c41cd37bcc23564642b8d0d00f5e46515f7b21c8
[mesa.git] / src / mesa / drivers / dri / i915 / i915_vtbl.c
1 /**************************************************************************
2 *
3 * Copyright 2003 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29
30 #include "main/glheader.h"
31 #include "main/mtypes.h"
32 #include "main/imports.h"
33 #include "main/macros.h"
34 #include "main/renderbuffer.h"
35 #include "main/framebuffer.h"
36
37 #include "tnl/tnl.h"
38 #include "tnl/t_context.h"
39 #include "tnl/t_vertex.h"
40 #include "swrast_setup/swrast_setup.h"
41
42 #include "intel_batchbuffer.h"
43 #include "intel_mipmap_tree.h"
44 #include "intel_regions.h"
45 #include "intel_tris.h"
46 #include "intel_fbo.h"
47 #include "intel_buffers.h"
48
49 #include "i915_reg.h"
50 #include "i915_context.h"
51
52 static void
53 i915_render_prevalidate(struct intel_context *intel)
54 {
55 struct i915_context *i915 = i915_context(&intel->ctx);
56
57 i915ValidateFragmentProgram(i915);
58 }
59
60 static void
61 i915_render_start(struct intel_context *intel)
62 {
63 intel_prepare_render(intel);
64 }
65
66
67 static void
68 i915_reduced_primitive_state(struct intel_context *intel, GLenum rprim)
69 {
70 struct i915_context *i915 = i915_context(&intel->ctx);
71 GLuint st1 = i915->state.Stipple[I915_STPREG_ST1];
72
73 st1 &= ~ST1_ENABLE;
74
75 switch (rprim) {
76 case GL_QUADS: /* from RASTERIZE(GL_QUADS) in t_dd_tritemp.h */
77 case GL_TRIANGLES:
78 if (intel->ctx.Polygon.StippleFlag && intel->hw_stipple)
79 st1 |= ST1_ENABLE;
80 break;
81 case GL_LINES:
82 case GL_POINTS:
83 default:
84 break;
85 }
86
87 i915->intel.reduced_primitive = rprim;
88
89 if (st1 != i915->state.Stipple[I915_STPREG_ST1]) {
90 INTEL_FIREVERTICES(intel);
91
92 I915_STATECHANGE(i915, I915_UPLOAD_STIPPLE);
93 i915->state.Stipple[I915_STPREG_ST1] = st1;
94 }
95 }
96
97
98 /* Pull apart the vertex format registers and figure out how large a
99 * vertex is supposed to be.
100 */
101 static bool
102 i915_check_vertex_size(struct intel_context *intel, GLuint expected)
103 {
104 struct i915_context *i915 = i915_context(&intel->ctx);
105 int lis2 = i915->state.Ctx[I915_CTXREG_LIS2];
106 int lis4 = i915->state.Ctx[I915_CTXREG_LIS4];
107 int i, sz = 0;
108
109 switch (lis4 & S4_VFMT_XYZW_MASK) {
110 case S4_VFMT_XY:
111 sz = 2;
112 break;
113 case S4_VFMT_XYZ:
114 sz = 3;
115 break;
116 case S4_VFMT_XYW:
117 sz = 3;
118 break;
119 case S4_VFMT_XYZW:
120 sz = 4;
121 break;
122 default:
123 fprintf(stderr, "no xyzw specified\n");
124 return 0;
125 }
126
127 if (lis4 & S4_VFMT_SPEC_FOG)
128 sz++;
129 if (lis4 & S4_VFMT_COLOR)
130 sz++;
131 if (lis4 & S4_VFMT_DEPTH_OFFSET)
132 sz++;
133 if (lis4 & S4_VFMT_POINT_WIDTH)
134 sz++;
135 if (lis4 & S4_VFMT_FOG_PARAM)
136 sz++;
137
138 for (i = 0; i < 8; i++) {
139 switch (lis2 & S2_TEXCOORD_FMT0_MASK) {
140 case TEXCOORDFMT_2D:
141 sz += 2;
142 break;
143 case TEXCOORDFMT_3D:
144 sz += 3;
145 break;
146 case TEXCOORDFMT_4D:
147 sz += 4;
148 break;
149 case TEXCOORDFMT_1D:
150 sz += 1;
151 break;
152 case TEXCOORDFMT_2D_16:
153 sz += 1;
154 break;
155 case TEXCOORDFMT_4D_16:
156 sz += 2;
157 break;
158 case TEXCOORDFMT_NOT_PRESENT:
159 break;
160 default:
161 fprintf(stderr, "bad texcoord fmt %d\n", i);
162 return false;
163 }
164 lis2 >>= S2_TEXCOORD_FMT1_SHIFT;
165 }
166
167 if (sz != expected)
168 fprintf(stderr, "vertex size mismatch %d/%d\n", sz, expected);
169
170 return sz == expected;
171 }
172
173
174 static void
175 i915_emit_invarient_state(struct intel_context *intel)
176 {
177 BATCH_LOCALS;
178
179 BEGIN_BATCH(17);
180
181 OUT_BATCH(_3DSTATE_AA_CMD |
182 AA_LINE_ECAAR_WIDTH_ENABLE |
183 AA_LINE_ECAAR_WIDTH_1_0 |
184 AA_LINE_REGION_WIDTH_ENABLE | AA_LINE_REGION_WIDTH_1_0);
185
186 OUT_BATCH(_3DSTATE_DFLT_DIFFUSE_CMD);
187 OUT_BATCH(0);
188
189 OUT_BATCH(_3DSTATE_DFLT_SPEC_CMD);
190 OUT_BATCH(0);
191
192 OUT_BATCH(_3DSTATE_DFLT_Z_CMD);
193 OUT_BATCH(0);
194
195 /* Don't support texture crossbar yet */
196 OUT_BATCH(_3DSTATE_COORD_SET_BINDINGS |
197 CSB_TCB(0, 0) |
198 CSB_TCB(1, 1) |
199 CSB_TCB(2, 2) |
200 CSB_TCB(3, 3) |
201 CSB_TCB(4, 4) | CSB_TCB(5, 5) | CSB_TCB(6, 6) | CSB_TCB(7, 7));
202
203 /* Need to initialize this to zero.
204 */
205 OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S(3) | (0));
206 OUT_BATCH(0);
207
208 OUT_BATCH(_3DSTATE_SCISSOR_RECT_0_CMD);
209 OUT_BATCH(0);
210 OUT_BATCH(0);
211
212 /* XXX: Use this */
213 OUT_BATCH(_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT);
214
215 OUT_BATCH(_3DSTATE_DEPTH_SUBRECT_DISABLE);
216
217 OUT_BATCH(_3DSTATE_LOAD_INDIRECT | 0); /* disable indirect state */
218 OUT_BATCH(0);
219
220 ADVANCE_BATCH();
221 }
222
223
224 #define emit(intel, state, size ) \
225 intel_batchbuffer_data(intel, state, size)
226
227 static GLuint
228 get_dirty(struct i915_hw_state *state)
229 {
230 GLuint dirty;
231
232 /* Workaround the multitex hang - if one texture unit state is
233 * modified, emit all texture units.
234 */
235 dirty = state->active & ~state->emitted;
236 if (dirty & I915_UPLOAD_TEX_ALL)
237 state->emitted &= ~I915_UPLOAD_TEX_ALL;
238 dirty = state->active & ~state->emitted;
239 return dirty;
240 }
241
242
243 static GLuint
244 get_state_size(struct i915_hw_state *state)
245 {
246 GLuint dirty = get_dirty(state);
247 GLuint i;
248 GLuint sz = 0;
249
250 if (dirty & I915_UPLOAD_INVARIENT)
251 sz += 30 * 4;
252
253 if (dirty & I915_UPLOAD_RASTER_RULES)
254 sz += sizeof(state->RasterRules);
255
256 if (dirty & I915_UPLOAD_CTX)
257 sz += sizeof(state->Ctx);
258
259 if (dirty & I915_UPLOAD_BLEND)
260 sz += sizeof(state->Blend);
261
262 if (dirty & I915_UPLOAD_BUFFERS)
263 sz += sizeof(state->Buffer);
264
265 if (dirty & I915_UPLOAD_STIPPLE)
266 sz += sizeof(state->Stipple);
267
268 if (dirty & I915_UPLOAD_TEX_ALL) {
269 int nr = 0;
270 for (i = 0; i < I915_TEX_UNITS; i++)
271 if (dirty & I915_UPLOAD_TEX(i))
272 nr++;
273
274 sz += (2 + nr * 3) * sizeof(GLuint) * 2;
275 }
276
277 if (dirty & I915_UPLOAD_CONSTANTS)
278 sz += state->ConstantSize * sizeof(GLuint);
279
280 if (dirty & I915_UPLOAD_PROGRAM)
281 sz += state->ProgramSize * sizeof(GLuint);
282
283 return sz;
284 }
285
286 /* Push the state into the sarea and/or texture memory.
287 */
288 static void
289 i915_emit_state(struct intel_context *intel)
290 {
291 struct i915_context *i915 = i915_context(&intel->ctx);
292 struct i915_hw_state *state = &i915->state;
293 int i, count, aper_count;
294 GLuint dirty;
295 drm_intel_bo *aper_array[3 + I915_TEX_UNITS];
296 GET_CURRENT_CONTEXT(ctx);
297 BATCH_LOCALS;
298
299 /* We don't hold the lock at this point, so want to make sure that
300 * there won't be a buffer wrap between the state emits and the primitive
301 * emit header.
302 *
303 * It might be better to talk about explicit places where
304 * scheduling is allowed, rather than assume that it is whenever a
305 * batchbuffer fills up.
306 */
307 intel_batchbuffer_require_space(intel,
308 get_state_size(state) +
309 INTEL_PRIM_EMIT_SIZE);
310 count = 0;
311 again:
312 if (intel->batch.bo == NULL) {
313 _mesa_error(ctx, GL_OUT_OF_MEMORY, "i915 emit state");
314 assert(0);
315 }
316 aper_count = 0;
317 dirty = get_dirty(state);
318
319 aper_array[aper_count++] = intel->batch.bo;
320 if (dirty & I915_UPLOAD_BUFFERS) {
321 if (state->draw_region)
322 aper_array[aper_count++] = state->draw_region->bo;
323 if (state->depth_region)
324 aper_array[aper_count++] = state->depth_region->bo;
325 }
326
327 if (dirty & I915_UPLOAD_TEX_ALL) {
328 for (i = 0; i < I915_TEX_UNITS; i++) {
329 if (dirty & I915_UPLOAD_TEX(i)) {
330 if (state->tex_buffer[i]) {
331 aper_array[aper_count++] = state->tex_buffer[i];
332 }
333 }
334 }
335 }
336
337 if (dri_bufmgr_check_aperture_space(aper_array, aper_count)) {
338 if (count == 0) {
339 count++;
340 intel_batchbuffer_flush(intel);
341 goto again;
342 } else {
343 _mesa_error(ctx, GL_OUT_OF_MEMORY, "i915 emit state");
344 assert(0);
345 }
346 }
347
348 /* work out list of buffers to emit */
349
350 /* Do this here as we may have flushed the batchbuffer above,
351 * causing more state to be dirty!
352 */
353 dirty = get_dirty(state);
354 state->emitted |= dirty;
355 assert(get_dirty(state) == 0);
356
357 if (INTEL_DEBUG & DEBUG_STATE)
358 fprintf(stderr, "%s dirty: %x\n", __func__, dirty);
359
360 if (dirty & I915_UPLOAD_INVARIENT) {
361 if (INTEL_DEBUG & DEBUG_STATE)
362 fprintf(stderr, "I915_UPLOAD_INVARIENT:\n");
363 i915_emit_invarient_state(intel);
364 }
365
366 if (dirty & I915_UPLOAD_RASTER_RULES) {
367 if (INTEL_DEBUG & DEBUG_STATE)
368 fprintf(stderr, "I915_UPLOAD_RASTER_RULES:\n");
369 emit(intel, state->RasterRules, sizeof(state->RasterRules));
370 }
371
372 if (dirty & I915_UPLOAD_CTX) {
373 if (INTEL_DEBUG & DEBUG_STATE)
374 fprintf(stderr, "I915_UPLOAD_CTX:\n");
375
376 emit(intel, state->Ctx, sizeof(state->Ctx));
377 }
378
379 if (dirty & I915_UPLOAD_BLEND) {
380 if (INTEL_DEBUG & DEBUG_STATE)
381 fprintf(stderr, "I915_UPLOAD_BLEND:\n");
382
383 emit(intel, state->Blend, sizeof(state->Blend));
384 }
385
386 if (dirty & I915_UPLOAD_BUFFERS) {
387 GLuint count;
388
389 if (INTEL_DEBUG & DEBUG_STATE)
390 fprintf(stderr, "I915_UPLOAD_BUFFERS:\n");
391
392 count = 17;
393 if (state->Buffer[I915_DESTREG_DRAWRECT0] != MI_NOOP)
394 count++;
395
396 BEGIN_BATCH(count);
397 OUT_BATCH(state->Buffer[I915_DESTREG_CBUFADDR0]);
398 OUT_BATCH(state->Buffer[I915_DESTREG_CBUFADDR1]);
399 if (state->draw_region) {
400 OUT_RELOC(state->draw_region->bo,
401 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, 0);
402 } else {
403 OUT_BATCH(0);
404 }
405
406 OUT_BATCH(state->Buffer[I915_DESTREG_DBUFADDR0]);
407 OUT_BATCH(state->Buffer[I915_DESTREG_DBUFADDR1]);
408 if (state->depth_region) {
409 OUT_RELOC(state->depth_region->bo,
410 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, 0);
411 } else {
412 OUT_BATCH(0);
413 }
414
415 OUT_BATCH(state->Buffer[I915_DESTREG_DV0]);
416 OUT_BATCH(state->Buffer[I915_DESTREG_DV1]);
417 OUT_BATCH(state->Buffer[I915_DESTREG_SR0]);
418 OUT_BATCH(state->Buffer[I915_DESTREG_SR1]);
419 OUT_BATCH(state->Buffer[I915_DESTREG_SR2]);
420 OUT_BATCH(state->Buffer[I915_DESTREG_SENABLE]);
421
422 if (state->Buffer[I915_DESTREG_DRAWRECT0] != MI_NOOP)
423 OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT0]);
424 OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT1]);
425 OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT2]);
426 OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT3]);
427 OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT4]);
428 OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT5]);
429
430 ADVANCE_BATCH();
431 }
432
433 if (dirty & I915_UPLOAD_STIPPLE) {
434 if (INTEL_DEBUG & DEBUG_STATE)
435 fprintf(stderr, "I915_UPLOAD_STIPPLE:\n");
436 emit(intel, state->Stipple, sizeof(state->Stipple));
437 }
438
439 /* Combine all the dirty texture state into a single command to
440 * avoid lockups on I915 hardware.
441 */
442 if (dirty & I915_UPLOAD_TEX_ALL) {
443 int nr = 0;
444 GLuint unwind;
445
446 for (i = 0; i < I915_TEX_UNITS; i++)
447 if (dirty & I915_UPLOAD_TEX(i))
448 nr++;
449
450 BEGIN_BATCH(2 + nr * 3);
451 OUT_BATCH(_3DSTATE_MAP_STATE | (3 * nr));
452 OUT_BATCH((dirty & I915_UPLOAD_TEX_ALL) >> I915_UPLOAD_TEX_0_SHIFT);
453 for (i = 0; i < I915_TEX_UNITS; i++)
454 if (dirty & I915_UPLOAD_TEX(i)) {
455 OUT_RELOC(state->tex_buffer[i],
456 I915_GEM_DOMAIN_SAMPLER, 0,
457 state->tex_offset[i]);
458
459 OUT_BATCH(state->Tex[i][I915_TEXREG_MS3]);
460 OUT_BATCH(state->Tex[i][I915_TEXREG_MS4]);
461 }
462 ADVANCE_BATCH();
463
464 unwind = intel->batch.used;
465 BEGIN_BATCH(2 + nr * 3);
466 OUT_BATCH(_3DSTATE_SAMPLER_STATE | (3 * nr));
467 OUT_BATCH((dirty & I915_UPLOAD_TEX_ALL) >> I915_UPLOAD_TEX_0_SHIFT);
468 for (i = 0; i < I915_TEX_UNITS; i++)
469 if (dirty & I915_UPLOAD_TEX(i)) {
470 OUT_BATCH(state->Tex[i][I915_TEXREG_SS2]);
471 OUT_BATCH(state->Tex[i][I915_TEXREG_SS3]);
472 OUT_BATCH(state->Tex[i][I915_TEXREG_SS4]);
473 }
474 ADVANCE_BATCH();
475 if (i915->last_sampler &&
476 memcmp(intel->batch.map + i915->last_sampler,
477 intel->batch.map + unwind,
478 (2 + nr*3)*sizeof(int)) == 0)
479 intel->batch.used = unwind;
480 else
481 i915->last_sampler = unwind;
482 }
483
484 if (dirty & I915_UPLOAD_CONSTANTS) {
485 if (INTEL_DEBUG & DEBUG_STATE)
486 fprintf(stderr, "I915_UPLOAD_CONSTANTS:\n");
487 emit(intel, state->Constant, state->ConstantSize * sizeof(GLuint));
488 }
489
490 if (dirty & I915_UPLOAD_PROGRAM) {
491 if (state->ProgramSize) {
492 if (INTEL_DEBUG & DEBUG_STATE)
493 fprintf(stderr, "I915_UPLOAD_PROGRAM:\n");
494
495 assert((state->Program[0] & 0x1ff) + 2 == state->ProgramSize);
496
497 emit(intel, state->Program, state->ProgramSize * sizeof(GLuint));
498 if (INTEL_DEBUG & DEBUG_STATE)
499 i915_disassemble_program(state->Program, state->ProgramSize);
500 }
501 }
502
503 assert(get_dirty(state) == 0);
504 }
505
506 static void
507 i915_destroy_context(struct intel_context *intel)
508 {
509 GLuint i;
510 struct i915_context *i915 = i915_context(&intel->ctx);
511
512 intel_region_release(&i915->state.draw_region);
513 intel_region_release(&i915->state.depth_region);
514
515 for (i = 0; i < I915_TEX_UNITS; i++) {
516 if (i915->state.tex_buffer[i] != NULL) {
517 drm_intel_bo_unreference(i915->state.tex_buffer[i]);
518 i915->state.tex_buffer[i] = NULL;
519 }
520 }
521
522 _tnl_free_vertices(&intel->ctx);
523 }
524
525 void
526 i915_set_buf_info_for_region(uint32_t *state, struct intel_region *region,
527 uint32_t buffer_id)
528 {
529 state[0] = _3DSTATE_BUF_INFO_CMD;
530 state[1] = buffer_id;
531
532 if (region != NULL) {
533 state[1] |= BUF_3D_PITCH(region->pitch);
534
535 if (region->tiling != I915_TILING_NONE) {
536 state[1] |= BUF_3D_TILED_SURFACE;
537 if (region->tiling == I915_TILING_Y)
538 state[1] |= BUF_3D_TILE_WALK_Y;
539 }
540 } else {
541 /* Fill in a default pitch, since 0 is invalid. We'll be
542 * setting the buffer offset to 0 and not referencing the
543 * buffer, so the pitch could really be any valid value.
544 */
545 state[1] |= BUF_3D_PITCH(4096);
546 }
547 }
548
549 static uint32_t i915_render_target_format_for_mesa_format[MESA_FORMAT_COUNT] =
550 {
551 [MESA_FORMAT_B8G8R8A8_UNORM] = DV_PF_8888,
552 [MESA_FORMAT_B8G8R8X8_UNORM] = DV_PF_8888,
553 [MESA_FORMAT_B5G6R5_UNORM] = DV_PF_565 | DITHER_FULL_ALWAYS,
554 [MESA_FORMAT_B5G5R5A1_UNORM] = DV_PF_1555 | DITHER_FULL_ALWAYS,
555 [MESA_FORMAT_B4G4R4A4_UNORM] = DV_PF_4444 | DITHER_FULL_ALWAYS,
556 };
557
558 static bool
559 i915_render_target_supported(struct intel_context *intel,
560 struct gl_renderbuffer *rb)
561 {
562 mesa_format format = rb->Format;
563
564 if (format == MESA_FORMAT_Z24_UNORM_S8_UINT ||
565 format == MESA_FORMAT_Z24_UNORM_X8_UINT ||
566 format == MESA_FORMAT_Z_UNORM16) {
567 return true;
568 }
569
570 return i915_render_target_format_for_mesa_format[format] != 0;
571 }
572
573 static void
574 i915_set_draw_region(struct intel_context *intel,
575 struct intel_region *color_regions[],
576 struct intel_region *depth_region,
577 GLuint num_regions)
578 {
579 struct i915_context *i915 = i915_context(&intel->ctx);
580 struct gl_context *ctx = &intel->ctx;
581 struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0];
582 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
583 struct gl_renderbuffer *drb;
584 struct intel_renderbuffer *idrb = NULL;
585 GLuint value;
586 struct i915_hw_state *state = &i915->state;
587 uint32_t draw_x, draw_y, draw_offset;
588
589 if (state->draw_region != color_regions[0]) {
590 intel_region_reference(&state->draw_region, color_regions[0]);
591 }
592 if (state->depth_region != depth_region) {
593 intel_region_reference(&state->depth_region, depth_region);
594 }
595
596 /*
597 * Set stride/cpp values
598 */
599 i915_set_buf_info_for_region(&state->Buffer[I915_DESTREG_CBUFADDR0],
600 color_regions[0], BUF_3D_ID_COLOR_BACK);
601
602 i915_set_buf_info_for_region(&state->Buffer[I915_DESTREG_DBUFADDR0],
603 depth_region, BUF_3D_ID_DEPTH);
604
605 /*
606 * Compute/set I915_DESTREG_DV1 value
607 */
608 value = (DSTORG_HORT_BIAS(0x8) | /* .5 */
609 DSTORG_VERT_BIAS(0x8) | /* .5 */
610 LOD_PRECLAMP_OGL | TEX_DEFAULT_COLOR_OGL);
611 if (irb != NULL) {
612 value |= i915_render_target_format_for_mesa_format[intel_rb_format(irb)];
613 } else {
614 value |= DV_PF_8888;
615 }
616
617 /* This isn't quite safe, thus being hidden behind an option. When changing
618 * the value of this bit, the pipeline needs to be MI_FLUSHed. And it
619 * can only be set when a depth buffer is already defined.
620 */
621 if (intel->is_945 && intel->use_early_z &&
622 depth_region->tiling != I915_TILING_NONE)
623 value |= CLASSIC_EARLY_DEPTH;
624
625 if (depth_region && depth_region->cpp == 4) {
626 value |= DEPTH_FRMT_24_FIXED_8_OTHER;
627 }
628 else {
629 value |= DEPTH_FRMT_16_FIXED;
630 }
631 state->Buffer[I915_DESTREG_DV1] = value;
632
633 drb = ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
634 if (!drb)
635 drb = ctx->DrawBuffer->Attachment[BUFFER_STENCIL].Renderbuffer;
636
637 if (drb)
638 idrb = intel_renderbuffer(drb);
639
640 /* We set up the drawing rectangle to be offset into the color
641 * region's location in the miptree. If it doesn't match with
642 * depth's offsets, we can't render to it.
643 *
644 * (Well, not actually true -- the hw grew a bit to let depth's
645 * offset get forced to 0,0. We may want to use that if people are
646 * hitting that case. Also, some configurations may be supportable
647 * by tweaking the start offset of the buffers around, which we
648 * can't do in general due to tiling)
649 */
650 FALLBACK(intel, I915_FALLBACK_DRAW_OFFSET,
651 idrb && irb && (idrb->draw_x != irb->draw_x ||
652 idrb->draw_y != irb->draw_y));
653
654 if (irb) {
655 draw_x = irb->draw_x;
656 draw_y = irb->draw_y;
657 } else if (idrb) {
658 draw_x = idrb->draw_x;
659 draw_y = idrb->draw_y;
660 } else {
661 draw_x = 0;
662 draw_y = 0;
663 }
664
665 draw_offset = (draw_y << 16) | draw_x;
666
667 FALLBACK(intel, I915_FALLBACK_DRAW_OFFSET,
668 (ctx->DrawBuffer->Width + draw_x > 2048) ||
669 (ctx->DrawBuffer->Height + draw_y > 2048));
670 /* When changing drawing rectangle offset, an MI_FLUSH is first required. */
671 if (draw_offset != i915->last_draw_offset) {
672 state->Buffer[I915_DESTREG_DRAWRECT0] = MI_FLUSH | INHIBIT_FLUSH_RENDER_CACHE;
673 i915->last_draw_offset = draw_offset;
674 } else
675 state->Buffer[I915_DESTREG_DRAWRECT0] = MI_NOOP;
676
677 state->Buffer[I915_DESTREG_DRAWRECT1] = _3DSTATE_DRAWRECT_INFO;
678 state->Buffer[I915_DESTREG_DRAWRECT2] = 0;
679 state->Buffer[I915_DESTREG_DRAWRECT3] = draw_offset;
680 state->Buffer[I915_DESTREG_DRAWRECT4] =
681 ((ctx->DrawBuffer->Width + draw_x - 1) & 0xffff) |
682 ((ctx->DrawBuffer->Height + draw_y - 1) << 16);
683 state->Buffer[I915_DESTREG_DRAWRECT5] = draw_offset;
684
685 I915_STATECHANGE(i915, I915_UPLOAD_BUFFERS);
686 }
687
688 static void
689 i915_update_color_write_enable(struct i915_context *i915, bool enable)
690 {
691 uint32_t dw = i915->state.Ctx[I915_CTXREG_LIS6];
692 if (enable)
693 dw |= S6_COLOR_WRITE_ENABLE;
694 else
695 dw &= ~S6_COLOR_WRITE_ENABLE;
696 if (dw != i915->state.Ctx[I915_CTXREG_LIS6]) {
697 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
698 i915->state.Ctx[I915_CTXREG_LIS6] = dw;
699 }
700 }
701
702 /**
703 * Update the hardware state for drawing into a window or framebuffer object.
704 *
705 * Called by glDrawBuffer, glBindFramebufferEXT, MakeCurrent, and other
706 * places within the driver.
707 *
708 * Basically, this needs to be called any time the current framebuffer
709 * changes, the renderbuffers change, or we need to draw into different
710 * color buffers.
711 */
712 static void
713 i915_update_draw_buffer(struct intel_context *intel)
714 {
715 struct i915_context *i915 = (struct i915_context *)intel;
716 struct gl_context *ctx = &intel->ctx;
717 struct gl_framebuffer *fb = ctx->DrawBuffer;
718 struct intel_region *colorRegion = NULL, *depthRegion = NULL;
719 struct intel_renderbuffer *irbDepth = NULL, *irbStencil = NULL;
720
721 if (!fb) {
722 /* this can happen during the initial context initialization */
723 return;
724 }
725
726 irbDepth = intel_get_renderbuffer(fb, BUFFER_DEPTH);
727 irbStencil = intel_get_renderbuffer(fb, BUFFER_STENCIL);
728
729 /* Do this here, not core Mesa, since this function is called from
730 * many places within the driver.
731 */
732 if (ctx->NewState & _NEW_BUFFERS) {
733 /* this updates the DrawBuffer->_NumColorDrawBuffers fields, etc */
734 _mesa_update_framebuffer(ctx, ctx->ReadBuffer, ctx->DrawBuffer);
735 /* this updates the DrawBuffer's Width/Height if it's a FBO */
736 _mesa_update_draw_buffer_bounds(ctx, ctx->DrawBuffer);
737 }
738
739 if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
740 /* this may occur when we're called by glBindFrameBuffer() during
741 * the process of someone setting up renderbuffers, etc.
742 */
743 /*_mesa_debug(ctx, "DrawBuffer: incomplete user FBO\n");*/
744 return;
745 }
746
747 /* How many color buffers are we drawing into?
748 *
749 * If there is more than one drawbuffer (GL_FRONT_AND_BACK), or the
750 * drawbuffers are too big, we have to fallback to software.
751 */
752 if ((fb->Width > ctx->Const.MaxRenderbufferSize)
753 || (fb->Height > ctx->Const.MaxRenderbufferSize)) {
754 FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, true);
755 } else if (fb->_NumColorDrawBuffers > 1) {
756 FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, true);
757 } else {
758 struct intel_renderbuffer *irb;
759 irb = intel_renderbuffer(fb->_ColorDrawBuffers[0]);
760 colorRegion = (irb && irb->mt) ? irb->mt->region : NULL;
761 FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, false);
762 }
763
764 /* Check for depth fallback. */
765 if (irbDepth && irbDepth->mt) {
766 FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, false);
767 depthRegion = irbDepth->mt->region;
768 } else if (irbDepth && !irbDepth->mt) {
769 FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, true);
770 depthRegion = NULL;
771 } else { /* !irbDepth */
772 /* No fallback is needed because there is no depth buffer. */
773 FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, false);
774 depthRegion = NULL;
775 }
776
777 /* Check for stencil fallback. */
778 if (irbStencil && irbStencil->mt) {
779 assert(intel_rb_format(irbStencil) == MESA_FORMAT_Z24_UNORM_S8_UINT);
780 FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, false);
781 } else if (irbStencil && !irbStencil->mt) {
782 FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, true);
783 } else { /* !irbStencil */
784 /* No fallback is needed because there is no stencil buffer. */
785 FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, false);
786 }
787
788 /* If we have a (packed) stencil buffer attached but no depth buffer,
789 * we still need to set up the shared depth/stencil state so we can use it.
790 */
791 if (depthRegion == NULL && irbStencil && irbStencil->mt
792 && intel_rb_format(irbStencil) == MESA_FORMAT_Z24_UNORM_S8_UINT) {
793 depthRegion = irbStencil->mt->region;
794 }
795
796 /*
797 * Update depth and stencil test state
798 */
799 ctx->Driver.Enable(ctx, GL_DEPTH_TEST, ctx->Depth.Test);
800 ctx->Driver.Enable(ctx, GL_STENCIL_TEST, ctx->Stencil.Enabled);
801
802 i915_update_color_write_enable(i915, colorRegion != NULL);
803
804 intel->vtbl.set_draw_region(intel, &colorRegion, depthRegion,
805 fb->_NumColorDrawBuffers);
806 intel->NewGLState |= _NEW_BUFFERS;
807
808 /* Set state we know depends on drawable parameters:
809 */
810 intelCalcViewport(ctx);
811 ctx->Driver.Scissor(ctx);
812
813 /* Update culling direction which changes depending on the
814 * orientation of the buffer:
815 */
816 ctx->Driver.FrontFace(ctx, ctx->Polygon.FrontFace);
817 }
818
819 static void
820 i915_new_batch(struct intel_context *intel)
821 {
822 struct i915_context *i915 = i915_context(&intel->ctx);
823
824 /* Mark all state as needing to be emitted when starting a new batchbuffer.
825 * Using hardware contexts would be an alternative, but they have some
826 * difficulties associated with them (physical address requirements).
827 */
828 i915->state.emitted = 0;
829 i915->last_draw_offset = 0;
830 i915->last_sampler = 0;
831
832 i915->current_vb_bo = NULL;
833 i915->current_vertex_size = 0;
834 }
835
836 static void
837 i915_assert_not_dirty( struct intel_context *intel )
838 {
839 struct i915_context *i915 = i915_context(&intel->ctx);
840 GLuint dirty = get_dirty(&i915->state);
841 assert(!dirty);
842 (void) dirty;
843 }
844
845 static void
846 i915_invalidate_state(struct intel_context *intel, GLuint new_state)
847 {
848 struct gl_context *ctx = &intel->ctx;
849
850 _swsetup_InvalidateState(ctx, new_state);
851 _tnl_InvalidateState(ctx, new_state);
852 _tnl_invalidate_vertex_state(ctx, new_state);
853 }
854
855 void
856 i915InitVtbl(struct i915_context *i915)
857 {
858 i915->intel.vtbl.check_vertex_size = i915_check_vertex_size;
859 i915->intel.vtbl.destroy = i915_destroy_context;
860 i915->intel.vtbl.emit_state = i915_emit_state;
861 i915->intel.vtbl.new_batch = i915_new_batch;
862 i915->intel.vtbl.reduced_primitive_state = i915_reduced_primitive_state;
863 i915->intel.vtbl.render_start = i915_render_start;
864 i915->intel.vtbl.render_prevalidate = i915_render_prevalidate;
865 i915->intel.vtbl.set_draw_region = i915_set_draw_region;
866 i915->intel.vtbl.update_draw_buffer = i915_update_draw_buffer;
867 i915->intel.vtbl.update_texture_state = i915UpdateTextureState;
868 i915->intel.vtbl.assert_not_dirty = i915_assert_not_dirty;
869 i915->intel.vtbl.finish_batch = intel_finish_vb;
870 i915->intel.vtbl.invalidate_state = i915_invalidate_state;
871 i915->intel.vtbl.render_target_supported = i915_render_target_supported;
872 }