1 /**************************************************************************
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
30 #include "main/glheader.h"
31 #include "main/mtypes.h"
32 #include "main/imports.h"
33 #include "main/macros.h"
34 #include "main/colormac.h"
36 #include "tnl/t_context.h"
37 #include "tnl/t_vertex.h"
39 #include "intel_batchbuffer.h"
40 #include "intel_tex.h"
41 #include "intel_regions.h"
42 #include "intel_tris.h"
43 #include "intel_fbo.h"
44 #include "intel_chipset.h"
47 #include "i915_context.h"
50 i915_render_prevalidate(struct intel_context
*intel
)
52 struct i915_context
*i915
= i915_context(&intel
->ctx
);
54 i915ValidateFragmentProgram(i915
);
58 i915_render_start(struct intel_context
*intel
)
64 i915_reduced_primitive_state(struct intel_context
*intel
, GLenum rprim
)
66 struct i915_context
*i915
= i915_context(&intel
->ctx
);
67 GLuint st1
= i915
->state
.Stipple
[I915_STPREG_ST1
];
72 case GL_QUADS
: /* from RASTERIZE(GL_QUADS) in t_dd_tritemp.h */
74 if (intel
->ctx
.Polygon
.StippleFlag
&& intel
->hw_stipple
)
83 i915
->intel
.reduced_primitive
= rprim
;
85 if (st1
!= i915
->state
.Stipple
[I915_STPREG_ST1
]) {
86 INTEL_FIREVERTICES(intel
);
88 I915_STATECHANGE(i915
, I915_UPLOAD_STIPPLE
);
89 i915
->state
.Stipple
[I915_STPREG_ST1
] = st1
;
94 /* Pull apart the vertex format registers and figure out how large a
95 * vertex is supposed to be.
98 i915_check_vertex_size(struct intel_context
*intel
, GLuint expected
)
100 struct i915_context
*i915
= i915_context(&intel
->ctx
);
101 int lis2
= i915
->current
->Ctx
[I915_CTXREG_LIS2
];
102 int lis4
= i915
->current
->Ctx
[I915_CTXREG_LIS4
];
105 switch (lis4
& S4_VFMT_XYZW_MASK
) {
119 fprintf(stderr
, "no xyzw specified\n");
123 if (lis4
& S4_VFMT_SPEC_FOG
)
125 if (lis4
& S4_VFMT_COLOR
)
127 if (lis4
& S4_VFMT_DEPTH_OFFSET
)
129 if (lis4
& S4_VFMT_POINT_WIDTH
)
131 if (lis4
& S4_VFMT_FOG_PARAM
)
134 for (i
= 0; i
< 8; i
++) {
135 switch (lis2
& S2_TEXCOORD_FMT0_MASK
) {
148 case TEXCOORDFMT_2D_16
:
151 case TEXCOORDFMT_4D_16
:
154 case TEXCOORDFMT_NOT_PRESENT
:
157 fprintf(stderr
, "bad texcoord fmt %d\n", i
);
160 lis2
>>= S2_TEXCOORD_FMT1_SHIFT
;
164 fprintf(stderr
, "vertex size mismatch %d/%d\n", sz
, expected
);
166 return sz
== expected
;
171 i915_emit_invarient_state(struct intel_context
*intel
)
177 OUT_BATCH(_3DSTATE_AA_CMD
|
178 AA_LINE_ECAAR_WIDTH_ENABLE
|
179 AA_LINE_ECAAR_WIDTH_1_0
|
180 AA_LINE_REGION_WIDTH_ENABLE
| AA_LINE_REGION_WIDTH_1_0
);
182 OUT_BATCH(_3DSTATE_DFLT_DIFFUSE_CMD
);
185 OUT_BATCH(_3DSTATE_DFLT_SPEC_CMD
);
188 OUT_BATCH(_3DSTATE_DFLT_Z_CMD
);
191 /* Don't support texture crossbar yet */
192 OUT_BATCH(_3DSTATE_COORD_SET_BINDINGS
|
197 CSB_TCB(4, 4) | CSB_TCB(5, 5) | CSB_TCB(6, 6) | CSB_TCB(7, 7));
199 /* Need to initialize this to zero.
201 OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1
| I1_LOAD_S(3) | (0));
205 OUT_BATCH(_3DSTATE_SCISSOR_ENABLE_CMD
| DISABLE_SCISSOR_RECT
);
207 OUT_BATCH(_3DSTATE_SCISSOR_RECT_0_CMD
);
211 OUT_BATCH(_3DSTATE_DEPTH_SUBRECT_DISABLE
);
213 OUT_BATCH(_3DSTATE_LOAD_INDIRECT
| 0); /* disable indirect state */
220 #define emit(intel, state, size ) \
221 intel_batchbuffer_data(intel->batch, state, size)
224 get_dirty(struct i915_hw_state
*state
)
228 /* Workaround the multitex hang - if one texture unit state is
229 * modified, emit all texture units.
231 dirty
= state
->active
& ~state
->emitted
;
232 if (dirty
& I915_UPLOAD_TEX_ALL
)
233 state
->emitted
&= ~I915_UPLOAD_TEX_ALL
;
234 dirty
= state
->active
& ~state
->emitted
;
240 get_state_size(struct i915_hw_state
*state
)
242 GLuint dirty
= get_dirty(state
);
246 if (dirty
& I915_UPLOAD_INVARIENT
)
249 if (dirty
& I915_UPLOAD_RASTER_RULES
)
250 sz
+= sizeof(state
->RasterRules
);
252 if (dirty
& I915_UPLOAD_CTX
)
253 sz
+= sizeof(state
->Ctx
);
255 if (dirty
& I915_UPLOAD_BUFFERS
)
256 sz
+= sizeof(state
->Buffer
);
258 if (dirty
& I915_UPLOAD_STIPPLE
)
259 sz
+= sizeof(state
->Stipple
);
261 if (dirty
& I915_UPLOAD_FOG
)
262 sz
+= sizeof(state
->Fog
);
264 if (dirty
& I915_UPLOAD_TEX_ALL
) {
266 for (i
= 0; i
< I915_TEX_UNITS
; i
++)
267 if (dirty
& I915_UPLOAD_TEX(i
))
270 sz
+= (2 + nr
* 3) * sizeof(GLuint
) * 2;
273 if (dirty
& I915_UPLOAD_CONSTANTS
)
274 sz
+= state
->ConstantSize
* sizeof(GLuint
);
276 if (dirty
& I915_UPLOAD_PROGRAM
)
277 sz
+= state
->ProgramSize
* sizeof(GLuint
);
282 /* Push the state into the sarea and/or texture memory.
285 i915_emit_state(struct intel_context
*intel
)
287 struct i915_context
*i915
= i915_context(&intel
->ctx
);
288 struct i915_hw_state
*state
= i915
->current
;
289 int i
, count
, aper_count
;
291 dri_bo
*aper_array
[3 + I915_TEX_UNITS
];
292 GET_CURRENT_CONTEXT(ctx
);
295 /* We don't hold the lock at this point, so want to make sure that
296 * there won't be a buffer wrap between the state emits and the primitive
299 * It might be better to talk about explicit places where
300 * scheduling is allowed, rather than assume that it is whenever a
301 * batchbuffer fills up.
303 intel_batchbuffer_require_space(intel
->batch
,
304 get_state_size(state
) + INTEL_PRIM_EMIT_SIZE
);
308 dirty
= get_dirty(state
);
310 aper_array
[aper_count
++] = intel
->batch
->buf
;
311 if (dirty
& I915_UPLOAD_BUFFERS
) {
312 aper_array
[aper_count
++] = state
->draw_region
->buffer
;
313 if (state
->depth_region
)
314 aper_array
[aper_count
++] = state
->depth_region
->buffer
;
317 if (dirty
& I915_UPLOAD_TEX_ALL
) {
318 for (i
= 0; i
< I915_TEX_UNITS
; i
++) {
319 if (dirty
& I915_UPLOAD_TEX(i
)) {
320 if (state
->tex_buffer
[i
]) {
321 aper_array
[aper_count
++] = state
->tex_buffer
[i
];
327 if (dri_bufmgr_check_aperture_space(aper_array
, aper_count
)) {
330 intel_batchbuffer_flush(intel
->batch
);
333 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "i915 emit state");
338 /* work out list of buffers to emit */
340 /* Do this here as we may have flushed the batchbuffer above,
341 * causing more state to be dirty!
343 dirty
= get_dirty(state
);
344 state
->emitted
|= dirty
;
345 assert(get_dirty(state
) == 0);
347 if (INTEL_DEBUG
& DEBUG_STATE
)
348 fprintf(stderr
, "%s dirty: %x\n", __FUNCTION__
, dirty
);
350 if (dirty
& I915_UPLOAD_INVARIENT
) {
351 if (INTEL_DEBUG
& DEBUG_STATE
)
352 fprintf(stderr
, "I915_UPLOAD_INVARIENT:\n");
353 i915_emit_invarient_state(intel
);
356 if (dirty
& I915_UPLOAD_RASTER_RULES
) {
357 if (INTEL_DEBUG
& DEBUG_STATE
)
358 fprintf(stderr
, "I915_UPLOAD_RASTER_RULES:\n");
359 emit(intel
, state
->RasterRules
, sizeof(state
->RasterRules
));
362 if (dirty
& I915_UPLOAD_CTX
) {
363 if (INTEL_DEBUG
& DEBUG_STATE
)
364 fprintf(stderr
, "I915_UPLOAD_CTX:\n");
366 emit(intel
, state
->Ctx
, sizeof(state
->Ctx
));
369 if (dirty
& I915_UPLOAD_BUFFERS
) {
372 if (INTEL_DEBUG
& DEBUG_STATE
)
373 fprintf(stderr
, "I915_UPLOAD_BUFFERS:\n");
375 if (state
->depth_region
)
379 OUT_BATCH(state
->Buffer
[I915_DESTREG_CBUFADDR0
]);
380 OUT_BATCH(state
->Buffer
[I915_DESTREG_CBUFADDR1
]);
381 OUT_RELOC(state
->draw_region
->buffer
,
382 I915_GEM_DOMAIN_RENDER
, I915_GEM_DOMAIN_RENDER
,
383 state
->draw_region
->draw_offset
);
385 if (state
->depth_region
) {
386 OUT_BATCH(state
->Buffer
[I915_DESTREG_DBUFADDR0
]);
387 OUT_BATCH(state
->Buffer
[I915_DESTREG_DBUFADDR1
]);
388 OUT_RELOC(state
->depth_region
->buffer
,
389 I915_GEM_DOMAIN_RENDER
, I915_GEM_DOMAIN_RENDER
,
390 state
->depth_region
->draw_offset
);
393 OUT_BATCH(state
->Buffer
[I915_DESTREG_DV0
]);
394 OUT_BATCH(state
->Buffer
[I915_DESTREG_DV1
]);
395 OUT_BATCH(state
->Buffer
[I915_DESTREG_SENABLE
]);
396 OUT_BATCH(state
->Buffer
[I915_DESTREG_SR0
]);
397 OUT_BATCH(state
->Buffer
[I915_DESTREG_SR1
]);
398 OUT_BATCH(state
->Buffer
[I915_DESTREG_SR2
]);
400 assert(state
->Buffer
[I915_DESTREG_DRAWRECT0
] != MI_NOOP
);
401 OUT_BATCH(state
->Buffer
[I915_DESTREG_DRAWRECT0
]);
402 OUT_BATCH(state
->Buffer
[I915_DESTREG_DRAWRECT1
]);
403 OUT_BATCH(state
->Buffer
[I915_DESTREG_DRAWRECT2
]);
404 OUT_BATCH(state
->Buffer
[I915_DESTREG_DRAWRECT3
]);
405 OUT_BATCH(state
->Buffer
[I915_DESTREG_DRAWRECT4
]);
406 OUT_BATCH(state
->Buffer
[I915_DESTREG_DRAWRECT5
]);
411 if (dirty
& I915_UPLOAD_STIPPLE
) {
412 if (INTEL_DEBUG
& DEBUG_STATE
)
413 fprintf(stderr
, "I915_UPLOAD_STIPPLE:\n");
414 emit(intel
, state
->Stipple
, sizeof(state
->Stipple
));
417 if (dirty
& I915_UPLOAD_FOG
) {
418 if (INTEL_DEBUG
& DEBUG_STATE
)
419 fprintf(stderr
, "I915_UPLOAD_FOG:\n");
420 emit(intel
, state
->Fog
, sizeof(state
->Fog
));
423 /* Combine all the dirty texture state into a single command to
424 * avoid lockups on I915 hardware.
426 if (dirty
& I915_UPLOAD_TEX_ALL
) {
429 for (i
= 0; i
< I915_TEX_UNITS
; i
++)
430 if (dirty
& I915_UPLOAD_TEX(i
))
433 BEGIN_BATCH(2 + nr
* 3);
434 OUT_BATCH(_3DSTATE_MAP_STATE
| (3 * nr
));
435 OUT_BATCH((dirty
& I915_UPLOAD_TEX_ALL
) >> I915_UPLOAD_TEX_0_SHIFT
);
436 for (i
= 0; i
< I915_TEX_UNITS
; i
++)
437 if (dirty
& I915_UPLOAD_TEX(i
)) {
439 if (state
->tex_buffer
[i
]) {
440 OUT_RELOC(state
->tex_buffer
[i
],
441 I915_GEM_DOMAIN_SAMPLER
, 0,
442 state
->tex_offset
[i
]);
444 else if (state
== &i915
->meta
) {
449 OUT_BATCH(state
->tex_offset
[i
]);
452 OUT_BATCH(state
->Tex
[i
][I915_TEXREG_MS3
]);
453 OUT_BATCH(state
->Tex
[i
][I915_TEXREG_MS4
]);
457 BEGIN_BATCH(2 + nr
* 3);
458 OUT_BATCH(_3DSTATE_SAMPLER_STATE
| (3 * nr
));
459 OUT_BATCH((dirty
& I915_UPLOAD_TEX_ALL
) >> I915_UPLOAD_TEX_0_SHIFT
);
460 for (i
= 0; i
< I915_TEX_UNITS
; i
++)
461 if (dirty
& I915_UPLOAD_TEX(i
)) {
462 OUT_BATCH(state
->Tex
[i
][I915_TEXREG_SS2
]);
463 OUT_BATCH(state
->Tex
[i
][I915_TEXREG_SS3
]);
464 OUT_BATCH(state
->Tex
[i
][I915_TEXREG_SS4
]);
469 if (dirty
& I915_UPLOAD_CONSTANTS
) {
470 if (INTEL_DEBUG
& DEBUG_STATE
)
471 fprintf(stderr
, "I915_UPLOAD_CONSTANTS:\n");
472 emit(intel
, state
->Constant
, state
->ConstantSize
* sizeof(GLuint
));
475 if (dirty
& I915_UPLOAD_PROGRAM
) {
476 if (state
->ProgramSize
) {
477 if (INTEL_DEBUG
& DEBUG_STATE
)
478 fprintf(stderr
, "I915_UPLOAD_PROGRAM:\n");
480 assert((state
->Program
[0] & 0x1ff) + 2 == state
->ProgramSize
);
482 emit(intel
, state
->Program
, state
->ProgramSize
* sizeof(GLuint
));
483 if (INTEL_DEBUG
& DEBUG_STATE
)
484 i915_disassemble_program(state
->Program
, state
->ProgramSize
);
488 intel
->batch
->dirty_state
&= ~dirty
;
489 assert(get_dirty(state
) == 0);
490 assert((intel
->batch
->dirty_state
& (1<<1)) == 0);
494 i915_destroy_context(struct intel_context
*intel
)
497 struct i915_context
*i915
= i915_context(&intel
->ctx
);
499 intel_region_release(&i915
->state
.draw_region
);
500 intel_region_release(&i915
->state
.depth_region
);
501 intel_region_release(&i915
->meta
.draw_region
);
502 intel_region_release(&i915
->meta
.depth_region
);
503 intel_region_release(&i915
->initial
.draw_region
);
504 intel_region_release(&i915
->initial
.depth_region
);
506 for (i
= 0; i
< I915_TEX_UNITS
; i
++) {
507 if (i915
->state
.tex_buffer
[i
] != NULL
) {
508 dri_bo_unreference(i915
->state
.tex_buffer
[i
]);
509 i915
->state
.tex_buffer
[i
] = NULL
;
513 _tnl_free_vertices(&intel
->ctx
);
517 i915_set_buf_info_for_region(uint32_t *state
, struct intel_region
*region
,
520 state
[0] = _3DSTATE_BUF_INFO_CMD
;
521 state
[1] = buffer_id
;
523 if (region
!= NULL
) {
524 state
[1] |= BUF_3D_PITCH(region
->pitch
* region
->cpp
);
526 if (region
->tiling
!= I915_TILING_NONE
) {
527 state
[1] |= BUF_3D_TILED_SURFACE
;
528 if (region
->tiling
== I915_TILING_Y
)
529 state
[1] |= BUF_3D_TILE_WALK_Y
;
535 * Set the drawing regions for the color and depth/stencil buffers.
536 * This involves setting the pitch, cpp and buffer ID/location.
537 * Also set pixel format for color and Z rendering
538 * Used for setting both regular and meta state.
541 i915_state_draw_region(struct intel_context
*intel
,
542 struct i915_hw_state
*state
,
543 struct intel_region
*color_region
,
544 struct intel_region
*depth_region
)
546 struct i915_context
*i915
= i915_context(&intel
->ctx
);
547 GLcontext
*ctx
= &intel
->ctx
;
548 struct gl_renderbuffer
*rb
= ctx
->DrawBuffer
->_ColorDrawBuffers
[0];
549 struct intel_renderbuffer
*irb
= intel_renderbuffer(rb
);
552 ASSERT(state
== &i915
->state
|| state
== &i915
->meta
);
554 if (state
->draw_region
!= color_region
) {
555 intel_region_release(&state
->draw_region
);
556 intel_region_reference(&state
->draw_region
, color_region
);
558 if (state
->depth_region
!= depth_region
) {
559 intel_region_release(&state
->depth_region
);
560 intel_region_reference(&state
->depth_region
, depth_region
);
564 * Set stride/cpp values
566 i915_set_buf_info_for_region(&state
->Buffer
[I915_DESTREG_CBUFADDR0
],
567 color_region
, BUF_3D_ID_COLOR_BACK
);
569 i915_set_buf_info_for_region(&state
->Buffer
[I915_DESTREG_DBUFADDR0
],
570 depth_region
, BUF_3D_ID_DEPTH
);
573 * Compute/set I915_DESTREG_DV1 value
575 value
= (DSTORG_HORT_BIAS(0x8) | /* .5 */
576 DSTORG_VERT_BIAS(0x8) | /* .5 */
577 LOD_PRECLAMP_OGL
| TEX_DEFAULT_COLOR_OGL
);
579 switch (irb
->Base
.Format
) {
580 case MESA_FORMAT_ARGB8888
:
581 case MESA_FORMAT_XRGB8888
:
584 case MESA_FORMAT_RGB565
:
585 value
|= DV_PF_565
| DITHER_FULL_ALWAYS
;
587 case MESA_FORMAT_ARGB1555
:
588 value
|= DV_PF_1555
| DITHER_FULL_ALWAYS
;
590 case MESA_FORMAT_ARGB4444
:
591 value
|= DV_PF_4444
| DITHER_FULL_ALWAYS
;
594 _mesa_problem(ctx
, "Bad renderbuffer format: %d\n",
599 /* This isn't quite safe, thus being hidden behind an option. When changing
600 * the value of this bit, the pipeline needs to be MI_FLUSHed. And it
601 * can only be set when a depth buffer is already defined.
603 if (intel
->is_945
&& intel
->use_early_z
&&
604 depth_region
->tiling
!= I915_TILING_NONE
)
605 value
|= CLASSIC_EARLY_DEPTH
;
607 if (depth_region
&& depth_region
->cpp
== 4) {
608 value
|= DEPTH_FRMT_24_FIXED_8_OTHER
;
611 value
|= DEPTH_FRMT_16_FIXED
;
613 state
->Buffer
[I915_DESTREG_DV1
] = value
;
615 state
->Buffer
[I915_DESTREG_DRAWRECT0
] = _3DSTATE_DRAWRECT_INFO
;
616 state
->Buffer
[I915_DESTREG_DRAWRECT1
] = 0;
617 state
->Buffer
[I915_DESTREG_DRAWRECT2
] = 0; /* xmin, ymin */
618 state
->Buffer
[I915_DESTREG_DRAWRECT3
] =
619 (ctx
->DrawBuffer
->Width
& 0xffff) |
620 (ctx
->DrawBuffer
->Height
<< 16);
621 state
->Buffer
[I915_DESTREG_DRAWRECT4
] = 0; /* xoff, yoff */
622 state
->Buffer
[I915_DESTREG_DRAWRECT5
] = 0;
624 I915_STATECHANGE(i915
, I915_UPLOAD_BUFFERS
);
629 i915_set_draw_region(struct intel_context
*intel
,
630 struct intel_region
*color_regions
[],
631 struct intel_region
*depth_region
,
634 struct i915_context
*i915
= i915_context(&intel
->ctx
);
635 i915_state_draw_region(intel
, &i915
->state
, color_regions
[0], depth_region
);
641 i915_new_batch(struct intel_context
*intel
)
643 struct i915_context
*i915
= i915_context(&intel
->ctx
);
645 /* Mark all state as needing to be emitted when starting a new batchbuffer.
646 * Using hardware contexts would be an alternative, but they have some
647 * difficulties associated with them (physical address requirements).
649 i915
->state
.emitted
= 0;
653 i915_assert_not_dirty( struct intel_context
*intel
)
655 struct i915_context
*i915
= i915_context(&intel
->ctx
);
656 struct i915_hw_state
*state
= i915
->current
;
657 GLuint dirty
= get_dirty(state
);
662 i915InitVtbl(struct i915_context
*i915
)
664 i915
->intel
.vtbl
.check_vertex_size
= i915_check_vertex_size
;
665 i915
->intel
.vtbl
.destroy
= i915_destroy_context
;
666 i915
->intel
.vtbl
.emit_state
= i915_emit_state
;
667 i915
->intel
.vtbl
.new_batch
= i915_new_batch
;
668 i915
->intel
.vtbl
.reduced_primitive_state
= i915_reduced_primitive_state
;
669 i915
->intel
.vtbl
.render_start
= i915_render_start
;
670 i915
->intel
.vtbl
.render_prevalidate
= i915_render_prevalidate
;
671 i915
->intel
.vtbl
.set_draw_region
= i915_set_draw_region
;
672 i915
->intel
.vtbl
.update_texture_state
= i915UpdateTextureState
;
673 i915
->intel
.vtbl
.assert_not_dirty
= i915_assert_not_dirty
;
674 i915
->intel
.vtbl
.finish_batch
= intel_finish_vb
;