android: change include "cutils/log.h" to "log/log.h" on Android API >=26
[mesa.git] / src / mesa / drivers / dri / i915 / intel_buffer_objects.c
1 /**************************************************************************
2 *
3 * Copyright 2003 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 #include "main/imports.h"
30 #include "main/mtypes.h"
31 #include "main/macros.h"
32 #include "main/bufferobj.h"
33
34 #include "intel_blit.h"
35 #include "intel_buffer_objects.h"
36 #include "intel_batchbuffer.h"
37 #include "intel_context.h"
38 #include "intel_fbo.h"
39 #include "intel_mipmap_tree.h"
40 #include "intel_regions.h"
41
42 static GLboolean
43 intel_bufferobj_unmap(struct gl_context * ctx, struct gl_buffer_object *obj,
44 gl_map_buffer_index index);
45
46 /** Allocates a new drm_intel_bo to store the data for the buffer object. */
47 static void
48 intel_bufferobj_alloc_buffer(struct intel_context *intel,
49 struct intel_buffer_object *intel_obj)
50 {
51 intel_obj->buffer = drm_intel_bo_alloc(intel->bufmgr, "bufferobj",
52 intel_obj->Base.Size, 64);
53 }
54
55 static void
56 release_buffer(struct intel_buffer_object *intel_obj)
57 {
58 drm_intel_bo_unreference(intel_obj->buffer);
59 intel_obj->buffer = NULL;
60 intel_obj->offset = 0;
61 intel_obj->source = 0;
62 }
63
64 /**
65 * There is some duplication between mesa's bufferobjects and our
66 * bufmgr buffers. Both have an integer handle and a hashtable to
67 * lookup an opaque structure. It would be nice if the handles and
68 * internal structure where somehow shared.
69 */
70 static struct gl_buffer_object *
71 intel_bufferobj_alloc(struct gl_context * ctx, GLuint name)
72 {
73 struct intel_buffer_object *obj = CALLOC_STRUCT(intel_buffer_object);
74
75 _mesa_initialize_buffer_object(ctx, &obj->Base, name);
76
77 obj->buffer = NULL;
78
79 return &obj->Base;
80 }
81
82 /**
83 * Deallocate/free a vertex/pixel buffer object.
84 * Called via glDeleteBuffersARB().
85 */
86 static void
87 intel_bufferobj_free(struct gl_context * ctx, struct gl_buffer_object *obj)
88 {
89 struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
90
91 assert(intel_obj);
92
93 /* Buffer objects are automatically unmapped when deleting according
94 * to the spec, but Mesa doesn't do UnmapBuffer for us at context destroy
95 * (though it does if you call glDeleteBuffers)
96 */
97 _mesa_buffer_unmap_all_mappings(ctx, obj);
98
99 _mesa_align_free(intel_obj->sys_buffer);
100
101 drm_intel_bo_unreference(intel_obj->buffer);
102 _mesa_delete_buffer_object(ctx, obj);
103 }
104
105
106
107 /**
108 * Allocate space for and store data in a buffer object. Any data that was
109 * previously stored in the buffer object is lost. If data is NULL,
110 * memory will be allocated, but no copy will occur.
111 * Called via ctx->Driver.BufferData().
112 * \return true for success, false if out of memory
113 */
114 static GLboolean
115 intel_bufferobj_data(struct gl_context * ctx,
116 GLenum target,
117 GLsizeiptrARB size,
118 const GLvoid * data,
119 GLenum usage,
120 GLbitfield storageFlags,
121 struct gl_buffer_object *obj)
122 {
123 struct intel_context *intel = intel_context(ctx);
124 struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
125
126 intel_obj->Base.Size = size;
127 intel_obj->Base.Usage = usage;
128 intel_obj->Base.StorageFlags = storageFlags;
129
130 assert(!obj->Mappings[MAP_USER].Pointer); /* Mesa should have unmapped it */
131 assert(!obj->Mappings[MAP_INTERNAL].Pointer);
132
133 if (intel_obj->buffer != NULL)
134 release_buffer(intel_obj);
135
136 _mesa_align_free(intel_obj->sys_buffer);
137 intel_obj->sys_buffer = NULL;
138
139 if (size != 0) {
140 /* Stick VBOs in system memory, as we're always doing swtnl with their
141 * contents anyway.
142 */
143 if (target == GL_ARRAY_BUFFER || target == GL_ELEMENT_ARRAY_BUFFER) {
144 intel_obj->sys_buffer =
145 _mesa_align_malloc(size, ctx->Const.MinMapBufferAlignment);
146 if (intel_obj->sys_buffer != NULL) {
147 if (data != NULL)
148 memcpy(intel_obj->sys_buffer, data, size);
149 return true;
150 }
151 }
152
153 intel_bufferobj_alloc_buffer(intel, intel_obj);
154 if (!intel_obj->buffer)
155 return false;
156
157 if (data != NULL)
158 drm_intel_bo_subdata(intel_obj->buffer, 0, size, data);
159 }
160
161 return true;
162 }
163
164
165 /**
166 * Replace data in a subrange of buffer object. If the data range
167 * specified by size + offset extends beyond the end of the buffer or
168 * if data is NULL, no copy is performed.
169 * Called via glBufferSubDataARB().
170 */
171 static void
172 intel_bufferobj_subdata(struct gl_context * ctx,
173 GLintptrARB offset,
174 GLsizeiptrARB size,
175 const GLvoid * data, struct gl_buffer_object *obj)
176 {
177 struct intel_context *intel = intel_context(ctx);
178 struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
179 bool busy;
180
181 if (size == 0)
182 return;
183
184 assert(intel_obj);
185
186 /* If we have a single copy in system memory, update that */
187 if (intel_obj->sys_buffer) {
188 if (intel_obj->source)
189 release_buffer(intel_obj);
190
191 if (intel_obj->buffer == NULL) {
192 memcpy((char *)intel_obj->sys_buffer + offset, data, size);
193 return;
194 }
195
196 _mesa_align_free(intel_obj->sys_buffer);
197 intel_obj->sys_buffer = NULL;
198 }
199
200 /* Otherwise we need to update the copy in video memory. */
201 busy =
202 drm_intel_bo_busy(intel_obj->buffer) ||
203 drm_intel_bo_references(intel->batch.bo, intel_obj->buffer);
204
205 if (busy) {
206 if (size == intel_obj->Base.Size) {
207 /* Replace the current busy bo with fresh data. */
208 drm_intel_bo_unreference(intel_obj->buffer);
209 intel_bufferobj_alloc_buffer(intel, intel_obj);
210 drm_intel_bo_subdata(intel_obj->buffer, 0, size, data);
211 } else {
212 perf_debug("Using a blit copy to avoid stalling on %ldb "
213 "glBufferSubData() to a busy buffer object.\n",
214 (long)size);
215 drm_intel_bo *temp_bo =
216 drm_intel_bo_alloc(intel->bufmgr, "subdata temp", size, 64);
217
218 drm_intel_bo_subdata(temp_bo, 0, size, data);
219
220 intel_emit_linear_blit(intel,
221 intel_obj->buffer, offset,
222 temp_bo, 0,
223 size);
224
225 drm_intel_bo_unreference(temp_bo);
226 }
227 } else {
228 drm_intel_bo_subdata(intel_obj->buffer, offset, size, data);
229 }
230 }
231
232
233 /**
234 * Called via glGetBufferSubDataARB().
235 */
236 static void
237 intel_bufferobj_get_subdata(struct gl_context * ctx,
238 GLintptrARB offset,
239 GLsizeiptrARB size,
240 GLvoid * data, struct gl_buffer_object *obj)
241 {
242 struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
243 struct intel_context *intel = intel_context(ctx);
244
245 assert(intel_obj);
246 if (intel_obj->sys_buffer)
247 memcpy(data, (char *)intel_obj->sys_buffer + offset, size);
248 else {
249 if (drm_intel_bo_references(intel->batch.bo, intel_obj->buffer)) {
250 intel_batchbuffer_flush(intel);
251 }
252 drm_intel_bo_get_subdata(intel_obj->buffer, offset, size, data);
253 }
254 }
255
256
257
258 /**
259 * Called via glMapBufferRange and glMapBuffer
260 *
261 * The goal of this extension is to allow apps to accumulate their rendering
262 * at the same time as they accumulate their buffer object. Without it,
263 * you'd end up blocking on execution of rendering every time you mapped
264 * the buffer to put new data in.
265 *
266 * We support it in 3 ways: If unsynchronized, then don't bother
267 * flushing the batchbuffer before mapping the buffer, which can save blocking
268 * in many cases. If we would still block, and they allow the whole buffer
269 * to be invalidated, then just allocate a new buffer to replace the old one.
270 * If not, and we'd block, and they allow the subrange of the buffer to be
271 * invalidated, then we can make a new little BO, let them write into that,
272 * and blit it into the real BO at unmap time.
273 */
274 static void *
275 intel_bufferobj_map_range(struct gl_context * ctx,
276 GLintptr offset, GLsizeiptr length,
277 GLbitfield access, struct gl_buffer_object *obj,
278 gl_map_buffer_index index)
279 {
280 struct intel_context *intel = intel_context(ctx);
281 struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
282
283 assert(intel_obj);
284
285 /* _mesa_MapBufferRange (GL entrypoint) sets these, but the vbo module also
286 * internally uses our functions directly.
287 */
288 obj->Mappings[index].Offset = offset;
289 obj->Mappings[index].Length = length;
290 obj->Mappings[index].AccessFlags = access;
291
292 if (intel_obj->sys_buffer) {
293 const bool read_only =
294 (access & (GL_MAP_READ_BIT | GL_MAP_WRITE_BIT)) == GL_MAP_READ_BIT;
295
296 if (!read_only && intel_obj->source)
297 release_buffer(intel_obj);
298
299 if (!intel_obj->buffer || intel_obj->source) {
300 obj->Mappings[index].Pointer = intel_obj->sys_buffer + offset;
301 return obj->Mappings[index].Pointer;
302 }
303
304 _mesa_align_free(intel_obj->sys_buffer);
305 intel_obj->sys_buffer = NULL;
306 }
307
308 if (intel_obj->buffer == NULL) {
309 obj->Mappings[index].Pointer = NULL;
310 return NULL;
311 }
312
313 /* If the access is synchronized (like a normal buffer mapping), then get
314 * things flushed out so the later mapping syncs appropriately through GEM.
315 * If the user doesn't care about existing buffer contents and mapping would
316 * cause us to block, then throw out the old buffer.
317 *
318 * If they set INVALIDATE_BUFFER, we can pitch the current contents to
319 * achieve the required synchronization.
320 */
321 if (!(access & GL_MAP_UNSYNCHRONIZED_BIT)) {
322 if (drm_intel_bo_references(intel->batch.bo, intel_obj->buffer)) {
323 if (access & GL_MAP_INVALIDATE_BUFFER_BIT) {
324 drm_intel_bo_unreference(intel_obj->buffer);
325 intel_bufferobj_alloc_buffer(intel, intel_obj);
326 } else {
327 perf_debug("Stalling on the GPU for mapping a busy buffer "
328 "object\n");
329 intel_flush(ctx);
330 }
331 } else if (drm_intel_bo_busy(intel_obj->buffer) &&
332 (access & GL_MAP_INVALIDATE_BUFFER_BIT)) {
333 drm_intel_bo_unreference(intel_obj->buffer);
334 intel_bufferobj_alloc_buffer(intel, intel_obj);
335 }
336 }
337
338 /* If the user is mapping a range of an active buffer object but
339 * doesn't require the current contents of that range, make a new
340 * BO, and we'll copy what they put in there out at unmap or
341 * FlushRange time.
342 */
343 if ((access & GL_MAP_INVALIDATE_RANGE_BIT) &&
344 drm_intel_bo_busy(intel_obj->buffer)) {
345 /* Ensure that the base alignment of the allocation meets the alignment
346 * guarantees the driver has advertised to the application.
347 */
348 const unsigned alignment = ctx->Const.MinMapBufferAlignment;
349 const unsigned extra = (uintptr_t) offset % alignment;
350
351 if (access & GL_MAP_FLUSH_EXPLICIT_BIT) {
352 intel_obj->range_map_buffer[index] =
353 _mesa_align_malloc(length + extra, alignment);
354 obj->Mappings[index].Pointer =
355 intel_obj->range_map_buffer[index] + extra;
356 } else {
357 intel_obj->range_map_bo[index] = drm_intel_bo_alloc(intel->bufmgr,
358 "range map",
359 length + extra,
360 alignment);
361 if (!(access & GL_MAP_READ_BIT)) {
362 drm_intel_gem_bo_map_gtt(intel_obj->range_map_bo[index]);
363 } else {
364 drm_intel_bo_map(intel_obj->range_map_bo[index],
365 (access & GL_MAP_WRITE_BIT) != 0);
366 }
367 obj->Mappings[index].Pointer =
368 intel_obj->range_map_bo[index]->virtual + extra;
369 }
370 return obj->Mappings[index].Pointer;
371 }
372
373 if (access & GL_MAP_UNSYNCHRONIZED_BIT)
374 drm_intel_gem_bo_map_unsynchronized(intel_obj->buffer);
375 else if (!(access & GL_MAP_READ_BIT)) {
376 drm_intel_gem_bo_map_gtt(intel_obj->buffer);
377 } else {
378 drm_intel_bo_map(intel_obj->buffer, (access & GL_MAP_WRITE_BIT) != 0);
379 }
380
381 obj->Mappings[index].Pointer = intel_obj->buffer->virtual + offset;
382 return obj->Mappings[index].Pointer;
383 }
384
385 /* Ideally we'd use a BO to avoid taking up cache space for the temporary
386 * data, but FlushMappedBufferRange may be followed by further writes to
387 * the pointer, so we would have to re-map after emitting our blit, which
388 * would defeat the point.
389 */
390 static void
391 intel_bufferobj_flush_mapped_range(struct gl_context *ctx,
392 GLintptr offset, GLsizeiptr length,
393 struct gl_buffer_object *obj,
394 gl_map_buffer_index index)
395 {
396 struct intel_context *intel = intel_context(ctx);
397 struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
398 drm_intel_bo *temp_bo;
399
400 /* Unless we're in the range map using a temporary system buffer,
401 * there's no work to do.
402 */
403 if (intel_obj->range_map_buffer[index] == NULL)
404 return;
405
406 if (length == 0)
407 return;
408
409 temp_bo = drm_intel_bo_alloc(intel->bufmgr, "range map flush", length, 64);
410
411 /* Use obj->Pointer instead of intel_obj->range_map_buffer because the
412 * former points to the actual mapping while the latter may be offset to
413 * meet alignment guarantees.
414 */
415 drm_intel_bo_subdata(temp_bo, 0, length, obj->Mappings[index].Pointer);
416
417 intel_emit_linear_blit(intel,
418 intel_obj->buffer,
419 obj->Mappings[index].Offset + offset,
420 temp_bo, 0,
421 length);
422
423 drm_intel_bo_unreference(temp_bo);
424 }
425
426
427 /**
428 * Called via glUnmapBuffer().
429 */
430 static GLboolean
431 intel_bufferobj_unmap(struct gl_context * ctx, struct gl_buffer_object *obj,
432 gl_map_buffer_index index)
433 {
434 struct intel_context *intel = intel_context(ctx);
435 struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
436
437 assert(intel_obj);
438 assert(obj->Mappings[index].Pointer);
439 if (intel_obj->sys_buffer != NULL) {
440 /* always keep the mapping around. */
441 } else if (intel_obj->range_map_buffer[index] != NULL) {
442 /* Since we've emitted some blits to buffers that will (likely) be used
443 * in rendering operations in other cache domains in this batch, emit a
444 * flush. Once again, we wish for a domain tracker in libdrm to cover
445 * usage inside of a batchbuffer.
446 */
447 intel_batchbuffer_emit_mi_flush(intel);
448 _mesa_align_free(intel_obj->range_map_buffer[index]);
449 intel_obj->range_map_buffer[index] = NULL;
450 } else if (intel_obj->range_map_bo[index] != NULL) {
451 const unsigned extra = obj->Mappings[index].Pointer -
452 intel_obj->range_map_bo[index]->virtual;
453
454 drm_intel_bo_unmap(intel_obj->range_map_bo[index]);
455
456 intel_emit_linear_blit(intel,
457 intel_obj->buffer, obj->Mappings[index].Offset,
458 intel_obj->range_map_bo[index], extra,
459 obj->Mappings[index].Length);
460
461 /* Since we've emitted some blits to buffers that will (likely) be used
462 * in rendering operations in other cache domains in this batch, emit a
463 * flush. Once again, we wish for a domain tracker in libdrm to cover
464 * usage inside of a batchbuffer.
465 */
466 intel_batchbuffer_emit_mi_flush(intel);
467
468 drm_intel_bo_unreference(intel_obj->range_map_bo[index]);
469 intel_obj->range_map_bo[index] = NULL;
470 } else if (intel_obj->buffer != NULL) {
471 drm_intel_bo_unmap(intel_obj->buffer);
472 }
473 obj->Mappings[index].Pointer = NULL;
474 obj->Mappings[index].Offset = 0;
475 obj->Mappings[index].Length = 0;
476
477 return true;
478 }
479
480 drm_intel_bo *
481 intel_bufferobj_buffer(struct intel_context *intel,
482 struct intel_buffer_object *intel_obj)
483 {
484 if (intel_obj->source)
485 release_buffer(intel_obj);
486
487 if (intel_obj->buffer == NULL) {
488 intel_bufferobj_alloc_buffer(intel, intel_obj);
489 drm_intel_bo_subdata(intel_obj->buffer,
490 0, intel_obj->Base.Size,
491 intel_obj->sys_buffer);
492
493 _mesa_align_free(intel_obj->sys_buffer);
494 intel_obj->sys_buffer = NULL;
495 intel_obj->offset = 0;
496 }
497
498 return intel_obj->buffer;
499 }
500
501 #define INTEL_UPLOAD_SIZE (64*1024)
502
503 void
504 intel_upload_finish(struct intel_context *intel)
505 {
506 if (!intel->upload.bo)
507 return;
508
509 if (intel->upload.buffer_len) {
510 drm_intel_bo_subdata(intel->upload.bo,
511 intel->upload.buffer_offset,
512 intel->upload.buffer_len,
513 intel->upload.buffer);
514 intel->upload.buffer_len = 0;
515 }
516
517 drm_intel_bo_unreference(intel->upload.bo);
518 intel->upload.bo = NULL;
519 }
520
521 static void wrap_buffers(struct intel_context *intel, GLuint size)
522 {
523 intel_upload_finish(intel);
524
525 if (size < INTEL_UPLOAD_SIZE)
526 size = INTEL_UPLOAD_SIZE;
527
528 intel->upload.bo = drm_intel_bo_alloc(intel->bufmgr, "upload", size, 0);
529 intel->upload.offset = 0;
530 }
531
532 void intel_upload_data(struct intel_context *intel,
533 const void *ptr, GLuint size, GLuint align,
534 drm_intel_bo **return_bo,
535 GLuint *return_offset)
536 {
537 GLuint base, delta;
538
539 base = (intel->upload.offset + align - 1) / align * align;
540 if (intel->upload.bo == NULL || base + size > intel->upload.bo->size) {
541 wrap_buffers(intel, size);
542 base = 0;
543 }
544
545 drm_intel_bo_reference(intel->upload.bo);
546 *return_bo = intel->upload.bo;
547 *return_offset = base;
548
549 delta = base - intel->upload.offset;
550 if (intel->upload.buffer_len &&
551 intel->upload.buffer_len + delta + size > sizeof(intel->upload.buffer))
552 {
553 drm_intel_bo_subdata(intel->upload.bo,
554 intel->upload.buffer_offset,
555 intel->upload.buffer_len,
556 intel->upload.buffer);
557 intel->upload.buffer_len = 0;
558 }
559
560 if (size < sizeof(intel->upload.buffer))
561 {
562 if (intel->upload.buffer_len == 0)
563 intel->upload.buffer_offset = base;
564 else
565 intel->upload.buffer_len += delta;
566
567 memcpy(intel->upload.buffer + intel->upload.buffer_len, ptr, size);
568 intel->upload.buffer_len += size;
569 }
570 else
571 {
572 drm_intel_bo_subdata(intel->upload.bo, base, size, ptr);
573 }
574
575 intel->upload.offset = base + size;
576 }
577
578 drm_intel_bo *
579 intel_bufferobj_source(struct intel_context *intel,
580 struct intel_buffer_object *intel_obj,
581 GLuint align, GLuint *offset)
582 {
583 if (intel_obj->buffer == NULL) {
584 intel_upload_data(intel,
585 intel_obj->sys_buffer, intel_obj->Base.Size, align,
586 &intel_obj->buffer, &intel_obj->offset);
587 intel_obj->source = 1;
588 }
589
590 *offset = intel_obj->offset;
591 return intel_obj->buffer;
592 }
593
594 static void
595 intel_bufferobj_copy_subdata(struct gl_context *ctx,
596 struct gl_buffer_object *src,
597 struct gl_buffer_object *dst,
598 GLintptr read_offset, GLintptr write_offset,
599 GLsizeiptr size)
600 {
601 struct intel_context *intel = intel_context(ctx);
602 struct intel_buffer_object *intel_src = intel_buffer_object(src);
603 struct intel_buffer_object *intel_dst = intel_buffer_object(dst);
604 drm_intel_bo *src_bo, *dst_bo;
605 GLuint src_offset;
606
607 if (size == 0)
608 return;
609
610 /* If we're in system memory, just map and memcpy. */
611 if (intel_src->sys_buffer || intel_dst->sys_buffer) {
612 /* The same buffer may be used, but note that regions copied may
613 * not overlap.
614 */
615 if (src == dst) {
616 char *ptr = intel_bufferobj_map_range(ctx, 0, dst->Size,
617 GL_MAP_READ_BIT |
618 GL_MAP_WRITE_BIT,
619 dst, MAP_INTERNAL);
620 memmove(ptr + write_offset, ptr + read_offset, size);
621 intel_bufferobj_unmap(ctx, dst, MAP_INTERNAL);
622 } else {
623 const char *src_ptr;
624 char *dst_ptr;
625
626 src_ptr = intel_bufferobj_map_range(ctx, 0, src->Size,
627 GL_MAP_READ_BIT, src,
628 MAP_INTERNAL);
629 dst_ptr = intel_bufferobj_map_range(ctx, 0, dst->Size,
630 GL_MAP_WRITE_BIT, dst,
631 MAP_INTERNAL);
632
633 memcpy(dst_ptr + write_offset, src_ptr + read_offset, size);
634
635 intel_bufferobj_unmap(ctx, src, MAP_INTERNAL);
636 intel_bufferobj_unmap(ctx, dst, MAP_INTERNAL);
637 }
638 return;
639 }
640
641 /* Otherwise, we have real BOs, so blit them. */
642
643 dst_bo = intel_bufferobj_buffer(intel, intel_dst);
644 src_bo = intel_bufferobj_source(intel, intel_src, 64, &src_offset);
645
646 intel_emit_linear_blit(intel,
647 dst_bo, write_offset,
648 src_bo, read_offset + src_offset, size);
649
650 /* Since we've emitted some blits to buffers that will (likely) be used
651 * in rendering operations in other cache domains in this batch, emit a
652 * flush. Once again, we wish for a domain tracker in libdrm to cover
653 * usage inside of a batchbuffer.
654 */
655 intel_batchbuffer_emit_mi_flush(intel);
656 }
657
658 static GLenum
659 intel_buffer_purgeable(drm_intel_bo *buffer)
660 {
661 int retained = 0;
662
663 if (buffer != NULL)
664 retained = drm_intel_bo_madvise (buffer, I915_MADV_DONTNEED);
665
666 return retained ? GL_VOLATILE_APPLE : GL_RELEASED_APPLE;
667 }
668
669 static GLenum
670 intel_buffer_object_purgeable(struct gl_context * ctx,
671 struct gl_buffer_object *obj,
672 GLenum option)
673 {
674 struct intel_buffer_object *intel_obj = intel_buffer_object (obj);
675
676 if (intel_obj->buffer != NULL)
677 return intel_buffer_purgeable(intel_obj->buffer);
678
679 if (option == GL_RELEASED_APPLE) {
680 _mesa_align_free(intel_obj->sys_buffer);
681 intel_obj->sys_buffer = NULL;
682
683 return GL_RELEASED_APPLE;
684 } else {
685 /* XXX Create the buffer and madvise(MADV_DONTNEED)? */
686 struct intel_context *intel = intel_context(ctx);
687 drm_intel_bo *bo = intel_bufferobj_buffer(intel, intel_obj);
688
689 return intel_buffer_purgeable(bo);
690 }
691 }
692
693 static GLenum
694 intel_texture_object_purgeable(struct gl_context * ctx,
695 struct gl_texture_object *obj,
696 GLenum option)
697 {
698 struct intel_texture_object *intel;
699
700 (void) ctx;
701 (void) option;
702
703 intel = intel_texture_object(obj);
704 if (intel->mt == NULL || intel->mt->region == NULL)
705 return GL_RELEASED_APPLE;
706
707 return intel_buffer_purgeable(intel->mt->region->bo);
708 }
709
710 static GLenum
711 intel_render_object_purgeable(struct gl_context * ctx,
712 struct gl_renderbuffer *obj,
713 GLenum option)
714 {
715 struct intel_renderbuffer *intel;
716
717 (void) ctx;
718 (void) option;
719
720 intel = intel_renderbuffer(obj);
721 if (intel->mt == NULL)
722 return GL_RELEASED_APPLE;
723
724 return intel_buffer_purgeable(intel->mt->region->bo);
725 }
726
727 static GLenum
728 intel_buffer_unpurgeable(drm_intel_bo *buffer)
729 {
730 int retained;
731
732 retained = 0;
733 if (buffer != NULL)
734 retained = drm_intel_bo_madvise (buffer, I915_MADV_WILLNEED);
735
736 return retained ? GL_RETAINED_APPLE : GL_UNDEFINED_APPLE;
737 }
738
739 static GLenum
740 intel_buffer_object_unpurgeable(struct gl_context * ctx,
741 struct gl_buffer_object *obj,
742 GLenum option)
743 {
744 (void) ctx;
745 (void) option;
746
747 return intel_buffer_unpurgeable(intel_buffer_object (obj)->buffer);
748 }
749
750 static GLenum
751 intel_texture_object_unpurgeable(struct gl_context * ctx,
752 struct gl_texture_object *obj,
753 GLenum option)
754 {
755 struct intel_texture_object *intel;
756
757 (void) ctx;
758 (void) option;
759
760 intel = intel_texture_object(obj);
761 if (intel->mt == NULL || intel->mt->region == NULL)
762 return GL_UNDEFINED_APPLE;
763
764 return intel_buffer_unpurgeable(intel->mt->region->bo);
765 }
766
767 static GLenum
768 intel_render_object_unpurgeable(struct gl_context * ctx,
769 struct gl_renderbuffer *obj,
770 GLenum option)
771 {
772 struct intel_renderbuffer *intel;
773
774 (void) ctx;
775 (void) option;
776
777 intel = intel_renderbuffer(obj);
778 if (intel->mt == NULL)
779 return GL_UNDEFINED_APPLE;
780
781 return intel_buffer_unpurgeable(intel->mt->region->bo);
782 }
783
784 void
785 intelInitBufferObjectFuncs(struct dd_function_table *functions)
786 {
787 functions->NewBufferObject = intel_bufferobj_alloc;
788 functions->DeleteBuffer = intel_bufferobj_free;
789 functions->BufferData = intel_bufferobj_data;
790 functions->BufferSubData = intel_bufferobj_subdata;
791 functions->GetBufferSubData = intel_bufferobj_get_subdata;
792 functions->MapBufferRange = intel_bufferobj_map_range;
793 functions->FlushMappedBufferRange = intel_bufferobj_flush_mapped_range;
794 functions->UnmapBuffer = intel_bufferobj_unmap;
795 functions->CopyBufferSubData = intel_bufferobj_copy_subdata;
796
797 functions->BufferObjectPurgeable = intel_buffer_object_purgeable;
798 functions->TextureObjectPurgeable = intel_texture_object_purgeable;
799 functions->RenderObjectPurgeable = intel_render_object_purgeable;
800
801 functions->BufferObjectUnpurgeable = intel_buffer_object_unpurgeable;
802 functions->TextureObjectUnpurgeable = intel_texture_object_unpurgeable;
803 functions->RenderObjectUnpurgeable = intel_render_object_unpurgeable;
804 }