i915: Remove the I915 macro from the formerly shared code.
[mesa.git] / src / mesa / drivers / dri / i915 / intel_context.c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 #include "main/glheader.h"
30 #include "main/context.h"
31 #include "main/extensions.h"
32 #include "main/fbobject.h"
33 #include "main/framebuffer.h"
34 #include "main/imports.h"
35 #include "main/points.h"
36 #include "main/renderbuffer.h"
37
38 #include "swrast/swrast.h"
39 #include "swrast_setup/swrast_setup.h"
40 #include "tnl/tnl.h"
41 #include "drivers/common/driverfuncs.h"
42 #include "drivers/common/meta.h"
43
44 #include "intel_chipset.h"
45 #include "intel_buffers.h"
46 #include "intel_tex.h"
47 #include "intel_batchbuffer.h"
48 #include "intel_clear.h"
49 #include "intel_extensions.h"
50 #include "intel_pixel.h"
51 #include "intel_regions.h"
52 #include "intel_buffer_objects.h"
53 #include "intel_fbo.h"
54 #include "intel_bufmgr.h"
55 #include "intel_screen.h"
56 #include "intel_mipmap_tree.h"
57
58 #include "utils.h"
59 #include "../glsl/ralloc.h"
60
61 #ifndef INTEL_DEBUG
62 int INTEL_DEBUG = (0);
63 #endif
64
65
66 static const GLubyte *
67 intelGetString(struct gl_context * ctx, GLenum name)
68 {
69 const struct intel_context *const intel = intel_context(ctx);
70 const char *chipset;
71 static char buffer[128];
72
73 switch (name) {
74 case GL_VENDOR:
75 return (GLubyte *) "Intel Open Source Technology Center";
76 break;
77
78 case GL_RENDERER:
79 switch (intel->intelScreen->deviceID) {
80 #undef CHIPSET
81 #define CHIPSET(id, symbol, str) case id: chipset = str; break;
82 #include "pci_ids/i915_pci_ids.h"
83 #include "pci_ids/i965_pci_ids.h"
84 default:
85 chipset = "Unknown Intel Chipset";
86 break;
87 }
88
89 (void) driGetRendererString(buffer, chipset, 0);
90 return (GLubyte *) buffer;
91
92 default:
93 return NULL;
94 }
95 }
96
97 static void
98 intel_flush_front(struct gl_context *ctx)
99 {
100 struct intel_context *intel = intel_context(ctx);
101 __DRIcontext *driContext = intel->driContext;
102 __DRIdrawable *driDrawable = driContext->driDrawablePriv;
103 __DRIscreen *const screen = intel->intelScreen->driScrnPriv;
104
105 if (intel->front_buffer_dirty && _mesa_is_winsys_fbo(ctx->DrawBuffer)) {
106 if (screen->dri2.loader->flushFrontBuffer != NULL &&
107 driDrawable &&
108 driDrawable->loaderPrivate) {
109 screen->dri2.loader->flushFrontBuffer(driDrawable,
110 driDrawable->loaderPrivate);
111
112 /* We set the dirty bit in intel_prepare_render() if we're
113 * front buffer rendering once we get there.
114 */
115 intel->front_buffer_dirty = false;
116 }
117 }
118 }
119
120 static unsigned
121 intel_bits_per_pixel(const struct intel_renderbuffer *rb)
122 {
123 return _mesa_get_format_bytes(intel_rb_format(rb)) * 8;
124 }
125
126 static void
127 intel_query_dri2_buffers(struct intel_context *intel,
128 __DRIdrawable *drawable,
129 __DRIbuffer **buffers,
130 int *count);
131
132 static void
133 intel_process_dri2_buffer(struct intel_context *intel,
134 __DRIdrawable *drawable,
135 __DRIbuffer *buffer,
136 struct intel_renderbuffer *rb,
137 const char *buffer_name);
138
139 void
140 intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable)
141 {
142 struct gl_framebuffer *fb = drawable->driverPrivate;
143 struct intel_renderbuffer *rb;
144 struct intel_context *intel = context->driverPrivate;
145 __DRIbuffer *buffers = NULL;
146 int i, count;
147 const char *region_name;
148
149 /* Set this up front, so that in case our buffers get invalidated
150 * while we're getting new buffers, we don't clobber the stamp and
151 * thus ignore the invalidate. */
152 drawable->lastStamp = drawable->dri2.stamp;
153
154 if (unlikely(INTEL_DEBUG & DEBUG_DRI))
155 fprintf(stderr, "enter %s, drawable %p\n", __func__, drawable);
156
157 intel_query_dri2_buffers(intel, drawable, &buffers, &count);
158
159 if (buffers == NULL)
160 return;
161
162 for (i = 0; i < count; i++) {
163 switch (buffers[i].attachment) {
164 case __DRI_BUFFER_FRONT_LEFT:
165 rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
166 region_name = "dri2 front buffer";
167 break;
168
169 case __DRI_BUFFER_FAKE_FRONT_LEFT:
170 rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
171 region_name = "dri2 fake front buffer";
172 break;
173
174 case __DRI_BUFFER_BACK_LEFT:
175 rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
176 region_name = "dri2 back buffer";
177 break;
178
179 case __DRI_BUFFER_DEPTH:
180 case __DRI_BUFFER_HIZ:
181 case __DRI_BUFFER_DEPTH_STENCIL:
182 case __DRI_BUFFER_STENCIL:
183 case __DRI_BUFFER_ACCUM:
184 default:
185 fprintf(stderr,
186 "unhandled buffer attach event, attachment type %d\n",
187 buffers[i].attachment);
188 return;
189 }
190
191 intel_process_dri2_buffer(intel, drawable, &buffers[i], rb, region_name);
192 }
193
194 driUpdateFramebufferSize(&intel->ctx, drawable);
195 }
196
197 /**
198 * intel_prepare_render should be called anywhere that curent read/drawbuffer
199 * state is required.
200 */
201 void
202 intel_prepare_render(struct intel_context *intel)
203 {
204 __DRIcontext *driContext = intel->driContext;
205 __DRIdrawable *drawable;
206
207 drawable = driContext->driDrawablePriv;
208 if (drawable && drawable->dri2.stamp != driContext->dri2.draw_stamp) {
209 if (drawable->lastStamp != drawable->dri2.stamp)
210 intel_update_renderbuffers(driContext, drawable);
211 intel_draw_buffer(&intel->ctx);
212 driContext->dri2.draw_stamp = drawable->dri2.stamp;
213 }
214
215 drawable = driContext->driReadablePriv;
216 if (drawable && drawable->dri2.stamp != driContext->dri2.read_stamp) {
217 if (drawable->lastStamp != drawable->dri2.stamp)
218 intel_update_renderbuffers(driContext, drawable);
219 driContext->dri2.read_stamp = drawable->dri2.stamp;
220 }
221
222 /* If we're currently rendering to the front buffer, the rendering
223 * that will happen next will probably dirty the front buffer. So
224 * mark it as dirty here.
225 */
226 if (intel->is_front_buffer_rendering)
227 intel->front_buffer_dirty = true;
228
229 /* Wait for the swapbuffers before the one we just emitted, so we
230 * don't get too many swaps outstanding for apps that are GPU-heavy
231 * but not CPU-heavy.
232 *
233 * We're using intelDRI2Flush (called from the loader before
234 * swapbuffer) and glFlush (for front buffer rendering) as the
235 * indicator that a frame is done and then throttle when we get
236 * here as we prepare to render the next frame. At this point for
237 * round trips for swap/copy and getting new buffers are done and
238 * we'll spend less time waiting on the GPU.
239 *
240 * Unfortunately, we don't have a handle to the batch containing
241 * the swap, and getting our hands on that doesn't seem worth it,
242 * so we just us the first batch we emitted after the last swap.
243 */
244 if (intel->need_throttle && intel->first_post_swapbuffers_batch) {
245 if (!intel->disable_throttling)
246 drm_intel_bo_wait_rendering(intel->first_post_swapbuffers_batch);
247 drm_intel_bo_unreference(intel->first_post_swapbuffers_batch);
248 intel->first_post_swapbuffers_batch = NULL;
249 intel->need_throttle = false;
250 }
251 }
252
253 static void
254 intel_viewport(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
255 {
256 struct intel_context *intel = intel_context(ctx);
257 __DRIcontext *driContext = intel->driContext;
258
259 if (intel->saved_viewport)
260 intel->saved_viewport(ctx, x, y, w, h);
261
262 if (_mesa_is_winsys_fbo(ctx->DrawBuffer)) {
263 dri2InvalidateDrawable(driContext->driDrawablePriv);
264 dri2InvalidateDrawable(driContext->driReadablePriv);
265 }
266 }
267
268 static const struct dri_debug_control debug_control[] = {
269 { "tex", DEBUG_TEXTURE},
270 { "state", DEBUG_STATE},
271 { "ioctl", DEBUG_IOCTL},
272 { "blit", DEBUG_BLIT},
273 { "mip", DEBUG_MIPTREE},
274 { "fall", DEBUG_PERF},
275 { "perf", DEBUG_PERF},
276 { "bat", DEBUG_BATCH},
277 { "pix", DEBUG_PIXEL},
278 { "buf", DEBUG_BUFMGR},
279 { "reg", DEBUG_REGION},
280 { "fbo", DEBUG_FBO},
281 { "fs", DEBUG_WM },
282 { "gs", DEBUG_GS},
283 { "sync", DEBUG_SYNC},
284 { "prim", DEBUG_PRIMS },
285 { "vert", DEBUG_VERTS },
286 { "dri", DEBUG_DRI },
287 { "sf", DEBUG_SF },
288 { "stats", DEBUG_STATS },
289 { "wm", DEBUG_WM },
290 { "urb", DEBUG_URB },
291 { "vs", DEBUG_VS },
292 { "clip", DEBUG_CLIP },
293 { "aub", DEBUG_AUB },
294 { "shader_time", DEBUG_SHADER_TIME },
295 { "no16", DEBUG_NO16 },
296 { "blorp", DEBUG_BLORP },
297 { NULL, 0 }
298 };
299
300
301 static void
302 intelInvalidateState(struct gl_context * ctx, GLuint new_state)
303 {
304 struct intel_context *intel = intel_context(ctx);
305
306 if (ctx->swrast_context)
307 _swrast_InvalidateState(ctx, new_state);
308 _vbo_InvalidateState(ctx, new_state);
309
310 intel->NewGLState |= new_state;
311
312 if (intel->vtbl.invalidate_state)
313 intel->vtbl.invalidate_state( intel, new_state );
314 }
315
316 void
317 intel_flush_rendering_to_batch(struct gl_context *ctx)
318 {
319 struct intel_context *intel = intel_context(ctx);
320
321 if (intel->Fallback)
322 _swrast_flush(ctx);
323
324 if (intel->gen < 4)
325 INTEL_FIREVERTICES(intel);
326 }
327
328 void
329 _intel_flush(struct gl_context *ctx, const char *file, int line)
330 {
331 struct intel_context *intel = intel_context(ctx);
332
333 intel_flush_rendering_to_batch(ctx);
334
335 if (intel->batch.used)
336 _intel_batchbuffer_flush(intel, file, line);
337 }
338
339 static void
340 intel_glFlush(struct gl_context *ctx)
341 {
342 struct intel_context *intel = intel_context(ctx);
343
344 intel_flush(ctx);
345 intel_flush_front(ctx);
346 if (intel->is_front_buffer_rendering)
347 intel->need_throttle = true;
348 }
349
350 void
351 intelFinish(struct gl_context * ctx)
352 {
353 struct intel_context *intel = intel_context(ctx);
354
355 intel_flush(ctx);
356 intel_flush_front(ctx);
357
358 if (intel->batch.last_bo)
359 drm_intel_bo_wait_rendering(intel->batch.last_bo);
360 }
361
362 void
363 intelInitDriverFunctions(struct dd_function_table *functions)
364 {
365 _mesa_init_driver_functions(functions);
366
367 functions->Flush = intel_glFlush;
368 functions->Finish = intelFinish;
369 functions->GetString = intelGetString;
370 functions->UpdateState = intelInvalidateState;
371
372 intelInitTextureFuncs(functions);
373 intelInitTextureImageFuncs(functions);
374 intelInitTextureSubImageFuncs(functions);
375 intelInitTextureCopyImageFuncs(functions);
376 intelInitClearFuncs(functions);
377 intelInitBufferFuncs(functions);
378 intelInitPixelFuncs(functions);
379 intelInitBufferObjectFuncs(functions);
380 intel_init_syncobj_functions(functions);
381 }
382
383 static bool
384 validate_context_version(struct intel_screen *screen,
385 int mesa_api,
386 unsigned major_version,
387 unsigned minor_version,
388 unsigned *dri_ctx_error)
389 {
390 unsigned req_version = 10 * major_version + minor_version;
391 unsigned max_version = 0;
392
393 switch (mesa_api) {
394 case API_OPENGL_COMPAT:
395 max_version = screen->max_gl_compat_version;
396 break;
397 case API_OPENGL_CORE:
398 max_version = screen->max_gl_core_version;
399 break;
400 case API_OPENGLES:
401 max_version = screen->max_gl_es1_version;
402 break;
403 case API_OPENGLES2:
404 max_version = screen->max_gl_es2_version;
405 break;
406 default:
407 max_version = 0;
408 break;
409 }
410
411 if (max_version == 0) {
412 *dri_ctx_error = __DRI_CTX_ERROR_BAD_API;
413 return false;
414 } else if (req_version > max_version) {
415 *dri_ctx_error = __DRI_CTX_ERROR_BAD_VERSION;
416 return false;
417 }
418
419 return true;
420 }
421
422 bool
423 intelInitContext(struct intel_context *intel,
424 int api,
425 unsigned major_version,
426 unsigned minor_version,
427 const struct gl_config * mesaVis,
428 __DRIcontext * driContextPriv,
429 void *sharedContextPrivate,
430 struct dd_function_table *functions,
431 unsigned *dri_ctx_error)
432 {
433 struct gl_context *ctx = &intel->ctx;
434 struct gl_context *shareCtx = (struct gl_context *) sharedContextPrivate;
435 __DRIscreen *sPriv = driContextPriv->driScreenPriv;
436 struct intel_screen *intelScreen = sPriv->driverPrivate;
437 int bo_reuse_mode;
438 struct gl_config visual;
439
440 /* we can't do anything without a connection to the device */
441 if (intelScreen->bufmgr == NULL) {
442 *dri_ctx_error = __DRI_CTX_ERROR_NO_MEMORY;
443 return false;
444 }
445
446 if (!validate_context_version(intelScreen,
447 api, major_version, minor_version,
448 dri_ctx_error))
449 return false;
450
451 /* Can't rely on invalidate events, fall back to glViewport hack */
452 if (!driContextPriv->driScreenPriv->dri2.useInvalidate) {
453 intel->saved_viewport = functions->Viewport;
454 functions->Viewport = intel_viewport;
455 }
456
457 if (mesaVis == NULL) {
458 memset(&visual, 0, sizeof visual);
459 mesaVis = &visual;
460 }
461
462 intel->intelScreen = intelScreen;
463
464 if (!_mesa_initialize_context(&intel->ctx, api, mesaVis, shareCtx,
465 functions)) {
466 *dri_ctx_error = __DRI_CTX_ERROR_NO_MEMORY;
467 printf("%s: failed to init mesa context\n", __FUNCTION__);
468 return false;
469 }
470
471 driContextPriv->driverPrivate = intel;
472 intel->driContext = driContextPriv;
473 intel->driFd = sPriv->fd;
474
475 intel->gen = intelScreen->gen;
476
477 const int devID = intelScreen->deviceID;
478 if (IS_SNB_GT1(devID) || IS_IVB_GT1(devID) || IS_HSW_GT1(devID))
479 intel->gt = 1;
480 else if (IS_SNB_GT2(devID) || IS_IVB_GT2(devID) || IS_HSW_GT2(devID))
481 intel->gt = 2;
482 else if (IS_HSW_GT3(devID))
483 intel->gt = 3;
484 else
485 intel->gt = 0;
486
487 if (IS_HASWELL(devID)) {
488 intel->is_haswell = true;
489 } else if (IS_BAYTRAIL(devID)) {
490 intel->is_baytrail = true;
491 intel->gt = 1;
492 } else if (IS_G4X(devID)) {
493 intel->is_g4x = true;
494 } else if (IS_945(devID)) {
495 intel->is_945 = true;
496 }
497
498 if (intel->gen >= 5) {
499 intel->needs_ff_sync = true;
500 }
501
502 intel->has_separate_stencil = intel->intelScreen->hw_has_separate_stencil;
503 intel->must_use_separate_stencil = intel->intelScreen->hw_must_use_separate_stencil;
504 intel->has_llc = intel->intelScreen->hw_has_llc;
505 intel->has_swizzling = intel->intelScreen->hw_has_swizzling;
506
507 memset(&ctx->TextureFormatSupported,
508 0, sizeof(ctx->TextureFormatSupported));
509
510 driParseConfigFiles(&intel->optionCache, &intelScreen->optionCache,
511 sPriv->myNum, (intel->gen >= 4) ? "i965" : "i915");
512 if (intel->gen < 4)
513 intel->maxBatchSize = 4096;
514 else
515 intel->maxBatchSize = BATCH_SZ;
516
517 /* Estimate the size of the mappable aperture into the GTT. There's an
518 * ioctl to get the whole GTT size, but not one to get the mappable subset.
519 * It turns out it's basically always 256MB, though some ancient hardware
520 * was smaller.
521 */
522 uint32_t gtt_size = 256 * 1024 * 1024;
523 if (intel->gen == 2)
524 gtt_size = 128 * 1024 * 1024;
525
526 /* We don't want to map two objects such that a memcpy between them would
527 * just fault one mapping in and then the other over and over forever. So
528 * we would need to divide the GTT size by 2. Additionally, some GTT is
529 * taken up by things like the framebuffer and the ringbuffer and such, so
530 * be more conservative.
531 */
532 intel->max_gtt_map_object_size = gtt_size / 4;
533
534 intel->bufmgr = intelScreen->bufmgr;
535
536 bo_reuse_mode = driQueryOptioni(&intel->optionCache, "bo_reuse");
537 switch (bo_reuse_mode) {
538 case DRI_CONF_BO_REUSE_DISABLED:
539 break;
540 case DRI_CONF_BO_REUSE_ALL:
541 intel_bufmgr_gem_enable_reuse(intel->bufmgr);
542 break;
543 }
544
545 ctx->Const.MinLineWidth = 1.0;
546 ctx->Const.MinLineWidthAA = 1.0;
547 ctx->Const.MaxLineWidth = 5.0;
548 ctx->Const.MaxLineWidthAA = 5.0;
549 ctx->Const.LineWidthGranularity = 0.5;
550
551 ctx->Const.MinPointSize = 1.0;
552 ctx->Const.MinPointSizeAA = 1.0;
553 ctx->Const.MaxPointSize = 255.0;
554 ctx->Const.MaxPointSizeAA = 3.0;
555 ctx->Const.PointSizeGranularity = 1.0;
556
557 if (intel->gen >= 6)
558 ctx->Const.MaxClipPlanes = 8;
559
560 ctx->Const.StripTextureBorder = GL_TRUE;
561
562 /* reinitialize the context point state.
563 * It depend on constants in __struct gl_contextRec::Const
564 */
565 _mesa_init_point(ctx);
566
567 if (intel->gen >= 4) {
568 ctx->Const.MaxRenderbufferSize = 8192;
569 } else {
570 ctx->Const.MaxRenderbufferSize = 2048;
571 }
572
573 /* Initialize the software rasterizer and helper modules.
574 *
575 * As of GL 3.1 core, the gen4+ driver doesn't need the swrast context for
576 * software fallbacks (which we have to support on legacy GL to do weird
577 * glDrawPixels(), glBitmap(), and other functions).
578 */
579 if (intel->gen <= 3 || api != API_OPENGL_CORE) {
580 _swrast_CreateContext(ctx);
581 }
582
583 _vbo_CreateContext(ctx);
584 if (ctx->swrast_context) {
585 _tnl_CreateContext(ctx);
586 _swsetup_CreateContext(ctx);
587
588 /* Configure swrast to match hardware characteristics: */
589 _swrast_allow_pixel_fog(ctx, false);
590 _swrast_allow_vertex_fog(ctx, true);
591 }
592
593 _mesa_meta_init(ctx);
594
595 intel->hw_stencil = mesaVis->stencilBits && mesaVis->depthBits == 24;
596 intel->hw_stipple = 1;
597
598 intel->RenderIndex = ~0;
599
600 intelInitExtensions(ctx);
601
602 INTEL_DEBUG = driParseDebugString(getenv("INTEL_DEBUG"), debug_control);
603 if (INTEL_DEBUG & DEBUG_BUFMGR)
604 dri_bufmgr_set_debug(intel->bufmgr, true);
605 if ((INTEL_DEBUG & DEBUG_SHADER_TIME) && intel->gen < 7) {
606 fprintf(stderr,
607 "shader_time debugging requires gen7 (Ivybridge) or better.\n");
608 INTEL_DEBUG &= ~DEBUG_SHADER_TIME;
609 }
610 if (INTEL_DEBUG & DEBUG_PERF)
611 intel->perf_debug = true;
612
613 if (INTEL_DEBUG & DEBUG_AUB)
614 drm_intel_bufmgr_gem_set_aub_dump(intel->bufmgr, true);
615
616 intel_batchbuffer_init(intel);
617
618 intel_fbo_init(intel);
619
620 intel->use_early_z = driQueryOptionb(&intel->optionCache, "early_z");
621
622 intel->prim.primitive = ~0;
623
624 /* Force all software fallbacks */
625 if (driQueryOptionb(&intel->optionCache, "no_rast")) {
626 fprintf(stderr, "disabling 3D rasterization\n");
627 intel->no_rast = 1;
628 }
629
630 if (driQueryOptionb(&intel->optionCache, "always_flush_batch")) {
631 fprintf(stderr, "flushing batchbuffer before/after each draw call\n");
632 intel->always_flush_batch = 1;
633 }
634
635 if (driQueryOptionb(&intel->optionCache, "always_flush_cache")) {
636 fprintf(stderr, "flushing GPU caches before/after each draw call\n");
637 intel->always_flush_cache = 1;
638 }
639
640 if (driQueryOptionb(&intel->optionCache, "disable_throttling")) {
641 fprintf(stderr, "disabling flush throttling\n");
642 intel->disable_throttling = 1;
643 }
644
645 return true;
646 }
647
648 void
649 intelDestroyContext(__DRIcontext * driContextPriv)
650 {
651 struct intel_context *intel =
652 (struct intel_context *) driContextPriv->driverPrivate;
653 struct gl_context *ctx = &intel->ctx;
654
655 assert(intel); /* should never be null */
656 if (intel) {
657 INTEL_FIREVERTICES(intel);
658
659 /* Dump a final BMP in case the application doesn't call SwapBuffers */
660 if (INTEL_DEBUG & DEBUG_AUB) {
661 intel_batchbuffer_flush(intel);
662 aub_dump_bmp(&intel->ctx);
663 }
664
665 _mesa_meta_free(&intel->ctx);
666
667 intel->vtbl.destroy(intel);
668
669 if (ctx->swrast_context) {
670 _swsetup_DestroyContext(&intel->ctx);
671 _tnl_DestroyContext(&intel->ctx);
672 }
673 _vbo_DestroyContext(&intel->ctx);
674
675 if (ctx->swrast_context)
676 _swrast_DestroyContext(&intel->ctx);
677 intel->Fallback = 0x0; /* don't call _swrast_Flush later */
678
679 intel_batchbuffer_free(intel);
680
681 free(intel->prim.vb);
682 intel->prim.vb = NULL;
683 drm_intel_bo_unreference(intel->prim.vb_bo);
684 intel->prim.vb_bo = NULL;
685 drm_intel_bo_unreference(intel->first_post_swapbuffers_batch);
686 intel->first_post_swapbuffers_batch = NULL;
687
688 driDestroyOptionCache(&intel->optionCache);
689
690 /* free the Mesa context */
691 _mesa_free_context_data(&intel->ctx);
692
693 _math_matrix_dtr(&intel->ViewportMatrix);
694
695 ralloc_free(intel);
696 driContextPriv->driverPrivate = NULL;
697 }
698 }
699
700 GLboolean
701 intelUnbindContext(__DRIcontext * driContextPriv)
702 {
703 /* Unset current context and dispath table */
704 _mesa_make_current(NULL, NULL, NULL);
705
706 return true;
707 }
708
709 /**
710 * Fixes up the context for GLES23 with our default-to-sRGB-capable behavior
711 * on window system framebuffers.
712 *
713 * Desktop GL is fairly reasonable in its handling of sRGB: You can ask if
714 * your renderbuffer can do sRGB encode, and you can flip a switch that does
715 * sRGB encode if the renderbuffer can handle it. You can ask specifically
716 * for a visual where you're guaranteed to be capable, but it turns out that
717 * everyone just makes all their ARGB8888 visuals capable and doesn't offer
718 * incapable ones, becuase there's no difference between the two in resources
719 * used. Applications thus get built that accidentally rely on the default
720 * visual choice being sRGB, so we make ours sRGB capable. Everything sounds
721 * great...
722 *
723 * But for GLES2/3, they decided that it was silly to not turn on sRGB encode
724 * for sRGB renderbuffers you made with the GL_EXT_texture_sRGB equivalent.
725 * So they removed the enable knob and made it "if the renderbuffer is sRGB
726 * capable, do sRGB encode". Then, for your window system renderbuffers, you
727 * can ask for sRGB visuals and get sRGB encode, or not ask for sRGB visuals
728 * and get no sRGB encode (assuming that both kinds of visual are available).
729 * Thus our choice to support sRGB by default on our visuals for desktop would
730 * result in broken rendering of GLES apps that aren't expecting sRGB encode.
731 *
732 * Unfortunately, renderbuffer setup happens before a context is created. So
733 * in intel_screen.c we always set up sRGB, and here, if you're a GLES2/3
734 * context (without an sRGB visual, though we don't have sRGB visuals exposed
735 * yet), we go turn that back off before anyone finds out.
736 */
737 static void
738 intel_gles3_srgb_workaround(struct intel_context *intel,
739 struct gl_framebuffer *fb)
740 {
741 struct gl_context *ctx = &intel->ctx;
742
743 if (_mesa_is_desktop_gl(ctx) || !fb->Visual.sRGBCapable)
744 return;
745
746 /* Some day when we support the sRGB capable bit on visuals available for
747 * GLES, we'll need to respect that and not disable things here.
748 */
749 fb->Visual.sRGBCapable = false;
750 for (int i = 0; i < BUFFER_COUNT; i++) {
751 if (fb->Attachment[i].Renderbuffer &&
752 fb->Attachment[i].Renderbuffer->Format == MESA_FORMAT_SARGB8) {
753 fb->Attachment[i].Renderbuffer->Format = MESA_FORMAT_ARGB8888;
754 }
755 }
756 }
757
758 GLboolean
759 intelMakeCurrent(__DRIcontext * driContextPriv,
760 __DRIdrawable * driDrawPriv,
761 __DRIdrawable * driReadPriv)
762 {
763 struct intel_context *intel;
764 GET_CURRENT_CONTEXT(curCtx);
765
766 if (driContextPriv)
767 intel = (struct intel_context *) driContextPriv->driverPrivate;
768 else
769 intel = NULL;
770
771 /* According to the glXMakeCurrent() man page: "Pending commands to
772 * the previous context, if any, are flushed before it is released."
773 * But only flush if we're actually changing contexts.
774 */
775 if (intel_context(curCtx) && intel_context(curCtx) != intel) {
776 _mesa_flush(curCtx);
777 }
778
779 if (driContextPriv) {
780 struct gl_context *ctx = &intel->ctx;
781 struct gl_framebuffer *fb, *readFb;
782
783 if (driDrawPriv == NULL && driReadPriv == NULL) {
784 fb = _mesa_get_incomplete_framebuffer();
785 readFb = _mesa_get_incomplete_framebuffer();
786 } else {
787 fb = driDrawPriv->driverPrivate;
788 readFb = driReadPriv->driverPrivate;
789 driContextPriv->dri2.draw_stamp = driDrawPriv->dri2.stamp - 1;
790 driContextPriv->dri2.read_stamp = driReadPriv->dri2.stamp - 1;
791 }
792
793 intel_prepare_render(intel);
794 _mesa_make_current(ctx, fb, readFb);
795
796 intel_gles3_srgb_workaround(intel, ctx->WinSysDrawBuffer);
797 intel_gles3_srgb_workaround(intel, ctx->WinSysReadBuffer);
798
799 /* We do this in intel_prepare_render() too, but intel->ctx.DrawBuffer
800 * is NULL at that point. We can't call _mesa_makecurrent()
801 * first, since we need the buffer size for the initial
802 * viewport. So just call intel_draw_buffer() again here. */
803 intel_draw_buffer(ctx);
804 }
805 else {
806 _mesa_make_current(NULL, NULL, NULL);
807 }
808
809 return true;
810 }
811
812 /**
813 * \brief Query DRI2 to obtain a DRIdrawable's buffers.
814 *
815 * To determine which DRI buffers to request, examine the renderbuffers
816 * attached to the drawable's framebuffer. Then request the buffers with
817 * DRI2GetBuffers() or DRI2GetBuffersWithFormat().
818 *
819 * This is called from intel_update_renderbuffers().
820 *
821 * \param drawable Drawable whose buffers are queried.
822 * \param buffers [out] List of buffers returned by DRI2 query.
823 * \param buffer_count [out] Number of buffers returned.
824 *
825 * \see intel_update_renderbuffers()
826 * \see DRI2GetBuffers()
827 * \see DRI2GetBuffersWithFormat()
828 */
829 static void
830 intel_query_dri2_buffers(struct intel_context *intel,
831 __DRIdrawable *drawable,
832 __DRIbuffer **buffers,
833 int *buffer_count)
834 {
835 __DRIscreen *screen = intel->intelScreen->driScrnPriv;
836 struct gl_framebuffer *fb = drawable->driverPrivate;
837 int i = 0;
838 unsigned attachments[8];
839
840 struct intel_renderbuffer *front_rb;
841 struct intel_renderbuffer *back_rb;
842
843 front_rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
844 back_rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
845
846 memset(attachments, 0, sizeof(attachments));
847 if ((intel->is_front_buffer_rendering ||
848 intel->is_front_buffer_reading ||
849 !back_rb) && front_rb) {
850 /* If a fake front buffer is in use, then querying for
851 * __DRI_BUFFER_FRONT_LEFT will cause the server to copy the image from
852 * the real front buffer to the fake front buffer. So before doing the
853 * query, we need to make sure all the pending drawing has landed in the
854 * real front buffer.
855 */
856 intel_flush(&intel->ctx);
857 intel_flush_front(&intel->ctx);
858
859 attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
860 attachments[i++] = intel_bits_per_pixel(front_rb);
861 } else if (front_rb && intel->front_buffer_dirty) {
862 /* We have pending front buffer rendering, but we aren't querying for a
863 * front buffer. If the front buffer we have is a fake front buffer,
864 * the X server is going to throw it away when it processes the query.
865 * So before doing the query, make sure all the pending drawing has
866 * landed in the real front buffer.
867 */
868 intel_flush(&intel->ctx);
869 intel_flush_front(&intel->ctx);
870 }
871
872 if (back_rb) {
873 attachments[i++] = __DRI_BUFFER_BACK_LEFT;
874 attachments[i++] = intel_bits_per_pixel(back_rb);
875 }
876
877 assert(i <= ARRAY_SIZE(attachments));
878
879 *buffers = screen->dri2.loader->getBuffersWithFormat(drawable,
880 &drawable->w,
881 &drawable->h,
882 attachments, i / 2,
883 buffer_count,
884 drawable->loaderPrivate);
885 }
886
887 /**
888 * \brief Assign a DRI buffer's DRM region to a renderbuffer.
889 *
890 * This is called from intel_update_renderbuffers().
891 *
892 * \par Note:
893 * DRI buffers whose attachment point is DRI2BufferStencil or
894 * DRI2BufferDepthStencil are handled as special cases.
895 *
896 * \param buffer_name is a human readable name, such as "dri2 front buffer",
897 * that is passed to intel_region_alloc_for_handle().
898 *
899 * \see intel_update_renderbuffers()
900 * \see intel_region_alloc_for_handle()
901 */
902 static void
903 intel_process_dri2_buffer(struct intel_context *intel,
904 __DRIdrawable *drawable,
905 __DRIbuffer *buffer,
906 struct intel_renderbuffer *rb,
907 const char *buffer_name)
908 {
909 struct intel_region *region = NULL;
910
911 if (!rb)
912 return;
913
914 /* We try to avoid closing and reopening the same BO name, because the first
915 * use of a mapping of the buffer involves a bunch of page faulting which is
916 * moderately expensive.
917 */
918 if (rb->mt &&
919 rb->mt->region &&
920 rb->mt->region->name == buffer->name)
921 return;
922
923 if (unlikely(INTEL_DEBUG & DEBUG_DRI)) {
924 fprintf(stderr,
925 "attaching buffer %d, at %d, cpp %d, pitch %d\n",
926 buffer->name, buffer->attachment,
927 buffer->cpp, buffer->pitch);
928 }
929
930 intel_miptree_release(&rb->mt);
931 region = intel_region_alloc_for_handle(intel->intelScreen,
932 buffer->cpp,
933 drawable->w,
934 drawable->h,
935 buffer->pitch,
936 buffer->name,
937 buffer_name);
938 if (!region)
939 return;
940
941 rb->mt = intel_miptree_create_for_dri2_buffer(intel,
942 buffer->attachment,
943 intel_rb_format(rb),
944 region);
945 intel_region_release(&region);
946 }