i915: Remove unused initial and current state, now that there's nothing else.
[mesa.git] / src / mesa / drivers / dri / i915 / i915_vtbl.c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29
30 #include "main/glheader.h"
31 #include "main/mtypes.h"
32 #include "main/imports.h"
33 #include "main/macros.h"
34 #include "main/colormac.h"
35
36 #include "tnl/t_context.h"
37 #include "tnl/t_vertex.h"
38
39 #include "intel_batchbuffer.h"
40 #include "intel_regions.h"
41 #include "intel_tris.h"
42 #include "intel_fbo.h"
43 #include "intel_chipset.h"
44
45 #include "i915_reg.h"
46 #include "i915_context.h"
47
48 static void
49 i915_render_prevalidate(struct intel_context *intel)
50 {
51 struct i915_context *i915 = i915_context(&intel->ctx);
52
53 i915ValidateFragmentProgram(i915);
54 }
55
56 static void
57 i915_render_start(struct intel_context *intel)
58 {
59 }
60
61
62 static void
63 i915_reduced_primitive_state(struct intel_context *intel, GLenum rprim)
64 {
65 struct i915_context *i915 = i915_context(&intel->ctx);
66 GLuint st1 = i915->state.Stipple[I915_STPREG_ST1];
67
68 st1 &= ~ST1_ENABLE;
69
70 switch (rprim) {
71 case GL_QUADS: /* from RASTERIZE(GL_QUADS) in t_dd_tritemp.h */
72 case GL_TRIANGLES:
73 if (intel->ctx.Polygon.StippleFlag && intel->hw_stipple)
74 st1 |= ST1_ENABLE;
75 break;
76 case GL_LINES:
77 case GL_POINTS:
78 default:
79 break;
80 }
81
82 i915->intel.reduced_primitive = rprim;
83
84 if (st1 != i915->state.Stipple[I915_STPREG_ST1]) {
85 INTEL_FIREVERTICES(intel);
86
87 I915_STATECHANGE(i915, I915_UPLOAD_STIPPLE);
88 i915->state.Stipple[I915_STPREG_ST1] = st1;
89 }
90 }
91
92
93 /* Pull apart the vertex format registers and figure out how large a
94 * vertex is supposed to be.
95 */
96 static GLboolean
97 i915_check_vertex_size(struct intel_context *intel, GLuint expected)
98 {
99 struct i915_context *i915 = i915_context(&intel->ctx);
100 int lis2 = i915->state.Ctx[I915_CTXREG_LIS2];
101 int lis4 = i915->state.Ctx[I915_CTXREG_LIS4];
102 int i, sz = 0;
103
104 switch (lis4 & S4_VFMT_XYZW_MASK) {
105 case S4_VFMT_XY:
106 sz = 2;
107 break;
108 case S4_VFMT_XYZ:
109 sz = 3;
110 break;
111 case S4_VFMT_XYW:
112 sz = 3;
113 break;
114 case S4_VFMT_XYZW:
115 sz = 4;
116 break;
117 default:
118 fprintf(stderr, "no xyzw specified\n");
119 return 0;
120 }
121
122 if (lis4 & S4_VFMT_SPEC_FOG)
123 sz++;
124 if (lis4 & S4_VFMT_COLOR)
125 sz++;
126 if (lis4 & S4_VFMT_DEPTH_OFFSET)
127 sz++;
128 if (lis4 & S4_VFMT_POINT_WIDTH)
129 sz++;
130 if (lis4 & S4_VFMT_FOG_PARAM)
131 sz++;
132
133 for (i = 0; i < 8; i++) {
134 switch (lis2 & S2_TEXCOORD_FMT0_MASK) {
135 case TEXCOORDFMT_2D:
136 sz += 2;
137 break;
138 case TEXCOORDFMT_3D:
139 sz += 3;
140 break;
141 case TEXCOORDFMT_4D:
142 sz += 4;
143 break;
144 case TEXCOORDFMT_1D:
145 sz += 1;
146 break;
147 case TEXCOORDFMT_2D_16:
148 sz += 1;
149 break;
150 case TEXCOORDFMT_4D_16:
151 sz += 2;
152 break;
153 case TEXCOORDFMT_NOT_PRESENT:
154 break;
155 default:
156 fprintf(stderr, "bad texcoord fmt %d\n", i);
157 return GL_FALSE;
158 }
159 lis2 >>= S2_TEXCOORD_FMT1_SHIFT;
160 }
161
162 if (sz != expected)
163 fprintf(stderr, "vertex size mismatch %d/%d\n", sz, expected);
164
165 return sz == expected;
166 }
167
168
169 static void
170 i915_emit_invarient_state(struct intel_context *intel)
171 {
172 BATCH_LOCALS;
173
174 BEGIN_BATCH(17);
175
176 OUT_BATCH(_3DSTATE_AA_CMD |
177 AA_LINE_ECAAR_WIDTH_ENABLE |
178 AA_LINE_ECAAR_WIDTH_1_0 |
179 AA_LINE_REGION_WIDTH_ENABLE | AA_LINE_REGION_WIDTH_1_0);
180
181 OUT_BATCH(_3DSTATE_DFLT_DIFFUSE_CMD);
182 OUT_BATCH(0);
183
184 OUT_BATCH(_3DSTATE_DFLT_SPEC_CMD);
185 OUT_BATCH(0);
186
187 OUT_BATCH(_3DSTATE_DFLT_Z_CMD);
188 OUT_BATCH(0);
189
190 /* Don't support texture crossbar yet */
191 OUT_BATCH(_3DSTATE_COORD_SET_BINDINGS |
192 CSB_TCB(0, 0) |
193 CSB_TCB(1, 1) |
194 CSB_TCB(2, 2) |
195 CSB_TCB(3, 3) |
196 CSB_TCB(4, 4) | CSB_TCB(5, 5) | CSB_TCB(6, 6) | CSB_TCB(7, 7));
197
198 /* Need to initialize this to zero.
199 */
200 OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S(3) | (0));
201 OUT_BATCH(0);
202
203 /* XXX: Use this */
204 OUT_BATCH(_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT);
205
206 OUT_BATCH(_3DSTATE_SCISSOR_RECT_0_CMD);
207 OUT_BATCH(0);
208 OUT_BATCH(0);
209
210 OUT_BATCH(_3DSTATE_DEPTH_SUBRECT_DISABLE);
211
212 OUT_BATCH(_3DSTATE_LOAD_INDIRECT | 0); /* disable indirect state */
213 OUT_BATCH(0);
214
215 ADVANCE_BATCH();
216 }
217
218
219 #define emit(intel, state, size ) \
220 intel_batchbuffer_data(intel->batch, state, size)
221
222 static GLuint
223 get_dirty(struct i915_hw_state *state)
224 {
225 GLuint dirty;
226
227 /* Workaround the multitex hang - if one texture unit state is
228 * modified, emit all texture units.
229 */
230 dirty = state->active & ~state->emitted;
231 if (dirty & I915_UPLOAD_TEX_ALL)
232 state->emitted &= ~I915_UPLOAD_TEX_ALL;
233 dirty = state->active & ~state->emitted;
234 return dirty;
235 }
236
237
238 static GLuint
239 get_state_size(struct i915_hw_state *state)
240 {
241 GLuint dirty = get_dirty(state);
242 GLuint i;
243 GLuint sz = 0;
244
245 if (dirty & I915_UPLOAD_INVARIENT)
246 sz += 30 * 4;
247
248 if (dirty & I915_UPLOAD_RASTER_RULES)
249 sz += sizeof(state->RasterRules);
250
251 if (dirty & I915_UPLOAD_CTX)
252 sz += sizeof(state->Ctx);
253
254 if (dirty & I915_UPLOAD_BUFFERS)
255 sz += sizeof(state->Buffer);
256
257 if (dirty & I915_UPLOAD_STIPPLE)
258 sz += sizeof(state->Stipple);
259
260 if (dirty & I915_UPLOAD_FOG)
261 sz += sizeof(state->Fog);
262
263 if (dirty & I915_UPLOAD_TEX_ALL) {
264 int nr = 0;
265 for (i = 0; i < I915_TEX_UNITS; i++)
266 if (dirty & I915_UPLOAD_TEX(i))
267 nr++;
268
269 sz += (2 + nr * 3) * sizeof(GLuint) * 2;
270 }
271
272 if (dirty & I915_UPLOAD_CONSTANTS)
273 sz += state->ConstantSize * sizeof(GLuint);
274
275 if (dirty & I915_UPLOAD_PROGRAM)
276 sz += state->ProgramSize * sizeof(GLuint);
277
278 return sz;
279 }
280
281 /* Push the state into the sarea and/or texture memory.
282 */
283 static void
284 i915_emit_state(struct intel_context *intel)
285 {
286 struct i915_context *i915 = i915_context(&intel->ctx);
287 struct i915_hw_state *state = &i915->state;
288 int i, count, aper_count;
289 GLuint dirty;
290 dri_bo *aper_array[3 + I915_TEX_UNITS];
291 GET_CURRENT_CONTEXT(ctx);
292 BATCH_LOCALS;
293
294 /* We don't hold the lock at this point, so want to make sure that
295 * there won't be a buffer wrap between the state emits and the primitive
296 * emit header.
297 *
298 * It might be better to talk about explicit places where
299 * scheduling is allowed, rather than assume that it is whenever a
300 * batchbuffer fills up.
301 */
302 intel_batchbuffer_require_space(intel->batch,
303 get_state_size(state) + INTEL_PRIM_EMIT_SIZE);
304 count = 0;
305 again:
306 aper_count = 0;
307 dirty = get_dirty(state);
308
309 aper_array[aper_count++] = intel->batch->buf;
310 if (dirty & I915_UPLOAD_BUFFERS) {
311 aper_array[aper_count++] = state->draw_region->buffer;
312 if (state->depth_region)
313 aper_array[aper_count++] = state->depth_region->buffer;
314 }
315
316 if (dirty & I915_UPLOAD_TEX_ALL) {
317 for (i = 0; i < I915_TEX_UNITS; i++) {
318 if (dirty & I915_UPLOAD_TEX(i)) {
319 if (state->tex_buffer[i]) {
320 aper_array[aper_count++] = state->tex_buffer[i];
321 }
322 }
323 }
324 }
325
326 if (dri_bufmgr_check_aperture_space(aper_array, aper_count)) {
327 if (count == 0) {
328 count++;
329 intel_batchbuffer_flush(intel->batch);
330 goto again;
331 } else {
332 _mesa_error(ctx, GL_OUT_OF_MEMORY, "i915 emit state");
333 assert(0);
334 }
335 }
336
337 /* work out list of buffers to emit */
338
339 /* Do this here as we may have flushed the batchbuffer above,
340 * causing more state to be dirty!
341 */
342 dirty = get_dirty(state);
343 state->emitted |= dirty;
344 assert(get_dirty(state) == 0);
345
346 if (INTEL_DEBUG & DEBUG_STATE)
347 fprintf(stderr, "%s dirty: %x\n", __FUNCTION__, dirty);
348
349 if (dirty & I915_UPLOAD_INVARIENT) {
350 if (INTEL_DEBUG & DEBUG_STATE)
351 fprintf(stderr, "I915_UPLOAD_INVARIENT:\n");
352 i915_emit_invarient_state(intel);
353 }
354
355 if (dirty & I915_UPLOAD_RASTER_RULES) {
356 if (INTEL_DEBUG & DEBUG_STATE)
357 fprintf(stderr, "I915_UPLOAD_RASTER_RULES:\n");
358 emit(intel, state->RasterRules, sizeof(state->RasterRules));
359 }
360
361 if (dirty & I915_UPLOAD_CTX) {
362 if (INTEL_DEBUG & DEBUG_STATE)
363 fprintf(stderr, "I915_UPLOAD_CTX:\n");
364
365 emit(intel, state->Ctx, sizeof(state->Ctx));
366 }
367
368 if (dirty & I915_UPLOAD_BUFFERS) {
369 GLuint count = 15;
370
371 if (INTEL_DEBUG & DEBUG_STATE)
372 fprintf(stderr, "I915_UPLOAD_BUFFERS:\n");
373
374 if (state->depth_region)
375 count += 3;
376
377 BEGIN_BATCH(count);
378 OUT_BATCH(state->Buffer[I915_DESTREG_CBUFADDR0]);
379 OUT_BATCH(state->Buffer[I915_DESTREG_CBUFADDR1]);
380 OUT_RELOC(state->draw_region->buffer,
381 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
382 state->draw_region->draw_offset);
383
384 if (state->depth_region) {
385 OUT_BATCH(state->Buffer[I915_DESTREG_DBUFADDR0]);
386 OUT_BATCH(state->Buffer[I915_DESTREG_DBUFADDR1]);
387 OUT_RELOC(state->depth_region->buffer,
388 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
389 state->depth_region->draw_offset);
390 }
391
392 OUT_BATCH(state->Buffer[I915_DESTREG_DV0]);
393 OUT_BATCH(state->Buffer[I915_DESTREG_DV1]);
394 OUT_BATCH(state->Buffer[I915_DESTREG_SENABLE]);
395 OUT_BATCH(state->Buffer[I915_DESTREG_SR0]);
396 OUT_BATCH(state->Buffer[I915_DESTREG_SR1]);
397 OUT_BATCH(state->Buffer[I915_DESTREG_SR2]);
398
399 assert(state->Buffer[I915_DESTREG_DRAWRECT0] != MI_NOOP);
400 OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT0]);
401 OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT1]);
402 OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT2]);
403 OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT3]);
404 OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT4]);
405 OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT5]);
406
407 ADVANCE_BATCH();
408 }
409
410 if (dirty & I915_UPLOAD_STIPPLE) {
411 if (INTEL_DEBUG & DEBUG_STATE)
412 fprintf(stderr, "I915_UPLOAD_STIPPLE:\n");
413 emit(intel, state->Stipple, sizeof(state->Stipple));
414 }
415
416 if (dirty & I915_UPLOAD_FOG) {
417 if (INTEL_DEBUG & DEBUG_STATE)
418 fprintf(stderr, "I915_UPLOAD_FOG:\n");
419 emit(intel, state->Fog, sizeof(state->Fog));
420 }
421
422 /* Combine all the dirty texture state into a single command to
423 * avoid lockups on I915 hardware.
424 */
425 if (dirty & I915_UPLOAD_TEX_ALL) {
426 int nr = 0;
427
428 for (i = 0; i < I915_TEX_UNITS; i++)
429 if (dirty & I915_UPLOAD_TEX(i))
430 nr++;
431
432 BEGIN_BATCH(2 + nr * 3);
433 OUT_BATCH(_3DSTATE_MAP_STATE | (3 * nr));
434 OUT_BATCH((dirty & I915_UPLOAD_TEX_ALL) >> I915_UPLOAD_TEX_0_SHIFT);
435 for (i = 0; i < I915_TEX_UNITS; i++)
436 if (dirty & I915_UPLOAD_TEX(i)) {
437
438 if (state->tex_buffer[i]) {
439 OUT_RELOC(state->tex_buffer[i],
440 I915_GEM_DOMAIN_SAMPLER, 0,
441 state->tex_offset[i]);
442 }
443 else {
444 OUT_BATCH(state->tex_offset[i]);
445 }
446
447 OUT_BATCH(state->Tex[i][I915_TEXREG_MS3]);
448 OUT_BATCH(state->Tex[i][I915_TEXREG_MS4]);
449 }
450 ADVANCE_BATCH();
451
452 BEGIN_BATCH(2 + nr * 3);
453 OUT_BATCH(_3DSTATE_SAMPLER_STATE | (3 * nr));
454 OUT_BATCH((dirty & I915_UPLOAD_TEX_ALL) >> I915_UPLOAD_TEX_0_SHIFT);
455 for (i = 0; i < I915_TEX_UNITS; i++)
456 if (dirty & I915_UPLOAD_TEX(i)) {
457 OUT_BATCH(state->Tex[i][I915_TEXREG_SS2]);
458 OUT_BATCH(state->Tex[i][I915_TEXREG_SS3]);
459 OUT_BATCH(state->Tex[i][I915_TEXREG_SS4]);
460 }
461 ADVANCE_BATCH();
462 }
463
464 if (dirty & I915_UPLOAD_CONSTANTS) {
465 if (INTEL_DEBUG & DEBUG_STATE)
466 fprintf(stderr, "I915_UPLOAD_CONSTANTS:\n");
467 emit(intel, state->Constant, state->ConstantSize * sizeof(GLuint));
468 }
469
470 if (dirty & I915_UPLOAD_PROGRAM) {
471 if (state->ProgramSize) {
472 if (INTEL_DEBUG & DEBUG_STATE)
473 fprintf(stderr, "I915_UPLOAD_PROGRAM:\n");
474
475 assert((state->Program[0] & 0x1ff) + 2 == state->ProgramSize);
476
477 emit(intel, state->Program, state->ProgramSize * sizeof(GLuint));
478 if (INTEL_DEBUG & DEBUG_STATE)
479 i915_disassemble_program(state->Program, state->ProgramSize);
480 }
481 }
482
483 intel->batch->dirty_state &= ~dirty;
484 assert(get_dirty(state) == 0);
485 assert((intel->batch->dirty_state & (1<<1)) == 0);
486 }
487
488 static void
489 i915_destroy_context(struct intel_context *intel)
490 {
491 GLuint i;
492 struct i915_context *i915 = i915_context(&intel->ctx);
493
494 intel_region_release(&i915->state.draw_region);
495 intel_region_release(&i915->state.depth_region);
496
497 for (i = 0; i < I915_TEX_UNITS; i++) {
498 if (i915->state.tex_buffer[i] != NULL) {
499 dri_bo_unreference(i915->state.tex_buffer[i]);
500 i915->state.tex_buffer[i] = NULL;
501 }
502 }
503
504 _tnl_free_vertices(&intel->ctx);
505 }
506
507 void
508 i915_set_buf_info_for_region(uint32_t *state, struct intel_region *region,
509 uint32_t buffer_id)
510 {
511 state[0] = _3DSTATE_BUF_INFO_CMD;
512 state[1] = buffer_id;
513
514 if (region != NULL) {
515 state[1] |= BUF_3D_PITCH(region->pitch * region->cpp);
516
517 if (region->tiling != I915_TILING_NONE) {
518 state[1] |= BUF_3D_TILED_SURFACE;
519 if (region->tiling == I915_TILING_Y)
520 state[1] |= BUF_3D_TILE_WALK_Y;
521 }
522 }
523 }
524
525 static void
526 i915_set_draw_region(struct intel_context *intel,
527 struct intel_region *color_regions[],
528 struct intel_region *depth_region,
529 GLuint num_regions)
530 {
531 struct i915_context *i915 = i915_context(&intel->ctx);
532 GLcontext *ctx = &intel->ctx;
533 struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0];
534 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
535 GLuint value;
536 struct i915_hw_state *state = &i915->state;
537
538 if (state->draw_region != color_regions[0]) {
539 intel_region_release(&state->draw_region);
540 intel_region_reference(&state->draw_region, color_regions[0]);
541 }
542 if (state->depth_region != depth_region) {
543 intel_region_release(&state->depth_region);
544 intel_region_reference(&state->depth_region, depth_region);
545 }
546
547 /*
548 * Set stride/cpp values
549 */
550 i915_set_buf_info_for_region(&state->Buffer[I915_DESTREG_CBUFADDR0],
551 color_regions[0], BUF_3D_ID_COLOR_BACK);
552
553 i915_set_buf_info_for_region(&state->Buffer[I915_DESTREG_DBUFADDR0],
554 depth_region, BUF_3D_ID_DEPTH);
555
556 /*
557 * Compute/set I915_DESTREG_DV1 value
558 */
559 value = (DSTORG_HORT_BIAS(0x8) | /* .5 */
560 DSTORG_VERT_BIAS(0x8) | /* .5 */
561 LOD_PRECLAMP_OGL | TEX_DEFAULT_COLOR_OGL);
562 if (irb != NULL) {
563 switch (irb->Base.Format) {
564 case MESA_FORMAT_ARGB8888:
565 case MESA_FORMAT_XRGB8888:
566 value |= DV_PF_8888;
567 break;
568 case MESA_FORMAT_RGB565:
569 value |= DV_PF_565 | DITHER_FULL_ALWAYS;
570 break;
571 case MESA_FORMAT_ARGB1555:
572 value |= DV_PF_1555 | DITHER_FULL_ALWAYS;
573 break;
574 case MESA_FORMAT_ARGB4444:
575 value |= DV_PF_4444 | DITHER_FULL_ALWAYS;
576 break;
577 default:
578 _mesa_problem(ctx, "Bad renderbuffer format: %d\n",
579 irb->Base.Format);
580 }
581 }
582
583 /* This isn't quite safe, thus being hidden behind an option. When changing
584 * the value of this bit, the pipeline needs to be MI_FLUSHed. And it
585 * can only be set when a depth buffer is already defined.
586 */
587 if (intel->is_945 && intel->use_early_z &&
588 depth_region->tiling != I915_TILING_NONE)
589 value |= CLASSIC_EARLY_DEPTH;
590
591 if (depth_region && depth_region->cpp == 4) {
592 value |= DEPTH_FRMT_24_FIXED_8_OTHER;
593 }
594 else {
595 value |= DEPTH_FRMT_16_FIXED;
596 }
597 state->Buffer[I915_DESTREG_DV1] = value;
598
599 state->Buffer[I915_DESTREG_DRAWRECT0] = _3DSTATE_DRAWRECT_INFO;
600 state->Buffer[I915_DESTREG_DRAWRECT1] = 0;
601 state->Buffer[I915_DESTREG_DRAWRECT2] = 0; /* xmin, ymin */
602 state->Buffer[I915_DESTREG_DRAWRECT3] =
603 (ctx->DrawBuffer->Width & 0xffff) |
604 (ctx->DrawBuffer->Height << 16);
605 state->Buffer[I915_DESTREG_DRAWRECT4] = 0; /* xoff, yoff */
606 state->Buffer[I915_DESTREG_DRAWRECT5] = 0;
607
608 I915_STATECHANGE(i915, I915_UPLOAD_BUFFERS);
609 }
610
611
612
613 static void
614 i915_new_batch(struct intel_context *intel)
615 {
616 struct i915_context *i915 = i915_context(&intel->ctx);
617
618 /* Mark all state as needing to be emitted when starting a new batchbuffer.
619 * Using hardware contexts would be an alternative, but they have some
620 * difficulties associated with them (physical address requirements).
621 */
622 i915->state.emitted = 0;
623 }
624
625 static void
626 i915_assert_not_dirty( struct intel_context *intel )
627 {
628 struct i915_context *i915 = i915_context(&intel->ctx);
629 GLuint dirty = get_dirty(&i915->state);
630 assert(!dirty);
631 }
632
633 void
634 i915InitVtbl(struct i915_context *i915)
635 {
636 i915->intel.vtbl.check_vertex_size = i915_check_vertex_size;
637 i915->intel.vtbl.destroy = i915_destroy_context;
638 i915->intel.vtbl.emit_state = i915_emit_state;
639 i915->intel.vtbl.new_batch = i915_new_batch;
640 i915->intel.vtbl.reduced_primitive_state = i915_reduced_primitive_state;
641 i915->intel.vtbl.render_start = i915_render_start;
642 i915->intel.vtbl.render_prevalidate = i915_render_prevalidate;
643 i915->intel.vtbl.set_draw_region = i915_set_draw_region;
644 i915->intel.vtbl.update_texture_state = i915UpdateTextureState;
645 i915->intel.vtbl.assert_not_dirty = i915_assert_not_dirty;
646 i915->intel.vtbl.finish_batch = intel_finish_vb;
647 }