1 /**************************************************************************
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
30 #include "main/glheader.h"
31 #include "main/mtypes.h"
32 #include "main/imports.h"
33 #include "main/macros.h"
34 #include "main/colormac.h"
35 #include "main/texformat.h"
37 #include "tnl/t_context.h"
38 #include "tnl/t_vertex.h"
40 #include "intel_batchbuffer.h"
41 #include "intel_tex.h"
42 #include "intel_regions.h"
43 #include "intel_tris.h"
44 #include "intel_fbo.h"
47 #include "i915_context.h"
49 #include "glapi/glapi.h"
52 i915_render_prevalidate(struct intel_context
*intel
)
54 struct i915_context
*i915
= i915_context(&intel
->ctx
);
57 i915ValidateFragmentProgram(i915
);
61 i915_render_start(struct intel_context
*intel
)
67 i915_reduced_primitive_state(struct intel_context
*intel
, GLenum rprim
)
69 struct i915_context
*i915
= i915_context(&intel
->ctx
);
70 GLuint st1
= i915
->state
.Stipple
[I915_STPREG_ST1
];
75 case GL_QUADS
: /* from RASTERIZE(GL_QUADS) in t_dd_tritemp.h */
77 if (intel
->ctx
.Polygon
.StippleFlag
&& intel
->hw_stipple
)
86 i915
->intel
.reduced_primitive
= rprim
;
88 if (st1
!= i915
->state
.Stipple
[I915_STPREG_ST1
]) {
89 INTEL_FIREVERTICES(intel
);
91 I915_STATECHANGE(i915
, I915_UPLOAD_STIPPLE
);
92 i915
->state
.Stipple
[I915_STPREG_ST1
] = st1
;
97 /* Pull apart the vertex format registers and figure out how large a
98 * vertex is supposed to be.
101 i915_check_vertex_size(struct intel_context
*intel
, GLuint expected
)
103 struct i915_context
*i915
= i915_context(&intel
->ctx
);
104 int lis2
= i915
->current
->Ctx
[I915_CTXREG_LIS2
];
105 int lis4
= i915
->current
->Ctx
[I915_CTXREG_LIS4
];
108 switch (lis4
& S4_VFMT_XYZW_MASK
) {
122 fprintf(stderr
, "no xyzw specified\n");
126 if (lis4
& S4_VFMT_SPEC_FOG
)
128 if (lis4
& S4_VFMT_COLOR
)
130 if (lis4
& S4_VFMT_DEPTH_OFFSET
)
132 if (lis4
& S4_VFMT_POINT_WIDTH
)
134 if (lis4
& S4_VFMT_FOG_PARAM
)
137 for (i
= 0; i
< 8; i
++) {
138 switch (lis2
& S2_TEXCOORD_FMT0_MASK
) {
151 case TEXCOORDFMT_2D_16
:
154 case TEXCOORDFMT_4D_16
:
157 case TEXCOORDFMT_NOT_PRESENT
:
160 fprintf(stderr
, "bad texcoord fmt %d\n", i
);
163 lis2
>>= S2_TEXCOORD_FMT1_SHIFT
;
167 fprintf(stderr
, "vertex size mismatch %d/%d\n", sz
, expected
);
169 return sz
== expected
;
174 i915_emit_invarient_state(struct intel_context
*intel
)
178 BEGIN_BATCH(20, IGNORE_CLIPRECTS
);
180 OUT_BATCH(_3DSTATE_AA_CMD
|
181 AA_LINE_ECAAR_WIDTH_ENABLE
|
182 AA_LINE_ECAAR_WIDTH_1_0
|
183 AA_LINE_REGION_WIDTH_ENABLE
| AA_LINE_REGION_WIDTH_1_0
);
185 OUT_BATCH(_3DSTATE_DFLT_DIFFUSE_CMD
);
188 OUT_BATCH(_3DSTATE_DFLT_SPEC_CMD
);
191 OUT_BATCH(_3DSTATE_DFLT_Z_CMD
);
194 /* Don't support texture crossbar yet */
195 OUT_BATCH(_3DSTATE_COORD_SET_BINDINGS
|
200 CSB_TCB(4, 4) | CSB_TCB(5, 5) | CSB_TCB(6, 6) | CSB_TCB(7, 7));
202 OUT_BATCH(_3DSTATE_RASTER_RULES_CMD
|
203 ENABLE_POINT_RASTER_RULE
|
204 OGL_POINT_RASTER_RULE
|
205 ENABLE_LINE_STRIP_PROVOKE_VRTX
|
206 ENABLE_TRI_FAN_PROVOKE_VRTX
|
207 LINE_STRIP_PROVOKE_VRTX(1) |
208 TRI_FAN_PROVOKE_VRTX(2) | ENABLE_TEXKILL_3D_4D
| TEXKILL_4D
);
210 /* Need to initialize this to zero.
212 OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1
| I1_LOAD_S(3) | (0));
216 OUT_BATCH(_3DSTATE_SCISSOR_ENABLE_CMD
| DISABLE_SCISSOR_RECT
);
218 OUT_BATCH(_3DSTATE_SCISSOR_RECT_0_CMD
);
222 OUT_BATCH(_3DSTATE_DEPTH_SUBRECT_DISABLE
);
224 OUT_BATCH(_3DSTATE_LOAD_INDIRECT
| 0); /* disable indirect state */
228 /* Don't support twosided stencil yet */
229 OUT_BATCH(_3DSTATE_BACKFACE_STENCIL_OPS
| BFO_ENABLE_STENCIL_TWO_SIDE
| 0);
236 #define emit(intel, state, size ) \
237 intel_batchbuffer_data(intel->batch, state, size, IGNORE_CLIPRECTS )
240 get_dirty(struct i915_hw_state
*state
)
244 /* Workaround the multitex hang - if one texture unit state is
245 * modified, emit all texture units.
247 dirty
= state
->active
& ~state
->emitted
;
248 if (dirty
& I915_UPLOAD_TEX_ALL
)
249 state
->emitted
&= ~I915_UPLOAD_TEX_ALL
;
250 dirty
= state
->active
& ~state
->emitted
;
256 get_state_size(struct i915_hw_state
*state
)
258 GLuint dirty
= get_dirty(state
);
262 if (dirty
& I915_UPLOAD_INVARIENT
)
265 if (dirty
& I915_UPLOAD_CTX
)
266 sz
+= sizeof(state
->Ctx
);
268 if (dirty
& I915_UPLOAD_BUFFERS
)
269 sz
+= sizeof(state
->Buffer
);
271 if (dirty
& I915_UPLOAD_STIPPLE
)
272 sz
+= sizeof(state
->Stipple
);
274 if (dirty
& I915_UPLOAD_FOG
)
275 sz
+= sizeof(state
->Fog
);
277 if (dirty
& I915_UPLOAD_TEX_ALL
) {
279 for (i
= 0; i
< I915_TEX_UNITS
; i
++)
280 if (dirty
& I915_UPLOAD_TEX(i
))
283 sz
+= (2 + nr
* 3) * sizeof(GLuint
) * 2;
286 if (dirty
& I915_UPLOAD_CONSTANTS
)
287 sz
+= state
->ConstantSize
* sizeof(GLuint
);
289 if (dirty
& I915_UPLOAD_PROGRAM
)
290 sz
+= state
->ProgramSize
* sizeof(GLuint
);
295 /* Push the state into the sarea and/or texture memory.
298 i915_emit_state(struct intel_context
*intel
)
300 struct i915_context
*i915
= i915_context(&intel
->ctx
);
301 struct i915_hw_state
*state
= i915
->current
;
302 int i
, count
, aper_count
;
304 dri_bo
*aper_array
[3 + I915_TEX_UNITS
];
305 GET_CURRENT_CONTEXT(ctx
);
308 /* We don't hold the lock at this point, so want to make sure that
309 * there won't be a buffer wrap between the state emits and the primitive
312 * It might be better to talk about explicit places where
313 * scheduling is allowed, rather than assume that it is whenever a
314 * batchbuffer fills up.
316 * Set the space as LOOP_CLIPRECTS now, since that's what our primitives
317 * will be emitted under.
319 intel_batchbuffer_require_space(intel
->batch
,
320 get_state_size(state
) + INTEL_PRIM_EMIT_SIZE
,
325 dirty
= get_dirty(state
);
327 aper_array
[aper_count
++] = intel
->batch
->buf
;
328 if (dirty
& I915_UPLOAD_BUFFERS
) {
329 aper_array
[aper_count
++] = state
->draw_region
->buffer
;
330 if (state
->depth_region
)
331 aper_array
[aper_count
++] = state
->depth_region
->buffer
;
334 if (dirty
& I915_UPLOAD_TEX_ALL
) {
335 for (i
= 0; i
< I915_TEX_UNITS
; i
++) {
336 if (dirty
& I915_UPLOAD_TEX(i
)) {
337 if (state
->tex_buffer
[i
]) {
338 aper_array
[aper_count
++] = state
->tex_buffer
[i
];
344 if (dri_bufmgr_check_aperture_space(aper_array
, aper_count
)) {
347 intel_batchbuffer_flush(intel
->batch
);
350 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "i915 emit state");
355 /* work out list of buffers to emit */
357 /* Do this here as we may have flushed the batchbuffer above,
358 * causing more state to be dirty!
360 dirty
= get_dirty(state
);
361 state
->emitted
|= dirty
;
362 assert(get_dirty(state
) == 0);
364 if (INTEL_DEBUG
& DEBUG_STATE
)
365 fprintf(stderr
, "%s dirty: %x\n", __FUNCTION__
, dirty
);
367 if (dirty
& I915_UPLOAD_INVARIENT
) {
368 if (INTEL_DEBUG
& DEBUG_STATE
)
369 fprintf(stderr
, "I915_UPLOAD_INVARIENT:\n");
370 i915_emit_invarient_state(intel
);
373 if (dirty
& I915_UPLOAD_CTX
) {
374 if (INTEL_DEBUG
& DEBUG_STATE
)
375 fprintf(stderr
, "I915_UPLOAD_CTX:\n");
377 emit(intel
, state
->Ctx
, sizeof(state
->Ctx
));
380 if (dirty
& I915_UPLOAD_BUFFERS
) {
383 if (INTEL_DEBUG
& DEBUG_STATE
)
384 fprintf(stderr
, "I915_UPLOAD_BUFFERS:\n");
386 if (state
->depth_region
)
389 if (intel
->constant_cliprect
)
392 BEGIN_BATCH(count
, IGNORE_CLIPRECTS
);
393 OUT_BATCH(state
->Buffer
[I915_DESTREG_CBUFADDR0
]);
394 OUT_BATCH(state
->Buffer
[I915_DESTREG_CBUFADDR1
]);
395 OUT_RELOC(state
->draw_region
->buffer
,
396 I915_GEM_DOMAIN_RENDER
, I915_GEM_DOMAIN_RENDER
,
397 state
->draw_region
->draw_offset
);
399 if (state
->depth_region
) {
400 OUT_BATCH(state
->Buffer
[I915_DESTREG_DBUFADDR0
]);
401 OUT_BATCH(state
->Buffer
[I915_DESTREG_DBUFADDR1
]);
402 OUT_RELOC(state
->depth_region
->buffer
,
403 I915_GEM_DOMAIN_RENDER
, I915_GEM_DOMAIN_RENDER
,
404 state
->depth_region
->draw_offset
);
407 OUT_BATCH(state
->Buffer
[I915_DESTREG_DV0
]);
408 OUT_BATCH(state
->Buffer
[I915_DESTREG_DV1
]);
409 OUT_BATCH(state
->Buffer
[I915_DESTREG_SENABLE
]);
410 OUT_BATCH(state
->Buffer
[I915_DESTREG_SR0
]);
411 OUT_BATCH(state
->Buffer
[I915_DESTREG_SR1
]);
412 OUT_BATCH(state
->Buffer
[I915_DESTREG_SR2
]);
414 if (intel
->constant_cliprect
) {
415 assert(state
->Buffer
[I915_DESTREG_DRAWRECT0
] != MI_NOOP
);
416 OUT_BATCH(state
->Buffer
[I915_DESTREG_DRAWRECT0
]);
417 OUT_BATCH(state
->Buffer
[I915_DESTREG_DRAWRECT1
]);
418 OUT_BATCH(state
->Buffer
[I915_DESTREG_DRAWRECT2
]);
419 OUT_BATCH(state
->Buffer
[I915_DESTREG_DRAWRECT3
]);
420 OUT_BATCH(state
->Buffer
[I915_DESTREG_DRAWRECT4
]);
421 OUT_BATCH(state
->Buffer
[I915_DESTREG_DRAWRECT5
]);
427 if (dirty
& I915_UPLOAD_STIPPLE
) {
428 if (INTEL_DEBUG
& DEBUG_STATE
)
429 fprintf(stderr
, "I915_UPLOAD_STIPPLE:\n");
430 emit(intel
, state
->Stipple
, sizeof(state
->Stipple
));
433 if (dirty
& I915_UPLOAD_FOG
) {
434 if (INTEL_DEBUG
& DEBUG_STATE
)
435 fprintf(stderr
, "I915_UPLOAD_FOG:\n");
436 emit(intel
, state
->Fog
, sizeof(state
->Fog
));
439 /* Combine all the dirty texture state into a single command to
440 * avoid lockups on I915 hardware.
442 if (dirty
& I915_UPLOAD_TEX_ALL
) {
445 for (i
= 0; i
< I915_TEX_UNITS
; i
++)
446 if (dirty
& I915_UPLOAD_TEX(i
))
449 BEGIN_BATCH(2 + nr
* 3, IGNORE_CLIPRECTS
);
450 OUT_BATCH(_3DSTATE_MAP_STATE
| (3 * nr
));
451 OUT_BATCH((dirty
& I915_UPLOAD_TEX_ALL
) >> I915_UPLOAD_TEX_0_SHIFT
);
452 for (i
= 0; i
< I915_TEX_UNITS
; i
++)
453 if (dirty
& I915_UPLOAD_TEX(i
)) {
455 if (state
->tex_buffer
[i
]) {
456 OUT_RELOC(state
->tex_buffer
[i
],
457 I915_GEM_DOMAIN_SAMPLER
, 0,
458 state
->tex_offset
[i
]);
460 else if (state
== &i915
->meta
) {
465 OUT_BATCH(state
->tex_offset
[i
]);
468 OUT_BATCH(state
->Tex
[i
][I915_TEXREG_MS3
]);
469 OUT_BATCH(state
->Tex
[i
][I915_TEXREG_MS4
]);
473 BEGIN_BATCH(2 + nr
* 3, IGNORE_CLIPRECTS
);
474 OUT_BATCH(_3DSTATE_SAMPLER_STATE
| (3 * nr
));
475 OUT_BATCH((dirty
& I915_UPLOAD_TEX_ALL
) >> I915_UPLOAD_TEX_0_SHIFT
);
476 for (i
= 0; i
< I915_TEX_UNITS
; i
++)
477 if (dirty
& I915_UPLOAD_TEX(i
)) {
478 OUT_BATCH(state
->Tex
[i
][I915_TEXREG_SS2
]);
479 OUT_BATCH(state
->Tex
[i
][I915_TEXREG_SS3
]);
480 OUT_BATCH(state
->Tex
[i
][I915_TEXREG_SS4
]);
485 if (dirty
& I915_UPLOAD_CONSTANTS
) {
486 if (INTEL_DEBUG
& DEBUG_STATE
)
487 fprintf(stderr
, "I915_UPLOAD_CONSTANTS:\n");
488 emit(intel
, state
->Constant
, state
->ConstantSize
* sizeof(GLuint
));
491 if (dirty
& I915_UPLOAD_PROGRAM
) {
492 if (state
->ProgramSize
) {
493 if (INTEL_DEBUG
& DEBUG_STATE
)
494 fprintf(stderr
, "I915_UPLOAD_PROGRAM:\n");
496 assert((state
->Program
[0] & 0x1ff) + 2 == state
->ProgramSize
);
498 emit(intel
, state
->Program
, state
->ProgramSize
* sizeof(GLuint
));
499 if (INTEL_DEBUG
& DEBUG_STATE
)
500 i915_disassemble_program(state
->Program
, state
->ProgramSize
);
504 intel
->batch
->dirty_state
&= ~dirty
;
505 assert(get_dirty(state
) == 0);
506 assert((intel
->batch
->dirty_state
& (1<<1)) == 0);
510 i915_destroy_context(struct intel_context
*intel
)
513 struct i915_context
*i915
= i915_context(&intel
->ctx
);
515 intel_region_release(&i915
->state
.draw_region
);
516 intel_region_release(&i915
->state
.depth_region
);
517 intel_region_release(&i915
->meta
.draw_region
);
518 intel_region_release(&i915
->meta
.depth_region
);
519 intel_region_release(&i915
->initial
.draw_region
);
520 intel_region_release(&i915
->initial
.depth_region
);
522 for (i
= 0; i
< I915_TEX_UNITS
; i
++) {
523 if (i915
->state
.tex_buffer
[i
] != NULL
) {
524 dri_bo_unreference(i915
->state
.tex_buffer
[i
]);
525 i915
->state
.tex_buffer
[i
] = NULL
;
529 _tnl_free_vertices(&intel
->ctx
);
534 * Set the drawing regions for the color and depth/stencil buffers.
535 * This involves setting the pitch, cpp and buffer ID/location.
536 * Also set pixel format for color and Z rendering
537 * Used for setting both regular and meta state.
540 i915_state_draw_region(struct intel_context
*intel
,
541 struct i915_hw_state
*state
,
542 struct intel_region
*color_region
,
543 struct intel_region
*depth_region
)
545 struct i915_context
*i915
= i915_context(&intel
->ctx
);
546 GLcontext
*ctx
= &intel
->ctx
;
547 struct gl_renderbuffer
*rb
= ctx
->DrawBuffer
->_ColorDrawBuffers
[0];
548 struct intel_renderbuffer
*irb
= intel_renderbuffer(rb
);
551 ASSERT(state
== &i915
->state
|| state
== &i915
->meta
);
553 if (state
->draw_region
!= color_region
) {
554 intel_region_release(&state
->draw_region
);
555 intel_region_reference(&state
->draw_region
, color_region
);
557 if (state
->depth_region
!= depth_region
) {
558 intel_region_release(&state
->depth_region
);
559 intel_region_reference(&state
->depth_region
, depth_region
);
563 * Set stride/cpp values
566 state
->Buffer
[I915_DESTREG_CBUFADDR0
] = _3DSTATE_BUF_INFO_CMD
;
567 state
->Buffer
[I915_DESTREG_CBUFADDR1
] =
568 (BUF_3D_ID_COLOR_BACK
|
569 BUF_3D_PITCH(color_region
->pitch
* color_region
->cpp
) |
574 state
->Buffer
[I915_DESTREG_DBUFADDR0
] = _3DSTATE_BUF_INFO_CMD
;
575 state
->Buffer
[I915_DESTREG_DBUFADDR1
] =
577 BUF_3D_PITCH(depth_region
->pitch
* depth_region
->cpp
) |
582 * Compute/set I915_DESTREG_DV1 value
584 value
= (DSTORG_HORT_BIAS(0x8) | /* .5 */
585 DSTORG_VERT_BIAS(0x8) | /* .5 */
586 LOD_PRECLAMP_OGL
| TEX_DEFAULT_COLOR_OGL
);
588 switch (irb
->texformat
->MesaFormat
) {
589 case MESA_FORMAT_ARGB8888
:
592 case MESA_FORMAT_RGB565
:
593 value
|= DV_PF_565
| DITHER_FULL_ALWAYS
;
595 case MESA_FORMAT_ARGB1555
:
596 value
|= DV_PF_1555
| DITHER_FULL_ALWAYS
;
598 case MESA_FORMAT_ARGB4444
:
599 value
|= DV_PF_4444
| DITHER_FULL_ALWAYS
;
602 _mesa_problem(ctx
, "Bad renderbuffer format: %d\n",
603 irb
->texformat
->MesaFormat
);
607 if (depth_region
&& depth_region
->cpp
== 4) {
608 value
|= DEPTH_FRMT_24_FIXED_8_OTHER
;
611 value
|= DEPTH_FRMT_16_FIXED
;
613 state
->Buffer
[I915_DESTREG_DV1
] = value
;
615 if (intel
->constant_cliprect
) {
616 state
->Buffer
[I915_DESTREG_DRAWRECT0
] = _3DSTATE_DRAWRECT_INFO
;
617 state
->Buffer
[I915_DESTREG_DRAWRECT1
] = 0;
618 state
->Buffer
[I915_DESTREG_DRAWRECT2
] = 0; /* xmin, ymin */
619 state
->Buffer
[I915_DESTREG_DRAWRECT3
] =
620 (ctx
->DrawBuffer
->Width
& 0xffff) |
621 (ctx
->DrawBuffer
->Height
<< 16);
622 state
->Buffer
[I915_DESTREG_DRAWRECT4
] = 0; /* xoff, yoff */
623 state
->Buffer
[I915_DESTREG_DRAWRECT5
] = 0;
625 state
->Buffer
[I915_DESTREG_DRAWRECT0
] = MI_NOOP
;
626 state
->Buffer
[I915_DESTREG_DRAWRECT1
] = MI_NOOP
;
627 state
->Buffer
[I915_DESTREG_DRAWRECT2
] = MI_NOOP
;
628 state
->Buffer
[I915_DESTREG_DRAWRECT3
] = MI_NOOP
;
629 state
->Buffer
[I915_DESTREG_DRAWRECT4
] = MI_NOOP
;
630 state
->Buffer
[I915_DESTREG_DRAWRECT5
] = MI_NOOP
;
633 I915_STATECHANGE(i915
, I915_UPLOAD_BUFFERS
);
638 i915_set_draw_region(struct intel_context
*intel
,
639 struct intel_region
*color_regions
[],
640 struct intel_region
*depth_region
,
643 struct i915_context
*i915
= i915_context(&intel
->ctx
);
644 i915_state_draw_region(intel
, &i915
->state
, color_regions
[0], depth_region
);
650 i915_new_batch(struct intel_context
*intel
)
652 struct i915_context
*i915
= i915_context(&intel
->ctx
);
654 /* Mark all state as needing to be emitted when starting a new batchbuffer.
655 * Using hardware contexts would be an alternative, but they have some
656 * difficulties associated with them (physical address requirements).
658 i915
->state
.emitted
= 0;
660 /* Check that we didn't just wrap our batchbuffer at a bad time. */
661 assert(!intel
->no_batch_wrap
);
667 return MI_FLUSH
| FLUSH_MAP_CACHE
;
671 i915_assert_not_dirty( struct intel_context
*intel
)
673 struct i915_context
*i915
= i915_context(&intel
->ctx
);
674 struct i915_hw_state
*state
= i915
->current
;
675 GLuint dirty
= get_dirty(state
);
680 i915_note_unlock( struct intel_context
*intel
)
687 i915InitVtbl(struct i915_context
*i915
)
689 i915
->intel
.vtbl
.check_vertex_size
= i915_check_vertex_size
;
690 i915
->intel
.vtbl
.destroy
= i915_destroy_context
;
691 i915
->intel
.vtbl
.emit_state
= i915_emit_state
;
692 i915
->intel
.vtbl
.new_batch
= i915_new_batch
;
693 i915
->intel
.vtbl
.reduced_primitive_state
= i915_reduced_primitive_state
;
694 i915
->intel
.vtbl
.render_start
= i915_render_start
;
695 i915
->intel
.vtbl
.render_prevalidate
= i915_render_prevalidate
;
696 i915
->intel
.vtbl
.set_draw_region
= i915_set_draw_region
;
697 i915
->intel
.vtbl
.update_texture_state
= i915UpdateTextureState
;
698 i915
->intel
.vtbl
.flush_cmd
= i915_flush_cmd
;
699 i915
->intel
.vtbl
.assert_not_dirty
= i915_assert_not_dirty
;
700 i915
->intel
.vtbl
.note_unlock
= i915_note_unlock
;
701 i915
->intel
.vtbl
.finish_batch
= intel_finish_vb
;