faa13adbcb3f903dde150ff3484e0eda9ed2e848
[mesa.git] / src / mesa / drivers / dri / i915 / intel_buffers.c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "intel_screen.h"
29 #include "intel_context.h"
30 #include "intel_blit.h"
31 #include "intel_buffers.h"
32 #include "intel_depthstencil.h"
33 #include "intel_fbo.h"
34 #include "intel_tris.h"
35 #include "intel_regions.h"
36 #include "intel_batchbuffer.h"
37 #include "intel_reg.h"
38 #include "context.h"
39 #include "utils.h"
40 #include "drirenderbuffer.h"
41 #include "framebuffer.h"
42 #include "swrast/swrast.h"
43 #include "vblank.h"
44
45
46 /* This block can be removed when libdrm >= 2.3.1 is required */
47
48 #ifndef DRM_IOCTL_I915_FLIP
49
50 #define DRM_VBLANK_FLIP 0x8000000
51
52 typedef struct drm_i915_flip {
53 int pipes;
54 } drm_i915_flip_t;
55
56 #undef DRM_IOCTL_I915_FLIP
57 #define DRM_IOCTL_I915_FLIP DRM_IOW(DRM_COMMAND_BASE + DRM_I915_FLIP, \
58 drm_i915_flip_t)
59
60 #endif
61
62
63 /**
64 * XXX move this into a new dri/common/cliprects.c file.
65 */
66 GLboolean
67 intel_intersect_cliprects(drm_clip_rect_t * dst,
68 const drm_clip_rect_t * a,
69 const drm_clip_rect_t * b)
70 {
71 GLint bx = b->x1;
72 GLint by = b->y1;
73 GLint bw = b->x2 - bx;
74 GLint bh = b->y2 - by;
75
76 if (bx < a->x1)
77 bw -= a->x1 - bx, bx = a->x1;
78 if (by < a->y1)
79 bh -= a->y1 - by, by = a->y1;
80 if (bx + bw > a->x2)
81 bw = a->x2 - bx;
82 if (by + bh > a->y2)
83 bh = a->y2 - by;
84 if (bw <= 0)
85 return GL_FALSE;
86 if (bh <= 0)
87 return GL_FALSE;
88
89 dst->x1 = bx;
90 dst->y1 = by;
91 dst->x2 = bx + bw;
92 dst->y2 = by + bh;
93
94 return GL_TRUE;
95 }
96
97 /**
98 * Return pointer to current color drawing region, or NULL.
99 */
100 struct intel_region *
101 intel_drawbuf_region(struct intel_context *intel)
102 {
103 struct intel_renderbuffer *irbColor =
104 intel_renderbuffer(intel->ctx.DrawBuffer->_ColorDrawBuffers[0][0]);
105 if (irbColor)
106 return irbColor->region;
107 else
108 return NULL;
109 }
110
111 /**
112 * Return pointer to current color reading region, or NULL.
113 */
114 struct intel_region *
115 intel_readbuf_region(struct intel_context *intel)
116 {
117 struct intel_renderbuffer *irb
118 = intel_renderbuffer(intel->ctx.ReadBuffer->_ColorReadBuffer);
119 if (irb)
120 return irb->region;
121 else
122 return NULL;
123 }
124
125
126
127 /**
128 * Update the following fields for rendering to a user-created FBO:
129 * intel->numClipRects
130 * intel->pClipRects
131 * intel->drawX
132 * intel->drawY
133 */
134 static void
135 intelSetRenderbufferClipRects(struct intel_context *intel)
136 {
137 assert(intel->ctx.DrawBuffer->Width > 0);
138 assert(intel->ctx.DrawBuffer->Height > 0);
139 intel->fboRect.x1 = 0;
140 intel->fboRect.y1 = 0;
141 intel->fboRect.x2 = intel->ctx.DrawBuffer->Width;
142 intel->fboRect.y2 = intel->ctx.DrawBuffer->Height;
143 intel->numClipRects = 1;
144 intel->pClipRects = &intel->fboRect;
145 intel->drawX = 0;
146 intel->drawY = 0;
147 }
148
149
150 /**
151 * As above, but for rendering to front buffer of a window.
152 * \sa intelSetRenderbufferClipRects
153 */
154 static void
155 intelSetFrontClipRects(struct intel_context *intel)
156 {
157 __DRIdrawablePrivate *dPriv = intel->driDrawable;
158
159 if (!dPriv)
160 return;
161
162 intel->numClipRects = dPriv->numClipRects;
163 intel->pClipRects = dPriv->pClipRects;
164 intel->drawX = dPriv->x;
165 intel->drawY = dPriv->y;
166 }
167
168
169 /**
170 * As above, but for rendering to back buffer of a window.
171 */
172 static void
173 intelSetBackClipRects(struct intel_context *intel)
174 {
175 __DRIdrawablePrivate *dPriv = intel->driDrawable;
176 struct intel_framebuffer *intel_fb;
177
178 if (!dPriv)
179 return;
180
181 intel_fb = dPriv->driverPrivate;
182
183 if (intel_fb->pf_active || dPriv->numBackClipRects == 0) {
184 /* use the front clip rects */
185 intel->numClipRects = dPriv->numClipRects;
186 intel->pClipRects = dPriv->pClipRects;
187 intel->drawX = dPriv->x;
188 intel->drawY = dPriv->y;
189 }
190 else {
191 /* use the back clip rects */
192 intel->numClipRects = dPriv->numBackClipRects;
193 intel->pClipRects = dPriv->pBackClipRects;
194 intel->drawX = dPriv->backX;
195 intel->drawY = dPriv->backY;
196 }
197 }
198
199
200 /**
201 * This will be called whenever the currently bound window is moved/resized.
202 * XXX: actually, it seems to NOT be called when the window is only moved (BP).
203 */
204 void
205 intelWindowMoved(struct intel_context *intel)
206 {
207 GLcontext *ctx = &intel->ctx;
208 __DRIdrawablePrivate *dPriv = intel->driDrawable;
209 struct intel_framebuffer *intel_fb = dPriv->driverPrivate;
210
211 if (!intel->ctx.DrawBuffer) {
212 /* when would this happen? -BP */
213 intelSetFrontClipRects(intel);
214 }
215 else if (intel->ctx.DrawBuffer->Name != 0) {
216 /* drawing to user-created FBO - do nothing */
217 /* Cliprects would be set from intelDrawBuffer() */
218 }
219 else {
220 /* drawing to a window */
221 switch (intel_fb->Base._ColorDrawBufferMask[0]) {
222 case BUFFER_BIT_FRONT_LEFT:
223 intelSetFrontClipRects(intel);
224 break;
225 case BUFFER_BIT_BACK_LEFT:
226 intelSetBackClipRects(intel);
227 break;
228 default:
229 /* glDrawBuffer(GL_NONE or GL_FRONT_AND_BACK): software fallback */
230 intelSetFrontClipRects(intel);
231 }
232 }
233
234 if (intel->intelScreen->driScrnPriv->ddx_version.minor >= 7) {
235 drmI830Sarea *sarea = intel->sarea;
236 drm_clip_rect_t drw_rect = { .x1 = dPriv->x, .x2 = dPriv->x + dPriv->w,
237 .y1 = dPriv->y, .y2 = dPriv->y + dPriv->h };
238 drm_clip_rect_t planeA_rect = { .x1 = sarea->planeA_x, .y1 = sarea->planeA_y,
239 .x2 = sarea->planeA_x + sarea->planeA_w,
240 .y2 = sarea->planeA_y + sarea->planeA_h };
241 drm_clip_rect_t planeB_rect = { .x1 = sarea->planeB_x, .y1 = sarea->planeB_y,
242 .x2 = sarea->planeB_x + sarea->planeB_w,
243 .y2 = sarea->planeB_y + sarea->planeB_h };
244 GLint areaA = driIntersectArea( drw_rect, planeA_rect );
245 GLint areaB = driIntersectArea( drw_rect, planeB_rect );
246 GLuint flags = dPriv->vblFlags;
247 GLboolean pf_active;
248 GLint pf_planes;
249
250 /* Update page flipping info
251 */
252 pf_planes = 0;
253
254 if (areaA > 0)
255 pf_planes |= 1;
256
257 if (areaB > 0)
258 pf_planes |= 2;
259
260 intel_fb->pf_current_page = (intel->sarea->pf_current_page >>
261 (intel_fb->pf_planes & 0x2)) & 0x3;
262
263 intel_fb->pf_num_pages = intel->intelScreen->third.handle ? 3 : 2;
264
265 pf_active = pf_planes && (pf_planes & intel->sarea->pf_active) == pf_planes;
266
267 if (INTEL_DEBUG & DEBUG_LOCK)
268 if (pf_active != intel_fb->pf_active)
269 _mesa_printf("%s - Page flipping %sactive\n", __progname,
270 pf_active ? "" : "in");
271
272 if (pf_active) {
273 /* Sync pages between planes if flipping on both at the same time */
274 if (pf_planes == 0x3 && pf_planes != intel_fb->pf_planes &&
275 (intel->sarea->pf_current_page & 0x3) !=
276 (((intel->sarea->pf_current_page) >> 2) & 0x3)) {
277 drm_i915_flip_t flip;
278
279 if (intel_fb->pf_current_page ==
280 (intel->sarea->pf_current_page & 0x3)) {
281 /* XXX: This is ugly, but emitting two flips 'in a row' can cause
282 * lockups for unknown reasons.
283 */
284 intel->sarea->pf_current_page =
285 intel->sarea->pf_current_page & 0x3;
286 intel->sarea->pf_current_page |=
287 ((intel_fb->pf_current_page + intel_fb->pf_num_pages - 1) %
288 intel_fb->pf_num_pages) << 2;
289
290 flip.pipes = 0x2;
291 } else {
292 intel->sarea->pf_current_page =
293 intel->sarea->pf_current_page & (0x3 << 2);
294 intel->sarea->pf_current_page |=
295 (intel_fb->pf_current_page + intel_fb->pf_num_pages - 1) %
296 intel_fb->pf_num_pages;
297
298 flip.pipes = 0x1;
299 }
300
301 drmCommandWrite(intel->driFd, DRM_I915_FLIP, &flip, sizeof(flip));
302 }
303
304 intel_fb->pf_planes = pf_planes;
305 }
306
307 intel_fb->pf_active = pf_active;
308 intel_flip_renderbuffers(intel_fb);
309 intel_draw_buffer(&intel->ctx, intel->ctx.DrawBuffer);
310
311 /* Update vblank info
312 */
313 if (areaB > areaA || (areaA == areaB && areaB > 0)) {
314 flags = dPriv->vblFlags | VBLANK_FLAG_SECONDARY;
315 } else {
316 flags = dPriv->vblFlags & ~VBLANK_FLAG_SECONDARY;
317 }
318
319 /* Check to see if we changed pipes */
320 if (flags != dPriv->vblFlags && dPriv->vblFlags &&
321 !(dPriv->vblFlags & VBLANK_FLAG_NO_IRQ)) {
322 int64_t count;
323 drmVBlank vbl;
324 int i;
325
326 /*
327 * Deal with page flipping
328 */
329 vbl.request.type = DRM_VBLANK_ABSOLUTE;
330
331 if ( dPriv->vblFlags & VBLANK_FLAG_SECONDARY ) {
332 vbl.request.type |= DRM_VBLANK_SECONDARY;
333 }
334
335 for (i = 0; i < intel_fb->pf_num_pages; i++) {
336 if (!intel_fb->color_rb[i] ||
337 (intel_fb->vbl_waited - intel_fb->color_rb[i]->vbl_pending) <=
338 (1<<23))
339 continue;
340
341 vbl.request.sequence = intel_fb->color_rb[i]->vbl_pending;
342 drmWaitVBlank(intel->driFd, &vbl);
343 }
344
345 /*
346 * Update msc_base from old pipe
347 */
348 driDrawableGetMSC32(dPriv->driScreenPriv, dPriv, &count);
349 dPriv->msc_base = count;
350 /*
351 * Then get new vblank_base and vblSeq values
352 */
353 dPriv->vblFlags = flags;
354 driGetCurrentVBlank(dPriv, dPriv->vblFlags, &dPriv->vblSeq);
355 dPriv->vblank_base = dPriv->vblSeq;
356
357 intel_fb->vbl_waited = dPriv->vblSeq;
358
359 for (i = 0; i < intel_fb->pf_num_pages; i++) {
360 if (intel_fb->color_rb[i])
361 intel_fb->color_rb[i]->vbl_pending = intel_fb->vbl_waited;
362 }
363 }
364 } else {
365 dPriv->vblFlags &= ~VBLANK_FLAG_SECONDARY;
366 }
367
368 /* Update Mesa's notion of window size */
369 driUpdateFramebufferSize(ctx, dPriv);
370 intel_fb->Base.Initialized = GL_TRUE; /* XXX remove someday */
371
372 /* Update hardware scissor */
373 ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y,
374 ctx->Scissor.Width, ctx->Scissor.Height);
375
376 /* Re-calculate viewport related state */
377 ctx->Driver.DepthRange( ctx, ctx->Viewport.Near, ctx->Viewport.Far );
378 }
379
380
381
382 /* A true meta version of this would be very simple and additionally
383 * machine independent. Maybe we'll get there one day.
384 */
385 static void
386 intelClearWithTris(struct intel_context *intel, GLbitfield mask)
387 {
388 GLcontext *ctx = &intel->ctx;
389 struct gl_framebuffer *fb = ctx->DrawBuffer;
390 drm_clip_rect_t clear;
391
392 if (INTEL_DEBUG & DEBUG_BLIT)
393 _mesa_printf("%s 0x%x\n", __FUNCTION__, mask);
394
395 LOCK_HARDWARE(intel);
396
397 /* XXX FBO: was: intel->driDrawable->numClipRects */
398 if (intel->numClipRects) {
399 GLint cx, cy, cw, ch;
400 GLuint buf;
401
402 intel->vtbl.install_meta_state(intel);
403
404 /* Get clear bounds after locking */
405 cx = fb->_Xmin;
406 cy = fb->_Ymin;
407 ch = fb->_Ymax - cx;
408 cw = fb->_Xmax - cy;
409
410 /* note: regardless of 'all', cx, cy, cw, ch are now correct */
411 clear.x1 = cx;
412 clear.y1 = cy;
413 clear.x2 = cx + cw;
414 clear.y2 = cy + ch;
415
416 /* Back and stencil cliprects are the same. Try and do both
417 * buffers at once:
418 */
419 if (mask &
420 (BUFFER_BIT_BACK_LEFT | BUFFER_BIT_STENCIL | BUFFER_BIT_DEPTH)) {
421 struct intel_region *backRegion =
422 intel_get_rb_region(fb, BUFFER_BACK_LEFT);
423 struct intel_region *depthRegion =
424 intel_get_rb_region(fb, BUFFER_DEPTH);
425 const GLuint clearColor = (backRegion && backRegion->cpp == 4)
426 ? intel->ClearColor8888 : intel->ClearColor565;
427
428 intel->vtbl.meta_draw_region(intel, backRegion, depthRegion);
429
430 if (mask & BUFFER_BIT_BACK_LEFT)
431 intel->vtbl.meta_color_mask(intel, GL_TRUE);
432 else
433 intel->vtbl.meta_color_mask(intel, GL_FALSE);
434
435 if (mask & BUFFER_BIT_STENCIL)
436 intel->vtbl.meta_stencil_replace(intel,
437 intel->ctx.Stencil.WriteMask[0],
438 intel->ctx.Stencil.Clear);
439 else
440 intel->vtbl.meta_no_stencil_write(intel);
441
442 if (mask & BUFFER_BIT_DEPTH)
443 intel->vtbl.meta_depth_replace(intel);
444 else
445 intel->vtbl.meta_no_depth_write(intel);
446
447 /* XXX: Using INTEL_BATCH_NO_CLIPRECTS here is dangerous as the
448 * drawing origin may not be correctly emitted.
449 */
450 intel_meta_draw_quad(intel, clear.x1, clear.x2, clear.y1, clear.y2, intel->ctx.Depth.Clear, clearColor, 0, 0, 0, 0); /* texcoords */
451
452 mask &=
453 ~(BUFFER_BIT_BACK_LEFT | BUFFER_BIT_STENCIL | BUFFER_BIT_DEPTH);
454 }
455
456 /* clear the remaining (color) renderbuffers */
457 for (buf = 0; buf < BUFFER_COUNT && mask; buf++) {
458 const GLuint bufBit = 1 << buf;
459 if (mask & bufBit) {
460 struct intel_renderbuffer *irbColor =
461 intel_renderbuffer(fb->Attachment[buf].Renderbuffer);
462 GLuint color = (irbColor->region->cpp == 4)
463 ? intel->ClearColor8888 : intel->ClearColor565;
464
465 ASSERT(irbColor);
466
467 intel->vtbl.meta_no_depth_write(intel);
468 intel->vtbl.meta_no_stencil_write(intel);
469 intel->vtbl.meta_color_mask(intel, GL_TRUE);
470 intel->vtbl.meta_draw_region(intel, irbColor->region, NULL);
471
472 /* XXX: Using INTEL_BATCH_NO_CLIPRECTS here is dangerous as the
473 * drawing origin may not be correctly emitted.
474 */
475 intel_meta_draw_quad(intel, clear.x1, clear.x2, clear.y1, clear.y2, 0, /* depth clear val */
476 color, 0, 0, 0, 0); /* texcoords */
477
478 mask &= ~bufBit;
479 }
480 }
481
482 intel->vtbl.leave_meta_state(intel);
483 intel_batchbuffer_flush(intel->batch);
484 }
485 UNLOCK_HARDWARE(intel);
486 }
487
488
489
490
491 /**
492 * Copy the window contents named by dPriv to the rotated (or reflected)
493 * color buffer.
494 * srcBuf is BUFFER_BIT_FRONT_LEFT or BUFFER_BIT_BACK_LEFT to indicate the source.
495 */
496 void
497 intelRotateWindow(struct intel_context *intel,
498 __DRIdrawablePrivate * dPriv, GLuint srcBuf)
499 {
500 intelScreenPrivate *screen = intel->intelScreen;
501 drm_clip_rect_t fullRect;
502 struct intel_framebuffer *intel_fb;
503 struct intel_region *src;
504 const drm_clip_rect_t *clipRects;
505 int numClipRects;
506 int i;
507 GLenum format, type;
508
509 int xOrig, yOrig;
510 int origNumClipRects;
511 drm_clip_rect_t *origRects;
512
513 /*
514 * set up hardware state
515 */
516 intelFlush(&intel->ctx);
517
518 LOCK_HARDWARE(intel);
519
520 if (!intel->numClipRects) {
521 UNLOCK_HARDWARE(intel);
522 return;
523 }
524
525 intel->vtbl.install_meta_state(intel);
526
527 intel->vtbl.meta_no_depth_write(intel);
528 intel->vtbl.meta_no_stencil_write(intel);
529 intel->vtbl.meta_color_mask(intel, GL_FALSE);
530
531
532 /* save current drawing origin and cliprects (restored at end) */
533 xOrig = intel->drawX;
534 yOrig = intel->drawY;
535 origNumClipRects = intel->numClipRects;
536 origRects = intel->pClipRects;
537
538 /*
539 * set drawing origin, cliprects for full-screen access to rotated screen
540 */
541 fullRect.x1 = 0;
542 fullRect.y1 = 0;
543 fullRect.x2 = screen->rotatedWidth;
544 fullRect.y2 = screen->rotatedHeight;
545 intel->drawX = 0;
546 intel->drawY = 0;
547 intel->numClipRects = 1;
548 intel->pClipRects = &fullRect;
549
550 intel->vtbl.meta_draw_region(intel, screen->rotated_region, NULL); /* ? */
551
552 intel_fb = dPriv->driverPrivate;
553
554 if ((srcBuf == BUFFER_BIT_BACK_LEFT && !intel_fb->pf_active)) {
555 src = intel_get_rb_region(&intel_fb->Base, BUFFER_BACK_LEFT);
556 clipRects = dPriv->pBackClipRects;
557 numClipRects = dPriv->numBackClipRects;
558 }
559 else {
560 src = intel_get_rb_region(&intel_fb->Base, BUFFER_FRONT_LEFT);
561 clipRects = dPriv->pClipRects;
562 numClipRects = dPriv->numClipRects;
563 }
564
565 if (src->cpp == 4) {
566 format = GL_BGRA;
567 type = GL_UNSIGNED_BYTE;
568 }
569 else {
570 format = GL_BGR;
571 type = GL_UNSIGNED_SHORT_5_6_5_REV;
572 }
573
574 /* set the whole screen up as a texture to avoid alignment issues */
575 intel->vtbl.meta_tex_rect_source(intel,
576 src->buffer,
577 screen->width,
578 screen->height, src->pitch, format, type);
579
580 intel->vtbl.meta_texture_blend_replace(intel);
581
582 /*
583 * loop over the source window's cliprects
584 */
585 for (i = 0; i < numClipRects; i++) {
586 int srcX0 = clipRects[i].x1;
587 int srcY0 = clipRects[i].y1;
588 int srcX1 = clipRects[i].x2;
589 int srcY1 = clipRects[i].y2;
590 GLfloat verts[4][2], tex[4][2];
591 int j;
592
593 /* build vertices for four corners of clip rect */
594 verts[0][0] = srcX0;
595 verts[0][1] = srcY0;
596 verts[1][0] = srcX1;
597 verts[1][1] = srcY0;
598 verts[2][0] = srcX1;
599 verts[2][1] = srcY1;
600 verts[3][0] = srcX0;
601 verts[3][1] = srcY1;
602
603 /* .. and texcoords */
604 tex[0][0] = srcX0;
605 tex[0][1] = srcY0;
606 tex[1][0] = srcX1;
607 tex[1][1] = srcY0;
608 tex[2][0] = srcX1;
609 tex[2][1] = srcY1;
610 tex[3][0] = srcX0;
611 tex[3][1] = srcY1;
612
613 /* transform coords to rotated screen coords */
614
615 for (j = 0; j < 4; j++) {
616 matrix23TransformCoordf(&screen->rotMatrix,
617 &verts[j][0], &verts[j][1]);
618 }
619
620 /* draw polygon to map source image to dest region */
621 intel_meta_draw_poly(intel, 4, verts, 0, 0, tex);
622
623 } /* cliprect loop */
624
625 intel->vtbl.leave_meta_state(intel);
626 intel_batchbuffer_flush(intel->batch);
627
628 /* restore original drawing origin and cliprects */
629 intel->drawX = xOrig;
630 intel->drawY = yOrig;
631 intel->numClipRects = origNumClipRects;
632 intel->pClipRects = origRects;
633
634 UNLOCK_HARDWARE(intel);
635 }
636
637
638 /**
639 * Called by ctx->Driver.Clear.
640 */
641 static void
642 intelClear(GLcontext *ctx, GLbitfield mask)
643 {
644 struct intel_context *intel = intel_context(ctx);
645 const GLuint colorMask = *((GLuint *) & ctx->Color.ColorMask);
646 GLbitfield tri_mask = 0;
647 GLbitfield blit_mask = 0;
648 GLbitfield swrast_mask = 0;
649 struct gl_framebuffer *fb = ctx->DrawBuffer;
650 GLuint i;
651
652 if (0)
653 fprintf(stderr, "%s\n", __FUNCTION__);
654
655 /* HW color buffers (front, back, aux, generic FBO, etc) */
656 if (colorMask == ~0) {
657 /* clear all R,G,B,A */
658 /* XXX FBO: need to check if colorbuffers are software RBOs! */
659 blit_mask |= (mask & BUFFER_BITS_COLOR);
660 }
661 else {
662 /* glColorMask in effect */
663 tri_mask |= (mask & BUFFER_BITS_COLOR);
664 }
665
666 /* HW stencil */
667 if (mask & BUFFER_BIT_STENCIL) {
668 const struct intel_region *stencilRegion
669 = intel_get_rb_region(fb, BUFFER_STENCIL);
670 if (stencilRegion) {
671 /* have hw stencil */
672 if ((ctx->Stencil.WriteMask[0] & 0xff) != 0xff) {
673 /* not clearing all stencil bits, so use triangle clearing */
674 tri_mask |= BUFFER_BIT_STENCIL;
675 }
676 else {
677 /* clearing all stencil bits, use blitting */
678 blit_mask |= BUFFER_BIT_STENCIL;
679 }
680 }
681 }
682
683 /* HW depth */
684 if (mask & BUFFER_BIT_DEPTH) {
685 /* clear depth with whatever method is used for stencil (see above) */
686 if (tri_mask & BUFFER_BIT_STENCIL)
687 tri_mask |= BUFFER_BIT_DEPTH;
688 else
689 blit_mask |= BUFFER_BIT_DEPTH;
690 }
691
692 /* SW fallback clearing */
693 swrast_mask = mask & ~tri_mask & ~blit_mask;
694
695 for (i = 0; i < BUFFER_COUNT; i++) {
696 GLuint bufBit = 1 << i;
697 if ((blit_mask | tri_mask) & bufBit) {
698 if (!fb->Attachment[i].Renderbuffer->ClassID) {
699 blit_mask &= ~bufBit;
700 tri_mask &= ~bufBit;
701 swrast_mask |= bufBit;
702 }
703 }
704 }
705
706
707 intelFlush(ctx); /* XXX intelClearWithBlit also does this */
708
709 if (blit_mask)
710 intelClearWithBlit(ctx, blit_mask);
711
712 if (tri_mask)
713 intelClearWithTris(intel, tri_mask);
714
715 if (swrast_mask)
716 _swrast_Clear(ctx, swrast_mask);
717 }
718
719
720 /* Emit wait for pending flips */
721 void
722 intel_wait_flips(struct intel_context *intel, GLuint batch_flags)
723 {
724 struct intel_framebuffer *intel_fb =
725 (struct intel_framebuffer *) intel->ctx.DrawBuffer;
726 struct intel_renderbuffer *intel_rb =
727 intel_get_renderbuffer(&intel_fb->Base,
728 intel_fb->Base._ColorDrawBufferMask[0] ==
729 BUFFER_BIT_FRONT_LEFT ? BUFFER_FRONT_LEFT :
730 BUFFER_BACK_LEFT);
731
732 if (intel_fb->Base.Name == 0 && intel_rb->pf_pending == intel_fb->pf_seq) {
733 GLint pf_planes = intel_fb->pf_planes;
734 BATCH_LOCALS;
735
736 /* Wait for pending flips to take effect */
737 BEGIN_BATCH(2, batch_flags);
738 OUT_BATCH(pf_planes & 0x1 ? (MI_WAIT_FOR_EVENT | MI_WAIT_FOR_PLANE_A_FLIP)
739 : 0);
740 OUT_BATCH(pf_planes & 0x2 ? (MI_WAIT_FOR_EVENT | MI_WAIT_FOR_PLANE_B_FLIP)
741 : 0);
742 ADVANCE_BATCH();
743
744 intel_rb->pf_pending--;
745 }
746 }
747
748
749 /* Flip the front & back buffers
750 */
751 static GLboolean
752 intelPageFlip(const __DRIdrawablePrivate * dPriv)
753 {
754 struct intel_context *intel;
755 int ret;
756 struct intel_framebuffer *intel_fb = dPriv->driverPrivate;
757
758 if (INTEL_DEBUG & DEBUG_IOCTL)
759 fprintf(stderr, "%s\n", __FUNCTION__);
760
761 assert(dPriv);
762 assert(dPriv->driContextPriv);
763 assert(dPriv->driContextPriv->driverPrivate);
764
765 intel = (struct intel_context *) dPriv->driContextPriv->driverPrivate;
766
767 if (intel->intelScreen->drmMinor < 9)
768 return GL_FALSE;
769
770 intelFlush(&intel->ctx);
771
772 ret = 0;
773
774 LOCK_HARDWARE(intel);
775
776 if (dPriv->numClipRects && intel_fb->pf_active) {
777 drm_i915_flip_t flip;
778
779 flip.pipes = intel_fb->pf_planes;
780
781 ret = drmCommandWrite(intel->driFd, DRM_I915_FLIP, &flip, sizeof(flip));
782 }
783
784 UNLOCK_HARDWARE(intel);
785
786 if (ret || !intel_fb->pf_active)
787 return GL_FALSE;
788
789 if (!dPriv->numClipRects) {
790 usleep(10000); /* throttle invisible client 10ms */
791 }
792
793 intel_fb->pf_current_page = (intel->sarea->pf_current_page >>
794 (intel_fb->pf_planes & 0x2)) & 0x3;
795
796 if (dPriv->numClipRects != 0) {
797 intel_get_renderbuffer(&intel_fb->Base, BUFFER_FRONT_LEFT)->pf_pending =
798 intel_get_renderbuffer(&intel_fb->Base, BUFFER_BACK_LEFT)->pf_pending =
799 ++intel_fb->pf_seq;
800 }
801
802 intel_flip_renderbuffers(intel_fb);
803 intel_draw_buffer(&intel->ctx, &intel_fb->Base);
804
805 return GL_TRUE;
806 }
807
808 #if 0
809 void
810 intelSwapBuffers(__DRIdrawablePrivate * dPriv)
811 {
812 if (dPriv->driverPrivate) {
813 const struct gl_framebuffer *fb
814 = (struct gl_framebuffer *) dPriv->driverPrivate;
815 if (fb->Visual.doubleBufferMode) {
816 GET_CURRENT_CONTEXT(ctx);
817 if (ctx && ctx->DrawBuffer == fb) {
818 _mesa_notifySwapBuffers(ctx); /* flush pending rendering */
819 }
820 if (intel->doPageFlip) {
821 intelPageFlip(dPriv);
822 }
823 else {
824 intelCopyBuffer(dPriv);
825 }
826 }
827 }
828 else {
829 _mesa_problem(NULL,
830 "dPriv has no gl_framebuffer pointer in intelSwapBuffers");
831 }
832 }
833 #else
834 /* Trunk version:
835 */
836
837 static GLboolean
838 intelScheduleSwap(__DRIdrawablePrivate * dPriv, GLboolean *missed_target)
839 {
840 struct intel_framebuffer *intel_fb = dPriv->driverPrivate;
841 unsigned int interval = driGetVBlankInterval(dPriv, dPriv->vblFlags);
842 struct intel_context *intel =
843 intelScreenContext(dPriv->driScreenPriv->private);
844 const intelScreenPrivate *intelScreen = intel->intelScreen;
845 unsigned int target;
846 drm_i915_vblank_swap_t swap;
847 GLboolean ret;
848
849 if (!dPriv->vblFlags ||
850 (dPriv->vblFlags & VBLANK_FLAG_NO_IRQ) ||
851 intelScreen->current_rotation != 0 ||
852 intelScreen->drmMinor < (intel_fb->pf_active ? 9 : 6))
853 return GL_FALSE;
854
855 swap.seqtype = DRM_VBLANK_ABSOLUTE;
856
857 if (dPriv->vblFlags & VBLANK_FLAG_SYNC) {
858 swap.seqtype |= DRM_VBLANK_NEXTONMISS;
859 } else if (interval == 0) {
860 return GL_FALSE;
861 }
862
863 swap.drawable = dPriv->hHWDrawable;
864 target = swap.sequence = dPriv->vblSeq + interval;
865
866 if ( dPriv->vblFlags & VBLANK_FLAG_SECONDARY ) {
867 swap.seqtype |= DRM_VBLANK_SECONDARY;
868 }
869
870 LOCK_HARDWARE(intel);
871
872 intel_batchbuffer_flush(intel->batch);
873
874 if ( intel_fb->pf_active ) {
875 swap.seqtype |= DRM_VBLANK_FLIP;
876
877 intel_fb->pf_current_page = (((intel->sarea->pf_current_page >>
878 (intel_fb->pf_planes & 0x2)) & 0x3) + 1) %
879 intel_fb->pf_num_pages;
880 }
881
882 if (!drmCommandWriteRead(intel->driFd, DRM_I915_VBLANK_SWAP, &swap,
883 sizeof(swap))) {
884 dPriv->vblSeq = swap.sequence;
885 swap.sequence -= target;
886 *missed_target = swap.sequence > 0 && swap.sequence <= (1 << 23);
887
888 intel_get_renderbuffer(&intel_fb->Base, BUFFER_BACK_LEFT)->vbl_pending =
889 intel_get_renderbuffer(&intel_fb->Base,
890 BUFFER_FRONT_LEFT)->vbl_pending =
891 dPriv->vblSeq;
892
893 if (swap.seqtype & DRM_VBLANK_FLIP) {
894 intel_flip_renderbuffers(intel_fb);
895 intel_draw_buffer(&intel->ctx, intel->ctx.DrawBuffer);
896 }
897
898 ret = GL_TRUE;
899 } else {
900 if (swap.seqtype & DRM_VBLANK_FLIP) {
901 intel_fb->pf_current_page = ((intel->sarea->pf_current_page >>
902 (intel_fb->pf_planes & 0x2)) & 0x3) %
903 intel_fb->pf_num_pages;
904 }
905
906 ret = GL_FALSE;
907 }
908
909 UNLOCK_HARDWARE(intel);
910
911 return ret;
912 }
913
914 void
915 intelSwapBuffers(__DRIdrawablePrivate * dPriv)
916 {
917 if (dPriv->driContextPriv && dPriv->driContextPriv->driverPrivate) {
918 GET_CURRENT_CONTEXT(ctx);
919 struct intel_context *intel;
920
921 if (ctx == NULL)
922 return;
923
924 intel = intel_context(ctx);
925
926 if (ctx->Visual.doubleBufferMode) {
927 intelScreenPrivate *screen = intel->intelScreen;
928 GLboolean missed_target;
929 struct intel_framebuffer *intel_fb = dPriv->driverPrivate;
930 int64_t ust;
931
932 _mesa_notifySwapBuffers(ctx); /* flush pending rendering comands */
933
934 if (screen->current_rotation != 0 ||
935 !intelScheduleSwap(dPriv, &missed_target)) {
936 driWaitForVBlank(dPriv, &dPriv->vblSeq, dPriv->vblFlags,
937 &missed_target);
938
939 if (screen->current_rotation != 0 || !intelPageFlip(dPriv)) {
940 intelCopyBuffer(dPriv, NULL);
941 }
942
943 if (screen->current_rotation != 0) {
944 intelRotateWindow(intel, dPriv, BUFFER_BIT_FRONT_LEFT);
945 }
946 }
947
948 intel_fb->swap_count++;
949 (*dri_interface->getUST) (&ust);
950 if (missed_target) {
951 intel_fb->swap_missed_count++;
952 intel_fb->swap_missed_ust = ust - intel_fb->swap_ust;
953 }
954
955 intel_fb->swap_ust = ust;
956 }
957 }
958 else {
959 /* XXX this shouldn't be an error but we can't handle it for now */
960 fprintf(stderr, "%s: drawable has no context!\n", __FUNCTION__);
961 }
962 }
963 #endif
964
965 void
966 intelCopySubBuffer(__DRIdrawablePrivate * dPriv, int x, int y, int w, int h)
967 {
968 if (dPriv->driContextPriv && dPriv->driContextPriv->driverPrivate) {
969 struct intel_context *intel =
970 (struct intel_context *) dPriv->driContextPriv->driverPrivate;
971 GLcontext *ctx = &intel->ctx;
972
973 if (ctx->Visual.doubleBufferMode) {
974 drm_clip_rect_t rect;
975 rect.x1 = x + dPriv->x;
976 rect.y1 = (dPriv->h - y - h) + dPriv->y;
977 rect.x2 = rect.x1 + w;
978 rect.y2 = rect.y1 + h;
979 _mesa_notifySwapBuffers(ctx); /* flush pending rendering comands */
980 intelCopyBuffer(dPriv, &rect);
981 }
982 }
983 else {
984 /* XXX this shouldn't be an error but we can't handle it for now */
985 fprintf(stderr, "%s: drawable has no context!\n", __FUNCTION__);
986 }
987 }
988
989
990 /**
991 * Update the hardware state for drawing into a window or framebuffer object.
992 *
993 * Called by glDrawBuffer, glBindFramebufferEXT, MakeCurrent, and other
994 * places within the driver.
995 *
996 * Basically, this needs to be called any time the current framebuffer
997 * changes, the renderbuffers change, or we need to draw into different
998 * color buffers.
999 */
1000 void
1001 intel_draw_buffer(GLcontext * ctx, struct gl_framebuffer *fb)
1002 {
1003 struct intel_context *intel = intel_context(ctx);
1004 struct intel_region *colorRegion, *depthRegion = NULL;
1005 struct intel_renderbuffer *irbDepth = NULL, *irbStencil = NULL;
1006 int front = 0; /* drawing to front color buffer? */
1007
1008 if (!fb) {
1009 /* this can happen during the initial context initialization */
1010 return;
1011 }
1012
1013 /* Do this here, note core Mesa, since this function is called from
1014 * many places within the driver.
1015 */
1016 if (ctx->NewState & (_NEW_BUFFERS | _NEW_COLOR | _NEW_PIXEL)) {
1017 /* this updates the DrawBuffer->_NumColorDrawBuffers fields, etc */
1018 _mesa_update_framebuffer(ctx);
1019 /* this updates the DrawBuffer's Width/Height if it's a FBO */
1020 _mesa_update_draw_buffer_bounds(ctx);
1021 }
1022
1023 if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
1024 /* this may occur when we're called by glBindFrameBuffer() during
1025 * the process of someone setting up renderbuffers, etc.
1026 */
1027 /*_mesa_debug(ctx, "DrawBuffer: incomplete user FBO\n");*/
1028 return;
1029 }
1030
1031 if (fb->Name)
1032 intel_validate_paired_depth_stencil(ctx, fb);
1033
1034 /*
1035 * How many color buffers are we drawing into?
1036 */
1037 if (fb->_NumColorDrawBuffers[0] != 1
1038 #if 0
1039 /* XXX FBO temporary - always use software rendering */
1040 || 1
1041 #endif
1042 ) {
1043 /* writing to 0 or 2 or 4 color buffers */
1044 /*_mesa_debug(ctx, "Software rendering\n");*/
1045 FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, GL_TRUE);
1046 front = 1; /* might not have back color buffer */
1047 }
1048 else {
1049 /* draw to exactly one color buffer */
1050 /*_mesa_debug(ctx, "Hardware rendering\n");*/
1051 FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, GL_FALSE);
1052 if (fb->_ColorDrawBufferMask[0] == BUFFER_BIT_FRONT_LEFT) {
1053 front = 1;
1054 }
1055 }
1056
1057 /*
1058 * Get the intel_renderbuffer for the colorbuffer we're drawing into.
1059 * And set up cliprects.
1060 */
1061 if (fb->Name == 0) {
1062 /* drawing to window system buffer */
1063 if (front) {
1064 intelSetFrontClipRects(intel);
1065 colorRegion = intel_get_rb_region(fb, BUFFER_FRONT_LEFT);
1066 }
1067 else {
1068 intelSetBackClipRects(intel);
1069 colorRegion = intel_get_rb_region(fb, BUFFER_BACK_LEFT);
1070 }
1071 }
1072 else {
1073 /* drawing to user-created FBO */
1074 struct intel_renderbuffer *irb;
1075 intelSetRenderbufferClipRects(intel);
1076 irb = intel_renderbuffer(fb->_ColorDrawBuffers[0][0]);
1077 colorRegion = (irb && irb->region) ? irb->region : NULL;
1078 }
1079
1080 /* Update culling direction which changes depending on the
1081 * orientation of the buffer:
1082 */
1083 if (ctx->Driver.FrontFace)
1084 ctx->Driver.FrontFace(ctx, ctx->Polygon.FrontFace);
1085 else
1086 ctx->NewState |= _NEW_POLYGON;
1087
1088 if (!colorRegion) {
1089 FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, GL_TRUE);
1090 }
1091 else {
1092 FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, GL_FALSE);
1093 }
1094
1095 /***
1096 *** Get depth buffer region and check if we need a software fallback.
1097 *** Note that the depth buffer is usually a DEPTH_STENCIL buffer.
1098 ***/
1099 if (fb->_DepthBuffer && fb->_DepthBuffer->Wrapped) {
1100 irbDepth = intel_renderbuffer(fb->_DepthBuffer->Wrapped);
1101 if (irbDepth && irbDepth->region) {
1102 FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, GL_FALSE);
1103 depthRegion = irbDepth->region;
1104 }
1105 else {
1106 FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, GL_TRUE);
1107 depthRegion = NULL;
1108 }
1109 }
1110 else {
1111 /* not using depth buffer */
1112 FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, GL_FALSE);
1113 depthRegion = NULL;
1114 }
1115
1116 /***
1117 *** Stencil buffer
1118 *** This can only be hardware accelerated if we're using a
1119 *** combined DEPTH_STENCIL buffer (for now anyway).
1120 ***/
1121 if (fb->_StencilBuffer && fb->_StencilBuffer->Wrapped) {
1122 irbStencil = intel_renderbuffer(fb->_StencilBuffer->Wrapped);
1123 if (irbStencil && irbStencil->region) {
1124 ASSERT(irbStencil->Base._ActualFormat == GL_DEPTH24_STENCIL8_EXT);
1125 FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, GL_FALSE);
1126 /* need to re-compute stencil hw state */
1127 ctx->Driver.Enable(ctx, GL_STENCIL_TEST, ctx->Stencil.Enabled);
1128 if (!depthRegion)
1129 depthRegion = irbStencil->region;
1130 }
1131 else {
1132 FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, GL_TRUE);
1133 }
1134 }
1135 else {
1136 /* XXX FBO: instead of FALSE, pass ctx->Stencil.Enabled ??? */
1137 FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, GL_FALSE);
1138 /* need to re-compute stencil hw state */
1139 ctx->Driver.Enable(ctx, GL_STENCIL_TEST, ctx->Stencil.Enabled);
1140 }
1141
1142 /*
1143 * Update depth test state
1144 */
1145 if (ctx->Depth.Test && fb->Visual.depthBits > 0) {
1146 ctx->Driver.Enable(ctx, GL_DEPTH_TEST, GL_TRUE);
1147 }
1148 else {
1149 ctx->Driver.Enable(ctx, GL_DEPTH_TEST, GL_FALSE);
1150 }
1151
1152 /**
1153 ** Release old regions, reference new regions
1154 **/
1155 #if 0 /* XXX FBO: this seems to be redundant with i915_state_draw_region() */
1156 if (intel->draw_region != colorRegion) {
1157 intel_region_release(&intel->draw_region);
1158 intel_region_reference(&intel->draw_region, colorRegion);
1159 }
1160 if (intel->intelScreen->depth_region != depthRegion) {
1161 intel_region_release(&intel->intelScreen->depth_region);
1162 intel_region_reference(&intel->intelScreen->depth_region, depthRegion);
1163 }
1164 #endif
1165
1166 intel->vtbl.set_draw_region(intel, colorRegion, depthRegion);
1167
1168 /* update viewport since it depends on window size */
1169 ctx->Driver.Viewport(ctx, ctx->Viewport.X, ctx->Viewport.Y,
1170 ctx->Viewport.Width, ctx->Viewport.Height);
1171
1172 /* Update hardware scissor */
1173 ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y,
1174 ctx->Scissor.Width, ctx->Scissor.Height);
1175 }
1176
1177
1178 static void
1179 intelDrawBuffer(GLcontext * ctx, GLenum mode)
1180 {
1181 intel_draw_buffer(ctx, ctx->DrawBuffer);
1182 }
1183
1184
1185 static void
1186 intelReadBuffer(GLcontext * ctx, GLenum mode)
1187 {
1188 if (ctx->ReadBuffer == ctx->DrawBuffer) {
1189 /* This will update FBO completeness status.
1190 * A framebuffer will be incomplete if the GL_READ_BUFFER setting
1191 * refers to a missing renderbuffer. Calling glReadBuffer can set
1192 * that straight and can make the drawing buffer complete.
1193 */
1194 intel_draw_buffer(ctx, ctx->DrawBuffer);
1195 }
1196 /* Generally, functions which read pixels (glReadPixels, glCopyPixels, etc)
1197 * reference ctx->ReadBuffer and do appropriate state checks.
1198 */
1199 }
1200
1201
1202 void
1203 intelInitBufferFuncs(struct dd_function_table *functions)
1204 {
1205 functions->Clear = intelClear;
1206 functions->DrawBuffer = intelDrawBuffer;
1207 functions->ReadBuffer = intelReadBuffer;
1208 }