1 /**************************************************************************
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
28 #include "main/mtypes.h"
29 #include "main/enums.h"
30 #include "main/macros.h"
32 #include "intel_mipmap_tree.h"
33 #include "intel_tex.h"
35 #include "i915_context.h"
40 translate_texture_format(gl_format mesa_format
, GLuint internal_format
,
43 switch (mesa_format
) {
45 return MAPSURF_8BIT
| MT_8BIT_L8
;
47 return MAPSURF_8BIT
| MT_8BIT_I8
;
49 return MAPSURF_8BIT
| MT_8BIT_A8
;
50 case MESA_FORMAT_AL88
:
51 return MAPSURF_16BIT
| MT_16BIT_AY88
;
52 case MESA_FORMAT_RGB565
:
53 return MAPSURF_16BIT
| MT_16BIT_RGB565
;
54 case MESA_FORMAT_ARGB1555
:
55 return MAPSURF_16BIT
| MT_16BIT_ARGB1555
;
56 case MESA_FORMAT_ARGB4444
:
57 return MAPSURF_16BIT
| MT_16BIT_ARGB4444
;
58 case MESA_FORMAT_ARGB8888
:
59 return MAPSURF_32BIT
| MT_32BIT_ARGB8888
;
60 case MESA_FORMAT_XRGB8888
:
61 return MAPSURF_32BIT
| MT_32BIT_XRGB8888
;
62 case MESA_FORMAT_YCBCR_REV
:
63 return (MAPSURF_422
| MT_422_YCRCB_NORMAL
);
64 case MESA_FORMAT_YCBCR
:
65 return (MAPSURF_422
| MT_422_YCRCB_SWAPY
);
66 case MESA_FORMAT_RGB_FXT1
:
67 case MESA_FORMAT_RGBA_FXT1
:
68 return (MAPSURF_COMPRESSED
| MT_COMPRESS_FXT1
);
70 if (DepthMode
== GL_ALPHA
)
71 return (MAPSURF_16BIT
| MT_16BIT_A16
);
72 else if (DepthMode
== GL_INTENSITY
)
73 return (MAPSURF_16BIT
| MT_16BIT_I16
);
75 return (MAPSURF_16BIT
| MT_16BIT_L16
);
76 case MESA_FORMAT_RGBA_DXT1
:
77 case MESA_FORMAT_RGB_DXT1
:
78 return (MAPSURF_COMPRESSED
| MT_COMPRESS_DXT1
);
79 case MESA_FORMAT_RGBA_DXT3
:
80 return (MAPSURF_COMPRESSED
| MT_COMPRESS_DXT2_3
);
81 case MESA_FORMAT_RGBA_DXT5
:
82 return (MAPSURF_COMPRESSED
| MT_COMPRESS_DXT4_5
);
83 case MESA_FORMAT_S8_Z24
:
84 if (DepthMode
== GL_ALPHA
)
85 return (MAPSURF_32BIT
| MT_32BIT_x8A24
);
86 else if (DepthMode
== GL_INTENSITY
)
87 return (MAPSURF_32BIT
| MT_32BIT_x8I24
);
89 return (MAPSURF_32BIT
| MT_32BIT_x8L24
);
91 fprintf(stderr
, "%s: bad image format %x\n", __FUNCTION__
, mesa_format
);
100 /* The i915 (and related graphics cores) do not support GL_CLAMP. The
101 * Intel drivers for "other operating systems" implement GL_CLAMP as
102 * GL_CLAMP_TO_EDGE, so the same is done here.
105 translate_wrap_mode(GLenum wrap
)
109 return TEXCOORDMODE_WRAP
;
111 return TEXCOORDMODE_CLAMP_EDGE
; /* not quite correct */
112 case GL_CLAMP_TO_EDGE
:
113 return TEXCOORDMODE_CLAMP_EDGE
;
114 case GL_CLAMP_TO_BORDER
:
115 return TEXCOORDMODE_CLAMP_BORDER
;
116 case GL_MIRRORED_REPEAT
:
117 return TEXCOORDMODE_MIRROR
;
119 return TEXCOORDMODE_WRAP
;
125 /* Recalculate all state from scratch. Perhaps not the most
126 * efficient, but this has gotten complex enough that we need
127 * something which is understandable and reliable.
130 i915_update_tex_unit(struct intel_context
*intel
, GLuint unit
, GLuint ss3
)
132 GLcontext
*ctx
= &intel
->ctx
;
133 struct i915_context
*i915
= i915_context(ctx
);
134 struct gl_texture_unit
*tUnit
= &ctx
->Texture
.Unit
[unit
];
135 struct gl_texture_object
*tObj
= tUnit
->_Current
;
136 struct intel_texture_object
*intelObj
= intel_texture_object(tObj
);
137 struct gl_texture_image
*firstImage
;
138 GLuint
*state
= i915
->state
.Tex
[unit
], format
, pitch
;
139 GLint lodbias
, aniso
= 0;
143 memset(state
, 0, sizeof(state
));
145 /*We need to refcount these. */
147 if (i915
->state
.tex_buffer
[unit
] != NULL
) {
148 dri_bo_unreference(i915
->state
.tex_buffer
[unit
]);
149 i915
->state
.tex_buffer
[unit
] = NULL
;
152 if (!intelObj
->imageOverride
&& !intel_finalize_mipmap_tree(intel
, unit
))
155 /* Get first image here, since intelObj->firstLevel will get set in
156 * the intel_finalize_mipmap_tree() call above.
158 firstImage
= tObj
->Image
[0][intelObj
->firstLevel
];
160 if (intelObj
->imageOverride
) {
161 i915
->state
.tex_buffer
[unit
] = NULL
;
162 i915
->state
.tex_offset
[unit
] = intelObj
->textureOffset
;
164 switch (intelObj
->depthOverride
) {
166 format
= MAPSURF_32BIT
| MT_32BIT_ARGB8888
;
170 format
= MAPSURF_32BIT
| MT_32BIT_XRGB8888
;
173 format
= MAPSURF_16BIT
| MT_16BIT_RGB565
;
177 pitch
= intelObj
->pitchOverride
;
179 dri_bo_reference(intelObj
->mt
->region
->buffer
);
180 i915
->state
.tex_buffer
[unit
] = intelObj
->mt
->region
->buffer
;
181 i915
->state
.tex_offset
[unit
] = 0; /* Always the origin of the miptree */
183 format
= translate_texture_format(firstImage
->TexFormat
,
184 firstImage
->InternalFormat
,
186 pitch
= intelObj
->mt
->pitch
* intelObj
->mt
->cpp
;
189 state
[I915_TEXREG_MS3
] =
190 (((firstImage
->Height
- 1) << MS3_HEIGHT_SHIFT
) |
191 ((firstImage
->Width
- 1) << MS3_WIDTH_SHIFT
) | format
);
193 if (intelObj
->mt
->region
->tiling
!= I915_TILING_NONE
) {
194 state
[I915_TEXREG_MS3
] |= MS3_TILED_SURFACE
;
195 if (intelObj
->mt
->region
->tiling
== I915_TILING_Y
)
196 state
[I915_TEXREG_MS3
] |= MS3_TILE_WALK
;
199 /* We get one field with fraction bits to cover the maximum addressable (smallest
200 * resolution) LOD. Use it to cover both MAX_LEVEL and MAX_LOD.
202 maxlod
= MIN2(tObj
->MaxLod
, tObj
->MaxLevel
- tObj
->BaseLevel
);
203 state
[I915_TEXREG_MS4
] =
204 ((((pitch
/ 4) - 1) << MS4_PITCH_SHIFT
) |
205 MS4_CUBE_FACE_ENA_MASK
|
206 (U_FIXED(CLAMP(maxlod
, 0.0, 11.0), 2) << MS4_MAX_LOD_SHIFT
) |
207 ((firstImage
->Depth
- 1) << MS4_VOLUME_DEPTH_SHIFT
));
211 GLuint minFilt
, mipFilt
, magFilt
;
213 switch (tObj
->MinFilter
) {
215 minFilt
= FILTER_NEAREST
;
216 mipFilt
= MIPFILTER_NONE
;
219 minFilt
= FILTER_LINEAR
;
220 mipFilt
= MIPFILTER_NONE
;
222 case GL_NEAREST_MIPMAP_NEAREST
:
223 minFilt
= FILTER_NEAREST
;
224 mipFilt
= MIPFILTER_NEAREST
;
226 case GL_LINEAR_MIPMAP_NEAREST
:
227 minFilt
= FILTER_LINEAR
;
228 mipFilt
= MIPFILTER_NEAREST
;
230 case GL_NEAREST_MIPMAP_LINEAR
:
231 minFilt
= FILTER_NEAREST
;
232 mipFilt
= MIPFILTER_LINEAR
;
234 case GL_LINEAR_MIPMAP_LINEAR
:
235 minFilt
= FILTER_LINEAR
;
236 mipFilt
= MIPFILTER_LINEAR
;
242 if (tObj
->MaxAnisotropy
> 1.0) {
243 minFilt
= FILTER_ANISOTROPIC
;
244 magFilt
= FILTER_ANISOTROPIC
;
245 if (tObj
->MaxAnisotropy
> 2.0)
246 aniso
= SS2_MAX_ANISO_4
;
248 aniso
= SS2_MAX_ANISO_2
;
251 switch (tObj
->MagFilter
) {
253 magFilt
= FILTER_NEAREST
;
256 magFilt
= FILTER_LINEAR
;
263 lodbias
= (int) ((tUnit
->LodBias
+ tObj
->LodBias
) * 16.0);
268 state
[I915_TEXREG_SS2
] = ((lodbias
<< SS2_LOD_BIAS_SHIFT
) &
273 if (firstImage
->TexFormat
== MESA_FORMAT_YCBCR
||
274 firstImage
->TexFormat
== MESA_FORMAT_YCBCR_REV
)
275 state
[I915_TEXREG_SS2
] |= SS2_COLORSPACE_CONVERSION
;
279 if (tObj
->CompareMode
== GL_COMPARE_R_TO_TEXTURE_ARB
&&
280 tObj
->Target
!= GL_TEXTURE_3D
) {
281 if (tObj
->Target
== GL_TEXTURE_1D
)
284 state
[I915_TEXREG_SS2
] |=
286 intel_translate_shadow_compare_func(tObj
->CompareFunc
));
288 minFilt
= FILTER_4X4_FLAT
;
289 magFilt
= FILTER_4X4_FLAT
;
292 state
[I915_TEXREG_SS2
] |= ((minFilt
<< SS2_MIN_FILTER_SHIFT
) |
293 (mipFilt
<< SS2_MIP_FILTER_SHIFT
) |
294 (magFilt
<< SS2_MAG_FILTER_SHIFT
) |
299 GLenum ws
= tObj
->WrapS
;
300 GLenum wt
= tObj
->WrapT
;
301 GLenum wr
= tObj
->WrapR
;
303 /* We program 1D textures as 2D textures, so the 2D texcoord could
304 * result in sampling border values if we don't set the T wrap to
307 if (tObj
->Target
== GL_TEXTURE_1D
)
310 /* 3D textures don't seem to respect the border color.
311 * Fallback if there's ever a danger that they might refer to
314 * Effectively this means fallback on 3D clamp or
317 if (tObj
->Target
== GL_TEXTURE_3D
&&
318 (tObj
->MinFilter
!= GL_NEAREST
||
319 tObj
->MagFilter
!= GL_NEAREST
) &&
323 ws
== GL_CLAMP_TO_BORDER
||
324 wt
== GL_CLAMP_TO_BORDER
|| wr
== GL_CLAMP_TO_BORDER
))
327 /* Only support TEXCOORDMODE_CLAMP_EDGE and TEXCOORDMODE_CUBE (not
328 * used) when using cube map texture coordinates
330 if (tObj
->Target
== GL_TEXTURE_CUBE_MAP_ARB
&&
331 (((ws
!= GL_CLAMP
) && (ws
!= GL_CLAMP_TO_EDGE
)) ||
332 ((wt
!= GL_CLAMP
) && (wt
!= GL_CLAMP_TO_EDGE
))))
335 state
[I915_TEXREG_SS3
] = ss3
; /* SS3_NORMALIZED_COORDS */
337 state
[I915_TEXREG_SS3
] |=
338 ((translate_wrap_mode(ws
) << SS3_TCX_ADDR_MODE_SHIFT
) |
339 (translate_wrap_mode(wt
) << SS3_TCY_ADDR_MODE_SHIFT
) |
340 (translate_wrap_mode(wr
) << SS3_TCZ_ADDR_MODE_SHIFT
));
342 state
[I915_TEXREG_SS3
] |= (unit
<< SS3_TEXTUREMAP_INDEX_SHIFT
);
343 state
[I915_TEXREG_SS3
] |= (U_FIXED(CLAMP(tObj
->MinLod
, 0.0, 11.0), 4) <<
348 /* convert border color from float to ubyte */
349 CLAMPED_FLOAT_TO_UBYTE(border
[0], tObj
->BorderColor
[0]);
350 CLAMPED_FLOAT_TO_UBYTE(border
[1], tObj
->BorderColor
[1]);
351 CLAMPED_FLOAT_TO_UBYTE(border
[2], tObj
->BorderColor
[2]);
352 CLAMPED_FLOAT_TO_UBYTE(border
[3], tObj
->BorderColor
[3]);
354 if (firstImage
->_BaseFormat
== GL_DEPTH_COMPONENT
) {
355 /* GL specs that border color for depth textures is taken from the
356 * R channel, while the hardware uses A. Spam R into all the channels
359 state
[I915_TEXREG_SS4
] = INTEL_PACKCOLOR8888(border
[0],
364 state
[I915_TEXREG_SS4
] = INTEL_PACKCOLOR8888(border
[0],
371 I915_ACTIVESTATE(i915
, I915_UPLOAD_TEX(unit
), GL_TRUE
);
372 /* memcmp was already disabled, but definitely won't work as the
373 * region might now change and that wouldn't be detected:
375 I915_STATECHANGE(i915
, I915_UPLOAD_TEX(unit
));
379 DBG(TEXTURE
, "state[I915_TEXREG_SS2] = 0x%x\n", state
[I915_TEXREG_SS2
]);
380 DBG(TEXTURE
, "state[I915_TEXREG_SS3] = 0x%x\n", state
[I915_TEXREG_SS3
]);
381 DBG(TEXTURE
, "state[I915_TEXREG_SS4] = 0x%x\n", state
[I915_TEXREG_SS4
]);
382 DBG(TEXTURE
, "state[I915_TEXREG_MS2] = 0x%x\n", state
[I915_TEXREG_MS2
]);
383 DBG(TEXTURE
, "state[I915_TEXREG_MS3] = 0x%x\n", state
[I915_TEXREG_MS3
]);
384 DBG(TEXTURE
, "state[I915_TEXREG_MS4] = 0x%x\n", state
[I915_TEXREG_MS4
]);
394 i915UpdateTextureState(struct intel_context
*intel
)
396 GLboolean ok
= GL_TRUE
;
399 for (i
= 0; i
< I915_TEX_UNITS
&& ok
; i
++) {
400 switch (intel
->ctx
.Texture
.Unit
[i
]._ReallyEnabled
) {
403 case TEXTURE_CUBE_BIT
:
405 ok
= i915_update_tex_unit(intel
, i
, SS3_NORMALIZED_COORDS
);
407 case TEXTURE_RECT_BIT
:
408 ok
= i915_update_tex_unit(intel
, i
, 0);
411 struct i915_context
*i915
= i915_context(&intel
->ctx
);
412 if (i915
->state
.active
& I915_UPLOAD_TEX(i
))
413 I915_ACTIVESTATE(i915
, I915_UPLOAD_TEX(i
), GL_FALSE
);
415 if (i915
->state
.tex_buffer
[i
] != NULL
) {
416 dri_bo_unreference(i915
->state
.tex_buffer
[i
]);
417 i915
->state
.tex_buffer
[i
] = NULL
;
428 FALLBACK(intel
, I915_FALLBACK_TEXTURE
, !ok
);