1 /**************************************************************************
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
29 #include "main/glheader.h"
30 #include "main/context.h"
31 #include "main/macros.h"
32 #include "main/enums.h"
35 #include "tnl/t_context.h"
39 #include "drivers/common/driverfuncs.h"
41 #include "intel_fbo.h"
42 #include "intel_screen.h"
43 #include "intel_batchbuffer.h"
44 #include "intel_buffers.h"
46 #include "i915_context.h"
49 #define FILE_DEBUG_FLAG DEBUG_STATE
52 i915_update_stencil(struct gl_context
* ctx
)
54 struct i915_context
*i915
= I915_CONTEXT(ctx
);
55 GLuint front_ref
, front_writemask
, front_mask
;
56 GLenum front_func
, front_fail
, front_pass_z_fail
, front_pass_z_pass
;
57 GLuint back_ref
, back_writemask
, back_mask
;
58 GLenum back_func
, back_fail
, back_pass_z_fail
, back_pass_z_pass
;
61 /* The 915 considers CW to be "front" for two-sided stencil, so choose
64 /* _NEW_POLYGON | _NEW_STENCIL */
65 if (ctx
->Polygon
.FrontFace
== GL_CW
) {
66 front_ref
= ctx
->Stencil
.Ref
[0];
67 front_mask
= ctx
->Stencil
.ValueMask
[0];
68 front_writemask
= ctx
->Stencil
.WriteMask
[0];
69 front_func
= ctx
->Stencil
.Function
[0];
70 front_fail
= ctx
->Stencil
.FailFunc
[0];
71 front_pass_z_fail
= ctx
->Stencil
.ZFailFunc
[0];
72 front_pass_z_pass
= ctx
->Stencil
.ZPassFunc
[0];
73 back_ref
= ctx
->Stencil
.Ref
[ctx
->Stencil
._BackFace
];
74 back_mask
= ctx
->Stencil
.ValueMask
[ctx
->Stencil
._BackFace
];
75 back_writemask
= ctx
->Stencil
.WriteMask
[ctx
->Stencil
._BackFace
];
76 back_func
= ctx
->Stencil
.Function
[ctx
->Stencil
._BackFace
];
77 back_fail
= ctx
->Stencil
.FailFunc
[ctx
->Stencil
._BackFace
];
78 back_pass_z_fail
= ctx
->Stencil
.ZFailFunc
[ctx
->Stencil
._BackFace
];
79 back_pass_z_pass
= ctx
->Stencil
.ZPassFunc
[ctx
->Stencil
._BackFace
];
81 front_ref
= ctx
->Stencil
.Ref
[ctx
->Stencil
._BackFace
];
82 front_mask
= ctx
->Stencil
.ValueMask
[ctx
->Stencil
._BackFace
];
83 front_writemask
= ctx
->Stencil
.WriteMask
[ctx
->Stencil
._BackFace
];
84 front_func
= ctx
->Stencil
.Function
[ctx
->Stencil
._BackFace
];
85 front_fail
= ctx
->Stencil
.FailFunc
[ctx
->Stencil
._BackFace
];
86 front_pass_z_fail
= ctx
->Stencil
.ZFailFunc
[ctx
->Stencil
._BackFace
];
87 front_pass_z_pass
= ctx
->Stencil
.ZPassFunc
[ctx
->Stencil
._BackFace
];
88 back_ref
= ctx
->Stencil
.Ref
[0];
89 back_mask
= ctx
->Stencil
.ValueMask
[0];
90 back_writemask
= ctx
->Stencil
.WriteMask
[0];
91 back_func
= ctx
->Stencil
.Function
[0];
92 back_fail
= ctx
->Stencil
.FailFunc
[0];
93 back_pass_z_fail
= ctx
->Stencil
.ZFailFunc
[0];
94 back_pass_z_pass
= ctx
->Stencil
.ZPassFunc
[0];
96 #define set_ctx_bits(reg, mask, set) do{ \
97 GLuint dw = i915->state.Ctx[reg]; \
100 dirty |= dw != i915->state.Ctx[reg]; \
103 /* Set front state. */
104 set_ctx_bits(I915_CTXREG_STATE4
,
105 MODE4_ENABLE_STENCIL_TEST_MASK
|
106 MODE4_ENABLE_STENCIL_WRITE_MASK
,
107 ENABLE_STENCIL_TEST_MASK
|
108 ENABLE_STENCIL_WRITE_MASK
|
109 STENCIL_TEST_MASK(front_mask
) |
110 STENCIL_WRITE_MASK(front_writemask
));
112 set_ctx_bits(I915_CTXREG_LIS5
,
113 S5_STENCIL_REF_MASK
|
114 S5_STENCIL_TEST_FUNC_MASK
|
115 S5_STENCIL_FAIL_MASK
|
116 S5_STENCIL_PASS_Z_FAIL_MASK
|
117 S5_STENCIL_PASS_Z_PASS_MASK
,
118 (front_ref
<< S5_STENCIL_REF_SHIFT
) |
119 (intel_translate_compare_func(front_func
) << S5_STENCIL_TEST_FUNC_SHIFT
) |
120 (intel_translate_stencil_op(front_fail
) << S5_STENCIL_FAIL_SHIFT
) |
121 (intel_translate_stencil_op(front_pass_z_fail
) <<
122 S5_STENCIL_PASS_Z_FAIL_SHIFT
) |
123 (intel_translate_stencil_op(front_pass_z_pass
) <<
124 S5_STENCIL_PASS_Z_PASS_SHIFT
));
126 /* Set back state if different from front. */
127 if (ctx
->Stencil
._TestTwoSide
) {
128 set_ctx_bits(I915_CTXREG_BF_STENCIL_OPS
,
129 BFO_STENCIL_REF_MASK
|
130 BFO_STENCIL_TEST_MASK
|
131 BFO_STENCIL_FAIL_MASK
|
132 BFO_STENCIL_PASS_Z_FAIL_MASK
|
133 BFO_STENCIL_PASS_Z_PASS_MASK
,
134 BFO_STENCIL_TWO_SIDE
|
135 (back_ref
<< BFO_STENCIL_REF_SHIFT
) |
136 (intel_translate_compare_func(back_func
) << BFO_STENCIL_TEST_SHIFT
) |
137 (intel_translate_stencil_op(back_fail
) << BFO_STENCIL_FAIL_SHIFT
) |
138 (intel_translate_stencil_op(back_pass_z_fail
) <<
139 BFO_STENCIL_PASS_Z_FAIL_SHIFT
) |
140 (intel_translate_stencil_op(back_pass_z_pass
) <<
141 BFO_STENCIL_PASS_Z_PASS_SHIFT
));
143 set_ctx_bits(I915_CTXREG_BF_STENCIL_MASKS
,
144 BFM_STENCIL_TEST_MASK_MASK
|
145 BFM_STENCIL_WRITE_MASK_MASK
,
146 BFM_STENCIL_TEST_MASK(back_mask
) |
147 BFM_STENCIL_WRITE_MASK(back_writemask
));
149 set_ctx_bits(I915_CTXREG_BF_STENCIL_OPS
,
150 BFO_STENCIL_TWO_SIDE
, 0);
156 I915_STATECHANGE(i915
, I915_UPLOAD_CTX
);
160 i915StencilFuncSeparate(struct gl_context
* ctx
, GLenum face
, GLenum func
, GLint ref
,
166 i915StencilMaskSeparate(struct gl_context
* ctx
, GLenum face
, GLuint mask
)
171 i915StencilOpSeparate(struct gl_context
* ctx
, GLenum face
, GLenum fail
, GLenum zfail
,
177 i915AlphaFunc(struct gl_context
* ctx
, GLenum func
, GLfloat ref
)
179 struct i915_context
*i915
= I915_CONTEXT(ctx
);
180 int test
= intel_translate_compare_func(func
);
184 UNCLAMPED_FLOAT_TO_UBYTE(refByte
, ref
);
186 dw
= i915
->state
.Ctx
[I915_CTXREG_LIS6
];
187 dw
&= ~(S6_ALPHA_TEST_FUNC_MASK
| S6_ALPHA_REF_MASK
);
188 dw
|= ((test
<< S6_ALPHA_TEST_FUNC_SHIFT
) |
189 (((GLuint
) refByte
) << S6_ALPHA_REF_SHIFT
));
190 if (dw
!= i915
->state
.Ctx
[I915_CTXREG_LIS6
]) {
191 i915
->state
.Ctx
[I915_CTXREG_LIS6
] = dw
;
192 I915_STATECHANGE(i915
, I915_UPLOAD_CTX
);
196 /* This function makes sure that the proper enables are
197 * set for LogicOp, Independant Alpha Blend, and Blending.
198 * It needs to be called from numerous places where we
199 * could change the LogicOp or Independant Alpha Blend without subsequent
203 i915EvalLogicOpBlendState(struct gl_context
* ctx
)
205 struct i915_context
*i915
= I915_CONTEXT(ctx
);
208 dw0
= i915
->state
.Ctx
[I915_CTXREG_LIS5
];
209 dw1
= i915
->state
.Ctx
[I915_CTXREG_LIS6
];
211 if (RGBA_LOGICOP_ENABLED(ctx
)) {
212 dw0
|= S5_LOGICOP_ENABLE
;
213 dw1
&= ~S6_CBUF_BLEND_ENABLE
;
216 dw0
&= ~S5_LOGICOP_ENABLE
;
218 if (ctx
->Color
.BlendEnabled
) {
219 dw1
|= S6_CBUF_BLEND_ENABLE
;
222 dw1
&= ~S6_CBUF_BLEND_ENABLE
;
225 if (dw0
!= i915
->state
.Ctx
[I915_CTXREG_LIS5
] ||
226 dw1
!= i915
->state
.Ctx
[I915_CTXREG_LIS6
]) {
227 i915
->state
.Ctx
[I915_CTXREG_LIS5
] = dw0
;
228 i915
->state
.Ctx
[I915_CTXREG_LIS6
] = dw1
;
230 I915_STATECHANGE(i915
, I915_UPLOAD_CTX
);
235 i915BlendColor(struct gl_context
* ctx
, const GLfloat color
[4])
237 struct i915_context
*i915
= I915_CONTEXT(ctx
);
241 DBG("%s\n", __FUNCTION__
);
243 UNCLAMPED_FLOAT_TO_UBYTE(r
, color
[RCOMP
]);
244 UNCLAMPED_FLOAT_TO_UBYTE(g
, color
[GCOMP
]);
245 UNCLAMPED_FLOAT_TO_UBYTE(b
, color
[BCOMP
]);
246 UNCLAMPED_FLOAT_TO_UBYTE(a
, color
[ACOMP
]);
248 dw
= (a
<< 24) | (r
<< 16) | (g
<< 8) | b
;
249 if (dw
!= i915
->state
.Blend
[I915_BLENDREG_BLENDCOLOR1
]) {
250 i915
->state
.Blend
[I915_BLENDREG_BLENDCOLOR1
] = dw
;
251 I915_STATECHANGE(i915
, I915_UPLOAD_BLEND
);
256 #define DST_BLND_FACT(f) ((f)<<S6_CBUF_DST_BLEND_FACT_SHIFT)
257 #define SRC_BLND_FACT(f) ((f)<<S6_CBUF_SRC_BLEND_FACT_SHIFT)
258 #define DST_ABLND_FACT(f) ((f)<<IAB_DST_FACTOR_SHIFT)
259 #define SRC_ABLND_FACT(f) ((f)<<IAB_SRC_FACTOR_SHIFT)
264 translate_blend_equation(GLenum mode
)
268 return BLENDFUNC_ADD
;
270 return BLENDFUNC_MIN
;
272 return BLENDFUNC_MAX
;
273 case GL_FUNC_SUBTRACT
:
274 return BLENDFUNC_SUBTRACT
;
275 case GL_FUNC_REVERSE_SUBTRACT
:
276 return BLENDFUNC_REVERSE_SUBTRACT
;
283 i915UpdateBlendState(struct gl_context
* ctx
)
285 struct i915_context
*i915
= I915_CONTEXT(ctx
);
286 GLuint iab
= (i915
->state
.Blend
[I915_BLENDREG_IAB
] &
287 ~(IAB_SRC_FACTOR_MASK
|
288 IAB_DST_FACTOR_MASK
|
289 (BLENDFUNC_MASK
<< IAB_FUNC_SHIFT
) | IAB_ENABLE
));
291 GLuint lis6
= (i915
->state
.Ctx
[I915_CTXREG_LIS6
] &
292 ~(S6_CBUF_SRC_BLEND_FACT_MASK
|
293 S6_CBUF_DST_BLEND_FACT_MASK
| S6_CBUF_BLEND_FUNC_MASK
));
295 GLuint eqRGB
= ctx
->Color
.Blend
[0].EquationRGB
;
296 GLuint eqA
= ctx
->Color
.Blend
[0].EquationA
;
297 GLuint srcRGB
= ctx
->Color
.Blend
[0].SrcRGB
;
298 GLuint dstRGB
= ctx
->Color
.Blend
[0].DstRGB
;
299 GLuint srcA
= ctx
->Color
.Blend
[0].SrcA
;
300 GLuint dstA
= ctx
->Color
.Blend
[0].DstA
;
302 if (eqRGB
== GL_MIN
|| eqRGB
== GL_MAX
) {
303 srcRGB
= dstRGB
= GL_ONE
;
306 if (eqA
== GL_MIN
|| eqA
== GL_MAX
) {
307 srcA
= dstA
= GL_ONE
;
310 lis6
|= SRC_BLND_FACT(intel_translate_blend_factor(srcRGB
));
311 lis6
|= DST_BLND_FACT(intel_translate_blend_factor(dstRGB
));
312 lis6
|= translate_blend_equation(eqRGB
) << S6_CBUF_BLEND_FUNC_SHIFT
;
314 iab
|= SRC_ABLND_FACT(intel_translate_blend_factor(srcA
));
315 iab
|= DST_ABLND_FACT(intel_translate_blend_factor(dstA
));
316 iab
|= translate_blend_equation(eqA
) << IAB_FUNC_SHIFT
;
318 if (srcA
!= srcRGB
|| dstA
!= dstRGB
|| eqA
!= eqRGB
)
321 if (iab
!= i915
->state
.Blend
[I915_BLENDREG_IAB
]) {
322 i915
->state
.Blend
[I915_BLENDREG_IAB
] = iab
;
323 I915_STATECHANGE(i915
, I915_UPLOAD_BLEND
);
325 if (lis6
!= i915
->state
.Ctx
[I915_CTXREG_LIS6
]) {
326 i915
->state
.Ctx
[I915_CTXREG_LIS6
] = lis6
;
327 I915_STATECHANGE(i915
, I915_UPLOAD_CTX
);
330 /* This will catch a logicop blend equation */
331 i915EvalLogicOpBlendState(ctx
);
336 i915BlendFuncSeparate(struct gl_context
* ctx
, GLenum srcRGB
,
337 GLenum dstRGB
, GLenum srcA
, GLenum dstA
)
339 i915UpdateBlendState(ctx
);
344 i915BlendEquationSeparate(struct gl_context
* ctx
, GLenum eqRGB
, GLenum eqA
)
346 i915UpdateBlendState(ctx
);
351 i915DepthFunc(struct gl_context
* ctx
, GLenum func
)
353 struct i915_context
*i915
= I915_CONTEXT(ctx
);
354 int test
= intel_translate_compare_func(func
);
357 DBG("%s\n", __FUNCTION__
);
359 dw
= i915
->state
.Ctx
[I915_CTXREG_LIS6
];
360 dw
&= ~S6_DEPTH_TEST_FUNC_MASK
;
361 dw
|= test
<< S6_DEPTH_TEST_FUNC_SHIFT
;
362 if (dw
!= i915
->state
.Ctx
[I915_CTXREG_LIS6
]) {
363 I915_STATECHANGE(i915
, I915_UPLOAD_CTX
);
364 i915
->state
.Ctx
[I915_CTXREG_LIS6
] = dw
;
369 i915DepthMask(struct gl_context
* ctx
, GLboolean flag
)
371 struct i915_context
*i915
= I915_CONTEXT(ctx
);
374 DBG("%s flag (%d)\n", __FUNCTION__
, flag
);
376 dw
= i915
->state
.Ctx
[I915_CTXREG_LIS6
];
377 if (flag
&& ctx
->Depth
.Test
)
378 dw
|= S6_DEPTH_WRITE_ENABLE
;
380 dw
&= ~S6_DEPTH_WRITE_ENABLE
;
381 if (dw
!= i915
->state
.Ctx
[I915_CTXREG_LIS6
]) {
382 I915_STATECHANGE(i915
, I915_UPLOAD_CTX
);
383 i915
->state
.Ctx
[I915_CTXREG_LIS6
] = dw
;
390 * Update the viewport transformation matrix. Depends on:
391 * - viewport pos/size
393 * - window pos/size or FBO size
396 intelCalcViewport(struct gl_context
* ctx
)
398 struct intel_context
*intel
= intel_context(ctx
);
399 const GLfloat
*v
= ctx
->Viewport
._WindowMap
.m
;
400 const GLfloat depthScale
= 1.0F
/ ctx
->DrawBuffer
->_DepthMaxF
;
401 GLfloat
*m
= intel
->ViewportMatrix
.m
;
402 GLfloat yScale
, yBias
;
404 if (ctx
->DrawBuffer
->Name
) {
405 /* User created FBO */
411 /* window buffer, y=0=top */
413 yBias
= ctx
->DrawBuffer
->Height
;
416 m
[MAT_SX
] = v
[MAT_SX
];
417 m
[MAT_TX
] = v
[MAT_TX
];
419 m
[MAT_SY
] = v
[MAT_SY
] * yScale
;
420 m
[MAT_TY
] = v
[MAT_TY
] * yScale
+ yBias
;
422 m
[MAT_SZ
] = v
[MAT_SZ
] * depthScale
;
423 m
[MAT_TZ
] = v
[MAT_TZ
] * depthScale
;
427 /** Called from ctx->Driver.Viewport() */
429 i915Viewport(struct gl_context
* ctx
,
430 GLint x
, GLint y
, GLsizei width
, GLsizei height
)
432 intelCalcViewport(ctx
);
436 /** Called from ctx->Driver.DepthRange() */
438 i915DepthRange(struct gl_context
* ctx
, GLclampd nearval
, GLclampd farval
)
440 intelCalcViewport(ctx
);
444 /* =============================================================
447 * The i915 supports a 4x4 stipple natively, GL wants 32x32.
448 * Fortunately stipple is usually a repeating pattern.
451 i915PolygonStipple(struct gl_context
* ctx
, const GLubyte
* mask
)
453 struct i915_context
*i915
= I915_CONTEXT(ctx
);
457 int active
= (ctx
->Polygon
.StippleFlag
&&
458 i915
->intel
.reduced_primitive
== GL_TRIANGLES
);
462 I915_STATECHANGE(i915
, I915_UPLOAD_STIPPLE
);
463 i915
->state
.Stipple
[I915_STPREG_ST1
] &= ~ST1_ENABLE
;
466 /* Use the already unpacked stipple data from the context rather than the
467 * uninterpreted mask passed in.
469 mask
= (const GLubyte
*)ctx
->PolygonStipple
;
472 p
[0] = mask
[12] & 0xf;
474 p
[1] = mask
[8] & 0xf;
476 p
[2] = mask
[4] & 0xf;
478 p
[3] = mask
[0] & 0xf;
481 for (k
= 0; k
< 8; k
++)
482 for (j
= 3; j
>= 0; j
--)
483 for (i
= 0; i
< 4; i
++, m
++)
485 i915
->intel
.hw_stipple
= 0;
489 newMask
= (((p
[0] & 0xf) << 0) |
490 ((p
[1] & 0xf) << 4) |
491 ((p
[2] & 0xf) << 8) | ((p
[3] & 0xf) << 12));
494 if (newMask
== 0xffff || newMask
== 0x0) {
495 /* this is needed to make conform pass */
496 i915
->intel
.hw_stipple
= 0;
500 i915
->state
.Stipple
[I915_STPREG_ST1
] &= ~0xffff;
501 i915
->state
.Stipple
[I915_STPREG_ST1
] |= newMask
;
502 i915
->intel
.hw_stipple
= 1;
505 i915
->state
.Stipple
[I915_STPREG_ST1
] |= ST1_ENABLE
;
509 /* =============================================================
513 i915Scissor(struct gl_context
* ctx
, GLint x
, GLint y
, GLsizei w
, GLsizei h
)
515 struct i915_context
*i915
= I915_CONTEXT(ctx
);
518 if (!ctx
->DrawBuffer
)
521 DBG("%s %d,%d %dx%d\n", __FUNCTION__
, x
, y
, w
, h
);
523 if (ctx
->DrawBuffer
->Name
== 0) {
525 y1
= ctx
->DrawBuffer
->Height
- (y
+ h
);
528 DBG("%s %d..%d,%d..%d (inverted)\n", __FUNCTION__
, x1
, x2
, y1
, y2
);
531 /* FBO - not inverted
537 DBG("%s %d..%d,%d..%d (not inverted)\n", __FUNCTION__
, x1
, x2
, y1
, y2
);
540 x1
= CLAMP(x1
, 0, ctx
->DrawBuffer
->Width
- 1);
541 y1
= CLAMP(y1
, 0, ctx
->DrawBuffer
->Height
- 1);
542 x2
= CLAMP(x2
, 0, ctx
->DrawBuffer
->Width
- 1);
543 y2
= CLAMP(y2
, 0, ctx
->DrawBuffer
->Height
- 1);
545 DBG("%s %d..%d,%d..%d (clamped)\n", __FUNCTION__
, x1
, x2
, y1
, y2
);
547 I915_STATECHANGE(i915
, I915_UPLOAD_BUFFERS
);
548 i915
->state
.Buffer
[I915_DESTREG_SR1
] = (y1
<< 16) | (x1
& 0xffff);
549 i915
->state
.Buffer
[I915_DESTREG_SR2
] = (y2
<< 16) | (x2
& 0xffff);
553 i915LogicOp(struct gl_context
* ctx
, GLenum opcode
)
555 struct i915_context
*i915
= I915_CONTEXT(ctx
);
556 int tmp
= intel_translate_logic_op(opcode
);
558 DBG("%s\n", __FUNCTION__
);
560 I915_STATECHANGE(i915
, I915_UPLOAD_CTX
);
561 i915
->state
.Ctx
[I915_CTXREG_STATE4
] &= ~LOGICOP_MASK
;
562 i915
->state
.Ctx
[I915_CTXREG_STATE4
] |= LOGIC_OP_FUNC(tmp
);
568 i915CullFaceFrontFace(struct gl_context
* ctx
, GLenum unused
)
570 struct i915_context
*i915
= I915_CONTEXT(ctx
);
573 DBG("%s %d\n", __FUNCTION__
,
574 ctx
->DrawBuffer
? ctx
->DrawBuffer
->Name
: 0);
576 if (!ctx
->Polygon
.CullFlag
) {
577 mode
= S4_CULLMODE_NONE
;
579 else if (ctx
->Polygon
.CullFaceMode
!= GL_FRONT_AND_BACK
) {
580 mode
= S4_CULLMODE_CW
;
582 if (ctx
->DrawBuffer
&& ctx
->DrawBuffer
->Name
!= 0)
583 mode
^= (S4_CULLMODE_CW
^ S4_CULLMODE_CCW
);
584 if (ctx
->Polygon
.CullFaceMode
== GL_FRONT
)
585 mode
^= (S4_CULLMODE_CW
^ S4_CULLMODE_CCW
);
586 if (ctx
->Polygon
.FrontFace
!= GL_CCW
)
587 mode
^= (S4_CULLMODE_CW
^ S4_CULLMODE_CCW
);
590 mode
= S4_CULLMODE_BOTH
;
593 dw
= i915
->state
.Ctx
[I915_CTXREG_LIS4
];
594 dw
&= ~S4_CULLMODE_MASK
;
596 if (dw
!= i915
->state
.Ctx
[I915_CTXREG_LIS4
]) {
597 i915
->state
.Ctx
[I915_CTXREG_LIS4
] = dw
;
598 I915_STATECHANGE(i915
, I915_UPLOAD_CTX
);
603 i915LineWidth(struct gl_context
* ctx
, GLfloat widthf
)
605 struct i915_context
*i915
= I915_CONTEXT(ctx
);
606 int lis4
= i915
->state
.Ctx
[I915_CTXREG_LIS4
] & ~S4_LINE_WIDTH_MASK
;
609 DBG("%s\n", __FUNCTION__
);
611 width
= (int) (widthf
* 2);
612 width
= CLAMP(width
, 1, 0xf);
613 lis4
|= width
<< S4_LINE_WIDTH_SHIFT
;
615 if (lis4
!= i915
->state
.Ctx
[I915_CTXREG_LIS4
]) {
616 I915_STATECHANGE(i915
, I915_UPLOAD_CTX
);
617 i915
->state
.Ctx
[I915_CTXREG_LIS4
] = lis4
;
622 i915PointSize(struct gl_context
* ctx
, GLfloat size
)
624 struct i915_context
*i915
= I915_CONTEXT(ctx
);
625 int lis4
= i915
->state
.Ctx
[I915_CTXREG_LIS4
] & ~S4_POINT_WIDTH_MASK
;
626 GLint point_size
= (int) round(size
);
628 DBG("%s\n", __FUNCTION__
);
630 point_size
= CLAMP(point_size
, 1, 255);
631 lis4
|= point_size
<< S4_POINT_WIDTH_SHIFT
;
633 if (lis4
!= i915
->state
.Ctx
[I915_CTXREG_LIS4
]) {
634 I915_STATECHANGE(i915
, I915_UPLOAD_CTX
);
635 i915
->state
.Ctx
[I915_CTXREG_LIS4
] = lis4
;
641 i915PointParameterfv(struct gl_context
* ctx
, GLenum pname
, const GLfloat
*params
)
643 struct i915_context
*i915
= I915_CONTEXT(ctx
);
646 case GL_POINT_SPRITE_COORD_ORIGIN
:
647 /* This could be supported, but it would require modifying the fragment
648 * program to invert the y component of the texture coordinate by
649 * inserting a 'SUB tc.y, {1.0}.xxxx, tc' instruction.
651 FALLBACK(&i915
->intel
, I915_FALLBACK_POINT_SPRITE_COORD_ORIGIN
,
652 (params
[0] != GL_UPPER_LEFT
));
658 /* =============================================================
663 i915ColorMask(struct gl_context
* ctx
,
664 GLboolean r
, GLboolean g
, GLboolean b
, GLboolean a
)
666 struct i915_context
*i915
= I915_CONTEXT(ctx
);
667 GLuint tmp
= i915
->state
.Ctx
[I915_CTXREG_LIS5
] & ~S5_WRITEDISABLE_MASK
;
669 DBG("%s r(%d) g(%d) b(%d) a(%d)\n", __FUNCTION__
, r
, g
, b
,
673 tmp
|= S5_WRITEDISABLE_RED
;
675 tmp
|= S5_WRITEDISABLE_GREEN
;
677 tmp
|= S5_WRITEDISABLE_BLUE
;
679 tmp
|= S5_WRITEDISABLE_ALPHA
;
681 if (tmp
!= i915
->state
.Ctx
[I915_CTXREG_LIS5
]) {
682 I915_STATECHANGE(i915
, I915_UPLOAD_CTX
);
683 i915
->state
.Ctx
[I915_CTXREG_LIS5
] = tmp
;
688 update_specular(struct gl_context
* ctx
)
690 /* A hack to trigger the rebuild of the fragment program.
692 intel_context(ctx
)->NewGLState
|= _NEW_TEXTURE
;
696 i915LightModelfv(struct gl_context
* ctx
, GLenum pname
, const GLfloat
* param
)
698 DBG("%s\n", __FUNCTION__
);
700 if (pname
== GL_LIGHT_MODEL_COLOR_CONTROL
) {
701 update_specular(ctx
);
706 i915ShadeModel(struct gl_context
* ctx
, GLenum mode
)
708 struct i915_context
*i915
= I915_CONTEXT(ctx
);
709 I915_STATECHANGE(i915
, I915_UPLOAD_CTX
);
711 if (mode
== GL_SMOOTH
) {
712 i915
->state
.Ctx
[I915_CTXREG_LIS4
] &= ~(S4_FLATSHADE_ALPHA
|
714 S4_FLATSHADE_SPECULAR
);
717 i915
->state
.Ctx
[I915_CTXREG_LIS4
] |= (S4_FLATSHADE_ALPHA
|
719 S4_FLATSHADE_SPECULAR
);
723 /* =============================================================
727 i915_update_fog(struct gl_context
* ctx
)
729 struct i915_context
*i915
= I915_CONTEXT(ctx
);
732 GLboolean try_pixel_fog
;
735 if (ctx
->FragmentProgram
._Current
) {
736 /* Pull in static fog state from program */
737 mode
= ctx
->FragmentProgram
._Current
->FogOption
;
738 enabled
= (mode
!= GL_NONE
);
742 enabled
= ctx
->Fog
.Enabled
;
743 mode
= ctx
->Fog
.Mode
;
745 /* XXX - DISABLED -- Need ortho fallback */
746 try_pixel_fog
= (ctx
->Fog
.FogCoordinateSource
== GL_FRAGMENT_DEPTH_EXT
747 && ctx
->Hint
.Fog
== GL_NICEST
);
754 i915
->vertex_fog
= I915_FOG_NONE
;
756 else if (try_pixel_fog
) {
757 I915_STATECHANGE(i915
, I915_UPLOAD_FOG
);
758 i915
->state
.Fog
[I915_FOGREG_MODE1
] &= ~FMC1_FOGFUNC_MASK
;
759 i915
->vertex_fog
= I915_FOG_PIXEL
;
763 if (ctx
->Fog
.End
<= ctx
->Fog
.Start
) {
764 /* XXX - this won't work with fragment programs. Need to
765 * either fallback or append fog instructions to end of
766 * program in the case of linear fog.
768 printf("vertex fog!\n");
769 i915
->state
.Fog
[I915_FOGREG_MODE1
] |= FMC1_FOGFUNC_VERTEX
;
770 i915
->vertex_fog
= I915_FOG_VERTEX
;
773 GLfloat c2
= 1.0 / (ctx
->Fog
.End
- ctx
->Fog
.Start
);
774 GLfloat c1
= ctx
->Fog
.End
* c2
;
776 i915
->state
.Fog
[I915_FOGREG_MODE1
] &= ~FMC1_C1_MASK
;
777 i915
->state
.Fog
[I915_FOGREG_MODE1
] |= FMC1_FOGFUNC_PIXEL_LINEAR
;
778 i915
->state
.Fog
[I915_FOGREG_MODE1
] |=
779 ((GLuint
) (c1
* FMC1_C1_ONE
)) & FMC1_C1_MASK
;
781 if (i915
->state
.Fog
[I915_FOGREG_MODE1
] & FMC1_FOGINDEX_Z
) {
782 i915
->state
.Fog
[I915_FOGREG_MODE2
]
783 = (GLuint
) (c2
* FMC2_C2_ONE
);
788 i915
->state
.Fog
[I915_FOGREG_MODE2
] = fi
.i
;
793 i915
->state
.Fog
[I915_FOGREG_MODE1
] |= FMC1_FOGFUNC_PIXEL_EXP
;
796 i915
->state
.Fog
[I915_FOGREG_MODE1
] |= FMC1_FOGFUNC_PIXEL_EXP2
;
802 else { /* if (i915->vertex_fog != I915_FOG_VERTEX) */
803 I915_STATECHANGE(i915
, I915_UPLOAD_FOG
);
804 i915
->state
.Fog
[I915_FOGREG_MODE1
] &= ~FMC1_FOGFUNC_MASK
;
805 i915
->state
.Fog
[I915_FOGREG_MODE1
] |= FMC1_FOGFUNC_VERTEX
;
806 i915
->vertex_fog
= I915_FOG_VERTEX
;
809 I915_ACTIVESTATE(i915
, I915_UPLOAD_FOG
, enabled
);
810 dw
= i915
->state
.Ctx
[I915_CTXREG_LIS5
];
814 dw
&= ~S5_FOG_ENABLE
;
815 if (dw
!= i915
->state
.Ctx
[I915_CTXREG_LIS5
]) {
816 i915
->state
.Ctx
[I915_CTXREG_LIS5
] = dw
;
817 I915_STATECHANGE(i915
, I915_UPLOAD_CTX
);
820 /* Always enable pixel fog. Vertex fog using fog coord will conflict
821 * with fog code appended onto fragment program.
823 _tnl_allow_vertex_fog( ctx
, 0 );
824 _tnl_allow_pixel_fog( ctx
, 1 );
828 i915Fogfv(struct gl_context
* ctx
, GLenum pname
, const GLfloat
* param
)
830 struct i915_context
*i915
= I915_CONTEXT(ctx
);
833 case GL_FOG_COORDINATE_SOURCE_EXT
:
840 I915_STATECHANGE(i915
, I915_UPLOAD_FOG
);
842 if (i915
->state
.Fog
[I915_FOGREG_MODE1
] & FMC1_FOGINDEX_Z
) {
843 i915
->state
.Fog
[I915_FOGREG_MODE3
] =
844 (GLuint
) (ctx
->Fog
.Density
* FMC3_D_ONE
);
848 fi
.f
= ctx
->Fog
.Density
;
849 i915
->state
.Fog
[I915_FOGREG_MODE3
] = fi
.i
;
854 I915_STATECHANGE(i915
, I915_UPLOAD_FOG
);
855 i915
->state
.Fog
[I915_FOGREG_COLOR
] =
856 (_3DSTATE_FOG_COLOR_CMD
|
857 ((GLubyte
) (ctx
->Fog
.Color
[0] * 255.0F
) << 16) |
858 ((GLubyte
) (ctx
->Fog
.Color
[1] * 255.0F
) << 8) |
859 ((GLubyte
) (ctx
->Fog
.Color
[2] * 255.0F
) << 0));
868 i915Hint(struct gl_context
* ctx
, GLenum target
, GLenum state
)
878 /* =============================================================
882 i915Enable(struct gl_context
* ctx
, GLenum cap
, GLboolean state
)
884 struct i915_context
*i915
= I915_CONTEXT(ctx
);
893 update_specular(ctx
);
897 dw
= i915
->state
.Ctx
[I915_CTXREG_LIS6
];
899 dw
|= S6_ALPHA_TEST_ENABLE
;
901 dw
&= ~S6_ALPHA_TEST_ENABLE
;
902 if (dw
!= i915
->state
.Ctx
[I915_CTXREG_LIS6
]) {
903 i915
->state
.Ctx
[I915_CTXREG_LIS6
] = dw
;
904 I915_STATECHANGE(i915
, I915_UPLOAD_CTX
);
909 i915EvalLogicOpBlendState(ctx
);
912 case GL_COLOR_LOGIC_OP
:
913 i915EvalLogicOpBlendState(ctx
);
915 /* Logicop doesn't seem to work at 16bpp:
917 if (ctx
->Visual
.rgbBits
== 16)
918 FALLBACK(&i915
->intel
, I915_FALLBACK_LOGICOP
, state
);
921 case GL_FRAGMENT_PROGRAM_ARB
:
925 dw
= i915
->state
.Ctx
[I915_CTXREG_LIS5
];
927 dw
|= S5_COLOR_DITHER_ENABLE
;
929 dw
&= ~S5_COLOR_DITHER_ENABLE
;
930 if (dw
!= i915
->state
.Ctx
[I915_CTXREG_LIS5
]) {
931 i915
->state
.Ctx
[I915_CTXREG_LIS5
] = dw
;
932 I915_STATECHANGE(i915
, I915_UPLOAD_CTX
);
937 dw
= i915
->state
.Ctx
[I915_CTXREG_LIS6
];
939 dw
|= S6_DEPTH_TEST_ENABLE
;
941 dw
&= ~S6_DEPTH_TEST_ENABLE
;
942 if (dw
!= i915
->state
.Ctx
[I915_CTXREG_LIS6
]) {
943 i915
->state
.Ctx
[I915_CTXREG_LIS6
] = dw
;
944 I915_STATECHANGE(i915
, I915_UPLOAD_CTX
);
947 i915DepthMask(ctx
, ctx
->Depth
.Mask
);
950 case GL_SCISSOR_TEST
:
951 I915_STATECHANGE(i915
, I915_UPLOAD_BUFFERS
);
953 i915
->state
.Buffer
[I915_DESTREG_SENABLE
] =
954 (_3DSTATE_SCISSOR_ENABLE_CMD
| ENABLE_SCISSOR_RECT
);
956 i915
->state
.Buffer
[I915_DESTREG_SENABLE
] =
957 (_3DSTATE_SCISSOR_ENABLE_CMD
| DISABLE_SCISSOR_RECT
);
961 dw
= i915
->state
.Ctx
[I915_CTXREG_LIS4
];
963 dw
|= S4_LINE_ANTIALIAS_ENABLE
;
965 dw
&= ~S4_LINE_ANTIALIAS_ENABLE
;
966 if (dw
!= i915
->state
.Ctx
[I915_CTXREG_LIS4
]) {
967 i915
->state
.Ctx
[I915_CTXREG_LIS4
] = dw
;
968 I915_STATECHANGE(i915
, I915_UPLOAD_CTX
);
976 i915CullFaceFrontFace(ctx
, 0);
979 case GL_STENCIL_TEST
:
981 GLboolean hw_stencil
= GL_FALSE
;
982 if (ctx
->DrawBuffer
) {
983 struct intel_renderbuffer
*irbStencil
984 = intel_get_renderbuffer(ctx
->DrawBuffer
, BUFFER_STENCIL
);
985 hw_stencil
= (irbStencil
&& irbStencil
->region
);
988 dw
= i915
->state
.Ctx
[I915_CTXREG_LIS5
];
990 dw
|= (S5_STENCIL_TEST_ENABLE
| S5_STENCIL_WRITE_ENABLE
);
992 dw
&= ~(S5_STENCIL_TEST_ENABLE
| S5_STENCIL_WRITE_ENABLE
);
993 if (dw
!= i915
->state
.Ctx
[I915_CTXREG_LIS5
]) {
994 i915
->state
.Ctx
[I915_CTXREG_LIS5
] = dw
;
995 I915_STATECHANGE(i915
, I915_UPLOAD_CTX
);
999 FALLBACK(&i915
->intel
, I915_FALLBACK_STENCIL
, state
);
1004 case GL_POLYGON_STIPPLE
:
1005 /* The stipple command worked on my 855GM box, but not my 845G.
1006 * I'll do more testing later to find out exactly which hardware
1007 * supports it. Disabled for now.
1009 if (i915
->intel
.hw_stipple
&&
1010 i915
->intel
.reduced_primitive
== GL_TRIANGLES
) {
1011 I915_STATECHANGE(i915
, I915_UPLOAD_STIPPLE
);
1013 i915
->state
.Stipple
[I915_STPREG_ST1
] |= ST1_ENABLE
;
1015 i915
->state
.Stipple
[I915_STPREG_ST1
] &= ~ST1_ENABLE
;
1019 case GL_POLYGON_SMOOTH
:
1022 case GL_POINT_SPRITE
:
1023 /* This state change is handled in i915_reduced_primitive_state because
1024 * the hardware bit should only be set when rendering points.
1026 dw
= i915
->state
.Ctx
[I915_CTXREG_LIS4
];
1028 dw
|= S4_SPRITE_POINT_ENABLE
;
1030 dw
&= ~S4_SPRITE_POINT_ENABLE
;
1031 if (dw
!= i915
->state
.Ctx
[I915_CTXREG_LIS4
]) {
1032 i915
->state
.Ctx
[I915_CTXREG_LIS4
] = dw
;
1033 I915_STATECHANGE(i915
, I915_UPLOAD_CTX
);
1037 case GL_POINT_SMOOTH
:
1047 i915_init_packets(struct i915_context
*i915
)
1049 /* Zero all state */
1050 memset(&i915
->state
, 0, sizeof(i915
->state
));
1054 I915_STATECHANGE(i915
, I915_UPLOAD_CTX
);
1055 I915_STATECHANGE(i915
, I915_UPLOAD_BLEND
);
1056 /* Probably don't want to upload all this stuff every time one
1059 i915
->state
.Ctx
[I915_CTXREG_LI
] = (_3DSTATE_LOAD_STATE_IMMEDIATE_1
|
1062 I1_LOAD_S(5) | I1_LOAD_S(6) | (3));
1063 i915
->state
.Ctx
[I915_CTXREG_LIS2
] = 0;
1064 i915
->state
.Ctx
[I915_CTXREG_LIS4
] = 0;
1065 i915
->state
.Ctx
[I915_CTXREG_LIS5
] = 0;
1067 if (i915
->intel
.ctx
.Visual
.rgbBits
== 16)
1068 i915
->state
.Ctx
[I915_CTXREG_LIS5
] |= S5_COLOR_DITHER_ENABLE
;
1071 i915
->state
.Ctx
[I915_CTXREG_LIS6
] = (S6_COLOR_WRITE_ENABLE
|
1072 (2 << S6_TRISTRIP_PV_SHIFT
));
1074 i915
->state
.Ctx
[I915_CTXREG_STATE4
] = (_3DSTATE_MODES_4_CMD
|
1075 ENABLE_LOGIC_OP_FUNC
|
1076 LOGIC_OP_FUNC(LOGICOP_COPY
) |
1077 ENABLE_STENCIL_TEST_MASK
|
1078 STENCIL_TEST_MASK(0xff) |
1079 ENABLE_STENCIL_WRITE_MASK
|
1080 STENCIL_WRITE_MASK(0xff));
1082 i915
->state
.Blend
[I915_BLENDREG_IAB
] =
1083 (_3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD
| IAB_MODIFY_ENABLE
|
1084 IAB_MODIFY_FUNC
| IAB_MODIFY_SRC_FACTOR
| IAB_MODIFY_DST_FACTOR
);
1086 i915
->state
.Blend
[I915_BLENDREG_BLENDCOLOR0
] =
1087 _3DSTATE_CONST_BLEND_COLOR_CMD
;
1088 i915
->state
.Blend
[I915_BLENDREG_BLENDCOLOR1
] = 0;
1090 i915
->state
.Ctx
[I915_CTXREG_BF_STENCIL_MASKS
] =
1091 _3DSTATE_BACKFACE_STENCIL_MASKS
|
1092 BFM_ENABLE_STENCIL_TEST_MASK
|
1093 BFM_ENABLE_STENCIL_WRITE_MASK
|
1094 (0xff << BFM_STENCIL_WRITE_MASK_SHIFT
) |
1095 (0xff << BFM_STENCIL_TEST_MASK_SHIFT
);
1096 i915
->state
.Ctx
[I915_CTXREG_BF_STENCIL_OPS
] =
1097 _3DSTATE_BACKFACE_STENCIL_OPS
|
1098 BFO_ENABLE_STENCIL_REF
|
1099 BFO_ENABLE_STENCIL_FUNCS
|
1100 BFO_ENABLE_STENCIL_TWO_SIDE
;
1104 I915_STATECHANGE(i915
, I915_UPLOAD_STIPPLE
);
1105 i915
->state
.Stipple
[I915_STPREG_ST0
] = _3DSTATE_STIPPLE
;
1110 I915_STATECHANGE(i915
, I915_UPLOAD_FOG
);
1111 i915
->state
.Fog
[I915_FOGREG_MODE0
] = _3DSTATE_FOG_MODE_CMD
;
1112 i915
->state
.Fog
[I915_FOGREG_MODE1
] = (FMC1_FOGFUNC_MODIFY_ENABLE
|
1113 FMC1_FOGFUNC_VERTEX
|
1114 FMC1_FOGINDEX_MODIFY_ENABLE
|
1116 FMC1_C1_C2_MODIFY_ENABLE
|
1117 FMC1_DENSITY_MODIFY_ENABLE
);
1118 i915
->state
.Fog
[I915_FOGREG_COLOR
] = _3DSTATE_FOG_COLOR_CMD
;
1122 i915
->state
.Buffer
[I915_DESTREG_DV0
] = _3DSTATE_DST_BUF_VARS_CMD
;
1125 i915
->state
.Buffer
[I915_DESTREG_SENABLE
] =
1126 (_3DSTATE_SCISSOR_ENABLE_CMD
| DISABLE_SCISSOR_RECT
);
1127 i915
->state
.Buffer
[I915_DESTREG_SR0
] = _3DSTATE_SCISSOR_RECT_0_CMD
;
1128 i915
->state
.Buffer
[I915_DESTREG_SR1
] = 0;
1129 i915
->state
.Buffer
[I915_DESTREG_SR2
] = 0;
1132 i915
->state
.RasterRules
[I915_RASTER_RULES
] = _3DSTATE_RASTER_RULES_CMD
|
1133 ENABLE_POINT_RASTER_RULE
|
1134 OGL_POINT_RASTER_RULE
|
1135 ENABLE_LINE_STRIP_PROVOKE_VRTX
|
1136 ENABLE_TRI_FAN_PROVOKE_VRTX
|
1137 LINE_STRIP_PROVOKE_VRTX(1) |
1138 TRI_FAN_PROVOKE_VRTX(2) | ENABLE_TEXKILL_3D_4D
| TEXKILL_4D
;
1142 I915_STATECHANGE(i915
, I915_UPLOAD_DEFAULTS
);
1143 i915
->state
.Default
[I915_DEFREG_C0
] = _3DSTATE_DEFAULT_DIFFUSE
;
1144 i915
->state
.Default
[I915_DEFREG_C1
] = 0;
1145 i915
->state
.Default
[I915_DEFREG_S0
] = _3DSTATE_DEFAULT_SPECULAR
;
1146 i915
->state
.Default
[I915_DEFREG_S1
] = 0;
1147 i915
->state
.Default
[I915_DEFREG_Z0
] = _3DSTATE_DEFAULT_Z
;
1148 i915
->state
.Default
[I915_DEFREG_Z1
] = 0;
1153 /* These will be emitted every at the head of every buffer, unless
1154 * we get hardware contexts working.
1156 i915
->state
.active
= (I915_UPLOAD_PROGRAM
|
1157 I915_UPLOAD_STIPPLE
|
1160 I915_UPLOAD_BUFFERS
|
1161 I915_UPLOAD_INVARIENT
|
1162 I915_UPLOAD_RASTER_RULES
);
1166 i915_update_provoking_vertex(struct gl_context
* ctx
)
1168 struct i915_context
*i915
= I915_CONTEXT(ctx
);
1170 I915_STATECHANGE(i915
, I915_UPLOAD_CTX
);
1171 i915
->state
.Ctx
[I915_CTXREG_LIS6
] &= ~(S6_TRISTRIP_PV_MASK
);
1173 I915_STATECHANGE(i915
, I915_UPLOAD_RASTER_RULES
);
1174 i915
->state
.RasterRules
[I915_RASTER_RULES
] &= ~(LINE_STRIP_PROVOKE_VRTX_MASK
|
1175 TRI_FAN_PROVOKE_VRTX_MASK
);
1178 if (ctx
->Light
.ProvokingVertex
== GL_LAST_VERTEX_CONVENTION
) {
1179 i915
->state
.RasterRules
[I915_RASTER_RULES
] |= (LINE_STRIP_PROVOKE_VRTX(1) |
1180 TRI_FAN_PROVOKE_VRTX(2));
1181 i915
->state
.Ctx
[I915_CTXREG_LIS6
] |= (2 << S6_TRISTRIP_PV_SHIFT
);
1183 i915
->state
.RasterRules
[I915_RASTER_RULES
] |= (LINE_STRIP_PROVOKE_VRTX(0) |
1184 TRI_FAN_PROVOKE_VRTX(1));
1185 i915
->state
.Ctx
[I915_CTXREG_LIS6
] |= (0 << S6_TRISTRIP_PV_SHIFT
);
1190 i915InitStateFunctions(struct dd_function_table
*functions
)
1192 functions
->AlphaFunc
= i915AlphaFunc
;
1193 functions
->BlendColor
= i915BlendColor
;
1194 functions
->BlendEquationSeparate
= i915BlendEquationSeparate
;
1195 functions
->BlendFuncSeparate
= i915BlendFuncSeparate
;
1196 functions
->ColorMask
= i915ColorMask
;
1197 functions
->CullFace
= i915CullFaceFrontFace
;
1198 functions
->DepthFunc
= i915DepthFunc
;
1199 functions
->DepthMask
= i915DepthMask
;
1200 functions
->Enable
= i915Enable
;
1201 functions
->Fogfv
= i915Fogfv
;
1202 functions
->FrontFace
= i915CullFaceFrontFace
;
1203 functions
->Hint
= i915Hint
;
1204 functions
->LightModelfv
= i915LightModelfv
;
1205 functions
->LineWidth
= i915LineWidth
;
1206 functions
->LogicOpcode
= i915LogicOp
;
1207 functions
->PointSize
= i915PointSize
;
1208 functions
->PointParameterfv
= i915PointParameterfv
;
1209 functions
->PolygonStipple
= i915PolygonStipple
;
1210 functions
->Scissor
= i915Scissor
;
1211 functions
->ShadeModel
= i915ShadeModel
;
1212 functions
->StencilFuncSeparate
= i915StencilFuncSeparate
;
1213 functions
->StencilMaskSeparate
= i915StencilMaskSeparate
;
1214 functions
->StencilOpSeparate
= i915StencilOpSeparate
;
1215 functions
->DepthRange
= i915DepthRange
;
1216 functions
->Viewport
= i915Viewport
;
1221 i915InitState(struct i915_context
*i915
)
1223 struct gl_context
*ctx
= &i915
->intel
.ctx
;
1225 i915_init_packets(i915
);
1227 _mesa_init_driver_state(ctx
);