i915: Remove i965 paths from i915_update_drawbuffer() and i830's too.
[mesa.git] / src / mesa / drivers / dri / i915 / i915_vtbl.c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29
30 #include "main/glheader.h"
31 #include "main/mtypes.h"
32 #include "main/imports.h"
33 #include "main/macros.h"
34 #include "main/colormac.h"
35 #include "main/renderbuffer.h"
36 #include "main/framebuffer.h"
37
38 #include "tnl/tnl.h"
39 #include "tnl/t_context.h"
40 #include "tnl/t_vertex.h"
41 #include "swrast_setup/swrast_setup.h"
42
43 #include "intel_batchbuffer.h"
44 #include "intel_regions.h"
45 #include "intel_tris.h"
46 #include "intel_fbo.h"
47 #include "intel_buffers.h"
48
49 #include "i915_reg.h"
50 #include "i915_context.h"
51
52 static void
53 i915_render_prevalidate(struct intel_context *intel)
54 {
55 struct i915_context *i915 = i915_context(&intel->ctx);
56
57 i915ValidateFragmentProgram(i915);
58 }
59
60 static void
61 i915_render_start(struct intel_context *intel)
62 {
63 intel_prepare_render(intel);
64 }
65
66
67 static void
68 i915_reduced_primitive_state(struct intel_context *intel, GLenum rprim)
69 {
70 struct i915_context *i915 = i915_context(&intel->ctx);
71 GLuint st1 = i915->state.Stipple[I915_STPREG_ST1];
72
73 st1 &= ~ST1_ENABLE;
74
75 switch (rprim) {
76 case GL_QUADS: /* from RASTERIZE(GL_QUADS) in t_dd_tritemp.h */
77 case GL_TRIANGLES:
78 if (intel->ctx.Polygon.StippleFlag && intel->hw_stipple)
79 st1 |= ST1_ENABLE;
80 break;
81 case GL_LINES:
82 case GL_POINTS:
83 default:
84 break;
85 }
86
87 i915->intel.reduced_primitive = rprim;
88
89 if (st1 != i915->state.Stipple[I915_STPREG_ST1]) {
90 INTEL_FIREVERTICES(intel);
91
92 I915_STATECHANGE(i915, I915_UPLOAD_STIPPLE);
93 i915->state.Stipple[I915_STPREG_ST1] = st1;
94 }
95 }
96
97
98 /* Pull apart the vertex format registers and figure out how large a
99 * vertex is supposed to be.
100 */
101 static GLboolean
102 i915_check_vertex_size(struct intel_context *intel, GLuint expected)
103 {
104 struct i915_context *i915 = i915_context(&intel->ctx);
105 int lis2 = i915->state.Ctx[I915_CTXREG_LIS2];
106 int lis4 = i915->state.Ctx[I915_CTXREG_LIS4];
107 int i, sz = 0;
108
109 switch (lis4 & S4_VFMT_XYZW_MASK) {
110 case S4_VFMT_XY:
111 sz = 2;
112 break;
113 case S4_VFMT_XYZ:
114 sz = 3;
115 break;
116 case S4_VFMT_XYW:
117 sz = 3;
118 break;
119 case S4_VFMT_XYZW:
120 sz = 4;
121 break;
122 default:
123 fprintf(stderr, "no xyzw specified\n");
124 return 0;
125 }
126
127 if (lis4 & S4_VFMT_SPEC_FOG)
128 sz++;
129 if (lis4 & S4_VFMT_COLOR)
130 sz++;
131 if (lis4 & S4_VFMT_DEPTH_OFFSET)
132 sz++;
133 if (lis4 & S4_VFMT_POINT_WIDTH)
134 sz++;
135 if (lis4 & S4_VFMT_FOG_PARAM)
136 sz++;
137
138 for (i = 0; i < 8; i++) {
139 switch (lis2 & S2_TEXCOORD_FMT0_MASK) {
140 case TEXCOORDFMT_2D:
141 sz += 2;
142 break;
143 case TEXCOORDFMT_3D:
144 sz += 3;
145 break;
146 case TEXCOORDFMT_4D:
147 sz += 4;
148 break;
149 case TEXCOORDFMT_1D:
150 sz += 1;
151 break;
152 case TEXCOORDFMT_2D_16:
153 sz += 1;
154 break;
155 case TEXCOORDFMT_4D_16:
156 sz += 2;
157 break;
158 case TEXCOORDFMT_NOT_PRESENT:
159 break;
160 default:
161 fprintf(stderr, "bad texcoord fmt %d\n", i);
162 return GL_FALSE;
163 }
164 lis2 >>= S2_TEXCOORD_FMT1_SHIFT;
165 }
166
167 if (sz != expected)
168 fprintf(stderr, "vertex size mismatch %d/%d\n", sz, expected);
169
170 return sz == expected;
171 }
172
173
174 static void
175 i915_emit_invarient_state(struct intel_context *intel)
176 {
177 BATCH_LOCALS;
178
179 BEGIN_BATCH(17);
180
181 OUT_BATCH(_3DSTATE_AA_CMD |
182 AA_LINE_ECAAR_WIDTH_ENABLE |
183 AA_LINE_ECAAR_WIDTH_1_0 |
184 AA_LINE_REGION_WIDTH_ENABLE | AA_LINE_REGION_WIDTH_1_0);
185
186 OUT_BATCH(_3DSTATE_DFLT_DIFFUSE_CMD);
187 OUT_BATCH(0);
188
189 OUT_BATCH(_3DSTATE_DFLT_SPEC_CMD);
190 OUT_BATCH(0);
191
192 OUT_BATCH(_3DSTATE_DFLT_Z_CMD);
193 OUT_BATCH(0);
194
195 /* Don't support texture crossbar yet */
196 OUT_BATCH(_3DSTATE_COORD_SET_BINDINGS |
197 CSB_TCB(0, 0) |
198 CSB_TCB(1, 1) |
199 CSB_TCB(2, 2) |
200 CSB_TCB(3, 3) |
201 CSB_TCB(4, 4) | CSB_TCB(5, 5) | CSB_TCB(6, 6) | CSB_TCB(7, 7));
202
203 /* Need to initialize this to zero.
204 */
205 OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S(3) | (0));
206 OUT_BATCH(0);
207
208 /* XXX: Use this */
209 OUT_BATCH(_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT);
210
211 OUT_BATCH(_3DSTATE_SCISSOR_RECT_0_CMD);
212 OUT_BATCH(0);
213 OUT_BATCH(0);
214
215 OUT_BATCH(_3DSTATE_DEPTH_SUBRECT_DISABLE);
216
217 OUT_BATCH(_3DSTATE_LOAD_INDIRECT | 0); /* disable indirect state */
218 OUT_BATCH(0);
219
220 ADVANCE_BATCH();
221 }
222
223
224 #define emit(intel, state, size ) \
225 intel_batchbuffer_data(intel, state, size, false)
226
227 static GLuint
228 get_dirty(struct i915_hw_state *state)
229 {
230 GLuint dirty;
231
232 /* Workaround the multitex hang - if one texture unit state is
233 * modified, emit all texture units.
234 */
235 dirty = state->active & ~state->emitted;
236 if (dirty & I915_UPLOAD_TEX_ALL)
237 state->emitted &= ~I915_UPLOAD_TEX_ALL;
238 dirty = state->active & ~state->emitted;
239 return dirty;
240 }
241
242
243 static GLuint
244 get_state_size(struct i915_hw_state *state)
245 {
246 GLuint dirty = get_dirty(state);
247 GLuint i;
248 GLuint sz = 0;
249
250 if (dirty & I915_UPLOAD_INVARIENT)
251 sz += 30 * 4;
252
253 if (dirty & I915_UPLOAD_RASTER_RULES)
254 sz += sizeof(state->RasterRules);
255
256 if (dirty & I915_UPLOAD_CTX)
257 sz += sizeof(state->Ctx);
258
259 if (dirty & I915_UPLOAD_BLEND)
260 sz += sizeof(state->Blend);
261
262 if (dirty & I915_UPLOAD_BUFFERS)
263 sz += sizeof(state->Buffer);
264
265 if (dirty & I915_UPLOAD_STIPPLE)
266 sz += sizeof(state->Stipple);
267
268 if (dirty & I915_UPLOAD_TEX_ALL) {
269 int nr = 0;
270 for (i = 0; i < I915_TEX_UNITS; i++)
271 if (dirty & I915_UPLOAD_TEX(i))
272 nr++;
273
274 sz += (2 + nr * 3) * sizeof(GLuint) * 2;
275 }
276
277 if (dirty & I915_UPLOAD_CONSTANTS)
278 sz += state->ConstantSize * sizeof(GLuint);
279
280 if (dirty & I915_UPLOAD_PROGRAM)
281 sz += state->ProgramSize * sizeof(GLuint);
282
283 return sz;
284 }
285
286 /* Push the state into the sarea and/or texture memory.
287 */
288 static void
289 i915_emit_state(struct intel_context *intel)
290 {
291 struct i915_context *i915 = i915_context(&intel->ctx);
292 struct i915_hw_state *state = &i915->state;
293 int i, count, aper_count;
294 GLuint dirty;
295 drm_intel_bo *aper_array[3 + I915_TEX_UNITS];
296 GET_CURRENT_CONTEXT(ctx);
297 BATCH_LOCALS;
298
299 /* We don't hold the lock at this point, so want to make sure that
300 * there won't be a buffer wrap between the state emits and the primitive
301 * emit header.
302 *
303 * It might be better to talk about explicit places where
304 * scheduling is allowed, rather than assume that it is whenever a
305 * batchbuffer fills up.
306 */
307 intel_batchbuffer_require_space(intel,
308 get_state_size(state) + INTEL_PRIM_EMIT_SIZE,
309 false);
310 count = 0;
311 again:
312 if (intel->batch.bo == NULL) {
313 _mesa_error(ctx, GL_OUT_OF_MEMORY, "i915 emit state");
314 assert(0);
315 }
316 aper_count = 0;
317 dirty = get_dirty(state);
318
319 aper_array[aper_count++] = intel->batch.bo;
320 if (dirty & I915_UPLOAD_BUFFERS) {
321 aper_array[aper_count++] = state->draw_region->buffer;
322 if (state->depth_region)
323 aper_array[aper_count++] = state->depth_region->buffer;
324 }
325
326 if (dirty & I915_UPLOAD_TEX_ALL) {
327 for (i = 0; i < I915_TEX_UNITS; i++) {
328 if (dirty & I915_UPLOAD_TEX(i)) {
329 if (state->tex_buffer[i]) {
330 aper_array[aper_count++] = state->tex_buffer[i];
331 }
332 }
333 }
334 }
335
336 if (dri_bufmgr_check_aperture_space(aper_array, aper_count)) {
337 if (count == 0) {
338 count++;
339 intel_batchbuffer_flush(intel);
340 goto again;
341 } else {
342 _mesa_error(ctx, GL_OUT_OF_MEMORY, "i915 emit state");
343 assert(0);
344 }
345 }
346
347 /* work out list of buffers to emit */
348
349 /* Do this here as we may have flushed the batchbuffer above,
350 * causing more state to be dirty!
351 */
352 dirty = get_dirty(state);
353 state->emitted |= dirty;
354 assert(get_dirty(state) == 0);
355
356 if (INTEL_DEBUG & DEBUG_STATE)
357 fprintf(stderr, "%s dirty: %x\n", __FUNCTION__, dirty);
358
359 if (dirty & I915_UPLOAD_INVARIENT) {
360 if (INTEL_DEBUG & DEBUG_STATE)
361 fprintf(stderr, "I915_UPLOAD_INVARIENT:\n");
362 i915_emit_invarient_state(intel);
363 }
364
365 if (dirty & I915_UPLOAD_RASTER_RULES) {
366 if (INTEL_DEBUG & DEBUG_STATE)
367 fprintf(stderr, "I915_UPLOAD_RASTER_RULES:\n");
368 emit(intel, state->RasterRules, sizeof(state->RasterRules));
369 }
370
371 if (dirty & I915_UPLOAD_CTX) {
372 if (INTEL_DEBUG & DEBUG_STATE)
373 fprintf(stderr, "I915_UPLOAD_CTX:\n");
374
375 emit(intel, state->Ctx, sizeof(state->Ctx));
376 }
377
378 if (dirty & I915_UPLOAD_BLEND) {
379 if (INTEL_DEBUG & DEBUG_STATE)
380 fprintf(stderr, "I915_UPLOAD_BLEND:\n");
381
382 emit(intel, state->Blend, sizeof(state->Blend));
383 }
384
385 if (dirty & I915_UPLOAD_BUFFERS) {
386 GLuint count;
387
388 if (INTEL_DEBUG & DEBUG_STATE)
389 fprintf(stderr, "I915_UPLOAD_BUFFERS:\n");
390
391 count = 14;
392 if (state->Buffer[I915_DESTREG_DRAWRECT0] != MI_NOOP)
393 count++;
394 if (state->depth_region)
395 count += 3;
396
397 BEGIN_BATCH(count);
398 OUT_BATCH(state->Buffer[I915_DESTREG_CBUFADDR0]);
399 OUT_BATCH(state->Buffer[I915_DESTREG_CBUFADDR1]);
400 OUT_RELOC(state->draw_region->buffer,
401 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, 0);
402
403 if (state->depth_region) {
404 OUT_BATCH(state->Buffer[I915_DESTREG_DBUFADDR0]);
405 OUT_BATCH(state->Buffer[I915_DESTREG_DBUFADDR1]);
406 OUT_RELOC(state->depth_region->buffer,
407 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, 0);
408 }
409
410 OUT_BATCH(state->Buffer[I915_DESTREG_DV0]);
411 OUT_BATCH(state->Buffer[I915_DESTREG_DV1]);
412 OUT_BATCH(state->Buffer[I915_DESTREG_SENABLE]);
413 OUT_BATCH(state->Buffer[I915_DESTREG_SR0]);
414 OUT_BATCH(state->Buffer[I915_DESTREG_SR1]);
415 OUT_BATCH(state->Buffer[I915_DESTREG_SR2]);
416
417 if (state->Buffer[I915_DESTREG_DRAWRECT0] != MI_NOOP)
418 OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT0]);
419 OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT1]);
420 OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT2]);
421 OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT3]);
422 OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT4]);
423 OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT5]);
424
425 ADVANCE_BATCH();
426 }
427
428 if (dirty & I915_UPLOAD_STIPPLE) {
429 if (INTEL_DEBUG & DEBUG_STATE)
430 fprintf(stderr, "I915_UPLOAD_STIPPLE:\n");
431 emit(intel, state->Stipple, sizeof(state->Stipple));
432 }
433
434 /* Combine all the dirty texture state into a single command to
435 * avoid lockups on I915 hardware.
436 */
437 if (dirty & I915_UPLOAD_TEX_ALL) {
438 int nr = 0;
439 GLuint unwind;
440
441 for (i = 0; i < I915_TEX_UNITS; i++)
442 if (dirty & I915_UPLOAD_TEX(i))
443 nr++;
444
445 BEGIN_BATCH(2 + nr * 3);
446 OUT_BATCH(_3DSTATE_MAP_STATE | (3 * nr));
447 OUT_BATCH((dirty & I915_UPLOAD_TEX_ALL) >> I915_UPLOAD_TEX_0_SHIFT);
448 for (i = 0; i < I915_TEX_UNITS; i++)
449 if (dirty & I915_UPLOAD_TEX(i)) {
450 OUT_RELOC(state->tex_buffer[i],
451 I915_GEM_DOMAIN_SAMPLER, 0,
452 state->tex_offset[i]);
453
454 OUT_BATCH(state->Tex[i][I915_TEXREG_MS3]);
455 OUT_BATCH(state->Tex[i][I915_TEXREG_MS4]);
456 }
457 ADVANCE_BATCH();
458
459 unwind = intel->batch.used;
460 BEGIN_BATCH(2 + nr * 3);
461 OUT_BATCH(_3DSTATE_SAMPLER_STATE | (3 * nr));
462 OUT_BATCH((dirty & I915_UPLOAD_TEX_ALL) >> I915_UPLOAD_TEX_0_SHIFT);
463 for (i = 0; i < I915_TEX_UNITS; i++)
464 if (dirty & I915_UPLOAD_TEX(i)) {
465 OUT_BATCH(state->Tex[i][I915_TEXREG_SS2]);
466 OUT_BATCH(state->Tex[i][I915_TEXREG_SS3]);
467 OUT_BATCH(state->Tex[i][I915_TEXREG_SS4]);
468 }
469 ADVANCE_BATCH();
470 if (i915->last_sampler &&
471 memcmp(intel->batch.map + i915->last_sampler,
472 intel->batch.map + unwind,
473 (2 + nr*3)*sizeof(int)) == 0)
474 intel->batch.used = unwind;
475 else
476 i915->last_sampler = unwind;
477 }
478
479 if (dirty & I915_UPLOAD_CONSTANTS) {
480 if (INTEL_DEBUG & DEBUG_STATE)
481 fprintf(stderr, "I915_UPLOAD_CONSTANTS:\n");
482 emit(intel, state->Constant, state->ConstantSize * sizeof(GLuint));
483 }
484
485 if (dirty & I915_UPLOAD_PROGRAM) {
486 if (state->ProgramSize) {
487 if (INTEL_DEBUG & DEBUG_STATE)
488 fprintf(stderr, "I915_UPLOAD_PROGRAM:\n");
489
490 assert((state->Program[0] & 0x1ff) + 2 == state->ProgramSize);
491
492 emit(intel, state->Program, state->ProgramSize * sizeof(GLuint));
493 if (INTEL_DEBUG & DEBUG_STATE)
494 i915_disassemble_program(state->Program, state->ProgramSize);
495 }
496 }
497
498 assert(get_dirty(state) == 0);
499 }
500
501 static void
502 i915_destroy_context(struct intel_context *intel)
503 {
504 GLuint i;
505 struct i915_context *i915 = i915_context(&intel->ctx);
506
507 intel_region_release(&i915->state.draw_region);
508 intel_region_release(&i915->state.depth_region);
509
510 for (i = 0; i < I915_TEX_UNITS; i++) {
511 if (i915->state.tex_buffer[i] != NULL) {
512 drm_intel_bo_unreference(i915->state.tex_buffer[i]);
513 i915->state.tex_buffer[i] = NULL;
514 }
515 }
516
517 _tnl_free_vertices(&intel->ctx);
518 }
519
520 void
521 i915_set_buf_info_for_region(uint32_t *state, struct intel_region *region,
522 uint32_t buffer_id)
523 {
524 state[0] = _3DSTATE_BUF_INFO_CMD;
525 state[1] = buffer_id;
526
527 if (region != NULL) {
528 state[1] |= BUF_3D_PITCH(region->pitch * region->cpp);
529
530 if (region->tiling != I915_TILING_NONE) {
531 state[1] |= BUF_3D_TILED_SURFACE;
532 if (region->tiling == I915_TILING_Y)
533 state[1] |= BUF_3D_TILE_WALK_Y;
534 }
535 }
536 }
537
538 static uint32_t i915_render_target_format_for_mesa_format[MESA_FORMAT_COUNT] =
539 {
540 [MESA_FORMAT_ARGB8888] = DV_PF_8888,
541 [MESA_FORMAT_XRGB8888] = DV_PF_8888,
542 [MESA_FORMAT_RGB565] = DV_PF_565 | DITHER_FULL_ALWAYS,
543 [MESA_FORMAT_ARGB1555] = DV_PF_1555 | DITHER_FULL_ALWAYS,
544 [MESA_FORMAT_ARGB4444] = DV_PF_4444 | DITHER_FULL_ALWAYS,
545 };
546
547 static bool
548 i915_render_target_supported(gl_format format)
549 {
550 if (format == MESA_FORMAT_S8_Z24 ||
551 format == MESA_FORMAT_X8_Z24 ||
552 format == MESA_FORMAT_Z16) {
553 return true;
554 }
555
556 return i915_render_target_format_for_mesa_format[format] != 0;
557 }
558
559 static void
560 i915_set_draw_region(struct intel_context *intel,
561 struct intel_region *color_regions[],
562 struct intel_region *depth_region,
563 GLuint num_regions)
564 {
565 struct i915_context *i915 = i915_context(&intel->ctx);
566 struct gl_context *ctx = &intel->ctx;
567 struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0];
568 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
569 struct gl_renderbuffer *drb;
570 struct intel_renderbuffer *idrb = NULL;
571 GLuint value;
572 struct i915_hw_state *state = &i915->state;
573 uint32_t draw_x, draw_y, draw_offset;
574
575 if (state->draw_region != color_regions[0]) {
576 intel_region_reference(&state->draw_region, color_regions[0]);
577 }
578 if (state->depth_region != depth_region) {
579 intel_region_reference(&state->depth_region, depth_region);
580 }
581
582 /*
583 * Set stride/cpp values
584 */
585 i915_set_buf_info_for_region(&state->Buffer[I915_DESTREG_CBUFADDR0],
586 color_regions[0], BUF_3D_ID_COLOR_BACK);
587
588 i915_set_buf_info_for_region(&state->Buffer[I915_DESTREG_DBUFADDR0],
589 depth_region, BUF_3D_ID_DEPTH);
590
591 /*
592 * Compute/set I915_DESTREG_DV1 value
593 */
594 value = (DSTORG_HORT_BIAS(0x8) | /* .5 */
595 DSTORG_VERT_BIAS(0x8) | /* .5 */
596 LOD_PRECLAMP_OGL | TEX_DEFAULT_COLOR_OGL);
597 if (irb != NULL) {
598 value |= i915_render_target_format_for_mesa_format[irb->Base.Format];
599 }
600
601 /* This isn't quite safe, thus being hidden behind an option. When changing
602 * the value of this bit, the pipeline needs to be MI_FLUSHed. And it
603 * can only be set when a depth buffer is already defined.
604 */
605 if (intel->is_945 && intel->use_early_z &&
606 depth_region->tiling != I915_TILING_NONE)
607 value |= CLASSIC_EARLY_DEPTH;
608
609 if (depth_region && depth_region->cpp == 4) {
610 value |= DEPTH_FRMT_24_FIXED_8_OTHER;
611 }
612 else {
613 value |= DEPTH_FRMT_16_FIXED;
614 }
615 state->Buffer[I915_DESTREG_DV1] = value;
616
617 drb = ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
618 if (!drb)
619 drb = ctx->DrawBuffer->Attachment[BUFFER_STENCIL].Renderbuffer;
620
621 if (drb)
622 idrb = intel_renderbuffer(drb);
623
624 /* We set up the drawing rectangle to be offset into the color
625 * region's location in the miptree. If it doesn't match with
626 * depth's offsets, we can't render to it.
627 *
628 * (Well, not actually true -- the hw grew a bit to let depth's
629 * offset get forced to 0,0. We may want to use that if people are
630 * hitting that case. Also, some configurations may be supportable
631 * by tweaking the start offset of the buffers around, which we
632 * can't do in general due to tiling)
633 */
634 FALLBACK(intel, I915_FALLBACK_DRAW_OFFSET,
635 idrb && irb && (idrb->draw_x != irb->draw_x ||
636 idrb->draw_y != irb->draw_y));
637
638 if (irb) {
639 draw_x = irb->draw_x;
640 draw_y = irb->draw_y;
641 } else if (idrb) {
642 draw_x = idrb->draw_x;
643 draw_y = idrb->draw_y;
644 } else {
645 draw_x = 0;
646 draw_y = 0;
647 }
648
649 draw_offset = (draw_y << 16) | draw_x;
650
651 /* When changing drawing rectangle offset, an MI_FLUSH is first required. */
652 if (draw_offset != i915->last_draw_offset) {
653 FALLBACK(intel, I915_FALLBACK_DRAW_OFFSET,
654 (ctx->DrawBuffer->Width + draw_x > 2048) ||
655 (ctx->DrawBuffer->Height + draw_y > 2048));
656
657 state->Buffer[I915_DESTREG_DRAWRECT0] = MI_FLUSH | INHIBIT_FLUSH_RENDER_CACHE;
658 i915->last_draw_offset = draw_offset;
659 } else
660 state->Buffer[I915_DESTREG_DRAWRECT0] = MI_NOOP;
661
662 state->Buffer[I915_DESTREG_DRAWRECT1] = _3DSTATE_DRAWRECT_INFO;
663 state->Buffer[I915_DESTREG_DRAWRECT2] = 0;
664 state->Buffer[I915_DESTREG_DRAWRECT3] = draw_offset;
665 state->Buffer[I915_DESTREG_DRAWRECT4] =
666 ((ctx->DrawBuffer->Width + draw_x - 1) & 0xffff) |
667 ((ctx->DrawBuffer->Height + draw_y - 1) << 16);
668 state->Buffer[I915_DESTREG_DRAWRECT5] = draw_offset;
669
670 I915_STATECHANGE(i915, I915_UPLOAD_BUFFERS);
671 }
672
673 /**
674 * Update the hardware state for drawing into a window or framebuffer object.
675 *
676 * Called by glDrawBuffer, glBindFramebufferEXT, MakeCurrent, and other
677 * places within the driver.
678 *
679 * Basically, this needs to be called any time the current framebuffer
680 * changes, the renderbuffers change, or we need to draw into different
681 * color buffers.
682 */
683 static void
684 i915_update_draw_buffer(struct intel_context *intel)
685 {
686 struct gl_context *ctx = &intel->ctx;
687 struct gl_framebuffer *fb = ctx->DrawBuffer;
688 struct intel_region *colorRegions[MAX_DRAW_BUFFERS], *depthRegion = NULL;
689 struct intel_renderbuffer *irbDepth = NULL, *irbStencil = NULL;
690 bool fb_has_hiz = intel_framebuffer_has_hiz(fb);
691
692 if (!fb) {
693 /* this can happen during the initial context initialization */
694 return;
695 }
696
697 irbDepth = intel_get_renderbuffer(fb, BUFFER_DEPTH);
698 irbStencil = intel_get_renderbuffer(fb, BUFFER_STENCIL);
699
700 /* Do this here, not core Mesa, since this function is called from
701 * many places within the driver.
702 */
703 if (ctx->NewState & _NEW_BUFFERS) {
704 /* this updates the DrawBuffer->_NumColorDrawBuffers fields, etc */
705 _mesa_update_framebuffer(ctx);
706 /* this updates the DrawBuffer's Width/Height if it's a FBO */
707 _mesa_update_draw_buffer_bounds(ctx);
708 }
709
710 if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
711 /* this may occur when we're called by glBindFrameBuffer() during
712 * the process of someone setting up renderbuffers, etc.
713 */
714 /*_mesa_debug(ctx, "DrawBuffer: incomplete user FBO\n");*/
715 return;
716 }
717
718 /* How many color buffers are we drawing into?
719 *
720 * If there are zero buffers or the buffer is too big, don't configure any
721 * regions for hardware drawing. We'll fallback to software below. Not
722 * having regions set makes some of the software fallback paths faster.
723 */
724 if ((fb->Width > ctx->Const.MaxRenderbufferSize)
725 || (fb->Height > ctx->Const.MaxRenderbufferSize)
726 || (fb->_NumColorDrawBuffers == 0)) {
727 /* writing to 0 */
728 colorRegions[0] = NULL;
729 }
730 else if (fb->_NumColorDrawBuffers > 1) {
731 int i;
732 struct intel_renderbuffer *irb;
733
734 for (i = 0; i < fb->_NumColorDrawBuffers; i++) {
735 irb = intel_renderbuffer(fb->_ColorDrawBuffers[i]);
736 colorRegions[i] = irb ? irb->region : NULL;
737 }
738 }
739 else {
740 /* Get the intel_renderbuffer for the single colorbuffer we're drawing
741 * into.
742 */
743 if (fb->Name == 0) {
744 /* drawing to window system buffer */
745 if (fb->_ColorDrawBufferIndexes[0] == BUFFER_FRONT_LEFT)
746 colorRegions[0] = intel_get_rb_region(fb, BUFFER_FRONT_LEFT);
747 else
748 colorRegions[0] = intel_get_rb_region(fb, BUFFER_BACK_LEFT);
749 }
750 else {
751 /* drawing to user-created FBO */
752 struct intel_renderbuffer *irb;
753 irb = intel_renderbuffer(fb->_ColorDrawBuffers[0]);
754 colorRegions[0] = (irb && irb->region) ? irb->region : NULL;
755 }
756 }
757
758 if (!colorRegions[0]) {
759 FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, GL_TRUE);
760 }
761 else {
762 FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, GL_FALSE);
763 }
764
765 /* Check for depth fallback. */
766 if (irbDepth && irbDepth->region) {
767 assert(!fb_has_hiz || irbDepth->Base.Format != MESA_FORMAT_S8_Z24);
768 FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, GL_FALSE);
769 depthRegion = irbDepth->region;
770 } else if (irbDepth && !irbDepth->region) {
771 FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, GL_TRUE);
772 depthRegion = NULL;
773 } else { /* !irbDepth */
774 /* No fallback is needed because there is no depth buffer. */
775 FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, GL_FALSE);
776 depthRegion = NULL;
777 }
778
779 /* Check for stencil fallback. */
780 if (irbStencil && irbStencil->region) {
781 assert(irbStencil->Base.Format == MESA_FORMAT_S8_Z24);
782 FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, GL_FALSE);
783 } else if (irbStencil && !irbStencil->region) {
784 FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, GL_TRUE);
785 } else { /* !irbStencil */
786 /* No fallback is needed because there is no stencil buffer. */
787 FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, GL_FALSE);
788 }
789
790 /* If we have a (packed) stencil buffer attached but no depth buffer,
791 * we still need to set up the shared depth/stencil state so we can use it.
792 */
793 if (depthRegion == NULL && irbStencil && irbStencil->region
794 && irbStencil->Base.Format == MESA_FORMAT_S8_Z24) {
795 depthRegion = irbStencil->region;
796 }
797
798 /*
799 * Update depth and stencil test state
800 */
801 ctx->Driver.Enable(ctx, GL_DEPTH_TEST,
802 (ctx->Depth.Test && fb->Visual.depthBits > 0));
803 ctx->Driver.Enable(ctx, GL_STENCIL_TEST,
804 (ctx->Stencil.Enabled && fb->Visual.stencilBits > 0));
805
806 intel->vtbl.set_draw_region(intel, colorRegions, depthRegion,
807 fb->_NumColorDrawBuffers);
808 intel->NewGLState |= _NEW_BUFFERS;
809
810 /* update viewport since it depends on window size */
811 intelCalcViewport(ctx);
812
813 /* Set state we know depends on drawable parameters:
814 */
815 ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y,
816 ctx->Scissor.Width, ctx->Scissor.Height);
817 ctx->Driver.DepthRange(ctx, ctx->Viewport.Near, ctx->Viewport.Far);
818
819 /* Update culling direction which changes depending on the
820 * orientation of the buffer:
821 */
822 ctx->Driver.FrontFace(ctx, ctx->Polygon.FrontFace);
823 }
824
825 static void
826 i915_new_batch(struct intel_context *intel)
827 {
828 struct i915_context *i915 = i915_context(&intel->ctx);
829
830 /* Mark all state as needing to be emitted when starting a new batchbuffer.
831 * Using hardware contexts would be an alternative, but they have some
832 * difficulties associated with them (physical address requirements).
833 */
834 i915->state.emitted = 0;
835 i915->last_draw_offset = 0;
836 i915->last_sampler = 0;
837
838 i915->current_vb_bo = NULL;
839 i915->current_vertex_size = 0;
840 }
841
842 static void
843 i915_assert_not_dirty( struct intel_context *intel )
844 {
845 struct i915_context *i915 = i915_context(&intel->ctx);
846 GLuint dirty = get_dirty(&i915->state);
847 assert(!dirty);
848 (void) dirty;
849 }
850
851 /** Return false; i915 does not support HiZ. */
852 static bool
853 i915_is_hiz_depth_format(struct intel_context *intel,
854 gl_format format)
855 {
856 return false;
857 }
858
859 static void
860 i915_invalidate_state(struct intel_context *intel, GLuint new_state)
861 {
862 struct gl_context *ctx = &intel->ctx;
863
864 _swsetup_InvalidateState(ctx, new_state);
865 _tnl_InvalidateState(ctx, new_state);
866 _tnl_invalidate_vertex_state(ctx, new_state);
867 }
868
869 void
870 i915InitVtbl(struct i915_context *i915)
871 {
872 i915->intel.vtbl.check_vertex_size = i915_check_vertex_size;
873 i915->intel.vtbl.destroy = i915_destroy_context;
874 i915->intel.vtbl.emit_state = i915_emit_state;
875 i915->intel.vtbl.new_batch = i915_new_batch;
876 i915->intel.vtbl.reduced_primitive_state = i915_reduced_primitive_state;
877 i915->intel.vtbl.render_start = i915_render_start;
878 i915->intel.vtbl.render_prevalidate = i915_render_prevalidate;
879 i915->intel.vtbl.set_draw_region = i915_set_draw_region;
880 i915->intel.vtbl.update_draw_buffer = i915_update_draw_buffer;
881 i915->intel.vtbl.update_texture_state = i915UpdateTextureState;
882 i915->intel.vtbl.assert_not_dirty = i915_assert_not_dirty;
883 i915->intel.vtbl.finish_batch = intel_finish_vb;
884 i915->intel.vtbl.invalidate_state = i915_invalidate_state;
885 i915->intel.vtbl.render_target_supported = i915_render_target_supported;
886 i915->intel.vtbl.is_hiz_depth_format = i915_is_hiz_depth_format;
887 }