i965: For color clears, only disable writes to components that exist.
[mesa.git] / src / mesa / drivers / dri / i915 / i915_state.c
1 /**************************************************************************
2 *
3 * Copyright 2003 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 #include "main/glheader.h"
30 #include "main/context.h"
31 #include "main/macros.h"
32 #include "main/enums.h"
33 #include "main/fbobject.h"
34 #include "main/dd.h"
35 #include "main/state.h"
36 #include "main/stencil.h"
37 #include "tnl/tnl.h"
38 #include "tnl/t_context.h"
39
40 #include "drivers/common/driverfuncs.h"
41
42 #include "intel_fbo.h"
43 #include "intel_screen.h"
44 #include "intel_batchbuffer.h"
45 #include "intel_buffers.h"
46
47 #include "i915_context.h"
48 #include "i915_reg.h"
49
50 #define FILE_DEBUG_FLAG DEBUG_STATE
51
52 void
53 i915_update_stencil(struct gl_context * ctx)
54 {
55 struct i915_context *i915 = I915_CONTEXT(ctx);
56 GLuint front_ref, front_writemask, front_mask;
57 GLenum front_func, front_fail, front_pass_z_fail, front_pass_z_pass;
58 GLuint back_ref, back_writemask, back_mask;
59 GLenum back_func, back_fail, back_pass_z_fail, back_pass_z_pass;
60 GLuint dirty = 0;
61
62 /* The 915 considers CW to be "front" for two-sided stencil, so choose
63 * appropriately.
64 */
65 /* _NEW_POLYGON | _NEW_STENCIL */
66 if (ctx->Polygon.FrontFace == GL_CW) {
67 front_ref = _mesa_get_stencil_ref(ctx, 0);
68 front_mask = ctx->Stencil.ValueMask[0];
69 front_writemask = ctx->Stencil.WriteMask[0];
70 front_func = ctx->Stencil.Function[0];
71 front_fail = ctx->Stencil.FailFunc[0];
72 front_pass_z_fail = ctx->Stencil.ZFailFunc[0];
73 front_pass_z_pass = ctx->Stencil.ZPassFunc[0];
74 back_ref = _mesa_get_stencil_ref(ctx, ctx->Stencil._BackFace);
75 back_mask = ctx->Stencil.ValueMask[ctx->Stencil._BackFace];
76 back_writemask = ctx->Stencil.WriteMask[ctx->Stencil._BackFace];
77 back_func = ctx->Stencil.Function[ctx->Stencil._BackFace];
78 back_fail = ctx->Stencil.FailFunc[ctx->Stencil._BackFace];
79 back_pass_z_fail = ctx->Stencil.ZFailFunc[ctx->Stencil._BackFace];
80 back_pass_z_pass = ctx->Stencil.ZPassFunc[ctx->Stencil._BackFace];
81 } else {
82 front_ref = _mesa_get_stencil_ref(ctx, ctx->Stencil._BackFace);
83 front_mask = ctx->Stencil.ValueMask[ctx->Stencil._BackFace];
84 front_writemask = ctx->Stencil.WriteMask[ctx->Stencil._BackFace];
85 front_func = ctx->Stencil.Function[ctx->Stencil._BackFace];
86 front_fail = ctx->Stencil.FailFunc[ctx->Stencil._BackFace];
87 front_pass_z_fail = ctx->Stencil.ZFailFunc[ctx->Stencil._BackFace];
88 front_pass_z_pass = ctx->Stencil.ZPassFunc[ctx->Stencil._BackFace];
89 back_ref = _mesa_get_stencil_ref(ctx, 0);
90 back_mask = ctx->Stencil.ValueMask[0];
91 back_writemask = ctx->Stencil.WriteMask[0];
92 back_func = ctx->Stencil.Function[0];
93 back_fail = ctx->Stencil.FailFunc[0];
94 back_pass_z_fail = ctx->Stencil.ZFailFunc[0];
95 back_pass_z_pass = ctx->Stencil.ZPassFunc[0];
96 }
97 #define set_ctx_bits(reg, mask, set) do{ \
98 GLuint dw = i915->state.Ctx[reg]; \
99 dw &= ~(mask); \
100 dw |= (set); \
101 dirty |= dw != i915->state.Ctx[reg]; \
102 i915->state.Ctx[reg] = dw; \
103 } while(0)
104
105 /* Set front state. */
106 set_ctx_bits(I915_CTXREG_STATE4,
107 MODE4_ENABLE_STENCIL_TEST_MASK |
108 MODE4_ENABLE_STENCIL_WRITE_MASK,
109 ENABLE_STENCIL_TEST_MASK |
110 ENABLE_STENCIL_WRITE_MASK |
111 STENCIL_TEST_MASK(front_mask) |
112 STENCIL_WRITE_MASK(front_writemask));
113
114 set_ctx_bits(I915_CTXREG_LIS5,
115 S5_STENCIL_REF_MASK |
116 S5_STENCIL_TEST_FUNC_MASK |
117 S5_STENCIL_FAIL_MASK |
118 S5_STENCIL_PASS_Z_FAIL_MASK |
119 S5_STENCIL_PASS_Z_PASS_MASK,
120 (front_ref << S5_STENCIL_REF_SHIFT) |
121 (intel_translate_compare_func(front_func) << S5_STENCIL_TEST_FUNC_SHIFT) |
122 (intel_translate_stencil_op(front_fail) << S5_STENCIL_FAIL_SHIFT) |
123 (intel_translate_stencil_op(front_pass_z_fail) <<
124 S5_STENCIL_PASS_Z_FAIL_SHIFT) |
125 (intel_translate_stencil_op(front_pass_z_pass) <<
126 S5_STENCIL_PASS_Z_PASS_SHIFT));
127
128 /* Set back state if different from front. */
129 if (ctx->Stencil._TestTwoSide) {
130 set_ctx_bits(I915_CTXREG_BF_STENCIL_OPS,
131 BFO_STENCIL_REF_MASK |
132 BFO_STENCIL_TEST_MASK |
133 BFO_STENCIL_FAIL_MASK |
134 BFO_STENCIL_PASS_Z_FAIL_MASK |
135 BFO_STENCIL_PASS_Z_PASS_MASK,
136 BFO_STENCIL_TWO_SIDE |
137 (back_ref << BFO_STENCIL_REF_SHIFT) |
138 (intel_translate_compare_func(back_func) << BFO_STENCIL_TEST_SHIFT) |
139 (intel_translate_stencil_op(back_fail) << BFO_STENCIL_FAIL_SHIFT) |
140 (intel_translate_stencil_op(back_pass_z_fail) <<
141 BFO_STENCIL_PASS_Z_FAIL_SHIFT) |
142 (intel_translate_stencil_op(back_pass_z_pass) <<
143 BFO_STENCIL_PASS_Z_PASS_SHIFT));
144
145 set_ctx_bits(I915_CTXREG_BF_STENCIL_MASKS,
146 BFM_STENCIL_TEST_MASK_MASK |
147 BFM_STENCIL_WRITE_MASK_MASK,
148 BFM_STENCIL_TEST_MASK(back_mask) |
149 BFM_STENCIL_WRITE_MASK(back_writemask));
150 } else {
151 set_ctx_bits(I915_CTXREG_BF_STENCIL_OPS,
152 BFO_STENCIL_TWO_SIDE, 0);
153 }
154
155 #undef set_ctx_bits
156
157 if (dirty)
158 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
159 }
160
161 static void
162 i915StencilFuncSeparate(struct gl_context * ctx, GLenum face, GLenum func, GLint ref,
163 GLuint mask)
164 {
165 }
166
167 static void
168 i915StencilMaskSeparate(struct gl_context * ctx, GLenum face, GLuint mask)
169 {
170 }
171
172 static void
173 i915StencilOpSeparate(struct gl_context * ctx, GLenum face, GLenum fail, GLenum zfail,
174 GLenum zpass)
175 {
176 }
177
178 static void
179 i915AlphaFunc(struct gl_context * ctx, GLenum func, GLfloat ref)
180 {
181 struct i915_context *i915 = I915_CONTEXT(ctx);
182 int test = intel_translate_compare_func(func);
183 GLubyte refByte;
184 GLuint dw;
185
186 UNCLAMPED_FLOAT_TO_UBYTE(refByte, ref);
187
188 dw = i915->state.Ctx[I915_CTXREG_LIS6];
189 dw &= ~(S6_ALPHA_TEST_FUNC_MASK | S6_ALPHA_REF_MASK);
190 dw |= ((test << S6_ALPHA_TEST_FUNC_SHIFT) |
191 (((GLuint) refByte) << S6_ALPHA_REF_SHIFT));
192 if (dw != i915->state.Ctx[I915_CTXREG_LIS6]) {
193 i915->state.Ctx[I915_CTXREG_LIS6] = dw;
194 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
195 }
196 }
197
198 /* This function makes sure that the proper enables are
199 * set for LogicOp, Independant Alpha Blend, and Blending.
200 * It needs to be called from numerous places where we
201 * could change the LogicOp or Independant Alpha Blend without subsequent
202 * calls to glEnable.
203 */
204 static void
205 i915EvalLogicOpBlendState(struct gl_context * ctx)
206 {
207 struct i915_context *i915 = I915_CONTEXT(ctx);
208 GLuint dw0, dw1;
209
210 dw0 = i915->state.Ctx[I915_CTXREG_LIS5];
211 dw1 = i915->state.Ctx[I915_CTXREG_LIS6];
212
213 if (ctx->Color.ColorLogicOpEnabled) {
214 dw0 |= S5_LOGICOP_ENABLE;
215 dw1 &= ~S6_CBUF_BLEND_ENABLE;
216 }
217 else {
218 dw0 &= ~S5_LOGICOP_ENABLE;
219
220 if (ctx->Color.BlendEnabled) {
221 dw1 |= S6_CBUF_BLEND_ENABLE;
222 }
223 else {
224 dw1 &= ~S6_CBUF_BLEND_ENABLE;
225 }
226 }
227 if (dw0 != i915->state.Ctx[I915_CTXREG_LIS5] ||
228 dw1 != i915->state.Ctx[I915_CTXREG_LIS6]) {
229 i915->state.Ctx[I915_CTXREG_LIS5] = dw0;
230 i915->state.Ctx[I915_CTXREG_LIS6] = dw1;
231
232 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
233 }
234 }
235
236 static void
237 i915BlendColor(struct gl_context * ctx, const GLfloat color[4])
238 {
239 struct i915_context *i915 = I915_CONTEXT(ctx);
240 GLubyte r, g, b, a;
241 GLuint dw;
242
243 DBG("%s\n", __FUNCTION__);
244
245 UNCLAMPED_FLOAT_TO_UBYTE(r, color[RCOMP]);
246 UNCLAMPED_FLOAT_TO_UBYTE(g, color[GCOMP]);
247 UNCLAMPED_FLOAT_TO_UBYTE(b, color[BCOMP]);
248 UNCLAMPED_FLOAT_TO_UBYTE(a, color[ACOMP]);
249
250 dw = (a << 24) | (r << 16) | (g << 8) | b;
251 if (dw != i915->state.Blend[I915_BLENDREG_BLENDCOLOR1]) {
252 i915->state.Blend[I915_BLENDREG_BLENDCOLOR1] = dw;
253 I915_STATECHANGE(i915, I915_UPLOAD_BLEND);
254 }
255 }
256
257
258 #define DST_BLND_FACT(f) ((f)<<S6_CBUF_DST_BLEND_FACT_SHIFT)
259 #define SRC_BLND_FACT(f) ((f)<<S6_CBUF_SRC_BLEND_FACT_SHIFT)
260 #define DST_ABLND_FACT(f) ((f)<<IAB_DST_FACTOR_SHIFT)
261 #define SRC_ABLND_FACT(f) ((f)<<IAB_SRC_FACTOR_SHIFT)
262
263
264
265 static GLuint
266 translate_blend_equation(GLenum mode)
267 {
268 switch (mode) {
269 case GL_FUNC_ADD:
270 return BLENDFUNC_ADD;
271 case GL_MIN:
272 return BLENDFUNC_MIN;
273 case GL_MAX:
274 return BLENDFUNC_MAX;
275 case GL_FUNC_SUBTRACT:
276 return BLENDFUNC_SUBTRACT;
277 case GL_FUNC_REVERSE_SUBTRACT:
278 return BLENDFUNC_REVERSE_SUBTRACT;
279 default:
280 return 0;
281 }
282 }
283
284 static void
285 i915UpdateBlendState(struct gl_context * ctx)
286 {
287 struct i915_context *i915 = I915_CONTEXT(ctx);
288 GLuint iab = (i915->state.Blend[I915_BLENDREG_IAB] &
289 ~(IAB_SRC_FACTOR_MASK |
290 IAB_DST_FACTOR_MASK |
291 (BLENDFUNC_MASK << IAB_FUNC_SHIFT) | IAB_ENABLE));
292
293 GLuint lis6 = (i915->state.Ctx[I915_CTXREG_LIS6] &
294 ~(S6_CBUF_SRC_BLEND_FACT_MASK |
295 S6_CBUF_DST_BLEND_FACT_MASK | S6_CBUF_BLEND_FUNC_MASK));
296
297 GLuint eqRGB = ctx->Color.Blend[0].EquationRGB;
298 GLuint eqA = ctx->Color.Blend[0].EquationA;
299 GLuint srcRGB = ctx->Color.Blend[0].SrcRGB;
300 GLuint dstRGB = ctx->Color.Blend[0].DstRGB;
301 GLuint srcA = ctx->Color.Blend[0].SrcA;
302 GLuint dstA = ctx->Color.Blend[0].DstA;
303
304 if (eqRGB == GL_MIN || eqRGB == GL_MAX) {
305 srcRGB = dstRGB = GL_ONE;
306 }
307
308 if (eqA == GL_MIN || eqA == GL_MAX) {
309 srcA = dstA = GL_ONE;
310 }
311
312 lis6 |= SRC_BLND_FACT(intel_translate_blend_factor(srcRGB));
313 lis6 |= DST_BLND_FACT(intel_translate_blend_factor(dstRGB));
314 lis6 |= translate_blend_equation(eqRGB) << S6_CBUF_BLEND_FUNC_SHIFT;
315
316 iab |= SRC_ABLND_FACT(intel_translate_blend_factor(srcA));
317 iab |= DST_ABLND_FACT(intel_translate_blend_factor(dstA));
318 iab |= translate_blend_equation(eqA) << IAB_FUNC_SHIFT;
319
320 if (srcA != srcRGB || dstA != dstRGB || eqA != eqRGB)
321 iab |= IAB_ENABLE;
322
323 if (iab != i915->state.Blend[I915_BLENDREG_IAB]) {
324 i915->state.Blend[I915_BLENDREG_IAB] = iab;
325 I915_STATECHANGE(i915, I915_UPLOAD_BLEND);
326 }
327 if (lis6 != i915->state.Ctx[I915_CTXREG_LIS6]) {
328 i915->state.Ctx[I915_CTXREG_LIS6] = lis6;
329 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
330 }
331
332 /* This will catch a logicop blend equation */
333 i915EvalLogicOpBlendState(ctx);
334 }
335
336
337 static void
338 i915BlendFuncSeparate(struct gl_context * ctx, GLenum srcRGB,
339 GLenum dstRGB, GLenum srcA, GLenum dstA)
340 {
341 i915UpdateBlendState(ctx);
342 }
343
344
345 static void
346 i915BlendEquationSeparate(struct gl_context * ctx, GLenum eqRGB, GLenum eqA)
347 {
348 i915UpdateBlendState(ctx);
349 }
350
351
352 static void
353 i915DepthFunc(struct gl_context * ctx, GLenum func)
354 {
355 struct i915_context *i915 = I915_CONTEXT(ctx);
356 int test = intel_translate_compare_func(func);
357 GLuint dw;
358
359 DBG("%s\n", __FUNCTION__);
360
361 dw = i915->state.Ctx[I915_CTXREG_LIS6];
362 dw &= ~S6_DEPTH_TEST_FUNC_MASK;
363 dw |= test << S6_DEPTH_TEST_FUNC_SHIFT;
364 if (dw != i915->state.Ctx[I915_CTXREG_LIS6]) {
365 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
366 i915->state.Ctx[I915_CTXREG_LIS6] = dw;
367 }
368 }
369
370 static void
371 i915DepthMask(struct gl_context * ctx, GLboolean flag)
372 {
373 struct i915_context *i915 = I915_CONTEXT(ctx);
374 GLuint dw;
375
376 DBG("%s flag (%d)\n", __FUNCTION__, flag);
377
378 if (!ctx->DrawBuffer || !ctx->DrawBuffer->Visual.depthBits)
379 flag = false;
380
381 dw = i915->state.Ctx[I915_CTXREG_LIS6];
382 if (flag && ctx->Depth.Test)
383 dw |= S6_DEPTH_WRITE_ENABLE;
384 else
385 dw &= ~S6_DEPTH_WRITE_ENABLE;
386 if (dw != i915->state.Ctx[I915_CTXREG_LIS6]) {
387 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
388 i915->state.Ctx[I915_CTXREG_LIS6] = dw;
389 }
390 }
391
392
393
394 /**
395 * Update the viewport transformation matrix. Depends on:
396 * - viewport pos/size
397 * - depthrange
398 * - window pos/size or FBO size
399 */
400 void
401 intelCalcViewport(struct gl_context * ctx)
402 {
403 struct intel_context *intel = intel_context(ctx);
404
405 if (_mesa_is_winsys_fbo(ctx->DrawBuffer)) {
406 _math_matrix_viewport(&intel->ViewportMatrix,
407 ctx->ViewportArray[0].X,
408 ctx->DrawBuffer->Height - ctx->ViewportArray[0].Y,
409 ctx->ViewportArray[0].Width,
410 -ctx->ViewportArray[0].Height,
411 ctx->ViewportArray[0].Near,
412 ctx->ViewportArray[0].Far,
413 1.0);
414 } else {
415 _math_matrix_viewport(&intel->ViewportMatrix,
416 ctx->ViewportArray[0].X,
417 ctx->ViewportArray[0].Y,
418 ctx->ViewportArray[0].Width,
419 ctx->ViewportArray[0].Height,
420 ctx->ViewportArray[0].Near,
421 ctx->ViewportArray[0].Far,
422 1.0);
423 }
424 }
425
426
427 /** Called from ctx->Driver.DepthRange() */
428 static void
429 i915DepthRange(struct gl_context *ctx)
430 {
431 intelCalcViewport(ctx);
432 }
433
434
435 /* =============================================================
436 * Polygon stipple
437 *
438 * The i915 supports a 4x4 stipple natively, GL wants 32x32.
439 * Fortunately stipple is usually a repeating pattern.
440 */
441 static void
442 i915PolygonStipple(struct gl_context * ctx, const GLubyte * mask)
443 {
444 struct i915_context *i915 = I915_CONTEXT(ctx);
445 const GLubyte *m;
446 GLubyte p[4];
447 int i, j, k;
448 int active = (ctx->Polygon.StippleFlag &&
449 i915->intel.reduced_primitive == GL_TRIANGLES);
450 GLuint newMask;
451
452 if (active) {
453 I915_STATECHANGE(i915, I915_UPLOAD_STIPPLE);
454 i915->state.Stipple[I915_STPREG_ST1] &= ~ST1_ENABLE;
455 }
456
457 /* Use the already unpacked stipple data from the context rather than the
458 * uninterpreted mask passed in.
459 */
460 mask = (const GLubyte *)ctx->PolygonStipple;
461 m = mask;
462
463 p[0] = mask[12] & 0xf;
464 p[0] |= p[0] << 4;
465 p[1] = mask[8] & 0xf;
466 p[1] |= p[1] << 4;
467 p[2] = mask[4] & 0xf;
468 p[2] |= p[2] << 4;
469 p[3] = mask[0] & 0xf;
470 p[3] |= p[3] << 4;
471
472 for (k = 0; k < 8; k++)
473 for (j = 3; j >= 0; j--)
474 for (i = 0; i < 4; i++, m++)
475 if (*m != p[j]) {
476 i915->intel.hw_stipple = 0;
477 return;
478 }
479
480 newMask = (((p[0] & 0xf) << 0) |
481 ((p[1] & 0xf) << 4) |
482 ((p[2] & 0xf) << 8) | ((p[3] & 0xf) << 12));
483
484
485 if (newMask == 0xffff || newMask == 0x0) {
486 /* this is needed to make conform pass */
487 i915->intel.hw_stipple = 0;
488 return;
489 }
490
491 i915->state.Stipple[I915_STPREG_ST1] &= ~0xffff;
492 i915->state.Stipple[I915_STPREG_ST1] |= newMask;
493 i915->intel.hw_stipple = 1;
494
495 if (active)
496 i915->state.Stipple[I915_STPREG_ST1] |= ST1_ENABLE;
497 }
498
499
500 /* =============================================================
501 * Hardware clipping
502 */
503 static void
504 i915Scissor(struct gl_context * ctx)
505 {
506 struct i915_context *i915 = I915_CONTEXT(ctx);
507 int x1, y1, x2, y2;
508
509 if (!ctx->DrawBuffer)
510 return;
511
512 DBG("%s %d,%d %dx%d\n", __FUNCTION__,
513 ctx->Scissor.ScissorArray[0].X, ctx->Scissor.ScissorArray[0].Y,
514 ctx->Scissor.ScissorArray[0].Width, ctx->Scissor.ScissorArray[0].Height);
515
516 if (_mesa_is_winsys_fbo(ctx->DrawBuffer)) {
517 x1 = ctx->Scissor.ScissorArray[0].X;
518 y1 = ctx->DrawBuffer->Height - (ctx->Scissor.ScissorArray[0].Y
519 + ctx->Scissor.ScissorArray[0].Height);
520 x2 = ctx->Scissor.ScissorArray[0].X
521 + ctx->Scissor.ScissorArray[0].Width - 1;
522 y2 = y1 + ctx->Scissor.ScissorArray[0].Height - 1;
523 DBG("%s %d..%d,%d..%d (inverted)\n", __FUNCTION__, x1, x2, y1, y2);
524 }
525 else {
526 /* FBO - not inverted
527 */
528 x1 = ctx->Scissor.ScissorArray[0].X;
529 y1 = ctx->Scissor.ScissorArray[0].Y;
530 x2 = ctx->Scissor.ScissorArray[0].X
531 + ctx->Scissor.ScissorArray[0].Width - 1;
532 y2 = ctx->Scissor.ScissorArray[0].Y
533 + ctx->Scissor.ScissorArray[0].Height - 1;
534 DBG("%s %d..%d,%d..%d (not inverted)\n", __FUNCTION__, x1, x2, y1, y2);
535 }
536
537 x1 = CLAMP(x1, 0, ctx->DrawBuffer->Width - 1);
538 y1 = CLAMP(y1, 0, ctx->DrawBuffer->Height - 1);
539 x2 = CLAMP(x2, 0, ctx->DrawBuffer->Width - 1);
540 y2 = CLAMP(y2, 0, ctx->DrawBuffer->Height - 1);
541
542 DBG("%s %d..%d,%d..%d (clamped)\n", __FUNCTION__, x1, x2, y1, y2);
543
544 I915_STATECHANGE(i915, I915_UPLOAD_BUFFERS);
545 i915->state.Buffer[I915_DESTREG_SR1] = (y1 << 16) | (x1 & 0xffff);
546 i915->state.Buffer[I915_DESTREG_SR2] = (y2 << 16) | (x2 & 0xffff);
547 }
548
549 static void
550 i915LogicOp(struct gl_context * ctx, GLenum opcode)
551 {
552 struct i915_context *i915 = I915_CONTEXT(ctx);
553 int tmp = intel_translate_logic_op(opcode);
554
555 DBG("%s\n", __FUNCTION__);
556
557 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
558 i915->state.Ctx[I915_CTXREG_STATE4] &= ~LOGICOP_MASK;
559 i915->state.Ctx[I915_CTXREG_STATE4] |= LOGIC_OP_FUNC(tmp);
560 }
561
562
563
564 static void
565 i915CullFaceFrontFace(struct gl_context * ctx, GLenum unused)
566 {
567 struct i915_context *i915 = I915_CONTEXT(ctx);
568 GLuint mode, dw;
569
570 DBG("%s %d\n", __FUNCTION__,
571 ctx->DrawBuffer ? ctx->DrawBuffer->Name : 0);
572
573 if (!ctx->Polygon.CullFlag) {
574 mode = S4_CULLMODE_NONE;
575 }
576 else if (ctx->Polygon.CullFaceMode != GL_FRONT_AND_BACK) {
577 mode = S4_CULLMODE_CW;
578
579 if (ctx->DrawBuffer && _mesa_is_user_fbo(ctx->DrawBuffer))
580 mode ^= (S4_CULLMODE_CW ^ S4_CULLMODE_CCW);
581 if (ctx->Polygon.CullFaceMode == GL_FRONT)
582 mode ^= (S4_CULLMODE_CW ^ S4_CULLMODE_CCW);
583 if (ctx->Polygon.FrontFace != GL_CCW)
584 mode ^= (S4_CULLMODE_CW ^ S4_CULLMODE_CCW);
585 }
586 else {
587 mode = S4_CULLMODE_BOTH;
588 }
589
590 dw = i915->state.Ctx[I915_CTXREG_LIS4];
591 dw &= ~S4_CULLMODE_MASK;
592 dw |= mode;
593 if (dw != i915->state.Ctx[I915_CTXREG_LIS4]) {
594 i915->state.Ctx[I915_CTXREG_LIS4] = dw;
595 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
596 }
597 }
598
599 static void
600 i915LineWidth(struct gl_context * ctx, GLfloat widthf)
601 {
602 struct i915_context *i915 = I915_CONTEXT(ctx);
603 int lis4 = i915->state.Ctx[I915_CTXREG_LIS4] & ~S4_LINE_WIDTH_MASK;
604 int width;
605
606 DBG("%s\n", __FUNCTION__);
607
608 width = (int) (widthf * 2);
609 width = CLAMP(width, 1, 0xf);
610 lis4 |= width << S4_LINE_WIDTH_SHIFT;
611
612 if (lis4 != i915->state.Ctx[I915_CTXREG_LIS4]) {
613 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
614 i915->state.Ctx[I915_CTXREG_LIS4] = lis4;
615 }
616 }
617
618 static void
619 i915PointSize(struct gl_context * ctx, GLfloat size)
620 {
621 struct i915_context *i915 = I915_CONTEXT(ctx);
622 int lis4 = i915->state.Ctx[I915_CTXREG_LIS4] & ~S4_POINT_WIDTH_MASK;
623 GLint point_size = (int) round(size);
624
625 DBG("%s\n", __FUNCTION__);
626
627 point_size = CLAMP(point_size, 1, 255);
628 lis4 |= point_size << S4_POINT_WIDTH_SHIFT;
629
630 if (lis4 != i915->state.Ctx[I915_CTXREG_LIS4]) {
631 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
632 i915->state.Ctx[I915_CTXREG_LIS4] = lis4;
633 }
634 }
635
636
637 static void
638 i915PointParameterfv(struct gl_context * ctx, GLenum pname, const GLfloat *params)
639 {
640 struct i915_context *i915 = I915_CONTEXT(ctx);
641
642 switch (pname) {
643 case GL_POINT_SPRITE_COORD_ORIGIN:
644 /* This could be supported, but it would require modifying the fragment
645 * program to invert the y component of the texture coordinate by
646 * inserting a 'SUB tc.y, {1.0}.xxxx, tc' instruction.
647 */
648 FALLBACK(&i915->intel, I915_FALLBACK_POINT_SPRITE_COORD_ORIGIN,
649 (params[0] != GL_UPPER_LEFT));
650 break;
651 }
652 }
653
654 void
655 i915_update_sprite_point_enable(struct gl_context *ctx)
656 {
657 struct intel_context *intel = intel_context(ctx);
658 /* _NEW_PROGRAM */
659 struct i915_fragment_program *p =
660 (struct i915_fragment_program *) ctx->FragmentProgram._Current;
661 const GLbitfield64 inputsRead = p->FragProg.Base.InputsRead;
662 struct i915_context *i915 = i915_context(ctx);
663 GLuint s4 = i915->state.Ctx[I915_CTXREG_LIS4] & ~S4_VFMT_MASK;
664 int i;
665 GLuint coord_replace_bits = 0x0;
666 GLuint tex_coord_unit_bits = 0x0;
667
668 for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
669 /* _NEW_POINT */
670 if (ctx->Point.CoordReplace[i] && ctx->Point.PointSprite)
671 coord_replace_bits |= (1 << i);
672 if (inputsRead & VARYING_BIT_TEX(i))
673 tex_coord_unit_bits |= (1 << i);
674 }
675
676 /*
677 * Here we can't enable the SPRITE_POINT_ENABLE bit when the mis-match
678 * of tex_coord_unit_bits and coord_replace_bits, or this will make all
679 * the other non-point-sprite coords(like varying inputs, as we now use
680 * tex coord to implement varying inputs) be replaced to value (0, 0)-(1, 1).
681 *
682 * Thus, do fallback when needed.
683 */
684 FALLBACK(intel, I915_FALLBACK_COORD_REPLACE,
685 coord_replace_bits && coord_replace_bits != tex_coord_unit_bits);
686
687 s4 &= ~S4_SPRITE_POINT_ENABLE;
688 s4 |= (coord_replace_bits && coord_replace_bits == tex_coord_unit_bits) ?
689 S4_SPRITE_POINT_ENABLE : 0;
690 if (s4 != i915->state.Ctx[I915_CTXREG_LIS4]) {
691 i915->state.Ctx[I915_CTXREG_LIS4] = s4;
692 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
693 }
694 }
695
696
697 /* =============================================================
698 * Color masks
699 */
700
701 static void
702 i915ColorMask(struct gl_context * ctx,
703 GLboolean r, GLboolean g, GLboolean b, GLboolean a)
704 {
705 struct i915_context *i915 = I915_CONTEXT(ctx);
706 GLuint tmp = i915->state.Ctx[I915_CTXREG_LIS5] & ~S5_WRITEDISABLE_MASK;
707
708 DBG("%s r(%d) g(%d) b(%d) a(%d)\n", __FUNCTION__, r, g, b,
709 a);
710
711 if (!r)
712 tmp |= S5_WRITEDISABLE_RED;
713 if (!g)
714 tmp |= S5_WRITEDISABLE_GREEN;
715 if (!b)
716 tmp |= S5_WRITEDISABLE_BLUE;
717 if (!a)
718 tmp |= S5_WRITEDISABLE_ALPHA;
719
720 if (tmp != i915->state.Ctx[I915_CTXREG_LIS5]) {
721 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
722 i915->state.Ctx[I915_CTXREG_LIS5] = tmp;
723 }
724 }
725
726 static void
727 update_specular(struct gl_context * ctx)
728 {
729 /* A hack to trigger the rebuild of the fragment program.
730 */
731 intel_context(ctx)->NewGLState |= _NEW_TEXTURE;
732 }
733
734 static void
735 i915LightModelfv(struct gl_context * ctx, GLenum pname, const GLfloat * param)
736 {
737 DBG("%s\n", __FUNCTION__);
738
739 if (pname == GL_LIGHT_MODEL_COLOR_CONTROL) {
740 update_specular(ctx);
741 }
742 }
743
744 static void
745 i915ShadeModel(struct gl_context * ctx, GLenum mode)
746 {
747 struct i915_context *i915 = I915_CONTEXT(ctx);
748 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
749
750 if (mode == GL_SMOOTH) {
751 i915->state.Ctx[I915_CTXREG_LIS4] &= ~(S4_FLATSHADE_ALPHA |
752 S4_FLATSHADE_COLOR |
753 S4_FLATSHADE_SPECULAR);
754 }
755 else {
756 i915->state.Ctx[I915_CTXREG_LIS4] |= (S4_FLATSHADE_ALPHA |
757 S4_FLATSHADE_COLOR |
758 S4_FLATSHADE_SPECULAR);
759 }
760 }
761
762 /* =============================================================
763 * Fog
764 *
765 * This empty function remains because _mesa_init_driver_state calls
766 * dd_function_table::Fogfv unconditionally. We have to have some function
767 * there so that it doesn't try to call a NULL pointer.
768 */
769 static void
770 i915Fogfv(struct gl_context * ctx, GLenum pname, const GLfloat * param)
771 {
772 (void) ctx;
773 (void) pname;
774 (void) param;
775 }
776
777 /* =============================================================
778 */
779
780 static void
781 i915Enable(struct gl_context * ctx, GLenum cap, GLboolean state)
782 {
783 struct i915_context *i915 = I915_CONTEXT(ctx);
784 GLuint dw;
785
786 switch (cap) {
787 case GL_TEXTURE_2D:
788 break;
789
790 case GL_LIGHTING:
791 case GL_COLOR_SUM:
792 update_specular(ctx);
793 break;
794
795 case GL_ALPHA_TEST:
796 dw = i915->state.Ctx[I915_CTXREG_LIS6];
797 if (state)
798 dw |= S6_ALPHA_TEST_ENABLE;
799 else
800 dw &= ~S6_ALPHA_TEST_ENABLE;
801 if (dw != i915->state.Ctx[I915_CTXREG_LIS6]) {
802 i915->state.Ctx[I915_CTXREG_LIS6] = dw;
803 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
804 }
805 break;
806
807 case GL_BLEND:
808 i915EvalLogicOpBlendState(ctx);
809 break;
810
811 case GL_COLOR_LOGIC_OP:
812 i915EvalLogicOpBlendState(ctx);
813
814 /* Logicop doesn't seem to work at 16bpp:
815 */
816 if (ctx->Visual.rgbBits == 16)
817 FALLBACK(&i915->intel, I915_FALLBACK_LOGICOP, state);
818 break;
819
820 case GL_FRAGMENT_PROGRAM_ARB:
821 break;
822
823 case GL_DITHER:
824 dw = i915->state.Ctx[I915_CTXREG_LIS5];
825 if (state)
826 dw |= S5_COLOR_DITHER_ENABLE;
827 else
828 dw &= ~S5_COLOR_DITHER_ENABLE;
829 if (dw != i915->state.Ctx[I915_CTXREG_LIS5]) {
830 i915->state.Ctx[I915_CTXREG_LIS5] = dw;
831 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
832 }
833 break;
834
835 case GL_DEPTH_TEST:
836 dw = i915->state.Ctx[I915_CTXREG_LIS6];
837
838 if (!ctx->DrawBuffer || !ctx->DrawBuffer->Visual.depthBits)
839 state = false;
840
841 if (state)
842 dw |= S6_DEPTH_TEST_ENABLE;
843 else
844 dw &= ~S6_DEPTH_TEST_ENABLE;
845 if (dw != i915->state.Ctx[I915_CTXREG_LIS6]) {
846 i915->state.Ctx[I915_CTXREG_LIS6] = dw;
847 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
848 }
849
850 i915DepthMask(ctx, ctx->Depth.Mask);
851 break;
852
853 case GL_SCISSOR_TEST:
854 I915_STATECHANGE(i915, I915_UPLOAD_BUFFERS);
855 if (state)
856 i915->state.Buffer[I915_DESTREG_SENABLE] =
857 (_3DSTATE_SCISSOR_ENABLE_CMD | ENABLE_SCISSOR_RECT);
858 else
859 i915->state.Buffer[I915_DESTREG_SENABLE] =
860 (_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT);
861 break;
862
863 case GL_LINE_SMOOTH:
864 dw = i915->state.Ctx[I915_CTXREG_LIS4];
865 if (state)
866 dw |= S4_LINE_ANTIALIAS_ENABLE;
867 else
868 dw &= ~S4_LINE_ANTIALIAS_ENABLE;
869 if (dw != i915->state.Ctx[I915_CTXREG_LIS4]) {
870 i915->state.Ctx[I915_CTXREG_LIS4] = dw;
871 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
872 }
873 break;
874
875 case GL_CULL_FACE:
876 i915CullFaceFrontFace(ctx, 0);
877 break;
878
879 case GL_STENCIL_TEST:
880 if (!ctx->DrawBuffer || !ctx->DrawBuffer->Visual.stencilBits)
881 state = false;
882
883 dw = i915->state.Ctx[I915_CTXREG_LIS5];
884 if (state)
885 dw |= (S5_STENCIL_TEST_ENABLE | S5_STENCIL_WRITE_ENABLE);
886 else
887 dw &= ~(S5_STENCIL_TEST_ENABLE | S5_STENCIL_WRITE_ENABLE);
888 if (dw != i915->state.Ctx[I915_CTXREG_LIS5]) {
889 i915->state.Ctx[I915_CTXREG_LIS5] = dw;
890 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
891 }
892 break;
893
894 case GL_POLYGON_STIPPLE:
895 /* The stipple command worked on my 855GM box, but not my 845G.
896 * I'll do more testing later to find out exactly which hardware
897 * supports it. Disabled for now.
898 */
899 if (i915->intel.hw_stipple &&
900 i915->intel.reduced_primitive == GL_TRIANGLES) {
901 I915_STATECHANGE(i915, I915_UPLOAD_STIPPLE);
902 if (state)
903 i915->state.Stipple[I915_STPREG_ST1] |= ST1_ENABLE;
904 else
905 i915->state.Stipple[I915_STPREG_ST1] &= ~ST1_ENABLE;
906 }
907 break;
908
909 case GL_POLYGON_SMOOTH:
910 break;
911
912 case GL_POINT_SPRITE:
913 /* Handle it at i915_update_sprite_point_enable () */
914 break;
915
916 case GL_POINT_SMOOTH:
917 break;
918
919 default:
920 ;
921 }
922 }
923
924
925 static void
926 i915_init_packets(struct i915_context *i915)
927 {
928 /* Zero all state */
929 memset(&i915->state, 0, sizeof(i915->state));
930
931
932 {
933 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
934 I915_STATECHANGE(i915, I915_UPLOAD_BLEND);
935 /* Probably don't want to upload all this stuff every time one
936 * piece changes.
937 */
938 i915->state.Ctx[I915_CTXREG_LI] = (_3DSTATE_LOAD_STATE_IMMEDIATE_1 |
939 I1_LOAD_S(2) |
940 I1_LOAD_S(4) |
941 I1_LOAD_S(5) | I1_LOAD_S(6) | (3));
942 i915->state.Ctx[I915_CTXREG_LIS2] = 0;
943 i915->state.Ctx[I915_CTXREG_LIS4] = 0;
944 i915->state.Ctx[I915_CTXREG_LIS5] = 0;
945
946 if (i915->intel.ctx.Visual.rgbBits == 16)
947 i915->state.Ctx[I915_CTXREG_LIS5] |= S5_COLOR_DITHER_ENABLE;
948
949
950 i915->state.Ctx[I915_CTXREG_LIS6] = (S6_COLOR_WRITE_ENABLE |
951 (2 << S6_TRISTRIP_PV_SHIFT));
952
953 i915->state.Ctx[I915_CTXREG_STATE4] = (_3DSTATE_MODES_4_CMD |
954 ENABLE_LOGIC_OP_FUNC |
955 LOGIC_OP_FUNC(LOGICOP_COPY) |
956 ENABLE_STENCIL_TEST_MASK |
957 STENCIL_TEST_MASK(0xff) |
958 ENABLE_STENCIL_WRITE_MASK |
959 STENCIL_WRITE_MASK(0xff));
960
961 i915->state.Blend[I915_BLENDREG_IAB] =
962 (_3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD | IAB_MODIFY_ENABLE |
963 IAB_MODIFY_FUNC | IAB_MODIFY_SRC_FACTOR | IAB_MODIFY_DST_FACTOR);
964
965 i915->state.Blend[I915_BLENDREG_BLENDCOLOR0] =
966 _3DSTATE_CONST_BLEND_COLOR_CMD;
967 i915->state.Blend[I915_BLENDREG_BLENDCOLOR1] = 0;
968
969 i915->state.Ctx[I915_CTXREG_BF_STENCIL_MASKS] =
970 _3DSTATE_BACKFACE_STENCIL_MASKS |
971 BFM_ENABLE_STENCIL_TEST_MASK |
972 BFM_ENABLE_STENCIL_WRITE_MASK |
973 (0xff << BFM_STENCIL_WRITE_MASK_SHIFT) |
974 (0xff << BFM_STENCIL_TEST_MASK_SHIFT);
975 i915->state.Ctx[I915_CTXREG_BF_STENCIL_OPS] =
976 _3DSTATE_BACKFACE_STENCIL_OPS |
977 BFO_ENABLE_STENCIL_REF |
978 BFO_ENABLE_STENCIL_FUNCS |
979 BFO_ENABLE_STENCIL_TWO_SIDE;
980 }
981
982 {
983 I915_STATECHANGE(i915, I915_UPLOAD_STIPPLE);
984 i915->state.Stipple[I915_STPREG_ST0] = _3DSTATE_STIPPLE;
985 }
986
987 {
988 i915->state.Buffer[I915_DESTREG_DV0] = _3DSTATE_DST_BUF_VARS_CMD;
989
990 /* scissor */
991 i915->state.Buffer[I915_DESTREG_SENABLE] =
992 (_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT);
993 i915->state.Buffer[I915_DESTREG_SR0] = _3DSTATE_SCISSOR_RECT_0_CMD;
994 i915->state.Buffer[I915_DESTREG_SR1] = 0;
995 i915->state.Buffer[I915_DESTREG_SR2] = 0;
996 }
997
998 i915->state.RasterRules[I915_RASTER_RULES] = _3DSTATE_RASTER_RULES_CMD |
999 ENABLE_POINT_RASTER_RULE |
1000 OGL_POINT_RASTER_RULE |
1001 ENABLE_LINE_STRIP_PROVOKE_VRTX |
1002 ENABLE_TRI_FAN_PROVOKE_VRTX |
1003 LINE_STRIP_PROVOKE_VRTX(1) |
1004 TRI_FAN_PROVOKE_VRTX(2) | ENABLE_TEXKILL_3D_4D | TEXKILL_4D;
1005
1006 #if 0
1007 {
1008 I915_STATECHANGE(i915, I915_UPLOAD_DEFAULTS);
1009 i915->state.Default[I915_DEFREG_C0] = _3DSTATE_DEFAULT_DIFFUSE;
1010 i915->state.Default[I915_DEFREG_C1] = 0;
1011 i915->state.Default[I915_DEFREG_S0] = _3DSTATE_DEFAULT_SPECULAR;
1012 i915->state.Default[I915_DEFREG_S1] = 0;
1013 i915->state.Default[I915_DEFREG_Z0] = _3DSTATE_DEFAULT_Z;
1014 i915->state.Default[I915_DEFREG_Z1] = 0;
1015 }
1016 #endif
1017
1018
1019 /* These will be emitted every at the head of every buffer, unless
1020 * we get hardware contexts working.
1021 */
1022 i915->state.active = (I915_UPLOAD_PROGRAM |
1023 I915_UPLOAD_STIPPLE |
1024 I915_UPLOAD_CTX |
1025 I915_UPLOAD_BLEND |
1026 I915_UPLOAD_BUFFERS |
1027 I915_UPLOAD_INVARIENT |
1028 I915_UPLOAD_RASTER_RULES);
1029 }
1030
1031 void
1032 i915_update_provoking_vertex(struct gl_context * ctx)
1033 {
1034 struct i915_context *i915 = I915_CONTEXT(ctx);
1035
1036 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
1037 i915->state.Ctx[I915_CTXREG_LIS6] &= ~(S6_TRISTRIP_PV_MASK);
1038
1039 I915_STATECHANGE(i915, I915_UPLOAD_RASTER_RULES);
1040 i915->state.RasterRules[I915_RASTER_RULES] &= ~(LINE_STRIP_PROVOKE_VRTX_MASK |
1041 TRI_FAN_PROVOKE_VRTX_MASK);
1042
1043 /* _NEW_LIGHT */
1044 if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION) {
1045 i915->state.RasterRules[I915_RASTER_RULES] |= (LINE_STRIP_PROVOKE_VRTX(1) |
1046 TRI_FAN_PROVOKE_VRTX(2));
1047 i915->state.Ctx[I915_CTXREG_LIS6] |= (2 << S6_TRISTRIP_PV_SHIFT);
1048 } else {
1049 i915->state.RasterRules[I915_RASTER_RULES] |= (LINE_STRIP_PROVOKE_VRTX(0) |
1050 TRI_FAN_PROVOKE_VRTX(1));
1051 i915->state.Ctx[I915_CTXREG_LIS6] |= (0 << S6_TRISTRIP_PV_SHIFT);
1052 }
1053 }
1054
1055 /* Fallback to swrast for select and feedback.
1056 */
1057 static void
1058 i915RenderMode(struct gl_context *ctx, GLenum mode)
1059 {
1060 struct intel_context *intel = intel_context(ctx);
1061 FALLBACK(intel, INTEL_FALLBACK_RENDERMODE, (mode != GL_RENDER));
1062 }
1063
1064 void
1065 i915InitStateFunctions(struct dd_function_table *functions)
1066 {
1067 functions->AlphaFunc = i915AlphaFunc;
1068 functions->BlendColor = i915BlendColor;
1069 functions->BlendEquationSeparate = i915BlendEquationSeparate;
1070 functions->BlendFuncSeparate = i915BlendFuncSeparate;
1071 functions->ColorMask = i915ColorMask;
1072 functions->CullFace = i915CullFaceFrontFace;
1073 functions->DepthFunc = i915DepthFunc;
1074 functions->DepthMask = i915DepthMask;
1075 functions->Enable = i915Enable;
1076 functions->Fogfv = i915Fogfv;
1077 functions->FrontFace = i915CullFaceFrontFace;
1078 functions->LightModelfv = i915LightModelfv;
1079 functions->LineWidth = i915LineWidth;
1080 functions->LogicOpcode = i915LogicOp;
1081 functions->PointSize = i915PointSize;
1082 functions->PointParameterfv = i915PointParameterfv;
1083 functions->PolygonStipple = i915PolygonStipple;
1084 functions->RenderMode = i915RenderMode;
1085 functions->Scissor = i915Scissor;
1086 functions->ShadeModel = i915ShadeModel;
1087 functions->StencilFuncSeparate = i915StencilFuncSeparate;
1088 functions->StencilMaskSeparate = i915StencilMaskSeparate;
1089 functions->StencilOpSeparate = i915StencilOpSeparate;
1090 functions->DepthRange = i915DepthRange;
1091 }
1092
1093
1094 void
1095 i915InitState(struct i915_context *i915)
1096 {
1097 struct gl_context *ctx = &i915->intel.ctx;
1098
1099 i915_init_packets(i915);
1100
1101 _mesa_init_driver_state(ctx);
1102 }