTXREG_LIS6] = dw;
367 }
368 }
369
370 static void
371 i915DepthMask(struct gl_context * ctx, GLboolean flag)
372 {
373 struct i915_context *i915 = I915_CONTEXT(ctx);
374 GLuint dw;
375
376 DBG("%s flag (%d)\n", __FUNCTION__, flag);
377
378 if (!ctx->DrawBuffer || !ctx->DrawBuffer->Visual.depthBits)
379 flag = false;
380
381 dw = i915->state.Ctx[I915_CTXREG_LIS6];
382 if (flag && ctx->Depth.Test)
383 dw |= S6_DEPTH_WRITE_ENABLE;
384 else
385 dw &= ~S6_DEPTH_WRITE_ENABLE;
386 if (dw != i915->state.Ctx[I915_CTXREG_LIS6]) {
387 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
388 i915->state.Ctx[I915_CTXREG_LIS6] = dw;
389 }
390 }
391
392
393
394 /**
395 * Update the viewport transformation matrix. Depends on:
396 * - viewport pos/size
397 * - depthrange
398 * - window pos/size or FBO size
399 */
400 void
401 intelCalcViewport(struct gl_context * ctx)
402 {
403 struct intel_context *intel = intel_context(ctx);
404
405 if (ctx->DrawBuffer->Name == 0) {
406 _math_matrix_viewport(&intel->ViewportMatrix,
407 ctx->Viewport.X,
408 ctx->DrawBuffer->Height - ctx->Viewport.Y,
409 ctx->Viewport.Width,
410 -ctx->Viewport.Height,
411 ctx->Viewport.Near,
412 ctx->Viewport.Far,
413 1.0);
414 } else {
415 _math_matrix_viewport(&intel->ViewportMatrix,
416 ctx->Viewport.X,
417 ctx->Viewport.Y,
418 ctx->Viewport.Width,
419 ctx->Viewport.Height,
420 ctx->Viewport.Near,
421 ctx->Viewport.Far,
422 1.0);
423 }
424 }
425
426
427 /** Called from ctx->Driver.Viewport() */
428 static void
429 i915Viewport(struct gl_context * ctx,
430 GLint x, GLint y, GLsizei width, GLsizei height)
431 {
432 intelCalcViewport(ctx);
433 }
434
435
436 /** Called from ctx->Driver.DepthRange() */
437 static void
438 i915DepthRange(struct gl_context * ctx, GLclampd nearval, GLclampd farval)
439 {
440 intelCalcViewport(ctx);
441 }
442
443
444 /* =============================================================
445 * Polygon stipple
446 *
447 * The i915 supports a 4x4 stipple natively, GL wants 32x32.
448 * Fortunately stipple is usually a repeating pattern.
449 */
450 static void
451 i915PolygonStipple(struct gl_context * ctx, const GLubyte * mask)
452 {
453 struct i915_context *i915 = I915_CONTEXT(ctx);
454 const GLubyte *m;
455 GLubyte p[4];
456 int i, j, k;
457 int active = (ctx->Polygon.StippleFlag &&
458 i915->intel.reduced_primitive == GL_TRIANGLES);
459 GLuint newMask;
460
461 if (active) {
462 I915_STATECHANGE(i915, I915_UPLOAD_STIPPLE);
463 i915->state.Stipple[I915_STPREG_ST1] &= ~ST1_ENABLE;
464 }
465
466 /* Use the already unpacked stipple data from the context rather than the
467 * uninterpreted mask passed in.
468 */
469 mask = (const GLubyte *)ctx->PolygonStipple;
470 m = mask;
471
472 p[0] = mask[12] & 0xf;
473 p[0] |= p[0] << 4;
474 p[1] = mask[8] & 0xf;
475 p[1] |= p[1] << 4;
476 p[2] = mask[4] & 0xf;
477 p[2] |= p[2] << 4;
478 p[3] = mask[0] & 0xf;
479 p[3] |= p[3] << 4;
480
481 for (k = 0; k < 8; k++)
482 for (j = 3; j >= 0; j--)
483 for (i = 0; i < 4; i++, m++)
484 if (*m != p[j]) {
485 i915->intel.hw_stipple = 0;
486 return;
487 }
488
489 newMask = (((p[0] & 0xf) << 0) |
490 ((p[1] & 0xf) << 4) |
491 ((p[2] & 0xf) << 8) | ((p[3] & 0xf) << 12));
492
493
494 if (newMask == 0xffff || newMask == 0x0) {
495 /* this is needed to make conform pass */
496 i915->intel.hw_stipple = 0;
497 return;
498 }
499
500 i915->state.Stipple[I915_STPREG_ST1] &= ~0xffff;
501 i915->state.Stipple[I915_STPREG_ST1] |= newMask;
502 i915->intel.hw_stipple = 1;
503
504 if (active)
505 i915->state.Stipple[I915_STPREG_ST1] |= ST1_ENABLE;
506 }
507
508
509 /* =============================================================
510 * Hardware clipping
511 */
512 static void
513 i915Scissor(struct gl_context * ctx, GLint x, GLint y, GLsizei w, GLsizei h)
514 {
515 struct i915_context *i915 = I915_CONTEXT(ctx);
516 int x1, y1, x2, y2;
517
518 if (!ctx->DrawBuffer)
519 return;
520
521 DBG("%s %d,%d %dx%d\n", __FUNCTION__, x, y, w, h);
522
523 if (ctx->DrawBuffer->Name == 0) {
524 x1 = x;
525 y1 = ctx->DrawBuffer->Height - (y + h);
526 x2 = x + w - 1;
527 y2 = y1 + h - 1;
528 DBG("%s %d..%d,%d..%d (inverted)\n", __FUNCTION__, x1, x2, y1, y2);
529 }
530 else {
531 /* FBO - not inverted
532 */
533 x1 = x;
534 y1 = y;
535 x2 = x + w - 1;
536 y2 = y + h - 1;
537 DBG("%s %d..%d,%d..%d (not inverted)\n", __FUNCTION__, x1, x2, y1, y2);
538 }
539
540 x1 = CLAMP(x1, 0, ctx->DrawBuffer->Width - 1);
541 y1 = CLAMP(y1, 0, ctx->DrawBuffer->Height - 1);
542 x2 = CLAMP(x2, 0, ctx->DrawBuffer->Width - 1);
543 y2 = CLAMP(y2, 0, ctx->DrawBuffer->Height - 1);
544
545 DBG("%s %d..%d,%d..%d (clamped)\n", __FUNCTION__, x1, x2, y1, y2);
546
547 I915_STATECHANGE(i915, I915_UPLOAD_BUFFERS);
548 i915->state.Buffer[I915_DESTREG_SR1] = (y1 << 16) | (x1 & 0xffff);
549 i915->state.Buffer[I915_DESTREG_SR2] = (y2 << 16) | (x2 & 0xffff);
550 }
551
552 static void
553 i915LogicOp(struct gl_context * ctx, GLenum opcode)
554 {
555 struct i915_context *i915 = I915_CONTEXT(ctx);
556 int tmp = intel_translate_logic_op(opcode);
557
558 DBG("%s\n", __FUNCTION__);
559
560 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
561 i915->state.Ctx[I915_CTXREG_STATE4] &= ~LOGICOP_MASK;
562 i915->state.Ctx[I915_CTXREG_STATE4] |= LOGIC_OP_FUNC(tmp);
563 }
564
565
566
567 static void
568 i915CullFaceFrontFace(struct gl_context * ctx, GLenum unused)
569 {
570 struct i915_context *i915 = I915_CONTEXT(ctx);
571 GLuint mode, dw;
572
573 DBG("%s %d\n", __FUNCTION__,
574 ctx->DrawBuffer ? ctx->DrawBuffer->Name : 0);
575
576 if (!ctx->Polygon.CullFlag) {
577 mode = S4_CULLMODE_NONE;
578 }
579 else if (ctx->Polygon.CullFaceMode != GL_FRONT_AND_BACK) {
580 mode = S4_CULLMODE_CW;
581
582 if (ctx->DrawBuffer && ctx->DrawBuffer->Name != 0)
583 mode ^= (S4_CULLMODE_CW ^ S4_CULLMODE_CCW);
584 if (ctx->Polygon.CullFaceMode == GL_FRONT)
585 mode ^= (S4_CULLMODE_CW ^ S4_CULLMODE_CCW);
586 if (ctx->Polygon.FrontFace != GL_CCW)
587 mode ^= (S4_CULLMODE_CW ^ S4_CULLMODE_CCW);
588 }
589 else {
590 mode = S4_CULLMODE_BOTH;
591 }
592
593 dw = i915->state.Ctx[I915_CTXREG_LIS4];
594 dw &= ~S4_CULLMODE_MASK;
595 dw |= mode;
596 if (dw != i915->state.Ctx[I915_CTXREG_LIS4]) {
597 i915->state.Ctx[I915_CTXREG_LIS4] = dw;
598 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
599 }
600 }
601
602 static void
603 i915LineWidth(struct gl_context * ctx, GLfloat widthf)
604 {
605 struct i915_context *i915 = I915_CONTEXT(ctx);
606 int lis4 = i915->state.Ctx[I915_CTXREG_LIS4] & ~S4_LINE_WIDTH_MASK;
607 int width;
608
609 DBG("%s\n", __FUNCTION__);
610
611 width = (int) (widthf * 2);
612 width = CLAMP(width, 1, 0xf);
613 lis4 |= width << S4_LINE_WIDTH_SHIFT;
614
615 if (lis4 != i915->state.Ctx[I915_CTXREG_LIS4]) {
616 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
617 i915->state.Ctx[I915_CTXREG_LIS4] = lis4;
618 }
619 }
620
621 static void
622 i915PointSize(struct gl_context * ctx, GLfloat size)
623 {
624 struct i915_context *i915 = I915_CONTEXT(ctx);
625 int lis4 = i915->state.Ctx[I915_CTXREG_LIS4] & ~S4_POINT_WIDTH_MASK;
626 GLint point_size = (int) round(size);
627
628 DBG("%s\n", __FUNCTION__);
629
630 point_size = CLAMP(point_size, 1, 255);
631 lis4 |= point_size << S4_POINT_WIDTH_SHIFT;
632
633 if (lis4 != i915->state.Ctx[I915_CTXREG_LIS4]) {
634 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
635 i915->state.Ctx[I915_CTXREG_LIS4] = lis4;
636 }
637 }
638
639
640 static void
641 i915PointParameterfv(struct gl_context * ctx, GLenum pname, const GLfloat *params)
642 {
643 struct i915_context *i915 = I915_CONTEXT(ctx);
644
645 switch (pname) {
646 case GL_POINT_SPRITE_COORD_ORIGIN:
647 /* This could be supported, but it would require modifying the fragment
648 * program to invert the y component of the texture coordinate by
649 * inserting a 'SUB tc.y, {1.0}.xxxx, tc' instruction.
650 */
651 FALLBACK(&i915->intel, I915_FALLBACK_POINT_SPRITE_COORD_ORIGIN,
652 (params[0] != GL_UPPER_LEFT));
653 break;
654 }
655 }
656
657
658 /* =============================================================
659 * Color masks
660 */
661
662 static void
663 i915ColorMask(struct gl_context * ctx,
664 GLboolean r, GLboolean g, GLboolean b, GLboolean a)
665 {
666 struct i915_context *i915 = I915_CONTEXT(ctx);
667 GLuint tmp = i915->state.Ctx[I915_CTXREG_LIS5] & ~S5_WRITEDISABLE_MASK;
668
669 DBG("%s r(%d) g(%d) b(%d) a(%d)\n", __FUNCTION__, r, g, b,
670 a);
671
672 if (!r)
673 tmp |= S5_WRITEDISABLE_RED;
674 if (!g)
675 tmp |= S5_WRITEDISABLE_GREEN;
676 if (!b)
677 tmp |= S5_WRITEDISABLE_BLUE;
678 if (!a)
679 tmp |= S5_WRITEDISABLE_ALPHA;
680
681 if (tmp != i915->state.Ctx[I915_CTXREG_LIS5]) {
682 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
683 i915->state.Ctx[I915_CTXREG_LIS5] = tmp;
684 }
685 }
686
687 static void
688 update_specular(struct gl_context * ctx)
689 {
690 /* A hack to trigger the rebuild of the fragment program.
691 */
692 intel_context(ctx)->NewGLState |= _NEW_TEXTURE;
693 }
694
695 static void
696 i915LightModelfv(struct gl_context * ctx, GLenum pname, const GLfloat * param)
697 {
698 DBG("%s\n", __FUNCTION__);
699
700 if (pname == GL_LIGHT_MODEL_COLOR_CONTROL) {
701 update_specular(ctx);
702 }
703 }
704
705 static void
706 i915ShadeModel(struct gl_context * ctx, GLenum mode)
707 {
708 struct i915_context *i915 = I915_CONTEXT(ctx);
709 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
710
711 if (mode == GL_SMOOTH) {
712 i915->state.Ctx[I915_CTXREG_LIS4] &= ~(S4_FLATSHADE_ALPHA |
713 S4_FLATSHADE_COLOR |
714 S4_FLATSHADE_SPECULAR);
715 }
716 else {
717 i915->state.Ctx[I915_CTXREG_LIS4] |= (S4_FLATSHADE_ALPHA |
718 S4_FLATSHADE_COLOR |
719 S4_FLATSHADE_SPECULAR);
720 }
721 }
722
723 /* =============================================================
724 * Fog
725 *
726 * This empty function remains because _mesa_init_driver_state calls
727 * dd_function_table::Fogfv unconditionally. We have to have some function
728 * there so that it doesn't try to call a NULL pointer.
729 */
730 static void
731 i915Fogfv(struct gl_context * ctx, GLenum pname, const GLfloat * param)
732 {
733 (void) ctx;
734 (void) pname;
735 (void) param;
736 }
737
738 /* =============================================================
739 */
740
741 static void
742 i915Enable(struct gl_context * ctx, GLenum cap, GLboolean state)
743 {
744 struct i915_context *i915 = I915_CONTEXT(ctx);
745 GLuint dw;
746
747 switch (cap) {
748 case GL_TEXTURE_2D:
749 break;
750
751 case GL_LIGHTING:
752 case GL_COLOR_SUM:
753 update_specular(ctx);
754 break;
755
756 case GL_ALPHA_TEST:
757 dw = i915->state.Ctx[I915_CTXREG_LIS6];
758 if (state)
759 dw |= S6_ALPHA_TEST_ENABLE;
760 else
761 dw &= ~S6_ALPHA_TEST_ENABLE;
762 if (dw != i915->state.Ctx[I915_CTXREG_LIS6]) {
763 i915->state.Ctx[I915_CTXREG_LIS6] = dw;
764 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
765 }
766 break;
767
768 case GL_BLEND:
769 i915EvalLogicOpBlendState(ctx);
770 break;
771
772 case GL_COLOR_LOGIC_OP:
773 i915EvalLogicOpBlendState(ctx);
774
775 /* Logicop doesn't seem to work at 16bpp:
776 */
777 if (ctx->Visual.rgbBits == 16)
778 FALLBACK(&i915->intel, I915_FALLBACK_LOGICOP, state);
779 break;
780
781 case GL_FRAGMENT_PROGRAM_ARB:
782 break;
783
784 case GL_DITHER:
785 dw = i915->state.Ctx[I915_CTXREG_LIS5];
786 if (state)
787 dw |= S5_COLOR_DITHER_ENABLE;
788 else
789 dw &= ~S5_COLOR_DITHER_ENABLE;
790 if (dw != i915->state.Ctx[I915_CTXREG_LIS5]) {
791 i915->state.Ctx[I915_CTXREG_LIS5] = dw;
792 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
793 }
794 break;
795
796 case GL_DEPTH_TEST:
797 dw = i915->state.Ctx[I915_CTXREG_LIS6];
798
799 if (!ctx->DrawBuffer || !ctx->DrawBuffer->Visual.depthBits)
800 state = false;
801
802 if (state)
803 dw |= S6_DEPTH_TEST_ENABLE;
804 else
805 dw &= ~S6_DEPTH_TEST_ENABLE;
806 if (dw != i915->state.Ctx[I915_CTXREG_LIS6]) {
807 i915->state.Ctx[I915_CTXREG_LIS6] = dw;
808 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
809 }
810
811 i915DepthMask(ctx, ctx->Depth.Mask);
812 break;
813
814 case GL_SCISSOR_TEST:
815 I915_STATECHANGE(i915, I915_UPLOAD_BUFFERS);
816 if (state)
817 i915->state.Buffer[I915_DESTREG_SENABLE] =
818 (_3DSTATE_SCISSOR_ENABLE_CMD | ENABLE_SCISSOR_RECT);
819 else
820 i915->state.Buffer[I915_DESTREG_SENABLE] =
821 (_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT);
822 break;
823
824 case GL_LINE_SMOOTH:
825 dw = i915->state.Ctx[I915_CTXREG_LIS4];
826 if (state)
827 dw |= S4_LINE_ANTIALIAS_ENABLE;
828 else
829 dw &= ~S4_LINE_ANTIALIAS_ENABLE;
830 if (dw != i915->state.Ctx[I915_CTXREG_LIS4]) {
831 i915->state.Ctx[I915_CTXREG_LIS4] = dw;
832 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
833 }
834 break;
835
836 case GL_CULL_FACE:
837 i915CullFaceFrontFace(ctx, 0);
838 break;
839
840 case GL_STENCIL_TEST:
841 if (!ctx->DrawBuffer || !ctx->DrawBuffer->Visual.stencilBits)
842 state = false;
843
844 dw = i915->state.Ctx[I915_CTXREG_LIS5];
845 if (state)
846 dw |= (S5_STENCIL_TEST_ENABLE | S5_STENCIL_WRITE_ENABLE);
847 else
848 dw &= ~(S5_STENCIL_TEST_ENABLE | S5_STENCIL_WRITE_ENABLE);
849 if (dw != i915->state.Ctx[I915_CTXREG_LIS5]) {
850 i915->state.Ctx[I915_CTXREG_LIS5] = dw;
851 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
852 }
853 break;
854
855 case GL_POLYGON_STIPPLE:
856 /* The stipple command worked on my 855GM box, but not my 845G.
857 * I'll do more testing later to find out exactly which hardware
858 * supports it. Disabled for now.
859 */
860 if (i915->intel.hw_stipple &&
861 i915->intel.reduced_primitive == GL_TRIANGLES) {
862 I915_STATECHANGE(i915, I915_UPLOAD_STIPPLE);
863 if (state)
864 i915->state.Stipple[I915_STPREG_ST1] |= ST1_ENABLE;
865 else
866 i915->state.Stipple[I915_STPREG_ST1] &= ~ST1_ENABLE;
867 }
868 break;
869
870 case GL_POLYGON_SMOOTH:
871 break;
872
873 case GL_POINT_SPRITE:
874 /* This state change is handled in i915_reduced_primitive_state because
875 * the hardware bit should only be set when rendering points.
876 */
877 dw = i915->state.Ctx[I915_CTXREG_LIS4];
878 if (state)
879 dw |= S4_SPRITE_POINT_ENABLE;
880 else
881 dw &= ~S4_SPRITE_POINT_ENABLE;
882 if (dw != i915->state.Ctx[I915_CTXREG_LIS4]) {
883 i915->state.Ctx[I915_CTXREG_LIS4] = dw;
884 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
885 }
886 break;
887
888 case GL_POINT_SMOOTH:
889 break;
890
891 default:
892 ;
893 }
894 }
895
896
897 static void
898 i915_init_packets(struct i915_context *i915)
899 {
900 /* Zero all state */
901 memset(&i915->state, 0, sizeof(i915->state));
902
903
904 {
905 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
906 I915_STATECHANGE(i915, I915_UPLOAD_BLEND);
907 /* Probably don't want to upload all this stuff every time one
908 * piece changes.
909 */
910 i915->state.Ctx[I915_CTXREG_LI] = (_3DSTATE_LOAD_STATE_IMMEDIATE_1 |
911 I1_LOAD_S(2) |
912 I1_LOAD_S(4) |
913 I1_LOAD_S(5) | I1_LOAD_S(6) | (3));
914 i915->state.Ctx[I915_CTXREG_LIS2] = 0;
915 i915->state.Ctx[I915_CTXREG_LIS4] = 0;
916 i915->state.Ctx[I915_CTXREG_LIS5] = 0;
917
918 if (i915->intel.ctx.Visual.rgbBits == 16)
919 i915->state.Ctx[I915_CTXREG_LIS5] |= S5_COLOR_DITHER_ENABLE;
920
921
922 i915->state.Ctx[I915_CTXREG_LIS6] = (S6_COLOR_WRITE_ENABLE |
923 (2 << S6_TRISTRIP_PV_SHIFT));
924
925 i915->state.Ctx[I915_CTXREG_STATE4] = (_3DSTATE_MODES_4_CMD |
926 ENABLE_LOGIC_OP_FUNC |
927 LOGIC_OP_FUNC(LOGICOP_COPY) |
928 ENABLE_STENCIL_TEST_MASK |
929 STENCIL_TEST_MASK(0xff) |
930 ENABLE_STENCIL_WRITE_MASK |
931 STENCIL_WRITE_MASK(0xff));
932
933 i915->state.Blend[I915_BLENDREG_IAB] =
934 (_3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD | IAB_MODIFY_ENABLE |
935 IAB_MODIFY_FUNC | IAB_MODIFY_SRC_FACTOR | IAB_MODIFY_DST_FACTOR);
936
937 i915->state.Blend[I915_BLENDREG_BLENDCOLOR0] =
938 _3DSTATE_CONST_BLEND_COLOR_CMD;
939 i915->state.Blend[I915_BLENDREG_BLENDCOLOR1] = 0;
940
941 i915->state.Ctx[I915_CTXREG_BF_STENCIL_MASKS] =
942 _3DSTATE_BACKFACE_STENCIL_MASKS |
943 BFM_ENABLE_STENCIL_TEST_MASK |
944 BFM_ENABLE_STENCIL_WRITE_MASK |
945 (0xff << BFM_STENCIL_WRITE_MASK_SHIFT) |
946 (0xff << BFM_STENCIL_TEST_MASK_SHIFT);
947 i915->state.Ctx[I915_CTXREG_BF_STENCIL_OPS] =
948 _3DSTATE_BACKFACE_STENCIL_OPS |
949 BFO_ENABLE_STENCIL_REF |
950 BFO_ENABLE_STENCIL_FUNCS |
951 BFO_ENABLE_STENCIL_TWO_SIDE;
952 }
953
954 {
955 I915_STATECHANGE(i915, I915_UPLOAD_STIPPLE);
956 i915->state.Stipple[I915_STPREG_ST0] = _3DSTATE_STIPPLE;
957 }
958
959 {
960 i915->state.Buffer[I915_DESTREG_DV0] = _3DSTATE_DST_BUF_VARS_CMD;
961
962 /* scissor */
963 i915->state.Buffer[I915_DESTREG_SENABLE] =
964 (_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT);
965 i915->state.Buffer[I915_DESTREG_SR0] = _3DSTATE_SCISSOR_RECT_0_CMD;
966 i915->state.Buffer[I915_DESTREG_SR1] = 0;
967 i915->state.Buffer[I915_DESTREG_SR2] = 0;
968 }
969
970 i915->state.RasterRules[I915_RASTER_RULES] = _3DSTATE_RASTER_RULES_CMD |
971 ENABLE_POINT_RASTER_RULE |
972 OGL_POINT_RASTER_RULE |
973 ENABLE_LINE_STRIP_PROVOKE_VRTX |
974 ENABLE_TRI_FAN_PROVOKE_VRTX |
975 LINE_STRIP_PROVOKE_VRTX(1) |
976 TRI_FAN_PROVOKE_VRTX(2) | ENABLE_TEXKILL_3D_4D | TEXKILL_4D;
977
978 #if 0
979 {
980 I915_STATECHANGE(i915, I915_UPLOAD_DEFAULTS);
981 i915->state.Default[I915_DEFREG_C0] = _3DSTATE_DEFAULT_DIFFUSE;
982 i915->state.Default[I915_DEFREG_C1] = 0;
983 i915->state.Default[I915_DEFREG_S0] = _3DSTATE_DEFAULT_SPECULAR;
984 i915->state.Default[I915_DEFREG_S1] = 0;
985 i915->state.Default[I915_DEFREG_Z0] = _3DSTATE_DEFAULT_Z;
986 i915->state.Default[I915_DEFREG_Z1] = 0;
987 }
988 #endif
989
990
991 /* These will be emitted every at the head of every buffer, unless
992 * we get hardware contexts working.
993 */
994 i915->state.active = (I915_UPLOAD_PROGRAM |
995 I915_UPLOAD_STIPPLE |
996 I915_UPLOAD_CTX |
997 I915_UPLOAD_BLEND |
998 I915_UPLOAD_BUFFERS |
999 I915_UPLOAD_INVARIENT |
1000 I915_UPLOAD_RASTER_RULES);
1001 }
1002
1003 void
1004 i915_update_provoking_vertex(struct gl_context * ctx)
1005 {
1006 struct i915_context *i915 = I915_CONTEXT(ctx);
1007
1008 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
1009 i915->state.Ctx[I915_CTXREG_LIS6] &= ~(S6_TRISTRIP_PV_MASK);
1010
1011 I915_STATECHANGE(i915, I915_UPLOAD_RASTER_RULES);
1012 i915->state.RasterRules[I915_RASTER_RULES] &= ~(LINE_STRIP_PROVOKE_VRTX_MASK |
1013 TRI_FAN_PROVOKE_VRTX_MASK);
1014
1015 /* _NEW_LIGHT */
1016 if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION) {
1017 i915->state.RasterRules[I915_RASTER_RULES] |= (LINE_STRIP_PROVOKE_VRTX(1) |
1018 TRI_FAN_PROVOKE_VRTX(2));
1019 i915->state.Ctx[I915_CTXREG_LIS6] |= (2 << S6_TRISTRIP_PV_SHIFT);
1020 } else {
1021 i915->state.RasterRules[I915_RASTER_RULES] |= (LINE_STRIP_PROVOKE_VRTX(0) |
1022 TRI_FAN_PROVOKE_VRTX(1));
1023 i915->state.Ctx[I915_CTXREG_LIS6] |= (0 << S6_TRISTRIP_PV_SHIFT);
1024 }
1025 }
1026
1027 void
1028 i915InitStateFunctions(struct dd_function_table *functions)
1029 {
1030 functions->AlphaFunc = i915AlphaFunc;
1031 functions->BlendColor = i915BlendColor;
1032 functions->BlendEquationSeparate = i915BlendEquationSeparate;
1033 functions->BlendFuncSeparate = i915BlendFuncSeparate;
1034 functions->ColorMask = i915ColorMask;
1035 functions->CullFace = i915CullFaceFrontFace;
1036 functions->DepthFunc = i915DepthFunc;
1037 functions->DepthMask = i915DepthMask;
1038 functions->Enable = i915Enable;
1039 functions->Fogfv = i915Fogfv;
1040 functions->FrontFace = i915CullFaceFrontFace;
1041 functions->LightModelfv = i915LightModelfv;
1042 functions->LineWidth = i915LineWidth;
1043 functions->LogicOpcode = i915LogicOp;
1044 functions->PointSize = i915PointSize;
1045 functions->PointParameterfv = i915PointParameterfv;
1046 functions->PolygonStipple = i915PolygonStipple;
1047 functions->Scissor = i915Scissor;
1048 functions->ShadeModel = i915ShadeModel;
1049 functions->StencilFuncSeparate = i915StencilFuncSeparate;
1050 functions->StencilMaskSeparate = i915StencilMaskSeparate;
1051 functions->StencilOpSeparate = i915StencilOpSeparate;
1052 functions->DepthRange = i915DepthRange;
1053 functions->Viewport = i915Viewport;
1054 }
1055
1056
1057 void
1058 i915InitState(struct i915_context *i915)
1059 {
1060 struct gl_context *ctx = &i915->intel.ctx;
1061
1062 i915_init_packets(i915);
1063
1064 _mesa_init_driver_state(ctx);
1065 }