1 /**************************************************************************
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
30 #include "main/glheader.h"
31 #include "main/mtypes.h"
32 #include "main/imports.h"
33 #include "main/macros.h"
34 #include "main/colormac.h"
36 #include "tnl/t_context.h"
37 #include "tnl/t_vertex.h"
39 #include "intel_batchbuffer.h"
40 #include "intel_regions.h"
41 #include "intel_tris.h"
42 #include "intel_fbo.h"
43 #include "intel_chipset.h"
46 #include "i915_context.h"
48 #include "glapi/glapi.h"
51 i915_render_prevalidate(struct intel_context
*intel
)
53 struct i915_context
*i915
= i915_context(&intel
->ctx
);
55 i915ValidateFragmentProgram(i915
);
59 i915_render_start(struct intel_context
*intel
)
65 i915_reduced_primitive_state(struct intel_context
*intel
, GLenum rprim
)
67 struct i915_context
*i915
= i915_context(&intel
->ctx
);
68 GLuint st1
= i915
->state
.Stipple
[I915_STPREG_ST1
];
73 case GL_QUADS
: /* from RASTERIZE(GL_QUADS) in t_dd_tritemp.h */
75 if (intel
->ctx
.Polygon
.StippleFlag
&& intel
->hw_stipple
)
84 i915
->intel
.reduced_primitive
= rprim
;
86 if (st1
!= i915
->state
.Stipple
[I915_STPREG_ST1
]) {
87 INTEL_FIREVERTICES(intel
);
89 I915_STATECHANGE(i915
, I915_UPLOAD_STIPPLE
);
90 i915
->state
.Stipple
[I915_STPREG_ST1
] = st1
;
95 /* Pull apart the vertex format registers and figure out how large a
96 * vertex is supposed to be.
99 i915_check_vertex_size(struct intel_context
*intel
, GLuint expected
)
101 struct i915_context
*i915
= i915_context(&intel
->ctx
);
102 int lis2
= i915
->current
->Ctx
[I915_CTXREG_LIS2
];
103 int lis4
= i915
->current
->Ctx
[I915_CTXREG_LIS4
];
106 switch (lis4
& S4_VFMT_XYZW_MASK
) {
120 fprintf(stderr
, "no xyzw specified\n");
124 if (lis4
& S4_VFMT_SPEC_FOG
)
126 if (lis4
& S4_VFMT_COLOR
)
128 if (lis4
& S4_VFMT_DEPTH_OFFSET
)
130 if (lis4
& S4_VFMT_POINT_WIDTH
)
132 if (lis4
& S4_VFMT_FOG_PARAM
)
135 for (i
= 0; i
< 8; i
++) {
136 switch (lis2
& S2_TEXCOORD_FMT0_MASK
) {
149 case TEXCOORDFMT_2D_16
:
152 case TEXCOORDFMT_4D_16
:
155 case TEXCOORDFMT_NOT_PRESENT
:
158 fprintf(stderr
, "bad texcoord fmt %d\n", i
);
161 lis2
>>= S2_TEXCOORD_FMT1_SHIFT
;
165 fprintf(stderr
, "vertex size mismatch %d/%d\n", sz
, expected
);
167 return sz
== expected
;
172 i915_emit_invarient_state(struct intel_context
*intel
)
176 BEGIN_BATCH(17, IGNORE_CLIPRECTS
);
178 OUT_BATCH(_3DSTATE_AA_CMD
|
179 AA_LINE_ECAAR_WIDTH_ENABLE
|
180 AA_LINE_ECAAR_WIDTH_1_0
|
181 AA_LINE_REGION_WIDTH_ENABLE
| AA_LINE_REGION_WIDTH_1_0
);
183 OUT_BATCH(_3DSTATE_DFLT_DIFFUSE_CMD
);
186 OUT_BATCH(_3DSTATE_DFLT_SPEC_CMD
);
189 OUT_BATCH(_3DSTATE_DFLT_Z_CMD
);
192 /* Don't support texture crossbar yet */
193 OUT_BATCH(_3DSTATE_COORD_SET_BINDINGS
|
198 CSB_TCB(4, 4) | CSB_TCB(5, 5) | CSB_TCB(6, 6) | CSB_TCB(7, 7));
200 /* Need to initialize this to zero.
202 OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1
| I1_LOAD_S(3) | (0));
206 OUT_BATCH(_3DSTATE_SCISSOR_ENABLE_CMD
| DISABLE_SCISSOR_RECT
);
208 OUT_BATCH(_3DSTATE_SCISSOR_RECT_0_CMD
);
212 OUT_BATCH(_3DSTATE_DEPTH_SUBRECT_DISABLE
);
214 OUT_BATCH(_3DSTATE_LOAD_INDIRECT
| 0); /* disable indirect state */
221 #define emit(intel, state, size ) \
222 intel_batchbuffer_data(intel->batch, state, size, IGNORE_CLIPRECTS )
225 get_dirty(struct i915_hw_state
*state
)
229 /* Workaround the multitex hang - if one texture unit state is
230 * modified, emit all texture units.
232 dirty
= state
->active
& ~state
->emitted
;
233 if (dirty
& I915_UPLOAD_TEX_ALL
)
234 state
->emitted
&= ~I915_UPLOAD_TEX_ALL
;
235 dirty
= state
->active
& ~state
->emitted
;
241 get_state_size(struct i915_hw_state
*state
)
243 GLuint dirty
= get_dirty(state
);
247 if (dirty
& I915_UPLOAD_INVARIENT
)
250 if (dirty
& I915_UPLOAD_RASTER_RULES
)
251 sz
+= sizeof(state
->RasterRules
);
253 if (dirty
& I915_UPLOAD_CTX
)
254 sz
+= sizeof(state
->Ctx
);
256 if (dirty
& I915_UPLOAD_BUFFERS
)
257 sz
+= sizeof(state
->Buffer
);
259 if (dirty
& I915_UPLOAD_STIPPLE
)
260 sz
+= sizeof(state
->Stipple
);
262 if (dirty
& I915_UPLOAD_FOG
)
263 sz
+= sizeof(state
->Fog
);
265 if (dirty
& I915_UPLOAD_TEX_ALL
) {
267 for (i
= 0; i
< I915_TEX_UNITS
; i
++)
268 if (dirty
& I915_UPLOAD_TEX(i
))
271 sz
+= (2 + nr
* 3) * sizeof(GLuint
) * 2;
274 if (dirty
& I915_UPLOAD_CONSTANTS
)
275 sz
+= state
->ConstantSize
* sizeof(GLuint
);
277 if (dirty
& I915_UPLOAD_PROGRAM
)
278 sz
+= state
->ProgramSize
* sizeof(GLuint
);
283 /* Push the state into the sarea and/or texture memory.
286 i915_emit_state(struct intel_context
*intel
)
288 struct i915_context
*i915
= i915_context(&intel
->ctx
);
289 struct i915_hw_state
*state
= i915
->current
;
290 int i
, count
, aper_count
;
292 dri_bo
*aper_array
[3 + I915_TEX_UNITS
];
293 GET_CURRENT_CONTEXT(ctx
);
296 /* We don't hold the lock at this point, so want to make sure that
297 * there won't be a buffer wrap between the state emits and the primitive
300 * It might be better to talk about explicit places where
301 * scheduling is allowed, rather than assume that it is whenever a
302 * batchbuffer fills up.
304 * Set the space as LOOP_CLIPRECTS now, since that's what our primitives
305 * will be emitted under.
307 intel_batchbuffer_require_space(intel
->batch
,
308 get_state_size(state
) + INTEL_PRIM_EMIT_SIZE
,
313 dirty
= get_dirty(state
);
315 aper_array
[aper_count
++] = intel
->batch
->buf
;
316 if (dirty
& I915_UPLOAD_BUFFERS
) {
317 aper_array
[aper_count
++] = state
->draw_region
->buffer
;
318 if (state
->depth_region
)
319 aper_array
[aper_count
++] = state
->depth_region
->buffer
;
322 if (dirty
& I915_UPLOAD_TEX_ALL
) {
323 for (i
= 0; i
< I915_TEX_UNITS
; i
++) {
324 if (dirty
& I915_UPLOAD_TEX(i
)) {
325 if (state
->tex_buffer
[i
]) {
326 aper_array
[aper_count
++] = state
->tex_buffer
[i
];
332 if (dri_bufmgr_check_aperture_space(aper_array
, aper_count
)) {
335 intel_batchbuffer_flush(intel
->batch
);
338 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "i915 emit state");
343 /* work out list of buffers to emit */
345 /* Do this here as we may have flushed the batchbuffer above,
346 * causing more state to be dirty!
348 dirty
= get_dirty(state
);
349 state
->emitted
|= dirty
;
350 assert(get_dirty(state
) == 0);
352 if (INTEL_DEBUG
& DEBUG_STATE
)
353 fprintf(stderr
, "%s dirty: %x\n", __FUNCTION__
, dirty
);
355 if (dirty
& I915_UPLOAD_INVARIENT
) {
356 if (INTEL_DEBUG
& DEBUG_STATE
)
357 fprintf(stderr
, "I915_UPLOAD_INVARIENT:\n");
358 i915_emit_invarient_state(intel
);
361 if (dirty
& I915_UPLOAD_RASTER_RULES
) {
362 if (INTEL_DEBUG
& DEBUG_STATE
)
363 fprintf(stderr
, "I915_UPLOAD_RASTER_RULES:\n");
364 emit(intel
, state
->RasterRules
, sizeof(state
->RasterRules
));
367 if (dirty
& I915_UPLOAD_CTX
) {
368 if (INTEL_DEBUG
& DEBUG_STATE
)
369 fprintf(stderr
, "I915_UPLOAD_CTX:\n");
371 emit(intel
, state
->Ctx
, sizeof(state
->Ctx
));
374 if (dirty
& I915_UPLOAD_BUFFERS
) {
377 if (INTEL_DEBUG
& DEBUG_STATE
)
378 fprintf(stderr
, "I915_UPLOAD_BUFFERS:\n");
380 if (state
->depth_region
)
383 if (intel
->constant_cliprect
)
386 BEGIN_BATCH(count
, IGNORE_CLIPRECTS
);
387 OUT_BATCH(state
->Buffer
[I915_DESTREG_CBUFADDR0
]);
388 OUT_BATCH(state
->Buffer
[I915_DESTREG_CBUFADDR1
]);
389 OUT_RELOC(state
->draw_region
->buffer
,
390 I915_GEM_DOMAIN_RENDER
, I915_GEM_DOMAIN_RENDER
,
391 state
->draw_region
->draw_offset
);
393 if (state
->depth_region
) {
394 OUT_BATCH(state
->Buffer
[I915_DESTREG_DBUFADDR0
]);
395 OUT_BATCH(state
->Buffer
[I915_DESTREG_DBUFADDR1
]);
396 OUT_RELOC(state
->depth_region
->buffer
,
397 I915_GEM_DOMAIN_RENDER
, I915_GEM_DOMAIN_RENDER
,
398 state
->depth_region
->draw_offset
);
401 OUT_BATCH(state
->Buffer
[I915_DESTREG_DV0
]);
402 OUT_BATCH(state
->Buffer
[I915_DESTREG_DV1
]);
403 OUT_BATCH(state
->Buffer
[I915_DESTREG_SENABLE
]);
404 OUT_BATCH(state
->Buffer
[I915_DESTREG_SR0
]);
405 OUT_BATCH(state
->Buffer
[I915_DESTREG_SR1
]);
406 OUT_BATCH(state
->Buffer
[I915_DESTREG_SR2
]);
408 if (intel
->constant_cliprect
) {
409 assert(state
->Buffer
[I915_DESTREG_DRAWRECT0
] != MI_NOOP
);
410 OUT_BATCH(state
->Buffer
[I915_DESTREG_DRAWRECT0
]);
411 OUT_BATCH(state
->Buffer
[I915_DESTREG_DRAWRECT1
]);
412 OUT_BATCH(state
->Buffer
[I915_DESTREG_DRAWRECT2
]);
413 OUT_BATCH(state
->Buffer
[I915_DESTREG_DRAWRECT3
]);
414 OUT_BATCH(state
->Buffer
[I915_DESTREG_DRAWRECT4
]);
415 OUT_BATCH(state
->Buffer
[I915_DESTREG_DRAWRECT5
]);
421 if (dirty
& I915_UPLOAD_STIPPLE
) {
422 if (INTEL_DEBUG
& DEBUG_STATE
)
423 fprintf(stderr
, "I915_UPLOAD_STIPPLE:\n");
424 emit(intel
, state
->Stipple
, sizeof(state
->Stipple
));
427 if (dirty
& I915_UPLOAD_FOG
) {
428 if (INTEL_DEBUG
& DEBUG_STATE
)
429 fprintf(stderr
, "I915_UPLOAD_FOG:\n");
430 emit(intel
, state
->Fog
, sizeof(state
->Fog
));
433 /* Combine all the dirty texture state into a single command to
434 * avoid lockups on I915 hardware.
436 if (dirty
& I915_UPLOAD_TEX_ALL
) {
439 for (i
= 0; i
< I915_TEX_UNITS
; i
++)
440 if (dirty
& I915_UPLOAD_TEX(i
))
443 BEGIN_BATCH(2 + nr
* 3, IGNORE_CLIPRECTS
);
444 OUT_BATCH(_3DSTATE_MAP_STATE
| (3 * nr
));
445 OUT_BATCH((dirty
& I915_UPLOAD_TEX_ALL
) >> I915_UPLOAD_TEX_0_SHIFT
);
446 for (i
= 0; i
< I915_TEX_UNITS
; i
++)
447 if (dirty
& I915_UPLOAD_TEX(i
)) {
449 if (state
->tex_buffer
[i
]) {
450 OUT_RELOC(state
->tex_buffer
[i
],
451 I915_GEM_DOMAIN_SAMPLER
, 0,
452 state
->tex_offset
[i
]);
454 else if (state
== &i915
->meta
) {
459 OUT_BATCH(state
->tex_offset
[i
]);
462 OUT_BATCH(state
->Tex
[i
][I915_TEXREG_MS3
]);
463 OUT_BATCH(state
->Tex
[i
][I915_TEXREG_MS4
]);
467 BEGIN_BATCH(2 + nr
* 3, IGNORE_CLIPRECTS
);
468 OUT_BATCH(_3DSTATE_SAMPLER_STATE
| (3 * nr
));
469 OUT_BATCH((dirty
& I915_UPLOAD_TEX_ALL
) >> I915_UPLOAD_TEX_0_SHIFT
);
470 for (i
= 0; i
< I915_TEX_UNITS
; i
++)
471 if (dirty
& I915_UPLOAD_TEX(i
)) {
472 OUT_BATCH(state
->Tex
[i
][I915_TEXREG_SS2
]);
473 OUT_BATCH(state
->Tex
[i
][I915_TEXREG_SS3
]);
474 OUT_BATCH(state
->Tex
[i
][I915_TEXREG_SS4
]);
479 if (dirty
& I915_UPLOAD_CONSTANTS
) {
480 if (INTEL_DEBUG
& DEBUG_STATE
)
481 fprintf(stderr
, "I915_UPLOAD_CONSTANTS:\n");
482 emit(intel
, state
->Constant
, state
->ConstantSize
* sizeof(GLuint
));
485 if (dirty
& I915_UPLOAD_PROGRAM
) {
486 if (state
->ProgramSize
) {
487 if (INTEL_DEBUG
& DEBUG_STATE
)
488 fprintf(stderr
, "I915_UPLOAD_PROGRAM:\n");
490 assert((state
->Program
[0] & 0x1ff) + 2 == state
->ProgramSize
);
492 emit(intel
, state
->Program
, state
->ProgramSize
* sizeof(GLuint
));
493 if (INTEL_DEBUG
& DEBUG_STATE
)
494 i915_disassemble_program(state
->Program
, state
->ProgramSize
);
498 intel
->batch
->dirty_state
&= ~dirty
;
499 assert(get_dirty(state
) == 0);
500 assert((intel
->batch
->dirty_state
& (1<<1)) == 0);
504 i915_destroy_context(struct intel_context
*intel
)
507 struct i915_context
*i915
= i915_context(&intel
->ctx
);
509 intel_region_release(&i915
->state
.draw_region
);
510 intel_region_release(&i915
->state
.depth_region
);
511 intel_region_release(&i915
->meta
.draw_region
);
512 intel_region_release(&i915
->meta
.depth_region
);
513 intel_region_release(&i915
->initial
.draw_region
);
514 intel_region_release(&i915
->initial
.depth_region
);
516 for (i
= 0; i
< I915_TEX_UNITS
; i
++) {
517 if (i915
->state
.tex_buffer
[i
] != NULL
) {
518 dri_bo_unreference(i915
->state
.tex_buffer
[i
]);
519 i915
->state
.tex_buffer
[i
] = NULL
;
523 _tnl_free_vertices(&intel
->ctx
);
527 i915_set_buf_info_for_region(uint32_t *state
, struct intel_region
*region
,
530 state
[0] = _3DSTATE_BUF_INFO_CMD
;
531 state
[1] = buffer_id
;
533 if (region
!= NULL
) {
534 state
[1] |= BUF_3D_PITCH(region
->pitch
* region
->cpp
);
536 if (region
->tiling
!= I915_TILING_NONE
) {
537 state
[1] |= BUF_3D_TILED_SURFACE
;
538 if (region
->tiling
== I915_TILING_Y
)
539 state
[1] |= BUF_3D_TILE_WALK_Y
;
545 * Set the drawing regions for the color and depth/stencil buffers.
546 * This involves setting the pitch, cpp and buffer ID/location.
547 * Also set pixel format for color and Z rendering
548 * Used for setting both regular and meta state.
551 i915_state_draw_region(struct intel_context
*intel
,
552 struct i915_hw_state
*state
,
553 struct intel_region
*color_region
,
554 struct intel_region
*depth_region
)
556 struct i915_context
*i915
= i915_context(&intel
->ctx
);
557 GLcontext
*ctx
= &intel
->ctx
;
558 struct gl_renderbuffer
*rb
= ctx
->DrawBuffer
->_ColorDrawBuffers
[0];
559 struct intel_renderbuffer
*irb
= intel_renderbuffer(rb
);
562 ASSERT(state
== &i915
->state
|| state
== &i915
->meta
);
564 if (state
->draw_region
!= color_region
) {
565 intel_region_release(&state
->draw_region
);
566 intel_region_reference(&state
->draw_region
, color_region
);
568 if (state
->depth_region
!= depth_region
) {
569 intel_region_release(&state
->depth_region
);
570 intel_region_reference(&state
->depth_region
, depth_region
);
574 * Set stride/cpp values
576 i915_set_buf_info_for_region(&state
->Buffer
[I915_DESTREG_CBUFADDR0
],
577 color_region
, BUF_3D_ID_COLOR_BACK
);
579 i915_set_buf_info_for_region(&state
->Buffer
[I915_DESTREG_DBUFADDR0
],
580 depth_region
, BUF_3D_ID_DEPTH
);
583 * Compute/set I915_DESTREG_DV1 value
585 value
= (DSTORG_HORT_BIAS(0x8) | /* .5 */
586 DSTORG_VERT_BIAS(0x8) | /* .5 */
587 LOD_PRECLAMP_OGL
| TEX_DEFAULT_COLOR_OGL
);
589 switch (irb
->Base
.Format
) {
590 case MESA_FORMAT_ARGB8888
:
591 case MESA_FORMAT_XRGB8888
:
594 case MESA_FORMAT_RGB565
:
595 value
|= DV_PF_565
| DITHER_FULL_ALWAYS
;
597 case MESA_FORMAT_ARGB1555
:
598 value
|= DV_PF_1555
| DITHER_FULL_ALWAYS
;
600 case MESA_FORMAT_ARGB4444
:
601 value
|= DV_PF_4444
| DITHER_FULL_ALWAYS
;
604 _mesa_problem(ctx
, "Bad renderbuffer format: %d\n",
609 /* This isn't quite safe, thus being hidden behind an option. When changing
610 * the value of this bit, the pipeline needs to be MI_FLUSHed. And it
611 * can only be set when a depth buffer is already defined.
613 if (IS_945(intel
->intelScreen
->deviceID
) && intel
->use_early_z
&&
614 depth_region
->tiling
!= I915_TILING_NONE
)
615 value
|= CLASSIC_EARLY_DEPTH
;
617 if (depth_region
&& depth_region
->cpp
== 4) {
618 value
|= DEPTH_FRMT_24_FIXED_8_OTHER
;
621 value
|= DEPTH_FRMT_16_FIXED
;
623 state
->Buffer
[I915_DESTREG_DV1
] = value
;
625 if (intel
->constant_cliprect
) {
626 state
->Buffer
[I915_DESTREG_DRAWRECT0
] = _3DSTATE_DRAWRECT_INFO
;
627 state
->Buffer
[I915_DESTREG_DRAWRECT1
] = 0;
628 state
->Buffer
[I915_DESTREG_DRAWRECT2
] = 0; /* xmin, ymin */
629 state
->Buffer
[I915_DESTREG_DRAWRECT3
] =
630 (ctx
->DrawBuffer
->Width
& 0xffff) |
631 (ctx
->DrawBuffer
->Height
<< 16);
632 state
->Buffer
[I915_DESTREG_DRAWRECT4
] = 0; /* xoff, yoff */
633 state
->Buffer
[I915_DESTREG_DRAWRECT5
] = 0;
635 state
->Buffer
[I915_DESTREG_DRAWRECT0
] = MI_NOOP
;
636 state
->Buffer
[I915_DESTREG_DRAWRECT1
] = MI_NOOP
;
637 state
->Buffer
[I915_DESTREG_DRAWRECT2
] = MI_NOOP
;
638 state
->Buffer
[I915_DESTREG_DRAWRECT3
] = MI_NOOP
;
639 state
->Buffer
[I915_DESTREG_DRAWRECT4
] = MI_NOOP
;
640 state
->Buffer
[I915_DESTREG_DRAWRECT5
] = MI_NOOP
;
643 I915_STATECHANGE(i915
, I915_UPLOAD_BUFFERS
);
648 i915_set_draw_region(struct intel_context
*intel
,
649 struct intel_region
*color_regions
[],
650 struct intel_region
*depth_region
,
653 struct i915_context
*i915
= i915_context(&intel
->ctx
);
654 i915_state_draw_region(intel
, &i915
->state
, color_regions
[0], depth_region
);
660 i915_new_batch(struct intel_context
*intel
)
662 struct i915_context
*i915
= i915_context(&intel
->ctx
);
664 /* Mark all state as needing to be emitted when starting a new batchbuffer.
665 * Using hardware contexts would be an alternative, but they have some
666 * difficulties associated with them (physical address requirements).
668 i915
->state
.emitted
= 0;
670 /* Check that we didn't just wrap our batchbuffer at a bad time. */
671 assert(!intel
->no_batch_wrap
);
675 i915_assert_not_dirty( struct intel_context
*intel
)
677 struct i915_context
*i915
= i915_context(&intel
->ctx
);
678 struct i915_hw_state
*state
= i915
->current
;
679 GLuint dirty
= get_dirty(state
);
684 i915InitVtbl(struct i915_context
*i915
)
686 i915
->intel
.vtbl
.check_vertex_size
= i915_check_vertex_size
;
687 i915
->intel
.vtbl
.destroy
= i915_destroy_context
;
688 i915
->intel
.vtbl
.emit_state
= i915_emit_state
;
689 i915
->intel
.vtbl
.new_batch
= i915_new_batch
;
690 i915
->intel
.vtbl
.reduced_primitive_state
= i915_reduced_primitive_state
;
691 i915
->intel
.vtbl
.render_start
= i915_render_start
;
692 i915
->intel
.vtbl
.render_prevalidate
= i915_render_prevalidate
;
693 i915
->intel
.vtbl
.set_draw_region
= i915_set_draw_region
;
694 i915
->intel
.vtbl
.update_texture_state
= i915UpdateTextureState
;
695 i915
->intel
.vtbl
.assert_not_dirty
= i915_assert_not_dirty
;
696 i915
->intel
.vtbl
.finish_batch
= intel_finish_vb
;