fix up radeon span functions using latest r200 code from Brian,
[mesa.git] / src / mesa / drivers / dri / i915 / i915_vtbl.c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29
30 #include "glheader.h"
31 #include "mtypes.h"
32 #include "imports.h"
33 #include "macros.h"
34 #include "colormac.h"
35
36 #include "tnl/t_context.h"
37 #include "tnl/t_vertex.h"
38
39 #include "intel_batchbuffer.h"
40
41 #include "i915_reg.h"
42 #include "i915_context.h"
43
44 static void i915_render_start( intelContextPtr intel )
45 {
46 GLcontext *ctx = &intel->ctx;
47 i915ContextPtr i915 = I915_CONTEXT(intel);
48
49 if (ctx->FragmentProgram._Active)
50 i915ValidateFragmentProgram( i915 );
51 else
52 i915ValidateTextureProgram( i915 );
53 }
54
55
56 static void i915_reduced_primitive_state( intelContextPtr intel,
57 GLenum rprim )
58 {
59 i915ContextPtr i915 = I915_CONTEXT(intel);
60 GLuint st1 = i915->state.Stipple[I915_STPREG_ST1];
61
62 st1 &= ~ST1_ENABLE;
63
64 switch (rprim) {
65 case GL_TRIANGLES:
66 if (intel->ctx.Polygon.StippleFlag &&
67 intel->hw_stipple)
68 st1 |= ST1_ENABLE;
69 break;
70 case GL_LINES:
71 case GL_POINTS:
72 default:
73 break;
74 }
75
76 i915->intel.reduced_primitive = rprim;
77
78 if (st1 != i915->state.Stipple[I915_STPREG_ST1]) {
79 I915_STATECHANGE(i915, I915_UPLOAD_STIPPLE);
80 i915->state.Stipple[I915_STPREG_ST1] = st1;
81 }
82 }
83
84
85 /* Pull apart the vertex format registers and figure out how large a
86 * vertex is supposed to be.
87 */
88 static GLboolean i915_check_vertex_size( intelContextPtr intel,
89 GLuint expected )
90 {
91 i915ContextPtr i915 = I915_CONTEXT(intel);
92 int lis2 = i915->current->Ctx[I915_CTXREG_LIS2];
93 int lis4 = i915->current->Ctx[I915_CTXREG_LIS4];
94 int i, sz = 0;
95
96 switch (lis4 & S4_VFMT_XYZW_MASK) {
97 case S4_VFMT_XY: sz = 2; break;
98 case S4_VFMT_XYZ: sz = 3; break;
99 case S4_VFMT_XYW: sz = 3; break;
100 case S4_VFMT_XYZW: sz = 4; break;
101 default:
102 fprintf(stderr, "no xyzw specified\n");
103 return 0;
104 }
105
106 if (lis4 & S4_VFMT_SPEC_FOG) sz++;
107 if (lis4 & S4_VFMT_COLOR) sz++;
108 if (lis4 & S4_VFMT_DEPTH_OFFSET) sz++;
109 if (lis4 & S4_VFMT_POINT_WIDTH) sz++;
110 if (lis4 & S4_VFMT_FOG_PARAM) sz++;
111
112 for (i = 0 ; i < 8 ; i++) {
113 switch (lis2 & S2_TEXCOORD_FMT0_MASK) {
114 case TEXCOORDFMT_2D: sz += 2; break;
115 case TEXCOORDFMT_3D: sz += 3; break;
116 case TEXCOORDFMT_4D: sz += 4; break;
117 case TEXCOORDFMT_1D: sz += 1; break;
118 case TEXCOORDFMT_2D_16: sz += 1; break;
119 case TEXCOORDFMT_4D_16: sz += 2; break;
120 case TEXCOORDFMT_NOT_PRESENT: break;
121 default:
122 fprintf(stderr, "bad texcoord fmt %d\n", i);
123 return GL_FALSE;
124 }
125 lis2 >>= S2_TEXCOORD_FMT1_SHIFT;
126 }
127
128 if (sz != expected)
129 fprintf(stderr, "vertex size mismatch %d/%d\n", sz, expected);
130
131 return sz == expected;
132 }
133
134
135 static void i915_emit_invarient_state( intelContextPtr intel )
136 {
137 BATCH_LOCALS;
138
139 BEGIN_BATCH( 200 );
140
141 OUT_BATCH(_3DSTATE_AA_CMD |
142 AA_LINE_ECAAR_WIDTH_ENABLE |
143 AA_LINE_ECAAR_WIDTH_1_0 |
144 AA_LINE_REGION_WIDTH_ENABLE |
145 AA_LINE_REGION_WIDTH_1_0);
146
147 OUT_BATCH(_3DSTATE_DFLT_DIFFUSE_CMD);
148 OUT_BATCH(0);
149
150 OUT_BATCH(_3DSTATE_DFLT_SPEC_CMD);
151 OUT_BATCH(0);
152
153 OUT_BATCH(_3DSTATE_DFLT_Z_CMD);
154 OUT_BATCH(0);
155
156 /* Don't support texture crossbar yet */
157 OUT_BATCH(_3DSTATE_COORD_SET_BINDINGS |
158 CSB_TCB(0, 0) |
159 CSB_TCB(1, 1) |
160 CSB_TCB(2, 2) |
161 CSB_TCB(3, 3) |
162 CSB_TCB(4, 4) |
163 CSB_TCB(5, 5) |
164 CSB_TCB(6, 6) |
165 CSB_TCB(7, 7));
166
167 OUT_BATCH(_3DSTATE_RASTER_RULES_CMD |
168 ENABLE_POINT_RASTER_RULE |
169 OGL_POINT_RASTER_RULE |
170 ENABLE_LINE_STRIP_PROVOKE_VRTX |
171 ENABLE_TRI_FAN_PROVOKE_VRTX |
172 LINE_STRIP_PROVOKE_VRTX(1) |
173 TRI_FAN_PROVOKE_VRTX(2) |
174 ENABLE_TEXKILL_3D_4D |
175 TEXKILL_4D);
176
177 /* Need to initialize this to zero.
178 */
179 OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 |
180 I1_LOAD_S(3) |
181 (1));
182 OUT_BATCH(0);
183
184 /* XXX: Use this */
185 OUT_BATCH(_3DSTATE_SCISSOR_ENABLE_CMD |
186 DISABLE_SCISSOR_RECT);
187
188 OUT_BATCH(_3DSTATE_SCISSOR_RECT_0_CMD);
189 OUT_BATCH(0);
190 OUT_BATCH(0);
191
192 OUT_BATCH(_3DSTATE_DEPTH_SUBRECT_DISABLE);
193
194 OUT_BATCH(_3DSTATE_LOAD_INDIRECT | 0); /* disable indirect state */
195 OUT_BATCH(0);
196
197
198 /* Don't support twosided stencil yet */
199 OUT_BATCH(_3DSTATE_BACKFACE_STENCIL_OPS |
200 BFO_ENABLE_STENCIL_TWO_SIDE |
201 0 );
202
203 ADVANCE_BATCH();
204 }
205
206
207 #define emit( intel, state, size ) \
208 do { \
209 int k; \
210 BEGIN_BATCH( (size) / sizeof(GLuint)); \
211 for (k = 0 ; k < (size) / sizeof(GLuint) ; k++) \
212 OUT_BATCH((state)[k]); \
213 ADVANCE_BATCH(); \
214 } while (0);
215
216
217 /* Push the state into the sarea and/or texture memory.
218 */
219 static void i915_emit_state( intelContextPtr intel )
220 {
221 i915ContextPtr i915 = I915_CONTEXT(intel);
222 struct i915_hw_state *state = i915->current;
223 int i;
224 GLuint dirty;
225 BATCH_LOCALS;
226
227 /* More to workaround the multitex hang - if one texture unit state
228 * is modified, emit all texture units.
229 */
230 dirty = state->active & ~state->emitted;
231 if (dirty & I915_UPLOAD_TEX_ALL)
232 state->emitted &= ~I915_UPLOAD_TEX_ALL;
233 dirty = state->active & ~state->emitted;
234
235
236 if (VERBOSE)
237 fprintf(stderr, "%s dirty: %x\n", __FUNCTION__, dirty);
238
239 if (dirty & I915_UPLOAD_CTX) {
240 if (VERBOSE) fprintf(stderr, "I915_UPLOAD_CTX:\n");
241 emit( i915, state->Ctx, sizeof(state->Ctx) );
242 }
243
244 if (dirty & I915_UPLOAD_BUFFERS) {
245 if (VERBOSE) fprintf(stderr, "I915_UPLOAD_BUFFERS:\n");
246 emit( i915, state->Buffer, sizeof(state->Buffer) );
247 }
248
249 if (dirty & I915_UPLOAD_STIPPLE) {
250 if (VERBOSE) fprintf(stderr, "I915_UPLOAD_STIPPLE:\n");
251 emit( i915, state->Stipple, sizeof(state->Stipple) );
252 }
253
254 if (dirty & I915_UPLOAD_FOG) {
255 if (VERBOSE) fprintf(stderr, "I915_UPLOAD_FOG:\n");
256 emit( i915, state->Fog, sizeof(state->Fog) );
257 }
258
259 /* Combine all the dirty texture state into a single command to
260 * avoid lockups on I915 hardware.
261 */
262 if (dirty & I915_UPLOAD_TEX_ALL) {
263 int nr = 0;
264
265 for (i = 0; i < I915_TEX_UNITS; i++)
266 if (dirty & I915_UPLOAD_TEX(i))
267 nr++;
268
269 BEGIN_BATCH(2+nr*3);
270 OUT_BATCH(_3DSTATE_MAP_STATE | (3*nr));
271 OUT_BATCH((dirty & I915_UPLOAD_TEX_ALL) >> I915_UPLOAD_TEX_0_SHIFT);
272 for (i = 0 ; i < I915_TEX_UNITS ; i++)
273 if (dirty & I915_UPLOAD_TEX(i)) {
274 OUT_BATCH(state->Tex[i][I915_TEXREG_MS2]);
275 OUT_BATCH(state->Tex[i][I915_TEXREG_MS3]);
276 OUT_BATCH(state->Tex[i][I915_TEXREG_MS4]);
277 }
278 ADVANCE_BATCH();
279
280 BEGIN_BATCH(2+nr*3);
281 OUT_BATCH(_3DSTATE_SAMPLER_STATE | (3*nr));
282 OUT_BATCH((dirty & I915_UPLOAD_TEX_ALL) >> I915_UPLOAD_TEX_0_SHIFT);
283 for (i = 0 ; i < I915_TEX_UNITS ; i++)
284 if (dirty & I915_UPLOAD_TEX(i)) {
285 OUT_BATCH(state->Tex[i][I915_TEXREG_SS2]);
286 OUT_BATCH(state->Tex[i][I915_TEXREG_SS3]);
287 OUT_BATCH(state->Tex[i][I915_TEXREG_SS4]);
288 }
289 ADVANCE_BATCH();
290 }
291
292 if (dirty & I915_UPLOAD_CONSTANTS) {
293 if (VERBOSE) fprintf(stderr, "I915_UPLOAD_CONSTANTS:\n");
294 emit( i915, state->Constant, state->ConstantSize * sizeof(GLuint) );
295 }
296
297 if (dirty & I915_UPLOAD_PROGRAM) {
298 if (VERBOSE) fprintf(stderr, "I915_UPLOAD_PROGRAM:\n");
299
300 assert((state->Program[0] & 0x1ff)+2 == state->ProgramSize);
301
302 emit( i915, state->Program, state->ProgramSize * sizeof(GLuint) );
303 if (VERBOSE)
304 i915_disassemble_program( state->Program, state->ProgramSize );
305 }
306
307 state->emitted |= dirty;
308 }
309
310 static void i915_destroy_context( intelContextPtr intel )
311 {
312 _tnl_free_vertices(&intel->ctx);
313 }
314
315 static void i915_set_draw_offset( intelContextPtr intel, int offset )
316 {
317 i915ContextPtr i915 = I915_CONTEXT(intel);
318 I915_STATECHANGE( i915, I915_UPLOAD_BUFFERS );
319 i915->state.Buffer[I915_DESTREG_CBUFADDR2] = offset;
320 }
321
322 static void i915_lost_hardware( intelContextPtr intel )
323 {
324 I915_CONTEXT(intel)->state.emitted = 0;
325 }
326
327 static void i915_emit_flush( intelContextPtr intel )
328 {
329 BATCH_LOCALS;
330
331 BEGIN_BATCH(2);
332 OUT_BATCH( MI_FLUSH | FLUSH_MAP_CACHE | FLUSH_RENDER_CACHE );
333 OUT_BATCH( 0 );
334 ADVANCE_BATCH();
335 }
336
337
338 void i915InitVtbl( i915ContextPtr i915 )
339 {
340 i915->intel.vtbl.alloc_tex_obj = i915AllocTexObj;
341 i915->intel.vtbl.check_vertex_size = i915_check_vertex_size;
342 i915->intel.vtbl.clear_with_tris = i915ClearWithTris;
343 i915->intel.vtbl.destroy = i915_destroy_context;
344 i915->intel.vtbl.emit_invarient_state = i915_emit_invarient_state;
345 i915->intel.vtbl.emit_state = i915_emit_state;
346 i915->intel.vtbl.lost_hardware = i915_lost_hardware;
347 i915->intel.vtbl.reduced_primitive_state = i915_reduced_primitive_state;
348 i915->intel.vtbl.render_start = i915_render_start;
349 i915->intel.vtbl.set_draw_offset = i915_set_draw_offset;
350 i915->intel.vtbl.update_texture_state = i915UpdateTextureState;
351 i915->intel.vtbl.emit_flush = i915_emit_flush;
352 }
353