3a20e9c3abaa16d12c7faf0f7a3f6d3e9993ad79
[mesa.git] / src / mesa / drivers / dri / i915 / i915_texstate.c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "main/mtypes.h"
29 #include "main/enums.h"
30
31 #include "intel_mipmap_tree.h"
32 #include "intel_tex.h"
33
34 #include "i915_context.h"
35 #include "i915_reg.h"
36
37
38 static GLuint
39 translate_texture_format(gl_format mesa_format, GLuint internal_format,
40 GLenum DepthMode)
41 {
42 switch (mesa_format) {
43 case MESA_FORMAT_L8:
44 return MAPSURF_8BIT | MT_8BIT_L8;
45 case MESA_FORMAT_I8:
46 return MAPSURF_8BIT | MT_8BIT_I8;
47 case MESA_FORMAT_A8:
48 return MAPSURF_8BIT | MT_8BIT_A8;
49 case MESA_FORMAT_AL88:
50 return MAPSURF_16BIT | MT_16BIT_AY88;
51 case MESA_FORMAT_RGB565:
52 return MAPSURF_16BIT | MT_16BIT_RGB565;
53 case MESA_FORMAT_ARGB1555:
54 return MAPSURF_16BIT | MT_16BIT_ARGB1555;
55 case MESA_FORMAT_ARGB4444:
56 return MAPSURF_16BIT | MT_16BIT_ARGB4444;
57 case MESA_FORMAT_ARGB8888:
58 if (internal_format == GL_RGB)
59 return MAPSURF_32BIT | MT_32BIT_XRGB8888;
60 else
61 return MAPSURF_32BIT | MT_32BIT_ARGB8888;
62 case MESA_FORMAT_YCBCR_REV:
63 return (MAPSURF_422 | MT_422_YCRCB_NORMAL);
64 case MESA_FORMAT_YCBCR:
65 return (MAPSURF_422 | MT_422_YCRCB_SWAPY);
66 case MESA_FORMAT_RGB_FXT1:
67 case MESA_FORMAT_RGBA_FXT1:
68 return (MAPSURF_COMPRESSED | MT_COMPRESS_FXT1);
69 case MESA_FORMAT_Z16:
70 if (DepthMode == GL_ALPHA)
71 return (MAPSURF_16BIT | MT_16BIT_A16);
72 else if (DepthMode == GL_INTENSITY)
73 return (MAPSURF_16BIT | MT_16BIT_I16);
74 else
75 return (MAPSURF_16BIT | MT_16BIT_L16);
76 case MESA_FORMAT_RGBA_DXT1:
77 case MESA_FORMAT_RGB_DXT1:
78 return (MAPSURF_COMPRESSED | MT_COMPRESS_DXT1);
79 case MESA_FORMAT_RGBA_DXT3:
80 return (MAPSURF_COMPRESSED | MT_COMPRESS_DXT2_3);
81 case MESA_FORMAT_RGBA_DXT5:
82 return (MAPSURF_COMPRESSED | MT_COMPRESS_DXT4_5);
83 case MESA_FORMAT_S8_Z24:
84 return (MAPSURF_32BIT | MT_32BIT_xI824);
85 default:
86 fprintf(stderr, "%s: bad image format %x\n", __FUNCTION__, mesa_format);
87 abort();
88 return 0;
89 }
90 }
91
92
93
94
95 /* The i915 (and related graphics cores) do not support GL_CLAMP. The
96 * Intel drivers for "other operating systems" implement GL_CLAMP as
97 * GL_CLAMP_TO_EDGE, so the same is done here.
98 */
99 static GLuint
100 translate_wrap_mode(GLenum wrap)
101 {
102 switch (wrap) {
103 case GL_REPEAT:
104 return TEXCOORDMODE_WRAP;
105 case GL_CLAMP:
106 return TEXCOORDMODE_CLAMP_EDGE; /* not quite correct */
107 case GL_CLAMP_TO_EDGE:
108 return TEXCOORDMODE_CLAMP_EDGE;
109 case GL_CLAMP_TO_BORDER:
110 return TEXCOORDMODE_CLAMP_BORDER;
111 case GL_MIRRORED_REPEAT:
112 return TEXCOORDMODE_MIRROR;
113 default:
114 return TEXCOORDMODE_WRAP;
115 }
116 }
117
118
119
120 /* Recalculate all state from scratch. Perhaps not the most
121 * efficient, but this has gotten complex enough that we need
122 * something which is understandable and reliable.
123 */
124 static GLboolean
125 i915_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3)
126 {
127 GLcontext *ctx = &intel->ctx;
128 struct i915_context *i915 = i915_context(ctx);
129 struct gl_texture_unit *tUnit = &ctx->Texture.Unit[unit];
130 struct gl_texture_object *tObj = tUnit->_Current;
131 struct intel_texture_object *intelObj = intel_texture_object(tObj);
132 struct gl_texture_image *firstImage;
133 GLuint *state = i915->state.Tex[unit], format, pitch;
134 GLint lodbias, aniso = 0;
135 GLubyte border[4];
136
137 memset(state, 0, sizeof(state));
138
139 /*We need to refcount these. */
140
141 if (i915->state.tex_buffer[unit] != NULL) {
142 dri_bo_unreference(i915->state.tex_buffer[unit]);
143 i915->state.tex_buffer[unit] = NULL;
144 }
145
146 if (!intelObj->imageOverride && !intel_finalize_mipmap_tree(intel, unit))
147 return GL_FALSE;
148
149 /* Get first image here, since intelObj->firstLevel will get set in
150 * the intel_finalize_mipmap_tree() call above.
151 */
152 firstImage = tObj->Image[0][intelObj->firstLevel];
153
154 if (intelObj->imageOverride) {
155 i915->state.tex_buffer[unit] = NULL;
156 i915->state.tex_offset[unit] = intelObj->textureOffset;
157
158 switch (intelObj->depthOverride) {
159 case 32:
160 format = MAPSURF_32BIT | MT_32BIT_ARGB8888;
161 break;
162 case 24:
163 default:
164 format = MAPSURF_32BIT | MT_32BIT_XRGB8888;
165 break;
166 case 16:
167 format = MAPSURF_16BIT | MT_16BIT_RGB565;
168 break;
169 }
170
171 pitch = intelObj->pitchOverride;
172 } else {
173 GLuint dst_x, dst_y;
174
175 intel_miptree_get_image_offset(intelObj->mt, intelObj->firstLevel, 0, 0,
176 &dst_x, &dst_y);
177
178 dri_bo_reference(intelObj->mt->region->buffer);
179 i915->state.tex_buffer[unit] = intelObj->mt->region->buffer;
180 /* XXX: This calculation is probably broken for tiled images with
181 * a non-page-aligned offset.
182 */
183 i915->state.tex_offset[unit] = (dst_x + dst_y * intelObj->mt->pitch) *
184 intelObj->mt->cpp;
185
186 format = translate_texture_format(firstImage->TexFormat,
187 firstImage->InternalFormat,
188 tObj->DepthMode);
189 pitch = intelObj->mt->pitch * intelObj->mt->cpp;
190 }
191
192 state[I915_TEXREG_MS3] =
193 (((firstImage->Height - 1) << MS3_HEIGHT_SHIFT) |
194 ((firstImage->Width - 1) << MS3_WIDTH_SHIFT) | format);
195
196 if (intelObj->mt->region->tiling != I915_TILING_NONE) {
197 state[I915_TEXREG_MS3] |= MS3_TILED_SURFACE;
198 if (intelObj->mt->region->tiling == I915_TILING_Y)
199 state[I915_TEXREG_MS3] |= MS3_TILE_WALK;
200 }
201
202 state[I915_TEXREG_MS4] =
203 ((((pitch / 4) - 1) << MS4_PITCH_SHIFT) | MS4_CUBE_FACE_ENA_MASK |
204 ((((intelObj->lastLevel - intelObj->firstLevel) * 4)) <<
205 MS4_MAX_LOD_SHIFT) | ((firstImage->Depth - 1) <<
206 MS4_VOLUME_DEPTH_SHIFT));
207
208
209 {
210 GLuint minFilt, mipFilt, magFilt;
211
212 switch (tObj->MinFilter) {
213 case GL_NEAREST:
214 minFilt = FILTER_NEAREST;
215 mipFilt = MIPFILTER_NONE;
216 break;
217 case GL_LINEAR:
218 minFilt = FILTER_LINEAR;
219 mipFilt = MIPFILTER_NONE;
220 break;
221 case GL_NEAREST_MIPMAP_NEAREST:
222 minFilt = FILTER_NEAREST;
223 mipFilt = MIPFILTER_NEAREST;
224 break;
225 case GL_LINEAR_MIPMAP_NEAREST:
226 minFilt = FILTER_LINEAR;
227 mipFilt = MIPFILTER_NEAREST;
228 break;
229 case GL_NEAREST_MIPMAP_LINEAR:
230 minFilt = FILTER_NEAREST;
231 mipFilt = MIPFILTER_LINEAR;
232 break;
233 case GL_LINEAR_MIPMAP_LINEAR:
234 minFilt = FILTER_LINEAR;
235 mipFilt = MIPFILTER_LINEAR;
236 break;
237 default:
238 return GL_FALSE;
239 }
240
241 if (tObj->MaxAnisotropy > 1.0) {
242 minFilt = FILTER_ANISOTROPIC;
243 magFilt = FILTER_ANISOTROPIC;
244 if (tObj->MaxAnisotropy > 2.0)
245 aniso = SS2_MAX_ANISO_4;
246 else
247 aniso = SS2_MAX_ANISO_2;
248 }
249 else {
250 switch (tObj->MagFilter) {
251 case GL_NEAREST:
252 magFilt = FILTER_NEAREST;
253 break;
254 case GL_LINEAR:
255 magFilt = FILTER_LINEAR;
256 break;
257 default:
258 return GL_FALSE;
259 }
260 }
261
262 lodbias = (int) ((tUnit->LodBias + tObj->LodBias) * 16.0);
263 if (lodbias < -256)
264 lodbias = -256;
265 if (lodbias > 255)
266 lodbias = 255;
267 state[I915_TEXREG_SS2] = ((lodbias << SS2_LOD_BIAS_SHIFT) &
268 SS2_LOD_BIAS_MASK);
269
270 /* YUV conversion:
271 */
272 if (firstImage->TexFormat == MESA_FORMAT_YCBCR ||
273 firstImage->TexFormat == MESA_FORMAT_YCBCR_REV)
274 state[I915_TEXREG_SS2] |= SS2_COLORSPACE_CONVERSION;
275
276 /* Shadow:
277 */
278 if (tObj->CompareMode == GL_COMPARE_R_TO_TEXTURE_ARB &&
279 tObj->Target != GL_TEXTURE_3D) {
280 if (tObj->Target == GL_TEXTURE_1D)
281 return GL_FALSE;
282
283 state[I915_TEXREG_SS2] |=
284 (SS2_SHADOW_ENABLE |
285 intel_translate_shadow_compare_func(tObj->CompareFunc));
286
287 minFilt = FILTER_4X4_FLAT;
288 magFilt = FILTER_4X4_FLAT;
289 }
290
291 state[I915_TEXREG_SS2] |= ((minFilt << SS2_MIN_FILTER_SHIFT) |
292 (mipFilt << SS2_MIP_FILTER_SHIFT) |
293 (magFilt << SS2_MAG_FILTER_SHIFT) |
294 aniso);
295 }
296
297 {
298 GLenum ws = tObj->WrapS;
299 GLenum wt = tObj->WrapT;
300 GLenum wr = tObj->WrapR;
301
302
303 /* 3D textures don't seem to respect the border color.
304 * Fallback if there's ever a danger that they might refer to
305 * it.
306 *
307 * Effectively this means fallback on 3D clamp or
308 * clamp_to_border.
309 */
310 if (tObj->Target == GL_TEXTURE_3D &&
311 (tObj->MinFilter != GL_NEAREST ||
312 tObj->MagFilter != GL_NEAREST) &&
313 (ws == GL_CLAMP ||
314 wt == GL_CLAMP ||
315 wr == GL_CLAMP ||
316 ws == GL_CLAMP_TO_BORDER ||
317 wt == GL_CLAMP_TO_BORDER || wr == GL_CLAMP_TO_BORDER))
318 return GL_FALSE;
319
320 /* Only support TEXCOORDMODE_CLAMP_EDGE and TEXCOORDMODE_CUBE (not
321 * used) when using cube map texture coordinates
322 */
323 if (tObj->Target == GL_TEXTURE_CUBE_MAP_ARB &&
324 (((ws != GL_CLAMP) && (ws != GL_CLAMP_TO_EDGE)) ||
325 ((wt != GL_CLAMP) && (wt != GL_CLAMP_TO_EDGE))))
326 return GL_FALSE;
327
328 state[I915_TEXREG_SS3] = ss3; /* SS3_NORMALIZED_COORDS */
329
330 state[I915_TEXREG_SS3] |=
331 ((translate_wrap_mode(ws) << SS3_TCX_ADDR_MODE_SHIFT) |
332 (translate_wrap_mode(wt) << SS3_TCY_ADDR_MODE_SHIFT) |
333 (translate_wrap_mode(wr) << SS3_TCZ_ADDR_MODE_SHIFT));
334
335 state[I915_TEXREG_SS3] |= (unit << SS3_TEXTUREMAP_INDEX_SHIFT);
336 }
337
338 /* convert border color from float to ubyte */
339 CLAMPED_FLOAT_TO_UBYTE(border[0], tObj->BorderColor[0]);
340 CLAMPED_FLOAT_TO_UBYTE(border[1], tObj->BorderColor[1]);
341 CLAMPED_FLOAT_TO_UBYTE(border[2], tObj->BorderColor[2]);
342 CLAMPED_FLOAT_TO_UBYTE(border[3], tObj->BorderColor[3]);
343
344 if (firstImage->_BaseFormat == GL_DEPTH_COMPONENT) {
345 /* GL specs that border color for depth textures is taken from the
346 * R channel, while the hardware uses A. Spam R into all the channels
347 * for safety.
348 */
349 state[I915_TEXREG_SS4] = INTEL_PACKCOLOR8888(border[0],
350 border[0],
351 border[0],
352 border[0]);
353 } else {
354 state[I915_TEXREG_SS4] = INTEL_PACKCOLOR8888(border[0],
355 border[1],
356 border[2],
357 border[3]);
358 }
359
360
361 I915_ACTIVESTATE(i915, I915_UPLOAD_TEX(unit), GL_TRUE);
362 /* memcmp was already disabled, but definitely won't work as the
363 * region might now change and that wouldn't be detected:
364 */
365 I915_STATECHANGE(i915, I915_UPLOAD_TEX(unit));
366
367
368 #if 0
369 DBG(TEXTURE, "state[I915_TEXREG_SS2] = 0x%x\n", state[I915_TEXREG_SS2]);
370 DBG(TEXTURE, "state[I915_TEXREG_SS3] = 0x%x\n", state[I915_TEXREG_SS3]);
371 DBG(TEXTURE, "state[I915_TEXREG_SS4] = 0x%x\n", state[I915_TEXREG_SS4]);
372 DBG(TEXTURE, "state[I915_TEXREG_MS2] = 0x%x\n", state[I915_TEXREG_MS2]);
373 DBG(TEXTURE, "state[I915_TEXREG_MS3] = 0x%x\n", state[I915_TEXREG_MS3]);
374 DBG(TEXTURE, "state[I915_TEXREG_MS4] = 0x%x\n", state[I915_TEXREG_MS4]);
375 #endif
376
377 return GL_TRUE;
378 }
379
380
381
382
383 void
384 i915UpdateTextureState(struct intel_context *intel)
385 {
386 GLboolean ok = GL_TRUE;
387 GLuint i;
388
389 for (i = 0; i < I915_TEX_UNITS && ok; i++) {
390 switch (intel->ctx.Texture.Unit[i]._ReallyEnabled) {
391 case TEXTURE_1D_BIT:
392 case TEXTURE_2D_BIT:
393 case TEXTURE_CUBE_BIT:
394 case TEXTURE_3D_BIT:
395 ok = i915_update_tex_unit(intel, i, SS3_NORMALIZED_COORDS);
396 break;
397 case TEXTURE_RECT_BIT:
398 ok = i915_update_tex_unit(intel, i, 0);
399 break;
400 case 0:{
401 struct i915_context *i915 = i915_context(&intel->ctx);
402 if (i915->state.active & I915_UPLOAD_TEX(i))
403 I915_ACTIVESTATE(i915, I915_UPLOAD_TEX(i), GL_FALSE);
404
405 if (i915->state.tex_buffer[i] != NULL) {
406 dri_bo_unreference(i915->state.tex_buffer[i]);
407 i915->state.tex_buffer[i] = NULL;
408 }
409
410 break;
411 }
412 default:
413 ok = GL_FALSE;
414 break;
415 }
416 }
417
418 FALLBACK(intel, I915_FALLBACK_TEXTURE, !ok);
419 }