mesa: Remove _Active and _UseTexEnvProgram flags from fragment programs.
[mesa.git] / src / mesa / drivers / dri / i915 / i915_state.c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 #include "main/glheader.h"
30 #include "main/context.h"
31 #include "main/macros.h"
32 #include "main/enums.h"
33 #include "main/dd.h"
34 #include "tnl/tnl.h"
35 #include "tnl/t_context.h"
36
37 #include "texmem.h"
38
39 #include "drivers/common/driverfuncs.h"
40
41 #include "intel_fbo.h"
42 #include "intel_screen.h"
43 #include "intel_batchbuffer.h"
44
45 #include "i915_context.h"
46 #include "i915_reg.h"
47
48 #define FILE_DEBUG_FLAG DEBUG_STATE
49
50 static void
51 i915StencilFuncSeparate(GLcontext * ctx, GLenum face, GLenum func, GLint ref,
52 GLuint mask)
53 {
54 struct i915_context *i915 = I915_CONTEXT(ctx);
55 int test = intel_translate_compare_func(func);
56
57 mask = mask & 0xff;
58
59 DBG("%s : func: %s, ref : 0x%x, mask: 0x%x\n", __FUNCTION__,
60 _mesa_lookup_enum_by_nr(func), ref, mask);
61
62
63 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
64 i915->state.Ctx[I915_CTXREG_STATE4] &= ~MODE4_ENABLE_STENCIL_TEST_MASK;
65 i915->state.Ctx[I915_CTXREG_STATE4] |= (ENABLE_STENCIL_TEST_MASK |
66 STENCIL_TEST_MASK(mask));
67
68 i915->state.Ctx[I915_CTXREG_LIS5] &= ~(S5_STENCIL_REF_MASK |
69 S5_STENCIL_TEST_FUNC_MASK);
70
71 i915->state.Ctx[I915_CTXREG_LIS5] |= ((ref << S5_STENCIL_REF_SHIFT) |
72 (test <<
73 S5_STENCIL_TEST_FUNC_SHIFT));
74 }
75
76 static void
77 i915StencilMaskSeparate(GLcontext * ctx, GLenum face, GLuint mask)
78 {
79 struct i915_context *i915 = I915_CONTEXT(ctx);
80
81 DBG("%s : mask 0x%x\n", __FUNCTION__, mask);
82
83 mask = mask & 0xff;
84
85 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
86 i915->state.Ctx[I915_CTXREG_STATE4] &= ~MODE4_ENABLE_STENCIL_WRITE_MASK;
87 i915->state.Ctx[I915_CTXREG_STATE4] |= (ENABLE_STENCIL_WRITE_MASK |
88 STENCIL_WRITE_MASK(mask));
89 }
90
91
92 static void
93 i915StencilOpSeparate(GLcontext * ctx, GLenum face, GLenum fail, GLenum zfail,
94 GLenum zpass)
95 {
96 struct i915_context *i915 = I915_CONTEXT(ctx);
97 int fop = intel_translate_stencil_op(fail);
98 int dfop = intel_translate_stencil_op(zfail);
99 int dpop = intel_translate_stencil_op(zpass);
100
101
102 DBG("%s: fail : %s, zfail: %s, zpass : %s\n", __FUNCTION__,
103 _mesa_lookup_enum_by_nr(fail),
104 _mesa_lookup_enum_by_nr(zfail), _mesa_lookup_enum_by_nr(zpass));
105
106 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
107
108 i915->state.Ctx[I915_CTXREG_LIS5] &= ~(S5_STENCIL_FAIL_MASK |
109 S5_STENCIL_PASS_Z_FAIL_MASK |
110 S5_STENCIL_PASS_Z_PASS_MASK);
111
112 i915->state.Ctx[I915_CTXREG_LIS5] |= ((fop << S5_STENCIL_FAIL_SHIFT) |
113 (dfop <<
114 S5_STENCIL_PASS_Z_FAIL_SHIFT) |
115 (dpop <<
116 S5_STENCIL_PASS_Z_PASS_SHIFT));
117 }
118
119 static void
120 i915AlphaFunc(GLcontext * ctx, GLenum func, GLfloat ref)
121 {
122 struct i915_context *i915 = I915_CONTEXT(ctx);
123 int test = intel_translate_compare_func(func);
124 GLubyte refByte;
125
126 UNCLAMPED_FLOAT_TO_UBYTE(refByte, ref);
127
128 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
129 i915->state.Ctx[I915_CTXREG_LIS6] &= ~(S6_ALPHA_TEST_FUNC_MASK |
130 S6_ALPHA_REF_MASK);
131 i915->state.Ctx[I915_CTXREG_LIS6] |= ((test << S6_ALPHA_TEST_FUNC_SHIFT) |
132 (((GLuint) refByte) <<
133 S6_ALPHA_REF_SHIFT));
134 }
135
136 /* This function makes sure that the proper enables are
137 * set for LogicOp, Independant Alpha Blend, and Blending.
138 * It needs to be called from numerous places where we
139 * could change the LogicOp or Independant Alpha Blend without subsequent
140 * calls to glEnable.
141 */
142 static void
143 i915EvalLogicOpBlendState(GLcontext * ctx)
144 {
145 struct i915_context *i915 = I915_CONTEXT(ctx);
146
147 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
148
149 if (RGBA_LOGICOP_ENABLED(ctx)) {
150 i915->state.Ctx[I915_CTXREG_LIS5] |= S5_LOGICOP_ENABLE;
151 i915->state.Ctx[I915_CTXREG_LIS6] &= ~S6_CBUF_BLEND_ENABLE;
152 }
153 else {
154 i915->state.Ctx[I915_CTXREG_LIS5] &= ~S5_LOGICOP_ENABLE;
155
156 if (ctx->Color.BlendEnabled) {
157 i915->state.Ctx[I915_CTXREG_LIS6] |= S6_CBUF_BLEND_ENABLE;
158 }
159 else {
160 i915->state.Ctx[I915_CTXREG_LIS6] &= ~S6_CBUF_BLEND_ENABLE;
161 }
162 }
163 }
164
165 static void
166 i915BlendColor(GLcontext * ctx, const GLfloat color[4])
167 {
168 struct i915_context *i915 = I915_CONTEXT(ctx);
169 GLubyte r, g, b, a;
170
171 DBG("%s\n", __FUNCTION__);
172
173 UNCLAMPED_FLOAT_TO_UBYTE(r, color[RCOMP]);
174 UNCLAMPED_FLOAT_TO_UBYTE(g, color[GCOMP]);
175 UNCLAMPED_FLOAT_TO_UBYTE(b, color[BCOMP]);
176 UNCLAMPED_FLOAT_TO_UBYTE(a, color[ACOMP]);
177
178 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
179 i915->state.Ctx[I915_CTXREG_BLENDCOLOR1] =
180 (a << 24) | (r << 16) | (g << 8) | b;
181 }
182
183
184 #define DST_BLND_FACT(f) ((f)<<S6_CBUF_DST_BLEND_FACT_SHIFT)
185 #define SRC_BLND_FACT(f) ((f)<<S6_CBUF_SRC_BLEND_FACT_SHIFT)
186 #define DST_ABLND_FACT(f) ((f)<<IAB_DST_FACTOR_SHIFT)
187 #define SRC_ABLND_FACT(f) ((f)<<IAB_SRC_FACTOR_SHIFT)
188
189
190
191 static GLuint
192 translate_blend_equation(GLenum mode)
193 {
194 switch (mode) {
195 case GL_FUNC_ADD:
196 return BLENDFUNC_ADD;
197 case GL_MIN:
198 return BLENDFUNC_MIN;
199 case GL_MAX:
200 return BLENDFUNC_MAX;
201 case GL_FUNC_SUBTRACT:
202 return BLENDFUNC_SUBTRACT;
203 case GL_FUNC_REVERSE_SUBTRACT:
204 return BLENDFUNC_REVERSE_SUBTRACT;
205 default:
206 return 0;
207 }
208 }
209
210 static void
211 i915UpdateBlendState(GLcontext * ctx)
212 {
213 struct i915_context *i915 = I915_CONTEXT(ctx);
214 GLuint iab = (i915->state.Ctx[I915_CTXREG_IAB] &
215 ~(IAB_SRC_FACTOR_MASK |
216 IAB_DST_FACTOR_MASK |
217 (BLENDFUNC_MASK << IAB_FUNC_SHIFT) | IAB_ENABLE));
218
219 GLuint lis6 = (i915->state.Ctx[I915_CTXREG_LIS6] &
220 ~(S6_CBUF_SRC_BLEND_FACT_MASK |
221 S6_CBUF_DST_BLEND_FACT_MASK | S6_CBUF_BLEND_FUNC_MASK));
222
223 GLuint eqRGB = ctx->Color.BlendEquationRGB;
224 GLuint eqA = ctx->Color.BlendEquationA;
225 GLuint srcRGB = ctx->Color.BlendSrcRGB;
226 GLuint dstRGB = ctx->Color.BlendDstRGB;
227 GLuint srcA = ctx->Color.BlendSrcA;
228 GLuint dstA = ctx->Color.BlendDstA;
229
230 if (eqRGB == GL_MIN || eqRGB == GL_MAX) {
231 srcRGB = dstRGB = GL_ONE;
232 }
233
234 if (eqA == GL_MIN || eqA == GL_MAX) {
235 srcA = dstA = GL_ONE;
236 }
237
238 lis6 |= SRC_BLND_FACT(intel_translate_blend_factor(srcRGB));
239 lis6 |= DST_BLND_FACT(intel_translate_blend_factor(dstRGB));
240 lis6 |= translate_blend_equation(eqRGB) << S6_CBUF_BLEND_FUNC_SHIFT;
241
242 iab |= SRC_ABLND_FACT(intel_translate_blend_factor(srcA));
243 iab |= DST_ABLND_FACT(intel_translate_blend_factor(dstA));
244 iab |= translate_blend_equation(eqA) << IAB_FUNC_SHIFT;
245
246 if (srcA != srcRGB || dstA != dstRGB || eqA != eqRGB)
247 iab |= IAB_ENABLE;
248
249 if (iab != i915->state.Ctx[I915_CTXREG_IAB] ||
250 lis6 != i915->state.Ctx[I915_CTXREG_LIS6]) {
251 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
252 i915->state.Ctx[I915_CTXREG_IAB] = iab;
253 i915->state.Ctx[I915_CTXREG_LIS6] = lis6;
254 }
255
256 /* This will catch a logicop blend equation */
257 i915EvalLogicOpBlendState(ctx);
258 }
259
260
261 static void
262 i915BlendFuncSeparate(GLcontext * ctx, GLenum srcRGB,
263 GLenum dstRGB, GLenum srcA, GLenum dstA)
264 {
265 i915UpdateBlendState(ctx);
266 }
267
268
269 static void
270 i915BlendEquationSeparate(GLcontext * ctx, GLenum eqRGB, GLenum eqA)
271 {
272 i915UpdateBlendState(ctx);
273 }
274
275
276 static void
277 i915DepthFunc(GLcontext * ctx, GLenum func)
278 {
279 struct i915_context *i915 = I915_CONTEXT(ctx);
280 int test = intel_translate_compare_func(func);
281
282 DBG("%s\n", __FUNCTION__);
283
284 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
285 i915->state.Ctx[I915_CTXREG_LIS6] &= ~S6_DEPTH_TEST_FUNC_MASK;
286 i915->state.Ctx[I915_CTXREG_LIS6] |= test << S6_DEPTH_TEST_FUNC_SHIFT;
287 }
288
289 static void
290 i915DepthMask(GLcontext * ctx, GLboolean flag)
291 {
292 struct i915_context *i915 = I915_CONTEXT(ctx);
293
294 DBG("%s flag (%d)\n", __FUNCTION__, flag);
295
296 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
297
298 if (flag && ctx->Depth.Test)
299 i915->state.Ctx[I915_CTXREG_LIS6] |= S6_DEPTH_WRITE_ENABLE;
300 else
301 i915->state.Ctx[I915_CTXREG_LIS6] &= ~S6_DEPTH_WRITE_ENABLE;
302 }
303
304 /* =============================================================
305 * Polygon stipple
306 *
307 * The i915 supports a 4x4 stipple natively, GL wants 32x32.
308 * Fortunately stipple is usually a repeating pattern.
309 */
310 static void
311 i915PolygonStipple(GLcontext * ctx, const GLubyte * mask)
312 {
313 struct i915_context *i915 = I915_CONTEXT(ctx);
314 const GLubyte *m;
315 GLubyte p[4];
316 int i, j, k;
317 int active = (ctx->Polygon.StippleFlag &&
318 i915->intel.reduced_primitive == GL_TRIANGLES);
319 GLuint newMask;
320
321 if (active) {
322 I915_STATECHANGE(i915, I915_UPLOAD_STIPPLE);
323 i915->state.Stipple[I915_STPREG_ST1] &= ~ST1_ENABLE;
324 }
325
326 /* Use the already unpacked stipple data from the context rather than the
327 * uninterpreted mask passed in.
328 */
329 mask = (const GLubyte *)ctx->PolygonStipple;
330 m = mask;
331
332 p[0] = mask[12] & 0xf;
333 p[0] |= p[0] << 4;
334 p[1] = mask[8] & 0xf;
335 p[1] |= p[1] << 4;
336 p[2] = mask[4] & 0xf;
337 p[2] |= p[2] << 4;
338 p[3] = mask[0] & 0xf;
339 p[3] |= p[3] << 4;
340
341 for (k = 0; k < 8; k++)
342 for (j = 3; j >= 0; j--)
343 for (i = 0; i < 4; i++, m++)
344 if (*m != p[j]) {
345 i915->intel.hw_stipple = 0;
346 return;
347 }
348
349 newMask = (((p[0] & 0xf) << 0) |
350 ((p[1] & 0xf) << 4) |
351 ((p[2] & 0xf) << 8) | ((p[3] & 0xf) << 12));
352
353
354 if (newMask == 0xffff || newMask == 0x0) {
355 /* this is needed to make conform pass */
356 i915->intel.hw_stipple = 0;
357 return;
358 }
359
360 i915->state.Stipple[I915_STPREG_ST1] &= ~0xffff;
361 i915->state.Stipple[I915_STPREG_ST1] |= newMask;
362 i915->intel.hw_stipple = 1;
363
364 if (active)
365 i915->state.Stipple[I915_STPREG_ST1] |= ST1_ENABLE;
366 }
367
368
369 /* =============================================================
370 * Hardware clipping
371 */
372 static void
373 i915Scissor(GLcontext * ctx, GLint x, GLint y, GLsizei w, GLsizei h)
374 {
375 struct i915_context *i915 = I915_CONTEXT(ctx);
376 int x1, y1, x2, y2;
377
378 if (!ctx->DrawBuffer)
379 return;
380
381 DBG("%s %d,%d %dx%d\n", __FUNCTION__, x, y, w, h);
382
383 if (ctx->DrawBuffer->Name == 0) {
384 x1 = x;
385 y1 = ctx->DrawBuffer->Height - (y + h);
386 x2 = x + w - 1;
387 y2 = y1 + h - 1;
388 DBG("%s %d..%d,%d..%d (inverted)\n", __FUNCTION__, x1, x2, y1, y2);
389 }
390 else {
391 /* FBO - not inverted
392 */
393 x1 = x;
394 y1 = y;
395 x2 = x + w - 1;
396 y2 = y + h - 1;
397 DBG("%s %d..%d,%d..%d (not inverted)\n", __FUNCTION__, x1, x2, y1, y2);
398 }
399
400 x1 = CLAMP(x1, 0, ctx->DrawBuffer->Width - 1);
401 y1 = CLAMP(y1, 0, ctx->DrawBuffer->Height - 1);
402 x2 = CLAMP(x2, 0, ctx->DrawBuffer->Width - 1);
403 y2 = CLAMP(y2, 0, ctx->DrawBuffer->Height - 1);
404
405 DBG("%s %d..%d,%d..%d (clamped)\n", __FUNCTION__, x1, x2, y1, y2);
406
407 I915_STATECHANGE(i915, I915_UPLOAD_BUFFERS);
408 i915->state.Buffer[I915_DESTREG_SR1] = (y1 << 16) | (x1 & 0xffff);
409 i915->state.Buffer[I915_DESTREG_SR2] = (y2 << 16) | (x2 & 0xffff);
410 }
411
412 static void
413 i915LogicOp(GLcontext * ctx, GLenum opcode)
414 {
415 struct i915_context *i915 = I915_CONTEXT(ctx);
416 int tmp = intel_translate_logic_op(opcode);
417
418 DBG("%s\n", __FUNCTION__);
419
420 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
421 i915->state.Ctx[I915_CTXREG_STATE4] &= ~LOGICOP_MASK;
422 i915->state.Ctx[I915_CTXREG_STATE4] |= LOGIC_OP_FUNC(tmp);
423 }
424
425
426
427 static void
428 i915CullFaceFrontFace(GLcontext * ctx, GLenum unused)
429 {
430 struct i915_context *i915 = I915_CONTEXT(ctx);
431 GLuint mode;
432
433 DBG("%s %d\n", __FUNCTION__,
434 ctx->DrawBuffer ? ctx->DrawBuffer->Name : 0);
435
436 if (!ctx->Polygon.CullFlag) {
437 mode = S4_CULLMODE_NONE;
438 }
439 else if (ctx->Polygon.CullFaceMode != GL_FRONT_AND_BACK) {
440 mode = S4_CULLMODE_CW;
441
442 if (ctx->DrawBuffer && ctx->DrawBuffer->Name != 0)
443 mode ^= (S4_CULLMODE_CW ^ S4_CULLMODE_CCW);
444 if (ctx->Polygon.CullFaceMode == GL_FRONT)
445 mode ^= (S4_CULLMODE_CW ^ S4_CULLMODE_CCW);
446 if (ctx->Polygon.FrontFace != GL_CCW)
447 mode ^= (S4_CULLMODE_CW ^ S4_CULLMODE_CCW);
448 }
449 else {
450 mode = S4_CULLMODE_BOTH;
451 }
452
453 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
454 i915->state.Ctx[I915_CTXREG_LIS4] &= ~S4_CULLMODE_MASK;
455 i915->state.Ctx[I915_CTXREG_LIS4] |= mode;
456 }
457
458 static void
459 i915LineWidth(GLcontext * ctx, GLfloat widthf)
460 {
461 struct i915_context *i915 = I915_CONTEXT(ctx);
462 int lis4 = i915->state.Ctx[I915_CTXREG_LIS4] & ~S4_LINE_WIDTH_MASK;
463 int width;
464
465 DBG("%s\n", __FUNCTION__);
466
467 width = (int) (widthf * 2);
468 CLAMP_SELF(width, 1, 0xf);
469 lis4 |= width << S4_LINE_WIDTH_SHIFT;
470
471 if (lis4 != i915->state.Ctx[I915_CTXREG_LIS4]) {
472 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
473 i915->state.Ctx[I915_CTXREG_LIS4] = lis4;
474 }
475 }
476
477 static void
478 i915PointSize(GLcontext * ctx, GLfloat size)
479 {
480 struct i915_context *i915 = I915_CONTEXT(ctx);
481 int lis4 = i915->state.Ctx[I915_CTXREG_LIS4] & ~S4_POINT_WIDTH_MASK;
482 GLint point_size = (int) size;
483
484 DBG("%s\n", __FUNCTION__);
485
486 CLAMP_SELF(point_size, 1, 255);
487 lis4 |= point_size << S4_POINT_WIDTH_SHIFT;
488
489 if (lis4 != i915->state.Ctx[I915_CTXREG_LIS4]) {
490 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
491 i915->state.Ctx[I915_CTXREG_LIS4] = lis4;
492 }
493 }
494
495
496 /* =============================================================
497 * Color masks
498 */
499
500 static void
501 i915ColorMask(GLcontext * ctx,
502 GLboolean r, GLboolean g, GLboolean b, GLboolean a)
503 {
504 struct i915_context *i915 = I915_CONTEXT(ctx);
505 GLuint tmp = i915->state.Ctx[I915_CTXREG_LIS5] & ~S5_WRITEDISABLE_MASK;
506
507 DBG("%s r(%d) g(%d) b(%d) a(%d)\n", __FUNCTION__, r, g, b,
508 a);
509
510 if (!r)
511 tmp |= S5_WRITEDISABLE_RED;
512 if (!g)
513 tmp |= S5_WRITEDISABLE_GREEN;
514 if (!b)
515 tmp |= S5_WRITEDISABLE_BLUE;
516 if (!a)
517 tmp |= S5_WRITEDISABLE_ALPHA;
518
519 if (tmp != i915->state.Ctx[I915_CTXREG_LIS5]) {
520 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
521 i915->state.Ctx[I915_CTXREG_LIS5] = tmp;
522 }
523 }
524
525 static void
526 update_specular(GLcontext * ctx)
527 {
528 /* A hack to trigger the rebuild of the fragment program.
529 */
530 intel_context(ctx)->NewGLState |= _NEW_TEXTURE;
531 }
532
533 static void
534 i915LightModelfv(GLcontext * ctx, GLenum pname, const GLfloat * param)
535 {
536 DBG("%s\n", __FUNCTION__);
537
538 if (pname == GL_LIGHT_MODEL_COLOR_CONTROL) {
539 update_specular(ctx);
540 }
541 }
542
543 static void
544 i915ShadeModel(GLcontext * ctx, GLenum mode)
545 {
546 struct i915_context *i915 = I915_CONTEXT(ctx);
547 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
548
549 if (mode == GL_SMOOTH) {
550 i915->state.Ctx[I915_CTXREG_LIS4] &= ~(S4_FLATSHADE_ALPHA |
551 S4_FLATSHADE_COLOR |
552 S4_FLATSHADE_SPECULAR);
553 }
554 else {
555 i915->state.Ctx[I915_CTXREG_LIS4] |= (S4_FLATSHADE_ALPHA |
556 S4_FLATSHADE_COLOR |
557 S4_FLATSHADE_SPECULAR);
558 }
559 }
560
561 /* =============================================================
562 * Fog
563 */
564 void
565 i915_update_fog(GLcontext * ctx)
566 {
567 struct i915_context *i915 = I915_CONTEXT(ctx);
568 GLenum mode;
569 GLboolean enabled;
570 GLboolean try_pixel_fog;
571
572 if (ctx->FragmentProgram._Current) {
573 /* Pull in static fog state from program */
574 mode = ctx->FragmentProgram._Current->FogOption;
575 enabled = (mode != GL_NONE);
576 try_pixel_fog = 0;
577 }
578 else {
579 enabled = ctx->Fog.Enabled;
580 mode = ctx->Fog.Mode;
581 #if 0
582 /* XXX - DISABLED -- Need ortho fallback */
583 try_pixel_fog = (ctx->Fog.FogCoordinateSource == GL_FRAGMENT_DEPTH_EXT
584 && ctx->Hint.Fog == GL_NICEST);
585 #else
586 try_pixel_fog = 0;
587 #endif
588 }
589
590 if (!enabled) {
591 i915->vertex_fog = I915_FOG_NONE;
592 }
593 else if (try_pixel_fog) {
594 I915_STATECHANGE(i915, I915_UPLOAD_FOG);
595 i915->state.Fog[I915_FOGREG_MODE1] &= ~FMC1_FOGFUNC_MASK;
596 i915->vertex_fog = I915_FOG_PIXEL;
597
598 switch (mode) {
599 case GL_LINEAR:
600 if (ctx->Fog.End <= ctx->Fog.Start) {
601 /* XXX - this won't work with fragment programs. Need to
602 * either fallback or append fog instructions to end of
603 * program in the case of linear fog.
604 */
605 printf("vertex fog!\n");
606 i915->state.Fog[I915_FOGREG_MODE1] |= FMC1_FOGFUNC_VERTEX;
607 i915->vertex_fog = I915_FOG_VERTEX;
608 }
609 else {
610 GLfloat c2 = 1.0 / (ctx->Fog.End - ctx->Fog.Start);
611 GLfloat c1 = ctx->Fog.End * c2;
612
613 i915->state.Fog[I915_FOGREG_MODE1] &= ~FMC1_C1_MASK;
614 i915->state.Fog[I915_FOGREG_MODE1] |= FMC1_FOGFUNC_PIXEL_LINEAR;
615 i915->state.Fog[I915_FOGREG_MODE1] |=
616 ((GLuint) (c1 * FMC1_C1_ONE)) & FMC1_C1_MASK;
617
618 if (i915->state.Fog[I915_FOGREG_MODE1] & FMC1_FOGINDEX_Z) {
619 i915->state.Fog[I915_FOGREG_MODE2]
620 = (GLuint) (c2 * FMC2_C2_ONE);
621 }
622 else {
623 fi_type fi;
624 fi.f = c2;
625 i915->state.Fog[I915_FOGREG_MODE2] = fi.i;
626 }
627 }
628 break;
629 case GL_EXP:
630 i915->state.Fog[I915_FOGREG_MODE1] |= FMC1_FOGFUNC_PIXEL_EXP;
631 break;
632 case GL_EXP2:
633 i915->state.Fog[I915_FOGREG_MODE1] |= FMC1_FOGFUNC_PIXEL_EXP2;
634 break;
635 default:
636 break;
637 }
638 }
639 else { /* if (i915->vertex_fog != I915_FOG_VERTEX) */
640 I915_STATECHANGE(i915, I915_UPLOAD_FOG);
641 i915->state.Fog[I915_FOGREG_MODE1] &= ~FMC1_FOGFUNC_MASK;
642 i915->state.Fog[I915_FOGREG_MODE1] |= FMC1_FOGFUNC_VERTEX;
643 i915->vertex_fog = I915_FOG_VERTEX;
644 }
645
646 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
647 I915_ACTIVESTATE(i915, I915_UPLOAD_FOG, enabled);
648 if (enabled)
649 i915->state.Ctx[I915_CTXREG_LIS5] |= S5_FOG_ENABLE;
650 else
651 i915->state.Ctx[I915_CTXREG_LIS5] &= ~S5_FOG_ENABLE;
652
653 /* Always enable pixel fog. Vertex fog using fog coord will conflict
654 * with fog code appended onto fragment program.
655 */
656 _tnl_allow_vertex_fog( ctx, 0 );
657 _tnl_allow_pixel_fog( ctx, 1 );
658 }
659
660 static void
661 i915Fogfv(GLcontext * ctx, GLenum pname, const GLfloat * param)
662 {
663 struct i915_context *i915 = I915_CONTEXT(ctx);
664
665 switch (pname) {
666 case GL_FOG_COORDINATE_SOURCE_EXT:
667 case GL_FOG_MODE:
668 case GL_FOG_START:
669 case GL_FOG_END:
670 break;
671
672 case GL_FOG_DENSITY:
673 I915_STATECHANGE(i915, I915_UPLOAD_FOG);
674
675 if (i915->state.Fog[I915_FOGREG_MODE1] & FMC1_FOGINDEX_Z) {
676 i915->state.Fog[I915_FOGREG_MODE3] =
677 (GLuint) (ctx->Fog.Density * FMC3_D_ONE);
678 }
679 else {
680 fi_type fi;
681 fi.f = ctx->Fog.Density;
682 i915->state.Fog[I915_FOGREG_MODE3] = fi.i;
683 }
684 break;
685
686 case GL_FOG_COLOR:
687 I915_STATECHANGE(i915, I915_UPLOAD_FOG);
688 i915->state.Fog[I915_FOGREG_COLOR] =
689 (_3DSTATE_FOG_COLOR_CMD |
690 ((GLubyte) (ctx->Fog.Color[0] * 255.0F) << 16) |
691 ((GLubyte) (ctx->Fog.Color[1] * 255.0F) << 8) |
692 ((GLubyte) (ctx->Fog.Color[2] * 255.0F) << 0));
693 break;
694
695 default:
696 break;
697 }
698 }
699
700 static void
701 i915Hint(GLcontext * ctx, GLenum target, GLenum state)
702 {
703 switch (target) {
704 case GL_FOG_HINT:
705 break;
706 default:
707 break;
708 }
709 }
710
711 /* =============================================================
712 */
713
714 static void
715 i915Enable(GLcontext * ctx, GLenum cap, GLboolean state)
716 {
717 struct i915_context *i915 = I915_CONTEXT(ctx);
718
719 switch (cap) {
720 case GL_TEXTURE_2D:
721 break;
722
723 case GL_LIGHTING:
724 case GL_COLOR_SUM:
725 update_specular(ctx);
726 break;
727
728 case GL_ALPHA_TEST:
729 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
730 if (state)
731 i915->state.Ctx[I915_CTXREG_LIS6] |= S6_ALPHA_TEST_ENABLE;
732 else
733 i915->state.Ctx[I915_CTXREG_LIS6] &= ~S6_ALPHA_TEST_ENABLE;
734 break;
735
736 case GL_BLEND:
737 i915EvalLogicOpBlendState(ctx);
738 break;
739
740 case GL_COLOR_LOGIC_OP:
741 i915EvalLogicOpBlendState(ctx);
742
743 /* Logicop doesn't seem to work at 16bpp:
744 */
745 if (ctx->Visual.rgbBits == 16)
746 FALLBACK(&i915->intel, I915_FALLBACK_LOGICOP, state);
747 break;
748
749 case GL_FRAGMENT_PROGRAM_ARB:
750 break;
751
752 case GL_DITHER:
753 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
754 if (state)
755 i915->state.Ctx[I915_CTXREG_LIS5] |= S5_COLOR_DITHER_ENABLE;
756 else
757 i915->state.Ctx[I915_CTXREG_LIS5] &= ~S5_COLOR_DITHER_ENABLE;
758 break;
759
760 case GL_DEPTH_TEST:
761 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
762 if (state)
763 i915->state.Ctx[I915_CTXREG_LIS6] |= S6_DEPTH_TEST_ENABLE;
764 else
765 i915->state.Ctx[I915_CTXREG_LIS6] &= ~S6_DEPTH_TEST_ENABLE;
766
767 i915DepthMask(ctx, ctx->Depth.Mask);
768 break;
769
770 case GL_SCISSOR_TEST:
771 I915_STATECHANGE(i915, I915_UPLOAD_BUFFERS);
772 if (state)
773 i915->state.Buffer[I915_DESTREG_SENABLE] =
774 (_3DSTATE_SCISSOR_ENABLE_CMD | ENABLE_SCISSOR_RECT);
775 else
776 i915->state.Buffer[I915_DESTREG_SENABLE] =
777 (_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT);
778 break;
779
780 case GL_LINE_SMOOTH:
781 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
782 if (state)
783 i915->state.Ctx[I915_CTXREG_LIS4] |= S4_LINE_ANTIALIAS_ENABLE;
784 else
785 i915->state.Ctx[I915_CTXREG_LIS4] &= ~S4_LINE_ANTIALIAS_ENABLE;
786 break;
787
788 case GL_FOG:
789 break;
790
791 case GL_CULL_FACE:
792 i915CullFaceFrontFace(ctx, 0);
793 break;
794
795 case GL_STENCIL_TEST:
796 {
797 GLboolean hw_stencil = GL_FALSE;
798 if (ctx->DrawBuffer) {
799 struct intel_renderbuffer *irbStencil
800 = intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_STENCIL);
801 hw_stencil = (irbStencil && irbStencil->region);
802 }
803 if (hw_stencil) {
804 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
805 if (state)
806 i915->state.Ctx[I915_CTXREG_LIS5] |= (S5_STENCIL_TEST_ENABLE |
807 S5_STENCIL_WRITE_ENABLE);
808 else
809 i915->state.Ctx[I915_CTXREG_LIS5] &= ~(S5_STENCIL_TEST_ENABLE |
810 S5_STENCIL_WRITE_ENABLE);
811 }
812 else {
813 FALLBACK(&i915->intel, I915_FALLBACK_STENCIL, state);
814 }
815 }
816 break;
817
818 case GL_POLYGON_STIPPLE:
819 /* The stipple command worked on my 855GM box, but not my 845G.
820 * I'll do more testing later to find out exactly which hardware
821 * supports it. Disabled for now.
822 */
823 if (i915->intel.hw_stipple &&
824 i915->intel.reduced_primitive == GL_TRIANGLES) {
825 I915_STATECHANGE(i915, I915_UPLOAD_STIPPLE);
826 if (state)
827 i915->state.Stipple[I915_STPREG_ST1] |= ST1_ENABLE;
828 else
829 i915->state.Stipple[I915_STPREG_ST1] &= ~ST1_ENABLE;
830 }
831 break;
832
833 case GL_POLYGON_SMOOTH:
834 break;
835
836 case GL_POINT_SMOOTH:
837 break;
838
839 default:
840 ;
841 }
842 }
843
844
845 static void
846 i915_init_packets(struct i915_context *i915)
847 {
848 /* Zero all state */
849 memset(&i915->state, 0, sizeof(i915->state));
850
851
852 {
853 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
854 /* Probably don't want to upload all this stuff every time one
855 * piece changes.
856 */
857 i915->state.Ctx[I915_CTXREG_LI] = (_3DSTATE_LOAD_STATE_IMMEDIATE_1 |
858 I1_LOAD_S(2) |
859 I1_LOAD_S(4) |
860 I1_LOAD_S(5) | I1_LOAD_S(6) | (3));
861 i915->state.Ctx[I915_CTXREG_LIS2] = 0;
862 i915->state.Ctx[I915_CTXREG_LIS4] = 0;
863 i915->state.Ctx[I915_CTXREG_LIS5] = 0;
864
865 if (i915->intel.ctx.Visual.rgbBits == 16)
866 i915->state.Ctx[I915_CTXREG_LIS5] |= S5_COLOR_DITHER_ENABLE;
867
868
869 i915->state.Ctx[I915_CTXREG_LIS6] = (S6_COLOR_WRITE_ENABLE |
870 (2 << S6_TRISTRIP_PV_SHIFT));
871
872 i915->state.Ctx[I915_CTXREG_STATE4] = (_3DSTATE_MODES_4_CMD |
873 ENABLE_LOGIC_OP_FUNC |
874 LOGIC_OP_FUNC(LOGICOP_COPY) |
875 ENABLE_STENCIL_TEST_MASK |
876 STENCIL_TEST_MASK(0xff) |
877 ENABLE_STENCIL_WRITE_MASK |
878 STENCIL_WRITE_MASK(0xff));
879
880 i915->state.Ctx[I915_CTXREG_IAB] =
881 (_3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD | IAB_MODIFY_ENABLE |
882 IAB_MODIFY_FUNC | IAB_MODIFY_SRC_FACTOR | IAB_MODIFY_DST_FACTOR);
883
884 i915->state.Ctx[I915_CTXREG_BLENDCOLOR0] =
885 _3DSTATE_CONST_BLEND_COLOR_CMD;
886 i915->state.Ctx[I915_CTXREG_BLENDCOLOR1] = 0;
887
888 }
889
890 {
891 I915_STATECHANGE(i915, I915_UPLOAD_STIPPLE);
892 i915->state.Stipple[I915_STPREG_ST0] = _3DSTATE_STIPPLE;
893 }
894
895
896 {
897 I915_STATECHANGE(i915, I915_UPLOAD_FOG);
898 i915->state.Fog[I915_FOGREG_MODE0] = _3DSTATE_FOG_MODE_CMD;
899 i915->state.Fog[I915_FOGREG_MODE1] = (FMC1_FOGFUNC_MODIFY_ENABLE |
900 FMC1_FOGFUNC_VERTEX |
901 FMC1_FOGINDEX_MODIFY_ENABLE |
902 FMC1_FOGINDEX_W |
903 FMC1_C1_C2_MODIFY_ENABLE |
904 FMC1_DENSITY_MODIFY_ENABLE);
905 i915->state.Fog[I915_FOGREG_COLOR] = _3DSTATE_FOG_COLOR_CMD;
906 }
907
908 {
909 i915->state.Buffer[I915_DESTREG_DV0] = _3DSTATE_DST_BUF_VARS_CMD;
910
911 /* scissor */
912 i915->state.Buffer[I915_DESTREG_SENABLE] =
913 (_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT);
914 i915->state.Buffer[I915_DESTREG_SR0] = _3DSTATE_SCISSOR_RECT_0_CMD;
915 i915->state.Buffer[I915_DESTREG_SR1] = 0;
916 i915->state.Buffer[I915_DESTREG_SR2] = 0;
917 }
918
919
920 #if 0
921 {
922 I915_STATECHANGE(i915, I915_UPLOAD_DEFAULTS);
923 i915->state.Default[I915_DEFREG_C0] = _3DSTATE_DEFAULT_DIFFUSE;
924 i915->state.Default[I915_DEFREG_C1] = 0;
925 i915->state.Default[I915_DEFREG_S0] = _3DSTATE_DEFAULT_SPECULAR;
926 i915->state.Default[I915_DEFREG_S1] = 0;
927 i915->state.Default[I915_DEFREG_Z0] = _3DSTATE_DEFAULT_Z;
928 i915->state.Default[I915_DEFREG_Z1] = 0;
929 }
930 #endif
931
932
933 /* These will be emitted every at the head of every buffer, unless
934 * we get hardware contexts working.
935 */
936 i915->state.active = (I915_UPLOAD_PROGRAM |
937 I915_UPLOAD_STIPPLE |
938 I915_UPLOAD_CTX |
939 I915_UPLOAD_BUFFERS | I915_UPLOAD_INVARIENT);
940 }
941
942 void
943 i915InitStateFunctions(struct dd_function_table *functions)
944 {
945 functions->AlphaFunc = i915AlphaFunc;
946 functions->BlendColor = i915BlendColor;
947 functions->BlendEquationSeparate = i915BlendEquationSeparate;
948 functions->BlendFuncSeparate = i915BlendFuncSeparate;
949 functions->ColorMask = i915ColorMask;
950 functions->CullFace = i915CullFaceFrontFace;
951 functions->DepthFunc = i915DepthFunc;
952 functions->DepthMask = i915DepthMask;
953 functions->Enable = i915Enable;
954 functions->Fogfv = i915Fogfv;
955 functions->FrontFace = i915CullFaceFrontFace;
956 functions->Hint = i915Hint;
957 functions->LightModelfv = i915LightModelfv;
958 functions->LineWidth = i915LineWidth;
959 functions->LogicOpcode = i915LogicOp;
960 functions->PointSize = i915PointSize;
961 functions->PolygonStipple = i915PolygonStipple;
962 functions->Scissor = i915Scissor;
963 functions->ShadeModel = i915ShadeModel;
964 functions->StencilFuncSeparate = i915StencilFuncSeparate;
965 functions->StencilMaskSeparate = i915StencilMaskSeparate;
966 functions->StencilOpSeparate = i915StencilOpSeparate;
967 }
968
969
970 void
971 i915InitState(struct i915_context *i915)
972 {
973 GLcontext *ctx = &i915->intel.ctx;
974
975 i915_init_packets(i915);
976
977 _mesa_init_driver_state(ctx);
978
979 memcpy(&i915->initial, &i915->state, sizeof(i915->state));
980 i915->current = &i915->state;
981 }