i915: Gut all remaining bits of hardware fog
[mesa.git] / src / mesa / drivers / dri / i915 / i915_state.c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 #include "main/glheader.h"
30 #include "main/context.h"
31 #include "main/macros.h"
32 #include "main/enums.h"
33 #include "main/dd.h"
34 #include "main/state.h"
35 #include "tnl/tnl.h"
36 #include "tnl/t_context.h"
37
38 #include "texmem.h"
39
40 #include "drivers/common/driverfuncs.h"
41
42 #include "intel_fbo.h"
43 #include "intel_screen.h"
44 #include "intel_batchbuffer.h"
45 #include "intel_buffers.h"
46
47 #include "i915_context.h"
48 #include "i915_reg.h"
49
50 #define FILE_DEBUG_FLAG DEBUG_STATE
51
52 void
53 i915_update_stencil(struct gl_context * ctx)
54 {
55 struct i915_context *i915 = I915_CONTEXT(ctx);
56 GLuint front_ref, front_writemask, front_mask;
57 GLenum front_func, front_fail, front_pass_z_fail, front_pass_z_pass;
58 GLuint back_ref, back_writemask, back_mask;
59 GLenum back_func, back_fail, back_pass_z_fail, back_pass_z_pass;
60 GLuint dirty = 0;
61
62 /* The 915 considers CW to be "front" for two-sided stencil, so choose
63 * appropriately.
64 */
65 /* _NEW_POLYGON | _NEW_STENCIL */
66 if (ctx->Polygon.FrontFace == GL_CW) {
67 front_ref = ctx->Stencil.Ref[0];
68 front_mask = ctx->Stencil.ValueMask[0];
69 front_writemask = ctx->Stencil.WriteMask[0];
70 front_func = ctx->Stencil.Function[0];
71 front_fail = ctx->Stencil.FailFunc[0];
72 front_pass_z_fail = ctx->Stencil.ZFailFunc[0];
73 front_pass_z_pass = ctx->Stencil.ZPassFunc[0];
74 back_ref = ctx->Stencil.Ref[ctx->Stencil._BackFace];
75 back_mask = ctx->Stencil.ValueMask[ctx->Stencil._BackFace];
76 back_writemask = ctx->Stencil.WriteMask[ctx->Stencil._BackFace];
77 back_func = ctx->Stencil.Function[ctx->Stencil._BackFace];
78 back_fail = ctx->Stencil.FailFunc[ctx->Stencil._BackFace];
79 back_pass_z_fail = ctx->Stencil.ZFailFunc[ctx->Stencil._BackFace];
80 back_pass_z_pass = ctx->Stencil.ZPassFunc[ctx->Stencil._BackFace];
81 } else {
82 front_ref = ctx->Stencil.Ref[ctx->Stencil._BackFace];
83 front_mask = ctx->Stencil.ValueMask[ctx->Stencil._BackFace];
84 front_writemask = ctx->Stencil.WriteMask[ctx->Stencil._BackFace];
85 front_func = ctx->Stencil.Function[ctx->Stencil._BackFace];
86 front_fail = ctx->Stencil.FailFunc[ctx->Stencil._BackFace];
87 front_pass_z_fail = ctx->Stencil.ZFailFunc[ctx->Stencil._BackFace];
88 front_pass_z_pass = ctx->Stencil.ZPassFunc[ctx->Stencil._BackFace];
89 back_ref = ctx->Stencil.Ref[0];
90 back_mask = ctx->Stencil.ValueMask[0];
91 back_writemask = ctx->Stencil.WriteMask[0];
92 back_func = ctx->Stencil.Function[0];
93 back_fail = ctx->Stencil.FailFunc[0];
94 back_pass_z_fail = ctx->Stencil.ZFailFunc[0];
95 back_pass_z_pass = ctx->Stencil.ZPassFunc[0];
96 }
97 #define set_ctx_bits(reg, mask, set) do{ \
98 GLuint dw = i915->state.Ctx[reg]; \
99 dw &= ~(mask); \
100 dw |= (set); \
101 dirty |= dw != i915->state.Ctx[reg]; \
102 i915->state.Ctx[reg] = dw; \
103 } while(0)
104
105 /* Set front state. */
106 set_ctx_bits(I915_CTXREG_STATE4,
107 MODE4_ENABLE_STENCIL_TEST_MASK |
108 MODE4_ENABLE_STENCIL_WRITE_MASK,
109 ENABLE_STENCIL_TEST_MASK |
110 ENABLE_STENCIL_WRITE_MASK |
111 STENCIL_TEST_MASK(front_mask) |
112 STENCIL_WRITE_MASK(front_writemask));
113
114 set_ctx_bits(I915_CTXREG_LIS5,
115 S5_STENCIL_REF_MASK |
116 S5_STENCIL_TEST_FUNC_MASK |
117 S5_STENCIL_FAIL_MASK |
118 S5_STENCIL_PASS_Z_FAIL_MASK |
119 S5_STENCIL_PASS_Z_PASS_MASK,
120 (front_ref << S5_STENCIL_REF_SHIFT) |
121 (intel_translate_compare_func(front_func) << S5_STENCIL_TEST_FUNC_SHIFT) |
122 (intel_translate_stencil_op(front_fail) << S5_STENCIL_FAIL_SHIFT) |
123 (intel_translate_stencil_op(front_pass_z_fail) <<
124 S5_STENCIL_PASS_Z_FAIL_SHIFT) |
125 (intel_translate_stencil_op(front_pass_z_pass) <<
126 S5_STENCIL_PASS_Z_PASS_SHIFT));
127
128 /* Set back state if different from front. */
129 if (ctx->Stencil._TestTwoSide) {
130 set_ctx_bits(I915_CTXREG_BF_STENCIL_OPS,
131 BFO_STENCIL_REF_MASK |
132 BFO_STENCIL_TEST_MASK |
133 BFO_STENCIL_FAIL_MASK |
134 BFO_STENCIL_PASS_Z_FAIL_MASK |
135 BFO_STENCIL_PASS_Z_PASS_MASK,
136 BFO_STENCIL_TWO_SIDE |
137 (back_ref << BFO_STENCIL_REF_SHIFT) |
138 (intel_translate_compare_func(back_func) << BFO_STENCIL_TEST_SHIFT) |
139 (intel_translate_stencil_op(back_fail) << BFO_STENCIL_FAIL_SHIFT) |
140 (intel_translate_stencil_op(back_pass_z_fail) <<
141 BFO_STENCIL_PASS_Z_FAIL_SHIFT) |
142 (intel_translate_stencil_op(back_pass_z_pass) <<
143 BFO_STENCIL_PASS_Z_PASS_SHIFT));
144
145 set_ctx_bits(I915_CTXREG_BF_STENCIL_MASKS,
146 BFM_STENCIL_TEST_MASK_MASK |
147 BFM_STENCIL_WRITE_MASK_MASK,
148 BFM_STENCIL_TEST_MASK(back_mask) |
149 BFM_STENCIL_WRITE_MASK(back_writemask));
150 } else {
151 set_ctx_bits(I915_CTXREG_BF_STENCIL_OPS,
152 BFO_STENCIL_TWO_SIDE, 0);
153 }
154
155 #undef set_ctx_bits
156
157 if (dirty)
158 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
159 }
160
161 static void
162 i915StencilFuncSeparate(struct gl_context * ctx, GLenum face, GLenum func, GLint ref,
163 GLuint mask)
164 {
165 }
166
167 static void
168 i915StencilMaskSeparate(struct gl_context * ctx, GLenum face, GLuint mask)
169 {
170 }
171
172 static void
173 i915StencilOpSeparate(struct gl_context * ctx, GLenum face, GLenum fail, GLenum zfail,
174 GLenum zpass)
175 {
176 }
177
178 static void
179 i915AlphaFunc(struct gl_context * ctx, GLenum func, GLfloat ref)
180 {
181 struct i915_context *i915 = I915_CONTEXT(ctx);
182 int test = intel_translate_compare_func(func);
183 GLubyte refByte;
184 GLuint dw;
185
186 UNCLAMPED_FLOAT_TO_UBYTE(refByte, ref);
187
188 dw = i915->state.Ctx[I915_CTXREG_LIS6];
189 dw &= ~(S6_ALPHA_TEST_FUNC_MASK | S6_ALPHA_REF_MASK);
190 dw |= ((test << S6_ALPHA_TEST_FUNC_SHIFT) |
191 (((GLuint) refByte) << S6_ALPHA_REF_SHIFT));
192 if (dw != i915->state.Ctx[I915_CTXREG_LIS6]) {
193 i915->state.Ctx[I915_CTXREG_LIS6] = dw;
194 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
195 }
196 }
197
198 /* This function makes sure that the proper enables are
199 * set for LogicOp, Independant Alpha Blend, and Blending.
200 * It needs to be called from numerous places where we
201 * could change the LogicOp or Independant Alpha Blend without subsequent
202 * calls to glEnable.
203 */
204 static void
205 i915EvalLogicOpBlendState(struct gl_context * ctx)
206 {
207 struct i915_context *i915 = I915_CONTEXT(ctx);
208 GLuint dw0, dw1;
209
210 dw0 = i915->state.Ctx[I915_CTXREG_LIS5];
211 dw1 = i915->state.Ctx[I915_CTXREG_LIS6];
212
213 if (_mesa_rgba_logicop_enabled(ctx)) {
214 dw0 |= S5_LOGICOP_ENABLE;
215 dw1 &= ~S6_CBUF_BLEND_ENABLE;
216 }
217 else {
218 dw0 &= ~S5_LOGICOP_ENABLE;
219
220 if (ctx->Color.BlendEnabled) {
221 dw1 |= S6_CBUF_BLEND_ENABLE;
222 }
223 else {
224 dw1 &= ~S6_CBUF_BLEND_ENABLE;
225 }
226 }
227 if (dw0 != i915->state.Ctx[I915_CTXREG_LIS5] ||
228 dw1 != i915->state.Ctx[I915_CTXREG_LIS6]) {
229 i915->state.Ctx[I915_CTXREG_LIS5] = dw0;
230 i915->state.Ctx[I915_CTXREG_LIS6] = dw1;
231
232 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
233 }
234 }
235
236 static void
237 i915BlendColor(struct gl_context * ctx, const GLfloat color[4])
238 {
239 struct i915_context *i915 = I915_CONTEXT(ctx);
240 GLubyte r, g, b, a;
241 GLuint dw;
242
243 DBG("%s\n", __FUNCTION__);
244
245 UNCLAMPED_FLOAT_TO_UBYTE(r, color[RCOMP]);
246 UNCLAMPED_FLOAT_TO_UBYTE(g, color[GCOMP]);
247 UNCLAMPED_FLOAT_TO_UBYTE(b, color[BCOMP]);
248 UNCLAMPED_FLOAT_TO_UBYTE(a, color[ACOMP]);
249
250 dw = (a << 24) | (r << 16) | (g << 8) | b;
251 if (dw != i915->state.Blend[I915_BLENDREG_BLENDCOLOR1]) {
252 i915->state.Blend[I915_BLENDREG_BLENDCOLOR1] = dw;
253 I915_STATECHANGE(i915, I915_UPLOAD_BLEND);
254 }
255 }
256
257
258 #define DST_BLND_FACT(f) ((f)<<S6_CBUF_DST_BLEND_FACT_SHIFT)
259 #define SRC_BLND_FACT(f) ((f)<<S6_CBUF_SRC_BLEND_FACT_SHIFT)
260 #define DST_ABLND_FACT(f) ((f)<<IAB_DST_FACTOR_SHIFT)
261 #define SRC_ABLND_FACT(f) ((f)<<IAB_SRC_FACTOR_SHIFT)
262
263
264
265 static GLuint
266 translate_blend_equation(GLenum mode)
267 {
268 switch (mode) {
269 case GL_FUNC_ADD:
270 return BLENDFUNC_ADD;
271 case GL_MIN:
272 return BLENDFUNC_MIN;
273 case GL_MAX:
274 return BLENDFUNC_MAX;
275 case GL_FUNC_SUBTRACT:
276 return BLENDFUNC_SUBTRACT;
277 case GL_FUNC_REVERSE_SUBTRACT:
278 return BLENDFUNC_REVERSE_SUBTRACT;
279 default:
280 return 0;
281 }
282 }
283
284 static void
285 i915UpdateBlendState(struct gl_context * ctx)
286 {
287 struct i915_context *i915 = I915_CONTEXT(ctx);
288 GLuint iab = (i915->state.Blend[I915_BLENDREG_IAB] &
289 ~(IAB_SRC_FACTOR_MASK |
290 IAB_DST_FACTOR_MASK |
291 (BLENDFUNC_MASK << IAB_FUNC_SHIFT) | IAB_ENABLE));
292
293 GLuint lis6 = (i915->state.Ctx[I915_CTXREG_LIS6] &
294 ~(S6_CBUF_SRC_BLEND_FACT_MASK |
295 S6_CBUF_DST_BLEND_FACT_MASK | S6_CBUF_BLEND_FUNC_MASK));
296
297 GLuint eqRGB = ctx->Color.Blend[0].EquationRGB;
298 GLuint eqA = ctx->Color.Blend[0].EquationA;
299 GLuint srcRGB = ctx->Color.Blend[0].SrcRGB;
300 GLuint dstRGB = ctx->Color.Blend[0].DstRGB;
301 GLuint srcA = ctx->Color.Blend[0].SrcA;
302 GLuint dstA = ctx->Color.Blend[0].DstA;
303
304 if (eqRGB == GL_MIN || eqRGB == GL_MAX) {
305 srcRGB = dstRGB = GL_ONE;
306 }
307
308 if (eqA == GL_MIN || eqA == GL_MAX) {
309 srcA = dstA = GL_ONE;
310 }
311
312 lis6 |= SRC_BLND_FACT(intel_translate_blend_factor(srcRGB));
313 lis6 |= DST_BLND_FACT(intel_translate_blend_factor(dstRGB));
314 lis6 |= translate_blend_equation(eqRGB) << S6_CBUF_BLEND_FUNC_SHIFT;
315
316 iab |= SRC_ABLND_FACT(intel_translate_blend_factor(srcA));
317 iab |= DST_ABLND_FACT(intel_translate_blend_factor(dstA));
318 iab |= translate_blend_equation(eqA) << IAB_FUNC_SHIFT;
319
320 if (srcA != srcRGB || dstA != dstRGB || eqA != eqRGB)
321 iab |= IAB_ENABLE;
322
323 if (iab != i915->state.Blend[I915_BLENDREG_IAB]) {
324 i915->state.Blend[I915_BLENDREG_IAB] = iab;
325 I915_STATECHANGE(i915, I915_UPLOAD_BLEND);
326 }
327 if (lis6 != i915->state.Ctx[I915_CTXREG_LIS6]) {
328 i915->state.Ctx[I915_CTXREG_LIS6] = lis6;
329 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
330 }
331
332 /* This will catch a logicop blend equation */
333 i915EvalLogicOpBlendState(ctx);
334 }
335
336
337 static void
338 i915BlendFuncSeparate(struct gl_context * ctx, GLenum srcRGB,
339 GLenum dstRGB, GLenum srcA, GLenum dstA)
340 {
341 i915UpdateBlendState(ctx);
342 }
343
344
345 static void
346 i915BlendEquationSeparate(struct gl_context * ctx, GLenum eqRGB, GLenum eqA)
347 {
348 i915UpdateBlendState(ctx);
349 }
350
351
352 static void
353 i915DepthFunc(struct gl_context * ctx, GLenum func)
354 {
355 struct i915_context *i915 = I915_CONTEXT(ctx);
356 int test = intel_translate_compare_func(func);
357 GLuint dw;
358
359 DBG("%s\n", __FUNCTION__);
360
361 dw = i915->state.Ctx[I915_CTXREG_LIS6];
362 dw &= ~S6_DEPTH_TEST_FUNC_MASK;
363 dw |= test << S6_DEPTH_TEST_FUNC_SHIFT;
364 if (dw != i915->state.Ctx[I915_CTXREG_LIS6]) {
365 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
366 i915->state.Ctx[I915_CTXREG_LIS6] = dw;
367 }
368 }
369
370 static void
371 i915DepthMask(struct gl_context * ctx, GLboolean flag)
372 {
373 struct i915_context *i915 = I915_CONTEXT(ctx);
374 GLuint dw;
375
376 DBG("%s flag (%d)\n", __FUNCTION__, flag);
377
378 dw = i915->state.Ctx[I915_CTXREG_LIS6];
379 if (flag && ctx->Depth.Test)
380 dw |= S6_DEPTH_WRITE_ENABLE;
381 else
382 dw &= ~S6_DEPTH_WRITE_ENABLE;
383 if (dw != i915->state.Ctx[I915_CTXREG_LIS6]) {
384 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
385 i915->state.Ctx[I915_CTXREG_LIS6] = dw;
386 }
387 }
388
389
390
391 /**
392 * Update the viewport transformation matrix. Depends on:
393 * - viewport pos/size
394 * - depthrange
395 * - window pos/size or FBO size
396 */
397 void
398 intelCalcViewport(struct gl_context * ctx)
399 {
400 struct intel_context *intel = intel_context(ctx);
401 const GLfloat *v = ctx->Viewport._WindowMap.m;
402 const GLfloat depthScale = 1.0F / ctx->DrawBuffer->_DepthMaxF;
403 GLfloat *m = intel->ViewportMatrix.m;
404 GLfloat yScale, yBias;
405
406 if (ctx->DrawBuffer->Name) {
407 /* User created FBO */
408 /* y=0=bottom */
409 yScale = 1.0;
410 yBias = 0.0;
411 }
412 else {
413 /* window buffer, y=0=top */
414 yScale = -1.0;
415 yBias = ctx->DrawBuffer->Height;
416 }
417
418 m[MAT_SX] = v[MAT_SX];
419 m[MAT_TX] = v[MAT_TX];
420
421 m[MAT_SY] = v[MAT_SY] * yScale;
422 m[MAT_TY] = v[MAT_TY] * yScale + yBias;
423
424 m[MAT_SZ] = v[MAT_SZ] * depthScale;
425 m[MAT_TZ] = v[MAT_TZ] * depthScale;
426 }
427
428
429 /** Called from ctx->Driver.Viewport() */
430 static void
431 i915Viewport(struct gl_context * ctx,
432 GLint x, GLint y, GLsizei width, GLsizei height)
433 {
434 intelCalcViewport(ctx);
435 }
436
437
438 /** Called from ctx->Driver.DepthRange() */
439 static void
440 i915DepthRange(struct gl_context * ctx, GLclampd nearval, GLclampd farval)
441 {
442 intelCalcViewport(ctx);
443 }
444
445
446 /* =============================================================
447 * Polygon stipple
448 *
449 * The i915 supports a 4x4 stipple natively, GL wants 32x32.
450 * Fortunately stipple is usually a repeating pattern.
451 */
452 static void
453 i915PolygonStipple(struct gl_context * ctx, const GLubyte * mask)
454 {
455 struct i915_context *i915 = I915_CONTEXT(ctx);
456 const GLubyte *m;
457 GLubyte p[4];
458 int i, j, k;
459 int active = (ctx->Polygon.StippleFlag &&
460 i915->intel.reduced_primitive == GL_TRIANGLES);
461 GLuint newMask;
462
463 if (active) {
464 I915_STATECHANGE(i915, I915_UPLOAD_STIPPLE);
465 i915->state.Stipple[I915_STPREG_ST1] &= ~ST1_ENABLE;
466 }
467
468 /* Use the already unpacked stipple data from the context rather than the
469 * uninterpreted mask passed in.
470 */
471 mask = (const GLubyte *)ctx->PolygonStipple;
472 m = mask;
473
474 p[0] = mask[12] & 0xf;
475 p[0] |= p[0] << 4;
476 p[1] = mask[8] & 0xf;
477 p[1] |= p[1] << 4;
478 p[2] = mask[4] & 0xf;
479 p[2] |= p[2] << 4;
480 p[3] = mask[0] & 0xf;
481 p[3] |= p[3] << 4;
482
483 for (k = 0; k < 8; k++)
484 for (j = 3; j >= 0; j--)
485 for (i = 0; i < 4; i++, m++)
486 if (*m != p[j]) {
487 i915->intel.hw_stipple = 0;
488 return;
489 }
490
491 newMask = (((p[0] & 0xf) << 0) |
492 ((p[1] & 0xf) << 4) |
493 ((p[2] & 0xf) << 8) | ((p[3] & 0xf) << 12));
494
495
496 if (newMask == 0xffff || newMask == 0x0) {
497 /* this is needed to make conform pass */
498 i915->intel.hw_stipple = 0;
499 return;
500 }
501
502 i915->state.Stipple[I915_STPREG_ST1] &= ~0xffff;
503 i915->state.Stipple[I915_STPREG_ST1] |= newMask;
504 i915->intel.hw_stipple = 1;
505
506 if (active)
507 i915->state.Stipple[I915_STPREG_ST1] |= ST1_ENABLE;
508 }
509
510
511 /* =============================================================
512 * Hardware clipping
513 */
514 static void
515 i915Scissor(struct gl_context * ctx, GLint x, GLint y, GLsizei w, GLsizei h)
516 {
517 struct i915_context *i915 = I915_CONTEXT(ctx);
518 int x1, y1, x2, y2;
519
520 if (!ctx->DrawBuffer)
521 return;
522
523 DBG("%s %d,%d %dx%d\n", __FUNCTION__, x, y, w, h);
524
525 if (ctx->DrawBuffer->Name == 0) {
526 x1 = x;
527 y1 = ctx->DrawBuffer->Height - (y + h);
528 x2 = x + w - 1;
529 y2 = y1 + h - 1;
530 DBG("%s %d..%d,%d..%d (inverted)\n", __FUNCTION__, x1, x2, y1, y2);
531 }
532 else {
533 /* FBO - not inverted
534 */
535 x1 = x;
536 y1 = y;
537 x2 = x + w - 1;
538 y2 = y + h - 1;
539 DBG("%s %d..%d,%d..%d (not inverted)\n", __FUNCTION__, x1, x2, y1, y2);
540 }
541
542 x1 = CLAMP(x1, 0, ctx->DrawBuffer->Width - 1);
543 y1 = CLAMP(y1, 0, ctx->DrawBuffer->Height - 1);
544 x2 = CLAMP(x2, 0, ctx->DrawBuffer->Width - 1);
545 y2 = CLAMP(y2, 0, ctx->DrawBuffer->Height - 1);
546
547 DBG("%s %d..%d,%d..%d (clamped)\n", __FUNCTION__, x1, x2, y1, y2);
548
549 I915_STATECHANGE(i915, I915_UPLOAD_BUFFERS);
550 i915->state.Buffer[I915_DESTREG_SR1] = (y1 << 16) | (x1 & 0xffff);
551 i915->state.Buffer[I915_DESTREG_SR2] = (y2 << 16) | (x2 & 0xffff);
552 }
553
554 static void
555 i915LogicOp(struct gl_context * ctx, GLenum opcode)
556 {
557 struct i915_context *i915 = I915_CONTEXT(ctx);
558 int tmp = intel_translate_logic_op(opcode);
559
560 DBG("%s\n", __FUNCTION__);
561
562 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
563 i915->state.Ctx[I915_CTXREG_STATE4] &= ~LOGICOP_MASK;
564 i915->state.Ctx[I915_CTXREG_STATE4] |= LOGIC_OP_FUNC(tmp);
565 }
566
567
568
569 static void
570 i915CullFaceFrontFace(struct gl_context * ctx, GLenum unused)
571 {
572 struct i915_context *i915 = I915_CONTEXT(ctx);
573 GLuint mode, dw;
574
575 DBG("%s %d\n", __FUNCTION__,
576 ctx->DrawBuffer ? ctx->DrawBuffer->Name : 0);
577
578 if (!ctx->Polygon.CullFlag) {
579 mode = S4_CULLMODE_NONE;
580 }
581 else if (ctx->Polygon.CullFaceMode != GL_FRONT_AND_BACK) {
582 mode = S4_CULLMODE_CW;
583
584 if (ctx->DrawBuffer && ctx->DrawBuffer->Name != 0)
585 mode ^= (S4_CULLMODE_CW ^ S4_CULLMODE_CCW);
586 if (ctx->Polygon.CullFaceMode == GL_FRONT)
587 mode ^= (S4_CULLMODE_CW ^ S4_CULLMODE_CCW);
588 if (ctx->Polygon.FrontFace != GL_CCW)
589 mode ^= (S4_CULLMODE_CW ^ S4_CULLMODE_CCW);
590 }
591 else {
592 mode = S4_CULLMODE_BOTH;
593 }
594
595 dw = i915->state.Ctx[I915_CTXREG_LIS4];
596 dw &= ~S4_CULLMODE_MASK;
597 dw |= mode;
598 if (dw != i915->state.Ctx[I915_CTXREG_LIS4]) {
599 i915->state.Ctx[I915_CTXREG_LIS4] = dw;
600 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
601 }
602 }
603
604 static void
605 i915LineWidth(struct gl_context * ctx, GLfloat widthf)
606 {
607 struct i915_context *i915 = I915_CONTEXT(ctx);
608 int lis4 = i915->state.Ctx[I915_CTXREG_LIS4] & ~S4_LINE_WIDTH_MASK;
609 int width;
610
611 DBG("%s\n", __FUNCTION__);
612
613 width = (int) (widthf * 2);
614 width = CLAMP(width, 1, 0xf);
615 lis4 |= width << S4_LINE_WIDTH_SHIFT;
616
617 if (lis4 != i915->state.Ctx[I915_CTXREG_LIS4]) {
618 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
619 i915->state.Ctx[I915_CTXREG_LIS4] = lis4;
620 }
621 }
622
623 static void
624 i915PointSize(struct gl_context * ctx, GLfloat size)
625 {
626 struct i915_context *i915 = I915_CONTEXT(ctx);
627 int lis4 = i915->state.Ctx[I915_CTXREG_LIS4] & ~S4_POINT_WIDTH_MASK;
628 GLint point_size = (int) round(size);
629
630 DBG("%s\n", __FUNCTION__);
631
632 point_size = CLAMP(point_size, 1, 255);
633 lis4 |= point_size << S4_POINT_WIDTH_SHIFT;
634
635 if (lis4 != i915->state.Ctx[I915_CTXREG_LIS4]) {
636 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
637 i915->state.Ctx[I915_CTXREG_LIS4] = lis4;
638 }
639 }
640
641
642 static void
643 i915PointParameterfv(struct gl_context * ctx, GLenum pname, const GLfloat *params)
644 {
645 struct i915_context *i915 = I915_CONTEXT(ctx);
646
647 switch (pname) {
648 case GL_POINT_SPRITE_COORD_ORIGIN:
649 /* This could be supported, but it would require modifying the fragment
650 * program to invert the y component of the texture coordinate by
651 * inserting a 'SUB tc.y, {1.0}.xxxx, tc' instruction.
652 */
653 FALLBACK(&i915->intel, I915_FALLBACK_POINT_SPRITE_COORD_ORIGIN,
654 (params[0] != GL_UPPER_LEFT));
655 break;
656 }
657 }
658
659
660 /* =============================================================
661 * Color masks
662 */
663
664 static void
665 i915ColorMask(struct gl_context * ctx,
666 GLboolean r, GLboolean g, GLboolean b, GLboolean a)
667 {
668 struct i915_context *i915 = I915_CONTEXT(ctx);
669 GLuint tmp = i915->state.Ctx[I915_CTXREG_LIS5] & ~S5_WRITEDISABLE_MASK;
670
671 DBG("%s r(%d) g(%d) b(%d) a(%d)\n", __FUNCTION__, r, g, b,
672 a);
673
674 if (!r)
675 tmp |= S5_WRITEDISABLE_RED;
676 if (!g)
677 tmp |= S5_WRITEDISABLE_GREEN;
678 if (!b)
679 tmp |= S5_WRITEDISABLE_BLUE;
680 if (!a)
681 tmp |= S5_WRITEDISABLE_ALPHA;
682
683 if (tmp != i915->state.Ctx[I915_CTXREG_LIS5]) {
684 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
685 i915->state.Ctx[I915_CTXREG_LIS5] = tmp;
686 }
687 }
688
689 static void
690 update_specular(struct gl_context * ctx)
691 {
692 /* A hack to trigger the rebuild of the fragment program.
693 */
694 intel_context(ctx)->NewGLState |= _NEW_TEXTURE;
695 }
696
697 static void
698 i915LightModelfv(struct gl_context * ctx, GLenum pname, const GLfloat * param)
699 {
700 DBG("%s\n", __FUNCTION__);
701
702 if (pname == GL_LIGHT_MODEL_COLOR_CONTROL) {
703 update_specular(ctx);
704 }
705 }
706
707 static void
708 i915ShadeModel(struct gl_context * ctx, GLenum mode)
709 {
710 struct i915_context *i915 = I915_CONTEXT(ctx);
711 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
712
713 if (mode == GL_SMOOTH) {
714 i915->state.Ctx[I915_CTXREG_LIS4] &= ~(S4_FLATSHADE_ALPHA |
715 S4_FLATSHADE_COLOR |
716 S4_FLATSHADE_SPECULAR);
717 }
718 else {
719 i915->state.Ctx[I915_CTXREG_LIS4] |= (S4_FLATSHADE_ALPHA |
720 S4_FLATSHADE_COLOR |
721 S4_FLATSHADE_SPECULAR);
722 }
723 }
724
725 /* =============================================================
726 * Fog
727 *
728 * This empty function remains because _mesa_init_driver_state calls
729 * dd_function_table::Fogfv unconditionally. We have to have some function
730 * there so that it doesn't try to call a NULL pointer.
731 */
732 static void
733 i915Fogfv(struct gl_context * ctx, GLenum pname, const GLfloat * param)
734 {
735 (void) ctx;
736 (void) pname;
737 (void) param;
738 }
739
740 /* =============================================================
741 */
742
743 static void
744 i915Enable(struct gl_context * ctx, GLenum cap, GLboolean state)
745 {
746 struct i915_context *i915 = I915_CONTEXT(ctx);
747 GLuint dw;
748
749 switch (cap) {
750 case GL_TEXTURE_2D:
751 break;
752
753 case GL_LIGHTING:
754 case GL_COLOR_SUM:
755 update_specular(ctx);
756 break;
757
758 case GL_ALPHA_TEST:
759 dw = i915->state.Ctx[I915_CTXREG_LIS6];
760 if (state)
761 dw |= S6_ALPHA_TEST_ENABLE;
762 else
763 dw &= ~S6_ALPHA_TEST_ENABLE;
764 if (dw != i915->state.Ctx[I915_CTXREG_LIS6]) {
765 i915->state.Ctx[I915_CTXREG_LIS6] = dw;
766 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
767 }
768 break;
769
770 case GL_BLEND:
771 i915EvalLogicOpBlendState(ctx);
772 break;
773
774 case GL_COLOR_LOGIC_OP:
775 i915EvalLogicOpBlendState(ctx);
776
777 /* Logicop doesn't seem to work at 16bpp:
778 */
779 if (ctx->Visual.rgbBits == 16)
780 FALLBACK(&i915->intel, I915_FALLBACK_LOGICOP, state);
781 break;
782
783 case GL_FRAGMENT_PROGRAM_ARB:
784 break;
785
786 case GL_DITHER:
787 dw = i915->state.Ctx[I915_CTXREG_LIS5];
788 if (state)
789 dw |= S5_COLOR_DITHER_ENABLE;
790 else
791 dw &= ~S5_COLOR_DITHER_ENABLE;
792 if (dw != i915->state.Ctx[I915_CTXREG_LIS5]) {
793 i915->state.Ctx[I915_CTXREG_LIS5] = dw;
794 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
795 }
796 break;
797
798 case GL_DEPTH_TEST:
799 dw = i915->state.Ctx[I915_CTXREG_LIS6];
800 if (state)
801 dw |= S6_DEPTH_TEST_ENABLE;
802 else
803 dw &= ~S6_DEPTH_TEST_ENABLE;
804 if (dw != i915->state.Ctx[I915_CTXREG_LIS6]) {
805 i915->state.Ctx[I915_CTXREG_LIS6] = dw;
806 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
807 }
808
809 i915DepthMask(ctx, ctx->Depth.Mask);
810 break;
811
812 case GL_SCISSOR_TEST:
813 I915_STATECHANGE(i915, I915_UPLOAD_BUFFERS);
814 if (state)
815 i915->state.Buffer[I915_DESTREG_SENABLE] =
816 (_3DSTATE_SCISSOR_ENABLE_CMD | ENABLE_SCISSOR_RECT);
817 else
818 i915->state.Buffer[I915_DESTREG_SENABLE] =
819 (_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT);
820 break;
821
822 case GL_LINE_SMOOTH:
823 dw = i915->state.Ctx[I915_CTXREG_LIS4];
824 if (state)
825 dw |= S4_LINE_ANTIALIAS_ENABLE;
826 else
827 dw &= ~S4_LINE_ANTIALIAS_ENABLE;
828 if (dw != i915->state.Ctx[I915_CTXREG_LIS4]) {
829 i915->state.Ctx[I915_CTXREG_LIS4] = dw;
830 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
831 }
832 break;
833
834 case GL_CULL_FACE:
835 i915CullFaceFrontFace(ctx, 0);
836 break;
837
838 case GL_STENCIL_TEST:
839 {
840 GLboolean hw_stencil = GL_FALSE;
841 if (ctx->DrawBuffer) {
842 struct intel_renderbuffer *irbStencil
843 = intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_STENCIL);
844 hw_stencil = (irbStencil && irbStencil->region);
845 }
846 if (hw_stencil) {
847 dw = i915->state.Ctx[I915_CTXREG_LIS5];
848 if (state)
849 dw |= (S5_STENCIL_TEST_ENABLE | S5_STENCIL_WRITE_ENABLE);
850 else
851 dw &= ~(S5_STENCIL_TEST_ENABLE | S5_STENCIL_WRITE_ENABLE);
852 if (dw != i915->state.Ctx[I915_CTXREG_LIS5]) {
853 i915->state.Ctx[I915_CTXREG_LIS5] = dw;
854 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
855 }
856 }
857 else {
858 FALLBACK(&i915->intel, I915_FALLBACK_STENCIL, state);
859 }
860 }
861 break;
862
863 case GL_POLYGON_STIPPLE:
864 /* The stipple command worked on my 855GM box, but not my 845G.
865 * I'll do more testing later to find out exactly which hardware
866 * supports it. Disabled for now.
867 */
868 if (i915->intel.hw_stipple &&
869 i915->intel.reduced_primitive == GL_TRIANGLES) {
870 I915_STATECHANGE(i915, I915_UPLOAD_STIPPLE);
871 if (state)
872 i915->state.Stipple[I915_STPREG_ST1] |= ST1_ENABLE;
873 else
874 i915->state.Stipple[I915_STPREG_ST1] &= ~ST1_ENABLE;
875 }
876 break;
877
878 case GL_POLYGON_SMOOTH:
879 break;
880
881 case GL_POINT_SPRITE:
882 /* This state change is handled in i915_reduced_primitive_state because
883 * the hardware bit should only be set when rendering points.
884 */
885 dw = i915->state.Ctx[I915_CTXREG_LIS4];
886 if (state)
887 dw |= S4_SPRITE_POINT_ENABLE;
888 else
889 dw &= ~S4_SPRITE_POINT_ENABLE;
890 if (dw != i915->state.Ctx[I915_CTXREG_LIS4]) {
891 i915->state.Ctx[I915_CTXREG_LIS4] = dw;
892 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
893 }
894 break;
895
896 case GL_POINT_SMOOTH:
897 break;
898
899 default:
900 ;
901 }
902 }
903
904
905 static void
906 i915_init_packets(struct i915_context *i915)
907 {
908 /* Zero all state */
909 memset(&i915->state, 0, sizeof(i915->state));
910
911
912 {
913 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
914 I915_STATECHANGE(i915, I915_UPLOAD_BLEND);
915 /* Probably don't want to upload all this stuff every time one
916 * piece changes.
917 */
918 i915->state.Ctx[I915_CTXREG_LI] = (_3DSTATE_LOAD_STATE_IMMEDIATE_1 |
919 I1_LOAD_S(2) |
920 I1_LOAD_S(4) |
921 I1_LOAD_S(5) | I1_LOAD_S(6) | (3));
922 i915->state.Ctx[I915_CTXREG_LIS2] = 0;
923 i915->state.Ctx[I915_CTXREG_LIS4] = 0;
924 i915->state.Ctx[I915_CTXREG_LIS5] = 0;
925
926 if (i915->intel.ctx.Visual.rgbBits == 16)
927 i915->state.Ctx[I915_CTXREG_LIS5] |= S5_COLOR_DITHER_ENABLE;
928
929
930 i915->state.Ctx[I915_CTXREG_LIS6] = (S6_COLOR_WRITE_ENABLE |
931 (2 << S6_TRISTRIP_PV_SHIFT));
932
933 i915->state.Ctx[I915_CTXREG_STATE4] = (_3DSTATE_MODES_4_CMD |
934 ENABLE_LOGIC_OP_FUNC |
935 LOGIC_OP_FUNC(LOGICOP_COPY) |
936 ENABLE_STENCIL_TEST_MASK |
937 STENCIL_TEST_MASK(0xff) |
938 ENABLE_STENCIL_WRITE_MASK |
939 STENCIL_WRITE_MASK(0xff));
940
941 i915->state.Blend[I915_BLENDREG_IAB] =
942 (_3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD | IAB_MODIFY_ENABLE |
943 IAB_MODIFY_FUNC | IAB_MODIFY_SRC_FACTOR | IAB_MODIFY_DST_FACTOR);
944
945 i915->state.Blend[I915_BLENDREG_BLENDCOLOR0] =
946 _3DSTATE_CONST_BLEND_COLOR_CMD;
947 i915->state.Blend[I915_BLENDREG_BLENDCOLOR1] = 0;
948
949 i915->state.Ctx[I915_CTXREG_BF_STENCIL_MASKS] =
950 _3DSTATE_BACKFACE_STENCIL_MASKS |
951 BFM_ENABLE_STENCIL_TEST_MASK |
952 BFM_ENABLE_STENCIL_WRITE_MASK |
953 (0xff << BFM_STENCIL_WRITE_MASK_SHIFT) |
954 (0xff << BFM_STENCIL_TEST_MASK_SHIFT);
955 i915->state.Ctx[I915_CTXREG_BF_STENCIL_OPS] =
956 _3DSTATE_BACKFACE_STENCIL_OPS |
957 BFO_ENABLE_STENCIL_REF |
958 BFO_ENABLE_STENCIL_FUNCS |
959 BFO_ENABLE_STENCIL_TWO_SIDE;
960 }
961
962 {
963 I915_STATECHANGE(i915, I915_UPLOAD_STIPPLE);
964 i915->state.Stipple[I915_STPREG_ST0] = _3DSTATE_STIPPLE;
965 }
966
967 {
968 i915->state.Buffer[I915_DESTREG_DV0] = _3DSTATE_DST_BUF_VARS_CMD;
969
970 /* scissor */
971 i915->state.Buffer[I915_DESTREG_SENABLE] =
972 (_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT);
973 i915->state.Buffer[I915_DESTREG_SR0] = _3DSTATE_SCISSOR_RECT_0_CMD;
974 i915->state.Buffer[I915_DESTREG_SR1] = 0;
975 i915->state.Buffer[I915_DESTREG_SR2] = 0;
976 }
977
978 i915->state.RasterRules[I915_RASTER_RULES] = _3DSTATE_RASTER_RULES_CMD |
979 ENABLE_POINT_RASTER_RULE |
980 OGL_POINT_RASTER_RULE |
981 ENABLE_LINE_STRIP_PROVOKE_VRTX |
982 ENABLE_TRI_FAN_PROVOKE_VRTX |
983 LINE_STRIP_PROVOKE_VRTX(1) |
984 TRI_FAN_PROVOKE_VRTX(2) | ENABLE_TEXKILL_3D_4D | TEXKILL_4D;
985
986 #if 0
987 {
988 I915_STATECHANGE(i915, I915_UPLOAD_DEFAULTS);
989 i915->state.Default[I915_DEFREG_C0] = _3DSTATE_DEFAULT_DIFFUSE;
990 i915->state.Default[I915_DEFREG_C1] = 0;
991 i915->state.Default[I915_DEFREG_S0] = _3DSTATE_DEFAULT_SPECULAR;
992 i915->state.Default[I915_DEFREG_S1] = 0;
993 i915->state.Default[I915_DEFREG_Z0] = _3DSTATE_DEFAULT_Z;
994 i915->state.Default[I915_DEFREG_Z1] = 0;
995 }
996 #endif
997
998
999 /* These will be emitted every at the head of every buffer, unless
1000 * we get hardware contexts working.
1001 */
1002 i915->state.active = (I915_UPLOAD_PROGRAM |
1003 I915_UPLOAD_STIPPLE |
1004 I915_UPLOAD_CTX |
1005 I915_UPLOAD_BLEND |
1006 I915_UPLOAD_BUFFERS |
1007 I915_UPLOAD_INVARIENT |
1008 I915_UPLOAD_RASTER_RULES);
1009 }
1010
1011 void
1012 i915_update_provoking_vertex(struct gl_context * ctx)
1013 {
1014 struct i915_context *i915 = I915_CONTEXT(ctx);
1015
1016 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
1017 i915->state.Ctx[I915_CTXREG_LIS6] &= ~(S6_TRISTRIP_PV_MASK);
1018
1019 I915_STATECHANGE(i915, I915_UPLOAD_RASTER_RULES);
1020 i915->state.RasterRules[I915_RASTER_RULES] &= ~(LINE_STRIP_PROVOKE_VRTX_MASK |
1021 TRI_FAN_PROVOKE_VRTX_MASK);
1022
1023 /* _NEW_LIGHT */
1024 if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION) {
1025 i915->state.RasterRules[I915_RASTER_RULES] |= (LINE_STRIP_PROVOKE_VRTX(1) |
1026 TRI_FAN_PROVOKE_VRTX(2));
1027 i915->state.Ctx[I915_CTXREG_LIS6] |= (2 << S6_TRISTRIP_PV_SHIFT);
1028 } else {
1029 i915->state.RasterRules[I915_RASTER_RULES] |= (LINE_STRIP_PROVOKE_VRTX(0) |
1030 TRI_FAN_PROVOKE_VRTX(1));
1031 i915->state.Ctx[I915_CTXREG_LIS6] |= (0 << S6_TRISTRIP_PV_SHIFT);
1032 }
1033 }
1034
1035 void
1036 i915InitStateFunctions(struct dd_function_table *functions)
1037 {
1038 functions->AlphaFunc = i915AlphaFunc;
1039 functions->BlendColor = i915BlendColor;
1040 functions->BlendEquationSeparate = i915BlendEquationSeparate;
1041 functions->BlendFuncSeparate = i915BlendFuncSeparate;
1042 functions->ColorMask = i915ColorMask;
1043 functions->CullFace = i915CullFaceFrontFace;
1044 functions->DepthFunc = i915DepthFunc;
1045 functions->DepthMask = i915DepthMask;
1046 functions->Enable = i915Enable;
1047 functions->Fogfv = i915Fogfv;
1048 functions->FrontFace = i915CullFaceFrontFace;
1049 functions->LightModelfv = i915LightModelfv;
1050 functions->LineWidth = i915LineWidth;
1051 functions->LogicOpcode = i915LogicOp;
1052 functions->PointSize = i915PointSize;
1053 functions->PointParameterfv = i915PointParameterfv;
1054 functions->PolygonStipple = i915PolygonStipple;
1055 functions->Scissor = i915Scissor;
1056 functions->ShadeModel = i915ShadeModel;
1057 functions->StencilFuncSeparate = i915StencilFuncSeparate;
1058 functions->StencilMaskSeparate = i915StencilMaskSeparate;
1059 functions->StencilOpSeparate = i915StencilOpSeparate;
1060 functions->DepthRange = i915DepthRange;
1061 functions->Viewport = i915Viewport;
1062 }
1063
1064
1065 void
1066 i915InitState(struct i915_context *i915)
1067 {
1068 struct gl_context *ctx = &i915->intel.ctx;
1069
1070 i915_init_packets(i915);
1071
1072 _mesa_init_driver_state(ctx);
1073 }