1 /**************************************************************************
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
29 #include "main/glheader.h"
30 #include "main/context.h"
31 #include "main/macros.h"
32 #include "main/enums.h"
35 #include "tnl/t_context.h"
39 #include "drivers/common/driverfuncs.h"
41 #include "intel_fbo.h"
42 #include "intel_screen.h"
43 #include "intel_batchbuffer.h"
44 #include "intel_buffers.h"
46 #include "i915_context.h"
49 #define FILE_DEBUG_FLAG DEBUG_STATE
52 i915_update_stencil(GLcontext
* ctx
)
54 struct i915_context
*i915
= I915_CONTEXT(ctx
);
55 GLuint front_ref
, front_writemask
, front_mask
;
56 GLenum front_func
, front_fail
, front_pass_z_fail
, front_pass_z_pass
;
57 GLuint back_ref
, back_writemask
, back_mask
;
58 GLenum back_func
, back_fail
, back_pass_z_fail
, back_pass_z_pass
;
60 I915_STATECHANGE(i915
, I915_UPLOAD_CTX
);
62 /* The 915 considers CW to be "front" for two-sided stencil, so choose
65 /* _NEW_POLYGON | _NEW_STENCIL */
66 if (ctx
->Polygon
.FrontFace
== GL_CW
) {
67 front_ref
= ctx
->Stencil
.Ref
[0];
68 front_mask
= ctx
->Stencil
.ValueMask
[0];
69 front_writemask
= ctx
->Stencil
.WriteMask
[0];
70 front_func
= ctx
->Stencil
.Function
[0];
71 front_fail
= ctx
->Stencil
.FailFunc
[0];
72 front_pass_z_fail
= ctx
->Stencil
.ZFailFunc
[0];
73 front_pass_z_pass
= ctx
->Stencil
.ZPassFunc
[0];
74 back_ref
= ctx
->Stencil
.Ref
[ctx
->Stencil
._BackFace
];
75 back_mask
= ctx
->Stencil
.ValueMask
[ctx
->Stencil
._BackFace
];
76 back_writemask
= ctx
->Stencil
.WriteMask
[ctx
->Stencil
._BackFace
];
77 back_func
= ctx
->Stencil
.Function
[ctx
->Stencil
._BackFace
];
78 back_fail
= ctx
->Stencil
.FailFunc
[ctx
->Stencil
._BackFace
];
79 back_pass_z_fail
= ctx
->Stencil
.ZFailFunc
[ctx
->Stencil
._BackFace
];
80 back_pass_z_pass
= ctx
->Stencil
.ZPassFunc
[ctx
->Stencil
._BackFace
];
82 front_ref
= ctx
->Stencil
.Ref
[ctx
->Stencil
._BackFace
];
83 front_mask
= ctx
->Stencil
.ValueMask
[ctx
->Stencil
._BackFace
];
84 front_writemask
= ctx
->Stencil
.WriteMask
[ctx
->Stencil
._BackFace
];
85 front_func
= ctx
->Stencil
.Function
[ctx
->Stencil
._BackFace
];
86 front_fail
= ctx
->Stencil
.FailFunc
[ctx
->Stencil
._BackFace
];
87 front_pass_z_fail
= ctx
->Stencil
.ZFailFunc
[ctx
->Stencil
._BackFace
];
88 front_pass_z_pass
= ctx
->Stencil
.ZPassFunc
[ctx
->Stencil
._BackFace
];
89 back_ref
= ctx
->Stencil
.Ref
[0];
90 back_mask
= ctx
->Stencil
.ValueMask
[0];
91 back_writemask
= ctx
->Stencil
.WriteMask
[0];
92 back_func
= ctx
->Stencil
.Function
[0];
93 back_fail
= ctx
->Stencil
.FailFunc
[0];
94 back_pass_z_fail
= ctx
->Stencil
.ZFailFunc
[0];
95 back_pass_z_pass
= ctx
->Stencil
.ZPassFunc
[0];
98 /* Set front state. */
99 i915
->state
.Ctx
[I915_CTXREG_STATE4
] &= ~(MODE4_ENABLE_STENCIL_TEST_MASK
|
100 MODE4_ENABLE_STENCIL_WRITE_MASK
);
101 i915
->state
.Ctx
[I915_CTXREG_STATE4
] |= (ENABLE_STENCIL_TEST_MASK
|
102 ENABLE_STENCIL_WRITE_MASK
|
103 STENCIL_TEST_MASK(front_mask
) |
104 STENCIL_WRITE_MASK(front_writemask
));
106 i915
->state
.Ctx
[I915_CTXREG_LIS5
] &= ~(S5_STENCIL_REF_MASK
|
107 S5_STENCIL_TEST_FUNC_MASK
|
108 S5_STENCIL_FAIL_MASK
|
109 S5_STENCIL_PASS_Z_FAIL_MASK
|
110 S5_STENCIL_PASS_Z_PASS_MASK
);
112 i915
->state
.Ctx
[I915_CTXREG_LIS5
] |=
113 (front_ref
<< S5_STENCIL_REF_SHIFT
) |
114 (intel_translate_compare_func(front_func
) << S5_STENCIL_TEST_FUNC_SHIFT
) |
115 (intel_translate_stencil_op(front_fail
) << S5_STENCIL_FAIL_SHIFT
) |
116 (intel_translate_stencil_op(front_pass_z_fail
) <<
117 S5_STENCIL_PASS_Z_FAIL_SHIFT
) |
118 (intel_translate_stencil_op(front_pass_z_pass
) <<
119 S5_STENCIL_PASS_Z_PASS_SHIFT
);
121 /* Set back state if different from front. */
122 if (ctx
->Stencil
._TestTwoSide
) {
123 i915
->state
.Ctx
[I915_CTXREG_BF_STENCIL_OPS
] &=
124 ~(BFO_STENCIL_REF_MASK
|
125 BFO_STENCIL_TEST_MASK
|
126 BFO_STENCIL_FAIL_MASK
|
127 BFO_STENCIL_PASS_Z_FAIL_MASK
|
128 BFO_STENCIL_PASS_Z_PASS_MASK
);
129 i915
->state
.Ctx
[I915_CTXREG_BF_STENCIL_OPS
] |= BFO_STENCIL_TWO_SIDE
|
130 (back_ref
<< BFO_STENCIL_REF_SHIFT
) |
131 (intel_translate_compare_func(back_func
) << BFO_STENCIL_TEST_SHIFT
) |
132 (intel_translate_stencil_op(back_fail
) << BFO_STENCIL_FAIL_SHIFT
) |
133 (intel_translate_stencil_op(back_pass_z_fail
) <<
134 BFO_STENCIL_PASS_Z_FAIL_SHIFT
) |
135 (intel_translate_stencil_op(back_pass_z_pass
) <<
136 BFO_STENCIL_PASS_Z_PASS_SHIFT
);
138 i915
->state
.Ctx
[I915_CTXREG_BF_STENCIL_MASKS
] &=
139 ~(BFM_STENCIL_TEST_MASK_MASK
|
140 BFM_STENCIL_WRITE_MASK_MASK
);
141 i915
->state
.Ctx
[I915_CTXREG_BF_STENCIL_MASKS
] |=
142 BFM_STENCIL_TEST_MASK(back_mask
) |
143 BFM_STENCIL_WRITE_MASK(back_writemask
);
145 i915
->state
.Ctx
[I915_CTXREG_BF_STENCIL_OPS
] &= ~BFO_STENCIL_TWO_SIDE
;
150 i915StencilFuncSeparate(GLcontext
* ctx
, GLenum face
, GLenum func
, GLint ref
,
156 i915StencilMaskSeparate(GLcontext
* ctx
, GLenum face
, GLuint mask
)
161 i915StencilOpSeparate(GLcontext
* ctx
, GLenum face
, GLenum fail
, GLenum zfail
,
167 i915AlphaFunc(GLcontext
* ctx
, GLenum func
, GLfloat ref
)
169 struct i915_context
*i915
= I915_CONTEXT(ctx
);
170 int test
= intel_translate_compare_func(func
);
173 UNCLAMPED_FLOAT_TO_UBYTE(refByte
, ref
);
175 I915_STATECHANGE(i915
, I915_UPLOAD_CTX
);
176 i915
->state
.Ctx
[I915_CTXREG_LIS6
] &= ~(S6_ALPHA_TEST_FUNC_MASK
|
178 i915
->state
.Ctx
[I915_CTXREG_LIS6
] |= ((test
<< S6_ALPHA_TEST_FUNC_SHIFT
) |
179 (((GLuint
) refByte
) <<
180 S6_ALPHA_REF_SHIFT
));
183 /* This function makes sure that the proper enables are
184 * set for LogicOp, Independant Alpha Blend, and Blending.
185 * It needs to be called from numerous places where we
186 * could change the LogicOp or Independant Alpha Blend without subsequent
190 i915EvalLogicOpBlendState(GLcontext
* ctx
)
192 struct i915_context
*i915
= I915_CONTEXT(ctx
);
194 I915_STATECHANGE(i915
, I915_UPLOAD_CTX
);
196 if (RGBA_LOGICOP_ENABLED(ctx
)) {
197 i915
->state
.Ctx
[I915_CTXREG_LIS5
] |= S5_LOGICOP_ENABLE
;
198 i915
->state
.Ctx
[I915_CTXREG_LIS6
] &= ~S6_CBUF_BLEND_ENABLE
;
201 i915
->state
.Ctx
[I915_CTXREG_LIS5
] &= ~S5_LOGICOP_ENABLE
;
203 if (ctx
->Color
.BlendEnabled
) {
204 i915
->state
.Ctx
[I915_CTXREG_LIS6
] |= S6_CBUF_BLEND_ENABLE
;
207 i915
->state
.Ctx
[I915_CTXREG_LIS6
] &= ~S6_CBUF_BLEND_ENABLE
;
213 i915BlendColor(GLcontext
* ctx
, const GLfloat color
[4])
215 struct i915_context
*i915
= I915_CONTEXT(ctx
);
218 DBG("%s\n", __FUNCTION__
);
220 UNCLAMPED_FLOAT_TO_UBYTE(r
, color
[RCOMP
]);
221 UNCLAMPED_FLOAT_TO_UBYTE(g
, color
[GCOMP
]);
222 UNCLAMPED_FLOAT_TO_UBYTE(b
, color
[BCOMP
]);
223 UNCLAMPED_FLOAT_TO_UBYTE(a
, color
[ACOMP
]);
225 I915_STATECHANGE(i915
, I915_UPLOAD_CTX
);
226 i915
->state
.Ctx
[I915_CTXREG_BLENDCOLOR1
] =
227 (a
<< 24) | (r
<< 16) | (g
<< 8) | b
;
231 #define DST_BLND_FACT(f) ((f)<<S6_CBUF_DST_BLEND_FACT_SHIFT)
232 #define SRC_BLND_FACT(f) ((f)<<S6_CBUF_SRC_BLEND_FACT_SHIFT)
233 #define DST_ABLND_FACT(f) ((f)<<IAB_DST_FACTOR_SHIFT)
234 #define SRC_ABLND_FACT(f) ((f)<<IAB_SRC_FACTOR_SHIFT)
239 translate_blend_equation(GLenum mode
)
243 return BLENDFUNC_ADD
;
245 return BLENDFUNC_MIN
;
247 return BLENDFUNC_MAX
;
248 case GL_FUNC_SUBTRACT
:
249 return BLENDFUNC_SUBTRACT
;
250 case GL_FUNC_REVERSE_SUBTRACT
:
251 return BLENDFUNC_REVERSE_SUBTRACT
;
258 i915UpdateBlendState(GLcontext
* ctx
)
260 struct i915_context
*i915
= I915_CONTEXT(ctx
);
261 GLuint iab
= (i915
->state
.Ctx
[I915_CTXREG_IAB
] &
262 ~(IAB_SRC_FACTOR_MASK
|
263 IAB_DST_FACTOR_MASK
|
264 (BLENDFUNC_MASK
<< IAB_FUNC_SHIFT
) | IAB_ENABLE
));
266 GLuint lis6
= (i915
->state
.Ctx
[I915_CTXREG_LIS6
] &
267 ~(S6_CBUF_SRC_BLEND_FACT_MASK
|
268 S6_CBUF_DST_BLEND_FACT_MASK
| S6_CBUF_BLEND_FUNC_MASK
));
270 GLuint eqRGB
= ctx
->Color
.BlendEquationRGB
;
271 GLuint eqA
= ctx
->Color
.BlendEquationA
;
272 GLuint srcRGB
= ctx
->Color
.BlendSrcRGB
;
273 GLuint dstRGB
= ctx
->Color
.BlendDstRGB
;
274 GLuint srcA
= ctx
->Color
.BlendSrcA
;
275 GLuint dstA
= ctx
->Color
.BlendDstA
;
277 if (eqRGB
== GL_MIN
|| eqRGB
== GL_MAX
) {
278 srcRGB
= dstRGB
= GL_ONE
;
281 if (eqA
== GL_MIN
|| eqA
== GL_MAX
) {
282 srcA
= dstA
= GL_ONE
;
285 lis6
|= SRC_BLND_FACT(intel_translate_blend_factor(srcRGB
));
286 lis6
|= DST_BLND_FACT(intel_translate_blend_factor(dstRGB
));
287 lis6
|= translate_blend_equation(eqRGB
) << S6_CBUF_BLEND_FUNC_SHIFT
;
289 iab
|= SRC_ABLND_FACT(intel_translate_blend_factor(srcA
));
290 iab
|= DST_ABLND_FACT(intel_translate_blend_factor(dstA
));
291 iab
|= translate_blend_equation(eqA
) << IAB_FUNC_SHIFT
;
293 if (srcA
!= srcRGB
|| dstA
!= dstRGB
|| eqA
!= eqRGB
)
296 if (iab
!= i915
->state
.Ctx
[I915_CTXREG_IAB
] ||
297 lis6
!= i915
->state
.Ctx
[I915_CTXREG_LIS6
]) {
298 I915_STATECHANGE(i915
, I915_UPLOAD_CTX
);
299 i915
->state
.Ctx
[I915_CTXREG_IAB
] = iab
;
300 i915
->state
.Ctx
[I915_CTXREG_LIS6
] = lis6
;
303 /* This will catch a logicop blend equation */
304 i915EvalLogicOpBlendState(ctx
);
309 i915BlendFuncSeparate(GLcontext
* ctx
, GLenum srcRGB
,
310 GLenum dstRGB
, GLenum srcA
, GLenum dstA
)
312 i915UpdateBlendState(ctx
);
317 i915BlendEquationSeparate(GLcontext
* ctx
, GLenum eqRGB
, GLenum eqA
)
319 i915UpdateBlendState(ctx
);
324 i915DepthFunc(GLcontext
* ctx
, GLenum func
)
326 struct i915_context
*i915
= I915_CONTEXT(ctx
);
327 int test
= intel_translate_compare_func(func
);
329 DBG("%s\n", __FUNCTION__
);
331 I915_STATECHANGE(i915
, I915_UPLOAD_CTX
);
332 i915
->state
.Ctx
[I915_CTXREG_LIS6
] &= ~S6_DEPTH_TEST_FUNC_MASK
;
333 i915
->state
.Ctx
[I915_CTXREG_LIS6
] |= test
<< S6_DEPTH_TEST_FUNC_SHIFT
;
337 i915DepthMask(GLcontext
* ctx
, GLboolean flag
)
339 struct i915_context
*i915
= I915_CONTEXT(ctx
);
341 DBG("%s flag (%d)\n", __FUNCTION__
, flag
);
343 I915_STATECHANGE(i915
, I915_UPLOAD_CTX
);
345 if (flag
&& ctx
->Depth
.Test
)
346 i915
->state
.Ctx
[I915_CTXREG_LIS6
] |= S6_DEPTH_WRITE_ENABLE
;
348 i915
->state
.Ctx
[I915_CTXREG_LIS6
] &= ~S6_DEPTH_WRITE_ENABLE
;
354 * Update the viewport transformation matrix. Depends on:
355 * - viewport pos/size
357 * - window pos/size or FBO size
360 intelCalcViewport(GLcontext
* ctx
)
362 struct intel_context
*intel
= intel_context(ctx
);
363 const GLfloat
*v
= ctx
->Viewport
._WindowMap
.m
;
364 const GLfloat depthScale
= 1.0F
/ ctx
->DrawBuffer
->_DepthMaxF
;
365 GLfloat
*m
= intel
->ViewportMatrix
.m
;
366 GLfloat yScale
, yBias
;
368 if (ctx
->DrawBuffer
->Name
) {
369 /* User created FBO */
375 /* window buffer, y=0=top */
377 yBias
= (intel
->driDrawable
) ? intel
->driDrawable
->h
: 0.0F
;
380 m
[MAT_SX
] = v
[MAT_SX
];
381 m
[MAT_TX
] = v
[MAT_TX
];
383 m
[MAT_SY
] = v
[MAT_SY
] * yScale
;
384 m
[MAT_TY
] = v
[MAT_TY
] * yScale
+ yBias
;
386 m
[MAT_SZ
] = v
[MAT_SZ
] * depthScale
;
387 m
[MAT_TZ
] = v
[MAT_TZ
] * depthScale
;
391 /** Called from ctx->Driver.Viewport() */
393 i915Viewport(GLcontext
* ctx
,
394 GLint x
, GLint y
, GLsizei width
, GLsizei height
)
396 intelCalcViewport(ctx
);
398 intel_viewport(ctx
, x
, y
, width
, height
);
402 /** Called from ctx->Driver.DepthRange() */
404 i915DepthRange(GLcontext
* ctx
, GLclampd nearval
, GLclampd farval
)
406 intelCalcViewport(ctx
);
410 /* =============================================================
413 * The i915 supports a 4x4 stipple natively, GL wants 32x32.
414 * Fortunately stipple is usually a repeating pattern.
417 i915PolygonStipple(GLcontext
* ctx
, const GLubyte
* mask
)
419 struct i915_context
*i915
= I915_CONTEXT(ctx
);
423 int active
= (ctx
->Polygon
.StippleFlag
&&
424 i915
->intel
.reduced_primitive
== GL_TRIANGLES
);
428 I915_STATECHANGE(i915
, I915_UPLOAD_STIPPLE
);
429 i915
->state
.Stipple
[I915_STPREG_ST1
] &= ~ST1_ENABLE
;
432 /* Use the already unpacked stipple data from the context rather than the
433 * uninterpreted mask passed in.
435 mask
= (const GLubyte
*)ctx
->PolygonStipple
;
438 p
[0] = mask
[12] & 0xf;
440 p
[1] = mask
[8] & 0xf;
442 p
[2] = mask
[4] & 0xf;
444 p
[3] = mask
[0] & 0xf;
447 for (k
= 0; k
< 8; k
++)
448 for (j
= 3; j
>= 0; j
--)
449 for (i
= 0; i
< 4; i
++, m
++)
451 i915
->intel
.hw_stipple
= 0;
455 newMask
= (((p
[0] & 0xf) << 0) |
456 ((p
[1] & 0xf) << 4) |
457 ((p
[2] & 0xf) << 8) | ((p
[3] & 0xf) << 12));
460 if (newMask
== 0xffff || newMask
== 0x0) {
461 /* this is needed to make conform pass */
462 i915
->intel
.hw_stipple
= 0;
466 i915
->state
.Stipple
[I915_STPREG_ST1
] &= ~0xffff;
467 i915
->state
.Stipple
[I915_STPREG_ST1
] |= newMask
;
468 i915
->intel
.hw_stipple
= 1;
471 i915
->state
.Stipple
[I915_STPREG_ST1
] |= ST1_ENABLE
;
475 /* =============================================================
479 i915Scissor(GLcontext
* ctx
, GLint x
, GLint y
, GLsizei w
, GLsizei h
)
481 struct i915_context
*i915
= I915_CONTEXT(ctx
);
484 if (!ctx
->DrawBuffer
)
487 DBG("%s %d,%d %dx%d\n", __FUNCTION__
, x
, y
, w
, h
);
489 if (ctx
->DrawBuffer
->Name
== 0) {
491 y1
= ctx
->DrawBuffer
->Height
- (y
+ h
);
494 DBG("%s %d..%d,%d..%d (inverted)\n", __FUNCTION__
, x1
, x2
, y1
, y2
);
497 /* FBO - not inverted
503 DBG("%s %d..%d,%d..%d (not inverted)\n", __FUNCTION__
, x1
, x2
, y1
, y2
);
506 x1
= CLAMP(x1
, 0, ctx
->DrawBuffer
->Width
- 1);
507 y1
= CLAMP(y1
, 0, ctx
->DrawBuffer
->Height
- 1);
508 x2
= CLAMP(x2
, 0, ctx
->DrawBuffer
->Width
- 1);
509 y2
= CLAMP(y2
, 0, ctx
->DrawBuffer
->Height
- 1);
511 DBG("%s %d..%d,%d..%d (clamped)\n", __FUNCTION__
, x1
, x2
, y1
, y2
);
513 I915_STATECHANGE(i915
, I915_UPLOAD_BUFFERS
);
514 i915
->state
.Buffer
[I915_DESTREG_SR1
] = (y1
<< 16) | (x1
& 0xffff);
515 i915
->state
.Buffer
[I915_DESTREG_SR2
] = (y2
<< 16) | (x2
& 0xffff);
519 i915LogicOp(GLcontext
* ctx
, GLenum opcode
)
521 struct i915_context
*i915
= I915_CONTEXT(ctx
);
522 int tmp
= intel_translate_logic_op(opcode
);
524 DBG("%s\n", __FUNCTION__
);
526 I915_STATECHANGE(i915
, I915_UPLOAD_CTX
);
527 i915
->state
.Ctx
[I915_CTXREG_STATE4
] &= ~LOGICOP_MASK
;
528 i915
->state
.Ctx
[I915_CTXREG_STATE4
] |= LOGIC_OP_FUNC(tmp
);
534 i915CullFaceFrontFace(GLcontext
* ctx
, GLenum unused
)
536 struct i915_context
*i915
= I915_CONTEXT(ctx
);
539 DBG("%s %d\n", __FUNCTION__
,
540 ctx
->DrawBuffer
? ctx
->DrawBuffer
->Name
: 0);
542 if (!ctx
->Polygon
.CullFlag
) {
543 mode
= S4_CULLMODE_NONE
;
545 else if (ctx
->Polygon
.CullFaceMode
!= GL_FRONT_AND_BACK
) {
546 mode
= S4_CULLMODE_CW
;
548 if (ctx
->DrawBuffer
&& ctx
->DrawBuffer
->Name
!= 0)
549 mode
^= (S4_CULLMODE_CW
^ S4_CULLMODE_CCW
);
550 if (ctx
->Polygon
.CullFaceMode
== GL_FRONT
)
551 mode
^= (S4_CULLMODE_CW
^ S4_CULLMODE_CCW
);
552 if (ctx
->Polygon
.FrontFace
!= GL_CCW
)
553 mode
^= (S4_CULLMODE_CW
^ S4_CULLMODE_CCW
);
556 mode
= S4_CULLMODE_BOTH
;
559 I915_STATECHANGE(i915
, I915_UPLOAD_CTX
);
560 i915
->state
.Ctx
[I915_CTXREG_LIS4
] &= ~S4_CULLMODE_MASK
;
561 i915
->state
.Ctx
[I915_CTXREG_LIS4
] |= mode
;
565 i915LineWidth(GLcontext
* ctx
, GLfloat widthf
)
567 struct i915_context
*i915
= I915_CONTEXT(ctx
);
568 int lis4
= i915
->state
.Ctx
[I915_CTXREG_LIS4
] & ~S4_LINE_WIDTH_MASK
;
571 DBG("%s\n", __FUNCTION__
);
573 width
= (int) (widthf
* 2);
574 CLAMP_SELF(width
, 1, 0xf);
575 lis4
|= width
<< S4_LINE_WIDTH_SHIFT
;
577 if (lis4
!= i915
->state
.Ctx
[I915_CTXREG_LIS4
]) {
578 I915_STATECHANGE(i915
, I915_UPLOAD_CTX
);
579 i915
->state
.Ctx
[I915_CTXREG_LIS4
] = lis4
;
584 i915PointSize(GLcontext
* ctx
, GLfloat size
)
586 struct i915_context
*i915
= I915_CONTEXT(ctx
);
587 int lis4
= i915
->state
.Ctx
[I915_CTXREG_LIS4
] & ~S4_POINT_WIDTH_MASK
;
588 GLint point_size
= (int) size
;
590 DBG("%s\n", __FUNCTION__
);
592 CLAMP_SELF(point_size
, 1, 255);
593 lis4
|= point_size
<< S4_POINT_WIDTH_SHIFT
;
595 if (lis4
!= i915
->state
.Ctx
[I915_CTXREG_LIS4
]) {
596 I915_STATECHANGE(i915
, I915_UPLOAD_CTX
);
597 i915
->state
.Ctx
[I915_CTXREG_LIS4
] = lis4
;
602 /* =============================================================
607 i915ColorMask(GLcontext
* ctx
,
608 GLboolean r
, GLboolean g
, GLboolean b
, GLboolean a
)
610 struct i915_context
*i915
= I915_CONTEXT(ctx
);
611 GLuint tmp
= i915
->state
.Ctx
[I915_CTXREG_LIS5
] & ~S5_WRITEDISABLE_MASK
;
613 DBG("%s r(%d) g(%d) b(%d) a(%d)\n", __FUNCTION__
, r
, g
, b
,
617 tmp
|= S5_WRITEDISABLE_RED
;
619 tmp
|= S5_WRITEDISABLE_GREEN
;
621 tmp
|= S5_WRITEDISABLE_BLUE
;
623 tmp
|= S5_WRITEDISABLE_ALPHA
;
625 if (tmp
!= i915
->state
.Ctx
[I915_CTXREG_LIS5
]) {
626 I915_STATECHANGE(i915
, I915_UPLOAD_CTX
);
627 i915
->state
.Ctx
[I915_CTXREG_LIS5
] = tmp
;
632 update_specular(GLcontext
* ctx
)
634 /* A hack to trigger the rebuild of the fragment program.
636 intel_context(ctx
)->NewGLState
|= _NEW_TEXTURE
;
640 i915LightModelfv(GLcontext
* ctx
, GLenum pname
, const GLfloat
* param
)
642 DBG("%s\n", __FUNCTION__
);
644 if (pname
== GL_LIGHT_MODEL_COLOR_CONTROL
) {
645 update_specular(ctx
);
650 i915ShadeModel(GLcontext
* ctx
, GLenum mode
)
652 struct i915_context
*i915
= I915_CONTEXT(ctx
);
653 I915_STATECHANGE(i915
, I915_UPLOAD_CTX
);
655 if (mode
== GL_SMOOTH
) {
656 i915
->state
.Ctx
[I915_CTXREG_LIS4
] &= ~(S4_FLATSHADE_ALPHA
|
658 S4_FLATSHADE_SPECULAR
);
661 i915
->state
.Ctx
[I915_CTXREG_LIS4
] |= (S4_FLATSHADE_ALPHA
|
663 S4_FLATSHADE_SPECULAR
);
667 /* =============================================================
671 i915_update_fog(GLcontext
* ctx
)
673 struct i915_context
*i915
= I915_CONTEXT(ctx
);
676 GLboolean try_pixel_fog
;
678 if (ctx
->FragmentProgram
._Current
) {
679 /* Pull in static fog state from program */
680 mode
= ctx
->FragmentProgram
._Current
->FogOption
;
681 enabled
= (mode
!= GL_NONE
);
685 enabled
= ctx
->Fog
.Enabled
;
686 mode
= ctx
->Fog
.Mode
;
688 /* XXX - DISABLED -- Need ortho fallback */
689 try_pixel_fog
= (ctx
->Fog
.FogCoordinateSource
== GL_FRAGMENT_DEPTH_EXT
690 && ctx
->Hint
.Fog
== GL_NICEST
);
697 i915
->vertex_fog
= I915_FOG_NONE
;
699 else if (try_pixel_fog
) {
700 I915_STATECHANGE(i915
, I915_UPLOAD_FOG
);
701 i915
->state
.Fog
[I915_FOGREG_MODE1
] &= ~FMC1_FOGFUNC_MASK
;
702 i915
->vertex_fog
= I915_FOG_PIXEL
;
706 if (ctx
->Fog
.End
<= ctx
->Fog
.Start
) {
707 /* XXX - this won't work with fragment programs. Need to
708 * either fallback or append fog instructions to end of
709 * program in the case of linear fog.
711 printf("vertex fog!\n");
712 i915
->state
.Fog
[I915_FOGREG_MODE1
] |= FMC1_FOGFUNC_VERTEX
;
713 i915
->vertex_fog
= I915_FOG_VERTEX
;
716 GLfloat c2
= 1.0 / (ctx
->Fog
.End
- ctx
->Fog
.Start
);
717 GLfloat c1
= ctx
->Fog
.End
* c2
;
719 i915
->state
.Fog
[I915_FOGREG_MODE1
] &= ~FMC1_C1_MASK
;
720 i915
->state
.Fog
[I915_FOGREG_MODE1
] |= FMC1_FOGFUNC_PIXEL_LINEAR
;
721 i915
->state
.Fog
[I915_FOGREG_MODE1
] |=
722 ((GLuint
) (c1
* FMC1_C1_ONE
)) & FMC1_C1_MASK
;
724 if (i915
->state
.Fog
[I915_FOGREG_MODE1
] & FMC1_FOGINDEX_Z
) {
725 i915
->state
.Fog
[I915_FOGREG_MODE2
]
726 = (GLuint
) (c2
* FMC2_C2_ONE
);
731 i915
->state
.Fog
[I915_FOGREG_MODE2
] = fi
.i
;
736 i915
->state
.Fog
[I915_FOGREG_MODE1
] |= FMC1_FOGFUNC_PIXEL_EXP
;
739 i915
->state
.Fog
[I915_FOGREG_MODE1
] |= FMC1_FOGFUNC_PIXEL_EXP2
;
745 else { /* if (i915->vertex_fog != I915_FOG_VERTEX) */
746 I915_STATECHANGE(i915
, I915_UPLOAD_FOG
);
747 i915
->state
.Fog
[I915_FOGREG_MODE1
] &= ~FMC1_FOGFUNC_MASK
;
748 i915
->state
.Fog
[I915_FOGREG_MODE1
] |= FMC1_FOGFUNC_VERTEX
;
749 i915
->vertex_fog
= I915_FOG_VERTEX
;
752 I915_STATECHANGE(i915
, I915_UPLOAD_CTX
);
753 I915_ACTIVESTATE(i915
, I915_UPLOAD_FOG
, enabled
);
755 i915
->state
.Ctx
[I915_CTXREG_LIS5
] |= S5_FOG_ENABLE
;
757 i915
->state
.Ctx
[I915_CTXREG_LIS5
] &= ~S5_FOG_ENABLE
;
759 /* Always enable pixel fog. Vertex fog using fog coord will conflict
760 * with fog code appended onto fragment program.
762 _tnl_allow_vertex_fog( ctx
, 0 );
763 _tnl_allow_pixel_fog( ctx
, 1 );
767 i915Fogfv(GLcontext
* ctx
, GLenum pname
, const GLfloat
* param
)
769 struct i915_context
*i915
= I915_CONTEXT(ctx
);
772 case GL_FOG_COORDINATE_SOURCE_EXT
:
779 I915_STATECHANGE(i915
, I915_UPLOAD_FOG
);
781 if (i915
->state
.Fog
[I915_FOGREG_MODE1
] & FMC1_FOGINDEX_Z
) {
782 i915
->state
.Fog
[I915_FOGREG_MODE3
] =
783 (GLuint
) (ctx
->Fog
.Density
* FMC3_D_ONE
);
787 fi
.f
= ctx
->Fog
.Density
;
788 i915
->state
.Fog
[I915_FOGREG_MODE3
] = fi
.i
;
793 I915_STATECHANGE(i915
, I915_UPLOAD_FOG
);
794 i915
->state
.Fog
[I915_FOGREG_COLOR
] =
795 (_3DSTATE_FOG_COLOR_CMD
|
796 ((GLubyte
) (ctx
->Fog
.Color
[0] * 255.0F
) << 16) |
797 ((GLubyte
) (ctx
->Fog
.Color
[1] * 255.0F
) << 8) |
798 ((GLubyte
) (ctx
->Fog
.Color
[2] * 255.0F
) << 0));
807 i915Hint(GLcontext
* ctx
, GLenum target
, GLenum state
)
817 /* =============================================================
821 i915Enable(GLcontext
* ctx
, GLenum cap
, GLboolean state
)
823 struct i915_context
*i915
= I915_CONTEXT(ctx
);
831 update_specular(ctx
);
835 I915_STATECHANGE(i915
, I915_UPLOAD_CTX
);
837 i915
->state
.Ctx
[I915_CTXREG_LIS6
] |= S6_ALPHA_TEST_ENABLE
;
839 i915
->state
.Ctx
[I915_CTXREG_LIS6
] &= ~S6_ALPHA_TEST_ENABLE
;
843 i915EvalLogicOpBlendState(ctx
);
846 case GL_COLOR_LOGIC_OP
:
847 i915EvalLogicOpBlendState(ctx
);
849 /* Logicop doesn't seem to work at 16bpp:
851 if (ctx
->Visual
.rgbBits
== 16)
852 FALLBACK(&i915
->intel
, I915_FALLBACK_LOGICOP
, state
);
855 case GL_FRAGMENT_PROGRAM_ARB
:
859 I915_STATECHANGE(i915
, I915_UPLOAD_CTX
);
861 i915
->state
.Ctx
[I915_CTXREG_LIS5
] |= S5_COLOR_DITHER_ENABLE
;
863 i915
->state
.Ctx
[I915_CTXREG_LIS5
] &= ~S5_COLOR_DITHER_ENABLE
;
867 I915_STATECHANGE(i915
, I915_UPLOAD_CTX
);
869 i915
->state
.Ctx
[I915_CTXREG_LIS6
] |= S6_DEPTH_TEST_ENABLE
;
871 i915
->state
.Ctx
[I915_CTXREG_LIS6
] &= ~S6_DEPTH_TEST_ENABLE
;
873 i915DepthMask(ctx
, ctx
->Depth
.Mask
);
876 case GL_SCISSOR_TEST
:
877 I915_STATECHANGE(i915
, I915_UPLOAD_BUFFERS
);
879 i915
->state
.Buffer
[I915_DESTREG_SENABLE
] =
880 (_3DSTATE_SCISSOR_ENABLE_CMD
| ENABLE_SCISSOR_RECT
);
882 i915
->state
.Buffer
[I915_DESTREG_SENABLE
] =
883 (_3DSTATE_SCISSOR_ENABLE_CMD
| DISABLE_SCISSOR_RECT
);
887 I915_STATECHANGE(i915
, I915_UPLOAD_CTX
);
889 i915
->state
.Ctx
[I915_CTXREG_LIS4
] |= S4_LINE_ANTIALIAS_ENABLE
;
891 i915
->state
.Ctx
[I915_CTXREG_LIS4
] &= ~S4_LINE_ANTIALIAS_ENABLE
;
898 i915CullFaceFrontFace(ctx
, 0);
901 case GL_STENCIL_TEST
:
903 GLboolean hw_stencil
= GL_FALSE
;
904 if (ctx
->DrawBuffer
) {
905 struct intel_renderbuffer
*irbStencil
906 = intel_get_renderbuffer(ctx
->DrawBuffer
, BUFFER_STENCIL
);
907 hw_stencil
= (irbStencil
&& irbStencil
->region
);
910 I915_STATECHANGE(i915
, I915_UPLOAD_CTX
);
912 i915
->state
.Ctx
[I915_CTXREG_LIS5
] |= (S5_STENCIL_TEST_ENABLE
|
913 S5_STENCIL_WRITE_ENABLE
);
915 i915
->state
.Ctx
[I915_CTXREG_LIS5
] &= ~(S5_STENCIL_TEST_ENABLE
|
916 S5_STENCIL_WRITE_ENABLE
);
919 FALLBACK(&i915
->intel
, I915_FALLBACK_STENCIL
, state
);
924 case GL_POLYGON_STIPPLE
:
925 /* The stipple command worked on my 855GM box, but not my 845G.
926 * I'll do more testing later to find out exactly which hardware
927 * supports it. Disabled for now.
929 if (i915
->intel
.hw_stipple
&&
930 i915
->intel
.reduced_primitive
== GL_TRIANGLES
) {
931 I915_STATECHANGE(i915
, I915_UPLOAD_STIPPLE
);
933 i915
->state
.Stipple
[I915_STPREG_ST1
] |= ST1_ENABLE
;
935 i915
->state
.Stipple
[I915_STPREG_ST1
] &= ~ST1_ENABLE
;
939 case GL_POLYGON_SMOOTH
:
942 case GL_POINT_SMOOTH
:
952 i915_init_packets(struct i915_context
*i915
)
955 memset(&i915
->state
, 0, sizeof(i915
->state
));
959 I915_STATECHANGE(i915
, I915_UPLOAD_CTX
);
960 /* Probably don't want to upload all this stuff every time one
963 i915
->state
.Ctx
[I915_CTXREG_LI
] = (_3DSTATE_LOAD_STATE_IMMEDIATE_1
|
966 I1_LOAD_S(5) | I1_LOAD_S(6) | (3));
967 i915
->state
.Ctx
[I915_CTXREG_LIS2
] = 0;
968 i915
->state
.Ctx
[I915_CTXREG_LIS4
] = 0;
969 i915
->state
.Ctx
[I915_CTXREG_LIS5
] = 0;
971 if (i915
->intel
.ctx
.Visual
.rgbBits
== 16)
972 i915
->state
.Ctx
[I915_CTXREG_LIS5
] |= S5_COLOR_DITHER_ENABLE
;
975 i915
->state
.Ctx
[I915_CTXREG_LIS6
] = (S6_COLOR_WRITE_ENABLE
|
976 (2 << S6_TRISTRIP_PV_SHIFT
));
978 i915
->state
.Ctx
[I915_CTXREG_STATE4
] = (_3DSTATE_MODES_4_CMD
|
979 ENABLE_LOGIC_OP_FUNC
|
980 LOGIC_OP_FUNC(LOGICOP_COPY
) |
981 ENABLE_STENCIL_TEST_MASK
|
982 STENCIL_TEST_MASK(0xff) |
983 ENABLE_STENCIL_WRITE_MASK
|
984 STENCIL_WRITE_MASK(0xff));
986 i915
->state
.Ctx
[I915_CTXREG_IAB
] =
987 (_3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD
| IAB_MODIFY_ENABLE
|
988 IAB_MODIFY_FUNC
| IAB_MODIFY_SRC_FACTOR
| IAB_MODIFY_DST_FACTOR
);
990 i915
->state
.Ctx
[I915_CTXREG_BLENDCOLOR0
] =
991 _3DSTATE_CONST_BLEND_COLOR_CMD
;
992 i915
->state
.Ctx
[I915_CTXREG_BLENDCOLOR1
] = 0;
994 i915
->state
.Ctx
[I915_CTXREG_BF_STENCIL_MASKS
] =
995 _3DSTATE_BACKFACE_STENCIL_MASKS
|
996 BFM_ENABLE_STENCIL_TEST_MASK
|
997 BFM_ENABLE_STENCIL_WRITE_MASK
|
998 (0xff << BFM_STENCIL_WRITE_MASK_SHIFT
) |
999 (0xff << BFM_STENCIL_TEST_MASK_SHIFT
);
1000 i915
->state
.Ctx
[I915_CTXREG_BF_STENCIL_OPS
] =
1001 _3DSTATE_BACKFACE_STENCIL_OPS
|
1002 BFO_ENABLE_STENCIL_REF
|
1003 BFO_ENABLE_STENCIL_FUNCS
|
1004 BFO_ENABLE_STENCIL_TWO_SIDE
;
1008 I915_STATECHANGE(i915
, I915_UPLOAD_STIPPLE
);
1009 i915
->state
.Stipple
[I915_STPREG_ST0
] = _3DSTATE_STIPPLE
;
1014 I915_STATECHANGE(i915
, I915_UPLOAD_FOG
);
1015 i915
->state
.Fog
[I915_FOGREG_MODE0
] = _3DSTATE_FOG_MODE_CMD
;
1016 i915
->state
.Fog
[I915_FOGREG_MODE1
] = (FMC1_FOGFUNC_MODIFY_ENABLE
|
1017 FMC1_FOGFUNC_VERTEX
|
1018 FMC1_FOGINDEX_MODIFY_ENABLE
|
1020 FMC1_C1_C2_MODIFY_ENABLE
|
1021 FMC1_DENSITY_MODIFY_ENABLE
);
1022 i915
->state
.Fog
[I915_FOGREG_COLOR
] = _3DSTATE_FOG_COLOR_CMD
;
1026 i915
->state
.Buffer
[I915_DESTREG_DV0
] = _3DSTATE_DST_BUF_VARS_CMD
;
1029 i915
->state
.Buffer
[I915_DESTREG_SENABLE
] =
1030 (_3DSTATE_SCISSOR_ENABLE_CMD
| DISABLE_SCISSOR_RECT
);
1031 i915
->state
.Buffer
[I915_DESTREG_SR0
] = _3DSTATE_SCISSOR_RECT_0_CMD
;
1032 i915
->state
.Buffer
[I915_DESTREG_SR1
] = 0;
1033 i915
->state
.Buffer
[I915_DESTREG_SR2
] = 0;
1039 I915_STATECHANGE(i915
, I915_UPLOAD_DEFAULTS
);
1040 i915
->state
.Default
[I915_DEFREG_C0
] = _3DSTATE_DEFAULT_DIFFUSE
;
1041 i915
->state
.Default
[I915_DEFREG_C1
] = 0;
1042 i915
->state
.Default
[I915_DEFREG_S0
] = _3DSTATE_DEFAULT_SPECULAR
;
1043 i915
->state
.Default
[I915_DEFREG_S1
] = 0;
1044 i915
->state
.Default
[I915_DEFREG_Z0
] = _3DSTATE_DEFAULT_Z
;
1045 i915
->state
.Default
[I915_DEFREG_Z1
] = 0;
1050 /* These will be emitted every at the head of every buffer, unless
1051 * we get hardware contexts working.
1053 i915
->state
.active
= (I915_UPLOAD_PROGRAM
|
1054 I915_UPLOAD_STIPPLE
|
1056 I915_UPLOAD_BUFFERS
| I915_UPLOAD_INVARIENT
);
1060 i915InitStateFunctions(struct dd_function_table
*functions
)
1062 functions
->AlphaFunc
= i915AlphaFunc
;
1063 functions
->BlendColor
= i915BlendColor
;
1064 functions
->BlendEquationSeparate
= i915BlendEquationSeparate
;
1065 functions
->BlendFuncSeparate
= i915BlendFuncSeparate
;
1066 functions
->ColorMask
= i915ColorMask
;
1067 functions
->CullFace
= i915CullFaceFrontFace
;
1068 functions
->DepthFunc
= i915DepthFunc
;
1069 functions
->DepthMask
= i915DepthMask
;
1070 functions
->Enable
= i915Enable
;
1071 functions
->Fogfv
= i915Fogfv
;
1072 functions
->FrontFace
= i915CullFaceFrontFace
;
1073 functions
->Hint
= i915Hint
;
1074 functions
->LightModelfv
= i915LightModelfv
;
1075 functions
->LineWidth
= i915LineWidth
;
1076 functions
->LogicOpcode
= i915LogicOp
;
1077 functions
->PointSize
= i915PointSize
;
1078 functions
->PolygonStipple
= i915PolygonStipple
;
1079 functions
->Scissor
= i915Scissor
;
1080 functions
->ShadeModel
= i915ShadeModel
;
1081 functions
->StencilFuncSeparate
= i915StencilFuncSeparate
;
1082 functions
->StencilMaskSeparate
= i915StencilMaskSeparate
;
1083 functions
->StencilOpSeparate
= i915StencilOpSeparate
;
1084 functions
->DepthRange
= i915DepthRange
;
1085 functions
->Viewport
= i915Viewport
;
1090 i915InitState(struct i915_context
*i915
)
1092 GLcontext
*ctx
= &i915
->intel
.ctx
;
1094 i915_init_packets(i915
);
1096 _mesa_init_driver_state(ctx
);
1098 memcpy(&i915
->initial
, &i915
->state
, sizeof(i915
->state
));
1099 i915
->current
= &i915
->state
;